13:09 Ah, what a great use of Garlic. Really does show how good Garlic can be in that world, as he can divert zombies from dino lanes to empty lanes. A mod should really put Garlic in that world, but also make a zombie that's immune to Garlic's ability for the most part. ...Maybe in an alternate universe.
Level 3's dialog was referring to how each plant physically grows, be it in stages or in arm time You better believe heath was a problem child to balance lol, we were insistent on not including it because of how difficult it was. Think it was Slime who came up with its current iteration Level 10 was mine this time! After the, ahem, failure that was last year's Harvest LTE, I wanted to make *absolutely sure* that the finale was satisfying while not being overly difficult, and I adore all the differing strategies people have come up with. Your cauli spam was particularly inventive! I would never have assumed it's work bc of the sun objective and Cauli removing zombies from the board so fast. Oh, yeah, the anti-stall. Intentionally banned all plants that can teleport (hocus, thyme, and teleportato) to prevent you from saving anything from those jurassic panics. It's a foolproof board wipe. If anything else slipped under the radar, it will be dealt with when the veteran version of the level is added to the archive (one of the earlier versions was much more difficult but still beatable by the QA team, and I intentionally lowered the difficulty in turn)
had a bad time this week and am currently writing this from the hospital bed, nearly died of alcohol poisoning after my friend dared me to do the "take a shot every time flag zombie uses a hypnosis plant"-challenge.
@@PeppinoDripwth exactly my thougths after i noticed the impending damnation of my kidney after flag said that you save 25 sun when you revive a hypnoshroom with Intensive Carrot
Man a whole year really flies by, eh? Did level 1 and 8 for this event, which actually went through quite a LOT of changes as a result of a new philosophy in level design we took on moving forward with LTEs, after reading and analyzing all of the feedback we got from events like childrens day, summer nights and big brainz. Summer was certainly rough when it came to LTEs, so moving forward we intend on making LTEs as more fun, short events than pure challenges all the way through. This means theres a lot less long form levels, less overall challenging or hard levels, and more casual oriented, fun levels, and thats an idea we hope to bring moving forward with future LTEs. Nearly every level got affected by this change as we had made Harvest Festivals levels already when we established it, resulting in Level 1 getting rid of lone chickens spawning (was really funny, but a bit strat limiting), and level 8 becoming shorter (went from 3 flags to 2, but the concept, being a reference to "mitchells vs. the machines" with farmers and robots colliding with each other) became a lot crazier as a result!. Level 10 too was made easier after we realized that having chief hailstorm was hell for deck building. A few other notable changes: Level 6 originally did start with wave 1 stampedes. Stampede as an ambush is RNG based where it´ll spawn though, so that had to be moved later into the level. I did suggest adding normal spawn bulls, so you could pick where they would spawn, but that was cut too. 9 was a bit longer I think? And bandit spawns were made more generous. A lot of the old levels are gonna be available in our level archive once the event ends. VERY Fun strats this time around though, which really tells me we did our job right when moving to casual oriented levels. If not at least we did better than harvest last year. I still get chills thinking about 5.
Funny thing is that I accidentally put the split pea on non minecart tiles in level 5 because I forgot the existence of it's usage and made my life ten times harder, tho managed to beat it first try surprisingly due to lucky pitchfork spawn rng on the same lane. Not proud of it, just glad cause rng always screws me sometimes.
Something I don't think the devs have noticed is that Toadstool's attack counts as a stun. So when I played level 4 I used that to beat the objective. The one snag is that it only works on zombies it can swallow, so the Gourd Carriers and the Disguised Bullies don't count to the objective.
Do Tofu Turkeys from Turkey Pult have a limited life span in this mod or something? Because I noticed they spontaneously die while eating the rocks in level 7. Probably a nerf to prevent them from absolutely destroying stunned/frozen zombies or something.
Guys, I recently started playing pvz2 again, and I heard about this Reflourished mod, and I wanted to know how it works, does it receive updates and events like the original game? And when new plants arrive in the original game, they are added to the mod too? Is it worth migrating from the original game to Reflourished?
To answer your questions 1) It does receive updates and events like the original game, they have even added new worlds with a brand new circus world coming soon and 2) Some of the new plants from the original are here but not all of them. They are taking their time adding new plants so they can properly balance them. The newest addition so far being Heath Seeker.
It looks like you have some sort of competition flag zombie with the armored harvest flag zombie don't you? But honestly you don't because i don't think harvest flag zombie will use funny silly strats unlike you,your strats are always silly and wacky Funny and cool event. Level 8,9,10 were my favourite i like level 10 being some sort of mini game rather than mini boss fight like previous event pretty creative.
Do you know how to remove the permission that it asks you for, such as authentication that you are from China in order to access the Pvz 2 game Chinese version, I can't find a solution anywhere
9:40 the dialog is referring to the fact that all plants picked in this level have some kind of growth stage mechanic
Yeah. Dazey grows over time, same goes for Strawburst, Kiwi grows from damage, and Potato "grows" over time too.
13:09
Ah, what a great use of Garlic. Really does show how good Garlic can be in that world, as he can divert zombies from dino lanes to empty lanes. A mod should really put Garlic in that world, but also make a zombie that's immune to Garlic's ability for the most part.
...Maybe in an alternate universe.
Smells like a reference to Altverz!
@@Taceria Primal Garlic
Level 3's dialog was referring to how each plant physically grows, be it in stages or in arm time
You better believe heath was a problem child to balance lol, we were insistent on not including it because of how difficult it was. Think it was Slime who came up with its current iteration
Level 10 was mine this time! After the, ahem, failure that was last year's Harvest LTE, I wanted to make *absolutely sure* that the finale was satisfying while not being overly difficult, and I adore all the differing strategies people have come up with. Your cauli spam was particularly inventive! I would never have assumed it's work bc of the sun objective and Cauli removing zombies from the board so fast.
Oh, yeah, the anti-stall. Intentionally banned all plants that can teleport (hocus, thyme, and teleportato) to prevent you from saving anything from those jurassic panics. It's a foolproof board wipe. If anything else slipped under the radar, it will be dealt with when the veteran version of the level is added to the archive (one of the earlier versions was much more difficult but still beatable by the QA team, and I intentionally lowered the difficulty in turn)
25:55 i did some research on this costume just now. It's a reference to an anime from 2009 called "K-On!!"
had a bad time this week and am currently writing this from the hospital bed, nearly died of alcohol poisoning after my friend dared me to do the "take a shot every time flag zombie uses a hypnosis plant"-challenge.
Tf
Ok that's just sad 😭😭
@@CogitoErgoSumStultus109it’s not real dw
@@PeppinoDripwth exactly my thougths after i noticed the impending damnation of my kidney after flag said that you save 25 sun when you revive a hypnoshroom with Intensive Carrot
Almost thought It was real. Phew
11:26 I can't believe we got the sequel to "What's different about him, you may ask? Well..."
Cue the Earpiercing music
No way boss_matter from iconic roblox experience item asylum watches flag zombie pvz 2 mod reflourished video
*MOONGRAINS BUT EXTREMELY MOONGRAINS PLAYS INTENSELY*
*Every Brutal Mode Newspaper Zombie in a nutshell:*
,, Surely it can't be that bad right? "
I'm a new Reflourished player and this was a really fun event for my first one. Especially since I enjoy harvest festivals in real life.
Glad that reflourished exist , its an amazing mod.
IS THAT A K-ON COSTUME
THE TEAM FINALLY DID IT AFTER THE BUNDLE REFERENCES
Horra, the Zombie of Flag has posted 🔥🔥🔥🔥🔥🔥🔥
Man a whole year really flies by, eh?
Did level 1 and 8 for this event, which actually went through quite a LOT of changes as a result of a new philosophy in level design we took on moving forward with LTEs, after reading and analyzing all of the feedback we got from events like childrens day, summer nights and big brainz. Summer was certainly rough when it came to LTEs, so moving forward we intend on making LTEs as more fun, short events than pure challenges all the way through. This means theres a lot less long form levels, less overall challenging or hard levels, and more casual oriented, fun levels, and thats an idea we hope to bring moving forward with future LTEs. Nearly every level got affected by this change as we had made Harvest Festivals levels already when we established it, resulting in Level 1 getting rid of lone chickens spawning (was really funny, but a bit strat limiting), and level 8 becoming shorter (went from 3 flags to 2, but the concept, being a reference to "mitchells vs. the machines" with farmers and robots colliding with each other) became a lot crazier as a result!. Level 10 too was made easier after we realized that having chief hailstorm was hell for deck building.
A few other notable changes: Level 6 originally did start with wave 1 stampedes. Stampede as an ambush is RNG based where it´ll spawn though, so that had to be moved later into the level. I did suggest adding normal spawn bulls, so you could pick where they would spawn, but that was cut too. 9 was a bit longer I think? And bandit spawns were made more generous. A lot of the old levels are gonna be available in our level archive once the event ends.
VERY Fun strats this time around though, which really tells me we did our job right when moving to casual oriented levels. If not at least we did better than harvest last year. I still get chills thinking about 5.
52:26 So much for that promotion...
"Guys, Wake up, Flag Zombie has posted another banger once again"
Brilliant, I was brushing my teeth and the notification jumpscared me!
“The notifications do get a bit quirky at night”
to much phone time
Reflurished team really be keeping the pvz franchise alive
also every mod team basically
As long as EA doesn't do their nonsense and remove it😡😡
@@PestoPizza22Idk about Eclise though.
I mean, it's not like either of the PVZ2 versions have been abandoned, I don't think PVZ is really in danger of dying
@@robotron6420 DEFINITELY not eclise
They banned every stun plant in level 4 except for sling pea which makes this level super easy
Clueless
11:25 "What is different about the Newspaper Zombie, you ask?"
,, and they are still pathetically weak"
Loved this thymed event, really fun levels
Dave's line about touching grass got a good laugh out of me ngl, good video by the way!
Thank you!
Nice time to watch a PVZ reflourished video of flag zombie!
It’d be interesting if they actually planned HER to be back.
Unless they go the typical route and bring her Hero-Con version
This event was very fun to play!
This feel more spirit than in Vanilla PVZ2
11:25 Those who have played the kaizo mods for the orinigal pvz know all too well…
The level 2 shows that there is a difference between good and bad strategies
The three plants I love from this event is Imp Pear, Stickybomb Rice and Apple Mortar and will stay that way 💚💚💚🍎🍐🍚
Funny thing is that I accidentally put the split pea on non minecart tiles in level 5 because I forgot the existence of it's usage and made my life ten times harder, tho managed to beat it first try surprisingly due to lucky pitchfork spawn rng on the same lane. Not proud of it, just glad cause rng always screws me sometimes.
Something I don't think the devs have noticed is that Toadstool's attack counts as a stun. So when I played level 4 I used that to beat the objective. The one snag is that it only works on zombies it can swallow, so the Gourd Carriers and the Disguised Bullies don't count to the objective.
Alright we hypnotizing now,I guess.
Hell yeah another video another good day
This got the dumbest yet funniest banner.
Do Tofu Turkeys from Turkey Pult have a limited life span in this mod or something? Because I noticed they spontaneously die while eating the rocks in level 7. Probably a nerf to prevent them from absolutely destroying stunned/frozen zombies or something.
Yes that's right.
Anyone else realize the Snapdragons look like King from The Owl House?
Yea huh
It’s a costume for snap
THE REFLOURISHED SOUNDTRACK IS THE BEST! WHO IS WITH ME?!
In level 3 you should realize you can just swap your dazey chains to the back columns instead
It's like I erased the Escape Root out of my mind after I used one.
Guys, I recently started playing pvz2 again, and I heard about this Reflourished mod, and I wanted to know how it works, does it receive updates and events like the original game? And when new plants arrive in the original game, they are added to the mod too?
Is it worth migrating from the original game to Reflourished?
It is worth it, my friend.
To answer your questions
1) It does receive updates and events like the original game, they have even added new worlds with a brand new circus world coming soon
and 2) Some of the new plants from the original are here but not all of them. They are taking their time adding new plants so they can properly balance them. The newest addition so far being Heath Seeker.
I would recommend pvz2 mods but not only reflourished. I also recommend Original and AltverZ.
@jwechols86 Alterverz is very cool and epic. Love the mod.
And war. War is epic too.
Nice vid but when is penny's challenges. Btw i do love ur content on this mod
First video I'm watching . hen I have WiFi! Yea I was in one of the local power outages due to a hurricane, this is on a hotspot
It looks like you have some sort of competition flag zombie with the armored harvest flag zombie don't you? But honestly you don't because i don't think harvest flag zombie will use funny silly strats unlike you,your strats are always silly and wacky
Funny and cool event.
Level 8,9,10 were my favourite i like level 10 being some sort of mini game rather than mini boss fight like previous event pretty creative.
Cauli is getting fired after that wack job they pulled
Helo brotherrrrrssss esse hardest tá d furarrr
Hey flag zombie can u do more overanalizations of pvz2 chinese version?
Yui skin is so CUTE
Uh quick question: is intensive carrots costume based of on beta carrotina?
Yep!
Nice
I wish tou used plant food more often, jusy for the fun if it
W gamer
Do you know how to remove the permission that it asks you for, such as authentication that you are from China in order to access the Pvz 2 game Chinese version, I can't find a solution anywhere
Seems level 10 in rfl not too hard like before since children day level 10.
Flag Zombie can you please do a community ranking of the best Mint Family please?
30:48 does anyone else see that Amberhead next to Surfer in lane 3 floating just a little bit off the ground?
It's because he used teleportato on it. It doesn't change it's hitbox, it's just floating slightly above the lane.
@@itslenderman9858 Really? I didn't know that can happen. I just found it kinda weird.
Pvsz 2 lagi 😆🎉❤2024 good 😊
Who wants MGP in reflourished
Flag zombie, the Ztalemate Escape in PVZ2C is updated! Please play it
How did you play that?
It's modded pvz
Pvz 2 Chinese far future plants
Second viewer
pvz