Note: You do not need a name tag, you can also drop the zombie an item at all or use a boat. The name tag is there to prevent the zombie from despawning
Funny that my zombie has both a tag and an item (a trapdoor he took when I carelessly broke it and didn't have time to take it). Thank you for the new information!
If anyone is having an issue and the golems aren't spawning: At 13:13 place two blocks on both (left and right) sides of the block he is breaking (So as to only leave the block in the middle open for the zombie to scare). I also put the the zombie in water, mine went from not spawning anything to being completely working now.
omg i hope your pillow is always cold at night, thank you so much i was thinking of destroying it but for you its now working perfectly, thank you so much i am very grateful
i did this and they still wont spawn, only 1 of the 3 villagers sleep as well. i made the farm in creative and it works fine but i then made it in my survival world and it wont work, any idea why?
Thanks for this! Great design. One suggestion that helped me. I noticed that every once in a while (not often) the farm stopped working. I saw the suggestion that the villagers need to sleep occasionally. So I added a sticky piston and a lever to the glass block on one side. At night if I pull the lever, the glass block moves and blocks the zombie which causes all the villagers to go to sleep. I then pull the lever again and it opens up and the farm starts working again. Playing in Java. Hopefully that helps someone. Cheers!
@@Hajin_kr for some reason the iron golems just won't spawn if the villager is a nitwit. No idea why, but for me, this farm didn't work until I had two non-nitwits in there, and since it's worked fine
@@owenbrad I only had 1 nitwits inside the farm, plus the farm didnt need any villagers w jobs so I assume it works and maybe something went wrong with ur farm. I guess as long as you dont use nitwit it works for you Edit: 1 Nitwit works for me
I already had an iron farm but thank you so much for the crafter filter! i was trying to find easy ways to filter out the poppys and turn the iron into blocks
Before iron farms broke, I used an auto-sorter to separate the ingots from the poppies. Once, before I discovered creating bee farms, I had the poppies automatically go into a composter as a bonemeal farm, much more efficient than a bonemeal farm using sugarcane.
works perfectly! for anyone wondering how they can get around the nametag I personally found a zombie that could pick up items ( dirt in my case) and then it becomes a custom mob so it doesn't despawn!
If it dosen t work for you, do this: 1.Turn the tree block space between the zombie and the villigers into a one block one. 2.If the villigers don t link to the beds->Destroy all the beds, than wait untill night comes and the villigers get to sleep, that should solve it. (The zomboe hole needs to be covered) 3.After 2 or 3 days, cover the space between the zombie and the villigers untill you see all 3 of them in a bed, than brake it again Also some tips i learned while using the farm: 1.Light up all around the farm,that way you don t have to worry about creepers blowing up your farm 2. Put a block and a slab instead of the trapdors, so that the villigers don t get stuck jumping on them
If u are willing to spend a little but more time, 11 more hoppers and 21 more signs, u can dig down the hopper+lava area 20~ blocks down and make the farm more efficient, the reason u need more materials is because the golems catch on the lip of the 3x3 hole so u have to make it wider by one on the front, and sides, u can leave the back cause its flush with the wall. If u keep the wall blocks 3x5x3 as it is originally than the golems cant get caught on the lip, the reason this is more efficient is cause it takes the golems out of detection range fast, thus reducing time to kill and summoning new golems quicker
@@carcinogenecist2054 yea thats enough on a single player id say but i play on a server and sometimes the lag propels the golem up to the opposite wall
To ensure that villagers get to sleep, I've upgraded my past farms with a sticky piston that regularly breaks the line of sight to the zombie. There are a variety of simple pulse generators to choose from, most notably reading one of the hoppers that carry the iron, and daylight detector + observer. Also make sure there is enough time for the villagers to go to sleep.
@@felixjose4445 Of course, I'll break down the parts separately: Sleeping -> Villagers need to sleep for the spawning to work (check out the wiki for details; it explains the spawn mechanics in depth). I found that they can get stuck in the panicking state. To prevent that, their line of sight to the zombie should be broken regularly. Sticky piston -> Place them facing up below each block, separating a villager from the zombie. With that, you can push up the block to give the villagers a break, then pull it down again after a short delay. Pulse generator -> If you have no idea what this is, I suggest watching some Redstone tutorials. I found it most practical to use a daylight sensor to detect nighttime and shield the villagers. Additionally, a short blocking is performed after each golem. Detecting them is done by reading the hopper line with a comparator, but you could also use a tripwire. If you need more details, just let me know ^^
@@Kepler-17c could you just use a regular piston facing up where the hole is between the zombie and the villagers? that way you can activate it and it covers the hole or can they still see the zombie and keep panicing
@@blinkyfnt6970 I don't know; I haven't tried that yet. Transparent and non-full blocks are special cases, and a piston head has both properties. Are you concerned with finding slime in the early game? At that time, your need for iron shouldn't outpace that farm, and you can easily separate them by placing blocks manually every now and then. When you need it, you should've met a wandering trader selling slime or found a swamp. The small version is efficient already, but you can increase the spawn area for improved efficiency. I built a large version underground, where accessing it for that reset would be a pain. That's where you really need that automatic rest.
I was just working out this design (as well as adding another crafter to make bone blocks out of the poppy bonemeal the same as you do the iron blocks) in my head just now. Glad to see someone commenting because i wasn't fully sure if it would work or not!
That would be the smallest yet iron farm ive seen in Minecraft as of 1.21. good job brit-tles!! Now i can finally put my iron farm knowledge into the real test this time with my autocrafter baby!!
Just because I learned that the hard way a couple months ago, don't forget to put a lightning rod somewhere just far enough to make sure lightning won't turn the villagers into witches. The design I usually use is not as compact and may not be as efficient but easier on resources in the early game. It's the same kind of idea but the golem appears trapped beside the villagers prison, water pushes the golem diagonally towards lava which is 2 spaces above one hopper. So the water help put the iron ingot in the one hopper. It's such an old design I couldn't tell you from who I got it from.
Sure, now that I've already built your last iron farm, now you give a more compact one...oh well, guess I know what I am doing tonight as this will ascetically fit the area better. Seriously, thank you for these relatively simple farms.
I didn't build the farm itself, but I did add the iron compactor to an existing farm. At first, it didn't work bc I already had iron automatically going into the first hopper. Just saying for anyone that is also adding the compactor to an existing farm, make sure to turn off the farm (just remove the lava temporarily or another way) and remove all iron and poppies from the chest. Hope i helped someone, bc i had to spend 30 mins figuring this out myself. Also, Wattles please add a bonemeal farm tutorial that we can add to any iron farm. Thank you for the tutorial!
Something that I don’t see a lot of people do with iron farms is also make is a small bone meal farm as well. You can extract the poppies from the chest just like the iron and put it into a composter. You don’t even need to change the golem collection area or chests. It can work side by side
@@itzjuddy0627 I fixed it btw, I put a block and a slab instead of the trapdoors, and on the 3 blocks inside the farm that the zombie has to scare, I put two more blocks so that the only block it can scare the villagers from is the middle one
@@ambm05__ This needs more upvotes, I don't really know if the blocks in front fixed it or if it was the trapdoors, but thanks a bunch man. You're the best :)
Works perfectly! Always appreciate your videos, thank you! One question, what is the purpose of the trap doors? Can they be replaced with blocks? I know i'm missing something but I just don't know the "why" of them... thanks again!!
I built this in the air (about 30 blocks above ground) and it works fine, just dont build any platform and afk on the chest and you dont need to do all the path blocks. you can also remove the lava and put water underneath to make an iron golem birther
if you are sure you did everything correctly and the farm is still not working, try putting the block between the villagers and zombies again and then break it
Mine worked initially, but after not playing for a few weeks (not sure if related), I came back to my MC world and noticed it wasn't working anymore. Putting a block in and breaking it didn't work at first either, but I figured out I had to do it at night. I put the block in to block the zombie after "bed time", they found and laid in their beds for a couple seconds, and then I broke the block again and they woke up and started panicking and an iron golem spawned immediately. After that it was off the to the races again and has been working since!
The villager with the furthest bed from the direction in which the villagers are trying to escape does not seem to hop in a bed. The iron farm, from my experience at least, works for 20 minutes since 1 villager never sleeps. How can I fix this?
I killed the villager that didnt sleep and bred the 2 and the baby grew up then the farm worked. Make sure you block the zombie view if you do it so they can breed
couple questions: how much iron/hour is it? also can you mirror the villager/zombie housing on the other 3 sides of the killing chamber to 4x the iron?
To anyone having issues with villagers not falling asleep, I grabbed a bell from a nearby village and then attached it to the farm and rang it. This got all of my villagers to sleep and the farm to work
I've built the farm to specs. I've checked for caves (none). I've killed all nearby golems. I've tried adding blocks left and right of the block broken at 13:13. The villagers do panic and they do sleep repeatedly (so they are associated with those beds). I've removed and added and removed the block broken at 13:13. The farm is at least 20 blocks from other villagers. I've put water in the lower block of the zombie's location (covering his lower half). I've kept the trap doors shut when I'm not adding or removing blocks inside. After all this, I have not had a single golem spawn. (Java 1.21.3) EDIT: I went to the nearby village (more than 20 blocks away, but now with the beds, the farm is essentially part of the village) and killed golems again. I've had two golems spawn since then. Still it's pretty slow. EDIT2: I've built two of these (in two different worlds), and they work very well.
I think 1.21.3 broke it. It worked for me a few days ago, and suddenly it won't. No golems anywhere, everyone is panicking, they are able to sleep, etc.
@@Frankchatter44 I've built two of these (my main world and a family member's world) and they work very well. I don't know what the fix is or was. I've done the following: (1) As others have suggested, I replaced blocks inside the villagers' cell so that they can only see the zombie through the middle air block. That seemed to help. (2) I've eliminated iron golems in nearby chunks. (3) It works better when it's farther away from other villagers. The second one that I built is several chunks away from a village and other villagers, and it has worked very well from the moment I finished it. The first one is just over 20 blocks from where I have a villager trading hall. It has worked well since I really policed iron golems, and I've kept the other villagers away. (4) Lighting up the surrounding area seems to help, too. It keeps the mob count lower.
Whoever is having the problem that the vilifies are not sleeping, it’s because you need to switch the glass out for something that won’t let light through like dirt.
tried replacing all the glass and trap doors with smooth stone and still didn’t get it to work :/ villagers didn’t stop freaking out and wouldn’t go to sleep
@@Bottyyy mine was trying to go to a nearby bed so I broke all the ones nearby and that fixed it, I also just got rid of the trap doors and replaced it with a block and slab on top
I can’t get them to sleep, tried breaking nearby beds, getting rid of the trap doors, breaking the line of sight. Sometimes one will sleep but never all of them.
@@kurtisweber8649same. Doesn’t seem to be any fix whatsoever in any of the comments on this vid. I’ve literally been trying to find a solution for hours
@@wattlesplays me and someone else actually just got done doing this I'll say depending on the terrain I think you'd better benefit from using both methods at once getting the villagers close to the farm with the boat/lead but the workblock to get them inside is much quicker/cleaner/efficient I think.
Just built this whole thing in survival from beginning to end and didn't have any success. Then I looked it up and I'm playing in Bedrock. Thank for the build I guess. It looks great.
Built this in 1.20.4, and had the same issues with previous farms where it only works during night. I did 2 fixes, not sure if both are necessary but this design is now working. 1st, I put a sticky piston facing up under the block that separates the zombie from the villagers and hooked a hopper clock to it. This breaks line of sight and returns it over and over. 2nd I put blocks on the ceiling above all beds except the front of the middle bed to force villager movement during the day to be around the zombie's line of sight, while still being able to access the beds at nighttime.
@@florian4012 I believe it should be 38. Villagers look every 30 seconds for an iron golem, if there on none then one spawns. Hoppers transfer items at a rate of 2.5 items/second. So 30 x 2.5 = 75. But since its a switch we can split the time in half so 75/2= 37.5. We have to round to 38 to reach the full 30 seconds needed for the villagers. The other half of the clock (when the zombie is out of range), doesn't matter in this situation because it takes a second for the villagers to sleep
@@bluebin2242 moist's whole channel is literally supposed to be that bruh, he delivers the news from social media, if the news aren't on trend it's not really "news"
awsome video hahah i didnt see the activation part somehow and was so confused to why it didnt work for a bit but its an awsome farm and it gives lots of iron for that small of a one!
that happened to me, my problem was that my villagers wouldn't feel like sleeping, I blocked the sight of the zombie, waited until the 3 of them went to bed, then removed the blocking and it worked. Not sure id it's your case
Great tutorial! it's awesome that it's so compact which was the thing that has previously put me off iron farms. I found it worked when i removed the block to the zombie at night. (1.21.4 Hardcore)
Friendly reminder if your zombie disappeared and you play on normal and are changing difficulty to improve villager trades, when you switch through difficulty going on peaceful will despawn the zombie ✌️
this farm is great, i did have to move the spot where the iron golems get killed over one block and adjust the water though since the iron golems kept killing my zombie while in the chamber.
Note: You do not need a name tag, you can also drop the zombie an item at all or use a boat. The name tag is there to prevent the zombie from despawning
No shit
@@barial1 Not everybody knows these things hence why they're here if its so obvious to you not sure why you needed this video
@@barial1 rude
unfortunately only a percentage of zombies can pick up items so you'll have to find one that does, or otherwise just use the nametag
Funny that my zombie has both a tag and an item (a trapdoor he took when I carelessly broke it and didn't have time to take it). Thank you for the new information!
Nice. I've been using this design for a while. Great to know it was the natural evolution of the earlier farms.
If anyone is having an issue and the golems aren't spawning: At 13:13 place two blocks on both (left and right) sides of the block he is breaking (So as to only leave the block in the middle open for the zombie to scare). I also put the the zombie in water, mine went from not spawning anything to being completely working now.
smart!
omg i hope your pillow is always cold at night, thank you so much i was thinking of destroying it but for you its now working perfectly, thank you so much i am very grateful
i did this and they still wont spawn, only 1 of the 3 villagers sleep as well. i made the farm in creative and it works fine but i then made it in my survival world and it wont work, any idea why?
@@jacobjackson243 is your villager breeder nearby? If so, break all the beds in the breeder and re place them
@@Luke-du1vw dont have one, i replaced the villagers and beds and seems to work now, not sure why it didnt work at first
Thanks for this! Great design. One suggestion that helped me. I noticed that every once in a while (not often) the farm stopped working. I saw the suggestion that the villagers need to sleep occasionally. So I added a sticky piston and a lever to the glass block on one side. At night if I pull the lever, the glass block moves and blocks the zombie which causes all the villagers to go to sleep. I then pull the lever again and it opens up and the farm starts working again. Playing in Java. Hopefully that helps someone. Cheers!
Couldn't you use a daylight sensor to automate the sticky piston?
A problem I had and solved - MAKE SURE YOUR VILLAGERS ARE NOT NITWITS. Removing the nitwit and replacing him with another worked fine.
bro i hate them so much
Do you know what the rate is for this farm? How much iron an hour?
Why lol?
@@Hajin_kr for some reason the iron golems just won't spawn if the villager is a nitwit. No idea why, but for me, this farm didn't work until I had two non-nitwits in there, and since it's worked fine
@@owenbrad I only had 1 nitwits inside the farm, plus the farm didnt need any villagers w jobs so I assume it works and maybe something went wrong with ur farm. I guess as long as you dont use nitwit it works for you
Edit: 1 Nitwit works for me
Wake up babe, new Wattles iron farm dropped 🥳
I already had an iron farm but thank you so much for the crafter filter! i was trying to find easy ways to filter out the poppys and turn the iron into blocks
Before iron farms broke, I used an auto-sorter to separate the ingots from the poppies. Once, before I discovered creating bee farms, I had the poppies automatically go into a composter as a bonemeal farm, much more efficient than a bonemeal farm using sugarcane.
@@BonezOzI’m gonna use the bonemeal idea, thanks haha
works perfectly! for anyone wondering how they can get around the nametag I personally found a zombie that could pick up items ( dirt in my case) and then it becomes a custom mob so it doesn't despawn!
btw, you can also put it in a boat or minecart and it also won't despawn
If it dosen t work for you, do this:
1.Turn the tree block space between the zombie and the villigers into a one block one.
2.If the villigers don t link to the beds->Destroy all the beds, than wait untill night comes and the villigers get to sleep, that should solve it. (The zomboe hole needs to be covered)
3.After 2 or 3 days, cover the space between the zombie and the villigers untill you see all 3 of them in a bed, than brake it again
Also some tips i learned while using the farm:
1.Light up all around the farm,that way you don t have to worry about creepers blowing up your farm
2. Put a block and a slab instead of the trapdors, so that the villigers don t get stuck jumping on them
Thanks bro 🫶🏼
you can't spell
@@jevettswhat an observation
If u are willing to spend a little but more time, 11 more hoppers and 21 more signs, u can dig down the hopper+lava area 20~ blocks down and make the farm more efficient, the reason u need more materials is because the golems catch on the lip of the 3x3 hole so u have to make it wider by one on the front, and sides, u can leave the back cause its flush with the wall. If u keep the wall blocks 3x5x3 as it is originally than the golems cant get caught on the lip, the reason this is more efficient is cause it takes the golems out of detection range fast, thus reducing time to kill and summoning new golems quicker
i found that simply extending the left and right sides out by one fixed the issue of golems getting caught on the lip.
@@carcinogenecist2054 yea thats enough on a single player id say but i play on a server and sometimes the lag propels the golem up to the opposite wall
@@carcinogenecist2054wait why do I need more signs?
thx bro
why do you need 21 more signs
To ensure that villagers get to sleep, I've upgraded my past farms with a sticky piston that regularly breaks the line of sight to the zombie. There are a variety of simple pulse generators to choose from, most notably reading one of the hoppers that carry the iron, and daylight detector + observer. Also make sure there is enough time for the villagers to go to sleep.
Wait I’m new to mc, can you please explain?
@@felixjose4445 Of course, I'll break down the parts separately:
Sleeping -> Villagers need to sleep for the spawning to work (check out the wiki for details; it explains the spawn mechanics in depth). I found that they can get stuck in the panicking state. To prevent that, their line of sight to the zombie should be broken regularly.
Sticky piston -> Place them facing up below each block, separating a villager from the zombie. With that, you can push up the block to give the villagers a break, then pull it down again after a short delay.
Pulse generator -> If you have no idea what this is, I suggest watching some Redstone tutorials. I found it most practical to use a daylight sensor to detect nighttime and shield the villagers. Additionally, a short blocking is performed after each golem. Detecting them is done by reading the hopper line with a comparator, but you could also use a tripwire.
If you need more details, just let me know ^^
@@Kepler-17c could you just use a regular piston facing up where the hole is between the zombie and the villagers? that way you can activate it and it covers the hole or can they still see the zombie and keep panicing
@@blinkyfnt6970 I don't know; I haven't tried that yet. Transparent and non-full blocks are special cases, and a piston head has both properties.
Are you concerned with finding slime in the early game? At that time, your need for iron shouldn't outpace that farm, and you can easily separate them by placing blocks manually every now and then. When you need it, you should've met a wandering trader selling slime or found a swamp.
The small version is efficient already, but you can increase the spawn area for improved efficiency. I built a large version underground, where accessing it for that reset would be a pain. That's where you really need that automatic rest.
@@Kepler-17c if i dont want to break the line of sight manuales is it better to break it at night or day time?
"make sure you don't have caves underneath..."
*solely plays skyblock*
Thanks for continuing to improve these key farms, Wattles!
I only have one problem that the farmer doesn't pass the iron blocks into the chest why? It's all correct
@Uzumicheleis the hopper connected to the chest?
if you use a few more hoppers, you can actually compost the poppies as well. easy to add in with the large chest.
I was just working out this design (as well as adding another crafter to make bone blocks out of the poppy bonemeal the same as you do the iron blocks) in my head just now. Glad to see someone commenting because i wasn't fully sure if it would work or not!
@@kurasusoratobu I added the auto crafter too (for both the bone blocks and iron blocks)
I went through a handful of tutorials and this one by far was the best, thank you for this tutorial and keep up the good work!!!!!!!
That would be the smallest yet iron farm ive seen in Minecraft as of 1.21. good job brit-tles!!
Now i can finally put my iron farm knowledge into the real test this time with my autocrafter baby!!
Just because I learned that the hard way a couple months ago, don't forget to put a lightning rod somewhere just far enough to make sure lightning won't turn the villagers into witches. The design I usually use is not as compact and may not be as efficient but easier on resources in the early game. It's the same kind of idea but the golem appears trapped beside the villagers prison, water pushes the golem diagonally towards lava which is 2 spaces above one hopper. So the water help put the iron ingot in the one hopper. It's such an old design I couldn't tell you from who I got it from.
lihting rod? sure thanjs bro
theres a full roof over them how you expect them to get struck with lightning??
@@SumTingWong89 bro might have forgotten the roof
@@cowman3449 how do you "forget the roof" when the roof is literally the spawning platform? 🤔
i just built this and my villagers turned to witches, so it's possible
Ironman wattles is back!
Hey man this is my first ever farm and i'm so excited you explained the video so well and you did a great job, i'll build it now, cya !
wattles I appreciate your detail in videos, makes farms easy for old guys like myself
Sure, now that I've already built your last iron farm, now you give a more compact one...oh well, guess I know what I am doing tonight as this will ascetically fit the area better. Seriously, thank you for these relatively simple farms.
I didn't build the farm itself, but I did add the iron compactor to an existing farm. At first, it didn't work bc I already had iron automatically going into the first hopper. Just saying for anyone that is also adding the compactor to an existing farm, make sure to turn off the farm (just remove the lava temporarily or another way) and remove all iron and poppies from the chest. Hope i helped someone, bc i had to spend 30 mins figuring this out myself.
Also, Wattles please add a bonemeal farm tutorial that we can add to any iron farm. Thank you for the tutorial!
you are a god thank you, I tried to add it on after the farm started working and I could NOT figure it out
Yess I agree with the other commenter you are a god! I couldn’t figure out why it didn’t work
Thank you so much you are a a lifesaver
How did u get it to work after. Mine isn’t working
With the start of my new world this is just what i needed to really kick things off!
I'm building in a desert, so I'm not able to make paths. Could I use slabs instead? 8:03
Thank you, great tutorial!!
Sweeeeet I needed a good farm, thanks wattles
Looks super cool
thanks!
2:10 As a bedrock only player, I'm leaving in tears.
Bedrock iron farms are easily integrated into village halls, they’re better imo.
There are many tutorials for bedrock, don't worry :)
Something that I don’t see a lot of people do with iron farms is also make is a small bone meal farm as well. You can extract the poppies from the chest just like the iron and put it into a composter. You don’t even need to change the golem collection area or chests. It can work side by side
Works very well, you can also use slabs if you built it on sand or don't have grass with you.
I will use this in my new 1.21 world thanks Wattles.
youre welcome!!
Hey Wattles you think they will do a Sunmer Biome Vote
It's for java, not for consoles
@@wattlesplays comment of a comment of a comment
Just if anyone is wondering it works high above a ocean ( i like to put all my auto farms there)
thanks m8 i was wondering if it would
how do you transport villagers high above the ocean?
@@NorthWestPvPlolrektnoobprobably either a nether portal or a whole lotta dedication
how do i stop the villagers from trying to jump on the trapdoors they aren't sleeping for some reason
this is happening to me too :(
@@itzjuddy0627 I fixed it btw, I put a block and a slab instead of the trapdoors, and on the 3 blocks inside the farm that the zombie has to scare, I put two more blocks so that the only block it can scare the villagers from is the middle one
@@ambm05__ This needs more upvotes, I don't really know if the blocks in front fixed it or if it was the trapdoors, but thanks a bunch man. You're the best :)
@@ambm05__that work for me too
It worked for me too tysm@@ambm05__
Works perfectly! Always appreciate your videos, thank you! One question, what is the purpose of the trap doors? Can they be replaced with blocks? I know i'm missing something but I just don't know the "why" of them... thanks again!!
I built this in the air (about 30 blocks above ground) and it works fine, just dont build any platform and afk on the chest and you dont need to do all the path blocks. you can also remove the lava and put water underneath to make an iron golem birther
The new crafter is so cool! Thanks for the amazing tut
💞💞💞
The filtration system isn’t working for me the slabs go into the crafter
@@hoodedtoaster5055 I FOUND A FIX! I had the same problem, but after rewatching I realised I forgot to place the redstone torch and it worked.
if you are sure you did everything correctly and the farm is still not working, try putting the block between the villagers and zombies again and then break it
Mine worked initially, but after not playing for a few weeks (not sure if related), I came back to my MC world and noticed it wasn't working anymore. Putting a block in and breaking it didn't work at first either, but I figured out I had to do it at night. I put the block in to block the zombie after "bed time", they found and laid in their beds for a couple seconds, and then I broke the block again and they woke up and started panicking and an iron golem spawned immediately. After that it was off the to the races again and has been working since!
This farm works like a dream thanks!
this worked soo good, thank you!
Bravo! 👏👏👏🙏 Wattles! Such an awesome simple design.
The villager with the furthest bed from the direction in which the villagers are trying to escape does not seem to hop in a bed. The iron farm, from my experience at least, works for 20 minutes since 1 villager never sleeps. How can I fix this?
Did you find a solution I’m having the same problem
I killed the villager that didnt sleep and bred the 2 and the baby grew up then the farm worked. Make sure you block the zombie view if you do it so they can breed
Is it possible to make the farm more efficient by adding 3 more farm to each side of the killing chamber?
@wattles PLEASE ANSWER THIS
No it doesnt, I tries .-. the villagers are too close together and act as one group of villagers for spawning golems
Worked like a charm!
Thanks Wattles. Very helpful ! ❤
the farm just gets smaller and smaller!!! just when i thought the iron farm cant get more efficient!
This is probably gonna be used in the 1.21 Guide to try to unlock the old iron farm.
and all the other farms
couple questions: how much iron/hour is it? also can you mirror the villager/zombie housing on the other 3 sides of the killing chamber to 4x the iron?
Thank you wattles. Love the new crafter too. Very efficient
To anyone having issues with villagers not falling asleep, I grabbed a bell from a nearby village and then attached it to the farm and rang it. This got all of my villagers to sleep and the farm to work
I've built the farm to specs. I've checked for caves (none). I've killed all nearby golems. I've tried adding blocks left and right of the block broken at 13:13. The villagers do panic and they do sleep repeatedly (so they are associated with those beds). I've removed and added and removed the block broken at 13:13. The farm is at least 20 blocks from other villagers. I've put water in the lower block of the zombie's location (covering his lower half). I've kept the trap doors shut when I'm not adding or removing blocks inside. After all this, I have not had a single golem spawn. (Java 1.21.3) EDIT: I went to the nearby village (more than 20 blocks away, but now with the beds, the farm is essentially part of the village) and killed golems again. I've had two golems spawn since then. Still it's pretty slow. EDIT2: I've built two of these (in two different worlds), and they work very well.
I think 1.21.3 broke it. It worked for me a few days ago, and suddenly it won't. No golems anywhere, everyone is panicking, they are able to sleep, etc.
@@DisguisedPigeonLOL It's working OK for me now. I think the key was to remove nearby golems.
@@HolySoliDeoGloria Havingt the same issues on 1.21.3. Did you find a fix or did i just build this thing for no reason?
@@Frankchatter44 I've built two of these (my main world and a family member's world) and they work very well. I don't know what the fix is or was. I've done the following: (1) As others have suggested, I replaced blocks inside the villagers' cell so that they can only see the zombie through the middle air block. That seemed to help. (2) I've eliminated iron golems in nearby chunks. (3) It works better when it's farther away from other villagers. The second one that I built is several chunks away from a village and other villagers, and it has worked very well from the moment I finished it. The first one is just over 20 blocks from where I have a villager trading hall. It has worked well since I really policed iron golems, and I've kept the other villagers away. (4) Lighting up the surrounding area seems to help, too. It keeps the mob count lower.
@@HolySoliDeoGloria It turns out lightning struck my villagers and turned them all into witchs...
Whoever is having the problem that the vilifies are not sleeping, it’s because you need to switch the glass out for something that won’t let light through like dirt.
didn't work - built it all out of oxidised copper and villagers still aren't sleeping
also don't do it out of dirt because enderman might pick it up and break the farm
do we need the trapdoors? idk why but the farm is not working for me and i feel like it because they are trying to leave constantly
tried replacing all the glass and trap doors with smooth stone and still didn’t get it to work :/ villagers didn’t stop freaking out and wouldn’t go to sleep
let me know if you find a fix
@@Bottyyy mine was trying to go to a nearby bed so I broke all the ones nearby and that fixed it, I also just got rid of the trap doors and replaced it with a block and slab on top
I can’t get them to sleep, tried breaking nearby beds, getting rid of the trap doors, breaking the line of sight. Sometimes one will sleep but never all of them.
@@kurtisweber8649same. Doesn’t seem to be any fix whatsoever in any of the comments on this vid. I’ve literally been trying to find a solution for hours
W, Really helped me in my Worlds, Thanks Wattlles!
Works like a charm tysm!!
Nah we all know the easiest way to move villagers is by putting them in a boat and moving them with a lead. You can leash boats now remember?
that could work too!! totally!
@@wattlesplays me and someone else actually just got done doing this I'll say depending on the terrain I think you'd better benefit from using both methods at once getting the villagers close to the farm with the boat/lead but the workblock to get them inside is much quicker/cleaner/efficient I think.
I've tried this and I can't tell a difference.
14:03 the wall make iron golem stuck
Just built this whole thing in survival from beginning to end and didn't have any success. Then I looked it up and I'm playing in Bedrock. Thank for the build I guess. It looks great.
literally in the 2nd line of the description and was said in like the first 3 min of the video that this wouldn't work on bedrock (x.x)
Silentwisperer is your man for any and all bedrock tutorials
Thanks for posting! Totally works! Built it yesterday. Iron is flowing like water. Game changed.
Thanks it worked perfectly
Built this in 1.20.4, and had the same issues with previous farms where it only works during night. I did 2 fixes, not sure if both are necessary but this design is now working. 1st, I put a sticky piston facing up under the block that separates the zombie from the villagers and hooked a hopper clock to it. This breaks line of sight and returns it over and over. 2nd I put blocks on the ceiling above all beds except the front of the middle bed to force villager movement during the day to be around the zombie's line of sight, while still being able to access the beds at nighttime.
how many items did you put into the hopper clock?
Did you just put it over the beds or did you do the side ones not over the bed?
@@florian4012 I believe it should be 38. Villagers look every 30 seconds for an iron golem, if there on none then one spawns. Hoppers transfer items at a rate of 2.5 items/second. So 30 x 2.5 = 75. But since its a switch we can split the time in half so 75/2= 37.5. We have to round to 38 to reach the full 30 seconds needed for the villagers. The other half of the clock (when the zombie is out of range), doesn't matter in this situation because it takes a second for the villagers to sleep
u know im just glad you're still the same and not a trend chaser
unlike certain youtubers
Like who 🫣
@@06visionaries the obvious ones.
like markiplier and moistcritikal
@@bluebin2242 bro what💀
@@bluebin2242 wdym
@@bluebin2242 moist's whole channel is literally supposed to be that bruh, he delivers the news from social media, if the news aren't on trend it's not really "news"
I followed your steps and everything and my iron golems won't spawn. are there any suggestions or anyone else having this issue?
Yup
You need Java Edition
Thanks, this helped so much!!
This is insane. It works so well. Thank you!
Noob here. Can this design be stacked?
Ya
Yes buddy
Hey wattles, i followed the farm step by step, but golems aren't spawning. Any troubleshooting advice?
Mine doesn’t work either
your on java?
if so break the block he shows at 13:13
if not and your on bedrock. should've listened at the start
@@digitaln00b14 I broke the block, and I am on Java. Why are you assuming I didn’t listen?
Still annoys me golem spawn different on bedrock
same here
Same
Same
Same
Same
Thanks Alot❤
awsome video hahah i didnt see the activation part somehow and was so confused to why it didnt work for a bit but its an awsome farm and it gives lots of iron for that small of a one!
I think the bundles of bravery update breaks this farm, was working great but no longer functioning
same
No golems spawn for me, im on java ofc and infollowed every step, plus theres no caves around
that happened to me, my problem was that my villagers wouldn't feel like sleeping, I blocked the sight of the zombie, waited until the 3 of them went to bed, then removed the blocking and it worked. Not sure id it's your case
Always make sure to break the last bed the villagers slept in to get them to
Why@@cheesejardegenerate631
sadly it didnt work for me, and i think i know why. It looks like you cant build it near a villige or in a villige🙁
He literally said that
Yah bro
wow
I built in a village and it works
Great tutorial! it's awesome that it's so compact which was the thing that has previously put me off iron farms. I found it worked when i removed the block to the zombie at night. (1.21.4 Hardcore)
Works great, thanks
Bro, you could have said uts java b4 the video started I went and got all the materials for no reason 2:08
it doesnt work for me somereason :(
You’re doing something wrong then
It’s a Java farm not a bedrock. That might be it.
Idk If you already Broke IT but can send you video in Snapchat how to fix it
Same
clicked off the video as soon as 2:06 appeared
Lol
Silentwisperer is your man for any and all bedrock tutorials
tysm it worked perfectly
Nice job. This works very well on 1.21 Java. Thank you.
Friendly reminder if your zombie disappeared and you play on normal and are changing difficulty to improve villager trades, when you switch through difficulty going on peaceful will despawn the zombie ✌️
Works! Thanks a bunch!
Amazing tutorial, it started working instantly
Thank you so much! Had no trouble and it worked perfectly!
It works, good video, thanks! :)
I've built my first iron farm today and Im super happy because it works perfectly! Thank you wattles, i love your guides
Thanks i set this up in legit all of my survival worlds
Great farm thank you!
Works amazing thanks
Works great, simple and nice design.
this farm is great, i did have to move the spot where the iron golems get killed over one block and adjust the water though since the iron golems kept killing my zombie while in the chamber.
TY SO MUCH IT WORKS SO WELL
Did this in my hardcore world it helped me out alot thanks man!
thank you so much I was creating infinite automatic farms but then I got stuck at iron thanks to this video I now have the ultimate storage room
Best farm , thanks :)
Thanks so much it works great 👍
This is very fast. Is there any reason you can't build several side by side with just a block or two in between?
I use this design every world, thank you!
Works very good thank you❤❤
What a good feeling when a farm finally works, thanks mate !
you are the goat for this one, great farm! 💪