@Sarge94 doubt they already said they wouldn't, just that they were "taking a look at it" and given the fact the entire community acts like infants over the fact that a flamethrower can't burn through armour that resists AT rockets and a shotgun that kills your own teammates more than the enemies was nerfed in favour of multiple weapons with the exact same vibe but much less annoying, I doubt they'll nerf the Commando even if if 1 shot Hulks the worst I see is them making it only 1 shot fabs if you hit a vent, which would be kind of annoying but understandable
I use almost this EXACT loadout to speedrun objectives. I run eagle smoke instead of eagle strike, though, and I prefer to disengage from fights rather than push through them to save on time.
If you swap to a weapon as an artillery shell is still traveling to your hands, you can throw the shell. Timing is a bit difficult but once you get the hang of it it's a lot faster than doing the stutter step.
i tried this loadout on a level 10 lobby with randoms, and holy fuck i got only one death (it was the dumb physics engine). i might be goated, i took out the fortress solo
So, I have a genuine question about the Automaton head (and Terminid vile canister respectively). Do you HAVE to carry it around the map while completing objectives, or can you drop it off at extraction while you go off to complete the other objectives?
Thanks for the suggestion, i might give it a go. It was quite decent last time i used it, btw you can find the video on my channel if you're interested 😉
Personally I think the commando is kind of a boring weapon to bring. However that's only when people just use it to snipe fabricators in the distance and never actually engage with any outposts. Using it like you would any other support weapon to actually take down heavy enemies is completely different and actually makes it fun to watch someone running a mission with it and I appreciate that you used it to its full potential instead of just shooting fabricators from across the map
I wonder how many tries he need to put out one video because you can get those lucky seed where you just need to kill one patrol on the location where you. If that patrol was larger and had enemies with ballistic shields or patrols came in from both or 3 sides that would be bye bye John helldiver, and I can't tell how many times the problem is not completing the objectives. It's getting away from it afterwards. And objectives with steps and loading usually get swarmed faster than you can say ABC. So I applaud sarge for completing this but as you can see he always runs from a fight unless there are only 3-5 enemies that he can kill and in my opinion that's not fun, thats the devs not have a clue what they are doing.. Just wait until everyone walks around with full laser loadout next week and how long the weapons will work like they do currently
At this point, AH should just put two GAME MODES: CASUAL: the game mode with no nerfs, will never nerf nor buff anything and revert all the "balancing" of weapons and strategems from the very first patch - perfect for, of course the casual who just want to have fun and chill and that is very fair for them actually. And, this is most especially for the obnoxious loud crybabies who are at this point are just karens of gaming or people just love to have the attention of DRAMA and like turn this game to a.k.a. "just another horde shooter game." HELLDIVER: this is where the devs can implement WHATEVER they want to the game. Nerfs, buffs, so called balancing, any mentality, perspective and philosophy they want for helldivers 2 for whatever reason, and just tell people that play this game mode to adapt, be creative, make your own "meta" and just GIT GUD! Now, everyone can be "happy." 😎
You would think so.... AH has made some glaring mistakes in balancing and communication. But at this point, I think the loudest voices belong to those who just want to kick up a fuss. Yes, criticism is valid but to the point where the entire subreddit has done nothing but complain for a week straight? I don't know. The flame nerf really really sucked, and I hope they revert these changes. I absolutely want to see more primaries become viable, more stratagems be competent. But based on the negativity you'd think the entire game has become unplayable. I like your idea. But I guarantee you that people would still find something to complain about. You could create a perfectly balanced and enjoyable game and Im sure there would be a vocal group of people who would hate it.
arrowhead watching your videos: "Obviously the jump pack and amr are too reliable, look at this guy! He consistently solos no deaths! These weapons are too reliable! Amr one shotting devestators and two shotting hulks! Horrible! It now does the same damage as the diligence counter sniper for a more balanced gameplay experience! No we won't nerf the autocannon because its our favorite!"
It's him, John Helldiver
1 man army
The trees speak binary, but the fog whispers hellbomb armed!
Bro.... You are a beast!!! This was the best SOLO dive I've ever seen!
Not just a beast, an Hell Beast !
40:22
"I know the bots aren't capable of emotion, but when I looked into its eyes...
I saw hate"
You're the most skilled HD2 player out there, good job Sarge.
He should be promoted up from Sarge to whatevers next
Also 🫡💪🇵🇸
Nice job Sarge, I learn something every time I watch a new vid here
You learn something new but when you try to do it yourself you died
Team fortress 2 sniper: professional have standards.
Helldivers 2: Meet the Sniper (EXTREMELY DEMOCRATIC MUSIC)
Most cost effective helldiver.
Watching your videos give me hope
16:26 Leg just floating around like an old helium balloon.
16:22 "Pardon me, just passing through on my way to Automaton heaven."
Simply masterful run
Thank you for sharing this epic load out with your fellow helldivers throughly enjoyed this build
Great job man. Highly skilled. I tried your build this morning and it's awesome.
Nice video Sarge! Lets keep going, please find some new meta for this update :D
pov: the first helldiver to join the war
I miss you sarge
pretty impressive, good job
Bro I played with you once. I remember your name. You saved my ass a few times. lol Thanks Brother. See you on the battlefield. -JohnnyRico
Poetry in motion
Next challenge Sarge! No strategems. Only support & sentries 😎
You shoot at bots with the DMR blindly to bait out a bot drop, and then make a quick escape with the jump pack right?
Yup 😉
@@Sarge94I loved this part
This is how everyone should play!
Let’s hope they end up not nerfing the commando
I'm honestly surprised they haven't done that earlier, it's so easy taking objectives with this weapon, and couple that with its low CD, wow
Im afraid it's going to happen sooner or later, it's just too good to be true.
@Sarge94 doubt
they already said they wouldn't, just that they were "taking a look at it" and given the fact the entire community acts like infants over the fact that a flamethrower can't burn through armour that resists AT rockets and a shotgun that kills your own teammates more than the enemies was nerfed in favour of multiple weapons with the exact same vibe but much less annoying, I doubt they'll nerf the Commando even if if 1 shot Hulks
the worst I see is them making it only 1 shot fabs if you hit a vent, which would be kind of annoying but understandable
Only nerf I’d accept is two shot from any angle, 1 shot to the vent
@@krolikzv Goodness that thesis defense novellike essay about the community really caught me off guard
love the solo sniper videos.
I use almost this EXACT loadout to speedrun objectives. I run eagle smoke instead of eagle strike, though, and I prefer to disengage from fights rather than push through them to save on time.
You are the Solid Snake of Helldivers
gotta be the smoothest ive ever seen
If you swap to a weapon as an artillery shell is still traveling to your hands, you can throw the shell. Timing is a bit difficult but once you get the hang of it it's a lot faster than doing the stutter step.
18:08 that gotta be hurt.😮
21:55 bro did a Wile E Coyote
*Mission impossible music plays*
respect....*firm handshakes
i tried this loadout on a level 10 lobby with randoms, and holy fuck i got only one death (it was the dumb physics engine). i might be goated, i took out the fortress solo
they just clone you a million times and everyone else is jobless, settling down on super earth again
So, I have a genuine question about the Automaton head (and Terminid vile canister respectively). Do you HAVE to carry it around the map while completing objectives, or can you drop it off at extraction while you go off to complete the other objectives?
You can drop it off at the extraction point whenever you want
Does anyone know how to set the aiming in scope mode so that the aiming is influenced by the controller movement and you only move with the stick
Also Sarge: unafraid of Pelican squashing
yes sarge
Sarge, is there a scenario you can do it with the Eruptor as your sniper rather than the Diligence CS? Is that too hard?
Thanks for the suggestion, i might give it a go. It was quite decent last time i used it, btw you can find the video on my channel if you're interested 😉
@@Sarge94 Thanks! I'll have a look :) You are truly amazingly skilled!
15:50 1 hp moment lol
Have you been contacted by Permacura yet, Sarge? They're probably eager to sponsor you and future videos.
Are you playing in a controller
Don't let arrowhead see this, they are going to nerf commando for sure
Personally I think the commando is kind of a boring weapon to bring. However that's only when people just use it to snipe fabricators in the distance and never actually engage with any outposts. Using it like you would any other support weapon to actually take down heavy enemies is completely different and actually makes it fun to watch someone running a mission with it and I appreciate that you used it to its full potential instead of just shooting fabricators from across the map
My biggest wish right now is to play a match together with Sarge 😅
Try it with amr for the full sniper experience
why is none bot calling for help? usually you kill 1 the next second a flare launches ito the sky
I wonder how many tries he need to put out one video because you can get those lucky seed where you just need to kill one patrol on the location where you. If that patrol was larger and had enemies with ballistic shields or patrols came in from both or 3 sides that would be bye bye John helldiver, and I can't tell how many times the problem is not completing the objectives. It's getting away from it afterwards. And objectives with steps and loading usually get swarmed faster than you can say ABC. So I applaud sarge for completing this but as you can see he always runs from a fight unless there are only 3-5 enemies that he can kill and in my opinion that's not fun, thats the devs not have a clue what they are doing.. Just wait until everyone walks around with full laser loadout next week and how long the weapons will work like they do currently
Thank you for your service but space marine 2 will be putting this game to bed
At this point, AH should just put two GAME MODES:
CASUAL: the game mode with no nerfs, will never nerf nor buff anything and revert all the "balancing" of weapons and strategems from the very first patch - perfect for, of course the casual who just want to have fun and chill and that is very fair for them actually. And, this is most especially for the obnoxious loud crybabies who are at this point are just karens of gaming or people just love to have the attention of DRAMA and like turn this game to a.k.a. "just another horde shooter game."
HELLDIVER: this is where the devs can implement WHATEVER they want to the game. Nerfs, buffs, so called balancing, any mentality, perspective and philosophy they want for helldivers 2 for whatever reason, and just tell people that play this game mode to adapt, be creative, make your own "meta" and just GIT GUD!
Now, everyone can be "happy." 😎
You would think so....
AH has made some glaring mistakes in balancing and communication. But at this point, I think the loudest voices belong to those who just want to kick up a fuss. Yes, criticism is valid but to the point where the entire subreddit has done nothing but complain for a week straight? I don't know. The flame nerf really really sucked, and I hope they revert these changes. I absolutely want to see more primaries become viable, more stratagems be competent.
But based on the negativity you'd think the entire game has become unplayable.
I like your idea. But I guarantee you that people would still find something to complain about. You could create a perfectly balanced and enjoyable game and Im sure there would be a vocal group of people who would hate it.
arrowhead watching your videos: "Obviously the jump pack and amr are too reliable, look at this guy! He consistently solos no deaths! These weapons are too reliable! Amr one shotting devestators and two shotting hulks! Horrible! It now does the same damage as the diligence counter sniper for a more balanced gameplay experience! No we won't nerf the autocannon because its our favorite!"
Hey would you ever be interested in a duo? We have the same technique. I clear solo helldive/super helldive solo too. I even post on TH-cam lol.
2:15 lolwat ,.how to do that jump :_D mine is alwaS slow as fuck
🫡 you commit Democracy's will Sarge
Nice video bro ❤
Btw if you’re reading this remember that Jesus Christ loves you and wishes to have a relationship and fellowship with you ❤.😊