Also wrong, the dev made it to spite the people who constantly asked for a fnaf based specimen, and they got one. A really intentionally shitty and not scary one.
Fun Fact: The clown room in Otto the Otter's locale helps you get the achievement "Specimen Researcher." Across from the clown cage is a button labeled "Clown." Press the button until you see the clown from the Dollhouse DLC in the cage. Once he's in the cage, break it with your axe and press the button again. This will make the clown chase you. He can't kill you and you can't kill him. All he does is move closer to you when you look away from him. The clown does count as a specimen for the "Specimen Researcher" achievement. Seriously, I have been stuck on that acheivement for months and learning this really helped me. I have 100% this game now, but that won't stop me from playing this game anymore, though.
From what I understand, the clown is another specimen that can "rechase", except since he's harmless he's actually a total bro who's very likely to save your ass by appearing when you get unlucky with one one of the combo-killers like Spoopy.
I allways wondered what happened to Tirsiak after the good ending of The Dollhouse... Because unlike the Deer lord, She is just a Guardian Spirit of the forest.
Fun Fact: Just like Ringu, the Beef Demon was meant to have a reimagined more challenging variant in Endless Mode, but it was scrapped because Ringu had more potential
it would be funny if his second phase he would be tired of floating and instead he run towards you while erratically hitting his spatula into you and occasionally throwing meat patty to catch you off guard
You mean how every indie horror tries to do a PS1 texture warp ridden graphics hoping it makes the game instantly more spooky instead of utilizing any other graphical style? God forbid he PS1 look be used for something other than horror.
@@maxesrealUltrakill is a really good low-poly game that doesn't use the style for horror (although the game takes place in Hell so there are some kind of freaky enemies). There are even options to turn on and even intensify texture warping and the like, it's a really good game and the style definitely benefits it.
Less Fun Fact: Once you have Lisa chasing you, the room counter stops. No matter how many new rooms you enter, you will be constantly stuck at the same room number until Lisa stops chasing you. Only once she's gone can you progress further.
@@Minizemfulhat do you mean by this? Whiteface never ceases the increment of the room counter in any of his phases, unless you mean the second chance of life chase.
Reminder: Konami fucked up a conjunction of Hideo Kojima, Junji Ito, and Guillermo del Toro, working on a horror game, that they essentially said they weren't gonna hold back on being scary as fuck, in the Silent Hill series, out of greed and hubris. And they didn't even have the decency to keep P.T. up.
Even someone like me, that isn't really into horror in general and never got into any Kojima games, knows enough about Kojika, Ito, and Del Toro to know how huge a loss this was.
I allways wondered what happened to Tirsiak after the good ending of The Dollhouse... Because unlike the Deer lord, She is just a Guardian Spirit of the forest.
Whiteface, Lisa and Spooper in OG Spooky's are probably the most terrifying specimens in the game if only for the fact that the instant you know you're about to have to deal with one of them you're hit with the realization that if you don't play well your endless run of potentially thousands of rooms could be over just like that.
I’ve never really considered Lisa or WF to be a problem in the OG. The only problematic specimen I would have to argue in OG Spooky’s would be Spooper since if the game’s RNG wasn’t on your side there would not be much you can do other than hope the chase would end. In fact, Akuma purposefully nerfed his vomit intervals in HD Renovation in favor of the player.
Same thing with Specimen 9, infact, I HATE Specimen 9 with every fiber in my being. When you encounter a specimen on the rechase cycle, what do you do? You *run* from them. What does Specimen 9 hate? When you *RUN* from them. See the problem? For example, a monster like Body Bag requires you to constantly run because of how fast it is. So when I see that armless clump appear with them, I just die, there's NOTHING you can do.
you're actually exactly correct about why otto is in the game, people kept asking for a fnaf inspired specimen and he got sick of it and put one in as a joke.
Fun fact, at the Otto location, you can release the clown, and doing so actually helps in Gameplay. You won't throw up with spoopers chase for example.
@Lance Hackman well idk, I haven't heard anything about the mansion maker but I doubt Akira would purposely reference the newer indie horrors. Akira likes referencing older stuff. I would expect Aoi Oni over Poppy Playtime
overall, Tirsiak and Lisa are WAY better in OG. Most people prefer Tirsiak’s 2D sprite, and her blue fog effect is a lot more visually appealing. Lisa is harder in OG, and her chase itself just feels a lot scarier. In HD, the way she twitches looks way too goofy. But in OG her twitching looks quite creepy and disturbing.
@@katherinesmallbean3594 I did a poll on a community post last year asking people which Tirsiak they prefer, and out of 476 votes, 76% of people preferred her OG sprite while 24% preferred her HD model. So when I said "most people prefer...", that's what I'm basing it off of. There's just something about her HD model that feels off. And her neck is too tall. It just looks wrong. But I respect your opinion, it's completely a personal preference.
@@TheSpookyKing Honestly, I prefer Spooky's OG design too. Akuma Kira's 2D designs are just a lot more cute, while the 3D ones make the scary specimens actually pop.
@@TheSpookyKing I mean I still think I prefer her 2D look overall, its just that her 3D one has grown on me a lot. I like different aspects of both appearances.
Fun fact about P.T: there's a certain section of the game where the ghost's model will follow behind the player's camera, IMPOSSIBLE to be seen in-game without exterior tools. That's possibly the origin of Lisa's re-chase intro, even if it isn't one-to-one.
@@plugshirt1762Fair enough. I just think that the monsters that scared me the most are the ones that have something to do with places that I’ve seen. The deer man is obvious, the beef demon didn’t scare me but the restaurant he spawns in unnerved me since indoor playgrounds were such a big part of my childhood. Same thing with Ringu and her school. It scared me because I’ve been late to school before, and I know the feeling of wrongness when I walked through totally empty school halls. The labs and the mermaid didn’t do much for me, probably because I can’t relate to it at all.
You know, Spooky’s is what I like to call a Diamond in the rough when it comes to horror games. Most horror games have a flake of roughness when it comes to the story, but when it comes to Spooky, every single part of the game is great and stick with the theming. Like yes, Otto the Otter and Food Demon are meh at best, but they still have fun sides to them. I genuinely enjoy Spooky’s and I think it’s a great game to play for anyone. It’s the best indie game of all time in the mascot horror genre. I love your editing and storytelling, along with your gameplay and fun jokes. I am always eager to see these uploads, and I hope to see more of these videos, and yes, that includes the Dollhouse DLC. Please tell me you have that, and that you will always stay the way you are. You are truly a great content maker and excited to see your uploads!
So many people don't even try out endless mode which is an absolute shame. Easily one of the most fun things in the game and makes me keep returning to it.
if the devs had put "NEW SPECIMENS!" or something next to "Embrace infinity!", then I think A LOT more people would actually try it out. Most people would assume that it's just endless with the same specimens from story mode and that's it. So I mostly blame the devs for that.
I feel like spooper is a refrence to how spooky died. Killed by an armed guy with ptsd when mistaking it for a threat while being a kid in a costume. The player mistook the spooper for a threat and killed it.
please don't stop "milking" this game anytime soon. It's such a good watch every time we get a video from you regarding Spooky! also if you are a weird nerd that constantly needs to take in any "hidden" information from these videos just like me: 10:01 "bro is standing here just to find egirl puss"
Fun Fact: In the scenes of Spooky’s backstory in one scene you can make out a character that looks like Spooper! So chances are they might of been friends :)
I remembered White Face for years because I saw it when I was a little kid on Markiplier's channel, and the game still scares me to this day. I always loved White Face because it never gets stale to me, and there is so much story to the game now after the Steam update a couple years back, and it made me fall back in love with the game. I was so happy when I saw White Face in Spooky's Jump Scare Mansion.
I can't recall what triggers it, but sometimes White Face will even replace the flashes of Spooky's face on the main menu (I believe they appear during lightning strikes)
Your suggestion for giving otto a gun gave me an idea. I was trying to make this "Different" from the other specimens, going off of what you said would make a great specimen, so now I'm going to go into my paragraph long descriptions of something that does not exist. When the player first enters this specimen's room they are greeted to the inside of an old tavern. One that is, much like every other location, entirely devoid of people and kind of grimy looking. As the player approaches the door leading out, they can hear noises steadily get louder. The sounds of canons, men shouting, and bullets whizzing. The second specimen room once again takes the player outside, in a dilapidated old village under a gray sky. Which also happens to be an active warzone. There are explosions, gunfire, and rubble in all directions, none of these actually hurt the player but just serve to disorient them. The village is a very large room with every single building having a dorr, but almost all of them are clearly broken, forcing the player to navigate the labyrinth and find the right door to take them out of the nightmare. The third specimen room is a home that has been repurposed into a hospital, with bloody rags covering almost everything in the area. The player can still hear the distant sounds of war, but they get quieter the further in they go. Until eventually that room's exit is found. The fourth specimen room is just a long dark hallway. No spooky nonsense, just a claustrophobic, nigh pitch black, and suffocatingly silent hall. Just to give the player a sort of transition away from the battlefield. The fifth and final specimen room is once again outside, but not in the warzone. After going down a short dirt hall in dead quiet, the player finds a large circular room with a large pile of bodies in the middle. Set up on the side nearest the player is an iron statue of a civil war soldier, who is carrying his rifle, and saluting the mass grave. After the player makes it about halfway across the room a loud metallic creak breaks the silence. The soldier has swiveled to face the player and now begins loading it's musket as the chase music starts playing. The specimen break down doors with a single shot of it's rifle before entering the room. It will stiffly and sluggishly march to the player until it can establish a clear line of sight, then it will squat down and being loading it's musket( you know, the kind that take an entire five seconds to load only to fire one shot, that kind!). If you break sight before it finishes, it will stop in order to follow you, forcing it to start loading all over again. This makes it important for the player to put as many walls between them and it as they can. Needless to say, when it actually does shoot the bullet is EXTREMELY fast, and also deals a massive amount of damage to compensate for it's abysmal rate of fire. It is possible to dodge the bullet if you are very far away (like the abyss mazes), but in close quarters you are guaranteed to eat lead. Hitting it with the axe does nothing The music would sound like something that would feature in an actual civil war documentary. Rapid snare drums act as the intense beat to run to, blaring trumpets to establish how overwhelmingly dangerous it is even when far away, and also maybe a violin in somewhere to further hammer in the panic fueled: "HE HAS A F#&%ING GUN!!!" As for his death screen. It begins with a loud bang and the screen cutting to black. Over a few seconds the player can see a few sparse blurry images of the specimens rooms, and the sound of their body being dragged. With a final thud, the player can now get a clear view. They are back in the grave room lying on the ground at the foot of the pile of bodies. The player vision blurs and fades away, and the sounds of footsteps slowly get quieter. No in your face imagery, or cryptic poetry, as I feel that would detract from the scene if anything else. SO YEAH! Here's to hoping no one gets turned off by this comment's sheer length and can actually give me some feedback!(...assuming anyone at all reads this...) Oh and, if you get this specimen at the same time as deer-god, you are guaranteed to either join the deer or join the pile. :)
this actually seems really cool one thing im not 100% sure about is how a lot of people kinda underestimate player speed in this game. never played so this is a hard opinion but to me it looks like you be zoomin through rooms. for this i think something like a sprint when far enough away from the player kinda like the parasite but it goes back to normal speed when close. Thats my opinion as someone who has never played but has seen a lot of spookys content. LMK if im talkin crazy lmao
Okay, I actually really like this idea. The only complaint I have is that making it fire every 5 seconds might make it easy for hypothetical players to cheese. Maybe reduce it to three to make this behemoth more of a challenge? Either way, this is a really neat idea, and could fit in perfectly as a real specimen.
The whole concept is amazing, but I think the shooting time should be put down to 3 seconds, and maybe a large explosion would ring out nearby, disorienting the player and blurring their screen for a second to add some challenge.
OHHHHHHH SO THAT'S WHAT THE LOOPING ROOM NOTE MEANT, IT WAS P.T COPING It's been a complete mystery to me for the longest time haha, and yet it just makes perfect sense
According to Wambu, who at this point has interviewed and befriended Akuma Kira (the creator of the game), the red eyeball with hands that appear during Spooper’s “chase” is not Spooper himself but a hallucination brought on by Spooper’s contaminated rooms
Fun fact: The pink eyeball that appears when spooper is active is N O T... spooper, according to kira in wambu's ranking of extra specimens video (go watch it, it's great) Wambu asked kira about that pink eyeball that appears with spooper, and kira CONFIRMED that it's not spooper, but rather a hallucination made by spooper himself, or the spores in the room.
I love seeing Akuma Kira's favorite pastime of putting cute characters in a game where they don't belong but because of how they're implemented they just make you go "Wait, this is great." It's one of the things that makes Lunacid have great charm.
I think the six arms on alt Ringu was a Yume Nikki reference because there's a character with a monochrome color palette who gets six arms when you interact with them while with a certain transformation Or idk just my thoughts
Been waiting for this video ever since the first Spookys vid, endless is bar my favourite part of the game not only for the unique specimens but also the multi chase mechanic. Can't wait to watch when I get home from work!
Note that during Spooper's damage ticks, the heart's icon will change to something completely different from normal damage, rather than a whole, beating heart, it becomes a warped monster... what a mess.
The challenge with White Faces second form is that the multi-chase mechanic still applies in the heart rooms. Other specimens can spawn in and make your otherwise casual stroll into a one-hit KO nightmare. Another funny thing with the heart rooms and the re-chase mechanics is that you can get phase one White Face again, and if he kills you, you can type "open" to start the heart rooms over! One final detail worth adding to that is Spooper and Hooked Doll cannot spawn in the heart rooms, due to their mechanics being too unfair for a fellow with 1 hp. Otto the Otter was significantly weaker than this in the original game, having nearly 0 movement speed. He actually got buffed in the HD Renovation! But he is still literally a Specimen 5 with no spooky visuals, a quarter of the damage, and 100% less intimidating. You also nailed it with the "dev was basically harassed until it got added" scenario. I don't think either Otto or the phone room are deliberate jabs at the games though, with Otto making fun of the kid fans and the room just being a generic reference to it with a pinch of SJM's typical humor. The empty clown cage in Otto the Otters spawn room allows the clown from the Dollhouse DLC to be added to endless mode. On the opposite wall from the cage, there is a button that says "clown". Pressing it 3 times makes the clown spawn in the cage. You can then use the axe (or sword) to break the cage open and free him. When the clown is "chasing" you, he follows directly behind unless you look at him, freezing him in place. He can't hurt the player in any way, although he does have a collision box, so if you need to turn around for some reason he could prove to be a minor inconvenience at best. Spooper does have a set spawn room he appears in. The layout is just a copy of another room, but his first spawn will always be that small key-shaped room. His puking mechanic doesn't start off right away, but instead waits to activate after going through a few of the grimy rooms. At that point, each room has a 20% chance to cause you to vomit somewhere between 1 to 4 seconds after entering the room. This means rooms that are meant to make you puke can be skipped if you move fast enough and the room is short enough. You will also never vomit if another specimen is chasing you.
The "Lisa" specimen always triggers my anxiety, everything about her is so uncomfortable and disturbing and Akuma Kira really did a good job with making an extremely unsettling specimen
I found your channel literally a couple hours ago and am now bingewatching all your videos. You're amazing at this, your editing style and voice are beyond lovely. I sincerely hope your content gets some more attention soon
Honestly if this becomes a mini review series I’m all for it. Also if you like Spooky’s I’d honestly recommend Dark Deception, it has just as many homages and references to classic horror but also a fast paced PAC Man style of gameplay. It’s not fully finished yet but chapter 5 is almost done seemingly.
If Otto's gimmick was that he made your view turn into CCTV cameras, like you're looking at the camera tablets in the FNAF games, then made your control third person, Resident Evil 1 style, and when he kills you he takes the tablet away and jumpscares you al la the FNAF games, then it would have been a faithful homage in my opinion 🤔
I find it funny how the reason it took pak pak so long to make this video was because tirsiak wouldn’t spawn for him.meanwhile when I played spookys endless mode for the first time, I got tirsiak as my 2nd specimen
5:34 Suggestion: Instead of being the usual run-of-the-mill chase, I feel like you should be sitting at a computer playing SJM while checking doors to your left and right for a much more intimidating Otto. Gameplay like the original fnaf. And when you pass a certain number of rooms on the PC, you escape back to reality.
Fun fact: the little parasite thing, isn't actually spoopers true form, it's just a hallucination, so we still don't know what spooper really looks like
One of the fun things about Endless is definitely what kind of monster combos you could get that can actually kill your run if you're not careful. For example, Lisa and Jelly (or Goop, as I've always called him) are a really deadly combo. Jelly can slow you down at the start of a room, leading Lisa to get in a free hit on you with little to no risk whatsoever. Add Spooper to the mix, and I'm pretty sure that's just a death sentence for your run
Lisa + Goop is not necessarily a guaranteed hit at the beginning, but you do need to have a very quick and precise turn-around. The real problem in that case are the rooms where it's a wall immediately in front. You can't move forward far enough to avoid the hit, so you need to move to the right or left right from the start. By the time you've realized, it's too late.
This combo plus the spider centipede was what killed me at 3830 rooms 😂 the centipede had the final blow but Lisa and Goop did the bulk of the work, they are awful together
Call me a Simp all you want, but I absolutely love Tirsiak. Half of the reason is because of how similar she is to THE best monster in the game, Deer Lord, but I still think she has a good design and, as you said before, is one of the only specimens to truly make use of the axe.
I have some ideas for how Tirsiak could be a bit more unique in gameplay, since she's just kinda Ringu with a few barriers currently. The whole point is she's a hunter deity, so why not have her set some traps for her prey? Here's my suggestion: At the exact place her chase will trigger, an unavoidable linear tripwire will be seen, and throughout the chase, smaller, circular snares will be randomly placed, 1-3 per room based on size. The circular ones have small enough hitboxes to be avoided even without leaving the square theyre on as long as you're careful. However, these snares don't damage you - instead, they slow you down and give Tirsiak a speed boost as she goes in for the kill herself. However, you're not done for just yet; use your axe at the right time and you'll trigger a quick QTE in which Tirsiak blocks the weapon (either with her own blade or even with her hands) and you have a chance to push her back. If you manage to fight her off, she'll lose the speed boost for that room and retreat, either commending you on your willingness to fight back or wondering why you struggle so fiercely, and the rest of the snares in that room will disappear. Either way, she floats away and lets you regain your strength before trying to hunt you again. Of course, you never actually overpowered her, she just wants this to be an honorable kill instead of one against prey that didn't have the chance to defend itself. The wolves think you'll taste better that way.
@TotherKoala I actually really like that idea. I feel it would work really well making the player feel like they’re a rabbit being hunted, struggling to stay alive
i like spooper because in my opinion it references Spooky's death (showing up in a halloween night, scaring someone and getting absolutely MAULED) and i love his design
Another entry to the PakPak Spooky Series™️ !!! Ive always been interested in the monsters of spooky's and I enjoy hearing you explain and talk about them ^^ another great video!!
I was looking forward to this video, your first one on the series is one of the best/only ive seen, I didnt know there were so little specimens added to endless Id love to see your input on Dollhouse and hospital
Absolutely the hardest specimens in endless are 10, EM4, Bekka, and Spooper. Any one of these combined with anything else pretty much quadruples the difficulty of any chase. Additional note: White Face's second chase in the og version actually did phase through walls making a specific room really really hard from what I've heard.
I have some ideas for how Tirsiak could be a bit more unique in gameplay, since she's just kinda Ringu with a few barriers currently. The whole point is she's a hunter deity, so why not have her set some traps for her prey? Here's my suggestion: At the exact place her chase will trigger, an unavoidable linear tripwire will be seen, and throughout the chase, smaller, circular snares will be randomly placed, 1-3 per room based on size. The circular ones have small enough hitboxes to be avoided even without leaving the square theyre on as long as you're careful. However, these snares don't damage you - instead, they slow you down and give Tirsiak a speed boost as she goes in for the kill herself. However, you're not done for just yet; use your axe at the right time and you'll trigger a quick QTE in which Tirsiak blocks the weapon (either with her own blade or even with her hands) and you have a chance to push her back. If you manage to fight her off, she'll lose the speed boost for that room and retreat, either commending you on your willingness to fight back or wondering why you struggle so fiercely, and the rest of the snares in that room will disappear. Either way, she floats away and lets you regain your strength before trying to hunt you again. Of course, you never actually overpowered her, she just wants this to be an honorable kill instead of one against prey that didn't have the chance to defend itself. The wolves think you'll taste better that way.
Common Misconception: Spooper actually DOES have a set 'locale', as does Whiteface! It's also very easy to test too, since new specimen spawn rooms will always end all current chases. As for the actual locales, Whiteface's room will always be a simple corner, and most of the time will come with a singular Specimen 1 appearance that (more often than not) is the spawn trigger for Whiteface. The trigger is intentionally past the corner so only astute people will notice Whiteface spawn in at the door for the first time. As for Spooper, they will always spawn in a corridor with 3 branching paths on the left that all lead to a door, blocked by Spooper. This is done to show the player that they can't just avoid this kid, and that they must axe them down. You can even see the moment he teleports from door to door sometimes!
Yoooooo more spooky's content. Tbh I remember watching lets players play this game back in 2015 and thinking it was okay as a game, nothing special, but after watching your videos it really made me appreciate this game a whole lot more and all the effort that went into it
Timestamps: 0:00 Intro 0:25 Unknown Specimen 1: White face´d (It´s white-facin Time) 3:23 Unknown Specimen 2: Otto (Bruh, literally a Discount FNAF Character 6:08 Unknown Specimen 3: Spooper (No one wants to ever see him again) 9:48 Unknown Specimen 4: Tirsiak (Innocent at a first Glance but...) 12:20 Unknown Specimen 5: Lisa (Well she´s evil and creepy and now I need a Shower) 17:10 More Quirks about Endless Mode (Like all Specimen´s working together) 17:54 Some Specimen´s in a Nutshell 18:09 & 18:48 Specimen 4 (again): Rin & gu (Ringu 2.0) 19:38 The Story of the Main-Game & a Story about a Child 20:00 Hysterical Mention 20:30 The Cheat-Room 20:54 Outro (21:04 Being sus, I see)
Sooper thory in the doll house it’s shown that on that holloween night he made fun of spooky and caused her to try scare someone that made her die so she got some researchers to put a ghost costume on a parasite monster and beat it with a ake because she hates it so much
when i saw lisa on this list my first thought was "ooh, is this gonna be a speciman based on indie rpg game series by dingaling productions also called lisa??"
and of course my interest in wolves (and adorable girls with wolf ears and tails) gives me an instant liking to Tirsiak. Her death scene thing is fucking brutal, and I love it.
8:56 Don’t quote me on this because this is just my personal interpretation, but I feel like the hallucinations *do* serve a gameplay purpose, and that purpose IS to do nothing. More specifically, they act as a way to catch players off-guard if they don’t know what Spooper is all about. Remember, the key to surviving a Spooper encounter is to go as fast as possible and head directly to the exit with as few detours as you can manage. So imagine you’re a player who has no idea what Spooper does outside of the health drain. You see glimpses of him appear in front of you and even see this weird red monster floating towards you. Naturally, you’d run away or avoid them, right? They must hurt you and make things more difficult, right? Except no, they don’t. They’re harmless. The point of their appearance, as I interpret it, is to make unwitting players take detours and waste time, exacerbating the health being drained. Again, this is just my personal thoughts and I have no idea if it was the actual intention, but I really think it’s a neat idea when you have a specimen that forces you into a state of panic like Spooper does. Even players who know the game well are going to be tense as hell in a chase with Spooper, and the true form hallucinations are more likely to make them mess up as a result.
Gelheads make sure to hit a fat whip on that like button
ok then sir
😼
what
Dlc time
LETS FUCKING GOOOO YOU DID RETURN TO SPOOKYS
According to an interview, Otto the Otter is not a reference to FNAF directly, but rather the bad copycats that it spawned.
I honestly thought he was a nod to Popgoes, which is one of said copycats
@@gabrielbruce1977Popgoes is actually good tho
@@gabrielbruce1977one of many great ones
@@gabrielbruce1977 no longer a copycat, now an official spinoff
Also wrong, the dev made it to spite the people who constantly asked for a fnaf based specimen, and they got one. A really intentionally shitty and not scary one.
Fun Fact: The clown room in Otto the Otter's locale helps you get the achievement "Specimen Researcher." Across from the clown cage is a button labeled "Clown." Press the button until you see the clown from the Dollhouse DLC in the cage. Once he's in the cage, break it with your axe and press the button again. This will make the clown chase you. He can't kill you and you can't kill him. All he does is move closer to you when you look away from him. The clown does count as a specimen for the "Specimen Researcher" achievement.
Seriously, I have been stuck on that acheivement for months and learning this really helped me. I have 100% this game now, but that won't stop me from playing this game anymore, though.
From what I understand, the clown is another specimen that can "rechase", except since he's harmless he's actually a total bro who's very likely to save your ass by appearing when you get unlucky with one one of the combo-killers like Spoopy.
I allways wondered what happened to Tirsiak after the good ending of The Dollhouse... Because unlike the Deer lord, She is just a Guardian Spirit of the forest.
Fun Fact: Just like Ringu, the Beef Demon was meant to have a reimagined more challenging variant in Endless Mode, but it was scrapped because Ringu had more potential
I wish they'd gone with the funny demon, I don’t exactly love getting static vision
@glitchon It was brought up in the interview that Wambu did with Akuma Kira
it would be funny if his second phase he would be tired of floating and instead he run towards you while erratically hitting his spatula into you and occasionally throwing meat patty to catch you off guard
@@brunitoknolastname69420A thousand times more terri-frying
More like toe-tential
Otter the otter is actually an advanced meta commentry on the state of modern indie horror such as silent Hill 82
i will
otto the otter
except theres innumerable of them
endless hordes
You mean how every indie horror tries to do a PS1 texture warp ridden graphics hoping it makes the game instantly more spooky instead of utilizing any other graphical style? God forbid he PS1 look be used for something other than horror.
@@maxesreal bro actually turned my funny haha into an actual reasonable argument to why indie horror has grown stale
@@maxesreal Are you looking for an actual suggestion? 'Cause Anodyne 2 is exactly that.
@@maxesrealUltrakill is a really good low-poly game that doesn't use the style for horror (although the game takes place in Hell so there are some kind of freaky enemies). There are even options to turn on and even intensify texture warping and the like, it's a really good game and the style definitely benefits it.
Less Fun Fact: Once you have Lisa chasing you, the room counter stops. No matter how many new rooms you enter, you will be constantly stuck at the same room number until Lisa stops chasing you. Only once she's gone can you progress further.
slightly more fun fact: she is one of only two specimens that affects the room counter directly, the other being White Face in his second form.
@@Minizemful Whiteface used to do it in his first form too, though I can't remember when exactly it was changed.
@@Minizemfulhat do you mean by this? Whiteface never ceases the increment of the room counter in any of his phases, unless you mean the second chance of life chase.
@@offbrandfiji6487 in an earlier version he froze the room counter and essentially prolonged his chase
@@Polytank1981 interesting
Reminder: Konami fucked up a conjunction of Hideo Kojima, Junji Ito, and Guillermo del Toro, working on a horror game, that they essentially said they weren't gonna hold back on being scary as fuck, in the Silent Hill series, out of greed and hubris. And they didn't even have the decency to keep P.T. up.
I don't even play horror games and this produces a pain in my soul I cannot explain.
Even someone like me, that isn't really into horror in general and never got into any Kojima games, knows enough about Kojika, Ito, and Del Toro to know how huge a loss this was.
Junji freaking Ito?? Participating in the creation of a horror game?? CANCELLED????
I can already feel the sheer disappointment
It's because their new president thought traditional games were dead, and that mobile games were the only future worth pursuing.
What a dumbass.
i'm glad more people are getting to know how terrible of a company konami is, especially towards kojima
You might as well cover the hospital and doll house DLC's at this point (Dollhouse is the scariest cause I am deathly afraid of dolls)
idk american healthcare is kinda terrifying too
Nah, dollhouse is the best imo
imagine also having scoleciphobia.
@@uglymane Canadians when they have terminal cancer and have to wait 7 months for treatment 😃😃👍👍👍
skill issue
the sudden unexpected "Why do you run, PUSSY" got me rolling waaaay harder than it should've had
I allways wondered what happened to Tirsiak after the good ending of The Dollhouse... Because unlike the Deer lord, She is just a Guardian Spirit of the forest.
@@gimo6881 weird comment on "why do you run, PUS-"
@@gimo6881 she stays in the forest I think
Whiteface, Lisa and Spooper in OG Spooky's are probably the most terrifying specimens in the game if only for the fact that the instant you know you're about to have to deal with one of them you're hit with the realization that if you don't play well your endless run of potentially thousands of rooms could be over just like that.
True. Feels like a serious danger of losing all that effort.
I’ve never really considered Lisa or WF to be a problem in the OG. The only problematic specimen I would have to argue in OG Spooky’s would be Spooper since if the game’s RNG wasn’t on your side there would not be much you can do other than hope the chase would end. In fact, Akuma purposefully nerfed his vomit intervals in HD Renovation in favor of the player.
Same thing with Specimen 9, infact, I HATE Specimen 9 with every fiber in my being.
When you encounter a specimen on the rechase cycle, what do you do? You *run* from them. What does Specimen 9 hate? When you *RUN* from them. See the problem? For example, a monster like Body Bag requires you to constantly run because of how fast it is. So when I see that armless clump appear with them, I just die, there's NOTHING you can do.
you're actually exactly correct about why otto is in the game, people kept asking for a fnaf inspired specimen and he got sick of it and put one in as a joke.
Fun fact, at the Otto location, you can release the clown, and doing so actually helps in Gameplay. You won't throw up with spoopers chase for example.
Lol spooper is happy cuz of the clown
Heyyy I know the guy that made your profile pic x3
I can’t wait for the next update to Spooky’s with references to the modern horror icons of Bendy, Poppy, and Amogus
yeeeeeeeeeeeeeeah, about that...
The game been done sadly with the 2021 dollhouse DLC (the dollhouse being a huge reference to Mad Father) so I doubt we will get new specimens
@@ladylunaginaofgames40 Wait.. does that mean that the mansion maker DLC was cancelled?
@Lance Hackman well idk, I haven't heard anything about the mansion maker but I doubt Akira would purposely reference the newer indie horrors. Akira likes referencing older stuff. I would expect Aoi Oni over Poppy Playtime
Ahh yes, the horror icon Amogus.
overall, Tirsiak and Lisa are WAY better in OG. Most people prefer Tirsiak’s 2D sprite, and her blue fog effect is a lot more visually appealing. Lisa is harder in OG, and her chase itself just feels a lot scarier. In HD, the way she twitches looks way too goofy. But in OG her twitching looks quite creepy and disturbing.
Wow I didn't think I would see you here.
Ive actually grown to quite like Tirsiak's 3D look, but I totally agree on Lisa
@@katherinesmallbean3594 I did a poll on a community post last year asking people which Tirsiak they prefer, and out of 476 votes, 76% of people preferred her OG sprite while 24% preferred her HD model. So when I said "most people prefer...", that's what I'm basing it off of. There's just something about her HD model that feels off. And her neck is too tall. It just looks wrong. But I respect your opinion, it's completely a personal preference.
@@TheSpookyKing Honestly, I prefer Spooky's OG design too. Akuma Kira's 2D designs are just a lot more cute, while the 3D ones make the scary specimens actually pop.
@@TheSpookyKing I mean I still think I prefer her 2D look overall, its just that her 3D one has grown on me a lot. I like different aspects of both appearances.
Fun fact about P.T: there's a certain section of the game where the ghost's model will follow behind the player's camera, IMPOSSIBLE to be seen in-game without exterior tools. That's possibly the origin of Lisa's re-chase intro, even if it isn't one-to-one.
i like how otto flexes on you before he unalives you by showing you that he can make infinite pizza
666 likes💀
For me, the Taker's head form is still the visually scariest as someone whose heart rate increases when thinking about the nes Godzilla creepypasta.
he does kinda resemble Red, doesn't he?
Not only is he red but he’s the final boss, and one of his main attack is made out of tortured souls
Glad I wasn’t the only one who thought Red. Red would be perfect for a Spooky’s game.
Haste and him look the same
@@alwayslearning5681 Doors fan spotted
Personally, I found Karamari Hospital to be the scariest part of Spookys Jumpscare Mansion. Besides the funky deer man, ofc
I don't find the deer guy that scary at all but he's just so cool that I always hope he shows up
Deer lord gang rise UP
@@plugshirt1762tbh as someone who grew up in the country and sees a lot of deer and hunters around, he unnerved me.
@@techsupport01134 I did as well I just don't really find deer to be particularly scary
@@plugshirt1762Fair enough. I just think that the monsters that scared me the most are the ones that have something to do with places that I’ve seen. The deer man is obvious, the beef demon didn’t scare me but the restaurant he spawns in unnerved me since indoor playgrounds were such a big part of my childhood. Same thing with Ringu and her school. It scared me because I’ve been late to school before, and I know the feeling of wrongness when I walked through totally empty school halls. The labs and the mermaid didn’t do much for me, probably because I can’t relate to it at all.
You know, Spooky’s is what I like to call a Diamond in the rough when it comes to horror games. Most horror games have a flake of roughness when it comes to the story, but when it comes to Spooky, every single part of the game is great and stick with the theming. Like yes, Otto the Otter and Food Demon are meh at best, but they still have fun sides to them. I genuinely enjoy Spooky’s and I think it’s a great game to play for anyone. It’s the best indie game of all time in the mascot horror genre.
I love your editing and storytelling, along with your gameplay and fun jokes. I am always eager to see these uploads, and I hope to see more of these videos, and yes, that includes the Dollhouse DLC. Please tell me you have that, and that you will always stay the way you are. You are truly a great content maker and excited to see your uploads!
So many people don't even try out endless mode which is an absolute shame. Easily one of the most fun things in the game and makes me keep returning to it.
if the devs had put "NEW SPECIMENS!" or something next to "Embrace infinity!", then I think A LOT more people would actually try it out. Most people would assume that it's just endless with the same specimens from story mode and that's it. So I mostly blame the devs for that.
I feel like spooper is a refrence to how spooky died. Killed by an armed guy with ptsd when mistaking it for a threat while being a kid in a costume. The player mistook the spooper for a threat and killed it.
So your basically 1/2 of spooky's father when you meet spooper
@@alwayslearning5681 from what I can tell, yeah
please don't stop "milking" this game anytime soon. It's such a good watch every time we get a video from you regarding Spooky!
also if you are a weird nerd that constantly needs to take in any "hidden" information from these videos just like me:
10:01 "bro is standing here just to find egirl puss"
Fun Fact: In the scenes of Spooky’s backstory in one scene you can make out a character that looks like Spooper! So chances are they might of been friends :)
I thought it was just a coincidence, but spooper and spooky being Friends doesn't sound crazy
I remembered White Face for years because I saw it when I was a little kid on Markiplier's channel, and the game still scares me to this day. I always loved White Face because it never gets stale to me, and there is so much story to the game now after the Steam update a couple years back, and it made me fall back in love with the game. I was so happy when I saw White Face in Spooky's Jump Scare Mansion.
there's been yet another update and a related demo, collectively adding even more to the game than before
He's such a fun guy
She’s such a strange, sweet creature. May she finally rest. 💕
I can't recall what triggers it, but sometimes White Face will even replace the flashes of Spooky's face on the main menu (I believe they appear during lightning strikes)
If you get killed but don't successfully escape
Your suggestion for giving otto a gun gave me an idea. I was trying to make this "Different" from the other specimens, going off of what you said would make a great specimen, so now I'm going to go into my paragraph long descriptions of something that does not exist.
When the player first enters this specimen's room they are greeted to the inside of an old tavern. One that is, much like every other location, entirely devoid of people and kind of grimy looking. As the player approaches the door leading out, they can hear noises steadily get louder. The sounds of canons, men shouting, and bullets whizzing.
The second specimen room once again takes the player outside, in a dilapidated old village under a gray sky. Which also happens to be an active warzone. There are explosions, gunfire, and rubble in all directions, none of these actually hurt the player but just serve to disorient them. The village is a very large room with every single building having a dorr, but almost all of them are clearly broken, forcing the player to navigate the labyrinth and find the right door to take them out of the nightmare.
The third specimen room is a home that has been repurposed into a hospital, with bloody rags covering almost everything in the area. The player can still hear the distant sounds of war, but they get quieter the further in they go. Until eventually that room's exit is found.
The fourth specimen room is just a long dark hallway. No spooky nonsense, just a claustrophobic, nigh pitch black, and suffocatingly silent hall. Just to give the player a sort of transition away from the battlefield.
The fifth and final specimen room is once again outside, but not in the warzone. After going down a short dirt hall in dead quiet, the player finds a large circular room with a large pile of bodies in the middle. Set up on the side nearest the player is an iron statue of a civil war soldier, who is carrying his rifle, and saluting the mass grave. After the player makes it about halfway across the room a loud metallic creak breaks the silence. The soldier has swiveled to face the player and now begins loading it's musket as the chase music starts playing.
The specimen break down doors with a single shot of it's rifle before entering the room. It will stiffly and sluggishly march to the player until it can establish a clear line of sight, then it will squat down and being loading it's musket( you know, the kind that take an entire five seconds to load only to fire one shot, that kind!). If you break sight before it finishes, it will stop in order to follow you, forcing it to start loading all over again. This makes it important for the player to put as many walls between them and it as they can.
Needless to say, when it actually does shoot the bullet is EXTREMELY fast, and also deals a massive amount of damage to compensate for it's abysmal rate of fire. It is possible to dodge the bullet if you are very far away (like the abyss mazes), but in close quarters you are guaranteed to eat lead.
Hitting it with the axe does nothing
The music would sound like something that would feature in an actual civil war documentary. Rapid snare drums act as the intense beat to run to, blaring trumpets to establish how overwhelmingly dangerous it is even when far away, and also maybe a violin in somewhere to further hammer in the panic fueled: "HE HAS A F#&%ING GUN!!!"
As for his death screen. It begins with a loud bang and the screen cutting to black. Over a few seconds the player can see a few sparse blurry images of the specimens rooms, and the sound of their body being dragged. With a final thud, the player can now get a clear view. They are back in the grave room lying on the ground at the foot of the pile of bodies. The player vision blurs and fades away, and the sounds of footsteps slowly get quieter. No in your face imagery, or cryptic poetry, as I feel that would detract from the scene if anything else.
SO YEAH! Here's to hoping no one gets turned off by this comment's sheer length and can actually give me some feedback!(...assuming anyone at all reads this...) Oh and, if you get this specimen at the same time as deer-god, you are guaranteed to either join the deer or join the pile. :)
this actually seems really cool
one thing im not 100% sure about is how a lot of people kinda underestimate player speed in this game. never played so this is a hard opinion but to me it looks like you be zoomin through rooms. for this i think something like a sprint when far enough away from the player kinda like the parasite but it goes back to normal speed when close. Thats my opinion as someone who has never played but has seen a lot of spookys content. LMK if im talkin crazy lmao
Okay, I actually really like this idea. The only complaint I have is that making it fire every 5 seconds might make it easy for hypothetical players to cheese. Maybe reduce it to three to make this behemoth more of a challenge? Either way, this is a really neat idea, and could fit in perfectly as a real specimen.
The whole concept is amazing, but I think the shooting time should be put down to 3 seconds, and maybe a large explosion would ring out nearby, disorienting the player and blurring their screen for a second to add some challenge.
Unknown Specimen 6, "The War Time Veteran"
Method of Killing: GUN
Fatalities: [Insert amount of bodies that were in the mass grave here]
Revisiting this comment because Lethal Company's Nutcracker proved how nerve-wracking this idea ended up being
OHHHHHHH SO THAT'S WHAT THE LOOPING ROOM NOTE MEANT, IT WAS P.T COPING
It's been a complete mystery to me for the longest time haha, and yet it just makes perfect sense
According to Wambu, who at this point has interviewed and befriended Akuma Kira (the creator of the game), the red eyeball with hands that appear during Spooper’s “chase” is not Spooper himself but a hallucination brought on by Spooper’s contaminated rooms
Fun fact: The pink eyeball that appears when spooper is active is N O T... spooper, according to kira in wambu's ranking of extra specimens video (go watch it, it's great) Wambu asked kira about that pink eyeball that appears with spooper, and kira CONFIRMED that it's not spooper, but rather a hallucination made by spooper himself, or the spores in the room.
doesn't move
damages you with its presence alone
stops your heal
makes you create life
refuses to relaborate
momentarily leaves
10/10 spec right here
With Otto's chase, i think a neat idea would be to ramp up the spawn rate of Specimen 1, since jumpscares and FNAF go hand in hand
I love seeing Akuma Kira's favorite pastime of putting cute characters in a game where they don't belong but because of how they're implemented they just make you go "Wait, this is great." It's one of the things that makes Lunacid have great charm.
It's great to see you return.
I've been waiting for you to cover these entities for quite awhile.
I think the six arms on alt Ringu was a Yume Nikki reference because there's a character with a monochrome color palette who gets six arms when you interact with them while with a certain transformation
Or idk just my thoughts
Could also be another imscared reference, since the HER character in there has a form with a bunch of arms
Which would be funny since White Face’s inspiration itself is a Yume Nikki reference
@@ThePenisMan
seven degrees of yume nikki
You mean Monoko?
Been waiting for this video ever since the first Spookys vid, endless is bar my favourite part of the game not only for the unique specimens but also the multi chase mechanic. Can't wait to watch when I get home from work!
Otto used to be even worse funnily enough, he'd walk towards you at an agonizingly slow pace, poor guy :b
Imagine getting Spooper and Specimen 10 as a pair in endless. That would be practically impossible to escape from.
spooper+ literally any specimen= run killer
21:11 that caught me off guard why is he so close
Note that during Spooper's damage ticks, the heart's icon will change to something completely different from normal damage, rather than a whole, beating heart, it becomes a warped monster... what a mess.
the new update hits hard, roberta is the scariest specimen yet
ARE YOU TAKING THE PISS ? I DISCOVERED YOU TODAY, I WATCHED YOUR SPOOKY'S VIDEO LITERALLY 4 HOURS AGO. HOW
Babe wake up, PeakPeak juts dropped a new banger
"Roberta my child she has every disease"
YEAAAASS NEW PAKPAK VID I KNEEL
The challenge with White Faces second form is that the multi-chase mechanic still applies in the heart rooms. Other specimens can spawn in and make your otherwise casual stroll into a one-hit KO nightmare. Another funny thing with the heart rooms and the re-chase mechanics is that you can get phase one White Face again, and if he kills you, you can type "open" to start the heart rooms over! One final detail worth adding to that is Spooper and Hooked Doll cannot spawn in the heart rooms, due to their mechanics being too unfair for a fellow with 1 hp.
Otto the Otter was significantly weaker than this in the original game, having nearly 0 movement speed. He actually got buffed in the HD Renovation! But he is still literally a Specimen 5 with no spooky visuals, a quarter of the damage, and 100% less intimidating. You also nailed it with the "dev was basically harassed until it got added" scenario. I don't think either Otto or the phone room are deliberate jabs at the games though, with Otto making fun of the kid fans and the room just being a generic reference to it with a pinch of SJM's typical humor.
The empty clown cage in Otto the Otters spawn room allows the clown from the Dollhouse DLC to be added to endless mode. On the opposite wall from the cage, there is a button that says "clown". Pressing it 3 times makes the clown spawn in the cage. You can then use the axe (or sword) to break the cage open and free him. When the clown is "chasing" you, he follows directly behind unless you look at him, freezing him in place. He can't hurt the player in any way, although he does have a collision box, so if you need to turn around for some reason he could prove to be a minor inconvenience at best.
Spooper does have a set spawn room he appears in. The layout is just a copy of another room, but his first spawn will always be that small key-shaped room. His puking mechanic doesn't start off right away, but instead waits to activate after going through a few of the grimy rooms. At that point, each room has a 20% chance to cause you to vomit somewhere between 1 to 4 seconds after entering the room. This means rooms that are meant to make you puke can be skipped if you move fast enough and the room is short enough. You will also never vomit if another specimen is chasing you.
13:29 ah yes, my full name.
The "Lisa" specimen always triggers my anxiety, everything about her is so uncomfortable and disturbing and Akuma Kira really did a good job with making an extremely unsettling specimen
6:23 fun fact that’s not actually spooper
Roberta truly is the scariest specimen
I will drink every drop of milk you get out of this game
That sounds weird doesn’t it
Considering the types of people there are in almost EVERY fandom (Spooky included)… yeah. Not the worst I’ve seen, however.
@BlueLegoStud I've seen Spooky feet pics. This comment not weird in the slightest compared to that
I found your channel literally a couple hours ago and am now bingewatching all your videos. You're amazing at this, your editing style and voice are beyond lovely. I sincerely hope your content gets some more attention soon
Something you didn't mention about Ringu evolved, she slows down when you look at her.
I really love your outro, I feel so much passion through the screen, whenever I see it!
Honestly if this becomes a mini review series I’m all for it. Also if you like Spooky’s I’d honestly recommend Dark Deception, it has just as many homages and references to classic horror but also a fast paced PAC Man style of gameplay. It’s not fully finished yet but chapter 5 is almost done seemingly.
Your videos continue to improve with quality! I half suspect you’re an industry plant to study the market, but honestly I’d watch regardless
“What would you do if there was a child right in front of you?”
6:10
If Otto's gimmick was that he made your view turn into CCTV cameras, like you're looking at the camera tablets in the FNAF games, then made your control third person, Resident Evil 1 style, and when he kills you he takes the tablet away and jumpscares you al la the FNAF games, then it would have been a faithful homage in my opinion 🤔
more spooky reviews :) also you got some reaction faces? that's sick
Yo holy shit, a new PakPak video?! LETS GO
I find it funny how the reason it took pak pak so long to make this video was because tirsiak wouldn’t spawn for him.meanwhile when I played spookys endless mode for the first time, I got tirsiak as my 2nd specimen
5:34
Suggestion: Instead of being the usual run-of-the-mill chase, I feel like you should be sitting at a computer playing SJM while checking doors to your left and right for a much more intimidating Otto. Gameplay like the original fnaf. And when you pass a certain number of rooms on the PC, you escape back to reality.
Fun fact: the little parasite thing, isn't actually spoopers true form, it's just a hallucination, so we still don't know what spooper really looks like
One of the fun things about Endless is definitely what kind of monster combos you could get that can actually kill your run if you're not careful.
For example, Lisa and Jelly (or Goop, as I've always called him) are a really deadly combo. Jelly can slow you down at the start of a room, leading Lisa to get in a free hit on you with little to no risk whatsoever. Add Spooper to the mix, and I'm pretty sure that's just a death sentence for your run
Lisa + Goop is not necessarily a guaranteed hit at the beginning, but you do need to have a very quick and precise turn-around. The real problem in that case are the rooms where it's a wall immediately in front. You can't move forward far enough to avoid the hit, so you need to move to the right or left right from the start. By the time you've realized, it's too late.
This combo plus the spider centipede was what killed me at 3830 rooms 😂 the centipede had the final blow but Lisa and Goop did the bulk of the work, they are awful together
Niiice I was really hoping about you making another video on Spooky, fr the first one became some sort of my comfort video
14:46 Ive been trying to find out what that paper means for soooo long and that explanation seems to fit so well.
Call me a Simp all you want, but I absolutely love Tirsiak. Half of the reason is because of how similar she is to THE best monster in the game, Deer Lord, but I still think she has a good design and, as you said before, is one of the only specimens to truly make use of the axe.
😋
I have some ideas for how Tirsiak could be a bit more unique in gameplay, since she's just kinda Ringu with a few barriers currently. The whole point is she's a hunter deity, so why not have her set some traps for her prey? Here's my suggestion:
At the exact place her chase will trigger, an unavoidable linear tripwire will be seen, and throughout the chase, smaller, circular snares will be randomly placed, 1-3 per room based on size. The circular ones have small enough hitboxes to be avoided even without leaving the square theyre on as long as you're careful. However, these snares don't damage you - instead, they slow you down and give Tirsiak a speed boost as she goes in for the kill herself. However, you're not done for just yet; use your axe at the right time and you'll trigger a quick QTE in which Tirsiak blocks the weapon (either with her own blade or even with her hands) and you have a chance to push her back. If you manage to fight her off, she'll lose the speed boost for that room and retreat, either commending you on your willingness to fight back or wondering why you struggle so fiercely, and the rest of the snares in that room will disappear. Either way, she floats away and lets you regain your strength before trying to hunt you again. Of course, you never actually overpowered her, she just wants this to be an honorable kill instead of one against prey that didn't have the chance to defend itself. The wolves think you'll taste better that way.
@TotherKoala I actually really like that idea. I feel it would work really well making the player feel like they’re a rabbit being hunted, struggling to stay alive
i like spooper because in my opinion it references Spooky's death
(showing up in a halloween night, scaring someone and getting absolutely MAULED)
and i love his design
Another entry to the PakPak Spooky Series™️ !!!
Ive always been interested in the monsters of spooky's and I enjoy hearing you explain and talk about them ^^ another great video!!
I sure do love looking at single celled organisms
I was looking forward to this video, your first one on the series is one of the best/only ive seen, I didnt know there were so little specimens added to endless Id love to see your input on Dollhouse and hospital
Absolutely the hardest specimens in endless are 10, EM4, Bekka, and Spooper. Any one of these combined with anything else pretty much quadruples the difficulty of any chase.
Additional note: White Face's second chase in the og version actually did phase through walls making a specific room really really hard from what I've heard.
I have some ideas for how Tirsiak could be a bit more unique in gameplay, since she's just kinda Ringu with a few barriers currently. The whole point is she's a hunter deity, so why not have her set some traps for her prey? Here's my suggestion:
At the exact place her chase will trigger, an unavoidable linear tripwire will be seen, and throughout the chase, smaller, circular snares will be randomly placed, 1-3 per room based on size. The circular ones have small enough hitboxes to be avoided even without leaving the square theyre on as long as you're careful. However, these snares don't damage you - instead, they slow you down and give Tirsiak a speed boost as she goes in for the kill herself. However, you're not done for just yet; use your axe at the right time and you'll trigger a quick QTE in which Tirsiak blocks the weapon (either with her own blade or even with her hands) and you have a chance to push her back. If you manage to fight her off, she'll lose the speed boost for that room and retreat, either commending you on your willingness to fight back or wondering why you struggle so fiercely, and the rest of the snares in that room will disappear. Either way, she floats away and lets you regain your strength before trying to hunt you again. Of course, you never actually overpowered her, she just wants this to be an honorable kill instead of one against prey that didn't have the chance to defend itself. The wolves think you'll taste better that way.
Love the little pak drawings, did you make them yourself?
My editor did
Common Misconception: Spooper actually DOES have a set 'locale', as does Whiteface! It's also very easy to test too, since new specimen spawn rooms will always end all current chases. As for the actual locales, Whiteface's room will always be a simple corner, and most of the time will come with a singular Specimen 1 appearance that (more often than not) is the spawn trigger for Whiteface. The trigger is intentionally past the corner so only astute people will notice Whiteface spawn in at the door for the first time. As for Spooper, they will always spawn in a corridor with 3 branching paths on the left that all lead to a door, blocked by Spooper. This is done to show the player that they can't just avoid this kid, and that they must axe them down. You can even see the moment he teleports from door to door sometimes!
Yoooooo more spooky's content. Tbh I remember watching lets players play this game back in 2015 and thinking it was okay as a game, nothing special, but after watching your videos it really made me appreciate this game a whole lot more and all the effort that went into it
i have never heard of this game before and had no idea what you were talking about
good video :)
Have you seen anything else related to this game since then?
I hope you do the dlcs
These are awesome.
And fun to watch
I love this video!! The spooky videos are what brought me to your channel. Keep up the good work buddy!
Timestamps:
0:00 Intro
0:25 Unknown Specimen 1: White face´d (It´s white-facin Time)
3:23 Unknown Specimen 2: Otto (Bruh, literally a Discount FNAF Character
6:08 Unknown Specimen 3: Spooper (No one wants to ever see him again)
9:48 Unknown Specimen 4: Tirsiak (Innocent at a first Glance but...)
12:20 Unknown Specimen 5: Lisa (Well she´s evil and creepy and now I need a Shower)
17:10 More Quirks about Endless Mode (Like all Specimen´s working together)
17:54 Some Specimen´s in a Nutshell
18:09 & 18:48 Specimen 4 (again): Rin & gu (Ringu 2.0)
19:38 The Story of the Main-Game & a Story about a Child
20:00 Hysterical Mention
20:30 The Cheat-Room
20:54 Outro (21:04 Being sus, I see)
pakpak in his specimen form abusing the other specimens: 19:49
The sequel we didn’t think to ask for but the sequel we needed
Sooper thory in the doll house it’s shown that on that holloween night he made fun of spooky and caused her to try scare someone that made her die so she got some researchers to put a ghost costume on a parasite monster and beat it with a ake because she hates it so much
ur vids makes me happy
ur voice is comforting and editing is sweet
some fire stuff you are doing man, keep it up- don't let your dreams be dreams!
LETS GOOOOOO ANOTHER PAKPAK SPOOKYS VIDEO LETS GOOOOOOOOOO 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
6:10 wonderfully fitting time for an ad to pop up, genuinely made me chuckle
18:37. I think after Tirsiak. We ALL know why Ringu took hwr socks off just saying.
I have waited for another video, so happy that it's out! :D
Oh yeah you should definitely play IMSCARED if you haven’t, super interesting game and I believe they released some update to it recently too
I’m so happy I discovered your channel I love Spooky’s so much, excited for Dollhouse and Hospital :D
when i saw lisa on this list my first thought was "ooh, is this gonna be a speciman based on indie rpg game series by dingaling productions also called lisa??"
Your spooky’s videos have become another comfort video series for me. I have no idea how many times I’ve rewatched them
and of course my interest in wolves (and adorable girls with wolf ears and tails) gives me an instant liking to Tirsiak. Her death scene thing is fucking brutal, and I love it.
Tiri is waifu.
“If this guy doesn’t get bitches then I volunteer as tribute”- she was so real for that Fr
you can see me in 10:51 at the bottom. he pinned my comment on that video and i was amazed when i saw this part.
PakPak having a clutch of baby chickens is incredibly on-brand somehow
8:56
Don’t quote me on this because this is just my personal interpretation, but I feel like the hallucinations *do* serve a gameplay purpose, and that purpose IS to do nothing.
More specifically, they act as a way to catch players off-guard if they don’t know what Spooper is all about. Remember, the key to surviving a Spooper encounter is to go as fast as possible and head directly to the exit with as few detours as you can manage.
So imagine you’re a player who has no idea what Spooper does outside of the health drain. You see glimpses of him appear in front of you and even see this weird red monster floating towards you. Naturally, you’d run away or avoid them, right? They must hurt you and make things more difficult, right?
Except no, they don’t. They’re harmless. The point of their appearance, as I interpret it, is to make unwitting players take detours and waste time, exacerbating the health being drained.
Again, this is just my personal thoughts and I have no idea if it was the actual intention, but I really think it’s a neat idea when you have a specimen that forces you into a state of panic like Spooper does. Even players who know the game well are going to be tense as hell in a chase with Spooper, and the true form hallucinations are more likely to make them mess up as a result.
yEAH!! I just finished rewatching the tattle tail video after spookys and now this ones out!!!! Yippie!!!
Check out the funky words on the screen at 6:25 for some fun!
White face actually can be abused to avoid a death when you consider his mechanic. If you're low on HP just run at him, say open, and keep going.