How Obsidian Designed The Outer Worlds' Quests

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  • เผยแพร่เมื่อ 16 พ.ย. 2024
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ความคิดเห็น • 236

  • @CreeperHntr
    @CreeperHntr 4 ปีที่แล้ว +295

    Never did I think a speedrun that I did would get brought up in a Noclip doc. Absolutely made my day

    • @trumps_toupee
      @trumps_toupee 4 ปีที่แล้ว +6

      Ah, the GOAT has arrived.

    • @crimsonraen
      @crimsonraen 4 ปีที่แล้ว

      Hahaha That must feel so great! :D

    • @joshuagraham5712
      @joshuagraham5712 4 ปีที่แล้ว

      I remember you, you beat it in 12 fucking minutes

    • @xtrsunburn
      @xtrsunburn 4 ปีที่แล้ว

      Congrats, man!

    • @BoolyK
      @BoolyK 3 ปีที่แล้ว

      I'm faster

  • @gm92151
    @gm92151 4 ปีที่แล้ว +164

    I always struggle to decide if I should watch these as soon as they come out, or leave it for later so I have something to look forward to. It's a good problem to have.

    • @Texelion
      @Texelion 4 ปีที่แล้ว +2

      Why not both ?

  • @summonfish
    @summonfish 4 ปีที่แล้ว +102

    Editing wise, I think this might be one of noclip’s best. Really enjoying this!

  • @Bigdaddymittens
    @Bigdaddymittens 4 ปีที่แล้ว +37

    Man, I just finished this game. It was the PERFECT length.
    I love it. I love the narrower scope. It's a good start for a franchise. I adore the lore and characters. Though, I'd love for the team to expand upon what's beyond the Halcyon system in a sequel.
    The only issue I had was how many loading screens there were.

    • @seth4321
      @seth4321 4 ปีที่แล้ว +7

      I thought so too. I did nearly every single thing in the game (didn't do a couple of companion quests) and finished the game at 49 hours. I didn't find it short at all. Smaller world, packed to the brim with content. At least I thought so. I was completely satisfied. And because I did side quests alongside the main quest, the main quest progressed slowly which helped give that illusion of length though the main quest alone isn't terribly long.

    • @Whitecroc
      @Whitecroc 4 ปีที่แล้ว +3

      @@seth4321 Most side quests ended up tying into the main quest in some way or other, in an "everything is connected" kind of way, so doing them felt meaningful.

    • @protocetus499
      @protocetus499 2 ปีที่แล้ว

      @@Whitecroc try dlc its good

  • @Syncro_esm
    @Syncro_esm 4 ปีที่แล้ว +30

    I couldn't get into the game myself, but that doesn't stop me from appreciating this deep dive into the game's creative process. A very well constructed doc NoClip, love the content!

  • @AngelPerez-dw8ou
    @AngelPerez-dw8ou 4 ปีที่แล้ว +8

    I love how they all sound so excited talking about the game, really shows the love that went into it. Thank you for this documentary.....you should try and do Playground Games (with their RPG project)

  • @Tyler.21
    @Tyler.21 4 ปีที่แล้ว +6

    That guitar music track played in the starting minutes of this video is my favorite in the entire game. In terms of the content it's really interesting learning about quest design from some of the greats, you can tell Obsidian puts so much love, care and thought into every layer of their game. Even when working against time / budget constraints, they manage to pull out an incredible experience at the end.

    • @brennanmcdonnell9343
      @brennanmcdonnell9343 8 หลายเดือนก่อน

      same, it's uncannily similar to the Breaking Bad theme. love slide guitar

  • @PAX1DEI
    @PAX1DEI 4 ปีที่แล้ว +12

    I really liked this game and was happy that you are able to turn around the whole outcome and have some awesome missions aswell. It was a good experience

  • @Transitionsband1
    @Transitionsband1 4 ปีที่แล้ว +6

    I have been loving this series! I love no clip, really good journalism, with a really fun approach to delving into something we all love, that's obviously in of itself, a labour of love

  • @skoti1511
    @skoti1511 4 ปีที่แล้ว +3

    I've been following your content since Gamespot. NoClip's content makes me appreciate the games I play far more. Really appreciate the hard work.

  • @jon-umber
    @jon-umber 4 ปีที่แล้ว +59

    I really loved how Outer Worlds had so many different avenues to succeed within the parameters of the goals they give you. I thought stealth could have been a bit more impactful, but the avenues for player choice within the missions is really satisfying. I liked how, in the geothermal plant, it was possible to sneak and be a bit more finesse-oriented with shutting down the robots.
    I did feel like some of the bigger choices lacked a bit of nuance. Most of the major choices in the story had one clear, morally superior option which I found a bit disappointing. That said, they were still very enjoyable and by no means bad.

    • @Texelion
      @Texelion 4 ปีที่แล้ว +5

      The biggest problem was the lack of consequences for the choices. Choices are good, but they need to have an impact in the game. Edgewater for example, no matter if you shut it down or save the city, it does nothing except moving a few characters around. Worse if you shut it down, people will go and protest in front of the cannery. You comme back 30H later, it's the exact same. The city isn't deserted, people didn't die of hunger or went full marauder, or they didn't try to overtake Adelaide's camp for instance. Once you're done with a quest, with a choice, absolutely nothing moves, like if you were not supposed to come back.
      Choices are just a checkbox in a list to generate a final slideshow. But seeing how much they had to cut from the game due to budget constraints, I can understand it. I just hope their next game will be better. They could become the next CD Projekt.

    • @efrenyalung1348
      @efrenyalung1348 4 ปีที่แล้ว +3

      Yeah, the lack of nuance is at its worst with the Board whose stupidity is so up to eleven that it’s impossible to ever rationalize siding with them unless you want to be evil

    • @trunkage
      @trunkage 4 ปีที่แล้ว +1

      @@efrenyalung1348 I mean, that sounds exactly like Caesar's Legion. Or even House. So, its an Obsidian trait

  • @AbbreviatedReviews
    @AbbreviatedReviews 4 ปีที่แล้ว +10

    I think one of the most notable indicators for the quality of this game design is how there were all of these options for ways quests could be addressed, but whatever path you took seemed like the one that was intended.

  • @andrewn8002
    @andrewn8002 4 ปีที่แล้ว +12

    Being a console gamer most of my life, it saddens me to hear they had to cut out content just to make it work on consoles. Even though this may be so, I still adore The Outer Worlds for exactly what it is; a spectacular experience through a Space Frontier. ♥️ I will always play The Outer Worlds. It's by far the best game to come out 2019.

  • @crimsonraen
    @crimsonraen 4 ปีที่แล้ว +1

    SO great to hear them talking about the quests. They're all so well done, and I looove how many options there are for everything! ^_^ I didn't even know there was all that stuff with the cystipig factory, as I walked in, changed the financials, and left. SO good!

  • @JohnGottschalk
    @JohnGottschalk 4 ปีที่แล้ว +5

    I know it's like a fallout thing, but the fact that everyone maintains eye contact all the time, just creates such a weird unnerving feeling

  • @TheGeekyAmreeki
    @TheGeekyAmreeki 4 ปีที่แล้ว +4

    Thanks for these man. They're always entertaining in the best of times. But these days they are little rays of light breaking through some pretty dark times. Also I'm a doc filmmaker myself outside of this geeky youtube channel, so I really admire the craft on display with these.

  • @vulty2463
    @vulty2463 4 ปีที่แล้ว +69

    Headcannon is that this is the timeline where Mr. House got humanity into space

    • @BradTheAmerican
      @BradTheAmerican 4 ปีที่แล้ว +1

      Canon with one n. Although a cannon that one wears on the head would be pretty fetch.

    • @StayFractalesque
      @StayFractalesque 3 ปีที่แล้ว

      I'm more of a tiddy launcher man myself

  • @slipknotpurity00
    @slipknotpurity00 4 ปีที่แล้ว +202

    As a PC gamer, hearing about all the cuts they had to make to fit the console memory budget makes me sad :/

    • @aFFiSCioNa
      @aFFiSCioNa 4 ปีที่แล้ว +35

      Yep, almost the same for me. But not sad, mad.
      I found this games fun but not really immersive, mostly because of the emptiness of the streets and the smallness of the maps. I guess we have to blame consoles for it... again.

    • @M1tZk1
      @M1tZk1 4 ปีที่แล้ว +10

      @@aFFiSCioNa but it's the same every gen. I only hear excuses that consoles limit the development and once the new gen launches that is obviously more powerful we still get the same complaints.
      If you think about how crowded the Assassins Creed games are and how big the maps I'm still wondering about it.
      Will we ever reach a point where we'll have enough power?

    • @qyuburt2796
      @qyuburt2796 4 ปีที่แล้ว +4

      @@M1tZk1 If consoles would actually push the envelope maybe we'd have enough power. As it stands they are always years behind the available computer hardware.

    • @bulldogsoccer222
      @bulldogsoccer222 4 ปีที่แล้ว +7

      @@qyuburt2796 to be fair, that's only really true for the current generation. 360 and PS3 were years ahead when they launched, they just stuck around for 7-8 years before the new consoles came out. PS5 and Series X both seem to be pushing boundaries far beyond what PC can do for the price.

    • @MrMunnyT
      @MrMunnyT 4 ปีที่แล้ว +15

      When the majority of players are console, you must tend to the masses. Is what it is.

  • @DarthRaver-og7qq
    @DarthRaver-og7qq 4 ปีที่แล้ว +2

    Noclip, are there any plans for a documentary on CYBERPUNK 2077?!?!?! You guys do the best game documentaries!!! I needs me a Cyberpunk 2077 doc!!!

  • @DCson3
    @DCson3 4 ปีที่แล้ว +1

    I really like the episodic nature of this series. Much more digestible than some of the longer docs.

  • @TheBijanabrahim
    @TheBijanabrahim 2 ปีที่แล้ว

    That nav key quest is my favorite because of how diverse you can tackle the problem

  • @dizzt19
    @dizzt19 4 ปีที่แล้ว +9

    4:08 I see that the "zoom-locked on an NPC's face while the stand up to talk to you" is still alive and well x)

  • @the77th
    @the77th 4 ปีที่แล้ว +1

    I need to start actually sending this man money on patreon. I APPRECIATE your work THAT MUCH!!!!!!!! NoClip, WritingOnGames, Mark Browns Game Maker Toolkit ..... all these channels are SIMPLY AMAZING

  • @MR-gold-VR-b6j
    @MR-gold-VR-b6j 4 ปีที่แล้ว +1

    I never finished my supernova run, these videos are awesome and are making me want to go back and finish it.

  • @supersquare
    @supersquare 4 ปีที่แล้ว +1

    This series is phenomenal!

  • @MiddleSpoon3461
    @MiddleSpoon3461 4 ปีที่แล้ว +2

    Great video, definitely going to play through the game now!

  • @ShellComics
    @ShellComics 4 ปีที่แล้ว +27

    25:15 Jesus XD

    • @AxxLAfriku
      @AxxLAfriku 4 ปีที่แล้ว

      KAKAKAKAKAKAK this is wonderful! PRANK! It is terrible! I looked in the mirror and saw something UNPRETTY: my face. KAKAKAKAKAKA! But I am happy agayn because I have TWO HOT GIRLFRIENDS and I use them to get views on my videos! KAKAKAKAK!!! Good day, dear shell

  • @IRWPD
    @IRWPD 4 ปีที่แล้ว +1

    Really enjoying this series.

  • @TheCaptainsSkate
    @TheCaptainsSkate 4 ปีที่แล้ว

    This channel deserves so many more subscribers!!! Show your friends!!

  • @mysticexarch1796
    @mysticexarch1796 4 ปีที่แล้ว

    This video is really making me want to replay the game, some of these quests were so great.

  • @jaidarling8855
    @jaidarling8855 4 ปีที่แล้ว

    I went with the hard route, landed in Cascadia, and it took me hours and hours to fight (and die, a lot) my way through to Stellar Bay. I did it, because I remember doing the same in New Vegas by going straight through/past the deathclaw quarry junction.

  • @worstbestfriends3950
    @worstbestfriends3950 4 ปีที่แล้ว

    I love watching these videos and after playing through the game. Makes the experience soooo good!

  • @ncoide
    @ncoide 4 ปีที่แล้ว +1

    This channel is doing an awesome JOB!!
    I love it

  • @M1tZk1
    @M1tZk1 4 ปีที่แล้ว +1

    I love this game! It strikes the perfect balance between exploration and sotry for me. It's not to vast that I'd get lost in side quests and not to linear as well.
    I love the dialogue as well. In many games I'd just skip most of the text to get to the important information but in this game it was so much fun listening and being immersed in this world.
    Great job! Too bad it was the last Playstation game.

    • @M1tZk1
      @M1tZk1 4 ปีที่แล้ว

      @@Largentina. ?

  • @torhjerpe6960
    @torhjerpe6960 4 ปีที่แล้ว +1

    Can't wait to watch after work!

  • @KaneDesign
    @KaneDesign 4 ปีที่แล้ว +2

    Love the docs, keep it up :)

  • @TohirT
    @TohirT 4 ปีที่แล้ว

    I frankly cannot think of someone else who would be able to tell their story as well. Danny is as passionate about sharing these stories, as the creators are about creating there videos. Oops...did I just spilled a secret behind Noclip???

  • @switchunboxing
    @switchunboxing 4 ปีที่แล้ว +1

    Monarch was the best area. And really the only area where I felt immersed and I felt like I got my moneys worth. Ground breaker was really bad. I think they hit you with that way too quickly because it was so dull.

  • @caloss2
    @caloss2 4 ปีที่แล้ว

    Heh I used the same town at night music clip from the game as the intro for my let's play series . I like how you've used the different locations music from the game to tie the video together as each mini world is being discussed as well.

  • @kaptenteo
    @kaptenteo 4 ปีที่แล้ว

    Edgewater is a wonderful first area. Roseway is probably my favorite, though; the area and quest design there are top notch.

  • @antivanti
    @antivanti 4 ปีที่แล้ว

    I really hope the success of this gives them the opportunity to keep making quality things like this but at an even larger scale fully realizing the open world promise

  • @KarthikSankaran
    @KarthikSankaran ปีที่แล้ว

    10:22 That music is very reminiscent of Everybody's Gone to the Rapture

  • @TELEthruVOXx
    @TELEthruVOXx 4 ปีที่แล้ว +7

    I love this game. All these vids mention “ cut content” and I would like to say bravo. I would much rather play this game twice 2 different ways than one long bloated exp grind. Thanks. I hope other games follow YOUR trend.

  • @JohnGottschalk
    @JohnGottschalk 4 ปีที่แล้ว +1

    For Groundbreaker, it sounds like they had an issue with too many loading screens in between quests, but then instead of localising those quests more in some way they just caused an even clearer issue that games always run into with big areas, memory.
    Seems like maybe they could have structured that area differently to still use some loading screens, but keep the movement needed between those areas more limited?
    I'm wondering how much got scrapped overall, because of a problem they kinda caused for themselves for an experiential aesthetic (no loading). Waa it worth it?

  • @thewirv
    @thewirv 4 ปีที่แล้ว +1

    The Outer Worlds' scale was just plain perfect

  • @monstermarc227
    @monstermarc227 4 ปีที่แล้ว +12

    it’s a a shane how much was cut from this game, but.. the game sold well and was a great foundation.. can you image what they are going to put into The Outter Worlds 2?

  • @de4dbydesi9n6
    @de4dbydesi9n6 4 ปีที่แล้ว +2

    This game was so magical!! It had been a while since I played a game where I was actually interested in my companions and their backstory. I hope they make some awesome DLC or a game that is a combination of Elite Dangerous, Mass Effect, Outer Worlds with armor/weapon customization.. 😆

  • @AntonQvarfordt
    @AntonQvarfordt 4 ปีที่แล้ว +2

    Nitai.. Immediately love that guy...

  • @chanderson2559
    @chanderson2559 4 ปีที่แล้ว +2

    i wish i liked this game more

  • @pedrosaintsaenz
    @pedrosaintsaenz 4 ปีที่แล้ว +2

    0:10 When you love your job.

  • @Triumph633
    @Triumph633 4 ปีที่แล้ว +1

    Really ♥ this channel :)

  • @KyleLemmon
    @KyleLemmon 4 ปีที่แล้ว

    Another great doc! 👍

  • @R3TR0J4N
    @R3TR0J4N 3 ปีที่แล้ว

    it means a lot after investing my time playing the game.

  • @ValentineC137
    @ValentineC137 4 ปีที่แล้ว +1

    "the first planet is called Terra 2"
    *_confused screaming_*

  • @adams7763
    @adams7763 4 ปีที่แล้ว

    It's funny how they talk about the path they designed to for roseway, but I did it the exact path, but in reverse.

  • @johnoneil9188
    @johnoneil9188 4 ปีที่แล้ว +4

    Boarstwurst is people!

  • @yurijedi49
    @yurijedi49 4 ปีที่แล้ว

    A good part of my playthrough involved staring transfixed at the sky-box. I've a feeling a lot of the allure on Obsidian's games are exactly the art department, so it was nice to see that covered here

  • @eenayeah
    @eenayeah 3 ปีที่แล้ว

    Surprised about the things they said about Roseway, considering it's the only planet I actually can't remember much of. This is after an 80-hour first playthrough on Supernova difficulty and reading 95% of all logs and listening to all dialogue options. Roseway just wasn't very memorable for me. Doesn't make it bad, though. It's just the other locations were just a lot better.

  • @ShadowTheLight
    @ShadowTheLight 4 ปีที่แล้ว

    I really like the voice acting though because of the limits of having so many characters it can make the physical acting look a bit stiff.

  • @FuchsiaShocked
    @FuchsiaShocked 4 ปีที่แล้ว +1

    What is with Obsidian and cannibalism quests

  • @Limozo
    @Limozo 3 ปีที่แล้ว

    I only wish I could have time to play this one day

  • @Spyderist
    @Spyderist 4 ปีที่แล้ว

    Hopefully their next game will be not compromised by budget and hardware

  • @AintPopular
    @AintPopular 4 ปีที่แล้ว

    that one dude forgot that he is in an interview n trying to backseat us xd

  • @dolphinoegglet7263
    @dolphinoegglet7263 4 ปีที่แล้ว

    I hope they can do a remaster for next gen consoles that includes everything they wanted

  • @adventuresinAI1982
    @adventuresinAI1982 4 ปีที่แล้ว

    When they say Rosewood was a "vertical slice map" what do they mean?

  • @ronaldjames6067
    @ronaldjames6067 4 ปีที่แล้ว

    I think the main strength of this game is it's humor.
    If you do not get that, the game will look a little bland, combat is a bit, well, not brilliant.
    When I hear people on the internet complaining about this game it is clear to me that these people did not get the humor of it.
    Being a cynical bastard myself, I really loved the game and I think it hits more close to home than a lot of people realize.
    It sort of mocks the world we are in, or at least seem to be going towards more and more.
    That aspect makes this game world class and unique.
    And that it is done without being too political makes it all the more clever.

  • @sebastiannienow6981
    @sebastiannienow6981 4 ปีที่แล้ว

    I know they're very different games and engines but, I can't see how Cyberpunk 2077 is gonna be able to have as many npcs on screen at once like in that initial demo if these guys were having a hard time with like 20 or 30

  • @lilbud2188
    @lilbud2188 4 ปีที่แล้ว

    Hey this video is awesome but the music is really loud at around 4:00 , love your work though.

    • @lilbud2188
      @lilbud2188 4 ปีที่แล้ว

      actually, seeing it more the music feels very loud in all the interviews. a version of the video where the music is quieter would be much appreciated!

  • @Timmah200
    @Timmah200 4 ปีที่แล้ว

    I wonder how long the speed run would be if that safe model wasn't changed...

  • @no_fb
    @no_fb 4 ปีที่แล้ว

    It's very interesting! I'm a bit sad to hear what they had to drop because of the consoles. It's really been a long degradating process in video games, and PC owners often have to cope with lower-quality and shallower experiences ever since most developers (or publishers) put a priority on those limited devices. I was considering buying this game but now I'm not sure anymore. I think I'll just keep fond memories of NWN2 and other good titles they made in the past (and wait for CD Projekt Red's next success). Maybe later when it's on sales, hopefully on gog.

  • @WitherAndrot
    @WitherAndrot 4 ปีที่แล้ว

    "Player would have to go through 2 or three loadscreens just to leave" - Bethesda is never worried about this up till this day...

  • @megamike15
    @megamike15 ปีที่แล้ว

    i think if people saw this less as a new vegas 2 and more something like a first person kotor people would have better expectations.
    it's also the cloest we are ever getting to a firefly game.

  • @astolfo2305
    @astolfo2305 4 ปีที่แล้ว +1

    when those dlc coming + i hope gog release

    • @osobori
      @osobori 4 ปีที่แล้ว

      Since the outer worlds has no drm, a gog release is likely

  • @arturorojas1062
    @arturorojas1062 4 ปีที่แล้ว

    Dang it! Ok, I'll play it.

  • @RASK1904
    @RASK1904 4 ปีที่แล้ว

    I had a bug at the very end and couldnt finish it. Add it to a long list of games that are put out to soon.

  • @Iroh_158
    @Iroh_158 4 ปีที่แล้ว +2

    Love thos documentary :)
    but why are all the ingame shots in such super low field of view? it feels a bit claustrophobic tbh
    depending on the game i play with 90-110 fov but this feels like a 65
    but maybe thats just me

  • @lucass3485
    @lucass3485 4 ปีที่แล้ว

    this video begins like a joseph anderson essay

  • @rooislangwtf
    @rooislangwtf 4 ปีที่แล้ว

    I completed the entire game, never touched the corporate quest because I could hack or something (maybe dialogue) to remove my impound order.

  • @WillTheSage
    @WillTheSage 4 ปีที่แล้ว +6

    Anyone else sad to hear about content being cut to meet console specs? I never gave that much thought, makes me wish for a PC version and console version :/

    • @Choteron3
      @Choteron3 4 ปีที่แล้ว

      yes it sucks. the pc port should be way better but sony and microsoft will never allow that

  • @sudstahgaming
    @sudstahgaming 4 ปีที่แล้ว

    I didn't finish this game I got bored after skipping dialogue for too long which is a shame I just didn't feel immersed, it was the good RPG elements stats and gunplay that kept for in for as long as it did.

  • @ToTheGAMES
    @ToTheGAMES 4 ปีที่แล้ว +4

    I love the docu-series. But gotta say, the gameplay scenes are choppy as hell. How come?

    • @businessmail4929
      @businessmail4929 4 ปีที่แล้ว +1

      You're so spoiled

    • @BrknSmmtr
      @BrknSmmtr 4 ปีที่แล้ว +1

      @@businessmail4929 why does that cause the gameplay scenes to be choppy? 💩

  • @brandonloiacono2015
    @brandonloiacono2015 3 ปีที่แล้ว +1

    Adelaide sounded like a sociopath to me. She only mentioned her life as valuable then tried to manipulate the situation with mentioning Parvati' father and didn't say anything else to negotiate. I'm like "I'm told to do this, convince me not to." and she just shouts with no argument or good reasoning to just hurt the town. No empathy with that witch.

  • @faded_taco1816
    @faded_taco1816 10 หลายเดือนก่อน

    I thought this game company braged about how all there voice acting was ai but by these interviews it doesn't sound like they even used ai.

  • @josephlemons
    @josephlemons 4 ปีที่แล้ว

    Really hoping the PS5 & Xbox Series X allow devs to go crazy & not be constrained by such strict memory budgets

  • @thatrand0mnpc
    @thatrand0mnpc 4 ปีที่แล้ว

    Bethesda should take some notes

  • @listofromantics
    @listofromantics 4 ปีที่แล้ว +5

    How Obsidian Designed The Outer Worlds' Quests:
    1) By doing a better job than Bethesda (an EXTREMELY LOW bar).
    2) See Step: 1.

  • @kodemasterx
    @kodemasterx 4 ปีที่แล้ว +4

    Still waiting for it to come out on Steam, I do not support the epic game store...

  • @yahanwiwi
    @yahanwiwi 4 ปีที่แล้ว +1

    Wow so time and game consoles reduced the quantity of the story and quality of the game. It's a great game. But I feel the missing content.

  • @Standaardnaam
    @Standaardnaam 3 ปีที่แล้ว

    So if this was PC only, it would have been quite a bit nicer.

  • @M3PH11
    @M3PH11 4 ปีที่แล้ว +2

    17:47 As a programmer I find this explaination lacking. Commenting out code IS the same as just deleting it

  • @elpsykongroo6628
    @elpsykongroo6628 4 ปีที่แล้ว

    The real question is, how easy is it to mod this game? Because I ain't playing until I can mod the shit out of it to fit my preferences.

  • @CatDribble
    @CatDribble 4 ปีที่แล้ว +1

    I wanted my big choose to be stealing the power cell straight off, but guess they didn't like that idea :(

    • @jxun4l3ht10
      @jxun4l3ht10 4 ปีที่แล้ว

      So did i but tha game said "NO, Bad Player! You'll do things the way we want you to do them! That way you can pretend to have a choice."

  • @Enigma1336
    @Enigma1336 4 ปีที่แล้ว +1

    Hecking consoles man! Holding games back like that.

  • @hugofrederico7054
    @hugofrederico7054 4 ปีที่แล้ว

    WE WANT DLC !!

  • @Q3ark
    @Q3ark 4 ปีที่แล้ว

    I love this game as much as the next guy but it really does feel like a PS3 title

  • @shoopusdawhoopus
    @shoopusdawhoopus 4 ปีที่แล้ว +1

    5:34
    a lot of devs could learn from this. it's kinda weird how he has to say 'privately' as if it's taboo to say the design of a game should ALWAYS come first.

  • @schwadron
    @schwadron 2 ปีที่แล้ว +2

    Lol noclip paid to promote this game hard

  • @SteeleGolem
    @SteeleGolem 3 ปีที่แล้ว

    8:41

  • @XxLiveMusicxX
    @XxLiveMusicxX 4 ปีที่แล้ว +1

    great game..the ending content felt rushed and alot less appealing then everything before it

  • @sillyninja65
    @sillyninja65 4 ปีที่แล้ว

    but 70 people. fair fucking play