Musical Analysis Structure: Section 0 / Section 1 / Section 2 / Section 3 / Section 4 / Section 5 / Section 6 / Section 7 / Section 8 Time Signature: 4/4 Tempo: 120 (accelerando on sections 2,4,6 and 8 to 135) Melodic and Harmonic Profiles: Bb Diminished; Db Diminished; Bb Chromatic This is what occurs when the cinematic sensibilities, use of diegetic music, and use of dynamic music; motifs that have been present all over Ocarina of Time since its very first frame, come together in one of the most stunning uses of audio from the game; gameplay, story and sound dancing in perfect sync. The buildup to the grand finale finds the development team firing on all cylinders, curving the exponential curve of tension to its absolute limit, and the audio carries most of the weight. Link ascends the staircase, battling his way to the top of the castle while the music grows in volume and complexity alongside the enemies; by itself, it would still be a very effective use of the audio to enhance the sense of tension and anxiety, the game even prolonging the last segment of the staircase just for the sake of dramatic effect. But this music also packs one last surprise. Turns out It was there not only hyping the player but also Link himself; there is in fact a real pipe organ at the very last floor and it’s played by none other than Ganondorf, the antagonist of the game and possessor of the triforce of power; completing also the triangle of instrumentalists on this game of operatic proportions; all of its three protagonists are musicians. It is a track that synthesizes all of the musical motifs from the game. The ominous pipe organ has been consolidated as a staple of drama. Organ music, grandeur, sophistication and villainy go hand in hand due to its powerful sound, usually heard amplified and magnified through reverberant cathedrals-some organs are as big as a church, symbiotically attached to all of the church walls in a series of interconnected tunnels-. Its engulfing, complex sound, which can even be felt on the body, lends itself to end of the world settings and sinister settings alike, one last resort to give weight and gravitas to any situation or character; It's the power of a full orchestra built into the architecture of a building. Even in its conventionality and at the expense of risking caricatured portrayals of the instrument as evil in a similar fashion to the harpsichord, Kondo simply could not pass the opportunity to employ its sonority and connotations, there is no other instrument that could symbolize power that compares to the pipe organ, it simply works on many different levels. Playing his own theme, it is essentially a musical statement of how Ganondorf sees himself as a god. From the Phantom of the Opera to count Dracula, the figure of the solitary, desperate man playing the organ on the depths of his lair has enthralled audiences and become a trope in horror and gothic stories-the instrument is after all, the grandpa of the modern synth, and you know how craxy keyboard geeks can get. Unlike the standard Ganondorf’s Theme, this reprisal includes an intro; three seventh sus4 chords in parallel motion played with commanding authority to indicate that the escalation, both literally and metaphorically has begun. C7sus4 - B7sus4 - C7sus4 - B7sus4 - C7sus4 - B7sus4 - Bb7sus4 After this, the Ganondorf Theme begins with its slowly ascending chromaticism. The cue has four variations that are activated depending on how far ahead Link is on the staircase; each with progressively more intricate rhythms, like this lurking beast is getting bigger and bigger, hungrily craving the triforce. The bass first alternates between the pitches C and G. Then, this sequence is repeated transposed a minor third; this adds an even more menacing quality to the original composition; Ganondorf is not as calm and composed anymore. As always, the ending of each sequence is created from sustained, progressively accelerating minor chords that convey the hopelessness of even trying to match this powerful being. The horn is retained with an exaggerated vibrato effect that gives it an other worldly sound. The organ playing villain may have lost some of it power due to overuse and parody. Nevertheless, the employment of dynamic music tied to the musical motif present throughout Ocarina of Time, makes this segment a well earned moment where the team was not afraid of going over the top in order to thrill and surprise players.
I tried looking at various gameplay to check. I think the 3DS version didn't include staying on sections based on Link's progression. I saw videos of 3DS where it just loops to the 1st variation after the 4th 5 note arpeggios finish. Can anyone affirm? Edit: I figured it out. After the 4 variations loop in N64, it returns to the 2nd variation, with 8th and triplet eigth melody notes. I don't know if it loops to the 1st variation if you stay still in the first room or not. I'd have to get on and play that dungeon to check. But as far as I can tell, It always progresses to the next variant no matter how slow you are.
I love you, I breathe for analysis like this. I have analysis one like these written on Bloodborne's Gherman, The First Hunter, it's always awesome to see fellow video game players appreciate the actual artistry involved in making sure every element of a game furthers the storytelling, and that includes the music. I'm more musically challenged tho (only formal education I ever had was in high school, but taught myself to read drum and guitar tabs), so I didn't pick up on a lot of this stuff, sure as hell I wouldn't be able to put it as succintly as you man. Cheers
You gotta give it to Ganondorf, he took the time to make his own theme, and he he played the organ for us while we headed through the caslte, absolute legend.
This has become one of my favorite things to play on piano, it's such an aggressively fun thing to play. Truly makes you feel like an evil mastermind playing the music for your lair.
I still remember when I first went through this game at 9 years old. When the game was brand new. I had spent all of my free time trying my absolute hardest to get through this game, cause I loved it so much. Based on how long I knew the game was, and how hard it was at the time, even in all of my unwavering determination I still couldn’t imagine I had what it took to beat it. I even had dreams about what it might be like. My obsession was fueled by all of the kids at school talking about it constantly, and what parts they were currently stuck on or what parts were their favorite. By the time I reached Ganon’s tower, I was still questioning how I had even made it that far. As I somehow managed to beat my own expectations, I couldn’t help but recall about how all my friends and the other kids in school were talking about how their big brothers had gotten to the end and described what Ganon was really like. Something I had to admit I couldn’t even relate to, because my own older brother, who was even more badass than anyone I knew at video games and was always there to help me through the toughest games possible, had long since given up on this game. No matter what description they gave me, I still knew that the only way I could be sure was if I was actually successful enough to reach him. But when I did, the moment I broke the lock to the boss door. When I ascended the final set of stairs and walked into the room where this evil bastard haunted, hanging the beloved damsel in distress above him in suspension like she was nothing but a toy to display. Listening to him play his own badass song on the organ, I felt nothing but goosebumps. There I was facing an enemy I didn’t expect I’d get far enough to meet, someone confident enough that he would simply be spouting off his own theme song as I arrived. Knowing just how dangerous he was, and how I had nothing else to help me, even my own brother wasn’t there to help me with this one. I knew that I had to beat him on my own. I knew I was entirely on my own and this was my moment to shine, despite knowing just how hard he would be to kill. I still feel my skin crawl remembering that night, so long ago. When with every fiber in my being, with fire and resentment in my heart, a need to prove to myself I was actually good at something, I rose to the challenge and defeated this green sack of shit on my first try.
Probably just a setting with the stops on the organ that sounds like a horn. And then as far as three separate parts goes, organs have foot pedals that are actually notes, so playing notes that sound like three different instruments all at once using an organ’s settings is entirely possible. However, I’d need to check the game to see if they actually correctly rendered the parts of an organ that would make any of that possible. They may have just put a single row of keys in front of some pipes and called it a day.
would be cool if you could do an instrument visualization/breakdown of the music in sprit tracks, or the potion shop theme from wind waker. Since most of the playlists on your channel are Zelda related.
@@allieurnewdaddyI don't think u can't play this at a wedding cuz it will sound bad for some people...... nevermind just have a dark wedding and play this
Musical Analysis
Structure: Section 0 / Section 1 / Section 2 / Section 3 / Section 4 / Section 5 / Section 6 / Section 7 / Section 8
Time Signature: 4/4
Tempo: 120 (accelerando on sections 2,4,6 and 8 to 135)
Melodic and Harmonic Profiles: Bb Diminished; Db Diminished; Bb Chromatic
This is what occurs when the cinematic sensibilities, use of diegetic music, and use of dynamic music; motifs that have been present all over Ocarina of Time since its very first frame, come together in one of the most stunning uses of audio from the game; gameplay, story and sound dancing in perfect sync. The buildup to the grand finale finds the development team firing on all cylinders, curving the exponential curve of tension to its absolute limit, and the audio carries most of the weight.
Link ascends the staircase, battling his way to the top of the castle while the music grows in volume and complexity alongside the enemies; by itself, it would still be a very effective use of the audio to enhance the sense of tension and anxiety, the game even prolonging the last segment of the staircase just for the sake of dramatic effect. But this music also packs one last surprise.
Turns out It was there not only hyping the player but also Link himself; there is in fact a real pipe organ at the very last floor and it’s played by none other than Ganondorf, the antagonist of the game and possessor of the triforce of power; completing also the triangle of instrumentalists on this game of operatic proportions; all of its three protagonists are musicians. It is a track that synthesizes all of the musical motifs from the game.
The ominous pipe organ has been consolidated as a staple of drama. Organ music, grandeur, sophistication and villainy go hand in hand due to its powerful sound, usually heard amplified and magnified through reverberant cathedrals-some organs are as big as a church, symbiotically attached to all of the church walls in a series of interconnected tunnels-. Its engulfing, complex sound, which can even be felt on the body, lends itself to end of the world settings and sinister settings alike, one last resort to give weight and gravitas to any situation or character; It's the power of a full orchestra built into the architecture of a building.
Even in its conventionality and at the expense of risking caricatured portrayals of the instrument as evil in a similar fashion to the harpsichord, Kondo simply could not pass the opportunity to employ its sonority and connotations, there is no other instrument that could symbolize power that compares to the pipe organ, it simply works on many different levels. Playing his own theme, it is essentially a musical statement of how Ganondorf sees himself as a god. From the Phantom of the Opera to count Dracula, the figure of the solitary, desperate man playing the organ on the depths of his lair has enthralled audiences and become a trope in horror and gothic stories-the instrument is after all, the grandpa of the modern synth, and you know how craxy keyboard geeks can get.
Unlike the standard Ganondorf’s Theme, this reprisal includes an intro; three seventh sus4 chords in parallel motion played with commanding authority to indicate that the escalation, both literally and metaphorically has begun.
C7sus4 - B7sus4 - C7sus4 - B7sus4 - C7sus4 - B7sus4 - Bb7sus4
After this, the Ganondorf Theme begins with its slowly ascending chromaticism. The cue has four variations that are activated depending on how far ahead Link is on the staircase; each with progressively more intricate rhythms, like this lurking beast is getting bigger and bigger, hungrily craving the triforce. The bass first alternates between the pitches C and G. Then, this sequence is repeated transposed a minor third; this adds an even more menacing quality to the original composition; Ganondorf is not as calm and composed anymore.
As always, the ending of each sequence is created from sustained, progressively accelerating minor chords that convey the hopelessness of even trying to match this powerful being. The horn is retained with an exaggerated vibrato effect that gives it an other worldly sound.
The organ playing villain may have lost some of it power due to overuse and parody. Nevertheless, the employment of dynamic music tied to the musical motif present throughout Ocarina of Time, makes this segment a well earned moment where the team was not afraid of going over the top in order to thrill and surprise players.
Yes
You absolute chad
I tried looking at various gameplay to check. I think the 3DS version didn't include staying on sections based on Link's progression. I saw videos of 3DS where it just loops to the 1st variation after the 4th 5 note arpeggios finish. Can anyone affirm?
Edit: I figured it out. After the 4 variations loop in N64, it returns to the 2nd variation, with 8th and triplet eigth melody notes. I don't know if it loops to the 1st variation if you stay still in the first room or not. I'd have to get on and play that dungeon to check. But as far as I can tell, It always progresses to the next variant no matter how slow you are.
great observation. never thought of comparing the difference with the 3DS version@@araanimations
I love you, I breathe for analysis like this. I have analysis one like these written on Bloodborne's Gherman, The First Hunter, it's always awesome to see fellow video game players appreciate the actual artistry involved in making sure every element of a game furthers the storytelling, and that includes the music. I'm more musically challenged tho (only formal education I ever had was in high school, but taught myself to read drum and guitar tabs), so I didn't pick up on a lot of this stuff, sure as hell I wouldn't be able to put it as succintly as you man. Cheers
You gotta give it to Ganondorf, he took the time to make his own theme, and he he played the organ for us while we headed through the caslte, absolute legend.
POV: Meeting your girlfriend’s parents for the first time and her dad is playing this
always happens like this
Actually I think I would be the one playing when i meet them... 😅
My daughter is too much for you...I command you to return her before 10
I have to marry that girl now. I need this guy as my father in law😂😂😂😂
lol
This has become one of my favorite things to play on piano, it's such an aggressively fun thing to play. Truly makes you feel like an evil mastermind playing the music for your lair.
must be very difficult
Some parts seem like you'd have to drop a note or two..not enough hands and fingers
Admit it, if you were a villain you would take organ classes.
it is required by law
Even his organ looks like a castle.😄
I guess this is what happens when you have seven years of practice
I still remember when I first went through this game at 9 years old. When the game was brand new. I had spent all of my free time trying my absolute hardest to get through this game, cause I loved it so much. Based on how long I knew the game was, and how hard it was at the time, even in all of my unwavering determination I still couldn’t imagine I had what it took to beat it. I even had dreams about what it might be like. My obsession was fueled by all of the kids at school talking about it constantly, and what parts they were currently stuck on or what parts were their favorite. By the time I reached Ganon’s tower, I was still questioning how I had even made it that far. As I somehow managed to beat my own expectations, I couldn’t help but recall about how all my friends and the other kids in school were talking about how their big brothers had gotten to the end and described what Ganon was really like. Something I had to admit I couldn’t even relate to, because my own older brother, who was even more badass than anyone I knew at video games and was always there to help me through the toughest games possible, had long since given up on this game. No matter what description they gave me, I still knew that the only way I could be sure was if I was actually successful enough to reach him. But when I did, the moment I broke the lock to the boss door. When I ascended the final set of stairs and walked into the room where this evil bastard haunted, hanging the beloved damsel in distress above him in suspension like she was nothing but a toy to display. Listening to him play his own badass song on the organ, I felt nothing but goosebumps. There I was facing an enemy I didn’t expect I’d get far enough to meet, someone confident enough that he would simply be spouting off his own theme song as I arrived. Knowing just how dangerous he was, and how I had nothing else to help me, even my own brother wasn’t there to help me with this one. I knew that I had to beat him on my own. I knew I was entirely on my own and this was my moment to shine, despite knowing just how hard he would be to kill. I still feel my skin crawl remembering that night, so long ago. When with every fiber in my being, with fire and resentment in my heart, a need to prove to myself I was actually good at something, I rose to the challenge and defeated this green sack of shit on my first try.
a very epic moment both inside and outside the game world. thanks for sharing
Ganon seems to have learned a thing or two from Dracula since Link to the Past. The Belmont clan should have taught Link something as well.
If Ganondorf was playing the organ, then who was playing the french horn?? 😂😂
he used the triforce of power to summon a french horn and play it with his mind 🤣
Your mom
I knew a guy that played the trumpet while playing piano. Maybe he's just that good :o
Probably just a setting with the stops on the organ that sounds like a horn. And then as far as three separate parts goes, organs have foot pedals that are actually notes, so playing notes that sound like three different instruments all at once using an organ’s settings is entirely possible. However, I’d need to check the game to see if they actually correctly rendered the parts of an organ that would make any of that possible. They may have just put a single row of keys in front of some pipes and called it a day.
A darknut, of course. Oh wait, they aren’t in this game, are they? An Iron Knuckle.
How it feels goings to school during exam week
I adore your analysis of the piece in the description. ^^
koji took this theme from link to the past and greatly expanded on it. just amazing.
When you're dad gets home after you got suspended from school.
Imagine in movie live action cinema 🫢
Sonic and his friends reach the volcano to stop the undead echidna chief, Pachacamac.
at first i only listened to this with my left earbud and i thought ganondorf was going Silly Mode
1:47 I can't help but think it should line up with the last part at 2:50 to make it more terrifying both times with the same pitch.
Me gusta la musica que recuerdo de los viejos tiempos maldad pura 😈
would be cool if you could do an instrument visualization/breakdown of the music in sprit tracks, or the potion shop theme from wind waker.
Since most of the playlists on your channel are Zelda related.
🔥🔥🔥
Imagine someone playing this at my wedding when I’m walking down the aisle to my bride? That would be epic 🤩🤩🤩🤩❤️❤️❤️❤️
You planning on fighting the bride homie?
@@maxdriever7668 bro wtf no she’s waiting for me at the podium and I’m marching down the aisle to my bride just like ganondorf
@@allieurnewdaddy it was a joke my friend. :)
@@maxdriever7668 alright man we cool 😎
@@allieurnewdaddyI don't think u can't play this at a wedding cuz it will sound bad for some people...... nevermind just have a dark wedding and play this
What happens when you go to a church, sit down at the organ and play it?
How in the hell is Ganondorf playing this? It requires more then 2 hands.
i don't know if you could do it with very fast hand movements. or also an organ has foot pedals
Well, he does have magic.😄
The Triforce of Power is a pathway to many abilities some consider to be... unnatural
@@yesilovenachos you didn’t….😂
@@TheDarkPrince360 I did 😎
100th like!
definetly music to be played by beginers🤣
Only in duet can one hope to match ganondorf's skills
@@officialmusictracks hes evil to the bone just as hes an expert organ player
@@lalitosgamingchannel3321 what are you even saying?
We all know who to hire to play a pipe organ at a party ;)
Just like the original!
Is this a cover? I'm confused. This is amazing.
it is a midi conversion straight from the original sequences
😮
mmm y yo pensando que seria fácil 😂
jaja ganondorf es un pro
Is this piece also in sheet music format?
for the moment there is no sheet music. although this is something that i would like to do if i find a good way to convert midi to sheet music easily
@@officialmusictracks i used ableton live to export the midi. Opening it in musescore or other notation software, it turns the midi into sheet