I only use hermit purple and the only stands ive lost 1v1s to in the past 8 months are s cr and twoh(time stop kinda op against non res stands). I've probably had 200 1v1's whether in 1v1's mode or main game and lost around 6 of the 200 of them to people using the stands above. HP is criminally underrated...
@@romanc8792 I really hope this is exaggerated, cuz otherwise it must be a complete lie, first off, most combo starters are easily blockable. Second, when going into the air, if u block its almost impossible to recover since simply barraging the hp is super easy and can result in a super long combo
Can we appreciate how good Kc is for storyline cus I'm pretty sure it costs like 10 points for max destructive power, chop and impale which is super good for storyline (ik this is 1v1).
@@CosmicIsDead I did a similar one with KC max but one on vital and health regen but didn't get max time erase but spent a lot on boxing pretty much maxing it out except dash mastery and one fist barrage thing. This was prob the most fun I've ever had with a stand
the stands had really evolved to being dumb low tier meta to actual skill based depending stands to some people, look at how they nerfed twoh's reality overwrite and just a singular necessary nerf made people to say its made to so op stuff to stupid garbage, but im glad that people actually understand that the stands can be GOOD if its really thought of.
the only things in this game i still consider "broken" are time stops, kcr's scythe and reality marble, and conquerors will. if your stand doesn't have ts resist you get fucked in matches against opponents with time stops. the ones with rage time stops arent as bad, but if they get rage then you still lose 2/3 of your health it just takes longer to get there. i main sc boxing and i just facepalm whenever i run into a sptw that i am 10 times better than because at the start of the match i parry all of their obvious moves and just combo. im not saying im good, im just saying anyone who plays that stand seriously and isnt just trolling is awful. but when im winning they just press the button and either make the game even or take one of my fucking stocks. twoh is worse because it bypasses boxing's passives. kcr's scythe is just stupid. it removes a limb, does a bunch of damage, if you know how to time combos off knockdowns you get a free combo, and should i mention even if you get ragdolled it still comes out? i wouldnt be surprised if the move came out when you got timestopped. eclipse already made a video on reality marble. conquerors will is effectively a timestop but there isn't a resistance upgrade for it and it leaves a handicap on your opponent after it lands.
1:20 Uzu made Tusk act 1 & 2 expecting people to actually use them, which is probably why he put the Gyro NPC at the end of the SBR Map, but let's be honest if you were to get Tusk you'd certainly go straight to Act 4, which is why I think Uzu should move the Gyro NPC at the middle or beginning of the SBR Map, also they need to rework Tusk Act 4, especially the BD, like it's so loud, so long and does so little damage
I remember winning a lot of matches with ta1 vamp back then when the freeze move wasn't like a punch like nowadays, i'm not sure if the people were just bad or if ta1 vamp is just decent
@@user-bg2il4xi3w it was also really broken with mp since you could do an inf combo with it and the only way to get out would be countering kidnap or parrying it
As a kqbtd main and just a person who likes to use stands outside of the top tier stands or under used stand I agree with the list and everything that you said made a lot of sense on why they were put there(edit:just feel like some things you underated a bit for example kqbtd isn’t as bad as you say it is it has great combos especially paired with vampire and yea ts is very annoying if you time you sha right as they ts they get blown away in ts and can’t get full damage and btd(the move)having hyper armor and you can use it while stunned or someone is rag dolled and doing good damage while healing you a bit is very good and same with other stands like d4c which is still really good and feels like it should be a little higher and cmoon but for the most part I love the tier list and love your content.(just love the fact that you can always call yba out on it’s bull)
I’m also a kqbtd main. The stand overall is one of the best stands I’ve ever used in yba. It’s very fun and versatile with moves from having ranged projectiles, auto tracking projectiles which you can heal of, low cool down bomb extender, a coin that auto detonates when you throw it out, a mobility move, and btd which is a panic move. It’s also possible to counter ts by using stray cat bubble bomb on time because sha doesn’t work in ts anymore.
I’m not sure why people think KQBTD is underrated. It’s not. Everyone knows how powerful it is, people don’t like using it as often since it eventually is just unfun to use.
you guys, you can time it when they are going to ts and use bomb leap at the right moment, then you’ll be up at the sky and dodge the ts completely. You have to time it right though
I love btd using hamon and get a free 99-113 damage(if they have boxing it's around 73) usually My combos goes plant and detonate bomb and use sheer heart attack(while they are downed) and activate btd at the same time(it all technically goes to rng if the sheer heart attack flings them) it works for me pretty well
I actually do agree with GER's placement. The tools that it has, despite the bugs, are still solid. I'm also glad that Cream is getting some recognition. The invincibility on the few moves it has is so powerful. I'm really hoping for a rework, yet I also dread a rework that completely butchers it. Now for notes on the top dogs: SCR is the best stand in the game. Period. KCR is obvious. KC is the combo machine that WILL decimate you. I am one of those KCs that knows the timing, so I would know. TWAU still has big pressure, so it can sit on you forever. D4C:LT has a lot of counters against the clones, but the DP, Love Train, and Revolver don't have ANY counterplay. MiH is probably better than D4CLT and TWAU, but falls behind the KCs. The sheer speed that it has access to (including the permanent speed trick) is completely ridiculous. TWOH has the Skip>Smite>Time Stop combo, which obliterates everything without resistance. SPTW is very powerful, and an SPTW who knows what they're doing (my friend) will totally decimate you. SM has no right to be as good as it is, but it has those combos. Anubis... Is Anubis. The counterplay is to literally barrage first or hold block into a move if you even can.
i would put ACT 4 as a top tier, but, with most of his moves being useless, it makes sense, as a Tusk main, you should use Nail shots, while using m1s, they are just like any other tw knives, as extenders and with boxing, this turns out to be a good combo choice since you can just use eye gouge right after using it, proceeding with more m1s and a jaw breaker. TA4 is based more in timing than brutal damage, spamming your nails won't work, using bd as something always necessary, won't work, most people that use TA4 just run and spam nails, that's quite obvious, Tea Time is one of the best self heals, why would you go for the run and spam if you can surprise someone with a close combat and using your actual braincells to something that could surprise the enemy. ( About nail shots, the point is that if you use them while doing m1s you can ACTUALLY extend your combo, Wormholes Nails are both useful for starter or post-guard break, you actually should use Bd when you feel necessary as a free dmg, or a finisher of course. )
As a TW main, I see it as a solid choice because of it's speed and high destructive power and rage meter not to mention the knifes which give plenty of combo opportunity but sadly it lacks in moves and it needs something that is both a good combo ender and damage dealer maybe a sign chop or donut or maybe just make road roller a fast grab move and just forget about donut and sign chop, also please Uzu buff rage time stops and make it at least 7 seconds long.
As a tw vamp enjoyer, I agree with everything except adding new moves, because where the fuck would you bind them? In U? In J? Not to mention the poor mobile players
Did you know that if you spam the timestop button on rage stands, it increases the timestop to 8 seconds regardless of upgrades? I didn't believe it at 1st, but it's a REAL THING.
one of the ways to beat d4c love train is being a vampire, because killing clones gets you blood so if the d4c spams you clones well… you’re basically immortal
@@rdbs5687 i play king crimson boxing vamp and the epitaph againts explosive clones is free impale and i can kill all the self clones with stand barrage finisher and chop because they are uncancellable moves that deals good damage
Eclipse, I don't mind your videos on stands in YBA, and will end up watching them every now and again, but there is a problem with these videos. YBA has a very specific pvp system, that being you can customize your abilities via the skill tree as well as having specs. The game is not like ABD or AUT where the stand is really all you get. That being said all that really matters in yba is the skill of the person playing said stand, and not how the stand overall functions. You could say Hierophant Green is really bad, but that would really only be coming from your K/D ration with the stand, whereas I could say it's really good because I am simply better with it. This works with any example but I decided to use this one because it made the most sense. You are a YBA player and will most likely go on your own personal bias on wether or not a stand is good or not. Making these videos really only your point of view. There isn't really a point to these videos when pretty much all stands in the game rely on the player's skill with them. But they get a lot of views and you're making money, so keep it up.
lets say u have a rusty sword and u fight someone with a clean sword both swords have the ability to do equal damage but one sword is easier to do damage with thats what this video is tryna say tusk act 1 could potentially kill someone with hierophant green its just that it would be very hard and that same person with lets say made in heaven could do it way easier
Ngl, this is the best tier list i've seen. Even so, the only arrangements that i would do would be Hierophant Green,Cream and GER (Ger is very debatable) in Top Tier and SPTW in Solid Choices sice it has a predictable + easy to punish moveset. Good Vid Tho! 😁
For sticky fingers, I want them to at least rework floor zipper uppercut. At the moment its parriable, but block breaks, and somewhat dodge-able. I want it to be like cream’s void surprise where its unblockable but easy to dodge. That way there’s still a skill curb on knowing how to avoid uppercut but the move can be reliable on punishing block breaks/stuns and acting as a semi-combo extender as the move does have a little bit of stun i think. Although it would be nice if they made it have a bit more stun for more m1s/reliable zipper punch Either that or make it just a slow ass jawbreaker that does 24 damage. Either way the move would also synergize well with zipper punch removing limbs.
I've barely fought against stands like aero and fingers so I hard lose to their kits, aero stunlock and inger's debuff, stun and run, along with me not having a single movement option, ugh
Personally, I have experimented quite plenty with purple haze's poison, and have been able to pull out several combos off of his bulb breaker punches and boxing to reduce self damage. With rage, even better. The bulb throw can be hard to aim without eye gouge or guard break, but if timed correctly can be used as a viable wide range zoning tool as well as your only form of non-self damage poison. Overall, I wish it would've been higher and definitely hope for a stand review, but with everything else I agree
I am happy with where HP is on. The thing I love about it, it can used with any spec and can be good. It can either shred, or be shredded. As an HP main, nothing makes me happier then using it on someone saying HP is trash while using something like SCR and still wopping them to next year
C-Moon I think is still top tier as it is basically infinite stun they mess up once and you land uppercut they lose all of their HP from boxing barrage into jawbreaker and gravity shift still hits ragdolled people so it combo extends which then you can either stand barrage or just surface inversion punch (which has doubled damage due to the gravity shift buff)
@@nikosrammos3406 I did but just because he said "laggy player so they won't land on the place where you aim" doesn't mean they don't get stunned from falling to the ground you can just grab shift as soon as they fall and still combo them
@@tajou Just by that I can easily tell you haven't played Cmoon once. You could have the best ping in existence, so fast that your moves come out before you even input your binds but even then just a slight inconsistency in yba can mess that up, which happens very frequently. Oh and Uppercut shouldn't rely on Grav Shift just to work once.
@@nikosrammos3406 oh and also you have options other than just uppercut into barrage surface inversion into jaw breaker obviously and boxing barrage for pressure
This tierlist is really well made but theres one thing i would change and that is putting anubis above scary monsters because scary monsters bite appears to be really glitch and don't work alot of the time and anubis players are a meme. if you get one click by anubis box player you can say bye to 80% of your hp while having max vitality with maxed though skin and meat shield. but everything other in the tier list i can agree with and hearing you redo the tierlist was really fun.
I’m a SM main, And bite always hits as long as it’s on target. Weather it gets parries or it hits is up to the player, but I disagree with Anubis over SM (also 80% is a huge exaggeration, because 80% off one M1 would probably give it it’s own tier. Also, the 80% at the total max hp you just described would allow it to zero to death pluck users, and non charged hamon, vampires, and non golden spins. Safe to say I call immense cap on that.)
@@lewiatan9992 You can barrage right before they use the cursed slice (much harder cuz it has almost no endlag) or you can barrage right before they use their spec moves (the main way of getting out of combos).Since every anubis users starts hitting you with M1s just block the first two M1s and then you strike with clicks since anubis has slow M1s
I’d say to make twoh a little higher because if someone doesn’t have ts resist you can true into overwrite from ts and even if they have ts resist you still don’t really struggle because of the destructive power and the combos you can do which are pretty easy to land so twoh wouldn’t need ts for some of the other top tiers
As a former WA main, I agree with it...sorta, I agree it has almost to no combo potential unless ya got boxing, gently Weeps is amazing for countering those projectile spammers who also run which you could also just get close to them with ice skate, only issue is your lack of combos IMO
Just get pluck, you still got a defense passive so getting pluck with it doesn't have any drawbacks, and it's basically a whole new moveset with all the moves.
Ball breaker concept (obtainment and a few extra abilities) ball breaker is a skill in the spin spec which you upgrade in the spin skill tree giving it all the moves (like a normal stand) barrage: 1.2 damage (lots of punches in the barrage), infinite rotation (passive): allows you to by pass love train and your own shadow (this will allow ALL spin moves to by pass your own shadow/love train) along with giving you 3 seconds of time stop movement (stacks with other ts resist), golden energy: the summoning method of ball breaker where you throw one steel ball and ball breaker sprouts out from it and if you didn’t hit a player ball breaker will redirect the steel ball to the closest player (doesn’t include anyone in the same gang as you or yourself also does 10 damage), wrecking ball: this is a move that’ll boost the damage of all spin related moves (works on tusk aswell) lasts for about 35 seconds, natural rotation energy when on a horse your spin related attacks will come out faster and stronger (applies to tusk aswell), infinite rotational energy: any players hit by attacks with ball breakers hands will have an “ageing” effect applied to them which lasts for around 10 seconds and gives the following de buffs: 10% decreased speed, 5% decreased attack and 15% increased damage taken, scan: you throw one steel ball and it’ll show you where everyone on the map is located in a green outline of their character, damage reduction/extra health these would be the upgrades like boxing just different names. Questions about ball breaker: how long does it stay out for? Around 4 minutes. can you use ball breaker at the same time as stands? Yes you can you can have a stand e.g king crimson and have ball breaker both out at the same time Can I get a rating out of 10 for my ball breaker concept? Just wanna know how well I did this is also my first stand concept any feedback is good.
It does anger me about tw because it can be such an amazing stand if the kick barrage doesn’t knock back people so u can m1 because with full destructive power it does around 8 damage I think which is gud and maybe if it got a chop then this can become a solid choice. As a tw user I stand by that
You mean if the kick barrage was true* right? Because with pluck you could do awesome combos if it was true but as of right now i just dont see any reason to use TW unless being a vamp to do the oneshot timestop. I really think that TW is purely garbage compared the other versions of TW and Star Platinum.
you can be the best tw player, and win every single person with every possible build, but mih or c moon is just stronger. its not guarantees you 100% win, if your skill is bad. but for example, mih pluck is braindead, it doesnt require skill!
I'd rather kick barrage either A. Be like arrow barrage and not knock back or B. Have it so the last kick is guranteed, and also give the mans an impale
D4C should really be in Solid Choices, it has a great destructive power, a solid projectile block break, can use dimension hop to escape bad situations and the clones can't be countered by at least 50% of the stands in the game.
Its not that d4c is bad that makes it not in solid choices. Its that its counters are so effective and common that it just cripples it. If you dont encounter someone using one of its weaknesses (which is like a 1 in 3 chance) it does great. But its like trying to shoot a 5 hour energy bottle with a shotgun without missing any pellets. Its "doable" but unless you hit a perfect storm your gonna be suffering the entire way
@@kirbstomped361 u can just not spam self clone and only use victim clone. Victim clone are a lot harder to kill as it goes kaboom the moment the victim clone touches u. I used to play D4C Lt hamon. I rokaed it to get shinies and also I don't wanna play someone extremely brain-dead.
honestly, i think that TWAU is the most over powered stand in the game. Simple Because it has 3 non cancellable moves 2 being projectiles and 1 being a fast combo breaker/extender move which applies bleed a no cd blockable knives which do 30 dmg (un cancellable) a gun which can't be cancelled and you can't prevent it (since it gb) twau also has RAGE on top of all that + a timestop
Cream> -Dimensional hop negates TS, CW, Time Erase... -Same windup for all of His attacks (Enemy must predict what is the Cream going to do) -Allows to remove limbs with no cap -Paired with Vamp, if you do Space Stingy Eyes and the foe dashes in order to remove its burn (For some ppl dashing when in fire its just automatic) Allows to punish with the TP attack into Blood Suck -Enemy cannot dash during the whole match (he gets heavely punished) -Laggy Move (T) (No need to explain what a laggy move can do)
I find it kind funny how all the stands are still in their old, low quality forms and then there's just RHCP, the singular new stand looking like it's in 4K Ultra HD
Beach boy is a good stand for sbr just because in the final run when people get to the end you could just auto rod pull them or rod pull them if their in your range and knock them off their horse. I've won 4 games using bb such an underated stand
Eclipse you pretty much nailed this list but I whould change some things, like ger to top tier, hermit purple down a tier, hg top tier, and sticky fingers up a tier
In MY option, TW is top tier. I have fought good tw users and used it myself. It’s really underrated. The kick barrage and knives are basically all that stand has to offer (apart from rage mode and time skip), but it’s enough. I suggest you try it again.
Tw is actually pretty good I would put it on solid choices if you fight against a tw who knows what he is doing you might want to not get comboed by him,I’m main tw and I can beat stands like kcr,twoh,scr… however the kick barrage is kinda predictable but it’s still a great move so j would say it’s over hg to cream probably behind hermit purple or kq btd
@@plantboy6249 Kick barrage comes out so fast its true out of barrage, which makes it one of the only stand moves that true combo out of barrage (other being Red Bind and Inhale)
Don’t want to be a TW fanboy but in my opinion it’s solid choice because of the fact that u have to barrages and u can barrage bait into road roller with hamon (each heavy punch of the road does 40 or 35 which makes it insane) and taking into account that is another TS stand makes it better 👍🏽
I feel like hp should be at least somewhere at the top of solid choices. Vine slap confirms vine trap 2 as long as you hit the second slap, Both vine traps confirm each other, If you are good at reading people you can grapple out of ts, you can do an insane combo that does tons of damage which is basically Y, R, E+R, B(sunlight yellow preferably maxed out), then sometimes V(scarlet) does a ton and for the most part is true up until the sunlight yellow but you can still hit it a majority of the time
@@kingdomtoiletto7633 the trick with hp is to adapt to what the opponent does, if they pb vine trap 1, then just run past them and use vine trap 2, if they block that then to use vine whip in to vine trap 2 (which is true unless really laggy or cancelled for whatever reason) most people that you fight have either never fought a hp or have too little experience. I play double hp in 2v2s and the strategy is just gank one guy and keep the other away, pretty simple stuff really, havent lost once.
@@sonicslayer0161 nah its because i use legit stands that is the weakness. Either ts, mih, scr, or d4c lt. Its easy to counter is because, just use counter. Spam counter everytime they grapple or try to vine trap. What i always do is keep the range so they can only do grapple or vine trap, if they come close i just go aggresive try to ragdoll the vine whip
@@sonicslayer0161 i also 1 time mained hp hamon. I always do vine whip to start combos. Never actually lost an sbr wipe unless a hacker with th or instant death. Not to mention i always get 200-500 ping every sbr game
I would put magicians red between solid choices and top tier. Bakugo is insane at getting out of combos. Crossfire normals is just free damage. Special just takes landing red bind. And red bind combos out of zoom punch if you use hamon. Hamon also increases damage by way too much. Crossfire also works decently against time stop .
Kc is an incredible/overpowered stand. Most stands have stupid easy moves to read which you can immediately epitaph into impale, into eye gouge, chop, barrage, and jawbreaker. Time erase is a great move for just getting a free jawbreaker due to the incredibly quick startup and the bit of stun it provides. Chop is incredible for combo breaking and getting an eye gouge into impale (you can jawbreaker after the impale to still get good damage) Time skip is still one of the best moves for avoiding time stop or using it as movement to get m1s. The only real counter play from eye gouge into impale is to barrage, but even then you still put yourself at heavy risk of eating a barrage and a jawbreaker if you don’t have a counter/time skip.
Pretty good overall, few changes I would still make tho, star platinum definitely has to move up, something you might be forgetting is how criminally cheap it is, if you don’t get time stop or stand jump, the rest of the star platinum tree costs 25 points, yes, 25. This lets you not only get your entire player tree (not counting worth for obvious reasons) but almost the entire boxing tree along side it This makes star platinum an absolute tank, being able to heal and outlast a lot of the other stands with the max health, regen, boxing passives (everyone runs boxing nowadays) and rage. not to mention its style of fighting with this build let’s it run up into people’s faces and get away pretty much fine even if they eat a combo Next I would definitely move mr into sold choices, sure mrs can be predictable but that’s more on the players, the moveset it has definitely puts it into the mid tiers of solid choices with a near frame 1 stun, good projectiles and it’s Aoe cross, not to mention the burn damage.
@@thedetect1ve na my top would either me scr mih (changeable) kc (if they know how to time its not tier cause time erase can dodge scr iv done it many times) #1 scr #2 mih #3 kc top 3 can be changed #4 kcr (just cause of counter)
SP should be top tier. Bro have you ever fought against a decent sp? Inhale + star finger + eyegouch is a god damn true combo. not to mention it can ts while in Inhale
Its a solid choice but admit it, top tier stands wipe the fucking floor with star platinum, wtf is sp gonna do against 1 shot scr combo or reality marble or something so fast he cant touch
@@pandaslayerxx102 as somebody who plays star platinum a ton, out of all the 1v1s, I've only lost to high leaderboard players (10 and up) and SCR, pilot barrage it's SO GOOD against SP because all combos are just denied and you don't get much damage, other stands can pilot barrage too but ppl just don't do it for some reason. Against kcr, and reality marble, I just run in circles and block until it's over, a lot of the time they go for m1s and only a few try to block break you. Against MIH (I'm assuming you mean that), you can't really do anything when they're fast, but once they slow down and are trying to speed back up, you can land a combo and hopefully cancel their double accel/time accel, either that or if the barrage first while fast you can combo into inhale after barrage and combo after that
I will tell you that SP combos go so much farther than inhale, star finger, eye gouge, if done properly, a fully optimized SP combo can one shot WA Vamp Boxing, and even if you don't get the full 100% combo, you can easily do over a third or even maybe half of a boxing users hp. The problem is when they start barraging out of your combos, not just pilot barrage but any barrage, if they cancel star finger, eye gouge or jaw breaker, they get out basically for free, so at that point you have to outplay your opponent and keep them guessing
@@MingChilling- with TS it can definitely one shot because jaw breaker into TS is a thing, also when did I mention m1 into star finger at all? Let alone it being true, I can lay out the full combo if you need or even record the thing because I've already tested it, with TS you can one shot anything that isn't TS resist, and the TS resist stands can still have their hp deleted with a normal combo, and if you want you can inhale into TS and barrage to get even more danage
If you flash freeze as you see them time stop you can catch them with it right as there time stop starts, you can negate basically negate 80-90% dmg from ts. Conquerer's will will get you down to 50-60%hp asuming you have boxing passives and the ice skin passives.
I love Aerosmith so much, I think the bomb move is a move with such great potential, I use it to zone/defend rather than to attack. when any one gets close, I use it to gain time and distance myself while im hidden in the smoke
as an aero main, do tell, how does one with no movement options [besides run and dash] catch up to an aero. aero has stunlock long range knockback barrage, a bomb wall, unpredictable block breaks, and pluck sometimes
I agree so much with this tierlist except for a few things. First is Aerosmith's ranking, I'd put it on Solid Choices. Second is Star Platinum and I'd put it on Top Tier without any doubt.
Could you please make a tierlist for SBR I mostly play either that or main game Btw youre the only guy that can make watching someone making a tierlist for 40 minutes fun to watch
@@kire929 no it literally is lol I kept getting abused by it too after I told my friends about it it's the funniest bs to do almost better than the old ge funni infinite bd chain
As a former Hermit Purple main, you can button mash grapple vine trap as soon as you land grapple to land it 9 times out of 10. In addition to this you can confirm grapple into LITERALLY ANY GUARDBREAK. If I were you, I would have moved it a bit up, but not too much because stands like C-moon are just overall better.
Im happy eclipse put cream in solid choices because cream is actually pretty powerfull and is underated. But yeah its true, cream can get countered badly and if you use cream and go against someone who knows how to play against cream, your screwed. But in the end i think cream is pretty good even though nobody uses it.
Not seeing sp as top tier is just a thing i dont agree on because inhale is litteraly the best stun in game you can confirm everything of it even if they block because you can quickly use block break then boom free combo again and inhale isnt cancelable unless there is a stand crash move.
Idea: 1v1s but chat commands can make you do random things (I.e. use moves, stop moving, spin in circles for a few seconds, etc). I think it would be very fun and chaotic
I can agree with this it makes sense. The only thing is that I would put the 2 top tier ts stands higher since most of the stands on top tier don’t have ts resist but you did justify stand so. Yeah this tier list is good. I would also put SP higher but I’m fine with where it is.
I think sticky fingers is used best as a support stand, the damage buff can boost high damage stands and it can use the slowdown to allow for easier escapes on glass cannons like magicians red or hermit purple, and the zipper buffs actually increase burn damage, so SF + MR is actually really broken good sticky fingers mains rise up also SBR/2v2s tier list when
I completely agree with you, but it gets completely overwhelmed by GER or CD since they have healing and moves to get your teammate out of sticky situations (RTZ, Rock Trap).
I'd bump up RHCP. You can definitely get charge (or atleast get it enough) for it to be a good choice, moves are generally good for close and far distanced in 1v1's and Boxing/Vamp spec is really good with it. It might need a buff but it is still good the way it is, I been using it ab 4 months ago too.
Thing is, stands with better moves will be a hard time. RHCP relies heavily in your spec, and thats a disadvantage. It has a great way to extend and start combos, but it lacks damage. While i think RHCP is a really fun stand, it's not that good. So its good in Solid choices imo.
I can't say I agree that the stand is very good, but i do think it can be a solid choice when you learn to use it well enogh. I have not used it that long so I would say you know more than me.
@@user-iw9ho7wh9i Very much wrong, RHCP has great moves that 80% of the time in 1v1's people don't know if they are block, and RHCP has a good damage output, and is good.
hey, eclipse, I have a build for build or bust: star platinum + hamon, its quite good, because you deal even more damage but you cant confirm star finger off of zoom punch and you have to charge your hamon to use the buffs and hamon moves, but you should try it
Remember y'all , before being angry about your main stand and all , remember that metas and strats change all the time in a video game. Before 6p was really annoying when it was buffed but now he's mid tier since people know how to deal with it. Remember when Magicien Red was op but now is rare to see. People learn and adapt. That's why changing is the best ;)
Silver chariot I'd say belongs in the solid choice tier, cause although its moveset and destructive power aren't anything noticeably overpowered, it's stand speed is the fastest in the game (besides mih during double accel and time accel), making it ridiculously good for canceling moves or disrupting combos
@@octocroc1057 but it has the 2nd fastest stand speed, insanely low cooldowns, low skill point costs, and some of the best combos in the game Even with boxing, u can do jawbreaker (if the enemy lands nearby) -> million pricks on the ragdoll -> eye gouge -> x3 m1's -> boxing barrage -> last shot -> cycle slash -> stand barrage -> jawbreaker Hamon's combo is the same except with zoom punch, scarlet overdrive and sunlight yellow overdrive replacing eye gouge, jawbreaker and boxing barrage
people seriously underestimate how devastating tusk act 3 can be with spin, ive been maining it for 8-9 months and holy shit ive done some things with it
It’s crazy how many people sleep on SM. The amount of times I’ve seen someone roka SM because it isn’t a shiny or TWAU, is painful. Its a fun and really good stand, but I just see people disregard it because it isn’t a shiny or a TS stand.
I think the last 3 of top tier should be swapped with the first 2 of solid choices. SP and Cmoon are definitely better than Anubis, SPTW, and SM. And I think cream and Tw should be swapped, but other than that I agree mostly
same and eclipse doesnt realize sturdy 3 makes you get up before they can ts allowing you to avoid of interrupt jt and if you are good at making trees its easy as hell
Sptw is still going to dominate those two in close quarter combat, not to mention that ora kicks is not only good as a combo into ts, but also good for chip damage. It also has a beatdown with trash 10 billion light years hitbox alongside an awakening. Fighting against an sptw that only knows how to m1 is already really scary due to how much their clicks do. Skilled sptw users will even throw out platinum slam and skull crusher during unpredictable times like getting up or in a mixup.
SP and CMOON aren't higher than any of these. SM is one of the most annoying stands in the game if you fight someone who knows how to use it due to head charge and pounce block breaking and being fast to come out. Anubis has stuns on their M1s and you can do some really nasty combos with this that one shot or do 70-90% of their opponents health. SPTW has a lot of destructive power, 2 moves that knock down and come out fast, a really fast ora kicks, and has awakening, time stop, and the best beatdown in the game to top it off. SP is good, but not as good as those 3. C-Moon does come pretty close, but Anubis, SPTW, and SM are just objectively better.
Mr p. should be in usable .I mained silver mr p. (Bc i got it and why not) and if you hit one move the opponent loses bc kidnap cycle wich is ez to learn .
@@imaginater5238 you mean it doesn't work IN main game? Because in 1s, 2s and SBR, it kicks the opponent out automatically but in main game they can stay as long as they want
As an Anubis main, I have never been happier to see this. Anubis is heavily slept upon and with pluck, I’ve done 80% damage combos against boxing. The curse imbued slice was a necessary buff but maybe it was too much. Overall it’s not only one of the coolest stands in the game, it’s also one of the most rewarding, because the first time you land a combo that’s actually true, the feeling is like no other. aLsO iT sHoUlD gEt Ts ReSiSt
@@ramen3611 while yes it was a bit much, you can block every other move in Anubis’s kit. So having one move that beats that is very helpful. Also Anubis takes a lot of time to learn, you can’t just get it and win without thinking
Notice how good stands are ones with counter play to unconfirmed time stop; cream’s dip, magicians reds hurricane, heirophant’s barrier (uncanon lol), mih just got walks away, basically stands with moves that “summon” and stall, can negate time stop. I agree that the rage time stops stands should have more dynamic time stop customization, so that not only is the game more interesting for both parties, but we wouldn’t have just two stands that can ts in the first ten seconds of a match Imagine stuff like being able to switch your traditional time stop, with a time themed counter that gets you out of comboes, similar to current RTZ invincibility frames. I mean, epitaph makes a brief time skip A thing not talked about is how certain specs pair disgustingly well with certain stands in specific ways, but pluck is an exception where pluck has so many moves itself that it is a stand on its own; or, in other words, it doesn’t matter what stand you have if you’re a god with pluck(it’s block breaker stuns if it lands??? It’s star finger that block breaks wth?? AND lingers a visually jarring amount??)
i personally think six pistols should be put up a tier because the E shot is spammable does 12 damage and combos into itself meaning landing the first one gives you 72 damage, and people who know this (and can aim) are basically the only reason i lose to 6p sometimes
the tierlist is great imo,i agree with you on everything,except on some stuff,but that's normal. I think Silver chariot,as you said earlier in the video,isn't good, but if you choose the right spec (which isn't something that sucks badly like spin), that being boxing (which i main) or vampire,it can be incredibly good and kill a SCR with ease. SC boxing has a combo that i found that deals huge amounts of damage and unless you really mess it up it's not punishable by blocking because of last shot, like that move is crucial for combos. About SC vampire.... yyyeah,i mean,it's just disgusting,it has a 100-0 combo that it even heals you because of the bloodsuck,just.. ew. About C-moon,i perfectly agree with it,since most of the times, uppercut to the moon straight up doesnt work. BUT,you could try solving that issue by trading some of your damage (since this move could be a combo extender) and using reality shift,since it's an AOE move,and stunning them,so at least you'll have some time. although you should do htis only if you see that they're too far or something,because if not then just use eye gouge. anubis is just dumb and should probably get nerfed,it just doesnt have any right to be in top tiers. About TWOH... he doesnt deserve the hate from the mods. he should get buffed. yes,i said it, twoh should get buffed. like come on now. Also,new build or bust: TWOH vampire / TWAU pluck?
Ta1 + pluck is where its at. Also ph should be way higher because ph is hella overpowered (though that might be biased since ive been playing ph vamp for like 4 months)...
1:11 Tusk act 1-2
1:43 Killer Queen & Mr.P
3:00 Tusk act 3
3:22 Aerosmith
4:24 Sticky fingers
5:08 White album
6:06 6P
7:06 Purple Haze
7:44 Crazy Diamond
8:51 The Hand
9:53 Gold Experience
10:40 Beach Boy
10:52 D4C
11:31 Magician's Red
12:33: Silver Chariot
13:03 RHCP
14:15 The World
15:36 (Sorting Usable tear from best to worse)
18:01 White snake
18:44 KQ:BTD
19:31 Hierophant Green
20:31 C-Moon
21:34 Cream
23:01 GE:R
24:06 Tusk act 4
25:22 Hermit Purple
26:50 Star Platinum
28:11 (Sorting solid choices from best to worse)
29:48 SCR
30:43 KC:R
31:19 King Crimson
32:23 TW:AU
33:17 D4C:LT
34:46 Mih
35:41 TW:Oh
37:23 Sptw
38:02 Scary Monsters - Anubis
39:07 Anubis cont.
40:03 (Closing thoughts)
I’d personally put hermit purple down a spot due to how predictable it’s gotten. It’s nearly the exact same as 6p in terms of counterplay
I only use hermit purple and the only stands ive lost 1v1s to in the past 8 months are s cr and twoh(time stop kinda op against non res stands). I've probably had 200 1v1's whether in 1v1's mode or main game and lost around 6 of the 200 of them to people using the stands above. HP is criminally underrated...
@@romanc8792 I really hope this is exaggerated, cuz otherwise it must be a complete lie, first off, most combo starters are easily blockable. Second, when going into the air, if u block its almost impossible to recover since simply barraging the hp is super easy and can result in a super long combo
Atleast 6p can escape out of barrage, hp cant.
@@ReiChiquita567 Why does 6p get the impro dash passive when Beach Boy deserves something like that 100 times more ?
@@ReiChiquita567 exactly, if they did that to hp it’s kit would be really good for countering barrages
Can we appreciate how good Kc is for storyline cus I'm pretty sure it costs like 10 points for max destructive power, chop and impale which is super good for storyline (ik this is 1v1).
@@CosmicIsDead it’s also really good
And u can dump extra point to ur counter and get chop passive to get extra dmg
@@mysteryplayz9340 wtf passive chop r u insane
@@mysteryplayz9340 I'm pretty sure chop passive means you can't get a impale of epitaph
@@CosmicIsDead I did a similar one with KC max but one on vital and health regen but didn't get max time erase but spent a lot on boxing pretty much maxing it out except dash mastery and one fist barrage thing. This was prob the most fun I've ever had with a stand
the stands had really evolved to being dumb low tier meta to actual skill based depending stands to some people, look at how they nerfed twoh's reality overwrite and just a singular necessary nerf made people to say its made to so op stuff to stupid garbage, but im glad that people actually understand that the stands can be GOOD if its really thought of.
Ts does all of your health
@Ge Ge Greata maybe not all of it but it’s kind of unfair that you can’t do anything and still takes almost all of your health
@Ge Ge Greata if u ts with twoh it does
@Ge Ge Greata against twoh tho? Yeah good lucky to whoever is having to to fight that with no ya resist
the only things in this game i still consider "broken" are time stops, kcr's scythe and reality marble, and conquerors will. if your stand doesn't have ts resist you get fucked in matches against opponents with time stops. the ones with rage time stops arent as bad, but if they get rage then you still lose 2/3 of your health it just takes longer to get there. i main sc boxing and i just facepalm whenever i run into a sptw that i am 10 times better than because at the start of the match i parry all of their obvious moves and just combo. im not saying im good, im just saying anyone who plays that stand seriously and isnt just trolling is awful. but when im winning they just press the button and either make the game even or take one of my fucking stocks. twoh is worse because it bypasses boxing's passives. kcr's scythe is just stupid. it removes a limb, does a bunch of damage, if you know how to time combos off knockdowns you get a free combo, and should i mention even if you get ragdolled it still comes out? i wouldnt be surprised if the move came out when you got timestopped. eclipse already made a video on reality marble. conquerors will is effectively a timestop but there isn't a resistance upgrade for it and it leaves a handicap on your opponent after it lands.
As a HG main, I can approve of this.
Also just a fun fact: HG can use Emerald barrier to stop the opponent in TS for some reason.
we*
ik right ts stand mald when you put down the barrier
@@blac_gat frfr
@THE BADAPPLE 66 straight facts
@THE BADAPPLE 66 not even time !
1:20 Uzu made Tusk act 1 & 2 expecting people to actually use them, which is probably why he put the Gyro NPC at the end of the SBR Map, but let's be honest if you were to get Tusk you'd certainly go straight to Act 4, which is why I think Uzu should move the Gyro NPC at the middle or beginning of the SBR Map, also they need to rework Tusk Act 4, especially the BD, like it's so loud, so long and does so little damage
the bd does a lot just that you heal 99% of the bd
I'm using TA1
@@Kat0407 most of yba players use boxing, so 1/4 of your health bar isnt a lot
@@akur2967 2/4 is
@@Kat0407 it doesn’t deal 2/4 unless under VERY specific circumstances.
I remember winning a lot of matches with ta1 vamp back then when the freeze move wasn't like a punch like nowadays, i'm not sure if the people were just bad or if ta1 vamp is just decent
Any act above 1 with vamp can kill the average player
You’ve definitely been playing against some bad people
just been fighting bad people
@@zoskiethewizquit.7338 it was pre reworked vamp, so yes thats probably the case
aoe freeze was extremely good with cream
@@user-bg2il4xi3w it was also really broken with mp since you could do an inf combo with it and the only way to get out would be countering kidnap or parrying it
As a kqbtd main and just a person who likes to use stands outside of the top tier stands or under used stand I agree with the list and everything that you said made a lot of sense on why they were put there(edit:just feel like some things you underated a bit for example kqbtd isn’t as bad as you say it is it has great combos especially paired with vampire and yea ts is very annoying if you time you sha right as they ts they get blown away in ts and can’t get full damage and btd(the move)having hyper armor and you can use it while stunned or someone is rag dolled and doing good damage while healing you a bit is very good and same with other stands like d4c which is still really good and feels like it should be a little higher and cmoon but for the most part I love the tier list and love your content.(just love the fact that you can always call yba out on it’s bull)
I’m also a kqbtd main. The stand overall is one of the best stands I’ve ever used in yba. It’s very fun and versatile with moves from having ranged projectiles, auto tracking projectiles which you can heal of, low cool down bomb extender, a coin that auto detonates when you throw it out, a mobility move, and btd which is a panic move. It’s also possible to counter ts by using stray cat bubble bomb on time because sha doesn’t work in ts anymore.
He has already use it
I’m not sure why people think KQBTD is underrated. It’s not. Everyone knows how powerful it is, people don’t like using it as often since it eventually is just unfun to use.
you guys, you can time it when they are going to ts and use bomb leap at the right moment, then you’ll be up at the sky and dodge the ts completely. You have to time it right though
I love btd using hamon and get a free 99-113 damage(if they have boxing it's around 73) usually My combos goes plant and detonate bomb and use sheer heart attack(while they are downed) and activate btd at the same time(it all technically goes to rng if the sheer heart attack flings them) it works for me pretty well
This list is very accurate (totally didn't skip the end to see and restart the vid)
I agree. (Totally didn't skip)
I so agree
Same (totally didn’t skip as well)
bites the dust.
@@nika207 yeah who would ever do that 🤔
"i've had a rocky relationship with it in the past"
I see what you did there
One thing that's also good about scary monsters is that it can avoid bs combos from stand crashing like the kc impale combo
I actually do agree with GER's placement. The tools that it has, despite the bugs, are still solid. I'm also glad that Cream is getting some recognition. The invincibility on the few moves it has is so powerful. I'm really hoping for a rework, yet I also dread a rework that completely butchers it.
Now for notes on the top dogs:
SCR is the best stand in the game. Period.
KCR is obvious.
KC is the combo machine that WILL decimate you. I am one of those KCs that knows the timing, so I would know.
TWAU still has big pressure, so it can sit on you forever.
D4C:LT has a lot of counters against the clones, but the DP, Love Train, and Revolver don't have ANY counterplay.
MiH is probably better than D4CLT and TWAU, but falls behind the KCs. The sheer speed that it has access to (including the permanent speed trick) is completely ridiculous.
TWOH has the Skip>Smite>Time Stop combo, which obliterates everything without resistance.
SPTW is very powerful, and an SPTW who knows what they're doing (my friend) will totally decimate you.
SM has no right to be as good as it is, but it has those combos.
Anubis... Is Anubis. The counterplay is to literally barrage first or hold block into a move if you even can.
playing against or as anubis is like playing aut or aba / tb2
i would put ACT 4 as a top tier, but, with most of his moves being useless, it makes sense, as a Tusk main, you should use Nail shots, while using m1s, they are just like any other tw knives, as extenders and with boxing, this turns out to be a good combo choice since you can just use eye gouge right after using it, proceeding with more m1s and a jaw breaker. TA4 is based more in timing than brutal damage, spamming your nails won't work, using bd as something always necessary, won't work, most people that use TA4 just run and spam nails, that's quite obvious, Tea Time is one of the best self heals, why would you go for the run and spam if you can surprise someone with a close combat and using your actual braincells to something that could surprise the enemy.
( About nail shots, the point is that if you use them while doing m1s you can ACTUALLY extend your combo, Wormholes Nails are both useful for starter or post-guard break, you actually should use Bd when you feel necessary as a free dmg, or a finisher of course. )
Tusk act 1 better
U cant m1 since they just dash out of your m1 combo lol
@@whippyfunnyman Tusk act ones Focused Nail Shot bypasses block so i cant just combine it with jaw breaker and bam free damage that cannot be blocked
i think u can only eye gouge after wormhole nails not nail shots
Na, the fingernails are glitched and sometimes dont hit
As a TW main, I see it as a solid choice because of it's speed and high destructive power and rage meter not to mention the knifes which give plenty of combo opportunity but sadly it lacks in moves and it needs something that is both a good combo ender and damage dealer maybe a sign chop or donut or maybe just make road roller a fast grab move and just forget about donut and sign chop, also please Uzu buff rage time stops and make it at least 7 seconds long.
As a tw vamp enjoyer, I agree with everything except adding new moves, because where the fuck would you bind them? In U? In J?
Not to mention the poor mobile players
@@il_baolo rip rhcp pluck users
Did you know that if you spam the timestop button on rage stands, it increases the timestop to 8 seconds regardless of upgrades?
I didn't believe it at 1st, but it's a REAL THING.
@@danhue2682 and GER/KQ:btd users
@@illusion9289 I watch eclipse, but still thank you
one of the ways to beat d4c love train is being a vampire, because killing clones gets you blood so if the d4c spams you clones well… you’re basically immortal
All fun and games till you get spammed with explosive clones charged with hamon constantly
vamp + boxing
@@thes5180 same thing except the match will last longer, you see you cant get blood out of explosive clones when they explode which they mostly do
@@rdbs5687 i play king crimson boxing vamp and the epitaph againts explosive clones is free impale and i can kill all the self clones with stand barrage finisher and chop because they are uncancellable moves that deals good damage
didnt uzu do the "clone no blood now haha cry about it" patch
Eclipse, I don't mind your videos on stands in YBA, and will end up watching them every now and again, but there is a problem with these videos.
YBA has a very specific pvp system, that being you can customize your abilities via the skill tree as well as having specs. The game is not like ABD or AUT where the stand is really all you get.
That being said all that really matters in yba is the skill of the person playing said stand, and not how the stand overall functions. You could say Hierophant Green is really bad, but that would really only be coming from your K/D ration with the stand, whereas I could say it's really good because I am simply better with it.
This works with any example but I decided to use this one because it made the most sense. You are a YBA player and will most likely go on your own personal bias on wether or not a stand is good or not. Making these videos really only your point of view.
There isn't really a point to these videos when pretty much all stands in the game rely on the player's skill with them. But they get a lot of views and you're making money, so keep it up.
Can you not listen to the video 😐
@@josukehigashikata614 wdym
lets say u have a rusty sword and u fight someone with a clean sword both swords have the ability to do equal damage but one sword is easier to do damage with thats what this video is tryna say tusk act 1 could potentially kill someone with hierophant green its just that it would be very hard and that same person with lets say made in heaven could do it way easier
Ngl, this is the best tier list i've seen. Even so, the only arrangements that i would do would be Hierophant Green,Cream and GER (Ger is very debatable) in Top Tier and SPTW in Solid Choices sice it has a predictable + easy to punish moveset. Good Vid Tho! 😁
that means u skipped the vid smh
@@rjcoolman1945 how drae you talk liek dat to Jesus Christ?!?!?!?!?!??!?!?!
sptw parry or GB = bd and it has ts and soild moves +pluck it is insane I see why its top tier
He need to put Kq on usable
D4c doesn’t deserve top tier
It’s countered by sweats with vampire race/boxing and anyone with ranged abilities
Hearing eclipse say “SO good” is the most emotionally satisfying thing I think I’ll ever hear, especially if he’s talking about a stand I use.
WOW!
This will definitely be useful in 2022.
especially for me who plays aut 💀
@@lightsabercollector3096 main c-moon and become a chad
@@gruuunt good idea
@@gruuunt Already am 🤴
The images of the old stand models and poses are sort of nostalgic in terms of how the graphics have evolved
Ya that’s my tier list he used so I’m low-key happy tho I do have an updated version
For sticky fingers, I want them to at least rework floor zipper uppercut. At the moment its parriable, but block breaks, and somewhat dodge-able. I want it to be like cream’s void surprise where its unblockable but easy to dodge. That way there’s still a skill curb on knowing how to avoid uppercut but the move can be reliable on punishing block breaks/stuns and acting as a semi-combo extender as the move does have a little bit of stun i think. Although it would be nice if they made it have a bit more stun for more m1s/reliable zipper punch
Either that or make it just a slow ass jawbreaker that does 24 damage. Either way the move would also synergize well with zipper punch removing limbs.
I've barely fought against stands like aero and fingers so I hard lose to their kits, aero stunlock and inger's debuff, stun and run, along with me not having a single movement option, ugh
27:26 "nothing you can do when someone is impaling you" *talk about sp*
Scarlet platinum sun
@@clownlicensegiver1313 Platnum Sun!1 Za wurdo
Platinuim sun: the universe! + Scarlet king
@@clownlicensegiver1313 Scarlet Sun
Sun King
Scarlet Platinum
Omg yes, I was casually rewatching your old tier list this morning
Personally, I have experimented quite plenty with purple haze's poison, and have been able to pull out several combos off of his bulb breaker punches and boxing to reduce self damage. With rage, even better. The bulb throw can be hard to aim without eye gouge or guard break, but if timed correctly can be used as a viable wide range zoning tool as well as your only form of non-self damage poison. Overall, I wish it would've been higher and definitely hope for a stand review, but with everything else I agree
Purple Haze is fun to sweat with, like, get really reckless with TS opponents and spam your Y when they Timestop right next to you.
Eclipse= best yba youtuber
I am happy with where HP is on. The thing I love about it, it can used with any spec and can be good. It can either shred, or be shredded. As an HP main, nothing makes me happier then using it on someone saying HP is trash while using something like SCR and still wopping them to next year
C-Moon I think is still top tier as it is basically infinite stun they mess up once and you land uppercut they lose all of their HP from boxing barrage into jawbreaker and gravity shift still hits ragdolled people so it combo extends which then you can either stand barrage or just surface inversion punch (which has doubled damage due to the gravity shift buff)
Did you not watch the fucking video?
@@nikosrammos3406 I did but just because he said "laggy player so they won't land on the place where you aim" doesn't mean they don't get stunned from falling to the ground you can just grab shift as soon as they fall and still combo them
@@tajou Just by that I can easily tell you haven't played Cmoon once. You could have the best ping in existence, so fast that your moves come out before you even input your binds but even then just a slight inconsistency in yba can mess that up, which happens very frequently. Oh and Uppercut shouldn't rely on Grav Shift just to work once.
@@nikosrammos3406 oh and also you have options other than just uppercut into barrage surface inversion into jaw breaker obviously and boxing barrage for pressure
@@nikosrammos3406 idk man sounds like your ISP is selling your cmoon matches
Nice! We really needed this, as it was hard to have a definitive picture of it.
This tierlist is really well made but theres one thing i would change and that is putting anubis above scary monsters because scary monsters bite appears to be really glitch and don't work alot of the time and anubis players are a meme. if you get one click by anubis box player you can say bye to 80% of your hp while having max vitality with maxed though skin and meat shield. but everything other in the tier list i can agree with and hearing you redo the tierlist was really fun.
I’m a SM main, And bite always hits as long as it’s on target. Weather it gets parries or it hits is up to the player, but I disagree with Anubis over SM (also 80% is a huge exaggeration, because 80% off one M1 would probably give it it’s own tier.
Also, the 80% at the total max hp you just described would allow it to zero to death pluck users, and non charged hamon, vampires, and non golden spins.
Safe to say I call immense cap on that.)
anubis is actually pretty easy to counter and every fucking person is using it the same way
@@leonv3 i cannot agree. When you get hit you just can't do anything to get out
Nah bro is Anubis vamp hits you with half of a m1 you loose 95% HP lmfao
@@lewiatan9992 You can barrage right before they use the cursed slice (much harder cuz it has almost no endlag) or you can barrage right before they use their spec moves (the main way of getting out of combos).Since every anubis users starts hitting you with M1s just block the first two M1s and then you strike with clicks since anubis has slow M1s
I love that there is an ad for security for 69 dollars per month for the entire video
I’d say to make twoh a little higher because if someone doesn’t have ts resist you can true into overwrite from ts and even if they have ts resist you still don’t really struggle because of the destructive power and the combos you can do which are pretty easy to land so twoh wouldn’t need ts for some of the other top tiers
Haha stand jump go brr
@@ares-2162 jumping with time resist go brrrrrrrrrr
@@Kat0407 not usIng time stop stop go brrr
@@iam_ahumans7851 no free damage go brrrrrr
Combo with twoh ? M1m1m1m1m1m1m1m1m1m1 smite timestop m1m1m1m1m1m1m1 eye gouge reality overwrite punch barrage
Sick combo
Thank you for this 48 minute video on lego fighting ghosts (all jokes aside, nice video!)
As a former WA main, I agree with it...sorta, I agree it has almost to no combo potential unless ya got boxing, gently Weeps is amazing for countering those projectile spammers who also run which you could also just get close to them with ice skate, only issue is your lack of combos IMO
Agreed
Just get pluck, you still got a defense passive so getting pluck with it doesn't have any drawbacks, and it's basically a whole new moveset with all the moves.
Ball breaker concept (obtainment and a few extra abilities) ball breaker is a skill in the spin spec which you upgrade in the spin skill tree giving it all the moves (like a normal stand) barrage: 1.2 damage (lots of punches in the barrage), infinite rotation (passive): allows you to by pass love train and your own shadow (this will allow ALL spin moves to by pass your own shadow/love train) along with giving you 3 seconds of time stop movement (stacks with other ts resist), golden energy: the summoning method of ball breaker where you throw one steel ball and ball breaker sprouts out from it and if you didn’t hit a player ball breaker will redirect the steel ball to the closest player (doesn’t include anyone in the same gang as you or yourself also does 10 damage), wrecking ball: this is a move that’ll boost the damage of all spin related moves (works on tusk aswell) lasts for about 35 seconds, natural rotation energy when on a horse your spin related attacks will come out faster and stronger (applies to tusk aswell), infinite rotational energy: any players hit by attacks with ball breakers hands will have an “ageing” effect applied to them which lasts for around 10 seconds and gives the following de buffs: 10% decreased speed, 5% decreased attack and 15% increased damage taken, scan: you throw one steel ball and it’ll show you where everyone on the map is located in a green outline of their character, damage reduction/extra health these would be the upgrades like boxing just different names.
Questions about ball breaker: how long does it stay out for? Around 4 minutes. can you use ball breaker at the same time as stands? Yes you can you can have a stand e.g king crimson and have ball breaker both out at the same time
Can I get a rating out of 10 for my ball breaker concept? Just wanna know how well I did this is also my first stand concept any feedback is good.
It does anger me about tw because it can be such an amazing stand if the kick barrage doesn’t knock back people so u can m1 because with full destructive power it does around 8 damage I think which is gud and maybe if it got a chop then this can become a solid choice. As a tw user I stand by that
boxing=6 dmg m1s forces u to spam rage
if only dio didnt kick jotaro away it would be different
You mean if the kick barrage was true* right? Because with pluck you could do awesome combos if it was true but as of right now i just dont see any reason to use TW unless being a vamp to do the oneshot timestop. I really think that TW is purely garbage compared the other versions of TW and Star Platinum.
you can be the best tw player, and win every single person with every possible build, but mih or c moon is just stronger. its not guarantees you 100% win, if your skill is bad. but for example, mih pluck is braindead, it doesnt require skill!
I'd rather kick barrage either A. Be like arrow barrage and not knock back or B. Have it so the last kick is guranteed, and also give the mans an impale
Finally i am in the right time eclipse upload a video
D4C should really be in Solid Choices, it has a great destructive power, a solid projectile block break, can use dimension hop to escape bad situations and the clones can't be countered by at least 50% of the stands in the game.
soo dimension hop is bad to 1v1 you dont gain anything using this move you cant pose to heal in the dimesion and can be cancelable
If you are a vamp user vs D4c you get a free win since clones give blood lmao
Its not that d4c is bad that makes it not in solid choices. Its that its counters are so effective and common that it just cripples it. If you dont encounter someone using one of its weaknesses (which is like a 1 in 3 chance) it does great.
But its like trying to shoot a 5 hour energy bottle with a shotgun without missing any pellets. Its "doable" but unless you hit a perfect storm your gonna be suffering the entire way
Barrage
@@kirbstomped361 u can just not spam self clone and only use victim clone. Victim clone are a lot harder to kill as it goes kaboom the moment the victim clone touches u.
I used to play D4C Lt hamon. I rokaed it to get shinies and also I don't wanna play someone extremely brain-dead.
0:40 Goddam. There was so much confidence there. I feel obligated to give the video a like
honestly, i think that TWAU is the most over powered stand in the game.
Simple Because it has 3 non cancellable moves
2 being projectiles and 1 being a fast combo breaker/extender move which applies bleed
a no cd blockable knives which do 30 dmg (un cancellable)
a gun which can't be cancelled and you can't prevent it (since it gb)
twau also has RAGE on top of all that + a timestop
Yet I’ve beaten every twau I’ve met 😕
scr is better
- outruns mih
- one shot cw
- frame 1 counter
- almost perma speed jump and defense buff
- pilot barrage
- triple barrage
@@CozyGoes scr is just mfing d4c love train, mih and sptw all together
which is bullshit
Cream>
-Dimensional hop negates TS, CW, Time Erase...
-Same windup for all of His attacks (Enemy must predict what is the Cream going to do)
-Allows to remove limbs with no cap
-Paired with Vamp, if you do Space Stingy Eyes and the foe dashes in order to remove its burn (For some ppl dashing when in fire its just automatic) Allows to punish with the TP attack into Blood Suck
-Enemy cannot dash during the whole match (he gets heavely punished)
-Laggy Move (T) (No need to explain what a laggy move can do)
@@yba_christ1997 cream isn't that good. U can just dash out of it
i’v been waiting for this ngl
Eclipse should do Tusk act 1 and Bat for the next build or bust
I find it kind funny how all the stands are still in their old, low quality forms and then there's just RHCP, the singular new stand looking like it's in 4K Ultra HD
Beach boy is a good stand for sbr just because in the final run when people get to the end you could just auto rod pull them or rod pull them if their in your range and knock them off their horse. I've won 4 games using bb such an underated stand
Ima try it out niw
this is completely based on 1v1
Eclipse you pretty much nailed this list but I whould change some things, like ger to top tier, hermit purple down a tier, hg top tier, and sticky fingers up a tier
ngl ger is not really good
In MY option, TW is top tier. I have fought good tw users and used it myself. It’s really underrated. The kick barrage and knives are basically all that stand has to offer (apart from rage mode and time skip), but it’s enough. I suggest you try it again.
its not there just good. Kick barrage is ez pz to parry and road roller is ok. Tw is not a good stand, but its good enough to be used and beat people
Tw is actually pretty good I would put it on solid choices if you fight against a tw who knows what he is doing you might want to not get comboed by him,I’m main tw and I can beat stands like kcr,twoh,scr… however the kick barrage is kinda predictable but it’s still a great move so j would say it’s over hg to cream probably behind hermit purple or kq btd
@@plantboy6249 if kick barrage is easy to parry you're fighting people who don't know how to use it
@@plantboy6249 Kick barrage comes out so fast its true out of barrage, which makes it one of the only stand moves that true combo out of barrage (other being Red Bind and Inhale)
Don’t want to be a TW fanboy but in my opinion it’s solid choice because of the fact that u have to barrages and u can barrage bait into road roller with hamon (each heavy punch of the road does 40 or 35 which makes it insane) and taking into account that is another TS stand makes it better 👍🏽
I feel like hp should be at least somewhere at the top of solid choices. Vine slap confirms vine trap 2 as long as you hit the second slap, Both vine traps confirm each other, If you are good at reading people you can grapple out of ts, you can do an insane combo that does tons of damage which is basically Y, R, E+R, B(sunlight yellow preferably maxed out), then sometimes V(scarlet) does a ton and for the most part is true up until the sunlight yellow but you can still hit it a majority of the time
I think you can block the trap after vine whip. And alot of people learned how to pb hp so i would actually put it in solid choices
@@kingdomtoiletto7633 the trick with hp is to adapt to what the opponent does, if they pb vine trap 1, then just run past them and use vine trap 2, if they block that then to use vine whip in to vine trap 2 (which is true unless really laggy or cancelled for whatever reason) most people that you fight have either never fought a hp or have too little experience. I play double hp in 2v2s and the strategy is just gank one guy and keep the other away, pretty simple stuff really, havent lost once.
@@sonicslayer0161 nah its because i use legit stands that is the weakness. Either ts, mih, scr, or d4c lt. Its easy to counter is because, just use counter. Spam counter everytime they grapple or try to vine trap. What i always do is keep the range so they can only do grapple or vine trap, if they come close i just go aggresive try to ragdoll the vine whip
@@sonicslayer0161 i also 1 time mained hp hamon. I always do vine whip to start combos. Never actually lost an sbr wipe unless a hacker with th or instant death. Not to mention i always get 200-500 ping every sbr game
Double vine slap doesn’t confirm into vine trap 2.
I was waiting for a new tier list, ty eclipse :D
I would put magicians red between solid choices and top tier. Bakugo is insane at getting out of combos. Crossfire normals is just free damage. Special just takes landing red bind. And red bind combos out of zoom punch if you use hamon. Hamon also increases damage by way too much. Crossfire also works decently against time stop .
just block lol
Kc is an incredible/overpowered stand. Most stands have stupid easy moves to read which you can immediately epitaph into impale, into eye gouge, chop, barrage, and jawbreaker. Time erase is a great move for just getting a free jawbreaker due to the incredibly quick startup and the bit of stun it provides. Chop is incredible for combo breaking and getting an eye gouge into impale (you can jawbreaker after the impale to still get good damage) Time skip is still one of the best moves for avoiding time stop or using it as movement to get m1s.
The only real counter play from eye gouge into impale is to barrage, but even then you still put yourself at heavy risk of eating a barrage and a jawbreaker if you don’t have a counter/time skip.
Pretty good overall, few changes I would still make tho,
star platinum definitely has to move up, something you might be forgetting is how criminally cheap it is, if you don’t get time stop or stand jump, the rest of the star platinum tree costs 25 points, yes, 25. This lets you not only get your entire player tree (not counting worth for obvious reasons) but almost the entire boxing tree along side it This makes star platinum an absolute tank, being able to heal and outlast a lot of the other stands with the max health, regen, boxing passives (everyone runs boxing nowadays) and rage. not to mention its style of fighting with this build let’s it run up into people’s faces and get away pretty much fine even if they eat a combo
Next I would definitely move mr into sold choices, sure mrs can be predictable but that’s more on the players, the moveset it has definitely puts it into the mid tiers of solid choices with a near frame 1 stun, good projectiles and it’s Aoe cross, not to mention the burn damage.
It might be a over sight but imo sp is the third best stand under kcr and scr
@@thedetect1ve na my top would either me scr mih (changeable) kc (if they know how to time its not tier cause time erase can dodge scr iv done it many times)
#1 scr
#2 mih
#3 kc
top 3 can be changed
#4 kcr (just cause of counter)
"This list likely won't change for another 6 months, so that's cool I guess?"
true
yea lol
SP should be top tier. Bro have you ever fought against a decent sp? Inhale + star finger + eyegouch is a god damn true combo. not to mention it can ts while in Inhale
Its a solid choice but admit it, top tier stands wipe the fucking floor with star platinum, wtf is sp gonna do against 1 shot scr combo or reality marble or something so fast he cant touch
@@pandaslayerxx102 as somebody who plays star platinum a ton, out of all the 1v1s, I've only lost to high leaderboard players (10 and up) and SCR, pilot barrage it's SO GOOD against SP because all combos are just denied and you don't get much damage, other stands can pilot barrage too but ppl just don't do it for some reason. Against kcr, and reality marble, I just run in circles and block until it's over, a lot of the time they go for m1s and only a few try to block break you. Against MIH (I'm assuming you mean that), you can't really do anything when they're fast, but once they slow down and are trying to speed back up, you can land a combo and hopefully cancel their double accel/time accel, either that or if the barrage first while fast you can combo into inhale after barrage and combo after that
I will tell you that SP combos go so much farther than inhale, star finger, eye gouge, if done properly, a fully optimized SP combo can one shot WA Vamp Boxing, and even if you don't get the full 100% combo, you can easily do over a third or even maybe half of a boxing users hp. The problem is when they start barraging out of your combos, not just pilot barrage but any barrage, if they cancel star finger, eye gouge or jaw breaker, they get out basically for free, so at that point you have to outplay your opponent and keep them guessing
@@idonotknow8404 star platinum can’t one shot… i mean if they block block breakers ya (btw no m1 into star finger is not true…)
@@MingChilling- with TS it can definitely one shot because jaw breaker into TS is a thing, also when did I mention m1 into star finger at all? Let alone it being true, I can lay out the full combo if you need or even record the thing because I've already tested it, with TS you can one shot anything that isn't TS resist, and the TS resist stands can still have their hp deleted with a normal combo, and if you want you can inhale into TS and barrage to get even more danage
If you flash freeze as you see them time stop you can catch them with it right as there time stop starts, you can negate basically negate 80-90% dmg from ts. Conquerer's will will get you down to 50-60%hp asuming you have boxing passives and the ice skin passives.
I love Aerosmith so much, I think the bomb move is a move with such great potential, I use it to zone/defend rather than to attack. when any one gets close, I use it to gain time and distance myself while im hidden in the smoke
as an aero main, do tell, how does one with no movement options [besides run and dash] catch up to an aero.
aero has stunlock long range knockback barrage, a bomb wall, unpredictable block breaks, and pluck sometimes
I agree so much with this tierlist except for a few things. First is Aerosmith's ranking, I'd put it on Solid Choices. Second is Star Platinum and I'd put it on Top Tier without any doubt.
sp ia definatley debateable, but aerosmith is fine
Make a skins tier list 👀
I would really like to see your opinions on them regardless of how useless they actually are
his tier list is, they are all worthless.
Could you please make a tierlist for SBR
I mostly play either that or main game
Btw youre the only guy that can make watching someone making a tierlist for 40 minutes fun to watch
Did you know above 150 ping erasure pull to erasure is a true combo
its not lol
@@Terraprismatic yes it is lol
@@wolvercon9016 wrong.
@@kire929 no it literally is lol I kept getting abused by it too after I told my friends about it it's the funniest bs to do almost better than the old ge funni infinite bd chain
As a former Hermit Purple main, you can button mash grapple vine trap as soon as you land grapple to land it 9 times out of 10. In addition to this you can confirm grapple into LITERALLY ANY GUARDBREAK. If I were you, I would have moved it a bit up, but not too much because stands like C-moon are just overall better.
Im happy eclipse put cream in solid choices because cream is actually pretty powerfull and is underated. But yeah its true, cream can get countered badly and if you use cream and go against someone who knows how to play against cream, your screwed. But in the end i think cream is pretty good even though nobody uses it.
I saw a cream playing wining a 2v1 a twoh
Not seeing sp as top tier is just a thing i dont agree on because inhale is litteraly the best stun in game you can confirm everything of it even if they block because you can quickly use block break then boom free combo again and inhale isnt cancelable unless there is a stand crash move.
when you realize star platinum can’t confirm anything off of barrage…
Idea: 1v1s but chat commands can make you do random things (I.e. use moves, stop moving, spin in circles for a few seconds, etc). I think it would be very fun and chaotic
you know how annoying that would be to code
not sayin its a bad idea great idea just sayin tho
I can agree with this it makes sense. The only thing is that I would put the 2 top tier ts stands higher since most of the stands on top tier don’t have ts resist but you did justify stand so. Yeah this tier list is good. I would also put SP higher but I’m fine with where it is.
I think sticky fingers is used best as a support stand, the damage buff can boost high damage stands and it can use the slowdown to allow for easier escapes on glass cannons like magicians red or hermit purple, and the zipper buffs actually increase burn damage, so SF + MR is actually really broken good
sticky fingers mains rise up
also SBR/2v2s tier list when
he said for 1v1s only, not 2v2s, sbr or main game
Literally 1v1 tier list
Bro watched a whole 42 minutes video in like 10 minutes 💀
I completely agree with you, but it gets completely overwhelmed by GER or CD since they have healing and moves to get your teammate out of sticky situations (RTZ, Rock Trap).
@@chrissmith5961 bro you don't know how to distort time?
7:52
"I have had a rocky relationship with Crazy Diamond" I see what you did there 😉
I'd bump up RHCP. You can definitely get charge (or atleast get it enough) for it to be a good choice, moves are generally good for close and far distanced in 1v1's and Boxing/Vamp spec is really good with it. It might need a buff but it is still good the way it is, I been using it ab 4 months ago too.
yeah and also RHCP has an auto combo that lands about 80% of the time.
Pluck rhcp has a 12 second long combo, very good for damage and also has pilot so u just barrage and pilot to get out of combos
Thing is, stands with better moves will be a hard time. RHCP relies heavily in your spec, and thats a disadvantage. It has a great way to extend and start combos, but it lacks damage. While i think RHCP is a really fun stand, it's not that good. So its good in Solid choices imo.
I can't say I agree that the stand is very good, but i do think it can be a solid choice when you learn to use it well enogh. I have not used it that long so I would say you know more than me.
@@user-iw9ho7wh9i Very much wrong, RHCP has great moves that 80% of the time in 1v1's people don't know if they are block, and RHCP has a good damage output, and is good.
30:43 "Speaking of KCR, and here we are!" damn that sounded good
hey, eclipse, I have a build for build or bust: star platinum + hamon, its quite good, because you deal even more damage but you cant confirm star finger off of zoom punch and you have to charge your hamon to use the buffs and hamon moves, but you should try it
he actually already made one! here is the link th-cam.com/video/dQw4w9WgXcQ/w-d-xo.html
@@graff5769 PFFFT I MEMORIZED THE LINK
@@ZeldaGamer man you are a hardcore eclipse fan 😉
42 minutes of a video makes be hesitant to watch…but 42 minutes of an Eclipse video is guaranteed to be worth it!
"It mostly matters on player skill" and that's a fact
Remember y'all , before being angry about your main stand and all , remember that metas and strats change all the time in a video game. Before 6p was really annoying when it was buffed but now he's mid tier since people know how to deal with it. Remember when Magicien Red was op but now is rare to see. People learn and adapt. That's why changing is the best ;)
im not changing from sp pluck so deal with it
mr got reworked
I'm just happy SP:TW / SP (Part 4) and SP are placed highly on the list
Silver chariot I'd say belongs in the solid choice tier, cause although its moveset and destructive power aren't anything noticeably overpowered, it's stand speed is the fastest in the game (besides mih during double accel and time accel), making it ridiculously good for canceling moves or disrupting combos
the cycle slash is litterally so annoying, it basically confirms pricks almost everytime and even if you block it you can't punish the sc
@@Yes-ym2cc i use circle slash into million prices since I don't like using million pricks on ragdolled players, since it feels like cheating to me
idk man I think its ok in useable
@@octocroc1057 but it has the 2nd fastest stand speed, insanely low cooldowns, low skill point costs, and some of the best combos in the game
Even with boxing, u can do jawbreaker (if the enemy lands nearby) -> million pricks on the ragdoll -> eye gouge -> x3 m1's -> boxing barrage -> last shot -> cycle slash -> stand barrage -> jawbreaker
Hamon's combo is the same except with zoom punch, scarlet overdrive and sunlight yellow overdrive replacing eye gouge, jawbreaker and boxing barrage
@@Master_vp101 Million Prick is Impale but it has counterplay
Idk bout u but hearing eclipse commentary is interesting. I like these longer videos. Also star platinum slaps it deserves that spot
Well ackshewally my stand is the best in the game 🤓🤓🤓
Best stand
Eclipse, do you plan on doing a Stand tier list for SBR soon?
Build : can you do tusk act 3 vamp/spin.
people seriously underestimate how devastating tusk act 3 can be with spin, ive been maining it for 8-9 months and holy shit ive done some things with it
@@billyboy1152 true tho I completely agree
It’s crazy how many people sleep on SM. The amount of times I’ve seen someone roka SM because it isn’t a shiny or TWAU, is painful. Its a fun and really good stand, but I just see people disregard it because it isn’t a shiny or a TS stand.
Honestly a respectable tier list
I'm sorry, Mr president is the most anxiety inducing stand.
Hi, it would be amazing if you could rank them from worst to best next time. ;) love the content
he did
Read the Tier List in the opposite direction and that's done
i was literally thinking about this yesterday
and here we have it
I think the last 3 of top tier should be swapped with the first 2 of solid choices. SP and Cmoon are definitely better than Anubis, SPTW, and SM. And I think cream and Tw should be swapped, but other than that I agree mostly
same and eclipse doesnt realize sturdy 3 makes you get up before they can ts allowing you to avoid of interrupt jt and if you are good at making trees its easy as hell
Sptw is still going to dominate those two in close quarter combat, not to mention that ora kicks is not only good as a combo into ts, but also good for chip damage. It also has a beatdown with trash 10 billion light years hitbox alongside an awakening. Fighting against an sptw that only knows how to m1 is already really scary due to how much their clicks do. Skilled sptw users will even throw out platinum slam and skull crusher during unpredictable times like getting up or in a mixup.
@@CozyGoes Nobody really gets sturdiness 3, its a waste of skill points. Most I've seen is sturdiness 2
nah sptw is better currently but sp is obviously better if u go up against a good player due to the limited moveset
SP and CMOON aren't higher than any of these. SM is one of the most annoying stands in the game if you fight someone who knows how to use it due to head charge and pounce block breaking and being fast to come out. Anubis has stuns on their M1s and you can do some really nasty combos with this that one shot or do 70-90% of their opponents health. SPTW has a lot of destructive power, 2 moves that knock down and come out fast, a really fast ora kicks, and has awakening, time stop, and the best beatdown in the game to top it off. SP is good, but not as good as those 3. C-Moon does come pretty close, but Anubis, SPTW, and SM are just objectively better.
I would put base D4C in bottom solid choices, it has very high destructive power and what Eclipse said, plus it is cheaper
Another reason to nerf miner
"Dislike I won't see it. TH-cam took those away." That was much funnier than it should've been.
Mr p. should be in usable .I mained silver mr p. (Bc i got it and why not) and if you hit one move the opponent loses bc kidnap cycle wich is ez to learn .
doesnt work outside maingame
@@imaginater5238 you mean it doesn't work IN main game? Because in 1s, 2s and SBR, it kicks the opponent out automatically but in main game they can stay as long as they want
parry exists
pb go brrrr
I’m so happy cream is in solid choice, it’s so fun to use and it’s super good with vampire.
I could make a tier list for what stands I’m bad at and all of them would SSS Tier 😅
S҉e҉n҉d҉ H҉e҉l҉p҉...
No help for u >:D
no you dont suck
you just get teamed all the time
@@lightsabercollector3096 you’re half right. mainly because my laptop would be better put to use as a stove because of how hot it gets
Me who doesn’t do 1v1s and just screws around in main game and SBR: Hmmm…interesting.
Nice to see you collabed with another yter
i know this is unrelated to the video at hand but I thought for a build or bust you could try beach boy pluck. Keep up the good work
OMG TY ECLIPZ IVE BEEN WAITING FOR ONE
As an Anubis main, I have never been happier to see this. Anubis is heavily slept upon and with pluck, I’ve done 80% damage combos against boxing. The curse imbued slice was a necessary buff but maybe it was too much. Overall it’s not only one of the coolest stands in the game, it’s also one of the most rewarding, because the first time you land a combo that’s actually true, the feeling is like no other.
aLsO iT sHoUlD gEt Ts ReSiSt
nah cursed imbued slice is too over powered rn, anubis was good pre buff but the new buff made it op
@@ramen3611 while yes it was a bit much, you can block every other move in Anubis’s kit. So having one move that beats that is very helpful. Also Anubis takes a lot of time to learn, you can’t just get it and win without thinking
Notice how good stands are ones with counter play to unconfirmed time stop; cream’s dip, magicians reds hurricane, heirophant’s barrier (uncanon lol), mih just got walks away, basically stands with moves that “summon” and stall, can negate time stop.
I agree that the rage time stops stands should have more dynamic time stop customization, so that not only is the game more interesting for both parties, but we wouldn’t have just two stands that can ts in the first ten seconds of a match
Imagine stuff like being able to switch your traditional time stop, with a time themed counter that gets you out of comboes, similar to current RTZ invincibility frames. I mean, epitaph makes a brief time skip
A thing not talked about is how certain specs pair disgustingly well with certain stands in specific ways, but pluck is an exception where pluck has so many moves itself that it is a stand on its own; or, in other words, it doesn’t matter what stand you have if you’re a god with pluck(it’s block breaker stuns if it lands??? It’s star finger that block breaks wth?? AND lingers a visually jarring amount??)
Agree with basically everything, just curious about the (uncanon lol) after heirophant's barrier
@@mirotsuki2085 ohhhh, I thought he meant hierophant's barrier was not Canon.
@@polarwind1097 part 3 spoiler:
kakoyin's barrier gets bypassed by DIO when time stop
i personally think six pistols should be put up a tier because the E shot is spammable does 12 damage and combos into itself meaning landing the first one gives you 72 damage, and people who know this (and can aim) are basically the only reason i lose to 6p sometimes
It's very hard to hit though.
love your vids man
Tusk act 1 is actually goated, though to use it properly you need like INSANE amounts of skill.
Troll
the tierlist is great imo,i agree with you on everything,except on some stuff,but that's normal. I think Silver chariot,as you said earlier in the video,isn't good, but if you choose the right spec (which isn't something that sucks badly like spin), that being boxing (which i main) or vampire,it can be incredibly good and kill a SCR with ease. SC boxing has a combo that i found that deals huge amounts of damage and unless you really mess it up it's not punishable by blocking because of last shot, like that move is crucial for combos. About SC vampire.... yyyeah,i mean,it's just disgusting,it has a 100-0 combo that it even heals you because of the bloodsuck,just.. ew. About C-moon,i perfectly agree with it,since most of the times, uppercut to the moon straight up doesnt work. BUT,you could try solving that issue by trading some of your damage (since this move could be a combo extender) and using reality shift,since it's an AOE move,and stunning them,so at least you'll have some time. although you should do htis only if you see that they're too far or something,because if not then just use eye gouge. anubis is just dumb and should probably get nerfed,it just doesnt have any right to be in top tiers. About TWOH... he doesnt deserve the hate from the mods. he should get buffed. yes,i said it, twoh should get buffed. like come on now.
Also,new build or bust: TWOH vampire / TWAU pluck?
Ta1 + pluck is where its at. Also ph should be way higher because ph is hella overpowered (though that might be biased since ive been playing ph vamp for like 4 months)...