either that or make the expansion's main mechanic a big middle finger to board progression or a lifesteal taunt that discounts itself if you dare build a board
Except even board centric as that’s what elementals were meant to be have turned into otk. Lamplighter and the shaman legend need to be unable to damage face at this point as they’re just overkill that there’s still no reason to not include.
@@johnj4471I assume you are talking about kalimos as the legendary (I think that change would be fine) but just remove lamplighter if you make it a minion only target
I wonder if HS could stand to go one (1) expansion without having any mana reduction effects. Might be a bit chunky to carry out but some bitter medicine perhaps!
@@ExamplePrime funniest thing is they're already doing this, both sorcerers apprentice *and* radiant elemental have now been changed to say "but not less than (1)" and it's removed all of the most unbalanced interactions
@@ExamplePrime Funnily enough, it's probably even better with that restriction, because it means you can double Quasar and still have everything proc Sonya. So nah, reddit nerf would be a buff.
did I read that right, Quasar the reduces the whole deck by 3?? how is that fair?? and for the class that can casually draw their whole deck if they wanted to as well, what?
@@daconnatwukyeah, that’s why it’s a problem in rogue, all they need is 1 card draw option, quick pick, knick-knack shack, the next turn, the moment they draw a card that draws more cards (which is most likely 75% of their deck by default), they draw their whole deck because it’s free all their card draw cards basically just becomes pot of greed the moment they play the first quasar
i'm just mad i cant pause and read what "quasar" does because the way expensive card design works is: "Don't show text" so unless you mouseover the card or download the game, i have no idea what it does (and no, i don't mind the 'actual' card i'm talking about, but the whole idea of cards like that, like starship parts)
Jeez, what a disgustingly unfun game this has become, these card designers have literally no idea what they're doing anymore. Sure, the cards and expansions have good ideas and flavors, but they're executed so incredibly poorly. I bet you whoever designs them has the Blizzard lash on their back to just pump out expansions constantly without worrying about any balance at all
1. make overpowered shiny card to attract players 2. novelty wears off and op card causes players to leave game 3. nerf card 4. players don't come back 5. repeat
Worst of all a lot of people feverishly defend the game still and try to plea that poor staff is unstaffed and can't help making mistakes. I guess they're okay with the game getting worse.
Quasar reduce cost of All cards by three (in the deck) and you shuffle your hand in the deck. Than you draw a lot of 0 mana cards and try to kill your oppenent either with astroids or like this withe Rafta that gives u a 1 mana deal 6 dmg spell withe the minions that gives you a 0 mana copy after you play a one mana spell and spelldmg.
The base of the deck is to play a lot of 4 mana cards then you can combo all of them with Sonya thx to Quasar (Sonya gives you a copy of all 1 mana cards you play with her on the board and the copy cost 0) Miracle rogue but easier to put in play.
The first game filled me with despair. Classic Hearthstone.
What do you expect from a small, indie game company with so little playtesting resources? They don't give a damn about wild, either.
Damn they really make board centered decks available just to make uninteractive otk shit in the same expansion every single time..
either that or make the expansion's main mechanic a big middle finger to board progression
or a lifesteal taunt that discounts itself if you dare build a board
play green card slop for 6 turns and win vs do nothing for 6 turns and win through otk combo
neither type deck is interesting for long
Except even board centric as that’s what elementals were meant to be have turned into otk. Lamplighter and the shaman legend need to be unable to damage face at this point as they’re just overkill that there’s still no reason to not include.
@@johnj4471I assume you are talking about kalimos as the legendary (I think that change would be fine) but just remove lamplighter if you make it a minion only target
@ no, Skarr. Kalimos is mostly fine as he doesn’t scale.
I wonder if HS could stand to go one (1) expansion without having any mana reduction effects. Might be a bit chunky to carry out but some bitter medicine perhaps!
man they better nerf that rogue deck week 1
It really feels like a lot of these Mana reduction cards would be fine if they read (cannot be reduced to 0)
@@ExamplePrime funniest thing is they're already doing this, both sorcerers apprentice *and* radiant elemental have now been changed to say "but not less than (1)" and it's removed all of the most unbalanced interactions
Hell no, they'll leave this in for the first *month* because "people will spend dust and money to play a broken deck as long as they can."
@@ExamplePrime Funnily enough, it's probably even better with that restriction, because it means you can double Quasar and still have everything proc Sonya. So nah, reddit nerf would be a buff.
nerf it week -2
The rogue deck seems like it's the same mistake they already made with Celestial Alignment
what is this apm rogue
This Quasar rogue is not fun to face like if plague DK archetype remain after expansion i will plague them for sure and i will enjoy it.
Hearthstone is not fun to play since 10 years ago
1:30 prep into prep classic rockie missplay or is it genius play so wouldn't draw the it later? 🤔
Seems like the latter. After the shuffle, the prep is worthless.
did I read that right, Quasar the reduces the whole deck by 3?? how is that fair?? and for the class that can casually draw their whole deck if they wanted to as well, what?
it also gets rid of your whole hand, so you need either a huge amount of draw cards or a decent amount of setup to pull anything off with it
@@daconnatwukyeah, that’s why it’s a problem in rogue, all they need is 1 card draw option, quick pick, knick-knack shack, the next turn, the moment they draw a card that draws more cards (which is most likely 75% of their deck by default), they draw their whole deck because it’s free
all their card draw cards basically just becomes pot of greed the moment they play the first quasar
It wouldnt be a good card at all without knick nack shack which you can set up beforehand. quick pick also helps but knick knack is what enables.
Fire elementals ooooooo
Elemental Tempo is one of my favourite archetypes, though I always preferred Shaman over Mage for that
i'm just mad i cant pause and read what "quasar" does because the way expensive card design works is: "Don't show text" so unless you mouseover the card or download the game, i have no idea what it does
(and no, i don't mind the 'actual' card i'm talking about, but the whole idea of cards like that, like starship parts)
So many of the new cards being full body art with 0 text makes watching and understanding what's happening really difficult
Just remove the face dmg of a lot of spells and you get a fun board game again.
love me some solitaire
"Ur ded"
"No u"
good vid
Good morning 🙏
roful i wanna drink beer with you can we do that roffle
Hello there
Literalmente ninguem aguenta mais a blizzard lançando deck de elemental, so foi legal lá em Un'goro
Jeez, what a disgustingly unfun game this has become, these card designers have literally no idea what they're doing anymore. Sure, the cards and expansions have good ideas and flavors, but they're executed so incredibly poorly. I bet you whoever designs them has the Blizzard lash on their back to just pump out expansions constantly without worrying about any balance at all
1. make overpowered shiny card to attract players
2. novelty wears off and op card causes players to leave game
3. nerf card
4. players don't come back
5. repeat
Worst of all a lot of people feverishly defend the game still and try to plea that poor staff is unstaffed and can't help making mistakes.
I guess they're okay with the game getting worse.
@@whycantijusthaveausernameo3993 game is fine. Plenty of other oprions if you disagree
I quit hearstone maybe a year ago but i watch Roffle regularly. Can someone explain how the first rogue deck works? Thanks in advance
Quasar reduce cost of All cards by three (in the deck) and you shuffle your hand in the deck. Than you draw a lot of 0 mana cards and try to kill your oppenent either with astroids or like this withe Rafta that gives u a 1 mana deal 6 dmg spell withe the minions that gives you a 0 mana copy after you play a one mana spell and spelldmg.
The base of the deck is to play a lot of 4 mana cards then you can combo all of them with Sonya thx to Quasar (Sonya gives you a copy of all 1 mana cards you play with her on the board and the copy cost 0) Miracle rogue but easier to put in play.
Your face cam is to big you hide some card text. :(
There's missing lethal then there's whatever that happened at the end
First game was a complete moron or AI.