*Various Info & Links* Lap Time Playlist: th-cam.com/play/PLx_tHjuVuROCv7VtfMkQs7TvJaMdGITxB.html Top Speed Playlist: th-cam.com/play/PLx_tHjuVuROBJQHhnhvA2UdqBhbLIV2DG.html More GTA 5 Videos: broughy.com/gta5 Ways To Support Me: broughy.com/support Open Wheel Wing Effects Image: broughy.com/gta5f1wings Full Spreadsheet Accessed Here: broughy.com/gta5cars If you have any questions about this testing, such as its validity, how it's done, why I test in this way, and more, first watch this video which covers most things: th-cam.com/video/uUeWqdQBk7s/w-d-xo.html If that doesn't satisfy you, check out the full video description and testing methodology at broughy.com/topspeeddesc (with the basics explained in this video's description) If you have any questions or want more information in general read the description before commenting. There's a lot of info in there! Thank you for all the support as always
Considering the rockstar tracks are just hairpins, top speed doesn't matter too much there... But the video is greatly appreciated Brough, thanks once again and always for the incredible work you do for the community... you really don't get enough credit for your effort and work
top speed matters a lot actually. the hairpins and such are just enough to fully recharge your boost in between the one or two long straights on them. if you can use that boost to maximize your top speed on those straights, you can gain significant time. these cars lose the extra speed like a vigilante rather than a voltic, so they actually do hold onto most of that boosted speed for the whole straight. and since they turn and accelerate so well in pretty much any setup, using the boost to accelerate out of the hairpins is less useful than using one BIG boost on the straights to use a high top speed low downforce setup.
I 'member when Broughy was excited about the concept of Open Wheel cars in GTA Online. But with the way they've been implemented in game, and the resultant multiple testing required per vehicle / setup, I'd wager he hopes that the class isn't added to again! Cheers for the results, B-Unit.
I hate to say it but if rockstar wants to mess with Broughy they will add in a American Bomber dirt track class and have the Regina wagon or the emperor as the fastest in the class by 2 seconds a lap and 4 mph faster on dirt
You know thats how GTA 6 testing will look like? All these things they add right now is like a pre alpha version of GTA 6. All those new things they try and add (for example AHF) are because of deployment on gta 6
Fu fact; oval-spec IndyCars actually naturally turn left (thanks to toe, camber, tire pressure, etc); in order to drive one straight the steering has to be turned to the right slightly. It makes them faster and more efficient around oval courses
@@skyscall The same is true of most circle-track cars. You'll find similar setups on everything from midgets and mini sprints to Whelen Modified to NASCAR Cup Series.
a note about the kers, on most of the tracks its actually best to use it at or near your max speed. while yes you will return to your max top speed, i have found that most of the straights on the rockstar open wheel races are at about the perfect length that you'll be reaching a corner or a hairpin you have to slow down for anyway before you naturally slow to that speed. i only run the pr4 so maybe its just a quirk with that car, but it seems to lose that extra speed in a way more comparable to the vigilante than to the voltic, pretty slowly. combine that with how fast these cars accelerate to begin with, and you really dont get that much help with acceleration while the top speed boost is a huge increase.
I take issue with the statement that kers boost is best used accelerating out of corners. In my testing and racing I've found that it's far more effective on straights after getting close to top speed. You can keep the car above the nominal top speed for a while this way as long as you don't need to give any steering input. Most open wheel races have at least one opportunity to do this.
You can take issue with it all you want, but it's just a comment until you provide some form of testing arguing your point. (Not knocking it by any means)
More downforce in the front makes the front have more grip than the rear, meaning the car will be more responsive and turn more but excessive front downforce with not as much rear downforce will cause oversteer (rear tyres having less grip than the front tyres causing the rear to slide out when cornering), more downforce in the rear makes the rear have more grip than the front, meaning the car may be more stable and easier to drive but excessive rear downforce with not as much front downforce will cause understeer (front tyres having less grip than the rear tyres causing the front to be less responsive and not turn in as well when cornering), I recommend finding the balance where the car turns in very well for you and also feels stable enough for you, I usually run max front downforce with the third to last rear downforce, experiment and see what works for you
Love you brough but this is a little geeky even for my supergeek level lol. Very happy to see you putting in the effort for our benefit though. You're a top bloke.
I'd love to see a rundown on vehicle upgrades. I have a Desert Raid and knowing the specifics will help me decide what to do with it. Do suspension upgrades reduce a vehicle's suspension travel? Or, does it reduce the ride height within the travel range, allowing the wheels still be able to rebound down to the same original level when in the air? Or, does the entire suspension assembly (min and max limits as well as standard ride height) stay fixed while the vehicle's body is brought down? If #1 or #2 is true, then I think I'll keep my Desert Raid on the stock highest suspension. If #3 is true, then it's essentially a free reduction in center of mass with zero adverse effects and I'd have to bring it lower.
> does the entire suspension assembly (min and max limits as well as standard ride height) stay fixed while the vehicle's body is brought down? this is how it works, but it doesn't affect centre of mass like you think. You might as well just stick to stock on the Desert Raid for the increase in ride height (and also because the suspension upgrades lower not just the body, but the visible suspension as well, so on lower suspension options the visible suspension becomes misaligned with the wheels and it looks bad)
Not really bc an f1 race requires more turns, in which f1 cars take these corners faster than any other vehicle in the world. Hint why f1 is the highest class of racing declared by the FIA
@@x-90 well it's not a drag race so you won't see them in aa straight line. I rather watch an f1 car take a chicane at 200 mph than an indy car go 220 on an oval. Honestly the indy cars aren't even that much faster 😂 so....
@@x-90 wtf u mean. You're talking about indy cars and f1 which is an entertainment sport that drives on road courses and race tracks dumb ass. Do you even hear yourself or you're just one of those people commenting just to hear yourself???? Yup, u just do it to hear yourself bc you're definitely a dumbass after that last comment
Please take your time with the tyre wear and open wheel race testing. The testing you do in incredible and i really appreicate knowing the best cars in a class. Its a simple thing to understand as of now and isn't that important overall. However, My big question is, will you test if/how different downforce setups affect tyre wear, From what i've noticed of the new system is its doing it per wheel, which given the work thats gone into the downforce setups might mean that it would change the wear profile given the higher stress it would put on the tyres, This might only be slight and not worth testing given how bad the OW Races are (at lease the Rockstar created ones, So many Hairpins) But it might be worth looking into in some form. I Dont mind if you do or dont, Just suggesting something which might help accuracy in some form.
Is there any info regarding wings affecting slipstream? If you gained the same boost from slipstream regardless of wings max downforce setup might be the best idea.
Get a DR1 with low downforce, a PR4 with max downforce and a BR8 with mid downforce, these should set you up for all tracks...Frankly I think you can even skip on the PR4 and just stick with a min DF DR1 and a Mid DF BR8. The BR8 doesn't really need max downforce...And as a good rule of thumb you also should avoid max downforce as that adds more drag to the cars and therefore more tyre wear. The R88 is the lemon of the class and you should avoid using it, unless you just want to style on inexperienced drivers by using a slower car.
I wonder what would happen if you have a high DF front Wing and a low DF back wing or viseversa, and if the different wings only affect the job each one does. Or if both the wing traction scores just add together for an average lol
The Dr1 is honestly your best bet. The BR8 is awesome but the DR1 drives better imo. The BR8 is honestly boring to drive like Brough said in his circuit video. Plus the Dr1 is $1mill less. I walk down BR8s on straights and im good enough in the corners to fight with them. They are pretty well balanced tbh.
He isnt interested in testing every conceivable possibility. Just extrapolate off of what's already tested or have a friend help with some barebones arbitrary testing
it bothers me these cars don't break 200 mph especially with the indycar (DR1) and indycar back in the CART days literally had high speeds of near 250 mph (241 at Auto Club Speedway).
@@DiNmiTe yeah if we go down that rabbitwhole then a lot of cars look bad, like the adder and the S80 groupC car, which both were capable of 400km/h real life
GTA V's entire map is only 49 square miles, 7 on each side. Rockstar has to limit vehicle speeds so that the map still feels relatively expansive, rather than just being able to cross the entire thing in a couple minutes. I'm sure you can imagine, but the aircraft are even further from realistic speeds.
Do the front and rear wings affect the car differently, or is the combined number of downforce the only thing that matters? For example, is a pr4 with a 1 front wing and a 1.5 rear wings different than a pr4 with a 1.5 front wing and a 1 rear wing? I'm not suggesting brought tests to that level, spending 3 weeks on a 5 minute video is not going to pay the man's bills, just throwing the question out into the ether.
Actually yes. Because the different wings affect different parts of the car, a higher front wing than rear wing will mean you will get more oversteer, whereas a higher rear wing will give you more understeer. A balanced setup will not trend towards either extreme. Ultimately, your setup should depend on how the car feels for you.
@@kimjong-oink6217 I know how it works irl, what I'm asking about is what rockstar have modelled. Like whether car balance is affected and/or whether the impact of aero parts are weighted separately on drag/df.
I know it is lot of work, but i really missing the baseline-value test. You are who shown us it is the default when we start an open wheel race.... why not test with that?
@@DiNmiTe Then pls show me, when become THIS info obsolete: th-cam.com/video/Zwetd2bZ4W8/w-d-xo.html ? The updated description, only links to the fresh laptimes video, what does not mention it specificly, just teasing a future update video of the mechanics... OK: gta.fandom.com/wiki/Grand_Theft_Auto_V/Title_Update_Notes/Update-2020-08-11 if you search for open, the 10th hit mentions "SOME" spoilers.... So about the sources...
@@CarlDraper 90% of the time that's the case so unless you want someone to suffer testing another 400+ stock vehicles just to potentially say the same info or just take current info then go ahead
I guess I over estimated the power of f1 cars. thought those cars are faster than regular/super/sports cars, guess will stick to my super/sports cars then. will just save my cash for the next update (if its even that great hopefully)
What's more, this is actually realistic. F1 cars top out at about 231 mph, Indy at 240, NASCAR is capable of >230 but almost never actually tested that fast, and many production hypercars are capable of top speeds ranging from 250 to over 270 mph. F1 cars aren't able to specialize that much. Indy and NASCAR will be reliably faster in a straight line than any F1 car (plus bigger engines than F1) but they won't have the same kind of cornering ability, or necessarily the same acceleration. Top-end hypercars are often faster than any race car (barring top-fuel drag), though this is mostly because supercars and hypercars are all about the stats sheet and bragging rights, and are rarely (if ever) actually going to reach the extreme ends of their performance.
You don’t necessarily lose speed, you just don’t gain any speed from curbs/bumps like you would a normal car. They have the same engine flags that exist on cars like the Dominator GTX, Ellie, Jester Classic, etc. that prevent them from gaining speed through curb boosting.
None of the open wheelers have the engine flags...that said they all do have TCC, so merging offroads on them are subjectively better (however there have been reports of the new vehicles w/ TCC from this update not really benefiting much from offroads)
I feel like Rockstar intentionally made BR8 most expensive and simply best car in the class for noobs to spend their shark card money on, and then made it so you can't screw up with setup really, so they won't be like "I BOUGHT BEST (most expensive) CAR, PUT ON BEST WINGS AND IT SLIDES IN EVERY CORNER (or AND EVERYONE PASSING ME ON STRAIGHTS). Rage-preventive.
@@sharkeatinpizza Never would have thought of that... wow. Nah. I cant. seriously can't watch premiers. I end up with a black screen thats silent. I could still see the live chat though. So if you want to help make the list or something I'd appreciate it.
same argument can be applied to about every class used for racing, doesn't mean this testing is useless, just means these people are not the target group to fully utilise these results
Wait. You're telling me that the f1 car being slower with low downforce than an inducar with a low downforce setup? You must be doing a ton of good drugs broughy lmaooooo
You can tell by the way this car looks that it’s on another level it looks the same as the Mercedes and the Mercedes are the best F1 cars in the entire world not even fair
*Various Info & Links*
Lap Time Playlist: th-cam.com/play/PLx_tHjuVuROCv7VtfMkQs7TvJaMdGITxB.html
Top Speed Playlist: th-cam.com/play/PLx_tHjuVuROBJQHhnhvA2UdqBhbLIV2DG.html
More GTA 5 Videos: broughy.com/gta5
Ways To Support Me: broughy.com/support
Open Wheel Wing Effects Image: broughy.com/gta5f1wings
Full Spreadsheet Accessed Here: broughy.com/gta5cars
If you have any questions about this testing, such as its validity, how it's done, why I test in this way, and more, first watch this video which covers most things: th-cam.com/video/uUeWqdQBk7s/w-d-xo.html
If that doesn't satisfy you, check out the full video description and testing methodology at broughy.com/topspeeddesc (with the basics explained in this video's description)
If you have any questions or want more information in general read the description before commenting. There's a lot of info in there!
Thank you for all the support as always
Considering the rockstar tracks are just hairpins, top speed doesn't matter too much there... But the video is greatly appreciated Brough, thanks once again and always for the incredible work you do for the community... you really don't get enough credit for your effort and work
top speed matters a lot actually. the hairpins and such are just enough to fully recharge your boost in between the one or two long straights on them. if you can use that boost to maximize your top speed on those straights, you can gain significant time. these cars lose the extra speed like a vigilante rather than a voltic, so they actually do hold onto most of that boosted speed for the whole straight. and since they turn and accelerate so well in pretty much any setup, using the boost to accelerate out of the hairpins is less useful than using one BIG boost on the straights to use a high top speed low downforce setup.
Appreciate the work brough!
The fastest one has a r in it's name.
Fargio
@Aczorz Faggio SpoRt
Nice hint
F620r
Thx man
I 'member when Broughy was excited about the concept of Open Wheel cars in GTA Online.
But with the way they've been implemented in game, and the resultant multiple testing required per vehicle / setup, I'd wager he hopes that the class isn't added to again!
Cheers for the results, B-Unit.
I hate to say it but if rockstar wants to mess with Broughy they will add in a American Bomber dirt track class and have the Regina wagon or the emperor as the fastest in the class by 2 seconds a lap and 4 mph faster on dirt
You know thats how GTA 6 testing will look like? All these things they add right now is like a pre alpha version of GTA 6. All those new things they try and add (for example AHF) are because of deployment on gta 6
It’s a shame we can’t put a Oval spec wing on the DR1 like the Indy Cars in real life
The min downforce front wing is an oval spec, the rear wing is not though
Fu fact; oval-spec IndyCars actually naturally turn left (thanks to toe, camber, tire pressure, etc); in order to drive one straight the steering has to be turned to the right slightly. It makes them faster and more efficient around oval courses
@@skyscall The same is true of most circle-track cars. You'll find similar setups on everything from midgets and mini sprints to Whelen Modified to NASCAR Cup Series.
@@skyscall except when they do street courses, bc you know indy car isn't just oval races
@@skyscall he mainly means the oval aero kit not including adjusted tire pressure
Rockstar got is right. Indy cars are faster in a straight line then a F1 car. Impressive
Make sense that the indycar has the higher top speed
a note about the kers, on most of the tracks its actually best to use it at or near your max speed. while yes you will return to your max top speed, i have found that most of the straights on the rockstar open wheel races are at about the perfect length that you'll be reaching a corner or a hairpin you have to slow down for anyway before you naturally slow to that speed.
i only run the pr4 so maybe its just a quirk with that car, but it seems to lose that extra speed in a way more comparable to the vigilante than to the voltic, pretty slowly. combine that with how fast these cars accelerate to begin with, and you really dont get that much help with acceleration while the top speed boost is a huge increase.
I take issue with the statement that kers boost is best used accelerating out of corners. In my testing and racing I've found that it's far more effective on straights after getting close to top speed. You can keep the car above the nominal top speed for a while this way as long as you don't need to give any steering input. Most open wheel races have at least one opportunity to do this.
You can take issue with it all you want, but it's just a comment until you provide some form of testing arguing your point. (Not knocking it by any means)
Mrboss is awful lol
I honeslty didn't expect that thing to be number 1...
What is it?
@@atipruzlan IT..
Its accurate at least. F1 cars faster around a track, Indy cars higher top speed.
Thanks for all you do Broughy! I hope you get paid the big bucks!
You absolute legend!
The only surprise to me here is the PR4 doing so poorly on lower downforce, dang
Does more downforce on the front than on the rear and vice versa make any difference in terms of car's behaviour?
Yes, it’ll do front flips if you catch air as well as make your car really oversteery
It hinders Cornering ability and downforce
More downforce in the front makes the front have more grip than the rear, meaning the car will be more responsive and turn more but excessive front downforce with not as much rear downforce will cause oversteer (rear tyres having less grip than the front tyres causing the rear to slide out when cornering), more downforce in the rear makes the rear have more grip than the front, meaning the car may be more stable and easier to drive but excessive rear downforce with not as much front downforce will cause understeer (front tyres having less grip than the rear tyres causing the front to be less responsive and not turn in as well when cornering), I recommend finding the balance where the car turns in very well for you and also feels stable enough for you, I usually run max front downforce with the third to last rear downforce, experiment and see what works for you
Im pretty surprised that the PR4 is so slow in a straight line
Remove the body work and it goes fast
@@tommywilson2984 Doubt
Broughy with that soothing voice
Broughy ASMR when
@@YellowDogWithCone always has been 🔫
Love you brough but this is a little geeky even for my supergeek level lol. Very happy to see you putting in the effort for our benefit though. You're a top bloke.
if this is geeky then you're not a geek
I'd love to see a rundown on vehicle upgrades. I have a Desert Raid and knowing the specifics will help me decide what to do with it.
Do suspension upgrades reduce a vehicle's suspension travel? Or, does it reduce the ride height within the travel range, allowing the wheels still be able to rebound down to the same original level when in the air? Or, does the entire suspension assembly (min and max limits as well as standard ride height) stay fixed while the vehicle's body is brought down?
If #1 or #2 is true, then I think I'll keep my Desert Raid on the stock highest suspension. If #3 is true, then it's essentially a free reduction in center of mass with zero adverse effects and I'd have to bring it lower.
> does the entire suspension assembly (min and max limits as well as standard ride height) stay fixed while the vehicle's body is brought down?
this is how it works, but it doesn't affect centre of mass like you think. You might as well just stick to stock on the Desert Raid for the increase in ride height (and also because the suspension upgrades lower not just the body, but the visible suspension as well, so on lower suspension options the visible suspension becomes misaligned with the wheels and it looks bad)
Well I’m glad it makes sense. In real life a Indy car is faster than an F1 car
Not really bc an f1 race requires more turns, in which f1 cars take these corners faster than any other vehicle in the world. Hint why f1 is the highest class of racing declared by the FIA
ThisiscoolGAMES I’m talking about top speed not cornering speed
@@x-90 well it's not a drag race so you won't see them in aa straight line. I rather watch an f1 car take a chicane at 200 mph than an indy car go 220 on an oval. Honestly the indy cars aren't even that much faster 😂 so....
ThisiscoolGAMES Idk where you got entertainment and road courses from I was just talking about top speed 😂😂😂😂
@@x-90 wtf u mean. You're talking about indy cars and f1 which is an entertainment sport that drives on road courses and race tracks dumb ass. Do you even hear yourself or you're just one of those people commenting just to hear yourself???? Yup, u just do it to hear yourself bc you're definitely a dumbass after that last comment
Now to figure out which of the 2 is better for freeplay driving...
Please take your time with the tyre wear and open wheel race testing. The testing you do in incredible and i really appreicate knowing the best cars in a class.
Its a simple thing to understand as of now and isn't that important overall.
However, My big question is, will you test if/how different downforce setups affect tyre wear, From what i've noticed of the new system is its doing it per wheel, which given the work thats gone into the downforce setups might mean that it would change the wear profile given the higher stress it would put on the tyres, This might only be slight and not worth testing given how bad the OW Races are (at lease the Rockstar created ones, So many Hairpins) But it might be worth looking into in some form.
I Dont mind if you do or dont, Just suggesting something which might help accuracy in some form.
Thanks for doing the testing, Broughy. So if you had to choose one vehicle only, which one would you go for?
BR8
The R88 reminds me so much of the Gran Turismo 3's Polyphony 002 race car
Do the different attachments make a difference in races or just freemode
does this video not give you that answer?
I'm glad they made the DR1 the fastest overall open wheeler
It would be nice to see if they are faster when they are broken. Like no wings or front spoilers.
They are: th-cam.com/video/Zwetd2bZ4W8/w-d-xo.html - everything there except "wing changes don't affect races" is still accurate.
@@broughy1322 How did I miss that video? I'm ashamed!
wait so literally everywhere it says that in a race the wings are only cosmetic and all reset to default... is that not true then??
that was a bug, it was fixed in the next update iirc
expected this result, I mean, the dr1 is pretty much an indycar
Perfect!
its funny that in real life top speed with an F1 acar is 372 km/h
Hey Brough, do the cars go even faster without front and rear wing, because they lose the downforce?
yes as shown in the first open wheel testing video
Has the super car video been outdated?
no...? th-cam.com/video/Af8i3Ry1ZV4/w-d-xo.html
Is there any info regarding wings affecting slipstream? If you gained the same boost from slipstream regardless of wings max downforce setup might be the best idea.
What about top speed values for having absolutely no wings & spoilers?
Yes it is pointless in races, but I'd like to know their true top speeds without the drag from the downforce.
th-cam.com/video/Zwetd2bZ4W8/w-d-xo.html - everything there except "wing changes don't affect races" is still accurate.
I know it goes faster, but how much faster vs their minimum downforce setup for each car?
The values are in that video.
The only one I can compare is the PR4 from 120.5 mph to 126 mph.
So I should buy more open wheel racers? I only have 1 configuration for the new style cars
You only ever really need the BR8 tbh
@@broughy1322 Yeah, but he'll still want more than one of them because the different tracks favor different setups.
Get a DR1 with low downforce, a PR4 with max downforce and a BR8 with mid downforce, these should set you up for all tracks...Frankly I think you can even skip on the PR4 and just stick with a min DF DR1 and a Mid DF BR8.
The BR8 doesn't really need max downforce...And as a good rule of thumb you also should avoid max downforce as that adds more drag to the cars and therefore more tyre wear.
The R88 is the lemon of the class and you should avoid using it, unless you just want to style on inexperienced drivers by using a slower car.
Has anyone had problems with the boost? Whatever I do I cannot get it to work. Did not work with my PR4 or the indy car.
So I think I’m going to have one set for curvy, one for speed, and one for both.
Now I just gotta get which is which
I wonder what would happen if you have a high DF front Wing and a low DF back wing
or viseversa, and if the different wings only affect the job each one does. Or if both the wing traction scores just add together for an average lol
the game does not differentiate between front/rear downforce
You should try driving with flat rear tires and without a front wing. I managed 147 mph with the PR4
yes because he should test for every conceivable scenario regardless of applicability and relevancy
Fucking hell, the names of these cars are so confusing. Anyway, thanks a lot for the testing, Broughy!
How do I find your cutting corners track you made?
broughy.com/ccgp
@@broughy1322 awesome, have it bookmarked. Thank you. Keep up the good videos.
Do the chassis mods not affect downforce?
nope just the wings
How do the different tires affect performance?
th-cam.com/video/Zwetd2bZ4W8/w-d-xo.html this has the tyre tests
hopefully now we can get schafters 2020, I mean fastest sedans 2020 edition.
It's totally proven, you can now drive upside down on stunt tracks if you have one of these.
The Dr1 is honestly your best bet. The BR8 is awesome but the DR1 drives better imo. The BR8 is honestly boring to drive like Brough said in his circuit video. Plus the Dr1 is $1mill less.
I walk down BR8s on straights and im good enough in the corners to fight with them.
They are pretty well balanced tbh.
Can you check top speed when all parts come off? You can drive at the flaps close to fort zancudo and all the parts will come off
He isnt interested in testing every conceivable possibility. Just extrapolate off of what's already tested or have a friend help with some barebones arbitrary testing
@@sharkeatinpizza most i got is that the speedometer says 180
@@waluigivermicelli yes but u won’t be able to steer without the parts
So it’s basically useless
Sadly the Dr1 spins out at Min Df often
Just like the sf1000
it bothers me these cars don't break 200 mph especially with the indycar (DR1) and indycar back in the CART days literally had high speeds of near 250 mph (241 at Auto Club Speedway).
the mistake was in comparing gta speeds to real life speeds
@@DiNmiTe yeah if we go down that rabbitwhole then a lot of cars look bad, like the adder and the S80 groupC car, which both were capable of 400km/h real life
GTA V's entire map is only 49 square miles, 7 on each side. Rockstar has to limit vehicle speeds so that the map still feels relatively expansive, rather than just being able to cross the entire thing in a couple minutes.
I'm sure you can imagine, but the aircraft are even further from realistic speeds.
Patches hope on next gen they increase top speed
Do the front and rear wings affect the car differently, or is the combined number of downforce the only thing that matters? For example, is a pr4 with a 1 front wing and a 1.5 rear wings different than a pr4 with a 1.5 front wing and a 1 rear wing?
I'm not suggesting brought tests to that level, spending 3 weeks on a 5 minute video is not going to pay the man's bills, just throwing the question out into the ether.
>is a pr4 with a 1 front wing and a 1.5 rear wings different than a pr4 with a 1.5 front wing and a 1 rear wing?
no
Actually yes.
Because the different wings affect different parts of the car, a higher front wing than rear wing will mean you will get more oversteer, whereas a higher rear wing will give you more understeer. A balanced setup will not trend towards either extreme. Ultimately, your setup should depend on how the car feels for you.
@@kimjong-oink6217 that is how it'd work in real life or in a half-decent sim. That is not how GTA works
@@kimjong-oink6217 I know how it works irl, what I'm asking about is what rockstar have modelled. Like whether car balance is affected and/or whether the impact of aero parts are weighted separately on drag/df.
@@Johnny362000 do you have a source for this? I'm not doubting you, just interested in the testing/results.
I know it is lot of work, but i really missing the baseline-value test. You are who shown us it is the default when we start an open wheel race.... why not test with that?
because setups work in races now
@@DiNmiTe Could you link any soucesto back it up?
@@ledgeri you're literally commenting on such a source.
@@DiNmiTe Then pls show me, when become THIS info obsolete: th-cam.com/video/Zwetd2bZ4W8/w-d-xo.html ?
The updated description, only links to the fresh laptimes video, what does not mention it specificly, just teasing a future update video of the mechanics...
OK: gta.fandom.com/wiki/Grand_Theft_Auto_V/Title_Update_Notes/Update-2020-08-11 if you search for open, the 10th hit mentions "SOME" spoilers....
So about the sources...
Not surprising considering the Dr1 is an Indy car
Are the races still defaulting downforce to zero?
No, as I said in the first few seconds of the video
Broughy1322 lol, now I gotta listen again! I usually just skip to the meat and potoatoes. 🤣🤦🏻♂️
The live was cool
Do with kers please!
can we get a similar style video for standard cars since 80% of public races have customs turned off.
Just go off of custom cars, if a custom pariah beats out a custom Bestia GTS, chances are a stock pariah will do the same to a stock gts...
@@sharkeatinpizza it's not as simple as that
@@CarlDraper 90% of the time that's the case so unless you want someone to suffer testing another 400+ stock vehicles just to potentially say the same info or just take current info then go ahead
@@sharkeatinpizza you literally picked the worst car to use for that example with the Pariah LUL
And the Pariah was a bad example btw. It get a huge power upgrade (more than other cars), if customized
I guess I over estimated the power of f1 cars. thought those cars are faster than regular/super/sports cars, guess will stick to my super/sports cars then. will just save my cash for the next update (if its even that great hopefully)
What's more, this is actually realistic. F1 cars top out at about 231 mph, Indy at 240, NASCAR is capable of >230 but almost never actually tested that fast, and many production hypercars are capable of top speeds ranging from 250 to over 270 mph.
F1 cars aren't able to specialize that much. Indy and NASCAR will be reliably faster in a straight line than any F1 car (plus bigger engines than F1) but they won't have the same kind of cornering ability, or necessarily the same acceleration.
Top-end hypercars are often faster than any race car (barring top-fuel drag), though this is mostly because supercars and hypercars are all about the stats sheet and bragging rights, and are rarely (if ever) actually going to reach the extreme ends of their performance.
Also driving in the city slows down the speed. All the bumps and curbs decrease speed.
Only someone who never played GTA V can say this
You don’t necessarily lose speed, you just don’t gain any speed from curbs/bumps like you would a normal car. They have the same engine flags that exist on cars like the Dominator GTX, Ellie, Jester Classic, etc. that prevent them from gaining speed through curb boosting.
None of the open wheelers have the engine flags...that said they all do have TCC, so merging offroads on them are subjectively better (however there have been reports of the new vehicles w/ TCC from this update not really benefiting much from offroads)
It's sad to have PR4 so slow. It is just perfect to drive.
I really wish i can play this game
All we need now is a formula e car
What’s everyone’s favorite f1?
Fuck sake. I wanted the BR8, The F1 car. To dominate over the DR1 because it's an Indy car
Why do I still watch theses Im got banned 🙃
Dinimite where is glendale custom testing?
Why are you asking Dinmite for testing that happens on broughy's channel? Also the video for it is already up...
SharkEatinPizza it is not.where is it I cannot find it
i put it right up in my butthole morty, riiiiiiiiiiight up in there.
Indycars do 240 while f1 cars can only get around 215-220 irl so this makes sense
That's true but Indy cars are really bad at corners while F1 cars can easily cut corners even at high speeds.
Azhar Shaik that’s basic logic if you watch Motorsport
@@konradjaworski3222 I rarely watch them, not a big fan though 😅
Man retail top speeds are so weak...
Well no duh, otherwise we'd be clearing the map within seconds. You're 1st mistake is comparing gta speeds to real life
@@sharkeatinpizza I said nothing of real life speeds. 'Your' first mistake was assuming I meant real life speeds.
Br8 is fastest with second wing and spoiler 125 to 126mph
No it isn't. Listen to the video and read the description.
@@broughy1322 I tested it yesterday
This chart isn't accurate
@@ripulful it is accurate
Ur testing is wrong
if u use boost, the r88 is gonna be quickest
No
@@broughy1322 i would take this as a sarcastic answer ;D
@@OPTCO1 you're literally getting shown why it's not the quickest in this video
I feel like Rockstar intentionally made BR8 most expensive and simply best car in the class for noobs to spend their shark card money on, and then made it so you can't screw up with setup really, so they won't be like "I BOUGHT BEST (most expensive) CAR, PUT ON BEST WINGS AND IT SLIDES IN EVERY CORNER (or AND EVERYONE PASSING ME ON STRAIGHTS). Rage-preventive.
It’s actually cheaper than the PR4
but the v8 shafter is still faster? what engines do these cars have
Your first mistake is comparing gta to real life
So anyone have the results?
Watch the video...
@@sharkeatinpizza Never would have thought of that... wow. Nah. I cant. seriously can't watch premiers. I end up with a black screen thats silent. I could still see the live chat though. So if you want to help make the list or something I'd appreciate it.
the top speeds are pathetic they should hit 150 without boost and 200 when boosting the S80RR hits 140
all this is meaningless since most players just crash out in the first lap and you can cruise to a win even without a good setup
same argument can be applied to about every class used for racing, doesn't mean this testing is useless, just means these people are not the target group to fully utilise these results
The BR8 is the fastest
Evidently not
in reality the DW12 (the DR1 IRL) would do 100MPH higher than that at Indy
Not a single vehicle in GTA has accurate top speed...
There's no point in comparing any GTA vehicles' performance to their real life counterpart.
The dr1 should have been at least 130 :( it cant keep up with the br1 otherwise.
Wait. You're telling me that the f1 car being slower with low downforce than an inducar with a low downforce setup? You must be doing a ton of good drugs broughy lmaooooo
Indycars generally have higher top speed than f1 cars though iirc...
indy have higher topspeed irl.
I'm not only telling you, I showed you categorically in the comparison at the end.
irl, an IndyCar in low downforce setup would be faster than an F1 car with low downforce.
the man's just the messenger man, it's Rockstar who's to blame for the fault you perceive
you're also completely wrong lmfao
I really think the DR1 is a indy car
Wow what a hot take
It is, it's styled like one and is made by Declasse, which is GTA's version of Chevrolet and one of the premier manufacturers in the IndyCar series.
@@smittywjmj I haven't seen any indy races for it though :/
You can tell by the way this car looks that it’s on another level it looks the same as the Mercedes and the Mercedes are the best F1 cars in the entire world not even fair
The BR8 is only a Mercedes in name tho, its really based on the RB7 and RB9 Red Bulls
Perfect!
Perfect!