Been playing since MH1. None of the modern issues are new. Let’s take infinite healing due to restocking potions at camp. We already had that. Camps used to have beds that fully healed you for free, since the first game. It’s not a new casualisation it’s a change to an existing mechanic Same thing here, we used to have zoning. We also had special items like whetfish scales that instantly sharpened your weapon making it trivial. Granted they were annoying to farm but they existed.
the way i look at it. is whilst yes, there is a degree of skill expression in combat sharpening. its also a skill expression that can be bypassed, you can get a whetfish and sharpen almost instantaneously, combine this with a sharp deco and sharpening just before combat. and you have now effectively bypassed said need to be skillfull. my point is, how much do you need to take away? if sharpening is skill expression (which i do agree with) then using decos and consumables that allow you to bypass that skill expression should be removed, cos they make the game too easy. now a thought i have, is if people in rise remember. back in rise because of the improved verticality of maps you could stand places monsters couldnt hit you and if you did they'd slap the terrain and knock you prone. so i think, not all monsters. but monsters of a certain Star value or higher (perhaps 4 star and above) will roar at you if they see you try to sharpen on seikret, this roar CC's you and seikret stopping your actions dead in their tracks. this is then bypassable by earplugs. once again maintaining the consistancy of deco's allowing people to bypass in game mechanics.
First making a game fun should be #1 monster hunter isnt a competitive game. skill is subjective and if someone want to play on EZ mode let them. only when the Dev push for more Harder content is when they should add counter measures for such things. I agree with most of what you said. Thanks for you participation and feedback
Totaly agree. I don't remember a single time when i had to sharpen mid fight. There are so many sharpness skills that already makes this mechanic irrelevant especially in rise / sunbreak.
In world i also sharpened when going from A to B, and it did NOT feel good to stop in place not running after the monster, this will make the immersion feel much better. As well as someone that is not good but atleast above average, sharpening does NOT take skill to do in combat, its annoying to hear people that cant differentiate between quality of life and actual game mechanic knowledge and skill.
Hello , Monster hunter boomer 2 cents here so take it only with a grain of salt. Often when people talking about game mechanics they get too tied to up to the difficulty argument on monster hunter but there is more than that. A lot of “clunky “ aspects gave the games their own flavor, quite literally there is no other game like monster hunter that does “tactical” meele combat well (dark souls came after and has less moves and weapon expresion) , you dance with the monster and take turns. I understand that sharpening is annoying because it seems like it takes away of the combat , but its part of a greater whole that makes the experience so Unique a great. In my opinion its not a matter of conviene or updating, its a matter of uniqueness in a time where action games are beginning to play the same. Sorry for taking your time, i just wanted to put a little bit of that perspective
I completely understand your argument however I think streamlining the sharpening process is good for the overall health of the series. As a newer player to the series I have begun falling in love with how deliberate and careful many aspects of this game can be. However there is a point in which systems can be too punishing, restricting or plain annoying. The sharpening system is one of these systems that combines all 3 of these problems. Its too punishing that I will be mid combo on a downed monster absolutely pummeling it, then all of a sudden my weapon just starts bouncing off like Im hitting a brick wall with a butter knife. I mostly play solo, so having to sharpen my weapon sometimes twice mid combat to avoid deflections is plain and simply devoid of fun. Made worse by the restrictions the game puts in place such as immediately gaining monster aggro when sharpening. And I mean immediately, sometimes they aggro on me before I even pull out the whetstone. This system might be one of the single most annoying mechanics Ive found in a game because it does very little to add to the overall fun of the game and instead actively punishes you for having a long epic battle. Again this is just my opinion, but the trade offs are absolutely not worth the benefit to me. Not even close.
i didnt even know you can sharpen on the palamute, as a gs main i usually just sharpen when the monster runs away i completely agree with you i really dont think it makes the game too easy in any way just a little more convenient, awesome video btw keep it up you have so much potential
I will argue that first, sharpening was easier in older game because by just changing zone you were 100% safe, and second the cooldown will naturally deter some people to not use seikret (calling it+sharpen+getting off).
The maps are gonna be much larger, and the monsters are gonna be traversing much further distances during fights. We've already seen that the Seikret is gonna be a pretty core component of the game, so being able to prepare for the next encounter whilst on the move sounds like a no brainer. And the beauty of it all; if you don't like sharpening on the move, you've still got the option to sharpen on the ground, like normal. Simple as. The people complaining are just looking for attention. Play the game however you want, as long as you're having fun :)
arguing that sharpening on a mount takes away skill is a brainrot take. It's a small convenience. I don't see how anyone would think "oh yes! i got the sharpening off after i dodged an attack!", nor is it gonna impress anyone.
I just finished Sunbreak. Booted up MH4U on Citra with multiplayer. Having far more of a blast with 4U than I ever had with rise/sunbreak. Sure, combat in Sunbreak feels nice, but since you can use potions and whetstones for free on palamute, ZERO CONSEQUENCES, flat out gameplay as hell, the only way they can ramp up difficulty now is by making monsters hit harder, to the point where they need to 1-shot you to pose any threat, because if you survive the hit, it's palamute time, heal up for free. Basically they flattened out the expierience. Zero depth now, because now the sliders for difficulty are gone. They are now a switch. You are allowed NO mistakes because the only way they can ramp up the difficulty, is to make monster 1shot you, where as in the older games there was as slider. Wind blows on monster movement mattered, tremors mattered, stun mattered, statuses mattered, you had all these smaller features that allowed them to make monsters more unique in how you approached them. Now In Sunbreak i have armor set with every possible skill on it, negating EVERYTHING a monster can do, except damage (not that these other things matter too much in sunbreak to begin with). In 4U if I'm trying to kill a Rathian, I actually am constantly stomped simply her rotating around and bumping me to my butt, dealing damage. She jumps a little bit? Boom, blow of wind pushes me back and I can't just mindlessly whack on her like in Rise. Ooops, that wind small stun actually set me up to be poisoned by her another attack, better heal that posion off or i might die. No such problems to consider in rise. Just whack whack whack. Zero consequences. Worst case scenario, i hold "A" for 1 second and im free to heal. Not to mention, if I am really terrible and run out of healing options by spamming my palamute - no worries, I can just instantly drop back at camp, restock, use quick travel and I am good to go. The only consequence was 2 min on the timer, which doesn't matter, because that thing is gonna fall in first 10 min of the hunt anyway. Modern monster hunter really sux. Should be called Monster Fighter. And don't even get me started on multiple monster quests. In 4U if another monster pops in the zone im fighting it was a thrill. A problem to solve. Now everyone is happy, claps their hands and it's like "yay! Another monster! Please beat the game for me Mr. Zinogre!"
In all Honesty there were no consequences in older games too for healing and sharpening you could walk to the next zone do everything and come back. There was Zero things the Monster can do to prevent that. Now you can do that mid combat on a palamute or seikret, while there is a very small chance to get hit while drinking amd sharpening on a palamute its more than before. I mean in the older games you could heal and sharpen during the fight without leaving the area but for most Monsters not every attack gave you a big enough opening to do that and instead of waiting for that specific attack to heal or sharpen you could just leave the area and come back.
Rurikan takes most of his things from a nostalgic view of older games. He thinks sharpening is a skill when in older games you could just change areas and sharpen. In world you can basically take any high punishment move of the monster and use it instead to sharpen, wait for transition or even, trap or flash to sharpen. The gameplay function of sharpening is to make you disengage of the monster for setup time. Mount sharpening is a more dynamic way of doing it, but you could just rotate the monster on foot until it does a big move and use it to sharpen which I think it’s kind of a “ugly/unatural” gameplay.
I think there is a different way to see Ruri's point, you said that you haven't seen anyone sharpen in combat. I think that is the source of the problem, the sharpening mechanic is a core part of the game and now it is not used other than when changing locations. That makes the mechanic useless. But it is what made a good fight so interesting, managing to balance dps and keeping your weapons top shape was a great feature that made all fights feel more engaging because you had to learn where to hit to do the best damage while losing as little sharpeness as possible.
The topic was sharpening on mount I meant sharpening on mount. I didn't see people sharping on mount. Sharpening isn't useless come on man. I sort of agree with the last part when you get endgame gear sharpening becomes less active in combat but in low rank and high rank that isn't a thing I don't think
@@KrokThrasher i did more than my share of co-op to help lower ranked players on the "wall" monsters (especially in world/iceborn) and sadly I will have to say yes I have seen a lot of players waiting until the monster changes locations before sharpening even if their weapons are bouncing...
@@KrokThrasher but yesif the mount can be used while in combat and is programmed to walk around trying to evade the monster, I see why it could be problematic. There was a glitch with Temporal mental that it doesn't deplete while you are mounted, that allowed people to just stay there and play support without having to worry about damage for the whole hunt. Was it rare to see happen? Yes obviously, but it can still lead to other problems.
Bruh in older gens all you had to do was go into another area, sharpen your weapon and fully heal and come back.
so it just an upgrade and improvise of the old gen cheat and ppl whine about it?
Pretty much.
Gamers in general love to complain about nothing burgers but MH fans are pros at this
Been playing since MH1. None of the modern issues are new. Let’s take infinite healing due to restocking potions at camp. We already had that. Camps used to have beds that fully healed you for free, since the first game. It’s not a new casualisation it’s a change to an existing mechanic
Same thing here, we used to have zoning. We also had special items like whetfish scales that instantly sharpened your weapon making it trivial. Granted they were annoying to farm but they existed.
the way i look at it. is whilst yes, there is a degree of skill expression in combat sharpening. its also a skill expression that can be bypassed, you can get a whetfish and sharpen almost instantaneously, combine this with a sharp deco and sharpening just before combat. and you have now effectively bypassed said need to be skillfull. my point is, how much do you need to take away? if sharpening is skill expression (which i do agree with) then using decos and consumables that allow you to bypass that skill expression should be removed, cos they make the game too easy. now a thought i have, is if people in rise remember. back in rise because of the improved verticality of maps you could stand places monsters couldnt hit you and if you did they'd slap the terrain and knock you prone. so i think, not all monsters. but monsters of a certain Star value or higher (perhaps 4 star and above) will roar at you if they see you try to sharpen on seikret, this roar CC's you and seikret stopping your actions dead in their tracks. this is then bypassable by earplugs. once again maintaining the consistancy of deco's allowing people to bypass in game mechanics.
First making a game fun should be #1 monster hunter isnt a competitive game. skill is subjective and if someone want to play on EZ mode let them. only when the Dev push for more Harder content is when they should add counter measures for such things. I agree with most of what you said.
Thanks for you participation and feedback
Totaly agree. I don't remember a single time when i had to sharpen mid fight. There are so many sharpness skills that already makes this mechanic irrelevant especially in rise / sunbreak.
and on mount
In world i also sharpened when going from A to B, and it did NOT feel good to stop in place not running after the monster, this will make the immersion feel much better. As well as someone that is not good but atleast above average, sharpening does NOT take skill to do in combat, its annoying to hear people that cant differentiate between quality of life and actual game mechanic knowledge and skill.
❤️🐸
Hello , Monster hunter boomer 2 cents here so take it only with a grain of salt. Often when people talking about game mechanics they get too tied to up to the difficulty argument on monster hunter but there is more than that. A lot of “clunky “ aspects gave the games their own flavor, quite literally there is no other game like monster hunter that does “tactical” meele combat well (dark souls came after and has less moves and weapon expresion) , you dance with the monster and take turns. I understand that sharpening is annoying because it seems like it takes away of the combat , but its part of a greater whole that makes the experience so Unique a great. In my opinion its not a matter of conviene or updating, its a matter of uniqueness in a time where action games are beginning to play the same. Sorry for taking your time, i just wanted to put a little bit of that perspective
no one here is a boomer. Thanks for your feedback
I completely understand your argument however I think streamlining the sharpening process is good for the overall health of the series. As a newer player to the series I have begun falling in love with how deliberate and careful many aspects of this game can be. However there is a point in which systems can be too punishing, restricting or plain annoying. The sharpening system is one of these systems that combines all 3 of these problems. Its too punishing that I will be mid combo on a downed monster absolutely pummeling it, then all of a sudden my weapon just starts bouncing off like Im hitting a brick wall with a butter knife. I mostly play solo, so having to sharpen my weapon sometimes twice mid combat to avoid deflections is plain and simply devoid of fun. Made worse by the restrictions the game puts in place such as immediately gaining monster aggro when sharpening. And I mean immediately, sometimes they aggro on me before I even pull out the whetstone. This system might be one of the single most annoying mechanics Ive found in a game because it does very little to add to the overall fun of the game and instead actively punishes you for having a long epic battle. Again this is just my opinion, but the trade offs are absolutely not worth the benefit to me. Not even close.
i didnt even know you can sharpen on the palamute, as a gs main i usually just sharpen when the monster runs away i completely agree with you i really dont think it makes the game too easy in any way just a little more convenient, awesome video btw keep it up you have so much potential
Thank you! ❤️
Imo like Elden ring and summons.
Choose your difficulty by using or not using it
oh okay
yup i agree
I will argue that first, sharpening was easier in older game because by just changing zone you were 100% safe, and second the cooldown will naturally deter some people to not use seikret (calling it+sharpen+getting off).
FACTS! I never did that but you are speaking facts
The maps are gonna be much larger, and the monsters are gonna be traversing much further distances during fights. We've already seen that the Seikret is gonna be a pretty core component of the game, so being able to prepare for the next encounter whilst on the move sounds like a no brainer.
And the beauty of it all; if you don't like sharpening on the move, you've still got the option to sharpen on the ground, like normal. Simple as.
The people complaining are just looking for attention. Play the game however you want, as long as you're having fun :)
arguing that sharpening on a mount takes away skill is a brainrot take. It's a small convenience. I don't see how anyone would think "oh yes! i got the sharpening off after i dodged an attack!", nor is it gonna impress anyone.
Skill regardless of doing something impressive or not is still skill. Positioning is a form of skill.
I just finished Sunbreak. Booted up MH4U on Citra with multiplayer. Having far more of a blast with 4U than I ever had with rise/sunbreak. Sure, combat in Sunbreak feels nice, but since you can use potions and whetstones for free on palamute, ZERO CONSEQUENCES, flat out gameplay as hell, the only way they can ramp up difficulty now is by making monsters hit harder, to the point where they need to 1-shot you to pose any threat, because if you survive the hit, it's palamute time, heal up for free. Basically they flattened out the expierience. Zero depth now, because now the sliders for difficulty are gone. They are now a switch. You are allowed NO mistakes because the only way they can ramp up the difficulty, is to make monster 1shot you, where as in the older games there was as slider.
Wind blows on monster movement mattered, tremors mattered, stun mattered, statuses mattered, you had all these smaller features that allowed them to make monsters more unique in how you approached them. Now In Sunbreak i have armor set with every possible skill on it, negating EVERYTHING a monster can do, except damage (not that these other things matter too much in sunbreak to begin with).
In 4U if I'm trying to kill a Rathian, I actually am constantly stomped simply her rotating around and bumping me to my butt, dealing damage. She jumps a little bit? Boom, blow of wind pushes me back and I can't just mindlessly whack on her like in Rise. Ooops, that wind small stun actually set me up to be poisoned by her another attack, better heal that posion off or i might die.
No such problems to consider in rise. Just whack whack whack. Zero consequences. Worst case scenario, i hold "A" for 1 second and im free to heal. Not to mention, if I am really terrible and run out of healing options by spamming my palamute - no worries, I can just instantly drop back at camp, restock, use quick travel and I am good to go. The only consequence was 2 min on the timer, which doesn't matter, because that thing is gonna fall in first 10 min of the hunt anyway.
Modern monster hunter really sux. Should be called Monster Fighter.
And don't even get me started on multiple monster quests. In 4U if another monster pops in the zone im fighting it was a thrill. A problem to solve. Now everyone is happy, claps their hands and it's like "yay! Another monster! Please beat the game for me Mr. Zinogre!"
In all Honesty there were no consequences in older games too for healing and sharpening you could walk to the next zone do everything and come back. There was Zero things the Monster can do to prevent that.
Now you can do that mid combat on a palamute or seikret, while there is a very small chance to get hit while drinking amd sharpening on a palamute its more than before.
I mean in the older games you could heal and sharpen during the fight without leaving the area but for most Monsters not every attack gave you a big enough opening to do that and instead of waiting for that specific attack to heal or sharpen you could just leave the area and come back.
My lazy ass didnt even get on the wolf in rise, so i dont think this matters to much
hmm okay
meanwhile me: Fuck you *throws a flash pod and starts sharpening*
I like Rurikhan. Probably my favorite MH TH-camr, but man his takes on "convenience" are horrible.
Agreed I like his content as well but he goes overboard on “Convenience”.
As someone who sharpens a lot in the old gen, this is just a skill issue
Rurikan takes most of his things from a nostalgic view of older games. He thinks sharpening is a skill when in older games you could just change areas and sharpen. In world you can basically take any high punishment move of the monster and use it instead to sharpen, wait for transition or even, trap or flash to sharpen.
The gameplay function of sharpening is to make you disengage of the monster for setup time. Mount sharpening is a more dynamic way of doing it, but you could just rotate the monster on foot until it does a big move and use it to sharpen which I think it’s kind of a “ugly/unatural” gameplay.
I don't get it, couldn't you sharpen your weapon on the Palamute in Rise? Why the fuzz now.
Sharpening is what makes monster hunter a real hunt, makes sense a weapon dulls when youre slamming your weapon on the monsters body
Yes Sir
There should be a downside for mounted sharpening
f.ex. sharpness could recover over some time, like with using potions in world and rise
bruh
I think there is a different way to see Ruri's point, you said that you haven't seen anyone sharpen in combat. I think that is the source of the problem, the sharpening mechanic is a core part of the game and now it is not used other than when changing locations. That makes the mechanic useless. But it is what made a good fight so interesting, managing to balance dps and keeping your weapons top shape was a great feature that made all fights feel more engaging because you had to learn where to hit to do the best damage while losing as little sharpeness as possible.
The topic was sharpening on mount I meant sharpening on mount. I didn't see people sharping on mount. Sharpening isn't useless come on man. I sort of agree with the last part when you get endgame gear sharpening becomes less active in combat but in low rank and high rank that isn't a thing I don't think
@@KrokThrasher i did more than my share of co-op to help lower ranked players on the "wall" monsters (especially in world/iceborn) and sadly I will have to say yes I have seen a lot of players waiting until the monster changes locations before sharpening even if their weapons are bouncing...
@@KrokThrasher but yesif the mount can be used while in combat and is programmed to walk around trying to evade the monster, I see why it could be problematic. There was a glitch with Temporal mental that it doesn't deplete while you are mounted, that allowed people to just stay there and play support without having to worry about damage for the whole hunt. Was it rare to see happen? Yes obviously, but it can still lead to other problems.
Honestly im happy because sharpening was annoying as hell as it was, well in the beginning anyway.
controversy over nothing
WE GOT TO SOVLE THIS OR THE EARTH WILL EXPLODE!!!!!
Tailriders let you do that as well in World.
Who cares, cool bird mount
Just another monster hunter boomer yapping about the days of old.
WHAT?