The last part of creating the track is working on different types of surfaces and weather. So now I am finalizing this part and I hope - keep crossing fingers, before Christmas, it will open for the public
Hi, thanks, yes I saw one one video. It's of course very strange, track must use standard GB particles system. As in my videos. I hope soon It's will fixed together with damp-wet surface physics
@@RBRallyLT so in theory it's possible to add cubemaps for water as well, maybe in combination with normal maps? not working sometimes - in regard getting the cube coords right?
Wow,can wait when realese
❤ Really great work..The splashes are such a nice little touch.
Very nice!!!
damn track looks great, love those camera angles
holyshit that road looks amazing!
Really nice piece of work. The forest is really good.
Looks wonderful!!
🔥
Nice!
Congratulations on this new stage! But in the RSF version lacks the dust lifted by the wheels
Hi, thanks, yes I saw one one video. It's of course very strange, track must use standard GB particles system. As in my videos. I hope soon It's will fixed together with damp-wet surface physics
that guy is losing about 200k worth in the gear chilling under the rain :P
Wait, is that a working cubemap for the puddles?
Yes, it's a cubemap for puddles. Only sadly, it's not working in all 100% in every place where it is necessary
@@RBRallyLT so in theory it's possible to add cubemaps for water as well, maybe in combination with normal maps?
not working sometimes - in regard getting the cube coords right?
can't wait 🔥
Beautiful stretch, you should think about making a game with a cost, it's the least you deserve... Thank you!
дождь финке к лицу
Compare to ea wrc, these roads are like highways 😂