1. just a question how is the Ricochet best anti fighter? I have ran into a few bases where it my fighters just stop....could this be the cause? 3. lidar does more then just range: 2. i did learn large circle bases are best. place tech x proton around the parimeter of the circle and that should stop fighters (2 proton shots kill fighter). obviously hide them with trophies. 3. lidar does more then just range: LVL 1: Boosts all units (and bunkers) in range by +55 LVL 2: Boosts all units (and bunkers) in range by +65 Reduce DMG taken from all sources by -8% LVL 3: Boosts all units (and bunkers) in range by +85 Reduce DMG taken from all sources by -16% LVL 4: Boosts all units (and bunkers) in range by +95 Reduce DMG taken from all sources by -16% Increase DMG delt to all by 20% LVL 5: Boosts all units (and bunkers) in range by +100 Reduce DMG taken from all sources by -16% Increase DMG delt to all by 30%
Gj nice info. Bro
Thx bro
1. just a question how is the Ricochet best anti fighter? I have ran into a few bases where it my fighters just stop....could this be the cause?
3. lidar does more then just range:
2. i did learn large circle bases are best. place tech x proton around the parimeter of the circle and that should stop fighters (2 proton shots kill fighter). obviously hide them with trophies.
3. lidar does more then just range:
LVL 1: Boosts all units (and bunkers) in range by +55
LVL 2: Boosts all units (and bunkers) in range by +65
Reduce DMG taken from all sources by -8%
LVL 3: Boosts all units (and bunkers) in range by +85
Reduce DMG taken from all sources by -16%
LVL 4: Boosts all units (and bunkers) in range by +95
Reduce DMG taken from all sources by -16%
Increase DMG delt to all by 20%
LVL 5: Boosts all units (and bunkers) in range by +100
Reduce DMG taken from all sources by -16%
Increase DMG delt to all by 30%
Ricochet is best one on cc till now than reast. And if you mean your fighter stop move in attack i think its lag no thing in game stop fighter move