Groovy! just grabbed it on the marketplace; unfortunately, it may be a while before I get to use it... remaking my project after I broke everything with a corrupted BP struct.
@@pandajumper not quite - if you leave a footprint on something and then that thing moves, the footprint would stay in place. For something like that you’d want to attach Decals, OR you could use 1 render target per object (I’m thinking like, dynamic floating islands)
ngl… i adore this update and all that it does, but i wonder how easy it is to implement in my own project, since im just a noob to UE. I doubt is plug and play, but would you say that someone with very lil experience with UE could use this?
That’s a great question - there are definitely parts that can be plugged and played, however the plug-in as a whole is more of a “multiplier”. So if the more experienced you are, the more crazy stuff you’ll be able to do
I think recall that the plugin doesn't work on multiple levels/stories of a building, but do you think it would be fine to use in a first or third person if everything takes place at ground level?
Hello hello - I’ll need a bit more info. Engine version? And have you tried debugging the effect by plugging it in to the base colour of the grass to make sure it’s being read properly?
Just take my money. Where can I find the video of the style file. I doubled the resolution. But the spread of the wind seems to become a square. Adjusting the style file seems to return it to a circle. But there are still some problems. How should I set it? .And will nanite be supported in the future? After turning on nanite.My landscape vegetation went crazy. They were flying everywhere XD.
Yessir - there will be an update soon for compatibility (just need to test in 5.5) and then another content update (rivers/water expansion) if they've fixed some bugs with Nanite/RVTs!
neat, but now that i think of it, dont you plan on selling, perchance, prismatica fighting system as well?health, injuries, weapon swinging, weapon hitting, weapon hit reactions, armors degrading, weapons generating hits on characters, arrows getting stuck in wood/bouncing off stone... you know the good shit that comes with responsive combat :)
you could easily sell it and make some dollar for your troubles but wait, does that means prismatica is not happening? What happened? What did you got snagged on? Overall story? Narrative? Because, from what i have seen in the vlogs, mechanically you have it down neatly
@@Drakuba It's still happening, it just means people will be able to see all of the inner-workings and code and use it/learn from it for their own projects, as well as contribute systems/assets to the project. Obviously there will be some legal/IP agreements that they'll need to agree to before getting access and I'll still be selling it as a game for the general public
good, i was getting worried for a while about Prismatica, you released this plugin, no new DevLogs, message about you helping another team with another game some time ago, and on top of that comment about going open source Glad i was worried over nothing :D
Hey, about a year+ ago i was banned from the server due to my discord account being hacked. It most likely posted something 18+ which i am sorry for but i was curious if there was a process i can start of being unbanned?
Hey there! I'll have a look tomorrow when I'm on Discord. If you're able to send me a DM I can have a look, otherwise just reply here with your username
You're a legend man, this is dope af. Buying now to support, can't wait to play around.
I already purchased it once... and because its so good, I did it again!! Now, just need that 5.4.1. update :)
I've been using the plugin for a while and I love it. Huge thanks for keep updating
Next update! Streaming the process over the next week :)
Just keeps getting better! Keep it up!
Looks awesome! Can’t wait to try it out
Phenomenal, will be purchasing next pay day!
hey i know you from discord
Hi, any news on suporting UE 5.5 ?
Groovy! just grabbed it on the marketplace; unfortunately, it may be a while before I get to use it... remaking my project after I broke everything with a corrupted BP struct.
The classic BP struct. Sorry to hear that!
Dude, you're a genious! Love your content, especially streams. Cheers from Ukraine!
Damn, this looks super solid. Great stuff
for your tutorial on active bodies near the start you use a custom class which i dont have what should i do instead
Just picked it up, congrats
Can this plugin allow characters to leave footprints on dynamic objects?
@@pandajumper not quite - if you leave a footprint on something and then that thing moves, the footprint would stay in place. For something like that you’d want to attach Decals, OR you could use 1 render target per object (I’m thinking like, dynamic floating islands)
@@PrismaticaDev You are so awesome. I just want to leave the character's footprints on the floating ice.👍
ngl… i adore this update and all that it does, but i wonder how easy it is to implement in my own project, since im just a noob to UE. I doubt is plug and play, but would you say that someone with very lil experience with UE could use this?
That’s a great question - there are definitely parts that can be plugged and played, however the plug-in as a whole is more of a “multiplier”. So if the more experienced you are, the more crazy stuff you’ll be able to do
Getting it all set up is very simple, but creating your own effects requires some material graph/shader knowledge
Amazing that it made it into the Marketplace! Updates look great! Will purchase for sure. Not using this would be just irresponsible :)
Didn't the vegetation use skeleton in the role vegetation interaction?
could this work for vehicles say a ship? in terms of any and all interactions with water?
Yep! The next update will deal with water foam as well
Would the water interactions work with Fluid Flux coastlines for instance?
As long as the water meshes can draw to the RVT, it should work fine :)
@@PrismaticaDev cool. I’ll try it went I get time. I love Fluid Flux but needs character better interactions.
I think recall that the plugin doesn't work on multiple levels/stories of a building, but do you think it would be fine to use in a first or third person if everything takes place at ground level?
Hello, I have watched your grass occlusion video about 8 times, but it's not working please tell me how can I fix the grass occlusion
Hello hello - I’ll need a bit more info. Engine version? And have you tried debugging the effect by plugging it in to the base colour of the grass to make sure it’s being read properly?
@@PrismaticaDevSorry, I have made a mistake in that I did not add the roughness of landscape material.Sorry
Just take my money. Where can I find the video of the style file. I doubled the resolution. But the spread of the wind seems to become a square. Adjusting the style file seems to return it to a circle. But there are still some problems. How should I set it? .And will nanite be supported in the future? After turning on nanite.My landscape vegetation went crazy. They were flying everywhere XD.
5.5 coming?
Yessir - there will be an update soon for compatibility (just need to test in 5.5) and then another content update (rivers/water expansion) if they've fixed some bugs with Nanite/RVTs!
would be insane to get it to replicate for tps/fps multiplayer shooters. But I guess it is nearly impossible, even bigger studios struggle with it.
It doesn't need to replicate at all - it all runs client-side :) Many users have been using it in their multiplayer projects without any issues
@@PrismaticaDev Insane. Going to use it in my project for snow.
Are these Aphex Twin balls?
Hahahahah
just curious, why is it excluseviely for 5.3+? what makes is unable to work on 5.2?
I believe "Sample RVT" was added in 5.3, or some other function I can't remember. I can try and compile it for 5.2, it might work
@@PrismaticaDev that would be great! i would appreciate it
It’s on a sale today for 30 usd I think that’s a fair price ima buy it personally after I get some sleep
neat, but now that i think of it, dont you plan on selling, perchance, prismatica fighting system as well?health, injuries, weapon swinging, weapon hitting, weapon hit reactions, armors degrading, weapons generating hits on characters, arrows getting stuck in wood/bouncing off stone...
you know the good shit that comes with responsive combat :)
I’m planning to open-source the project at some point so you’ll be able to check it all out for free :)
you could easily sell it and make some dollar for your troubles
but wait, does that means prismatica is not happening? What happened? What did you got snagged on? Overall story? Narrative? Because, from what i have seen in the vlogs, mechanically you have it down neatly
@@Drakuba It's still happening, it just means people will be able to see all of the inner-workings and code and use it/learn from it for their own projects, as well as contribute systems/assets to the project. Obviously there will be some legal/IP agreements that they'll need to agree to before getting access and I'll still be selling it as a game for the general public
good, i was getting worried for a while about Prismatica, you released this plugin, no new DevLogs, message about you helping another team with another game some time ago, and on top of that comment about going open source
Glad i was worried over nothing :D
is this also working for Nanite foliage?
Yes - if you can get normal WPO working with Nanite foliage then this will work just fine :)
Oh wow I thought this was going to be like $150! Well done...
"use a hash grid" - spits coffee
congrats buddy.
BONJOUR !
G'day
I would love to work with me in my game, but not everything is achieved so I have to keep improving and do it alone
Hey, about a year+ ago i was banned from the server due to my discord account being hacked. It most likely posted something 18+ which i am sorry for but i was curious if there was a process i can start of being unbanned?
Hey there! I'll have a look tomorrow when I'm on Discord. If you're able to send me a DM I can have a look, otherwise just reply here with your username
Woah it’s awesome
30€???? it's a steal, bought it.
Bought it, keep it up!!
Amazing stuff
i was gone man grew a beard hahaha
Joe much a prismatiscape? two dollar 50
What's a PICOS?
April Fool's?
Nope! :)