Light Your World in Unity - 1 Minute Tutorial

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 173

  • @Vassay
    @Vassay 2 ปีที่แล้ว +205

    Now that's a proper quick tutorial! Unity should do this aces processing by default, seems like a lot of clicks just to get a "proper" look.

    • @lucutes2936
      @lucutes2936 6 หลายเดือนก่อน +1

      @HiaDoesArt w

  • @EQXaint
    @EQXaint 2 ปีที่แล้ว +36

    1min tutorial, straight to the point, every detail and even cheeky comments about unity being unity.. u earned my sub

    • @MarcoStillSeasonsCattaneo
      @MarcoStillSeasonsCattaneo ปีที่แล้ว +1

      Those videos are really fun, but I must ask: you really think that you are ready to do even a basic, good lighting after you've seen this? I don't want to play smart ass, mine is a genuinely honest question since I'm trying to get a picture of how learning channels are structured these days

    • @HiyuMarten
      @HiyuMarten  ปีที่แล้ว +7

      @@MarcoStillSeasonsCattaneo Art and craft are two different things, but often have to be learned at the same time, and that can be daunting - this video teaches the craft aspect, so that you can get to learning the art part sooner.

    • @AlexGorskov
      @AlexGorskov ปีที่แล้ว

      ​@@HiyuMarten well said!

    • @yukamoz
      @yukamoz ปีที่แล้ว +1

      @@MarcoStillSeasonsCattaneo idc, i find this to be great and i will definitely be using this in all my games. why? because it doesnt look dry and it doesnt reek of default unity lighting. also, i dont need unreal engine 5 graphics for my vr games.

  • @RaccoonteurVR
    @RaccoonteurVR 2 ปีที่แล้ว +82

    Rather than setting the sun light to 1.5 intensity, set the post processing exposure to 1.5. Then your bright light will affect even shaders like Poiyomi which clamp the brightness to 1.0 and thus appear too dim in worlds with bright light.

    • @HiyuMarten
      @HiyuMarten  2 ปีที่แล้ว +13

      Will cover exposure in future vid

    • @NegaTheImpmon9508
      @NegaTheImpmon9508 2 ปีที่แล้ว +14

      @@HiyuMarten well, where's the future vid, hiyu?

    • @holyhotdogtoaster9034
      @holyhotdogtoaster9034 ปีที่แล้ว

      @@NegaTheImpmon9508 No ones obligated to make you videos lmao

    • @REGNiZZ
      @REGNiZZ ปีที่แล้ว +3

      Future!!

    • @neodas9540
      @neodas9540 ปีที่แล้ว +2

      FUTURE!!

  • @ryanwolfe2219
    @ryanwolfe2219 2 ปีที่แล้ว +30

    Big thanks, lots of very useful info packed into a brief minute. Love it!

  • @PastaCouch
    @PastaCouch ปีที่แล้ว +7

    This channel is a hidden gem. You deserve more views and subs man. Keep up the good work!

  • @Xiovox
    @Xiovox 2 ปีที่แล้ว +13

    This was wonderful, please keep creating tutorials in this style.

  • @Engineerisaac
    @Engineerisaac ปีที่แล้ว +2

    This is the best Unity VRC Lighting Tutorial on TH-cam Hands down.

  • @jenniferroth7824
    @jenniferroth7824 ปีที่แล้ว +13

    Perfect vid. This is just what I need when I inevitably forget which little checkbox I forgot from six months ago when I last did a serious lighting effort 😂

  • @nati7728
    @nati7728 ปีที่แล้ว +3

    A gotcha for me was that since I'm spawning in a bunch of prefabs (i.e., realtime objects, not baked) I set my (in scene/hierarchy) Directional Light > Light > Mode > Mixed, instead of just Baked. With Baked I only had shadow from the geometry I had set as static, and my instantiated prefabs (things I couldn't just mark as static) didn't cast shadow. I set it to Mixed, and as implied, this will also render real time shadows.
    I also set Project Settings > Quality > Shadow Project > Close FIt (instead of Stable Fit) to make my shadows crispy in realtime.

  • @trocitosdefresa
    @trocitosdefresa 4 หลายเดือนก่อน +1

    It was this or a 11 minute video. I love you man.

  • @ScootOtter
    @ScootOtter ปีที่แล้ว +3

    FINALLY A TUTORIAL WITH ALL THE STEPS! Thank you!!!

  • @floreii
    @floreii 2 ปีที่แล้ว +46

    its really weird how older versions of unity had a postprocessing layer by default and now its just gone, especially since postprocessing is more common now

  • @rockthestar100
    @rockthestar100 ปีที่แล้ว +3

    Broken Shadows? A POTENTIAL fix > 1. Revert all the geometry BACK to Static:False - 2. Turn OFF all light sources (except for the one directional light that was set up for this) 3. Window>Rendering>Lighting Settings>Generate Lighting 4. Turn the light sources back on ------ Hopefully that has fixed some of the broken light/shadows --------- If you want the lighting and shadows to not break > just have all lights turned off (besides the one directional light) before "Generating Light". then turn the other lights back on. --------- Im unsure if this will work for everyone's case, reply on if it did or didnt help

  • @FullMetalFox2
    @FullMetalFox2 2 ปีที่แล้ว +1

    1 minute to show what others do in 20-30 minutes while at the same time roasting unity, thats what i call getting to the point. Awesome! XD

  • @SariahPendragon
    @SariahPendragon 8 หลายเดือนก่อน

    Oh my god, I did not expect the Virtual Furence VRChat world to show up here! I have that one set as my home world!

  • @akkihole_
    @akkihole_ 25 วันที่ผ่านมา

    got some real ian hubert vibes with this one, i love it

  • @BattleDroid0402
    @BattleDroid0402 2 ปีที่แล้ว +3

    Thank you for the suggestions :D

  • @Nexx11
    @Nexx11 2 ปีที่แล้ว +4

    Thank you! I'm starting get into world creation and this will definitely help me, cheers!

  • @SynthJayP
    @SynthJayP 2 ปีที่แล้ว +3

    Yesss I love it! Time to experiment!

  • @raconteurcat
    @raconteurcat 3 หลายเดือนก่อน

    OMG! This is the best lesson I've ever seen in my life!!!! Okay, in my career.. I don't have to watch for 10 minutes as the author creates a plane in a blender and then exports it.. and don't have to listen to what a wonderful channel! press like and subscribe!! bla-bla-bla..... THANK YOU MAN!!!!!

  • @jacdhalina
    @jacdhalina ปีที่แล้ว

    where has this tutorial been all my vrchat life

  • @windsong4734
    @windsong4734 ปีที่แล้ว +1

    Ian Hubert vibes, very good tutorial!

  • @foxalbiazul
    @foxalbiazul 2 ปีที่แล้ว +1

    *heavenly choir noises*

  • @tirafriden
    @tirafriden 9 หลายเดือนก่อน

    That is all I ever needed. Well, we also need lightgroups? No? Also, THANK U

  • @Lenakeiz
    @Lenakeiz ปีที่แล้ว

    "MAKE IT GREEEEEN". I cracked down there. Great job! ahah

  • @nicktheweirdgamer
    @nicktheweirdgamer 26 วันที่ผ่านมา

    10 outta 10, would hear the gremlin out again.

  • @MeMe-fg5sr
    @MeMe-fg5sr ปีที่แล้ว

    This is the first video I have wished there was a love button instead of a like button. Best tutorial ever. Thanks!!

  • @jtm6186
    @jtm6186 2 ปีที่แล้ว

    Oh! So it was you who made that awsome vrchat world!

  • @slob5041
    @slob5041 ปีที่แล้ว +2

    the world went from the apple store to disneyland in less than a minute

  • @adastrizzy
    @adastrizzy 2 ปีที่แล้ว +4

    The history of light I guess

  • @CWS_Gaming
    @CWS_Gaming 9 หลายเดือนก่อน

    why is this tutorial so good?!?!?

  • @astrofenn7506
    @astrofenn7506 2 ปีที่แล้ว

    hecc yeah you made this so much easier to understand......no idea how I was just like; YUP I get that. Thanks!

  • @RawrJesse
    @RawrJesse 2 ปีที่แล้ว +2

    omg Hiyu! xD

  • @lenshibo
    @lenshibo 2 ปีที่แล้ว +4

    funny enough lighting was the biggest set back ive been having with making my own world. right now i just have a shit ton of point lights everywhere. its a laggy mess

  • @agnar3064
    @agnar3064 ปีที่แล้ว

    Thank you so much this help I've been having a lighting issue

  • @innoc
    @innoc 2 ปีที่แล้ว

    Now this kind of tutorial I want for unity devs! :D

  • @nobettername562
    @nobettername562 2 ปีที่แล้ว +2

    Ahh yes, 0:55 you are getting ready to overclock your oven with a brand new GeForce RTX 3090 graphics card.

  • @MrChevr3
    @MrChevr3 ปีที่แล้ว

    Didn't expect the Estrel Hotel here.

    • @HiyuMarten
      @HiyuMarten  ปีที่แล้ว

      There's an annual convention that used to take place there, so a team of us recreated the hotel as a VRChat world during Covid, so the convention could continue to be hosted in VR.

    • @MrChevr3
      @MrChevr3 ปีที่แล้ว

      @@HiyuMarten yeah you talkin' bout EF right?

  • @DaftPunkGirl2
    @DaftPunkGirl2 2 ปีที่แล้ว

    omg yes thank you XD all tutorials should be like this

  • @vast634
    @vast634 ปีที่แล้ว +1

    Well, the first step should always be to set the color space to liniar.

  • @LuvKayArt
    @LuvKayArt ปีที่แล้ว

    Finally. A tutorial I won't zone out at

  • @ZeArts_And_Designs
    @ZeArts_And_Designs 8 หลายเดือนก่อน

    Thank you for being quick, efficient and most of considerate of the ADHD kind

  • @natsunwtk
    @natsunwtk ปีที่แล้ว

    Dude come back continue your great work

  • @PRWolf
    @PRWolf 2 ปีที่แล้ว +4

    This is fantastic!

  • @tariqmaximud
    @tariqmaximud ปีที่แล้ว

    thank you so much bro, Much love keep up the content!

  • @aethelierproductions
    @aethelierproductions ปีที่แล้ว

    someone has been watching those blender tutorials.. :D

  • @lolmom6839
    @lolmom6839 ปีที่แล้ว

    There was even time to make jokes. I love this tutorial .

  • @wicksley
    @wicksley ปีที่แล้ว

    Big thank you for this amazing tutorial :D

  • @thesmig6514
    @thesmig6514 ปีที่แล้ว

    Mwah chefs kiss amazing video

  • @MistralNorthwind
    @MistralNorthwind ปีที่แล้ว

    Why doesn't this have like, 20m views?

  • @charliedulol
    @charliedulol 2 ปีที่แล้ว +1

    oooh! so that's how this place went from unusable to pretty dope.
    right?

  • @painting4850
    @painting4850 2 ปีที่แล้ว +1

    this is way too funny for what it is

  • @Space_Kalak
    @Space_Kalak 2 ปีที่แล้ว +1

    the Sun is a deadly laser

  • @user-uk9er5vw4c
    @user-uk9er5vw4c ปีที่แล้ว

    amazing tutorial

  • @SourPlanet
    @SourPlanet ปีที่แล้ว +1

    This may be sped up a little bit toooo much ha. Ian kinda rides the line. This one I had to slow down playback by 50% to watch.
    Great info, though. For some reason Unity tutorials on TH-cam are super interested in never ever showing this sort of stuff. I watched maybe 20 videos and went through a few courses. Still never saw this particular thing until your video.

    • @HiyuMarten
      @HiyuMarten  ปีที่แล้ว

      Thanks for the feedback! That’s helpful :D

  • @CGNavi
    @CGNavi 2 หลายเดือนก่อน

    Brother shadows disappear when we go far away from any building

  • @gunterstunter
    @gunterstunter ปีที่แล้ว +4

    Adding the reflection probe makes my entire scene dark for some reason, any advice on how to fix this?

    • @ancrobot8399
      @ancrobot8399 ปีที่แล้ว

      I believe that you disabled the light source (eg. the directional light) or the reason may be that you are having multiple lights in the scene which messes up the shadows and all. Or for a dark scene that you've got, check your exposure in the "Sky" texture.

  • @luckythewolf2856
    @luckythewolf2856 2 ปีที่แล้ว +1

    This is exactly what I needed. Thank you

  • @Aeroxima
    @Aeroxima ปีที่แล้ว +1

    Watching a lot of Bill Wurtz, I see.

  • @Digildon
    @Digildon 6 หลายเดือนก่อน +1

    make it G̶̫̤͂̑͆R̶̭̘̭̾͐̌Ė̶̤͜E̵͖̪̎N̶̪̘̂͌

  • @aripfx
    @aripfx ปีที่แล้ว

    How to get realtime shadows (for moved object) in backed environment

    • @flynntytonidae5631
      @flynntytonidae5631 10 หลายเดือนก่อน

      Those two things contradict itself

  • @harigamedev
    @harigamedev 7 หลายเดือนก่อน

    thank's man very cool!

  • @victor.novorski
    @victor.novorski ปีที่แล้ว

    Wha- Ehy Wha.. TEH ENDING😳

  • @seepsoda
    @seepsoda 2 ปีที่แล้ว +2

    is there some way i can revert the bake it completely broke everything for me

    • @UnPackedWolf
      @UnPackedWolf 6 หลายเดือนก่อน

      I know i am one year late but maybe this will help someone:
      Click the arrow pointing down next to the "Generate lighting" button in the Lighting settings tap and press "Clear baked light" or something like that.

  • @NevolmonGaming
    @NevolmonGaming 2 ปีที่แล้ว

    forgot the light probe group but otherwise a good tutorial

  • @cgimadesimple
    @cgimadesimple ปีที่แล้ว

    super cool and funny!

  • @yukamoz
    @yukamoz ปีที่แล้ว

    nice job, but what about a glow effect for certain objects?

    • @BatuhanTerzi1
      @BatuhanTerzi1 ปีที่แล้ว

      in a basic way you need to enable emission at the settings of material you created. in a more advanced way, you can watch tutorials of shaders, you can create your own glow effect like that.

  • @xHowler
    @xHowler 2 ปีที่แล้ว

    This is really good xD

  • @atheerjehani
    @atheerjehani 2 หลายเดือนก่อน

    thank you so much

  • @kstudioofficialchannel9431
    @kstudioofficialchannel9431 ปีที่แล้ว

    Thanks

  • @hafizgv
    @hafizgv 6 หลายเดือนก่อน

    Thank you so much!

  • @milo20060
    @milo20060 ปีที่แล้ว

    I have to finish my project today!
    Thanks I guess hhahaha.

  • @rat_king-
    @rat_king- 2 ปีที่แล้ว +1

    Space? Where egg?

  • @DARK_AMBIGUOUS
    @DARK_AMBIGUOUS 10 หลายเดือนก่อน

    I don't like having to use a directional light to simulate the sun, my game is completely indoors and zu usually use point lights or spot lights in different areas but is there a way to make the game always lit everywhere, like a directional light but that doesn't aim in one direction. Like i want it to be a little bit dark where there are no point lights but not completely dark

    • @bminecreeper
      @bminecreeper 10 หลายเดือนก่อน

      It is my understanding that your main directional light doesn't point in one direction. My solution was to delete the main directional light, use an HDRI sky on a global volume, and then manually set the exposure to what I need it to be. If you are just starting your project I would recommend at least looking into Unreal, as I have had an extremely frustrating experience with lighting in Unity.

  • @motivepigeon
    @motivepigeon 2 หลายเดือนก่อน

    what about indoor lighting? (if you don't mind)

  • @dev-menon
    @dev-menon 2 ปีที่แล้ว +1

    I am just wondering what I should do if I want the lighting to affect my character too?

    • @HiyuMarten
      @HiyuMarten  2 ปีที่แล้ว

      I really need to make a follow-up video on light probes!

  • @bobjoe1343
    @bobjoe1343 7 หลายเดือนก่อน

    This tutorial setup is for the default render pipeline and not URP or HDRP if I am correct.

    • @HiyuMarten
      @HiyuMarten  6 หลายเดือนก่อน

      That's correct

  • @Nightmare78hAlo
    @Nightmare78hAlo 5 หลายเดือนก่อน

    then the GPU baking randomly during a project starts artifacting down the line and you spends hours or days figuring it out why, you somehow fix it but not sure how and then it returns again.

  • @MuhammadkurniawanKurniaw-hl5iq
    @MuhammadkurniawanKurniaw-hl5iq 9 หลายเดือนก่อน

    Quick tip! Auto sub😊

  • @danydude6714
    @danydude6714 2 ปีที่แล้ว

    LOVE U

  • @OmaMalte
    @OmaMalte 8 หลายเดือนก่อน

    After I did that, I can't really see anymore. If I look at the stuff that's not shined on by the sun, it's just completely black, and looks 2D.

  • @saide7674
    @saide7674 7 หลายเดือนก่อน

    thank you but why mine looks so horrible -

  • @GGamess
    @GGamess 2 ปีที่แล้ว

    add generate lightmap on model +

  • @myself_apparently
    @myself_apparently ปีที่แล้ว

    I love you

  • @from.279
    @from.279 ปีที่แล้ว +2

    i dont have aces

    • @DARamosYT
      @DARamosYT ปีที่แล้ว

      Was it under the tonemapping section? I missed that too. Apparently there is two mode checkboxes, and I mixed up with the first one which effects definition range.

  • @Rubycore
    @Rubycore ปีที่แล้ว

    Most of my stuff turned black, what do I do with this? >_> I think it's because the objects have a different texture without a shader, but idk how to fix it

  • @Motyy
    @Motyy ปีที่แล้ว

    This destroyed my whole progress... now nothing is working like it was. I found out, that it was a mistake to make everything static

  • @DaveBurg-t9k
    @DaveBurg-t9k 10 หลายเดือนก่อน +1

    GreeEEeeeEEnnnn

  • @lucutes2936
    @lucutes2936 7 หลายเดือนก่อน

    why do i get a weird sphere instead of a reflection probe?

  • @yusufum_
    @yusufum_ ปีที่แล้ว

    awesome!

  • @noxmetrica35
    @noxmetrica35 2 ปีที่แล้ว +1

    My game's shadows stopped working after following this tutorial, anyone else got this problem?

    • @rockthestar100
      @rockthestar100 ปีที่แล้ว

      If you still need help > ( I copied most of this from a comment i just posted) >>>>>>> A POTENTIAL fix > 1. Revert all the geometry BACK to Static:False - 2. Turn OFF all light sources (except for the one directional light that was set up for this) 3. Window>Rendering>Lighting Settings>Generate Lighting 4. Turn the light sources back on ------ Hopefully that has fixed some of the broken light/shadows --------- If you want the lighting and shadows to not break > just have all lights turned off (besides the one directional light) before "Generating Light". then turn the other lights back on. --------- Im unsure if this will work for everyone's case

    • @HiyuMarten
      @HiyuMarten  ปีที่แล้ว +1

      If you mean dynamic shadows that are cast by characters etc - make sure your light is set to Mixed, instead of Baked, if you want realtime shadows as well as baked shadows.

  • @KadenTindle
    @KadenTindle 3 หลายเดือนก่อน

    My lighting looks absolutly horrible bro how do I bring it back.

  • @cloudsyler4541
    @cloudsyler4541 ปีที่แล้ว

    Hello! Thank you very much for this tutorial! I have just one question: Iam using Unity 2022 and in Package Manager i cannot find the post processing. Iam thankful for any help!

    • @HiyuMarten
      @HiyuMarten  ปีที่แล้ว

      Unity URP and HDRP have their own, separate post processing systems - this tutorial is for BIRP.

  • @Poshgoatgaming123
    @Poshgoatgaming123 9 หลายเดือนก่อน

    Cant access the shader in the material thingy its all grey and I can't click on anything?

  • @qGx3Bz8lFrM89Qgj
    @qGx3Bz8lFrM89Qgj ปีที่แล้ว +1

    nothing works for me from this tutorial

  • @yusufhocaefendi
    @yusufhocaefendi ปีที่แล้ว

    Hello good day I have a question, in my unity map there is no light and sunlight on the scene screen but it seems like there is light. How can I fix this please help😓

  • @batmanjoker-mb1ed
    @batmanjoker-mb1ed หลายเดือนก่อน

    i want to make a game that it's graphic level is the same as manhunt 1 does it need a high gpu?

  • @GmanGavin1
    @GmanGavin1 ปีที่แล้ว

    Wait a second. I know these maps, their the fur world maps :P

  • @theglamrxcks
    @theglamrxcks 6 หลายเดือนก่อน

    I just followed all the the steps, everything works in unity, but the moment I upload to vrchat, the post processing does not show in the world. Do you know what I need to do to get it to show in game?

    • @FurryWrecker911
      @FurryWrecker911 4 หลายเดือนก่อน

      You need to attach a post processing component to your Main Camera as well.

  • @hookercash9971
    @hookercash9971 ปีที่แล้ว

    Jokes on you, I watched this in 2 minutes at half speed LOL