Atari Breakout (1976)

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  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 21

  • @calebe9060
    @calebe9060 3 ปีที่แล้ว +2

    Tennis for two inspired Table Tennis from Magnavox Odyssey, that inspired the Atari Pong, that inspired Breakout, that inspired Space Invaders, that inspired Galaga that inspired a lot of other games.
    History of games is awesome

  • @optimisticwhovian1726
    @optimisticwhovian1726 5 ปีที่แล้ว +4

    I love the cocktail cabinets I was lucky enough to play one in a restaurant in Australia during the 80s when I was a kid but unfortunately I cant remember what game it was, some sort of galaga clone. The old games were certainly tougher than these open world ones they have now. Making the already small paddle smaller was nasty.

    • @blinddog44
      @blinddog44  5 ปีที่แล้ว +3

      That’s true these early games were designed so the the average game time was about one and a half minutes.

  • @chrisnizer5702
    @chrisnizer5702 ปีที่แล้ว

    Breakout was the first game that really caught the interest of the adults in my family. Prior to Breakout, a trip to the arcade required a lot of begging and pleading from us kids.

  • @ogsmakil213
    @ogsmakil213 4 ปีที่แล้ว +3

    Awesome ! Lucky to own such a piece of history

  • @ArcadeDude44
    @ArcadeDude44 8 ปีที่แล้ว +2

    That's an awesome looking cocktail can, thanks for sharing

  • @tschak909
    @tschak909 ปีที่แล้ว

    A cocktail Breakout! WOW. I've only seen one other of these.

  • @riverdealer
    @riverdealer 6 ปีที่แล้ว +1

    cocktail games were created with intent to hold drinks...although for home use, i would not allow drinks

  • @Svante
    @Svante 11 ปีที่แล้ว +3

    That´s a beautyful cocktail cabinet! Actually never seen that one before. Only encountered the standup cabinets. Love these 70:s games. We used to have a local arcade back in the 80:s that still had a nice collection of those 70:s games left, mixed with the new stuff, even some mechanical ones. And since I didn´t start going to the arcade until about 1982, I´m happy to have gotten the chance to experience them.
    Any chance you will do a room tour? :)
    Thanks for uploading! :)

  • @DeviatingVapors
    @DeviatingVapors 2 ปีที่แล้ว

    never seen a cocktail version (until now).
    was the first game that excited me (back then).
    I got the 2600 version, then was a little surprised to find out that there was only two screens .. and the ball keeps bouncing around off your paddle until you get bored.
    sorta weird.
    first game that I ever ‘ beat ‘ in the arcade.
    another little known tidbit is if you manage to get 200 points (bloody hard) it gives you a free credit (which lights up).
    .. but if you do it again ... u don’t get a free credit (to get another free credit ya need to coin it up and try to get over 200 again).
    haven’t seen one in ages. forgot that the higher bricks immediately shoots it back fast (off a fresh serve). and that you can knock out a brick diagonally as you did here.
    interesting.
    super breakout was a very cool sequel, but extremely short lived in my neck of the woods. only got to play a machine one time. went back the next weeks but it was already gone.
    had to wait until 1987 for Arkanoid ... mind blowing to solve 30+ levels on a single quarter. never seen a better player than me (unfortunately). bloody hard games.
    paddle placement is key to ball deflection.

    • @DeviatingVapors
      @DeviatingVapors 2 ปีที่แล้ว

      does anyone know of another game that gave a free credit like this?
      only seen that in pinballs.
      recently started to play Ladybug during lockdowns and read the rules .. inspired by pins .. so it has bonus points structures in a similar way.

  • @triple_lei
    @triple_lei 10 ปีที่แล้ว +4

    Man, that paddle is tiny. I love the game, but I guess the Atari 2600 version ruined me! How's a guy supposed to shift the angle of the ball when the paddle shrinks to the size of a dot?

    • @ChristopherSobieniak
      @ChristopherSobieniak 4 ปีที่แล้ว +1

      The 2600 port did that with me too, they made it too easy!

    • @MattMcIrvin
      @MattMcIrvin 2 ปีที่แล้ว +1

      Atari realized that with a home game, where they already had your money, the incentives ran to making the game easier (to make the consumer happy and more likely to buy more cartridges) rather than shorter (to suck in as many quarters as possible)!

  • @daveforgot127
    @daveforgot127 2 ปีที่แล้ว

    Progressive Break was the bomb

  • @Lightblue2222
    @Lightblue2222 3 ปีที่แล้ว +1

    Does it switch the screen upside down for player 2? This is really cool. I played a ms pacman cocktail before. Sitting and looking down helps concentration hehe.

    • @blinddog44
      @blinddog44  3 ปีที่แล้ว +2

      Yes the screen does flip for the second player. It is a fun but hard game. It makes me want to play again and try to do better next time.

    • @MattMcIrvin
      @MattMcIrvin 2 ปีที่แล้ว +1

      Most cocktail cabinets did that--except for a few like Joust where the controls had to be on the same side because it was simultaneous co-op.

  • @heyhocodyo97
    @heyhocodyo97 3 ปีที่แล้ว +2

    The founder of apple steve wozniak made this game

    • @d.vaughn8990
      @d.vaughn8990 3 ปีที่แล้ว

      Steve Wozniak created a reduced chip-count version of Breakout - but Atari did not use it.

    • @davy_K
      @davy_K 3 ปีที่แล้ว +2

      @@d.vaughn8990 Yep....no-one else could exactly understand how it worked once Woz optimised the hardware!!! They reckoned the less elegant version was easier to repair etc. :)