Unreal_Stunt GP - Racing AI, Stunts and Japan Level Start. Part #3 Racing Dev Update.

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  • เผยแพร่เมื่อ 16 ก.พ. 2024
  • Welcome to my personal Project Inspired by Team17's StuntGP! Currently 4 months in!
    In this video I wish to present an early look at my racing AI in my Japan inspired level currently both WIP!
    Unreal5_StuntGP v9.00a brings new updates to the game:
    Programming:
    - Introduction of track splines
    - AI opponents that follow the spline and decisions they can make to turn. accelarate.
    - Restructured AI and Players to be seperate identities that inherit from a base car class. (Object Oriented Programming shenanigans)
    - Suspension adjustments so you don't bounce as much anymore on landing.
    - Gear adjustments to top speed.
    - Networking performance on Steam.
    (You no longer de-sync when far away from the host)
    - Sound adjustments to attenuation, specific SFX Cues now only play for you and not everyone in the lobby!
    Art:
    - Environmental assets added such as;
    Torii Gates, early Foliage, road normals and lighting.
    Please keep a look out for my next update!
    I am happy to answer any questions in the Stunt GP community discord!
    Join Here!
    / discord
    Fingers crossed new 3D car models will arrive soon!
    #unrealengine #steam
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ความคิดเห็น • 1

  • @sharksharkovich8108
    @sharksharkovich8108 3 หลายเดือนก่อน +2

    I didn't seen this project before. I just remembered about this game and decided to find it on TH-cam. I have no words - it's amazing!!!!