Atlas Scatter in Substance Designer

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 4

  • @zvukoper
    @zvukoper 4 ปีที่แล้ว +1

    I haven't tried, but the manual says you can use full atlas without cropping out the single shape. It should detect all atlas elements and scatter them.

    • @zvukoper
      @zvukoper 4 ปีที่แล้ว +1

      Quote: Extract elements from an Atlas and scatter them on a background. Atlas inputs are full materials, consisting of individual elements arranged and packed on a single texture sheet. This node splits them up (using an internal Atlas Splitter process) and scatters them, similar to Shape Splatter. Atlas Scatter requires at minimum an Opacity map input , and a Height map input for the Atlas, to function.

    • @yaschan99
      @yaschan99  4 ปีที่แล้ว

      Huge thanks for pointing that out.
      That would really simplify the process

  • @trawkker
    @trawkker 2 ปีที่แล้ว

    I think the reason why there isn't an AO slot is because your meant to just use a HBAO node afterwards from the height output. If just used the AO from before then you'd be missing the AO generated from rocks being close together.