There is a rumor that Concord cost Sony $400,000,000 to make and it's probably not true and I HOPE that it's not true because HOOOOOO BOY Channel art by@PaintraSeaPea
Something most people forget to mention is that the main gimmick of Concord was the cutscenes. *A full-on CGI-animated short film every single week.* And they had a roadmap spanning months. Firewalk must’ve stockpiled cutscenes for far into the future-complete with storyboarding, voice acting, mo-cap, sound staging, visual effects, and an overarching story that likely would've played into the Amazon episode.
Concord was basically the tie-in game for a show that didn't exist yet. They made the game exclusively to sell the show, but then didn't bother to put the show or the game out in ways that they would build hype either for or independently of each other. And the show looks like it would've just been knockoff "Guardians of the Galaxy" meets knockoff "Cowboy Bebop" as well.
But did they actually do that? I am not sure how much of it is true but they seem to have nothing until like 2 years ago where Sony gave them another 200 mil and outsourced a ton to get the game out.
If that's true, that sounds like if the ceo or whatever pushing it to being the next star wars was a 7 year-old child. "So, so the thing like is gonna make concord awesome is like, we're gonna make like, a movie per week! An awesome movie like, with special effects and stuff, and like, big pew pew battles and like, awesome music!" It would be better if the gimmick was "once per week, we'll livestream ourselves burning stacks of money"
Studios chasing market trends years after they've died like a dog still chasing its tail after it's been amputated? Check Focusing more on graphical fidelity than actually compelling gameplay, character, or world design? Check. Ballooning budgets and development times somehow existing simultaneously with increasingly overworked and underpaid developers? Check. Cancelling the entire thing the second it isn't an overnight hit that prints more money than the literal US Mint? Check. Completely spaffing any hope of the game being preserved right up the wall? Check.
As far as I know there's never been a failure this catastrophic for any single piece of entertainment media. The biggest movie box office losses are net losses of around $200 million, and even though films like the lone ranger were a big loss they still pulled in an audience of millions of people, Concorde had almost negligible sales.
Yeah, how dare the blue guy known for talking about games talk about games. This is isn't even his main channel (or second channel). Concord will stay a hot topic for a while because of how crazy the situation is, so I don't know why everyone is so mad he talks about about it on a side channel that literally has the word "topic" in its name.
@@extremepayneIt still sold something like a million copies, though. And ET didn't singlehandedly crash the industry, it was the final straw that broke the camel's back. Endless trash releases just about everywhere was the culprit of that. We also get to look at ET from a present-day lens, we don't yet know if Concord's failure will cause industry-wide changes or not.
How does it keep getting worse for Concord? Its like a trainwreck that caught on fire, burnt the entire train to a crisp, and now the train is decomposing from all the fire damage.
It's more like a trainwreck that went back up on rails to go to the nearest train station, caught on fire as it entered said train station and now the fire spread to the train station and is burnint everything in sight
"Toxic positivity" isn't just the idea that an out of touch ceo wants his project to be the biggest thing ever, it's also this mindset that you see more and more these days that you are not allowed to give negative critique during a projects development. So, if no one is allowed to point out the flaws during development, you end up with a team of yes-men and we can see the result.
I was going to mention that. Toxic positivity is the culture of the studio not just some suit. It’s a bunch of people on the ground giving each other pats on the back with no real criticism. No one to say early in the character design process, “hey these designs aren’t going to connect with players, we should rethink this.” Obviously, I wasn’t there but I imagine vocalizing criticism would’ve led being bullied by coworkers for being “toxic.” I feel like this is why we saw a dev lash out on social media. For years they are surrounded by a bunch of yes men and they convince themselves the game they are working 8 years on is great. Then it releases performs abysmally and a slew of criticism comes in, and they get shellshocked since they were in an echo chamber of positivity.
@@ApolloDawn85 I did hear a hypothesis that it's also basically a social trap if you want to keep working there, because everyone drunk the kool aid and is constantly hyping up terrible ideas, if you stop and actually say "Wait this isn't good at all", you're now viewed as the weakest link, and likely would be put on the chopping block when time comes.
It’s basically the group version of that comic where the dog is sitting in the room on fire saying “This is fine”. Anyone in the group who tries to bring up that the room is on fire is dismissed, gaslit, or treated as an enemy; only “This is fine” is an acceptable contribution.
There is a difference between criticism and crying like a child because the game is not being made specifically for you(general you, not you specifically), and I have seen far more of the latter than the former of any game being made
... here I'll do you a better one for perspective The US government could have purchased, Crewed, and operated 31 Abrams tanks for that amount of money.
One aspect of the game I think people forget about is they said they had 2 years of weekly story updates planned with a video for each update. If the videos are even one minute each, that is nearly 2-hours of motion-captured, voice-acted 4K video. They may have created the equivalent of a 2-hour animated film. That could be 60mil easy.
Was it ready to go though? I imagine they had a few months already done, so that's more millions just gone. What an utter waste of time, money and talent.
Arlo one year from now, making space on his computer as he's working on his new video about Super Mario Wilds, the brand new open world mario game for the Switch New: "Alright I think it's finally safe to delete that Concord trailer now, glad to finally move on from that" Sony: "Introducing our brand new online shooter that definitely is not Concord no sire we definitely didn't make this by cobbling together the remains of our dead game"
I keep rewatching the Concord trailer you looped in these vids about Concord, and to this day, I have no idea what their heist was, what the McGuffin was for, or if those antagonistic characters were also heroes, or just 1-0FFs for the trailer. Also, I’m gonna stay whelmed over the cost until more comes out about it, but I actually *Can* believe there was toxic positivity in the workplace that severely stifled any and every attempt to making the game actually good.
Since they gave the group a name (Northstar Crew) and the lizard guy looks like he was designed to be an actor wearing makeup on a movie set, I'm willing to bet the plan was to make those five in the trailer the protagonists of Concord. Lizard guy, fireball lady, redblue guy, sniper lady, and the talking shopvac were supposed to be the Luke, Laia, Han, Chewy, and C3P0. And the "Blue Buddy" they were there to intercept (the thing with the smiley face) was supposed to be the R2D2 cute thing.
Sony would've probably made more money in the long run if they just revived all of their classic IP's instead of making generic live services that no one asked for.
"Toxic positivity" sounds about right, I remember some of the devs reacting to the negative trailer reception with "y'all a bunch of haters". Wasn't there a dev on the team who called everyone "talentless freaks" on Twitter? Or was that a fanboy?
Even if a dev was delusional, there are executives and producers involved and no one really vibe checked this? Or maybe the delusion goes all the way to the top. Kind of like a movie where you have to wonder if no one chimed in that this or that might suck? It's usually the fault of an overbearing producer.
"Concord will be the next Star Wars" As I look at the cooling ashes in the smoldering ruins of Disney Star Wars, all I can think is, "Yep, mission accomplished".
There’s, like … five seconds of background characters being gay in Disney Star Wars? If you think those movies are defined by homosexuality, that doesn’t come from the films themselves.
I’m not defending the movies btw, I just think it’s ridiculous how culture war TH-camrs and the like try to make everything people care about revolve around their issues, the stuff that riles their subscribers up. People don’t like crappy Disney Star Wars? Must all come back to the “gay agenda”, “woke Hollywood”, etc. It can’t just be because the movies are bad! That narrative wouldn’t get these TH-camrs so many views!
The thing about the $400 million figure is that even if it *is* untrue like some reporters are saying, it doesn’t really matter - you could slash that figure in half and it’s still an obscene amount of money to be pouring into a game that anyone could’ve called out as a failure more than half a decade ago.
The executives paid themselves multi-million dollar bonuses and the management got massive salaries for an 8-year development cycle for doing basically nothing. They won. The ones who lost are the investors, players, and developers. 🥴🥴
3 years from now, the day after Arlo says to himself "it's definitely safe to delete that old Concord State of Play video now" it will leak that Sony plans to release _Concord: Remastered_ as a PS6 launch title.
Imagine working on this game for eight years it costing this much… and then it releases into a market that doesn’t want this kind of game anymore and it bombs this badly… I can’t even imagine how disheartening that would feel. I would never wanna work in the industry again that happened to me.
They were so full of themselves the 30+ minutes of credits for this game apparently has a button dedicated solely to patting themselves on the back with the intention of players pressing it to celebrate them with "cheers and fireworks".
Whoever is responsible for editing this videos. Please make a poorly made recreation of the trailer on paint or something. I can’t keep watching the original trailer again and again 😵💫
I've been waiting for you to make another video on Concord, because in the time between the last video and this one something happened to put Concords failure into perspective: The NDA for Deadlock, a MOBA/Hero Shooter Valve is making, expired which means people can talk about playing the closed alpha that's going on. This closed, invite-only alpha, for a *MOBA* , has a higher concurrent player count then Concord could have ever had. It really puts into perspective just how hard Concord face-planted
Deadlock is a great comparison in designs too, even though its still a lot of WIP stuff (2 characters are confirmed to have total redesigns, as they're holdovers from the games previous sci-fi setting) Concord had the girl in the trailer in the black cloak, what class is she? Uhhh, maybe like some monk or ninja or possibly a wizard? Oh a fire caster? I mean....yeah ok, I guess? Deadlock: Has a guy in a red shirt, red hat, red sunglasses, smoking a cigarette with glowing orange tattoos and shooting fire out of literal finger guns? OH YEAH, he shoots fire for sure (He's also called Infernus, but it's beating a dead horse at that point)
I'm willing to get that Sony didn't think twice about burying Astro Bot and sabotaging Helldivers 2 because they assumed that Concord would be their massive game-of-the-year hit and they didn't need to care about those lesser titles. Good plan Sony executives, good plan.
I have no clue where people get that idea. They had a few remakes and remasters. But Bulk of this gen were great exclusives. TLOU remake, Helldivers2, Stellar Blade, Rise Or Ronin, FF7Rebirth(the best game I've played this gen), Astrobot, Silent Hill 2, cOnCoRd just this year alone. then they have their indie line up with Ultros, Tower of aghasba, Little Devil inside. They do need to increase their volume and need more passionate low development cost, medium returns games and leave the live service gamble behind (apart from the few very successful ones they have already)
That guy mentioned that 400$ price tag did not include the buying of the studio. Now look at the length of concords credits, compared it to say GTA, and suddenly that price tag makes a lot more sense.
1.5x the length of GTA's credits apparently. Hyena's, a similar project made by Sega (that also flopped for the exact same reason), was also said to cost 200 million to develop, I can see Sony doubling that easily. This is just where these budgets are at now, it's why Nintendo keeps their hardware scaled back. They can't even get the projects done with one studio, they have to outsource tons of stuff. AAA games back in the day made by ~20 people still cost millions to develop over a couple years. Hundreds of people working for nearly a decade adds up quick. The more people you have working on something the more of a mess it is to put together too, management gets more complex, you need to start adding in all sorts of other stuff like HR, all these recent projects also outsource to multiple studios. The Insomniac leaks said Spiderman 2 was 300 million, and that AAA development desperately needs to be scaled back. That sequel cost TRIPLE the amount of the first game, for no no easily discernible reason. These companies have just gotten so big they don't know what anyone is doing or where anything is going anymore. The executives are just out to lunch, throwing money away as inefficiently as possible with the mentality that as long as they keep spending more than the competition it's impossible to fail.
They absolutely spent 400m on this game. Firewalk salaries alone probably average 175k before the generous benefits/taxes/leases etc. The credits were ONE HOUR long. Each outsourcing contract is worth millions of dollars.
This whole situation just makes me think of the TV producer in Smiling Friends that was just all like "Why don’t they like it? We spent 250 million dollars on this!" except it's played straight.
$400M is more than any GTA, TLOU, Insomniac Spiderman, or FF game. The only games that have a bigger budget are: Genshin Impact Destiny (2) Monopoly Go (almost entirely in marketing) Star Citizen (yes, the one that still hasn’t and won’t ever release) Cyberpunk 2077 (only if you count the cost of 1.0, 2.0, and Phantom Liberty all as one game)
My uncle, a staunch capitalist, upon getting the bullet points on Concord from me(made to be Sony’s next Fortnite money printer, servers shut down in first two weeks, spent eight-nine years in development) immediately said, with absolute certainty, “That game was made to fail.” Amongst these types I notice a bit of… difficulty shaking a certain article of faith, no matter how often evidence to the contrary comes to light. And this is the belief that all of the money and manpower and education somehow produces better, more rational decisions at the executive level that will undoubtedly result in profit. It’s a very reasonable belief, but it’s wrong, and so, when something comes along and makes this big of a splash, proves it this wrong, those keen observers can’t help but feel a little lost at sea.
I cannot comprehend how they thought concord was interesting enough to create wide acclaim. Like its so blatant how substanceless it is and if im learning anything from my recommended youtube videos, theres tons of artists out there calling out the lack of creative character design, which should be one of the standout features of a franchise. Theres no heart in concord, theres no artistic passion. If there is, the corporate intervention layer is so thick over the top of it that its unrecognizable. Truly ridiculous.
So many language posers in this comments section. Psych is the original spelling, short for "I psyched you out, fool!" (also possible without the word fool) Psyche (pronounced as 'cykee') means spirit or soul, and sike is just internet slang. And ugly.
The moment you said that the Sony Exec believed this was going to be “the next Star Wars” told me a big reason why this game failed. Star Wars is in a very bad place right now far from its heyday and I’m not sure anyone would be wise to make that sort of comparison. 😕
To be honest, I think pinning it all on the rich CEOs is kind of a tired point that doesn't fit the current situation. I disagree that it's the only way for something like this to happen. Based off of the statements from the actual developers of the game before and after the release, this whole "toxic positivity" thing was extremely apparent. They were very angry with anyone who were offering up their own criticisms during the beta of the game and after release. The people who started Firewalk weren't rich CEO types either. They were game developers. Firewalk was starting by ex-Blizzard and ex-Bungie developers, and Concord was their baby. They were the ones who loved their own terrible idea and cultivated the culture of their studio. Then, they sold their fantastic "new Star Wars" idea to Sony and the executives ate it up thinking they would make billions. Blaming CEOs, while usually is correct, seems completely misplaced in this instance. CEOs didn't come up with the idea for Concord. Developers did.
The ex game journalist is Colin Moriarty. He used to be from IGN back when it was good. He now has arguably the best playstation podcast since beyond. Sacred Symbols. 😂 can't believe people still can't site this dude like he's a cancer or something.
That episode that will talk about concord as if it was a success tells you media companies could go so far up their own egos that they believe the crap they create is gold. They gambled so hard on success that they had already made a documentary
just for the record in case anyone was wondering the alleged cost of production for this video game exceeded the Yearly military budget of over 50% of the countries on planet earth🤣
If we assume the 400 Mio $ is true for now, then there are many people who read it wrong: BEFORE Sony bought Firewalk Studios, they had alredy invested/burned 200 Mio $ from probably Monster (The ones that owned Firewalk before Sony bought them), but because this Game was horrible bad in his pre Alpha state Sony invested 200 Mio $ to outsource many things, so its getting to the Minimal Viable Product Statuts. So Sony invested 200 Mio $ not included the price for bying Firewalk from Monster and maybe not including the Marketing like the Amazon Series thing or the special Controler made in the Concord Design. So Sony did lose (depending on the price for Firewalk) maybe 400 Mio $, but then with everything included or Sony Lost "only" 200 Mio $ because 200 Mio $ was from Monster.
Ohhhhhhh... Baby, noooooo... The next Star Wars...? We really gotta get these executives to retire or take a vacation and go out into the world for a little bit... That's tone deaf to an extremely scary, pitiful degree. Like, Star Wars hasn't even been good in like 7 or 8 years or something like that. I think they genuinely, truly believe it will be that thing, too. Like these are basically rich cavemen. They are completely cut off from society by the sheer volume of abundance they have. They literally have no clue what people actually want or would like because they are never around them, and they're stuck in their weird money caves, like they're almost aliens, from a mental standpoint. I can see them thinking so positively about their product and being ENTIRELY unaware of...literally anything.
It still bugs the hell out of me because some characters like Haymar or the Sniper have really good designs... in the sense that they have really good fashion and I'd want to look like that or have a companion like that in a laid back RPG, but are just SO OUT OF PLACE in a hero shooter and give no gameplay context. and then their are some like the astronaut lady or star child who's visual design or effects respectively are just so UGLY, or the lizard dude who is SO UNDERDESIGNED.
I didn't even know Concord existed until after it didn't exist. It seems the game is getting way more marketing out of failing than it did leading up to launch.
I don't know how to believe that they've shut it down permanently just 2 weeks after launch. I get that day 1 is the only statistic the execs care about, but so many games have been improved down the line after launch. You can still buy Redfall these days, and reception never even turned around for that game!
Its very plausible that the it cost Sony 200 mil to finish the game. Contracting it out to several studios so it gets released within 2 years is very expensive. That plus paying the existing employees of firewalk studios for those 18 months alone would have cost them over 20 million. For fire walk spending 200 mil before Sony bought them is also plausible. This is a brand new studio that started from nothing. getting facilities, work stations, licenses, and etc for 100 plus employees is all very expensive. the first 200 million spent is less spent on just Concord and more spent on creating a new studio while also developing concord.
Don't listen to the haters Arlo. This is exactly what we TopicArlo viewers signed up for. I will watch Arlo talk about Concord. I would watch Arlo talk about the latest Marvel movie trailer. I would even watch Arlo talk about the presidential debates. This is basically the ArloYaps channel and I'm here for it. Arlo is love Arlo is life
New Arlo video means I have to watch the concord trailer on silent repeat for the 50th time. I literally don't remember what any of the audio was from when I watched this trailer for the first time months ago so I'm just gonna assume they played calm nintendo background music during the state of play aswell
I believe a Concord dev told Colin Moriarty the game cost $400 million over the total of its development, but I'm not sure I believe that the dev had good information.
I'll always enjoy coming back to make fun of this game, but also, this COULD be what triggers a shift in the AAA space. Maybe. I hope. Always worth talking about.
If this is true, just imagine how many thousands of indie games that money could have fully funded (not saying it would have been logistically possible but still)
It didnt its been confirmed that that was just people combining the acquisition with the supposed budget. Tripple AAA games are generally 20-100 million.
Oh I dearly hope the price tag includes the studio purchase and half of the money was from prior investors, because fucking hell that's ridiculous money for this game
Arlo is not addicted to talking about Concord, he can stop ANYTIME HE WANTS!!
Concord is the gift that keeps on giving... everything except money, because it keeps losing that as we speak.
Mans just having a victory lap, let him be :3
Same with talking about Switch 2
He's still coming to terms he's made millions more than concord ever did.
Arlo is pretty much the no.1 concord fan
Due to lack of competition for that title
The Concord trailer will remain on Arlo's PC until the end of time at this rate
Tbf, i bet it cost a pretty penny so at least someone is getting some use out of it 🤷♂️
Something most people forget to mention is that the main gimmick of Concord was the cutscenes. *A full-on CGI-animated short film every single week.* And they had a roadmap spanning months. Firewalk must’ve stockpiled cutscenes for far into the future-complete with storyboarding, voice acting, mo-cap, sound staging, visual effects, and an overarching story that likely would've played into the Amazon episode.
Concord was basically the tie-in game for a show that didn't exist yet. They made the game exclusively to sell the show, but then didn't bother to put the show or the game out in ways that they would build hype either for or independently of each other. And the show looks like it would've just been knockoff "Guardians of the Galaxy" meets knockoff "Cowboy Bebop" as well.
oh yeah, in that regard, the "400 millions" figure seems a tiny bit mroe believeable (even if still exxagerated).
But did they actually do that? I am not sure how much of it is true but they seem to have nothing until like 2 years ago where Sony gave them another 200 mil and outsourced a ton to get the game out.
If that's true, that sounds like if the ceo or whatever pushing it to being the next star wars was a 7 year-old child. "So, so the thing like is gonna make concord awesome is like, we're gonna make like, a movie per week! An awesome movie like, with special effects and stuff, and like, big pew pew battles and like, awesome music!"
It would be better if the gimmick was "once per week, we'll livestream ourselves burning stacks of money"
Yeah, this. You can't just whip those up in a week, they have to be prepared. They definitely spent _a lot_ on cutscenes (and graphics in general).
Concord is the gift that keeps on giving in the matter of demonstrating everything wrong with modern high-budget game development.
Studios chasing market trends years after they've died like a dog still chasing its tail after it's been amputated? Check
Focusing more on graphical fidelity than actually compelling gameplay, character, or world design? Check.
Ballooning budgets and development times somehow existing simultaneously with increasingly overworked and underpaid developers? Check.
Cancelling the entire thing the second it isn't an overnight hit that prints more money than the literal US Mint? Check.
Completely spaffing any hope of the game being preserved right up the wall? Check.
It's the grift* that keeps on giving
"UMMM WHY DOES ARLO KEEP TALKING ABOUT CONCORD?" because there has literally never, ever been a failure this catastrophic in the games industry before
As far as I know there's never been a failure this catastrophic for any single piece of entertainment media. The biggest movie box office losses are net losses of around $200 million, and even though films like the lone ranger were a big loss they still pulled in an audience of millions of people, Concorde had almost negligible sales.
idk i think ET technically counts as more catastrophic given it crashed the entire industry for 3 years, even if it cost far less to make
@@RealUlrichLelandOh, man, I remember Lone Ranger. Super mid.
Yeah, how dare the blue guy known for talking about games talk about games. This is isn't even his main channel (or second channel). Concord will stay a hot topic for a while because of how crazy the situation is, so I don't know why everyone is so mad he talks about about it on a side channel that literally has the word "topic" in its name.
@@extremepayneIt still sold something like a million copies, though. And ET didn't singlehandedly crash the industry, it was the final straw that broke the camel's back. Endless trash releases just about everywhere was the culprit of that.
We also get to look at ET from a present-day lens, we don't yet know if Concord's failure will cause industry-wide changes or not.
I hate that green guy and his sauce.
The girl with the attitude ain't much better. lol
I'm so sick of this trailer after accidentally watching it so many times in videos like this lol
I curse Arlo for subjecting us poor defenseless viewers to this trailer for the 100th time in a row
@@omicronalpha8827 The game was cancelled after 12 days. There's no more footage of it that he can use. lol
@@PedroMatos482 seriously, we can’t even hear the trailer in these videos and yet I still tend to turn my phone away and just listen, it’s that bad
Concord is now the world record holder for longest corpse to decay in history because holy shit it's still going.
What? Game was dead on announcement.
@@QuackersLuvStill rotting though
It hasn't been that long
Well there is that mammoth. Also that Moa foot.
Drake
How does it keep getting worse for Concord? Its like a trainwreck that caught on fire, burnt the entire train to a crisp, and now the train is decomposing from all the fire damage.
It's more like a trainwreck that went back up on rails to go to the nearest train station, caught on fire as it entered said train station and now the fire spread to the train station and is burnint everything in sight
More like a train who keeps going while burning, it will burn the track and fall to the pit once it gets back to where it started
and the train was carrying heavy metals, nuclear waste, and unexploded ordnance.
The train derailed, fell into a lake, burned to a crisp underwater (somehow) and now the fish are eating the decomposing carcass.
This is my favorite Concord channel
"Toxic positivity" isn't just the idea that an out of touch ceo wants his project to be the biggest thing ever, it's also this mindset that you see more and more these days that you are not allowed to give negative critique during a projects development. So, if no one is allowed to point out the flaws during development, you end up with a team of yes-men and we can see the result.
I was going to mention that. Toxic positivity is the culture of the studio not just some suit. It’s a bunch of people on the ground giving each other pats on the back with no real criticism. No one to say early in the character design process, “hey these designs aren’t going to connect with players, we should rethink this.” Obviously, I wasn’t there but I imagine vocalizing criticism would’ve led being bullied by coworkers for being “toxic.”
I feel like this is why we saw a dev lash out on social media. For years they are surrounded by a bunch of yes men and they convince themselves the game they are working 8 years on is great. Then it releases performs abysmally and a slew of criticism comes in, and they get shellshocked since they were in an echo chamber of positivity.
toxic positvity is pretty common now or days in fandom's as well
@@ApolloDawn85 I did hear a hypothesis that it's also basically a social trap if you want to keep working there, because everyone drunk the kool aid and is constantly hyping up terrible ideas, if you stop and actually say "Wait this isn't good at all", you're now viewed as the weakest link, and likely would be put on the chopping block when time comes.
It’s basically the group version of that comic where the dog is sitting in the room on fire saying “This is fine”. Anyone in the group who tries to bring up that the room is on fire is dismissed, gaslit, or treated as an enemy; only “This is fine” is an acceptable contribution.
There is a difference between criticism and crying like a child because the game is not being made specifically for you(general you, not you specifically), and I have seen far more of the latter than the former of any game being made
For perspective, Lost Island, a highly themed amusement park built in Iowa a couple years ago, cost 100 million dollars
Take an upvote for mentioning Lost Island, it’s a cool place that’s getting a great new roller coaster next year!
Lost Island representation for the win lol
... here I'll do you a better one for perspective The US government could have purchased, Crewed, and operated 31 Abrams tanks for that amount of money.
For perspective, this 400 million number is made up
@@LadyBits2023 Wow, Abrams are surprisingly affordable for military vehicles.
One aspect of the game I think people forget about is they said they had 2 years of weekly story updates planned with a video for each update. If the videos are even one minute each, that is nearly 2-hours of motion-captured, voice-acted 4K video. They may have created the equivalent of a 2-hour animated film. That could be 60mil easy.
One of the worst decisions. Nobody who wants to play an online shooter cares about such videos.
Was it ready to go though? I imagine they had a few months already done, so that's more millions just gone. What an utter waste of time, money and talent.
@@alexh7513 People were really into the Overwatch and TF2 videos. But you have to get them to care about the game---or characters---first.
@@alexh7513Tell that to the millions of Overwatch fans who wanted the story mode content.
@@alexh7513 tf2's meet the team are beloved by its community so i disagree
Arlo one year from now, making space on his computer as he's working on his new video about Super Mario Wilds, the brand new open world mario game for the Switch New: "Alright I think it's finally safe to delete that Concord trailer now, glad to finally move on from that"
Sony: "Introducing our brand new online shooter that definitely is not Concord no sire we definitely didn't make this by cobbling together the remains of our dead game"
Calling it now, the Switch successor will be called the Nintendo Snap
I keep rewatching the Concord trailer you looped in these vids about Concord, and to this day, I have no idea what their heist was, what the McGuffin was for, or if those antagonistic characters were also heroes, or just 1-0FFs for the trailer.
Also, I’m gonna stay whelmed over the cost until more comes out about it, but I actually *Can* believe there was toxic positivity in the workplace that severely stifled any and every attempt to making the game actually good.
Since they gave the group a name (Northstar Crew) and the lizard guy looks like he was designed to be an actor wearing makeup on a movie set, I'm willing to bet the plan was to make those five in the trailer the protagonists of Concord. Lizard guy, fireball lady, redblue guy, sniper lady, and the talking shopvac were supposed to be the Luke, Laia, Han, Chewy, and C3P0. And the "Blue Buddy" they were there to intercept (the thing with the smiley face) was supposed to be the R2D2 cute thing.
You could have bought at least 25000 people a Big Mac combo meal with that money
Only 25.000 people ? That surorises me more actually 😂
Inflation must've really gotten out of hand if a Big Mac combo meal costs $16k
r/technicallythetruth
@@crocodileman94 It's true, I'm a Big Mac meal and I cost $16k
Actually ~50,000,000 people
Imagine all of the Sly Cooper games Sony could have made with all of that money!
This one hurts.
It would be at least seven
Would be cool if they resolved that 11 year old cliffhanger
Imagine all of the people Sony wouldn't have had to lay off with all of that money
Sony would've probably made more money in the long run if they just revived all of their classic IP's instead of making generic live services that no one asked for.
I DONT'T WANT TO SEE THE GREEN GUY AND THE HOT SAUCE EVER AGAIN STOP THIS MADNESS
YOU WILL LEARN TO LOVE THE HOT SAUCE
@@teamchaos5101 WE CAN'T MAKE YOU CARE ABOUT THE GREEN GUY THOUGH
THE HOT SAUCE NEVER ENDS. WE'RE STUCK IN THE HOT SAUCE DIMENSION FROM THIS POINT ONWARDS.
Arlo is gonna turn into a grape with how much Corcord videos there are.
Nice, I'm quite the fan of those grapes
Aaaah, Concord grapes! So THAT'S the purple stuff the green guy is eating.
"Toxic positivity" sounds about right, I remember some of the devs reacting to the negative trailer reception with "y'all a bunch of haters". Wasn't there a dev on the team who called everyone "talentless freaks" on Twitter? Or was that a fanboy?
I believe it was a dev
Nope, that was 100% a dev
Wasn't sure, thanks for the info. I wonder how dumb that dev feels now lol, IIRC they locked their Twitter account not long after.
Even if a dev was delusional, there are executives and producers involved and no one really vibe checked this? Or maybe the delusion goes all the way to the top. Kind of like a movie where you have to wonder if no one chimed in that this or that might suck? It's usually the fault of an overbearing producer.
As a bean, I feel spilled.
love your channel bro
@@zagraflicks hey thanks!
Seconding the other guy, your videos are funny af. love to see it, patiently waiting for more
Just put the Concord footage in its own special folder at this point
"Concord will be the next Star Wars"
As I look at the cooling ashes in the smoldering ruins of Disney Star Wars, all I can think is, "Yep, mission accomplished".
It's got the emptiness and the muddiness down pat, but it's not gay enough to be a successor to 21st-century Star Wars.
at least star wars had fans
There’s, like … five seconds of background characters being gay in Disney Star Wars?
If you think those movies are defined by homosexuality, that doesn’t come from the films themselves.
I’m not defending the movies btw, I just think it’s ridiculous how culture war TH-camrs and the like try to make everything people care about revolve around their issues, the stuff that riles their subscribers up.
People don’t like crappy Disney Star Wars? Must all come back to the “gay agenda”, “woke Hollywood”, etc. It can’t just be because the movies are bad! That narrative wouldn’t get these TH-camrs so many views!
There were gay space witches in this game?
Concord the game cost more to develop than the cost it took to build two Corcorde supersonic passenger jets.
The thing about the $400 million figure is that even if it *is* untrue like some reporters are saying, it doesn’t really matter - you could slash that figure in half and it’s still an obscene amount of money to be pouring into a game that anyone could’ve called out as a failure more than half a decade ago.
The Concord trailer will be in his computer longer than the game was available lmao
I can hardly imagine it hasn't already been.
The executives paid themselves multi-million dollar bonuses and the management got massive salaries for an 8-year development cycle for doing basically nothing. They won. The ones who lost are the investors, players, and developers. 🥴🥴
They didn't do "nothing" the game had a lot of polish. But it's a dorodango in front of polished gemstones
Arlo has made more videos on Concord than there were people who played Concord
This man is (whether he likes it or not) single-handedly giving Concord the most coverage out of anybody
Between him and Asmongold.
@@komi___oh god not asmongold
3 years from now, the day after Arlo says to himself "it's definitely safe to delete that old Concord State of Play video now" it will leak that Sony plans to release _Concord: Remastered_ as a PS6 launch title.
That would be hilarious
Wait till Arlo realizes the credits are over an hour long.
And those credits apparently also have a button made so players could use it to cheer and celebrate them for doing a "good job".
@@ChaosZero1031 "Please clap."
Apparently they're really only 36 minutes, but someone put them up at half speed for the lolz. Because 36 minutes wasn't bad enough, I guess.
Starting this video with "Job: Intercept Blue Buddy" must have been intentional 🤣 Arlo, they're after you!
Imagine working on this game for eight years it costing this much… and then it releases into a market that doesn’t want this kind of game anymore and it bombs this badly… I can’t even imagine how disheartening that would feel. I would never wanna work in the industry again that happened to me.
They were so full of themselves the 30+ minutes of credits for this game apparently has a button dedicated solely to patting themselves on the back with the intention of players pressing it to celebrate them with "cheers and fireworks".
@@ChaosZero1031 wow I just looked that up… How conceited were these developers?
@@ChaosZero1031
Wait, that's an actual thing in this game???
@@nayruofthezoras1458 Yes, actually for real.
The market never wanted this game, it has nothing to do with it taking too long or having bad timing.
Whoever is responsible for editing this videos. Please make a poorly made recreation of the trailer on paint or something.
I can’t keep watching the original trailer again and again 😵💫
lol same
Yeah can't you use like a launch trailer or something?
...... you don't have to watch, this channel does perfectly fine without the visuals.
You will continue to watch it until it’s burned into your memory
Recreate it in SFM with TF2 characters.
I've been waiting for you to make another video on Concord, because in the time between the last video and this one something happened to put Concords failure into perspective: The NDA for Deadlock, a MOBA/Hero Shooter Valve is making, expired which means people can talk about playing the closed alpha that's going on. This closed, invite-only alpha, for a *MOBA* , has a higher concurrent player count then Concord could have ever had.
It really puts into perspective just how hard Concord face-planted
Deadlock is a great comparison in designs too, even though its still a lot of WIP stuff (2 characters are confirmed to have total redesigns, as they're holdovers from the games previous sci-fi setting)
Concord had the girl in the trailer in the black cloak, what class is she? Uhhh, maybe like some monk or ninja or possibly a wizard?
Oh a fire caster? I mean....yeah ok, I guess?
Deadlock: Has a guy in a red shirt, red hat, red sunglasses, smoking a cigarette with glowing orange tattoos and shooting fire out of literal finger guns?
OH YEAH, he shoots fire for sure
(He's also called Infernus, but it's beating a dead horse at that point)
Every con has its cord
I don't know if you timed it this way on purpose, but the facial expression at 1:18 right when you say "$400 million" is priceless
Can't believe Arlo is the biggest Concord fan. He can't stop watching the reveal trailer!
Considering that it was supposedly in development for 8 years, $400m honestly doesn't seem unrealistic.
I'm willing to get that Sony didn't think twice about burying Astro Bot and sabotaging Helldivers 2 because they assumed that Concord would be their massive game-of-the-year hit and they didn't need to care about those lesser titles.
Good plan Sony executives, good plan.
Apparently the fault of the same guy who pushes Horizon incredibly hard despite it being extremely mid.
I feel like the reason Sonys entire lineup is just remasters/remakes this gen is because their plan to make everything live-service failed horribly.
I have no clue where people get that idea. They had a few remakes and remasters. But Bulk of this gen were great exclusives.
TLOU remake, Helldivers2, Stellar Blade, Rise Or Ronin, FF7Rebirth(the best game I've played this gen), Astrobot, Silent Hill 2, cOnCoRd just this year alone. then they have their indie line up with Ultros, Tower of aghasba, Little Devil inside.
They do need to increase their volume and need more passionate low development cost, medium returns games and leave the live service gamble behind (apart from the few very successful ones they have already)
At this point, Concord has been more profitable for Arlo than for Sony
There is not a person on this earth for whom Concord has not been more profitable than it has for Sony.
You could never interact or know Concord exists and it would still be more profitable for you than Sony.
Concord may be my favorite game of 2024. Few games have given me such entertainment.
Concord has generated more money for Arlo than it ever did for Sony
That guy mentioned that 400$ price tag did not include the buying of the studio. Now look at the length of concords credits, compared it to say GTA, and suddenly that price tag makes a lot more sense.
1.5x the length of GTA's credits apparently. Hyena's, a similar project made by Sega (that also flopped for the exact same reason), was also said to cost 200 million to develop, I can see Sony doubling that easily. This is just where these budgets are at now, it's why Nintendo keeps their hardware scaled back. They can't even get the projects done with one studio, they have to outsource tons of stuff. AAA games back in the day made by ~20 people still cost millions to develop over a couple years. Hundreds of people working for nearly a decade adds up quick.
The more people you have working on something the more of a mess it is to put together too, management gets more complex, you need to start adding in all sorts of other stuff like HR, all these recent projects also outsource to multiple studios. The Insomniac leaks said Spiderman 2 was 300 million, and that AAA development desperately needs to be scaled back. That sequel cost TRIPLE the amount of the first game, for no no easily discernible reason. These companies have just gotten so big they don't know what anyone is doing or where anything is going anymore. The executives are just out to lunch, throwing money away as inefficiently as possible with the mentality that as long as they keep spending more than the competition it's impossible to fail.
They absolutely spent 400m on this game. Firewalk salaries alone probably average 175k before the generous benefits/taxes/leases etc. The credits were ONE HOUR long. Each outsourcing contract is worth millions of dollars.
Arlo slowly becoming a Concord Yter was not on my 2024 bingo card
400 million to live in our heads rent-free
They can live in my house rent free for 400 million dollars.
$400 million? That's almost enough to buy a couple PS5 Pros!
You could buy at least seven hundred of them
I was hoping that we'd get another opportunity for Arlo to redownload the Concord trailer again
This whole situation just makes me think of the TV producer in Smiling Friends that was just all like "Why don’t they like it? We spent 250 million dollars on this!" except it's played straight.
$400M is more than any GTA, TLOU, Insomniac Spiderman, or FF game. The only games that have a bigger budget are:
Genshin Impact
Destiny (2)
Monopoly Go (almost entirely in marketing)
Star Citizen (yes, the one that still hasn’t and won’t ever release)
Cyberpunk 2077 (only if you count the cost of 1.0, 2.0, and Phantom Liberty all as one game)
What's TLOU? I know GTA is Grand Theft Auto, FF is Final Fantasy, and Spider-Man is just Spider-Man.
@@PWPictures67 The Last of Us
400 million is most likely wrong insiders claim it cost at most 200 million.
@@THEONETRUEOVERLORD yeah i know its contested the video goes over that. just wanted to give a point of comparison in case it ends up being true
I wanna say RDR2 & Destiny had similar or bigger or comparable budgets, but not 100%.
I can just imagine the look on the Sony execs’ face when they saw the total concurrent players.
"I have a family to feed!"
landlord breaking down the door with a fire axe 😭
My uncle, a staunch capitalist, upon getting the bullet points on Concord from me(made to be Sony’s next Fortnite money printer, servers shut down in first two weeks, spent eight-nine years in development) immediately said, with absolute certainty, “That game was made to fail.”
Amongst these types I notice a bit of… difficulty shaking a certain article of faith, no matter how often evidence to the contrary comes to light. And this is the belief that all of the money and manpower and education somehow produces better, more rational decisions at the executive level that will undoubtedly result in profit.
It’s a very reasonable belief, but it’s wrong, and so, when something comes along and makes this big of a splash, proves it this wrong, those keen observers can’t help but feel a little lost at sea.
"concord will be the next star wars"
I mean, they weren't wrong.
They spent 10 million dollars on the hot sauce physics alone
imagine how many nintendo games could be made with 400million
It would be at least seven
I don't think the price is an issue if it actually hit the Mark. It was a grand failure
NO MORE GREEN MAN FOOTAGE I SWEAR
AM GOING INSANE WITH THE SUACE BOTTLE TWIRL
I started watching Arlo for Paper Mario but at this point I'm just staying for Concord
"Some executive has an idea of what *they* want...wanting to make the next Star Wars, but not knowing how to do it."
it's actually hard to say because now there's other reports there saying it didn't cost $400,000,000 to make
I cannot comprehend how they thought concord was interesting enough to create wide acclaim. Like its so blatant how substanceless it is and if im learning anything from my recommended youtube videos, theres tons of artists out there calling out the lack of creative character design, which should be one of the standout features of a franchise. Theres no heart in concord, theres no artistic passion. If there is, the corporate intervention layer is so thick over the top of it that its unrecognizable. Truly ridiculous.
This is what happens when you try to make fetch happen and you treat a new IP like it's already the biggest thing in the world.
I feel like that green alien dude's hot sauce is nothing when you combine all of Arlo's spicy takes on Concord.
So many language posers in this comments section. Psych is the original spelling, short for "I psyched you out, fool!" (also possible without the word fool)
Psyche (pronounced as 'cykee') means spirit or soul, and sike is just internet slang. And ugly.
Fun fact: Ive seen this trailer more than Ive seen prime 4's trailer
At this point, I could score 100% on a test based on Concord’s intro and Moriarty’s X-Twitter clip, AND earn extra credit on top of that.
It turns out Concord actually is a continuing live-service experience.
Butternut Squash? Yes Please!
Hot sauce? Yes please!
Concord didn't cost $400Mil. There ya go
They got their wish. Concord was the next Star Wars. Disney+ Star Wars, that is.
The moment you said that the Sony Exec believed this was going to be “the next Star Wars” told me a big reason why this game failed. Star Wars is in a very bad place right now far from its heyday and I’m not sure anyone would be wise to make that sort of comparison. 😕
By now Concord has been dead for longer than it was alive
To be honest, I think pinning it all on the rich CEOs is kind of a tired point that doesn't fit the current situation. I disagree that it's the only way for something like this to happen. Based off of the statements from the actual developers of the game before and after the release, this whole "toxic positivity" thing was extremely apparent. They were very angry with anyone who were offering up their own criticisms during the beta of the game and after release. The people who started Firewalk weren't rich CEO types either. They were game developers. Firewalk was starting by ex-Blizzard and ex-Bungie developers, and Concord was their baby. They were the ones who loved their own terrible idea and cultivated the culture of their studio. Then, they sold their fantastic "new Star Wars" idea to Sony and the executives ate it up thinking they would make billions. Blaming CEOs, while usually is correct, seems completely misplaced in this instance. CEOs didn't come up with the idea for Concord. Developers did.
These Concord videos have been great advertising for hot sauce, though
The ex game journalist is Colin Moriarty. He used to be from IGN back when it was good. He now has arguably the best playstation podcast since beyond. Sacred Symbols. 😂 can't believe people still can't site this dude like he's a cancer or something.
When the slop flops, it hasn't "flopped", it "slopped".
2024: The year the slop failed.
That episode that will talk about concord as if it was a success tells you media companies could go so far up their own egos that they believe the crap they create is gold. They gambled so hard on success that they had already made a documentary
just for the record in case anyone was wondering the alleged cost of production for this video game exceeded the Yearly military budget of over 50% of the countries on planet earth🤣
If we assume the 400 Mio $ is true for now, then there are many people who read it wrong: BEFORE Sony bought Firewalk Studios, they had alredy invested/burned 200 Mio $ from probably Monster (The ones that owned Firewalk before Sony bought them), but because this Game was horrible bad in his pre Alpha state Sony invested 200 Mio $ to outsource many things, so its getting to the Minimal Viable Product Statuts. So Sony invested 200 Mio $ not included the price for bying Firewalk from Monster and maybe not including the Marketing like the Amazon Series thing or the special Controler made in the Concord Design. So Sony did lose (depending on the price for Firewalk) maybe 400 Mio $, but then with everything included or Sony Lost "only" 200 Mio $ because 200 Mio $ was from Monster.
Ohhhhhhh... Baby, noooooo... The next Star Wars...? We really gotta get these executives to retire or take a vacation and go out into the world for a little bit... That's tone deaf to an extremely scary, pitiful degree. Like, Star Wars hasn't even been good in like 7 or 8 years or something like that.
I think they genuinely, truly believe it will be that thing, too. Like these are basically rich cavemen. They are completely cut off from society by the sheer volume of abundance they have. They literally have no clue what people actually want or would like because they are never around them, and they're stuck in their weird money caves, like they're almost aliens, from a mental standpoint. I can see them thinking so positively about their product and being ENTIRELY unaware of...literally anything.
Cooked? Damn thing is ashes, luckily the Astrobot dessert is tasty.
“I swear guys, this is the last time I talk about Concord”
you play the Concord trailer so many times I instinctually know the next scene
It still bugs the hell out of me because some characters like Haymar or the Sniper have really good designs... in the sense that they have really good fashion and I'd want to look like that or have a companion like that in a laid back RPG, but are just SO OUT OF PLACE in a hero shooter and give no gameplay context. and then their are some like the astronaut lady or star child who's visual design or effects respectively are just so UGLY, or the lizard dude who is SO UNDERDESIGNED.
Oh, it didn't. They're not counting the price of buying the studio.
It's that bowl of onions and hot sauce again
I didn't even know Concord existed until after it didn't exist. It seems the game is getting way more marketing out of failing than it did leading up to launch.
I don't know how to believe that they've shut it down permanently just 2 weeks after launch. I get that day 1 is the only statistic the execs care about, but so many games have been improved down the line after launch. You can still buy Redfall these days, and reception never even turned around for that game!
Its very plausible that the it cost Sony 200 mil to finish the game. Contracting it out to several studios so it gets released within 2 years is very expensive. That plus paying the existing employees of firewalk studios for those 18 months alone would have cost them over 20 million. For fire walk spending 200 mil before Sony bought them is also plausible. This is a brand new studio that started from nothing. getting facilities, work stations, licenses, and etc for 100 plus employees is all very expensive. the first 200 million spent is less spent on just Concord and more spent on creating a new studio while also developing concord.
Don't listen to the haters Arlo. This is exactly what we TopicArlo viewers signed up for. I will watch Arlo talk about Concord. I would watch Arlo talk about the latest Marvel movie trailer. I would even watch Arlo talk about the presidential debates. This is basically the ArloYaps channel and I'm here for it. Arlo is love Arlo is life
Arlo is love Arlo is life
"it's gonna be the next star wars"
Monkey paw effect
New Arlo video means I have to watch the concord trailer on silent repeat for the 50th time. I literally don't remember what any of the audio was from when I watched this trailer for the first time months ago so I'm just gonna assume they played calm nintendo background music during the state of play aswell
I believe a Concord dev told Colin Moriarty the game cost $400 million over the total of its development, but I'm not sure I believe that the dev had good information.
i LOVE your videos about concord. i just love hearing you rail on the game industry, you're so good at talking and it makes my ears very happy
I'll always enjoy coming back to make fun of this game, but also, this COULD be what triggers a shift in the AAA space. Maybe. I hope. Always worth talking about.
You can say Colin Moriarty's name.
You shouldn’t though because he’s a white supremacist
If this is true, just imagine how many thousands of indie games that money could have fully funded (not saying it would have been logistically possible but still)
It didnt its been confirmed that that was just people combining the acquisition with the supposed budget. Tripple AAA games are generally 20-100 million.
Oh I dearly hope the price tag includes the studio purchase and half of the money was from prior investors, because fucking hell that's ridiculous money for this game