How to Make Simple City Maps For TTRPGs

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 36

  • @viciousinjustice
    @viciousinjustice 6 ปีที่แล้ว +4

    Very nice video, here are a couple more shortcuts that may speed up your process: holding down space allows you to click/drag to pan around the canvas, g is the default paint bucket tool-faster than painting in with a large brush, while you have layers selected you can hols shift and click on the group icon at the bottom of the layer tab to add the layers selected to a new group.

    • @xuhuiming2694
      @xuhuiming2694 5 ปีที่แล้ว

      Owlbear Aviary And magic wand contagiousness

  • @JohnnFour
    @JohnnFour 6 ปีที่แล้ว +6

    Great tutorial! Thank you. I would love to see another tutorial on how you'd add textures to this map. Where do you get textures? How do you use textures in Photoshop? What are your favourite textures? Cheers.

  • @RafaelElectronic
    @RafaelElectronic 2 ปีที่แล้ว

    Obsessed with this tool, such a cool idea

  • @sabakorashvili4502
    @sabakorashvili4502 4 ปีที่แล้ว +1

    this was useful for my game thankyou i will make sure to give you credits in it

  • @fsilveyra6469
    @fsilveyra6469 4 ปีที่แล้ว +1

    Awesome!! I now love city maps with minimalistic style, they just look too neat

  • @jsully416
    @jsully416 5 ปีที่แล้ว +1

    Have you ever looked at Azgaar’s Fantasy Map Generator? It creates world maps in insane amounts of detail, and the cities that it plots has links to Watabou to get the city level map. You can export the world map as well, showing geographical maps, political borders, cultural borders, etc. Currently trying it out for my first try at world building (using your OneNote template).

    • @IcarusGames
      @IcarusGames  5 ปีที่แล้ว +1

      I've dabbled with it. but by the time I found it my world was already well in development and I didn't want to redo a lot of work. If I were to start from scratch on a whole world again though I would use it as a starting point for sure!

  • @kaboomluong9373
    @kaboomluong9373 4 ปีที่แล้ว +4

    A dark, twisted idea has invaded my mind
    Testing the waters of GMing with no prior dnd experience

    • @Anna-zi7sx
      @Anna-zi7sx 4 ปีที่แล้ว

      I did that xD it was fine. Lots of works and I’m sure it wasn’t perfect but my players (also all not familiar with dnd tbf) wanted to play again

  • @gchristopherklug
    @gchristopherklug 3 ปีที่แล้ว

    Lovely video, thanks

  • @SkyNorthern
    @SkyNorthern 5 ปีที่แล้ว

    OMG ! This is exactly what I was looking for !

    • @IcarusGames
      @IcarusGames  5 ปีที่แล้ว +1

      Glad you found it useful. I have several videos on making city maps you might find useful too.

  • @basicminiaturepainting
    @basicminiaturepainting 6 ปีที่แล้ว +2

    Very cool video dude gonna be starting d and d soon

    • @IcarusGames
      @IcarusGames  6 ปีที่แล้ว +1

      Awesome! What edition are you playing? And as a player or DM?

    • @basicminiaturepainting
      @basicminiaturepainting 6 ปีที่แล้ว +2

      @@IcarusGames unsure about the edition but itll be as a player as a friend is a cool dm already

    • @IcarusGames
      @IcarusGames  6 ปีที่แล้ว +1

      Sweet! Any idea what class and race you're going to go for?

    • @basicminiaturepainting
      @basicminiaturepainting 6 ปีที่แล้ว +1

      @@IcarusGames really not sure if youve got a video on different races and classes it would be a great help😀😀😀

    • @IcarusGames
      @IcarusGames  6 ปีที่แล้ว +2

      I can add it to the list of future videos.
      Here's the super basic cliff notes for system agnostic races:
      Humans: Good all round choice, not amazing at anything but competent at whatever you'd like them to be. Good for any class.
      Dwarves: Strong and hearty, but slow. Good for martial classes.
      Elves/half-elves: Usually quick and smart, but not the strongest or most hearty. Good for magic casting classes.
      Half orcs: Strong. Good for hitting things as hard as possible.
      Gnomes: Magic. Great for sneaking or casting.
      Halflings: Great burgalars.
      Dragonborn: Big and strong. Part dragon but all awesome.

  • @ldblokland463
    @ldblokland463 6 ปีที่แล้ว +2

    Great work!

  • @marktownsend2198
    @marktownsend2198 6 ปีที่แล้ว +6

    This is hugely ironic because I came upon this same process, using that generator and gimp to detail a map, myself only 3 days ago. You are far more knowledgeable about the editor than I am, though, and gave some very helpful tips that I had not found out yet.
    The problem I run into with this is with the densely packed Large cities. The buildings themselves are so small relative to the total image that it seems impossible, to me, to name or number the unique buildings because the font is so small as to be illegible at full scale. Have you found a way around this?

    • @IcarusGames
      @IcarusGames  6 ปีที่แล้ว +5

      What I do in that case is I will either use colour and a legend to identify buildings, or number them and use a legend to identify them.
      Or you could use the square select tool to highlight an area, copy it, and have a cutout with a zoomed in portion of the map relevant to that session.

  • @elden_lord22
    @elden_lord22 2 ปีที่แล้ว

    I need something like this especially as I am gonna have them starting off in a large harbor city that even has an arena for them to fight in or bet on matches because well I'm an oblivion fan and loved the arena LOL

  • @eksdee3249
    @eksdee3249 6 ปีที่แล้ว +2

    Great job buddy, thx for the gen tho.

  • @badgerburns521
    @badgerburns521 6 ปีที่แล้ว +2

    VEry nice thank you

  • @xAnonymousComedia
    @xAnonymousComedia 5 ปีที่แล้ว +2

    Very useful! Thanks a lot man! Do you have any tips for roads between cities? SHould I make them as well, or just role play them without representation?

    • @IcarusGames
      @IcarusGames  5 ปีที่แล้ว

      Do you mean on a world map or for encounters?
      For a world map I'd add some of the more important trade roads but don't connect everything as that can be overwhelming.
      For encounter maps where you have a battle on the road, for example, I wouldn't bother making a specific map unless the geography is really unusual and interesting. Just draw the relevant boundaries on your combat grid.

  • @mdaniels6311
    @mdaniels6311 ปีที่แล้ว

    Hey, I want to do the same, but a urban cyberpunk setting; unsure if you have any suggestions? We would prefer straight roads due to the unity assets.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      I'd actually recommend using maps.probabletrain.com/#/ for a modern or future setting, as it will give you a result that looks more like modern maps such as google.

    • @mdaniels6311
      @mdaniels6311 ปีที่แล้ว

      @@IcarusGames I hope the road rises to meet you, sire.

  • @corbyrobinson3640
    @corbyrobinson3640 5 ปีที่แล้ว +1

    Got all the way to 0:29 at "very advanced artistry skills" and stopped to write this... (TLDR version) Cartography doesn't require you to be an advanced artist. Don't believe me..? TH-cam is full of tutorials. Watch them.
    Got all the way to 0:29 at "very advanced artistry skills" and stopped to write this... Cartography doesn't take advanced artistry skills. It takes patience, and a recognition that you are drawing a map which is by definition irregular as nature doesn't make any straight lines, shading is unnecessary, and difficult symbols aren't needed for signifying anything! Not towns, forests, rivers, nothing. Squiggles, with some dots, maybe a few geometric shapes if you want to show where towns are. You don't even have to have things be to scale, meaning you don't have to make sure that the travel time is equal for towns that are equidistant apart on your drawing. We are playing an RPG, which often times is based on a fantasy setting. Fantasy map makers make maps based on what they, the map maker finds important. For instance if a woodsman became a cartographer they would naturally focus on woods. Pirates would focus on water ways. Now if you want to you CAN obsess over every little bit but it isn't necessary.
    Sorry.

    • @IcarusGames
      @IcarusGames  5 ปีที่แล้ว

      No reason to be sorry! An excellent point well reasoned.