I was playing this morning and my excitement over unlocking 2* endurance freaked my sister out. I'm now down to three mods I actually care about. AP refresh ,wwr, and sent. THIS close to being able to actually craft full armor sets that I actually want to run. And frankly, with the E changes, I'm probably going to just...stick with that. The benefits all in are pretty significant over one trick pony AP refresh when I can just...have so much more AP in general from more E.
The stats are going to become more and more important with the perk changes for sure ...we won't fully know tho till its live since they can change anything before then.
@@DadPlaysStuff That's why I asked haha I don't know what could be better for me, I think it's better 50/50 but it could also be better to spend them all on just modules or all on just random weapons to recycle
Well logistically speaking, armor effects are more valuable than weapon ones ...due to needing 5x the amount and weapons are easier to get godrolls on. But it's still entirely to taste
I was playing this morning and my excitement over unlocking 2* endurance freaked my sister out. I'm now down to three mods I actually care about. AP refresh ,wwr, and sent. THIS close to being able to actually craft full armor sets that I actually want to run.
And frankly, with the E changes, I'm probably going to just...stick with that. The benefits all in are pretty significant over one trick pony AP refresh when I can just...have so much more AP in general from more E.
The stats are going to become more and more important with the perk changes for sure ...we won't fully know tho till its live since they can change anything before then.
My ideal 3-stars for an armor set is 3 Arms Keepers, 1 Sentinel's and 1 Cavalier's. We apparently agree on those.
On many chars I have an arms keeper set and a sent/cav set.
Comment section providing me much entertainment as usual. 😂
Lol they don't dissapoint
I wanted to do it once too but in this case how would it be better to spend them? all 11k on weapons? 11k on modules or do 50/50?
Depends on what you need/want
@@DadPlaysStuff That's why I asked haha I don't know what could be better for me, I think it's better 50/50 but it could also be better to spend them all on just modules or all on just random weapons to recycle
Well logistically speaking, armor effects are more valuable than weapon ones ...due to needing 5x the amount and weapons are easier to get godrolls on. But it's still entirely to taste
@@DadPlaysStuff okay okay, thanks
hmmm big sale at the end of the month and you spent it now?
I spent it two weeks ago.
You could have turned all that script into modules and created a single perfect weapon. Instead you spend it on gambling for junk. 🤔🤔
You need to get crap to scrap to learn the mods to make the perfect weapon though
@@acensionwaves once you have those unlocked, what he did there is a waste of script
Pretty sure this was done on a mule character, so having an un tradable weapon would’ve been useless
Do you have any idea how many godroll weapons and armor I have xD? Because its very clear you don't. 110 modules is literal nothing.
@@mucusofwanderhome6945 ur so smaaaaaart
Too Long... Didn't watch... Just Kidding.
xD I honestly agree