Good fit, definitely pushing the limits of talwar there, but for anyone wanting to do this for ISK, don't, t0 thrasher is easier, safer and makes same or more ISK/h since you don't need to lose so much time looting and killing extra enemies
:( What were you trying to do? Where you chargin straight at them or did they kill you at long range? The sansha cruisers are very deadly but they only have 30km range so stay out of 30km and you are safe. Also sansha are veeery slow so easy to kite. Edencom I rarely get any spawns but havent had much trouble with them. What is the issue with them?
@@Aceyface So it's probably down to poor skills. Since both ships have max range 29km as for now, for me. I did try to kite but it didn't work. And concord BS uses missiles. No way to mitigate damage and he was pumping over 300 alpha into me. Even large shield booster wasn't enough. Anyway, I'm really disappointed with update. Since now, most "day 1" fit's won't work in new spawns. At lest I think they won't. I'm not a best pilot by any means.
Not too hard for minmatar to make a breacher or rifter abyss fit. I go active shield rockets on the breacher for calm electric and rifter could do just about any. Both can get really good tank, but it is worthwhile to boost their range a bit for better application.
@@Aceyface I was using this in calm electricals with an alpha where it became cap stable. It was good to have navy, rage and javilin rockets to be more flexible with range Breacher: 3x Rocket Launcher II 1x Medium Clarity Ward Enduring Shield Booster 1x 1MN Monopropellant Enduring Afterburner 1x Small Compact Pb-Acid Cap Battery 1x Fleeting Compact Stasis Webifier 1x Damage Control II 1x Ballistic Control System II 1x Capacitor Flux Coil II 1x Small Thermal Shield Reinforcer II 2x Small Rocket Fuel Cache Partition II Drones 2x Acolyte II (after looking at it again, I'm not certain how much the Flux helps with cap, so may be able to look at that a bit to improve it further) ***edit*** I just confirmed that the fit is still stable in the electrical without the Capacitor Flux Coil, so it could be replaced, maybe nanofiber or armor resistance coating?
@@Aceyface I would also be surprised if someone couldn't get something like this to work out for a rifter: 3x 200mm AutoCannon II 1x Cap Recharger II 1x 1MN Monopropellant Enduring Afterburner 1x Small Compact Pb-Acid Cap Battery 1x Gyrostabilizer II 1x Small I-a Enduring Armor Repairer 1x Small Armor Repairer II 1x Multispectrum Energized Membrane II Rig Slot 1x Small Auxiliary Nano Pump I 1x Small Kinetic Armor Reinforcer I 1x Small Capacitor Control Circuit II Could also think of swapping a rig for a projectile Ambit Extension for better falloff range.
something i have noticed is that people dont really use the min ships for abyss unless its cruisers, which is sad as i really want to use one of their frigates
AFAIK it makes the fit really difficult and causes cap issues, requiring different modules to fix which reduces ehp. It still blooms your signature significantly while the speed is still very unimpressive, making you easy to hit.
Im new to the game and faces a skybreaker disparu troop. Had no chance of killing it with 120dps. Its easy as long as you face many enemies but the single target ones do have to much shild regen...
not working anymore with new NPC. 3 hunter just smashed. Tested with alpha clone.. can't even kill 1 hunter + I encountered with 1 knight room, 30km~40km range , shoot but my shield going down faster.
I tried this and i almost made it but i died to one drone at the end. i need to pilot the ship better i had 50 less dps than you. is the talwar is easier than the corax for abyssl t1?
Oh sorry for the loss man :/ Did you use gamma sites? What kind of drone was it? Like rogue drone frigate? battlecruiser? battleship? Corax has has bonus to kinetic missiles only so good for exotics due to kinetic resistance being lowered. Talwar has bonus to explosive damage meaning gammas sites are favorable. Gammas however make shields larger so itll take longer to kill the enemy ships in a talwar than a corax. however your own shield will be bigger in a gamma so the talwar will be tankier.
got half the dps on this fit... worked well in lvl 2 missions but died pretty much instantly in the first room of the abyss... i also find making money pretty hard as an alpha... don't really know anything to do apart from doing missions and occasionally mining veldspar
I've got a lot of skills in missiles and max minmatar destroyer. Only get 102dps but it's 9k ehp. I'm 0/2 in calm gamma. First room both times. Can't even get in range to fire before I'm getting pulverized.
For me this build was useless. I came across only Destroyers and Bigger Ships. I was ducking obliterated in the second round. I should have tested it on a test server before.
I appreciate that you make alpha friendly fits.
Just picked up a bunch of Gamma T0/T1s cheap. Thanks for the Gamma run through...time for some of your "dank isk!"
Good fit, definitely pushing the limits of talwar there, but for anyone wanting to do this for ISK, don't, t0 thrasher is easier, safer and makes same or more ISK/h since you don't need to lose so much time looting and killing extra enemies
Just one word....
Perfect
Three words
I second this :P
Thanks ;)
@@Aceyface I am currently working on a Legion, you have any pointers for me for entering these Abysses with such a ship ?
Martinus Amsterdam legion can’t go in
@@grimaxemopher7308 Thanks for pointer
I tried to do t1 abyss and kestrel and caracal on my new character. But those new rats (sansha, concord, edencom) just shred everything...
:(
What were you trying to do? Where you chargin straight at them or did they kill you at long range? The sansha cruisers are very deadly but they only have 30km range so stay out of 30km and you are safe. Also sansha are veeery slow so easy to kite.
Edencom I rarely get any spawns but havent had much trouble with them. What is the issue with them?
@@Aceyface how do i set my keep in ragne to enemies custom more than 30km ? also this wont be nerfed just because its doable solo and easy right?
@@Aceyface So it's probably down to poor skills. Since both ships have max range 29km as for now, for me.
I did try to kite but it didn't work. And concord BS uses missiles. No way to mitigate damage and he was pumping over 300 alpha into me. Even large shield booster wasn't enough.
Anyway, I'm really disappointed with update. Since now, most "day 1" fit's won't work in new spawns. At lest I think they won't. I'm not a best pilot by any means.
@@happyhour5419 select any item in space, r-click on button to keep range. Above your overview
CONCORD in the Abyss!?
We are screwed
rifter t1 firestorm
high slots:
200mm autocannon 2 x3
mid slots:
1mn monopropellent enduring afterburner
small cap battery 2
x5 enduring stasis webifier
low slots:
damage control2
small armor repairer2
100mm compact rolled tungsten plates
gyrostabilizers2
rig slots:
small auxillary nano pump 1
small nanobot accelerator 1
small projectile burst aerator1
cargo hold:
3600xrepublic fleet phased plasma small
3600xrepublic fleet emp small
3600xrepublic fleet fusion small
try it works for me :)
Not too hard for minmatar to make a breacher or rifter abyss fit. I go active shield rockets on the breacher for calm electric and rifter could do just about any. Both can get really good tank, but it is worthwhile to boost their range a bit for better application.
Oh really? Do you mind sharing your breacher fit? Tried to get the rifter to work with little success :(
@@Aceyface
I was using this in calm electricals with an alpha where it became cap stable. It was good to have navy, rage and javilin rockets to be more flexible with range
Breacher:
3x Rocket Launcher II
1x Medium Clarity Ward Enduring Shield Booster
1x 1MN Monopropellant Enduring Afterburner
1x Small Compact Pb-Acid Cap Battery
1x Fleeting Compact Stasis Webifier
1x Damage Control II
1x Ballistic Control System II
1x Capacitor Flux Coil II
1x Small Thermal Shield Reinforcer II
2x Small Rocket Fuel Cache Partition II
Drones
2x Acolyte II
(after looking at it again, I'm not certain how much the Flux helps with cap, so may be able to look at that a bit to improve it further)
***edit*** I just confirmed that the fit is still stable in the electrical without the Capacitor Flux Coil, so it could be replaced, maybe nanofiber or armor resistance coating?
@@Aceyface I would also be surprised if someone couldn't get something like this to work out for a rifter:
3x 200mm AutoCannon II
1x Cap Recharger II
1x 1MN Monopropellant Enduring Afterburner
1x Small Compact Pb-Acid Cap Battery
1x Gyrostabilizer II
1x Small I-a Enduring Armor Repairer
1x Small Armor Repairer II
1x Multispectrum Energized Membrane II
Rig Slot
1x Small Auxiliary Nano Pump I
1x Small Kinetic Armor Reinforcer I
1x Small Capacitor Control Circuit II
Could also think of swapping a rig for a projectile Ambit Extension for better falloff range.
i tried the fit but a cynabal take all my energy and have web so i cant escape and die.
Ace, can you make a guide for every T's ship fit? especially for alpha :)
I plan to but will take a bit of time, quite busy right now
something i have noticed is that people dont really use the min ships for abyss unless its cruisers, which is sad as i really want to use one of their frigates
Will give this ago on test server tomorrow
cool :)
Why not take advantage of the Talwar’s bonuses and use an MWD instead?
AFAIK it makes the fit really difficult and causes cap issues, requiring different modules to fix which reduces ehp. It still blooms your signature significantly while the speed is still very unimpressive, making you easy to hit.
I was considering that but hard as Ninjapirate says, I did do a test with it in darks and works decently as well
N1NJ4P1R4T3 use Quad Lif to reduce sig rad bloom to ~390% when active
Hello Ace. The same fit may work in a Corax?
Pretty much ya :)
Why Afterburner instead of MWD?
Im new to the game and faces a skybreaker disparu troop. Had no chance of killing it with 120dps. Its easy as long as you face many enemies but the single target ones do have to much shild regen...
not working anymore with new NPC. 3 hunter just smashed. Tested with alpha clone.. can't even kill 1 hunter + I encountered with 1 knight room, 30km~40km range , shoot but my shield going down faster.
I tried this and i almost made it but i died to one drone at the end. i need to pilot the ship better i had 50 less dps than you. is the talwar is easier than the corax for abyssl t1?
Oh sorry for the loss man :/ Did you use gamma sites? What kind of drone was it? Like rogue drone frigate? battlecruiser? battleship?
Corax has has bonus to kinetic missiles only so good for exotics due to kinetic resistance being lowered. Talwar has bonus to explosive damage meaning gammas sites are favorable. Gammas however make shields larger so itll take longer to kill the enemy ships in a talwar than a corax. however your own shield will be bigger in a gamma so the talwar will be tankier.
@@Aceyface i understood that already is it better to do corax in exotic or talwar in gamma. i need to do antoher run.
Heya bro is this build still viable for T1 and if not can help me put one together for this minmatar is my fav ships :)
What skills give 63km?
got half the dps on this fit... worked well in lvl 2 missions but died pretty much instantly in the first room of the abyss... i also find making money pretty hard as an alpha... don't really know anything to do apart from doing missions and occasionally mining veldspar
ryt
I've got a lot of skills in missiles and max minmatar destroyer. Only get 102dps but it's 9k ehp. I'm 0/2 in calm gamma. First room both times. Can't even get in range to fire before I'm getting pulverized.
63 km, meanwhile i got like 21
1st try was easy peasy, next one ran into devoted hunters lol
You dont need to spam "Loot", just one time and the Loot window will appear when in range
For me this build was useless. I came across only Destroyers and Bigger Ships. I was ducking obliterated in the second round. I should have tested it on a test server before.