Disney's Best Kept Secrets Revealed - The Ultimate 3-Step Plan for 3D Artists

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 33

  • @Follygon
    @Follygon  10 หลายเดือนก่อน +3

    Want to learn everying I know about digital sculpting? Check out my program here: appeal.academy

  • @sadyoshhours2769
    @sadyoshhours2769 10 หลายเดือนก่อน +8

    13:36 so important for anything especially art. I refer to istebrak's saying when she says "don't worship your work."

    • @Follygon
      @Follygon  10 หลายเดือนก่อน +1

      So true

  • @reloveolution2483
    @reloveolution2483 10 หลายเดือนก่อน +15

    Awesome! But dude, the music made me cra-cra! 🤪

    • @twinguy9633
      @twinguy9633 10 หลายเดือนก่อน +6

      I agree its very annoying

  • @delfinal7560
    @delfinal7560 10 หลายเดือนก่อน +1

    That looks pretty cool

  • @wickerkev
    @wickerkev 10 หลายเดือนก่อน +7

    This video is like taking a class where the content is excellent, but the professor blasts Mario Kart music while they teach.

  • @enderbubi6336
    @enderbubi6336 10 หลายเดือนก่อน +3

    Timestamp: 9:08
    Its pointed out that its important to head towards the direction of the pose.
    Does the same apply to Characters you want to animate later on aswell?
    In my case for example, I have a Character concept which is in a certain pose,
    however I would like to animate the character later on, so my question would be:
    Should the character be sculpted in the pose of the Concept art?
    Or
    Should one try to get as close as possible to the Character concept while the model remains in the
    A-pose?

    • @Follygon
      @Follygon  10 หลายเดือนก่อน +3

      If you’re going to rig and animate, you should always have a neutral pose of your character to work with.

    • @enderbubi6336
      @enderbubi6336 10 หลายเดือนก่อน

      Thanks for clarifying! 🙌 @@Follygon

    • @samuelusifo8046
      @samuelusifo8046 3 หลายเดือนก่อน

      ​@@enderbubi6336so it has to be in A pose?

    • @enderbubi6336
      @enderbubi6336 3 หลายเดือนก่อน

      @@samuelusifo8046 Yea! If you plan to animate it later on.

  • @Rulytasho
    @Rulytasho 10 หลายเดือนก่อน +3

    I thought this was a shitpost about the Pixar smirk all characters do on all Pixar movie posters

  • @dracosrayne
    @dracosrayne 10 หลายเดือนก่อน +1

    How would you get the silhouette of the reference?

  • @nitrogamesstudios5276
    @nitrogamesstudios5276 10 หลายเดือนก่อน +3

    Folly would you share us rendering settings for the final shot thank you

    • @Follygon
      @Follygon  10 หลายเดือนก่อน +1

      I have a full rendering tutorial that includes my settings as well as the priciples/ fundamentals of lighting. You can check it out here: follygon.com/products/lighting-and-rendering-in-blender-with-follygon

  • @henryvasquez1814
    @henryvasquez1814 10 หลายเดือนก่อน

    I want to buy your addon for blender but there is no a si gel video showcasing this in Blender. Are you planning on making any?

  • @bakedbeings
    @bakedbeings 10 หลายเดือนก่อน +8

    This video's principles are great and I want to share/reference it, but the background jazz was an s-tier focus breaker for me. Fingers crossed for a re-upload 🤞

    • @purplefyrus5370
      @purplefyrus5370 10 หลายเดือนก่อน +1

      Idk mang, the upbeat tune kept me engaged for sure!

  • @Aron224.
    @Aron224. 10 หลายเดือนก่อน +1

    Can anyone please tell me what is the point of polypainting if you are anyway going to texture it in substance painer?

    • @sleepyash3722
      @sleepyash3722 10 หลายเดือนก่อน +4

      From personal experience, it helps with differentiating everything so it’s easier to add details or figure out if you are heading in the right direction. It can be kind of hard to tell when everything is the same color. But it’s really up to the person. Some people don’t polypaint as they go.

    • @Aron224.
      @Aron224. 10 หลายเดือนก่อน +1

      @@sleepyash3722 oh okay thanks buddy

    • @Aron224.
      @Aron224. 10 หลายเดือนก่อน

      @@sleepyash3722 but i see lot of them polypainting the minute details and then going in substance...

    • @cranberri_inari
      @cranberri_inari 10 หลายเดือนก่อน +1

      Sometimes it’s just fun! For me even though I do most of my texturing in substance, adding some details in polypaint in zbrush is like a little treat for me lol. It also makes the render look more polished as I take screenshots/renders of my progress

    • @cranberri_inari
      @cranberri_inari 10 หลายเดือนก่อน

      You can also export polypaint to zbrush sometimes too as a texturing base, as long as you’ve done your retopology beforehand

  • @HotHeadCringe
    @HotHeadCringe 10 หลายเดือนก่อน +3

    Contrary to popular belief the *music* worked for me. I think the way it was intended by the author. I typically can’t stand background music at lower volumes just recollecting on memory.

  • @epicmickey716
    @epicmickey716 10 หลายเดือนก่อน +1

    Need a minus music version! 😅

  • @JeffCheek3D
    @JeffCheek3D 10 หลายเดือนก่อน +19

    The music is very distracting. I couldn't get past 3 min.

    • @wickerkev
      @wickerkev 10 หลายเดือนก่อน +2

      I made it to 2 min. We should set up some leaderboards

  • @HotHeadCringe
    @HotHeadCringe 10 หลายเดือนก่อน +1

    *Digital sculpting 😫😭* Hilarious disfigurement