Timestamp: 9:08 Its pointed out that its important to head towards the direction of the pose. Does the same apply to Characters you want to animate later on aswell? In my case for example, I have a Character concept which is in a certain pose, however I would like to animate the character later on, so my question would be: Should the character be sculpted in the pose of the Concept art? Or Should one try to get as close as possible to the Character concept while the model remains in the A-pose?
I have a full rendering tutorial that includes my settings as well as the priciples/ fundamentals of lighting. You can check it out here: follygon.com/products/lighting-and-rendering-in-blender-with-follygon
This video's principles are great and I want to share/reference it, but the background jazz was an s-tier focus breaker for me. Fingers crossed for a re-upload 🤞
From personal experience, it helps with differentiating everything so it’s easier to add details or figure out if you are heading in the right direction. It can be kind of hard to tell when everything is the same color. But it’s really up to the person. Some people don’t polypaint as they go.
Sometimes it’s just fun! For me even though I do most of my texturing in substance, adding some details in polypaint in zbrush is like a little treat for me lol. It also makes the render look more polished as I take screenshots/renders of my progress
Contrary to popular belief the *music* worked for me. I think the way it was intended by the author. I typically can’t stand background music at lower volumes just recollecting on memory.
Want to learn everying I know about digital sculpting? Check out my program here: appeal.academy
13:36 so important for anything especially art. I refer to istebrak's saying when she says "don't worship your work."
So true
Awesome! But dude, the music made me cra-cra! 🤪
I agree its very annoying
That looks pretty cool
This video is like taking a class where the content is excellent, but the professor blasts Mario Kart music while they teach.
Timestamp: 9:08
Its pointed out that its important to head towards the direction of the pose.
Does the same apply to Characters you want to animate later on aswell?
In my case for example, I have a Character concept which is in a certain pose,
however I would like to animate the character later on, so my question would be:
Should the character be sculpted in the pose of the Concept art?
Or
Should one try to get as close as possible to the Character concept while the model remains in the
A-pose?
If you’re going to rig and animate, you should always have a neutral pose of your character to work with.
Thanks for clarifying! 🙌 @@Follygon
@@enderbubi6336so it has to be in A pose?
@@samuelusifo8046 Yea! If you plan to animate it later on.
I thought this was a shitpost about the Pixar smirk all characters do on all Pixar movie posters
How would you get the silhouette of the reference?
Folly would you share us rendering settings for the final shot thank you
I have a full rendering tutorial that includes my settings as well as the priciples/ fundamentals of lighting. You can check it out here: follygon.com/products/lighting-and-rendering-in-blender-with-follygon
I want to buy your addon for blender but there is no a si gel video showcasing this in Blender. Are you planning on making any?
This video's principles are great and I want to share/reference it, but the background jazz was an s-tier focus breaker for me. Fingers crossed for a re-upload 🤞
Idk mang, the upbeat tune kept me engaged for sure!
Can anyone please tell me what is the point of polypainting if you are anyway going to texture it in substance painer?
From personal experience, it helps with differentiating everything so it’s easier to add details or figure out if you are heading in the right direction. It can be kind of hard to tell when everything is the same color. But it’s really up to the person. Some people don’t polypaint as they go.
@@sleepyash3722 oh okay thanks buddy
@@sleepyash3722 but i see lot of them polypainting the minute details and then going in substance...
Sometimes it’s just fun! For me even though I do most of my texturing in substance, adding some details in polypaint in zbrush is like a little treat for me lol. It also makes the render look more polished as I take screenshots/renders of my progress
You can also export polypaint to zbrush sometimes too as a texturing base, as long as you’ve done your retopology beforehand
Contrary to popular belief the *music* worked for me. I think the way it was intended by the author. I typically can’t stand background music at lower volumes just recollecting on memory.
Need a minus music version! 😅
The music is very distracting. I couldn't get past 3 min.
I made it to 2 min. We should set up some leaderboards
*Digital sculpting 😫😭* Hilarious disfigurement