That's awesome, I'm glad they had fun! One of my original ideas for it that didn't make it in the video was that the game could change names depending on the culture, so I love that you thought of that, too! Thanks for letting me know how it went!
Great game - Just for flavor points in my campaign, I gave each of the results names and drew simple symbols on a blank die instead of using numbers. These are, in number order, the Rogue, the Serf, the Fool, the Knight, the Noble, and the King. This makes the four "scoring" rolls (2, 4, 5, and 6) mirror the simplified four-segment heirarchy of feudalism (King, Nobles, Knights, and Serfs), a common government in medieval fantasy. The Rogue is the mischeivous swindler who eliminates you, and the Fool is a fool because the 3 roll forces you to bet more and can never be a King score. Also, it makes sense with the game's name (6 is the King), and 2 being the Serf goes alongside the "peasants can overthrow the king" concept.
@@TheBardsCollegeYT Thanks for sharing the game yourself! Honestly I can't help but mention that I was so inspired by this video. I hadn't even considered using a betting game at the D&D table, but then I stumbled across the video and I'm already drawing up a tavern and the scenery for where King will be played! You really set the scene well in your explaination, too. It's amazing how just the idea of such a simple yet amazing betting game can add so much to a D&D world. I can't thank you enough for the inspiration.
@@SillySyrup that really means a lot, thank you so much for the kind words! I know I draw inspiration for my games from a lot of places, so knowing I could do that for you is awesome! Thanks again!
@@trollge3712 I'll check that out but no, I'm designing a campaign that uses the pubs from the Twisted Taverns book and introduces an ongoing murder mystery.
A nice, simple game that can be very easily added. Sounds nice, and the mention of "house rules" makes me think that there also can be variants. Like, imagine the players discover this in a human town. They find out about it in a tavern, and its played as mentioned here. Lets say they win and make some coin, but the game ends and they continue. They find a dwarven town, see a gambling place, and see some familiar activity. They ask to join, bringing out their D6, and the dwarf laughs and say "oh you poor child, we play by dwarven rules here" and shows a D8. Would be fun to see/come up with new results for the additional side and have the dwarf explain it to the party.
That would be really cool! I like the idea of the name of the game changing between cultures, too - so maybe it's King for humans, but Emperor for dwarves if they have a different government. Would love to hear any "home rules" you come up with!
The 2 besting a 6 is really neat and could lead to cycles of players becoming king and stealing it back. Im definitely going to try this with my players.
@@PapaŽižek Already explained, but to reiterate: If the only thing that beats a 6 is another 6 - and only if you win a duel - there's never any reason to claim the crown! It also increases the odds that the game becomes one player passing every turn while the rest roll over and over with barely a chance of winning. So it helps with balance!
@@TheBardsCollegeYT I like this rule, but I'm scouring the attached pdf and the fact that a 2 can equal a 6 isn't clear? This video and the rules seem to skirt over this imo.
That would be awesome! I've also allowed players in other dice games to get "advantage" on one roll if they have proficiency with dice. Love the creativity!
@@TheBardsCollegeYT I am trying to find the old black-&-white illustration of Ao playing a board game with Tiamat; the board is unusual & I can't figure out which edition\book it was in!
I ran a reverse heist style adventure today and used this game as one of the games being played in the casino. The party had to win enough money to bribe a retired lounge singer into revealing some secret information about the casino boss. We played with 5 gold stakes and the pot got into the hundreds. The final round was super tense! The party was able to successfully bribe the singer and was able to switch out the casino boss's lucky charm with a cursed version. After the switch my players wanted to go back into the casino and keep playing King until the place closed. Thanks so much for this great game!
I'm sure it's already a game, but I call the game I play Doker. Poker but dice. You roll 2d12, and that's your hand. Make your bets. Then dealer rolles 3d12, next rounds of bets, 1d12, bet, 1d12 final round of betting. Then normal poker rules, there are no flushes, but you can get straights, pairs, and of course high roll of everyone bluffed thier ass off, or you need a tie breaker.
When playing this, the order of some combinations actually change! Here it goes: 5 of a kind (i like to call this a flush) large street (five on a row) 4 of a kind full house small street (four on a row) 3 of a kind 2 pair 1 pair high dice The order stays the same when played with d6 and d8. Source (i did the probability calculations for my own games :)❤)
So I am back to do a correction on my calculations😅 A street is more common than a 4-of-a-kind, so they should be swapped around. Anyways, thanks for the love!
@@hoegoebaboe If you're looking to add another valuation; if you're using 5d12 you could add a "Skips" combination, which is functionally a straight but it skips a number, like: 2, 4, 6, 8, 10. It has a probability of 0.0000241 or 1 in 41,493 - placing it below 5 of a Kind.
I made a whole poker-derived card game entitled Lords and Fools for a short campaign at one point that had a rule stating that if you manage to collect all 4 of the worst cards in the game, you win in an uprising, so the 2 beating 6 rule tickled me. Love the concept of King and will absolutely keep it in my notes!
Loving this. Implementing a world game that everyone knows is a great game tool! Like others I love the idea of some RPG cheating in the midst of real world strategy. “Goblin as King goes for the winning roll, chuckling over the 60 coin pot!” (Half orc player rolls for intimidation) “However, looking across the barroom table at the olive skinned monstrosity cracking their knuckles and boring a hole through them with a death stare, Goblin suddenly decides that passing may be the best option for their own health and safety”
I’m glad you like the game! And I agree, giving them a chance to roleplay a bit and use some of their skills to have a better shot at winning will only make it more fun! Thanks for watching!
I’m fond of these games: Pig: on your turn, you can choose to roll or hold. If you roll, roll the die and add it to your previous rolls. If you hold, add all the rolls from this turn to your total. But if you roll a 1, you don’t get any points this round. Win at a predetermined number. A basic push-your-luck game. Hazard: it’s basically a faster version of craps Dice Poker: poker with dice it’s not that hard. Drop Dead: everyone starts with the same number of dice. Each round everyone rolls. Add all your dice to your sum, but then remove any die that landed on 5 or 2. Once all dice are eliminated (or the last person standing gets the highest total), the game ends. Highest total wins. Ce-lo: a game of basically pure chance, but is great because it can handle a lot of players. Not enough room to explain. House has the advantage, too. Snakes: basically just farkle but faster.
This is absolutely wonderful. I was struggling to think of ideas for non-combat encounters during a long journey, and somehow never thought of gambling in one of the many taverns we’ll end up in!
I’m glad I could help! If you’re looking for more inspiration, I have a video about travel tips you might find helpful. Thanks for watching and for the kind words, I hope your players love the game!
Imagining a player heist where they are gathering intel on the casino they plan to rob, so the better at this they are, the more intel they can eavesdrop on.
That would be awesome! And if they run out of money, better hope the bouncers don't notice the sending stones that have been listening in the whole time...
I used this in our session last week while burning rubber waiting for our third player to show up. It was a great way to spend 20-40 minutes in a low stakes fun environment, and the players got into some goofy shenanigans around the casino too. Thanks for the suggestion, I will definitely be using this again.
Great Game! I just used this in a campaign last week! The party came into room with dragon cultists playing games and drinking. Cultists drew their swords but the party wanted to persuade them to join the game! The Ranger rolled a Nat 20, so I’m like “I guess we are playing a game”. I hadn’t prepared for this but I remembered seeing this video! I pulled it up on my iPad and added closed captions to quickly refresh myself on the mechanics, then voila! We dove in and played. Game was fun! When the first Cultist rolled a 1 and was out, a newbie player said “so do we kill them now?”… we were like “no, they were just eliminated!” After a good game with lots of duels the dragon cultist ended up winning! Overall, loved the game. I’ll definitely incorporate it into my games in the future. Thanks!
That’s awesome, I can’t tell you how happy that made me! I’m glad my game could help you out, and that sounds like a really fun session! Thanks for letting me know you enjoyed it and I hope you and your players keep having a great time!
I love the idea of adding a mini game, especially since I'm running my first game as a DM and I chose Stormwreck Isle. There's no real way to spend money on that island, and this is a great way to utilize all the gold they'll acquire. Thanks for sharing!
I'm going to use this at some stage; I also have some names in mind to assign to the numbers rolled, based on their effects. 1: The Criminal; because they get executed 2: The Mayor; not much power, but could lead a popular uprising. 3: The Knight; A bit of power at risk from campaigning and tournaments. 4: The Count; reasonable safe in their power base, but could rise further. 5: The Prince; While they may rule some areas of the kingdom more-or-less autonomously, they could seek more power through succession. 6: The King. Top of the chain, but could be overthrown by a popular uprising. Excellent work. I just hope my players enjoy it as much as I do.
Was frantically searching for D&D gambling games for my next session because of course one of my players asked the shady tavern's barkeep about such a thing 😄 I'm usually the type who can't grasp dice or card games for the life of me (ESPECIALLY card games 😅), but this sounds doable. Thanks in advance man, you might've saved my butt!
Ooooooo I like this idea! I developed a dice game named Knucklebones which is similar to Yahtzee for my campaigns but I am definitely going to incorporate this into my games. Great idea thanks!!!
I ran this with my some of my players during a break, and it was a huge hit! Easy to explain, easy to play, and generated a lot of laughs and stories. Thanks!
I like this, it's simple and fast enough to incorporate into a session without taking up too much time or energy from the table. Plus it's setting agnostic. I'm definitely gonna play around with this in my campaigns
I'm about to start running a Weird-West style campaign and I was going to look for simple but fun gambling games I could add to the taverns and lo and behold, here's a video before I even started looking! How fortuitous! The rules for this are fast and easy, but the example showing just how fast that pot could grow is wild. This is definitely going to be fun to watch happen in real time.
running this tonight in my darksun setting campaign where the world is ruled by sorceror kings so very appropriate and hoping players will like it as much as I do!
Ooh, I like this! I DM for a table of particularly ADHD players, and this would help keep them engaged and interested. In fact, there are a lot of possibilities for this sort of thing... Glad your channel popped up through the algorithm! I'm looking forward to watching your other videos!
My players are headed to a dwarven city in our next session, which includes a tavern district because...well, dwarves. I gave the party a map and brief description of all the landmarks in the city, including 13 different taverns. One tavern is a known gambling hall, so this will be a perfect game to throw in should they head that direction. Thanks for the inspiration!
Thank you so much! I drew inspiration from other dice and card games that I’ve played, so it’s nice to know I was able to take those concepts and come up with something new!
I really like this game, I will definitely be adding it to my tavern games collection. I usually default to playing what I named "dice blackjack". It is like regular blackjack, but instead of cards, you are rolling d6s, and the target number is 11 instead of 21. You go around the table, everyone deciding to stop, or to roll. If you stop, you are "sitting on" your current total, and can't roll again later. If you bust, (go over 11), you are out, and your bet is forfeit. Once everyone still in the game is "sitting", there are two variants: in the fast version, the highest total wins the pot, or if it's a tie, whoever has tied for the highest plays again. In the slow version, whoever has the lowest total, (or if multiple people tie for the lowest, all of them) is out, and the new round starts. Another good one is skulls and roses, I recommend looking up the Shut up and Sit down video for the rules, as it's a bit hard to explain over text.
@TheBardsCollegeYT Oh, I like Liars Dice a lot, it just tends to go on a bit long for the middle of a session. Ne and my friends to play it in pubs sometimes, it's a cool game.
This is amazing! I, no lie, tried to design a card game with design philosophy incredibly similar to this called "Dragons roost", starting about a week ago. It is played with just picture cards, which each did something different, and focused on paying into the pot or "dragon's hoard" each round. Ill definitely be using this at my table, incredibly well-presented.
Who Dey! Pretty interesting game. I'm running a Spelljammer campaign and it seems like a game meant for spacefarers only, not land people to know. "The secret space game" only real space pirates know about!
This reminds me of multiple kinds of card games, mainly President and a little bit Kaiserspiel, but scaled down to dice. Pretty perfect for a simple game within a game, might keep this one even for a quick travel game!
Thanks Bard. Timely introduction as my players' characters are at the casino tables aboard the Grand Dame in Yartar. Recently came across your channel. Subscribed.
Nice game - one I'll be sure to use! I noticed in your play example that after a duel, the number to beat changes to the number rolled by whoever won the duel. This wasn't mentioned when you explained the rules earlier (or in your Reddit post). I recommend adding a line about that in the rules proper for clarity.
This would be fun with custom d6's. You would just need two and they would be: 1: Death 2: Serf/Peasant 3: Tax Collector 4: Soldier 5: Bishop (or other religious leader) 6: King Use simplified colored shapes (skull, man, coin, sword, holy symbol, crown). The current king keeps their side face up for keeping track. Everyone else rolls the second die. Duels will always resolve with either one die as king or no king if they both roll a 1.
In world of warcraft classic, a popular way to gamble is to "death roll", rules are simple: players agree on a starting value, ie. 100, then the first player rolls, and then the next player has to roll on the value the first player rolls, this goes back and forth until someone rolls a 1. So as an example, Player A rolls a D100 and rolls a 57 (note, you can roll on any dice in wow with the /roll command), player then rolls a D57 and rolls 21, player A rolls a D21 and rolls 5, then player B rolls a D5 and rolls a 1 and loses, player A wins the pot. You could do something similar with a set of RPG dice, set aside a D20, D10, D8, D6 and a D4, if you roll below any of the dice, you start rolling with the lowest value dice rounded up. So player A rolls a 7 on their D20, which means play continues with a D8, skipping the D10, until someone rolls a 1.
I did slots with my players using d8s. I said you can either roll 3d8 and win by matching 2 or more numbers. Or, I had a flow chart where one roll based on the 1st number you got would determine the other 2 numbers. My players went to the chart at first, but then they realized it was rigged and would never land on all 7s for the jackpot. It took 5 minutes after that for someone to win big with the 3d8 method.
Random idea that may or may not be fun: having a character with a loaded die could mean they get to roll sleight of hand, and if they pass they get advantage on every subsequent roll until they replace them with the original die before a character whos perceptive enough can pick it up and realize, effectively making you op in this game and any orher dice based gambling unless you get cocky with it
Cool game, I’m looking forward to introducing it to some of my players and what’s more, it’s inspired me to work on making a few small tavern games of my own! Thanks man!
@@TheBardsCollegeYT Well, I've already built a card game a couple of years ago for it (have yet to run it though, so this may be the push I need) but if you've got some kind of contact I'll be in touch with stuff I make in the following few weeks ^_^
@@Jezroth honestly replying to this comment would be the easiest way to make sure I see it! Or following the link to the subreddit I posted this on (in the description) and putting it there, so others can benefit, too!
What value is the new King's value after a duel? Suppose Dwarf was King and his value was 5. Orc rolls a 5, initiating a duel. In the duel, Dwarf rolls 4 and Orc rolls 2. Dwarf wins, but is his value now 5, because he was previously sitting on a 5, or is his value 4, because that was the number he rolled at the end of the duel?
Idea: If there are 2 people standing and they have a duel, in case they both roll a 1, the house takes it all. This obviously only works in a more formal setting, like in a casino, at a table operated by the inn's owner or maybe in a thieves' camp. If they think about refusing to roll, I am sure the half-orc bouncers will convince them of doing otherwise c: I think this could give that extra spice to the game that will make your players bite their nails.
Glad you liked it, and thanks for the support! I try to make a lot of varied content but clearly this has connected with a lot of people, so I’ll see what I can do!
@@TheBardsCollegeYT @TheBardsCollegeYT For my campaign I settled on renaming the game Captain with ranks as follows (1) Shark(bait), (2) Swab (lowest ranking type of sailor on a pirate ship), (3) (Ship's) Wheel (roll again of course), (4) Rigger, (5) Gunner, and (6) Bosun. And when you roll a Swab against a Bosun, it's a mutiny :D
You said that there's no folding, but what if you run out of money to bet? Or what if the player just doesn't want to sink in more money? The presentation of the video was still great, by the way. I like your style a lot
Thank you! I suppose it would make sense for there to be folding, no reason to lose ALL your money if you don’t want to! Definitely something that could be refined, thanks for the feedback!
@@TheBardsCollegeYTI personally prefer the idea of no folding. Makes it have a more sinister feel to it, like a devil's contract. Plus, free plot hooks once someone has to fold. Oh, you can't afford to keep playing? Looks like you work for me now. I got a troll I need taken care of.
I ran this for some of my pathfinder players, 2 players and 2 npcs. one player and one npc both rolled a 1 instantly. Then the last party member and npc kept rolling over and over and my players won the pot of 11 gold. My players had fun. But I think compared to craps, it's just a bit too complicated for casual play. Still it was much more narritively interesting to have a new game to play, instead of the same old same old at other gambling environments.
What happens in a duel if one player rolls a 1 and the other rolls a 3? 3 wins, but would they reroll and use the new value (assuming it's not a 1), or would they keep the old King's value?
I saw someone put their own flavorful names for dice rolls heres my take Rolling 1: Death, outa the game, outa luck, outa time, an appropriate name for the worst roll, died of starvation or simply disease, doesnt matter death is death Rolling a 2 on anything but 6: Peasant, while your not dead your definately not a king Rolling 3: War, your drafted into war and when its over you may come out dead, a peasant or the war goes on, or maybe youll get lucky and come out as the next few rolls Rolling 4: Knight, your efforts didnt go unnoticed in life and your service and tact is well cared about, however your still under the next 2 Rolling 5. Lord, you have taken control of the board and only a truely worthy king can dethrone you Rolling 6. Emperor, you have conquered and claimed your spot at the top, best hope the lower class doesnt rise up Rolling 2 on a 6: Revolution, the peasants rise up storm the castle and takes control, but once a new knights army, powerful lord or newly crowned emporer come to topple their fiddly structured post revolution government its over (Finally some flavorful ones) Rolling 2 after a war against a 6, the peasants got tired of the constant war and took out the man in charge of throwing their lives away out Rolling 2 out fo war: Injured, you came out alive but not unscathed. Rolling a 4 put of a war: War Hero knighted, surviving the war you have a pretty nice station Rolling a 6 out of a war, God Emporer your nation beat the other players nation and you take over their throne Rolling 5 out of a war: Warlord you did so well in battle you claimrd your own lands for yourself only an empire coukd take it back Rolling 1 out of a war, died in war Rolling double 2s to win on king somehow (possible): Communism Rolling Double 4s: Martial Law Rolling double 5s: Dukedom Rolling Double 6s: Empire Dual Names possibly) 2 v 2, Tribal Battle 4 v 4, Honor dual 5 v 5, skirmish 6 v 6, All out Warfare
I love that! One of my original concepts that didn't make it in the video was that different cultures would give it different names, so that's perfect! Enjoy!
Thanks for playing! I wanted it to be something you could play quickly and a few of, so the pot not getting TOO big with fewer players would allow you to play quite a few games. Thanks for the testing!
TOTALLY starting my next Convention game "In Media Res" with this game... Not ONLY are you in a tavern... But you are playing KING! So my question is, do you have any cheat rules for slight of hand or rigged tool boxes and such?
That’s awesome, I’d love to hear how it goes! My go-to for cheating/dice proficiency is I give them “advantage” on one roll. So once per game they can choose to re-roll. I feel like that’s a good compromise!
Great game. Interesting and that pot can rise quickly
Yeah, definitely a game where the players have to be willing to risk some coin! Glad you like it!
the thought of the party intervening when the paladin develops a gambling addiction makes me cry.
When the paladin is the one going rogue, you know there's a serious problem. Glad I could help facilitate that thought!
I know, it’s just so sad that they’d hold him back
@@potatospud9471 Oath or no oath, let them gamble!
If this were played with a d20, there'd be so many features used to reroll...
@@prophetzarquon I don’t even want to think about how hard that would be to keep track of!
So I took this idea, added some chip buy-in rules and ran it by my players. They love it. I called it Sultan (more in-game accurate for my world)
That's awesome, I'm glad they had fun! One of my original ideas for it that didn't make it in the video was that the game could change names depending on the culture, so I love that you thought of that, too! Thanks for letting me know how it went!
Great game - Just for flavor points in my campaign, I gave each of the results names and drew simple symbols on a blank die instead of using numbers. These are, in number order, the Rogue, the Serf, the Fool, the Knight, the Noble, and the King. This makes the four "scoring" rolls (2, 4, 5, and 6) mirror the simplified four-segment heirarchy of feudalism (King, Nobles, Knights, and Serfs), a common government in medieval fantasy. The Rogue is the mischeivous swindler who eliminates you, and the Fool is a fool because the 3 roll forces you to bet more and can never be a King score. Also, it makes sense with the game's name (6 is the King), and 2 being the Serf goes alongside the "peasants can overthrow the king" concept.
That is PHENOMENAL! Such a cool change that really makes it feel like part of world, thanks for sharing that! Glad you enjoyed the game!
@@TheBardsCollegeYT Thanks for sharing the game yourself! Honestly I can't help but mention that I was so inspired by this video. I hadn't even considered using a betting game at the D&D table, but then I stumbled across the video and I'm already drawing up a tavern and the scenery for where King will be played! You really set the scene well in your explaination, too. It's amazing how just the idea of such a simple yet amazing betting game can add so much to a D&D world. I can't thank you enough for the inspiration.
@@SillySyrup that really means a lot, thank you so much for the kind words! I know I draw inspiration for my games from a lot of places, so knowing I could do that for you is awesome! Thanks again!
I also hadn't considered a betting game, I'm gonna be adding this to my game as soon as I can.
@@codyhoney9101 that’s awesome! I’d love to hear how it goes!
This is fantastic. I'm setting up a pub crawl campaign and will definitely be including a Kings table. Thanks for the great game!
Let me know how you like it! Glad my video could help!
Is it barkeep on the borderlands? if not i highly recommend it for inspiration
@@trollge3712 I'll check that out but no, I'm designing a campaign that uses the pubs from the Twisted Taverns book and introduces an ongoing murder mystery.
A nice, simple game that can be very easily added. Sounds nice, and the mention of "house rules" makes me think that there also can be variants.
Like, imagine the players discover this in a human town. They find out about it in a tavern, and its played as mentioned here. Lets say they win and make some coin, but the game ends and they continue. They find a dwarven town, see a gambling place, and see some familiar activity. They ask to join, bringing out their D6, and the dwarf laughs and say "oh you poor child, we play by dwarven rules here" and shows a D8. Would be fun to see/come up with new results for the additional side and have the dwarf explain it to the party.
That would be really cool! I like the idea of the name of the game changing between cultures, too - so maybe it's King for humans, but Emperor for dwarves if they have a different government. Would love to hear any "home rules" you come up with!
That's a great concept! Especially if the rule changes specifically involve the lore/culture of the area. World building plus gambling!
The elves call it "Monarch" but dragons just call it "Crown".
The 2 besting a 6 is really neat and could lead to cycles of players becoming king and stealing it back. Im definitely going to try this with my players.
Glad you like it! Definitely let me know how it goes, I hope your party loves it!
I have a problem with that rule. I don't get it. Why 2 beats 6?
@@PapaŽižek Because otherwise a 6 is unbeatable.
@@PapaŽižek Already explained, but to reiterate: If the only thing that beats a 6 is another 6 - and only if you win a duel - there's never any reason to claim the crown! It also increases the odds that the game becomes one player passing every turn while the rest roll over and over with barely a chance of winning. So it helps with balance!
@@TheBardsCollegeYT I like this rule, but I'm scouring the attached pdf and the fact that a 2 can equal a 6 isn't clear? This video and the rules seem to skirt over this imo.
This seems like it would be a huge hit at my table. Can't wait to get to a place to run it, I love having minigames like this.
That's great! Definitely let me know how it goes, and any changes you think would make it more fun!
I love that a player could make a skill check to cheat, and describe exactly how (choosing a number).
That would be awesome! I've also allowed players in other dice games to get "advantage" on one roll if they have proficiency with dice. Love the creativity!
Sorry I'm a bit late.
Upvote number 42 it is.
@@prophetzarquon right on time! Thanks for watching!
@@TheBardsCollegeYT I am trying to find the old black-&-white illustration of Ao playing a board game with Tiamat; the board is unusual & I can't figure out which edition\book it was in!
@@prophetzarquon I'm not familiar, but that sounds like a crazy picture!
I ran a reverse heist style adventure today and used this game as one of the games being played in the casino. The party had to win enough money to bribe a retired lounge singer into revealing some secret information about the casino boss. We played with 5 gold stakes and the pot got into the hundreds. The final round was super tense! The party was able to successfully bribe the singer and was able to switch out the casino boss's lucky charm with a cursed version. After the switch my players wanted to go back into the casino and keep playing King until the place closed. Thanks so much for this great game!
That’s awesome, the reverse heist sounds really fun and tense! I’m glad my game could help, and thanks for letting me know they had fun!
I'm sure it's already a game, but I call the game I play Doker. Poker but dice. You roll 2d12, and that's your hand. Make your bets. Then dealer rolles 3d12, next rounds of bets, 1d12, bet, 1d12 final round of betting. Then normal poker rules, there are no flushes, but you can get straights, pairs, and of course high roll of everyone bluffed thier ass off, or you need a tie breaker.
Very cool way to play poker with dice! Doker sounds like a lot of fun!
When playing this, the order of some combinations actually change! Here it goes:
5 of a kind (i like to call this a flush)
large street (five on a row)
4 of a kind
full house
small street (four on a row)
3 of a kind
2 pair
1 pair
high dice
The order stays the same when played with d6 and d8. Source (i did the probability calculations for my own games :)❤)
@@hoegoebaboe you are far better at math than I could ever hope to be! Very cool, thanks for sharing these!
So I am back to do a correction on my calculations😅 A street is more common than a 4-of-a-kind, so they should be swapped around. Anyways, thanks for the love!
@@hoegoebaboe If you're looking to add another valuation; if you're using 5d12 you could add a "Skips" combination, which is functionally a straight but it skips a number, like: 2, 4, 6, 8, 10.
It has a probability of 0.0000241 or 1 in 41,493 - placing it below 5 of a Kind.
I made a whole poker-derived card game entitled Lords and Fools for a short campaign at one point that had a rule stating that if you manage to collect all 4 of the worst cards in the game, you win in an uprising, so the 2 beating 6 rule tickled me. Love the concept of King and will absolutely keep it in my notes!
That’s awesome, Lords and Fools is such a good name! Thanks for sharing, and glad you like the game!
Loving this. Implementing a world game that everyone knows is a great game tool! Like others I love the idea of some RPG cheating in the midst of real world strategy. “Goblin as King goes for the winning roll, chuckling over the 60 coin pot!” (Half orc player rolls for intimidation) “However, looking across the barroom table at the olive skinned monstrosity cracking their knuckles and boring a hole through them with a death stare, Goblin suddenly decides that passing may be the best option for their own health and safety”
I’m glad you like the game! And I agree, giving them a chance to roleplay a bit and use some of their skills to have a better shot at winning will only make it more fun! Thanks for watching!
I’m fond of these games:
Pig: on your turn, you can choose to roll or hold. If you roll, roll the die and add it to your previous rolls. If you hold, add all the rolls from this turn to your total. But if you roll a 1, you don’t get any points this round. Win at a predetermined number. A basic push-your-luck game.
Hazard: it’s basically a faster version of craps
Dice Poker: poker with dice it’s not that hard.
Drop Dead: everyone starts with the same number of dice. Each round everyone rolls. Add all your dice to your sum, but then remove any die that landed on 5 or 2. Once all dice are eliminated (or the last person standing gets the highest total), the game ends. Highest total wins.
Ce-lo: a game of basically pure chance, but is great because it can handle a lot of players. Not enough room to explain. House has the advantage, too.
Snakes: basically just farkle but faster.
Thanks for sharing all of these, I’d heard of some but some are new! I always love learning about new dice games, so much appreciated!
Awesome idea, thanks for sharing!! I might play a few rounds of this completely unconnected to a d&d session c:
I mean, a gambling game for DnD is STILL a gambling game, after all! Just don't lose too many coins!
This is absolutely wonderful. I was struggling to think of ideas for non-combat encounters during a long journey, and somehow never thought of gambling in one of the many taverns we’ll end up in!
I’m glad I could help! If you’re looking for more inspiration, I have a video about travel tips you might find helpful. Thanks for watching and for the kind words, I hope your players love the game!
Imagining a player heist where they are gathering intel on the casino they plan to rob, so the better at this they are, the more intel they can eavesdrop on.
That would be awesome! And if they run out of money, better hope the bouncers don't notice the sending stones that have been listening in the whole time...
I used this in our session last week while burning rubber waiting for our third player to show up. It was a great way to spend 20-40 minutes in a low stakes fun environment, and the players got into some goofy shenanigans around the casino too. Thanks for the suggestion, I will definitely be using this again.
That’s awesome, I’m really glad they liked it! Thanks for letting me know, it makes my day getting updates like these!
Great Game! I just used this in a campaign last week! The party came into room with dragon cultists playing games and drinking. Cultists drew their swords but the party wanted to persuade them to join the game! The Ranger rolled a Nat 20, so I’m like “I guess we are playing a game”. I hadn’t prepared for this but I remembered seeing this video! I pulled it up on my iPad and added closed captions to quickly refresh myself on the mechanics, then voila! We dove in and played. Game was fun! When the first Cultist rolled a 1 and was out, a newbie player said “so do we kill them now?”… we were like “no, they were just eliminated!” After a good game with lots of duels the dragon cultist ended up winning! Overall, loved the game. I’ll definitely incorporate it into my games in the future. Thanks!
That’s awesome, I can’t tell you how happy that made me! I’m glad my game could help you out, and that sounds like a really fun session! Thanks for letting me know you enjoyed it and I hope you and your players keep having a great time!
I love the idea of adding a mini game, especially since I'm running my first game as a DM and I chose Stormwreck Isle. There's no real way to spend money on that island, and this is a great way to utilize all the gold they'll acquire.
Thanks for sharing!
Very cool to see you’re running your first game, I’m glad my video could help! Have fun!
Great game! Just started a campaign and will definitely be using this!! Also love the shirt! Who Dey! 🐅
Who Dey! Glad you like it, I hope your players do, too!
I'm going to use this at some stage; I also have some names in mind to assign to the numbers rolled, based on their effects.
1: The Criminal; because they get executed
2: The Mayor; not much power, but could lead a popular uprising.
3: The Knight; A bit of power at risk from campaigning and tournaments.
4: The Count; reasonable safe in their power base, but could rise further.
5: The Prince; While they may rule some areas of the kingdom more-or-less autonomously, they could seek more power through succession.
6: The King. Top of the chain, but could be overthrown by a popular uprising.
Excellent work. I just hope my players enjoy it as much as I do.
Those are awesome, I love those names and reasonings! I hope your players enjoy it, too!
Was frantically searching for D&D gambling games for my next session because of course one of my players asked the shady tavern's barkeep about such a thing 😄
I'm usually the type who can't grasp dice or card games for the life of me (ESPECIALLY card games 😅), but this sounds doable. Thanks in advance man, you might've saved my butt!
Glad I could help! That’s truly how it always goes: The players find the one thing you didn’t prep for! Have fun!
Ooooooo I like this idea! I developed a dice game named Knucklebones which is similar to Yahtzee for my campaigns but I am definitely going to incorporate this into my games. Great idea thanks!!!
Glad you like it! Knucklebones is a sweet name for a dice game, sounds like a lot of fun!
How does one play Knucklebones?
@@AshenshuguraI can send you the PDF if you want.
@@TheTroopersCorner That would be helpful.
I’m running Kingmaker right now and this is perfect for setting a theme during downtime.
That’s great, I hope your players like it!
I ran this with my some of my players during a break, and it was a huge hit! Easy to explain, easy to play, and generated a lot of laughs and stories.
Thanks!
That’s awesome, I’m glad you and your players had so much fun with it! Thanks for letting me know, it always makes me happy to hear!
I like this, it's simple and fast enough to incorporate into a session without taking up too much time or energy from the table. Plus it's setting agnostic. I'm definitely gonna play around with this in my campaigns
Glad you like it! I hope you and your players enjoy the game!
I'm about to start running a Weird-West style campaign and I was going to look for simple but fun gambling games I could add to the taverns and lo and behold, here's a video before I even started looking! How fortuitous!
The rules for this are fast and easy, but the example showing just how fast that pot could grow is wild. This is definitely going to be fun to watch happen in real time.
Definitely not a game for the faint of heart! Weird-west is such a fun setting, have fun with the campaign!
1:24 I love the dice on top of the books being closer to the camera. Sweet idea! 👌
Thanks! My shot composition isn't always the best but I'm happy with that one!
Ran this for my players last game and they really seemed to click with it. Thanks for the great and simple game suggestion!
running this tonight in my darksun setting campaign where the world is ruled by sorceror kings so very appropriate and hoping players will like it as much as I do!
A perfect title then! Good luck, I hope you and your players have a great time!
You’re a great speaker, super engaging!
Thank you so much! I'm glad you enjoyed the video!
Ooh, I like this! I DM for a table of particularly ADHD players, and this would help keep them engaged and interested. In fact, there are a lot of possibilities for this sort of thing...
Glad your channel popped up through the algorithm! I'm looking forward to watching your other videos!
Glad it worked in my favor this time! I'm glad you liked the game, I'd love to hear how it goes if you play it!
My players are headed to a dwarven city in our next session, which includes a tavern district because...well, dwarves. I gave the party a map and brief description of all the landmarks in the city, including 13 different taverns. One tavern is a known gambling hall, so this will be a perfect game to throw in should they head that direction. Thanks for the inspiration!
13 taverns, your players are spoiled! Glad I could help fill out one of them!
@@TheBardsCollegeYT Just to reiterate...it's a dwarven city, lol.
@@davidwatches Point heard, point accepted!
I don't think I've ever seen such an original game before, good shit!
Thank you so much! I drew inspiration from other dice and card games that I’ve played, so it’s nice to know I was able to take those concepts and come up with something new!
I really like this game, I will definitely be adding it to my tavern games collection.
I usually default to playing what I named "dice blackjack". It is like regular blackjack, but instead of cards, you are rolling d6s, and the target number is 11 instead of 21. You go around the table, everyone deciding to stop, or to roll. If you stop, you are "sitting on" your current total, and can't roll again later. If you bust, (go over 11), you are out, and your bet is forfeit. Once everyone still in the game is "sitting", there are two variants: in the fast version, the highest total wins the pot, or if it's a tie, whoever has tied for the highest plays again. In the slow version, whoever has the lowest total, (or if multiple people tie for the lowest, all of them) is out, and the new round starts.
Another good one is skulls and roses, I recommend looking up the Shut up and Sit down video for the rules, as it's a bit hard to explain over text.
Dice blackjack is very cool, I might steal that one for my own one! Thanks for sharing, and glad you liked King!
@@TheBardsCollegeYT It's really fun, and much faster to play then Liar's Dice, which I used before.
@@krkngd-wn6xj I’m also a fan of Liar’s Dice, glad you found this one even better!
@TheBardsCollegeYT Oh, I like Liars Dice a lot, it just tends to go on a bit long for the middle of a session. Ne and my friends to play it in pubs sometimes, it's a cool game.
This is amazing! I, no lie, tried to design a card game with design philosophy incredibly similar to this called "Dragons roost", starting about a week ago. It is played with just picture cards, which each did something different, and focused on paying into the pot or "dragon's hoard" each round.
Ill definitely be using this at my table, incredibly well-presented.
Great minds think alike and all that! Thanks for the kind words, and you'll have to give me the full rules for Dragon's Roost if you finish it!
Definitely using this later. Was rooting for goblin, my heart is shattered
They tried their best! Hope you enjoy the game!
This is so fun! 🎉
My players are heading to a Pirate City soon so this will be perfect 😍
That’s awesome! I love anything pirate-themed, I hope they enjoy it!
amazing storyteller and I'll certainly be adding King into my game this weekend!
Thank you so much! Definitely let me know how it goes, I hope your party has as much fun as mine did!
Who Dey!
Pretty interesting game. I'm running a Spelljammer campaign and it seems like a game meant for spacefarers only, not land people to know. "The secret space game" only real space pirates know about!
Space opera and pirate adventures are two of my favorite genres, I whole-heartedly approve! Who Dey!
This reminds me of multiple kinds of card games, mainly President and a little bit Kaiserspiel, but scaled down to dice. Pretty perfect for a simple game within a game, might keep this one even for a quick travel game!
I love President! Definitely part of the inspiration, glad you like it!
Thanks Bard. Timely introduction as my players' characters are at the casino tables aboard the Grand Dame in Yartar. Recently came across your channel. Subscribed.
Glad I could help, I'd love to hear how it goes! Thanks for the support!
Nice game - one I'll be sure to use! I noticed in your play example that after a duel, the number to beat changes to the number rolled by whoever won the duel. This wasn't mentioned when you explained the rules earlier (or in your Reddit post). I recommend adding a line about that in the rules proper for clarity.
Thanks for the heads up! That was actually a change I made between running it at my table and sharing the rules here, so I’ll make that edit!
Love the characterization in the example game!
Thank you, I wanted to make it a bit more interesting than just reading off the rules! Glad you enjoyed it!
This is a novel little game. Thank you so much for sharing! Looking forward to trying it out my own table soon.
Glad you like it! I’d love to hear how it goes!
This would be fun with custom d6's. You would just need two and they would be:
1: Death
2: Serf/Peasant
3: Tax Collector
4: Soldier
5: Bishop (or other religious leader)
6: King
Use simplified colored shapes (skull, man, coin, sword, holy symbol, crown). The current king keeps their side face up for keeping track. Everyone else rolls the second die. Duels will always resolve with either one die as king or no king if they both roll a 1.
That would be awesome! I think someone else in the comments suggested something similar, great minds think alike!
For 2/Peasant, I was thinking more of a scythe, for its meaning as both the harvesting tool and the reaper (killing the king)
This is awesome - I am going to give this a shot this weekend!
Definitely let me know how it goes, I hope you and your party enjoy it!
Dang, awesome video man!
Thank you, glad you enjoyed it!
In world of warcraft classic, a popular way to gamble is to "death roll", rules are simple: players agree on a starting value, ie. 100, then the first player rolls, and then the next player has to roll on the value the first player rolls, this goes back and forth until someone rolls a 1.
So as an example, Player A rolls a D100 and rolls a 57 (note, you can roll on any dice in wow with the /roll command), player then rolls a D57 and rolls 21, player A rolls a D21 and rolls 5, then player B rolls a D5 and rolls a 1 and loses, player A wins the pot.
You could do something similar with a set of RPG dice, set aside a D20, D10, D8, D6 and a D4, if you roll below any of the dice, you start rolling with the lowest value dice rounded up. So player A rolls a 7 on their D20, which means play continues with a D8, skipping the D10, until someone rolls a 1.
That sounds like fun, I've never really heard of a game like that before! That's really cool, thanks for sharing!
I did slots with my players using d8s. I said you can either roll 3d8 and win by matching 2 or more numbers. Or, I had a flow chart where one roll based on the 1st number you got would determine the other 2 numbers. My players went to the chart at first, but then they realized it was rigged and would never land on all 7s for the jackpot. It took 5 minutes after that for someone to win big with the 3d8 method.
The house always wins! Until the players get smart, anyway! That's really cool, thanks for sharing!
Gonna try this tonight!
Good luck! I hope it goes well!
Random idea that may or may not be fun: having a character with a loaded die could mean they get to roll sleight of hand, and if they pass they get advantage on every subsequent roll until they replace them with the original die before a character whos perceptive enough can pick it up and realize, effectively making you op in this game and any orher dice based gambling unless you get cocky with it
I really like that! Any time you can let players use their character skills to get an advantage is cool in my book! Thanks for the idea!
This is a great game! I'll definitely add this to my arsenal of drinking games! Thanks!❤
Glad you like it! I hope your friends do, too!
Will be running this in my campaign soon at the local Inn! Thanks!
That’s great, definitely let me know how it goes! Thanks for watching!
Very cool game! I'll def save this video
Thanks, I hope you and your players like it if you give it a try!
Cool game, I’m looking forward to introducing it to some of my players and what’s more, it’s inspired me to work on making a few small tavern games of my own!
Thanks man!
That's awesome, I'd love to hear about what games you cook up! Glad my video could be some inspiration!
@@TheBardsCollegeYT Well, I've already built a card game a couple of years ago for it (have yet to run it though, so this may be the push I need) but if you've got some kind of contact I'll be in touch with stuff I make in the following few weeks ^_^
@@Jezroth honestly replying to this comment would be the easiest way to make sure I see it! Or following the link to the subreddit I posted this on (in the description) and putting it there, so others can benefit, too!
@@TheBardsCollegeYT sounds like a plan! I'll be back (providing I don't forget) when i get it done XD
Yeah I'm pretty excited to put this in my game! Also subscribed, you have such a captivating way of presenting information. Keep it up, fella!
Thank you so much! Glad you enjoyed the video, and I hope your party has fun!
Looks really cool ! Im def gonna try it for my next session
That’s great, I’d love to hear how it goes! Thanks for watching!
My gambling gunslinger charecter just found their new favorite game.
Ha, hopefully they don't lose TOO much money!
@TheBardsCollegeYT He's already in crippling gambling debt to his Warlock patron. So I can't get much worse lol
@@tommymartin105 The only way out is deeper in! I love it!
This looks like a lot of fun! Our go to for gambling at the table is Cee-lo, but we’ll have to try this one out 😄
I’d never heard of Cee-lo before, but I just looked it up and it sounds like fun! Glad we can swap games!
Seems like a great game, thanks. I'll be sure to set it up in my game when i get to that point.
Glad you like it! I'd love to hear how it goes when you run it!
This is really cool will definitely be adding this into my game sometime. Also subscribed!
Thanks for the support and I hope you and your players enjoy it!
What value is the new King's value after a duel? Suppose Dwarf was King and his value was 5. Orc rolls a 5, initiating a duel. In the duel, Dwarf rolls 4 and Orc rolls 2. Dwarf wins, but is his value now 5, because he was previously sitting on a 5, or is his value 4, because that was the number he rolled at the end of the duel?
His value is whatever he got in the duel - so in this case, Dwarf would be King with a 4. I think it’s a little easier to remember that way!
Wait, did you invent this?? Nice!
I did - but it's based on lots of other dice and card games that I've played over the years! I'm sure it can be improved upon, too!
Great explanation! Definitely will give it a try with my group.
Thank you! Have fun, I'd love to hear how it goes!
This is fantastic!
Thank you! Glad you like it!
Idea: If there are 2 people standing and they have a duel, in case they both roll a 1, the house takes it all. This obviously only works in a more formal setting, like in a casino, at a table operated by the inn's owner or maybe in a thieves' camp. If they think about refusing to roll, I am sure the half-orc bouncers will convince them of doing otherwise c:
I think this could give that extra spice to the game that will make your players bite their nails.
Ooh, I like that as a rule for casinos and other controlled settings! Great addition, I think that’s really cool!
Really glad this video fell in my recommended! Love the concept will try this out the next session I have! Will sub and stick around for more
Always appreciated! I hope you and your party enjoy playing!
This sounds great! New sub!
I'd LOVE to see more games like this please! 🙏
Glad you liked it, and thanks for the support! I try to make a lot of varied content but clearly this has connected with a lot of people, so I’ll see what I can do!
This is super cool cant wait to bust this out in a taverna
Hope you and your players enjoy!
Awesome game idea! I'm always looking for more game ideas for pirate gambling aboard the ship in my Skull & Shackles campaign 😀.
I'm such a sucker for anything pirate-themed, that sounds so fun! Glad I could help!
@@TheBardsCollegeYT @TheBardsCollegeYT For my campaign I settled on renaming the game Captain with ranks as follows (1) Shark(bait), (2) Swab (lowest ranking type of sailor on a pirate ship), (3) (Ship's) Wheel (roll again of course), (4) Rigger, (5) Gunner, and (6) Bosun. And when you roll a Swab against a Bosun, it's a mutiny :D
@@survivordave I love that! Very cool re-flavoring, I hope your players enjoy Captain!
I love your energy, awesome idea!
Thank you so much! Glad you enjoyed it!
Oh this is gonna be fun, can't wait for our sorcerer to become addicted.
Good luck! Hopefully they don't lose ALL their coins (just most of them)!
Gonna try using this in my game this Thurs. cheers!
I'd love to hear how it goes! Hope your party enjoys it!
Love this. Thank you for the example game, too
Glad you like it! And no problem, it was fun to run through it!
im saving this one for the future
Hope you and your players enjoy it!
Gambling has come up so much recently in my campaign and it’s been boring to just roll deception or slight of hand. Thanks!
Glad I could help! If you're looking for another fun and simple game for variety's sake, check out Pig, too. One of my faves!
Awesome video. Thanks for the great game idea!
Of course, thanks for watching!
@@TheBardsCollegeYT Really dig the channel! Hope it sticks around
You said that there's no folding, but what if you run out of money to bet? Or what if the player just doesn't want to sink in more money?
The presentation of the video was still great, by the way. I like your style a lot
Thank you! I suppose it would make sense for there to be folding, no reason to lose ALL your money if you don’t want to! Definitely something that could be refined, thanks for the feedback!
@@TheBardsCollegeYTI personally prefer the idea of no folding. Makes it have a more sinister feel to it, like a devil's contract. Plus, free plot hooks once someone has to fold. Oh, you can't afford to keep playing? Looks like you work for me now. I got a troll I need taken care of.
@@jaycobobob that’s awesome! I love the idea of the game becoming a plot hook!
@@jaycobobobImagine the noble who gets enslaved to a goblin just because they ran out of pocket change after a few 3 rolls
I ran this for some of my pathfinder players, 2 players and 2 npcs. one player and one npc both rolled a 1 instantly. Then the last party member and npc kept rolling over and over and my players won the pot of 11 gold. My players had fun. But I think compared to craps, it's just a bit too complicated for casual play. Still it was much more narritively interesting to have a new game to play, instead of the same old same old at other gambling environments.
Glad they had fun! It’s definitely a little more involved than a game like craps, but I’m glad it was simple enough that they still enjoyed it!
Awesome idea!
Thanks, I’m glad you like it!
This is sick, def stealing for my next session🤙🏻🤙🏻
Enjoy! Definitely let me know how it goes!
What happens in a duel if one player rolls a 1 and the other rolls a 3? 3 wins, but would they reroll and use the new value (assuming it's not a 1), or would they keep the old King's value?
Great question! I’d say they should re-roll: Just because their opponent rolled a one doesn’t change the rules for them, they still have to go again!
Love this idea! Love the content! now we're playing this in game!
That’s great, glad you like it! I’d love to hear how it goes!
-and then the orc came back later and mugged the dwarf for that 26 gold coins.
That’s the part you don’t see!
I see a Bengals fan, I like and subscribe.
Who Dey! Thanks for the support!
Very cool game love how random it is
Definitely a lot of luck involved! Glad you like it!
I saw someone put their own flavorful names for dice rolls heres my take
Rolling 1: Death, outa the game, outa luck, outa time, an appropriate name for the worst roll, died of starvation or simply disease, doesnt matter death is death
Rolling a 2 on anything but 6: Peasant, while your not dead your definately not a king
Rolling 3: War, your drafted into war and when its over you may come out dead, a peasant or the war goes on, or maybe youll get lucky and come out as the next few rolls
Rolling 4: Knight, your efforts didnt go unnoticed in life and your service and tact is well cared about, however your still under the next 2
Rolling 5. Lord, you have taken control of the board and only a truely worthy king can dethrone you
Rolling 6. Emperor, you have conquered and claimed your spot at the top, best hope the lower class doesnt rise up
Rolling 2 on a 6: Revolution, the peasants rise up storm the castle and takes control, but once a new knights army, powerful lord or newly crowned emporer come to topple their fiddly structured post revolution government its over
(Finally some flavorful ones)
Rolling 2 after a war against a 6, the peasants got tired of the constant war and took out the man in charge of throwing their lives away out
Rolling 2 out fo war: Injured, you came out alive but not unscathed.
Rolling a 4 put of a war: War Hero knighted, surviving the war you have a pretty nice station
Rolling a 6 out of a war, God Emporer your nation beat the other players nation and you take over their throne
Rolling 5 out of a war: Warlord you did so well in battle you claimrd your own lands for yourself only an empire coukd take it back
Rolling 1 out of a war, died in war
Rolling double 2s to win on king somehow (possible): Communism
Rolling Double 4s: Martial Law
Rolling double 5s: Dukedom
Rolling Double 6s: Empire
Dual Names possibly)
2 v 2, Tribal Battle
4 v 4, Honor dual
5 v 5, skirmish
6 v 6, All out Warfare
I love how creative you got with these! Thanks for sharing your takes, I like that it tells a story the whole way through!
I'm running a desert-themed campaign so I'm calling it Sultan but either way this works great!
I love that! One of my original concepts that didn't make it in the video was that different cultures would give it different names, so that's perfect! Enjoy!
I really like the dice game from kcd
I don’t know if I’m familiar, I’ll have to look it up!
Sounds fun! Who dey!
Who Dey! Glad you enjoyed the video!
wow this rules! totally going to use this
Glad you like it! I'd love to hear what you think!
subbing for the bengals shirt...who dey
Who dey! Here’s to better injury luck next season!
Always a qb injury for Cincinnati. Like, wtf? 😂
@@hothog8261 honestly! We need to get a brick wall in front of Joey B!
Follow up - I introduced this game in my campaign thanks to a gambling addicted NPC. Was a smashing success!
@@JadeWanzer thanks for the update! I’m really glad you and they enjoyed it!
Ran 20 of these, would work really well for a large group of players (10 would be fine), average was triple the pot with 4 players.
Thanks for playing! I wanted it to be something you could play quickly and a few of, so the pot not getting TOO big with fewer players would allow you to play quite a few games. Thanks for the testing!
TOTALLY starting my next Convention game "In Media Res" with this game... Not ONLY are you in a tavern... But you are playing KING! So my question is, do you have any cheat rules for slight of hand or rigged tool boxes and such?
That’s awesome, I’d love to hear how it goes! My go-to for cheating/dice proficiency is I give them “advantage” on one roll. So once per game they can choose to re-roll. I feel like that’s a good compromise!
I have a player that is a gambling addict. He will love this lol (he is also way too lucky, so he is quite rich)
Hopefully they don’t lose ALL their money on King - and they don’t get even richer, either!
Really cool. You should increase the volume though.
Thanks for the feedback! I've been working on it for my new videos, hopefully the changes will help!
I like this guy
Thanks, I try to be likable!
What do you think of a character that has proficiency in dice? Do they get a single reroll per game or something else?
Yeah, in the past I’ve given a re-roll in dice games as a buff for that!