Im going to be real, the last time I was into Yu-gi-oh was in 4th grade. Most kids had either a Yugi or Kaiba deck plus a couple booster packs, maybe 1 kid had a polymerization card everyone wanted for their purple monsters, and Yugi and kaiba were still dueling on that island. After like 20 years now I just picked up two of the 4 pack Retro booster packs box sets and I'm having a blast. If they reprinted those original decks id buy a set of each just to duel my friends old school style, paper play mat and all, no bs just back and forth like the original show. I really do enjoy your videos though because it brings me up to speed on just how much the game has changed since I last remembered it. Goddamm.
Sadly the game can't live off of nostalgia for it's literal first year. I do wonder why people who are focused in on that specific period are so vocal within the community vs other games. Like I played yugioh for 3 or 4 years starting with it's north American launch, I am not nostalgic for launch decks and legend of blue eyes, many of those cards were pack filler. Zombie support was my thing big Vampire Genesis player back in the day lol. I'm not a sweaty player I don't goto locals for ygo but most of my tcg experience is at the pub with friends, that's been a great social environment for all sorts of decks.
I'd love a reprint of the original structure decks (dragons roar, blazing inferno, zombie madness etc). IMO they were the perfect level of complexity for a casual player to have fun and play with strategy. I love the OG yugi and kaiba decks but they didn't make sense in terms of card synergy.
Maybe straight up market Yu-Gi-Oh the way Japan does with gacha game collabs like lightbringer Lucifer card, Dragonmaid café collabs, more archetypal merchandises instead nostalgia bait, the marketing of Yu-Gi-Oh in Japan and TCG is just straight up different the audience is different.
@@rafaelmartinelli9377 I’m in the same boat as you. I often take a break from the game but something always pulls me back like a deck I love getting new support and every time, it seems like the game is in a much worse state sadly
@@TaijutsuObimy thoughts exactly, it kinda adds a point to Paul's earlier video, people like us who love our old unplayable nostalgia cards who comes back every other format turn into the midcore ygo player.
@@rafaelmartinelli9377 only reason why I play the game was to just main my Waifu Dark Magician Girl, especially when the Magician Girls came out. Nowadays, I only play because of the DM legacy decks like Chimera, Flame Swordsman, Thunder Dragon, Shining Sarcophagus, and now Blue-Eyes and the upcoming Odion support. Still holding out for more Magician Girl support
Because saying "the game is being destroyed by greedy businessmen" would get him labeled as a 'negative nancy'. Konami views it as a money printer, and only throws the players a bone when the profits dip, then goes right back to clowning on the community with ridiculous metas and broken archtypes.
I feell like the Chronicles lore anime is not being considered for its potential to breach both camps, a dark magician or buster blader shorts or show would be a nostalgic product that is also new and original at the same time,
I'll never forgive Konami TCG for removing the super cool cover of Nasch from the water duelist set and replacing it with a png of Mako from duel links.
I'm still playing Yu-Gi-Oh!, but I'll always prefer old-school. It's just what I grew up with. I feel like now it's about who can combo off and have the most negates. And what I remember about old-school Yu-Gi-Oh! was actually both players playing. As for merchandise, I would like to see a diversity of monsters and characters.
Negate died out last format. Yugioh is more interactive and a game where both players are able to play freely compared to old school yugioh. Where there wasnt too much back and forth
@@ONIGIRIKINGUTbf I'm not sure if Fiendsmith engine turbo is too much better on the PR side of things. Plus a bunch of Yu-Gi-Oh players simply can't afford to play paper and are still stuck in build-a-board hell in MD. (It's me. I'm "a bunch of Yu-Gi-Oh players)
If they were to revisit the DM era, I'd hope it would take place after the dark side of dimensions story, and focus on Yugi and Kaiba with their modernised decks, introducing new reimaginings of old decks with all the new summoning mechanics of modern Yugioh. I do love DM era stuff, but as much as I want those nostalgic monsters to be usable, the player base can only withstand so many retrains of old cards before I feel they will lose their charm. On the other hand, DM (battle city era and after) was easy to follow and understand rules. I feel like a "modern" anime that showcased the modern playstyle, would be borderline unwatchable for the majority of people. Long board set ups, handtraps galore, and 2-4 turn duels wouldn't be as marketable or appealing as the older 'I get maybe 2 monsters in a turn to make an extra deck monster and sit on that until my opponent figures out a way to destroy it' style of yugioh.
The biggest thing most people miss about older Yu-Gi-Oh is that it took more turns to play even in the "modern" formats before around 2018. Condensing the game down to "Did you have the out in the opening hand?" Doesn't lead to a fun game play experience for a lot of casual players and takes months of studying to get caught up on all the details of the current competitive meta. More turns allow for more exciting build up, pay offs, and big plays as players fight for control of the board. The modern competitive format goes to turn 5 at most and older formats would go to at least turn 10-15. I think that's what other popular games have done well. Even with some power creep, most games have mechanics that physically limit how quickly a deck can win to at least give the opponent the semblance staying competitive even if they weren't going to win. For the average player, depowering the game a bit so that certain cards can't just "do everything" and give the game time to ramp up into a late game state would make it much more approachable and readable for people.
@@coolbrotherf127 if I have to spend the 10 minutes to set up my playmat, pull out my deck, shuffle it, and begin the game, only for it to end within 3-4 turns, or heaven forbid an OTK, then I’m not gonna bother with it. Games gotta last to at least turn 8-10 before the time needed to set up would be incentivized.
@@mohammedsarker5756 I mean, 90% of people playing anything but MTG or Pokemon are probably ex-Yu-Gi-Oh players. Games like Flesh and Blood, One Piece, and especially Elestrals are filled with them. I know because almost everyone at the locals for those games are all people I used to see at the Yu-Gi-Oh locals 5-10 years ago. Every year the Yu-Gi-Oh locals shrinks as it's pretty much just a play testing group for the few people trying to top the next YCS event. Anyone not that serious just loses every game and quits showing up. It's why I moved onto other games that were more accessible for casual players as I don't have the time to play all the time as an adult with a full time job.
@@mohammedsarker5756 was gonna say, the yugioh a lot of people seem nostalgic for was just a less good magic, and those who want those longer games should check out magic it's power ramp through turns is it's core thing.
I'm someone who's newly gotten back into yugioh, the 25th anniversary reprints gave me a new spark I collected from 2002 till about 2005 originally as a kid
For me, your video about midcore players (and the lack of support) describes exactly why I got of the game. I would love to play some fun, modern but non-meta decks in a casual way but creating that kind of format would be difficult to balance I think.
My opinion as someone who got in because of the anime... I think there needs to be a balance, because even if we got a modern yugioh anime series.. it would be the most disconnected from the actual card game, compared to each other era. Turns take so long and decks are capable of so much now that there is no way that an anime would be able to even come close to mirroring it.
You're so right. I find it fascinating that the people who want a new Master Rule anime clearly didn't watch Vrains. And this is not a critique of Vrain's plot or writing but the actual duels just got to be too much. Soulburner vs Revolver was 2 full episodes of all of 5 turns. The guy that wrote the duels for all the shows admitted that Vrains was too hard and that was over 5 years ago. There is no way they could write duels for the current format. That's why we have Rush Duel shows.
@7thHourFilms tbf 2017-2019,was uniquely bad about that, if yugioh made tear the standard way to play and every deck had multiple cards that "Our turned" the opponent on turn 0 it would be functional. Or you could have fast endboards like Kashtira/Horus of they go for main monsters pass with some other supports etc Snake eye format was uniquely bad, and this format is too not because decks build crazy endboards but because decks have a ton of in-between moves that serve as divergence points for combos and wouldn't be interesting to watch
I also think the people who make the card game would not want a new anime, either. They've gotten into a position where an archetype can consist of about 4-6 monsters, 2 spells and 1 trap and that's basically enough for the deck. Whether or not this is good game design is, well, that's a different discussion, but the point is that when making something that works for the anime you kinda do need to have a more varied deck just for the sake of novelty. You fall into "Blackwing Syndrome" where the deck has a billion cards but only about 8 are relevant.
My favourite Yugioh is 5d and i can't understand why is there still almost no structure or starter decks with Immortals, Mechlord emperors. Why can't all signers get their structure deck after this many years... I'm litteraly playing tcg because i made 5d decks from scrap, card by card. Recreating 5d duels is the only interesting thing to me, as i believe it is for many players(recreating decks and duels from duel monsters, gx, 5d). Yugioh should invest a lot in making new iconic anime like those 3 were bcs anime got 90% of people into this game and new generations need new iconic anime characters like Yugi, Yusei and new iconic cards like Dark Magician, Stardust Dragon, Blue eyes and so on. If not, at some point player base will drop significantly.
With my experience working at a small business retro game store we now are selling yugioh cards and the cards that have been selling have been the nostalgia cards. Cards based of the anime. We have some modern cards, meta and staple cards and now one has cared about them.
I’d love to see sales metrics of nostalgic vs non-nostalgic products. From what I understand, competitive players aren’t going to spend all of their money on sealed product, when they can just outright buy the singles needed for their decks, and need all extra money to pay for events/travel/etc. However, I expect that most nostalgia customers will almost exclusively only buy nostalgic product, or products that are catered to nostalgia. I expect Konami is keeping their game alive through solely the purchases made by nostalgic customers, to subsidize the lack of sealed product sales from competitive players. When it comes to generic casual players, I think the venn diagram between them and nostalgic players are almost a full circle. I expect that casual players who still keep up with the game are a very small fraction of players. And since there is no widespread casual format, like Commander, I don’t think the Yu-Gi-Oh! casual scene will grow at all. So Konami has to depend on sales from customers who are nostalgic for a 25 year old version of the game.
from what I've seen a fair number of competitive players will buy at least a case and resell their excess singles to buy up the remaining pieces for their deck.
Personally, we need a full on card game split between meta and legacy: competitive players can have the next big tournament sweeping decks like Snake-Eyes, Tearlaments and Kashtira, and nostalgic players can have support for retro decks like Millennium, Blue-Eyes and Cyber Dragons. Since Konami pretty much killed Speed Duels thanks to changing production from Europe to USA and banning any future Speed Duel cards from being used in EU tournaments, physical game players are pretty much stuck with Standard or nothing for playing the game at a table with someone else, and there's absolutely no chance Millennium is actually beating Snake-Eyes without incredibly rough bricking from the Snake-Eyes player - so actually having a legitimate divide in product to reflect the two major audiences might just help get retro fans back into the game, showing them that their old favourites actually get attention that's worth their time without forcing the players focused on getting a shot at Regionals or Worlds to play with padded gloves. That's probably not going to work out in practice, but it's something I can at least suggest.
I wouldn't have an issue with nostalgia if it wasn't only made for the 90's kids. We early 2000's kids grew up with 5ds, Zexal, etc. Yet we don't get nearly as much as DM and GX. And that doesn't only go for yugioh. In the media we are always left out. It's only ever about the 80's and 90's but not the 2000's
That's because your generational cohorts are smaller. Less and less people having kids, smaller and smaller generations, less and less reason for companies to target specific groups. There's also the fact that in 2002-2004 literally every kid in school was playing YuGiOh, the game is way smaller with younger kids, replaced by the digital world that came along in the meantime (roblox minecraft etc)
That's unbelievably true about the card game feeling barren without the anime. It boils down to """why""" a lot of people play yugioh rather than other card games. DM, Red-eyes, and Blue-eyes all look cool, but a lot of cards looks super cool. They're played widly NOT played because they're top-tier decks, but because I think a lot of people want to roleplay as Seto motherfucking Kaiba.
At this point, I'd rather have a crossover anime than something new after VRAINS. Konami uses a new anime with new characters as an excuse for a new Master Rule and I don't want a new Master Rule unless it brings down the power level Links brought into the game (although I'd rather Konami just ban most modern handtraps). Bring back the old characters or make the only original character the main character and do something like Bond Beyond Time where they time travel to the other worlds. This could potentially give a lot of old characters a second chance as well as their cards getting reprints/new cards. And for goodness sakes, don't make it a long running series. Those are basically a dying breed. Just make a new 25 ep season every year or so. I think that would be the way to modernize old school yugioh, but I think getting new players back into the meta might be a lost cause.
How to continue the game, in my opinion: 1. Release Rush Duels in English 2. Officiate a casual format in main game, not GOAT, something with continued support. 3. Work your asses off (and maybe actually start hiring those "fanboys," Konami) to keep both games and formats relatively balanced and well-fed by product 4. Slow and mitogate power creep by dripfeeding us new releases. 5. Release a new anime, or start with a promotional movie/new DM season? (Preferably just animate the books "Yugioh R" for nostalgia bait and to promote new Rush game) 6. Profit? Just off the top of my head ideas, not married to all of em.
You unfortunately can’t get rid of the nostalgia because of how yu gi oh is set up. The barrier to entry for modern gameplay is way too high and there doesn’t exist a simpler format that can ease people into the game (I.e. draft or another format with a smaller card pool)……. Well there isn’t unless you play a retro format. But that’s the whole point, you basically have to start at the beginning to learn the game and in doing so you get attached to early cards instead of newer ones. Yu gi oh desperately needs a draft format or something similar to get people playing new cards without having to contend with a 10000 count card pool. New anime’s are basically just for the people that are already into the game. I just haven’t met anyone irl or online that got into the game from due to a related property p
Hero shooters and MOBAs show how powerful appealing character designs are at attracting new players. I think we take for granted just how good the character design is in YGO's card art; I sincerely believe it's leagues ahead of its competitors. But Konami TCG REFUSES to market it as such.
As a new player I have little nostalgia for Yugioh, I only play because my friend taught me how salamangreat played at the start of snake-eye format. All the nostalgia bait does is teach me what decks I can invest in that will hold their "value"
I honestly do my own thing for yugioh and keep to anime format. As someone who builds anime deck every anime series gets supported. Problem is people don't pay attention. I honestly have no care for lore archetypes and won't watch that anime. Right now rush duels is what yugioh I'm keeping up with. If i got into yugioh today and didn't see the anime, i 100 percent would not have touched the game. Modern yugioh is boring and not fun.
I got back into Yu Gi Oh back in 2017 towards the end of it. Last time I played this game was back in 2004. I only played “playground” format 😂 as they call it. I would’ve been like 6 years back then. Yu Gi Oh Duellinks is what got me back into this game. The early days of Duellinks were all about nostalgia. Just like in real life that mobile game eventually got every game mechanic that exists in the modern era of Yu Gi Oh. My experience of actual competitive Yu Gi Oh has been crazy! My mind was blown away when I first got back into the TCG. Nostalgia does work for me but I’m also excited to see what new cards come out. Yu Gi Oh is love and hate relationship 😂
A Yugioh isekai anime would be amazing. A kid in a card shop playing yugioh gets transported to the world of yugioh and goes on an adventure with some of the monsters from the cards like DMG, Celtic guardian and some others. They could go to regions of the world where there are the other archetypes from the game and there could even be fun Easter eggs in the background of scenes that are images from the cards. That would be sick
I think it would be a great story to tell from a card game designer PoV. Most of the playerbase are not children, and part of OG Yugioh's appeal is the relative maturity compared to its competitors. You can have Easter Eggs like Trap Holes, Raigeki, trash mobs of Goblin Attack Force and Goblin Merchants selling Pots that act as lotteries. One way to do it could be like the way Fate/Grand Order's Protagonist summons Heroic Spirits that may or may not match the setting. So let's say we have Sanctuary in the Sky vs Pandemonium (kinda like Diablo?) since it was one of the core sets. The protag pulls Vic Viper, Draining Shield, Blade Knight, Swords of Concealing Light, Horus Lv6, MST, Burning Land, ground Collapse. How would they use this to navigate through the world? Take a look at Zenshu as an example of an isekai where the storyboarder falls into their own world they created.
@ In the world the main character doesn’t play yugioh they use their knowledge of the card game to help their companions defeat the enemies by telling them the enemies abilities and weaknesses. Think of it like Baki or Jojo where there is always a narrator in a fight scene observing the fight and explaining to the viewer and the fighter what is happening
There definitely needs to be a balance between nostalgia pandering and the game itself. I got into yugioh because of how much I enjoyed the DM anime, but I find myself unable to get excited over the 50 millionth reprint of Blue-eyes (especially LOB or Tablet art because I really don't like those).
Do a Yugioh refresh of the anime as you said. But, make it based off of speed duel that's already there. Then, they can rerelease some of the sets but in non 1st edition. Keep the game simple as it is. Then, after get through all of the original and GX game, start a sequel anime. This anime will take place after with characters from the original and GX meeting one another. Then it ends with the duel bikes becoming a thing. PS I love speed duel.
To me I fell in love aesthetically with old yugioh. The new stuff looks just really generic and over stylized as typical modern Japanese anime. Kuriboh should be the cutest monster on the field.
I want a speed duel anime set in ancient Rome/Greece, with cameos of the ancient Egyptian counterparts of the characters. We could have card games on chariots.
There are people who are interested in the Brand of yugioh but never got into yugioh outside of the bare minimum and they get upset at what the game is vs what it is in their head. Somebody who was into set 1 and starter decks and the anime and who wants to feel like they have a place in modern ygo should be able to play Rush Duel because its simple and their favorite characters are STRONG archetypes... BUT STILL ITS NOT PRINTED IN THE WEST AAAA. The day they release rush can't come soon enough!
@@TheAlexRhodes this is just false, Speed Duels are not an international version of Rush, the two have zero in common and we already have Rush in DL. The issue is Konami in the west not wanting to take a chance on physical Rush because they're scared it'll create a division among players or they'll all migrate to Rush. Which in their eyes means loss of money. I wish some of you would stop trying to substitute Speed for Rush duels.
False, they saw the writing on the wall with speed Duel failure and rush disastrous sales in ocg Asia countries like Singapore and Taiwan @@SrWboi If rush fail in sg, it's almost guaranteed to fail like speed Duel.
@r3zaful the false equivalences, because those countries aren't the basis for what will and won't sell in the TCG. Beyond that, Speed is still popular in the TCG but Konami does absolute zero to promote it beyond ads on TH-cam and if we're going off DL, it's very popular. Look in EVERY forum on the net and there's always a large number of folks competitive and non, who are asking for it. The only players against this are those who are comfy with the disastrous state of the game 🤷🏾♂️
I live in Brazil and, for me, the problem is just the price. I get it that nostalgia also affects a lot but it isn't near the big problem here, any remotely playable deck is too expensive for us. Even if you do a direct transfer, cards that are about 5 U$D in USA is about 7.50U$D here (but in R$). I live in a pretty big city (400+k people) and my locals can't even get 10 people constantly because in the few players there's not common sense to play chill decks, they play like it's YCS. I remember going to locals here when tenpai just released and there was 2 snake-eyes player and 1 tenpai player, while I was playing cyber dragon and there was a guy playing a merged version of the 2-player set, he simply went home in the middle of locals. I know cyber dragons have been bad in the meta for some time, but even cyber dragons are not cheap here.
Something I'd love to see, similar to the 2 player starter set, is structure decks themed around basically old characters vs new decks. So you'd have a pack that's a modern Yugi structure deck and a structure deck of a new Archtype. Do the same for Kaiba and Joey, etc. This was you can draw in older fans, while also exposing them to some newer decks and play styles.
If we can only have one and for as much as it pains me to say... Looking ahead. We can only live in the past for so long and eventually the older fans will either stop playing or die, so the game NEEDS to focus on the future. BUT, everything old is new again at some point, so the old YGO could make a comeback in the future and hopefully to a mostly new audience.
Before I say anything, I've long since left the current yugioh as one of my main games (one too many ash blossomed cards lmao). However for me personally, I say go back to the roots. I feel like what has happened here is an over-indulgence on power creep to sell more product on konami's part, rather than putting creativity first and foremost into card design. It's even started to affect legacy support; Like making an old boss monster legacy support a floodgate or omni-negate instead of something more unique because there's not really room anymore if they want to make it "viable". Call me "old-minded" but I honestly think the beginning of the end for my enjoyment of yugioh, were powerful handtraps. I think we got gas-lit into thinking that they were a "Necessary evil" to balance special summoning a billion times or setting up turn 1 omni-negate boards, but counterpoint, why not just... Not make and/or ban the cards that DO that? I'll tell you why, these new powerful handtraps were a band-aid fix, so it could allow konami to keep selling grossly power creeping cards, with the least commitment. We've reached a point where a card that lets you banish your opponents entire board aside from 1 card, is seen as a mid-tier option nowadays. That's gonna be a yikes from me bud. Look I'm not gonna say what's fun and what isn't, but if yugioh is gonna survive without becoming a zombie, konami has to REALLY crank up that "fun and enjoyment" factor. Look at what people are playing; Old formats, take inspiration from there. It's what I did for my own custom format, by looking at "Goat Format" and basically starting yugioh over from there to make a differently balanced game, and I gotta say, we had fun with it. I'm usually the kind of guy to keep moving forward, but I think yugioh is a rare exception to this mindset. It's like looking ourselves in the mirror almost.
I love the anime and because of that have worked on creating something I call LARPing format as a balanced nostalgia form of the game because honestly we need official alternatives so we’re not all forced to play the game the same way across the board with the only exceptions being with your friends that agree on specific restrictions
Looking to OCG. TCG already mirrors a lot of recent banlist decisions in the OCG so reverting core sets to OCG style boxes and product would help entice the purchase of product from all players and not just whales. They can keep the banlist fairly similar but now they can save a lot of money not having to spend time or money commissioning art and game designers making tcg exclusive and dedicate more towards improving card text layout and mirror OCG's style of text organization.
Honestly, the OCG/TCG is beyond repair. And Rush Duel is repeating some core weaknesses that early yugioh had (such as tons of weird and useless bloat and filler cards). Just reboot Yugioh completely, even change up the rules somewhat more, give it a new anime featuring the changes and tying the monsters to cool characters... and most importantly: design it in a way that allows for a playable and meaningful draftable format. If there was a good playable yugioh draft format, i wouldn't touch another trading card game for the rest of my life.
My yugioh experience - watched the OG show 20 years ago and had the first cards. Disappeared for 20 years. Came back and now collecting reprints, speed duels and watching TH-camrs duel with old sets. No understanding or interest in the meta game 😂
Nostalgia is what brought me back too the game in 2023 , as a og yugioh boomer as the kids will say lol nostalgia is needed but not just dark magician and blue eyes only . We need harpie and amazoness support as well ! Keep up the great work fellas !
Since 5D's, Vrains and to some extent Arc-V all had a major part of their identity be tied to an alternate play style of Yu-Gi-Oh, I think that if a return to the older card game were to happen, they should do it in accordance to the announcement of a tangible effort to make that lower power format that so many players are begging for and gets official support in events, and focus the anime on that format. Personally I adore giving it the name "Standard Format" so I'll be using it here. One reason this might be a stretch is that Japanese players do not like restrictions even if they are necessary. While MR4 had a sour response in the West, in Japan the reaction was so negative it put fear into Konami over the game's future. But I think that if an anime said, "This is an anime meant to act as an intermediary between people who are learning the game, Standard Format will not displace Advanced Format in events and product releases will remain designed for Advanced Format, so if you prefer Advanced Format, don't worry, that game is not changing." While Standard Format could just be a more aggressive banlist I'm actually fond of giving it some alterations to the core rules that give it more futureproofing and make it more distinct as a format. Nothing that would require making entirely different cards for the format but just things that reduce ideas that didn't age well, like make a rule change where all searches work like Adamancipators instead (excavate, do [thing] with target among the excavated, place rest on the bottom of the deck) - that's how a lot of modern TCGs are designing their own deck searching, since not only does it make the game have a more healthy level of variance, it also reduces the amount of time you need to spend shuffling.
I feel like if we just introduced Adamancipator style deck searching as a core rule in MR6, that alone would probably be enough to manage powercreep. Like, if you want to level out the game again, then you have to do one of two things: hit the power ceiling, or nerf one card starters. What your suggestion would do is create a trade-off between playing 40 cards for consistency and 60 cards for fitting in more tools, because if you want to play an archetype driven deck, you'd have to basically run potential bricks to ensure that your searches have a higher chance of going off. And realistically, what would happen is that Yugioh would return to a more toolbox style approach where people try to produce pile decks that rely heavily on GY recursion again to get around this restriction (which, while funni, is still a million times more healthy than the current game). It's personally not what i would want to do (i'd rather just introduce a more heavily restricted format with an adjusted F&L list, and that along with my legal deck master list is what I did for the homebrew format i'm designing), but that's just me. The only issue with your suggestion is that Konami would have to stick to this design philosophy and resist the temptation of printing a million link 1's that just special summon shit from the deck. They'd also have to avoid unbanning Beatrice, and while you say that would never happen: we got fucking Colossus off the list, anything could happen at this point. It'd also mean that Konami would need to print out a million new cards for decks that have just become simply unplayable due to this design change (which is debatably a problem). Something like Swordsoul would probably be a million times worse with this design change.
@@four-en-tee That's why I'd say it would mostly be a suggestion for an alternate format, but one that actually is designed as a supported format. It wouldn't require a restructuring of the game itself but it would shake up the game of the second format. It's kind of like a Highlander format style rule change (though Yugioh I don't think works very well with Highlander rules, while most decks are fine there are other decks that really are built around a single signature monster and a lot of those decks are really popular) where the rule change doesn't need to alter core product design. Allowing searching for a card directly named might be smart, though. Like White Stone of Legend, if you had to search your BEWD by excavation it would just make the card less playable. Or it would make it so that decks that aren't even particularly OP like Eldlich or Suship can get completely hamstringed by bad luck since their deck requires a very specifically named card to function and if they can't dig for it then they're SOL. Though this does lead to making "The Link 1 that Searches the Field Spell" a problem, maybe try out the format without this rule and see if those types of decks are doing okay and if they aren't then allow something like, "If it says a single, specific card as a search target, you can directly search that way, once per [Turn? Duel?]."
Nostalgia is the only thing keeping me buying the merch. I don't like the new stuff. If anything I want more variety of the old stuff back. It's nice getting cool things like figures of the iconic monsters I would never have been able to have growing up or a model kit of the millinium puzzle something that blows my mind to own still. I don't care about the new, I don't like the direction the game took, I still play the old video games because I can't get that fix. If anything it's not catered to enough. You see Yugi and Kaiba on a set and instead of being able to pull most any of their cards in secret rare I' would be getting new cards I don't care about, want to play, or display. I would much rather just pay someone to make some oricas so I can fill a frame with cards to display than pay for packs I don't care about. At this point I'd love to play, the game has become less for me with how it's changed. I'm still a collector, but if they don't cater to nostalgia I'm out too. I'm reallyyyyy hoping their VR game takes us down that Nostalgia route starting with Duel Monsters and lets us explore all the way through the new content. But all of the iconic art and moments through all of the shows. If they do the VR game right that's the next big thing for me. I want that.
If they would do a new show with updated versions of the old decks and cards I think it would be fine it sucks not having a new show to watch I got back into pokemon after like 10 years bc of journeys I think yugioh needs something to draw people into the ip old players get there old stuff and a anime and it can bring rhe younger players in
The thing is that a large very vocal part of the community hates that dm nostalgia is always feature in products, but at the same time I believe those products sell amazingly well cause of the larger non vocal part of the comunity that are really happy to get some yugi/kaiba stuff, so it makes sense. tho I would apretiate more love for the other series, but I dont mind the dm nostalgia, the one thing that I would love for the support for these decks is to be better, like they did with yubel or BEWD, cause for example dark magician has a lot of support but the deck is still awful, same with heroes, the most supported archetype in the game yet its been years since it was a top tier deck, that doesnt really makes sense to me
I also really miss the old video games. The Tag Force series, World Championship series, Duelists of the roses and even Falsebound Kingdom. I want another game where you can speak and duel with the Monsters themselves. Especially with all the cool Archetypes we have now. Master duel is nice, but a new spin on some of these games with the Monsters we have now would be so cool in my opinion
i think that a good middle ground for nostalgia vs competitive is the BE structure deck, a strong deck based on a classic monster, that is cheap and (probably) even meta
I mean, im perfectly fine with dark magician, blue-eyes, and DM era stuff being the mascots. They resonate with the players or casual fans more so then idk stardust dragon even through stardust itself has its place in nostalga. But if you ask a random millennial about yugioh their gonna mention blue-eyes, or exodia sooooo yeah🤷. Besides Pokémon has Pikachu as their mascot, theres hundreds of other Pokémon to pick from but they stick with Pikachu, nostalgia sells.
I think a big thing that makes the newer archetypes less interesting to me is that I feel the anime characters personalities bled into the archetypes quite a bit. Junk on its own is just cool robots, but in the context of the anime they're the cards nobody wanted who had their potential come to fruition because of Yusei. For me I play archetypes like Red Eyes etc. and it reminds me of the anime characters I enjoy. Kinda cheesy but I really feel the lack of the anime makes these newer archetypes feel so much less personal and a lot less interesting as actual monsters, even though older archetypes have objectively less going on. As for reboots, I think Yu-Gi-Oh could easily take the Cardfight Vanguard approach. Start over by printing new cards with a lower power level, and the old Yu-Gi-Oh continues as an eternal format. The new cards can still be used in Eternal YGO without the old cards affecting the new format. CFV also prints new sets around 3 times a year for the old format, so Eternal YGO players would still have new cards and archetypes to look forward to.
@@kitkat4892I think what he means is modern yugioh but the decks are scaled down and no cards from before are legal, like a set rotation but without the rotating part
A reboot nearly killed vanguard and you ask for Yu-Gi-Oh reboot, it's either the reboot is roughly like vanguard And the main Yu-Gi-Oh dies because konmai neglecting it in favor for the reboot to succeed. Japanese players don't like radical changes to the game especially a reboot and Yu-Gi-Oh is live and die on ocg playerbase mood. Not happening unless it's completely different game like rush, even then rush is majority played by middle school students in Japan, it's still a niche and barely scratched the mainline Yu-Gi-Oh playerbase, Case example is OCG Singapore where Rush is legal and it's not sell well there.
@@r3zaful Not sure why you think it would kill Yugioh, Vanguard Premium and Standard are both really popular. V Premium died because it was simply not a good format, but standard has been doing really well and VG is on an upward trend. Old heads will always be upset when things change but they'll still have the old game to play which would still get new product, and the new format would make the game so much more accessible, which is something Yugioh desperately needs as its place as one of the "big 3" tcgs slowly falls. For those saying Rush duel is the same, it's not really. I enjoy rush duel but there's not really any combos and it's mostly a game of vanillas that just try to beat over each other. If they were to reboot the I think going back to an Edison era game speed would be perfect.
I grew up with gx. I’m sick of all the hero support. The nostalgia pandering in this game just feels cynical, and those decks that are getting supported, unless they get cards or product like the blue eyes structure just aren’t interesting due to archetype bloat
Nostalgia will always have a place and a purpose, but it should never be the driving force of a living product. I played a lot back in the GOAT format years and started to fall off the game around the time 4Kids was dubbing GX. Having gotten back into the game over the past couple of years and really diving into it, I find the legacy support for DM cards and retrains of old vanilla monsters really fun. I think they can serve as an excellent gateway for getting back into the game for people who fell off of it around the same time as me. Dark Magician, Blue-Eyes, and Red-Eyes can be fantastic beginner decks to learn the pace of the game today and refamiliarize yourself with the core rules. They all take advantage of the expanded play patterns available in the modern format without going so far ahead of what feels reasonable. That's where I feel the nostalgia printings should be placed, as a beginner's product to teach the game. Every now and then, if something turns out to be relevant in a surprising meta way? Well, that's just a bonus! But Konami should also push the other more complex archetypes more beyond just making them flashy and calling it a day. The Chronicles mini-series is a step towards what a lot of us have been wanting and will help other players who picked up the game because of the show find more decks to try out. One of my friends has been trying to get back into the game recently and she started with a Dark Magician deck. Since then, I've turned her on to the Sky Striker cards and Raye's story and she instantly gravitated towards the deck. Increasing the exposure to the worlds and storylines they're clearly putting some effort into building behind these cards can *only* be a net positive for the game as a whole.
I think Konami does a great job at handling nostalgia card-wise. I think most of the legacy support they've been doing like with Gladiator Beasts, Sharks, Blue-Eyes, etc. Has been fantastic. And the anime inspired archetypes and decks like Shining Sarc, Millennium, Metalmorph, and Gate Guardian has also been great, and overall well designed. Where i think they misuse nostalgia is in the marketing, like you said. They've kinda been doing the same thing with the tins these past 5 years, and yeah it's the 25th anniversary or whatever, but it can be misleading like you said. It also shows how little confidence they have in the newer identity of Yugioh to sell product. Even though if they put Diabellstar on ANY piece of merch it would sell out in a heartbeat. And with how much effort they put into stuff like Albaz, Diabellstar, Sky Striker, etc. it feels like all that potential is wasted cause they can't make that leap of faith that the community will vibe with them embracing the modern identity. You saw how excited everyone got for Chronicles, and most of that wasn't even legacy characters. They just need to strike a balance and have more confidence in the modern characters that they've worked so hard to be fan favorites. I can assure Konami people WILL buy a tin or merch with Raye, Mirrorjade, or even a Centur-Ion on it!
Bro, did you just say with your whole chest it's always blue-eyes and dark magician and *RED-EYES*??. You have got to be trolling. Tell me you ain't a red-eyes player witgout telling me you are a red eyes player. Literally all we been asking for is the same attention the previous two are getting. I stopped taking this video seriously the moment you said that. Smh
It doesn't help that Yugioh has a big issue in drawing in new players due to it's insane pricing and steep learning curve. Because of this the majority of Yugioh players are those who grew up with the original anime with Yugi and Kaiba and have play it since the beginning when the game was way more simplistic. As a result, this would only incentivize Konami even more to cater towards that crowd since nostalgia is such a very powerful tool.
Being competitive may be pricey, sure, but you don't need to be competitive to be involved. In fact most people aren't. What is needed is either a much stronger casual community, like MTG has, and/or draftable booster sets, like MTG has, in addition to simpler card design, which would help the learning curve.
Usually, the TCG anime needs to match the current tcg at a similar level . Vanguard just confirmed that the anime is planned for another few years (into 2031), which means I can look forward to new cards as I watch the anime or the streams for reveals
I don't mind BE or DM being mascots for the franchise, but I understand rotating mascots to help variety. Blue Eyes and Dark Magician have evolved from being just monster cards to archetypes. I think it would do Konami good to at least update decks like them for the modern game and I do believe we are there with BE synchros and DM XYZs. This could help nostalgic players ease their way into learning the modern game while sticking with the classic monsters they are attached to. I wish Konami would also give these decks good support. I like playing DM and I've been interested in checking out Gaia because of the surprisingly lot of cards that have been printed for him only to find out he isn't good much like DM. We can say Konami caters to BE and DM but it's not like us DM players are eating good either when support doesn't facilitate the spell/trap gameplay and insistance on using the OG DM and DMG cards. I think it hurts when they plaster DMG up and get people who wanna play DMG only to find out these cards kinda suck.
Dear god, I'll take any new anime (Master Rule, Rush, Lore) or no anime at all over a reboot of DM. Okay, now that that's out of my system: I get why they reuse Yugi and Kaiba. They sell to the elderly (of which I am kinda one). But there should be more of the other shows. Like there should probably be 4 structure decks put out in a year and 2 of them should be anime character focused. So we have the Blue-Eyes one next month which is Kaiba kinda. Blue-Eyes itself is probably as iconic if not more than Kaiba himself so that's 1. Then let's also do a Yuma/Utopia deck or a Leo/Morphtronic deck. Spread the love for the other shows! And then do another structure that's like Lightsworn legacy support and a brand new archetype structure. Make them all have staples, make them affordable, make them diverse in new and old content. Boom. That solves like half of YGO's problems. And then release Rush Duel so Paul is forced to watch peak and not disregard the current anime.
As a 5Ds zoomer I can kinda get where the DM heads are coming from (My favorite piece of Yu-Gi-Oh media is DSoD). The anime's give context and identity to the surrounding game, without one we're just left with the brutal reality of the tavern brawl that this game is. And that's fine, mostly. As a fighting game enthusiast I like me a good scramble every now and then. But without any other way to enjoy the current game other than...playing it (mostly Advanced) it's very easy to tire of it and just yearn to see people taking physical damage from holograms while screaming at the top of their lungs.
Honestly it is pretty simple. Most people stopped watching Yugioh past GX. Numbers suggest by the time we got to Yuseis story viewrship had dropped by 70%. Past Yuseis story 95% of people cant name the protagonist. Honestly most of them sucked past Yusei anyways.
Honestly when it comes you yugioh I think the fanbase who only watched the dub needs to fully watch the sub of each anime and just see how much better the story is but people don’t wanna hear it lol the voices are great in both but dub changes truly suck
The reason you see so many people craving the “good old” days of Yu-Gi-Oh is because the current game has effectively become a completely different card game which leans far more towards a hyper competitive crowd with turns that contain so many actions that can easily result in winning as early as turn 1. In comparison, the old way of playing allows for players to have a more reasonable chance of only winning but actually experiencing the game at the cost of complex play due to a clear limit on what cards can do. This is reflected in the anime where we go from wondering who would win a duel between Yugi and Kaiba versus Vrains where people wonder how someone like Soulburner ever lost a duel with the deck he was running or have a duel go past 3 turns. Even in the Dark Side of Dimensions, there was a clear limit established with what the new cards could do so while they were modern it didn’t feel so different that it was alienating to older fans but instead feeling like a natural progression with duels that made players think the game was enjoyable. I think Nostalgia in the form of an anime reboot or updating decks can help generate interest but it shouldn’t be solely relied on. Unlike say Ash Ketchum who’s story in theory could go on forever, Yugi and Kaiba among others in comparison always had an end point which means there’s only so many stories to create before it becomes disingenuous and uninteresting to the viewer. As for the card game, yeah as much as Konami could just sell GOAT/Edison Decks or install an old school game mode in Master Duel (I think they definitely should) if that happens then if all you want is those formats then basically there is nothing left to sell the player on which ultimately is bad for business since those formats have closed off card pools. Plus not everyone wants to stay in 2005 or 2010 forever. I think the best thing moving forward is a lower power format which leans more towards the casual crowd and commits to not crossing certain card design lines that cause the complains we see now with modern Yu-Gi-Oh. Also, ideally this would go with an anime reboot that in time becomes established with a completely new set of characters/stories to look forward to. Of course, this is best for people who want the game to still be inviting to new players but also welcoming to older players who still are open to playing with new cards and just people who think anything past Duel Monsters or GX is a mistake.
My suggestion for the card game side, mainly. As there needs to be balance. At least(yearly) Nostalgia 1 alternative game stuff like speed(only structures/collections) or rush(can be packs as well as listed above) 1 alt format set, like to support Edison by making cards from those times more accessible. Kinda like retro pack. 1 starter to teach new people the game, and maybe every three years a new two player starter as we have never gotten something like that before. - new 2 or 3 structures. 1 being a more nostalgia one, like the new blue eyes the other two being more vs/lore style decks, like a fire kings vs atlantians release. 1 competitive card set, like the rarity collection 1-4. 2-4 deck build sets, they don’t have to all be meta. Probably 1 revamp, 1 new meta, 1 new fun(like that one archetype that has a burger as a card, in each set. 1 deck build sets with two meta contenders, and one deck that nearly perfectly counters them when paired with an old archetype, just for the lols. A running MD anime. It could possibly one merging the magic and tech sides of yugioh’s story since we have had 3 magic and 3 tech(yes I am counting Arc-V and zeXal as tech, since it was magic but based upon tech) so far. Edit: forgot the tins. 1 pack in being a nostalgia card. Perhaps one year the best friends get that slot, then the main antagonist, then rivals, then the protagonist and then go through the series. Tins would be a rarity collection but reversed, reprinting cards in common that only have high value prints, such as magia, and in demand cards as those other slots.
Konamy must invest seriously in the animes they're going to release (Sky/Branded) what i saw generally is that Yugioh has interesting lores and archetypes that they can exploit them for real. I'm tired of fucking nostalgis DM shits, what i saw when OCG released the las Diabellstar lore cards all OCG user where chatting about lore and not the card use, that's a clear clue that people prefer lore based archetypes
Recently trimmed down my hoard. I tried to keep less. But I ended up keeping more than I had planned. Kept 2 small binders of favorites. 3 GOAT decks. 2 meme decks. And 4 of my normal decks. 1 large binder of just cards I like the art of. Still ended up setting aside several binders of holos and rares and other more valuable stuff I'll never play. Selling all this offline is going to be annoying. I ******* hate the IRS and refuse to take E payments and ship. So it's always annoying when it comes time to sell. Usually loose my shirt. But the space is worth more than the cards at this point.
I guess I see things from a different perspective. I loved yugioh as a kid in the early 00’s. Haven’t followed the series much since. Because of this long gap in interest, the modern franchise seems very overwhelming and unforgiving. So it’s nice to see things I remember from 2003 still have relevance to the series. If it weren’t for the 25th anniversary re-release sets of LOB, MRD, etc I wouldn’t be collecting cards nor watching yugioh content.
Pokemon is still pumping out Pikachu, Charizard, etc the 151 And each generation has a Pikachu-esque pokemon Yugioh is fine to revisit and play on nostalgia
Nostolgia is the bait that always catches fish, but we've gotten so used to the bait it's gotten bland now. Without having a current anime new players don't even have a tie-in show to get attatched to. They aren't printjng any new nostolgia espcially since Rush never made is to america. My favorite yugioh anime is 5D's and unsurprisingly my favorite mechanic is synchro summoning because of that.
You look back on your life better than now not because it was better but because you aren't remembering the bad parts. You only think nostalgically of the good, thus it seems like it was much better. It wasn't, it just seems like it was. Off-topic and small correction but an important one.
Actually..since we already have a lot of cards and different archetypes now, konami can start with lore format.. main deck should contain 75%-80% archetype.. and then the rest should be same type (for monsters) and any spell/trap.. This way, we won't lose the variety.. and archetypes won't lose some of their cards due to the ban list.. The reason for having the same type of monsters as tech/extender is a homage to the duel kingdom/battle city where decks are using the same type of monsters..
For a reboot, maybe they could try to animate the manga? All of the Yu-Gi-Oh! Anime are pretty different from the manga, maybe it could be interesting.
I wonder how well a remake of DM era yugioh would do if they changed the cards to their modern counterparts. Same plot, just different duels with new cards. We know anime archetypes are almost always bad compared to TCG exclusive decks, so it would probably be more fun to watch.
time wizard is a start to get new people in they should print sets to give reprints of those cards (possibly with new foils to get more collectors) then move on from there with updated formats (like move on with new banlists and sets to support them) while starting with a dm era set would make sense rotate between eras not just dm
This isn't a yugioh exclusive problem. Idk why but all fandoms reach this issue at some point. In yugioh we have new fans versus "yugiboomers" in pokemon they have newer fans vs "Genwunners" people who are fans of Gen 1 pokemon. In power rangers newer fans tend to resent Mighty Morphin Power Rangers for some reason. Not sure why but every fandom eventually resents it's own history and where their franchise came from
I'm all for nostalgia. I think you can market it two ways tcg side new cool cards merch ect to satisfy that side and a nostalgia side for people that just want their rose colored glasses and fond memories, I'd love to see more character merch in February we finally get a cute mai figure with the re-ment set I'd like a new master rule anime with a female protagonist I think it would help blaze a new path.
Yuioh lost its identity to get a new one and is pretty much impossible to bring it back to what it was. Not saying it is good or bad, just saying what is.
"Thanks to capitalism... we are all more jaded and cynical". That's not even close to true lol Though thanks to capitalism, you have the ability to even enjoy and have pastimes like Yugioh in the first place.
Honestly, numbers will show that old YGO does way better than the new lore archetypes they release, but I'd wager that's also because old YGO had a lot more time, and Konami actually lets old YGO shine, whereas they have no faith in their big lore archetype that releases once every several years. They don't push them at all, and the one thing people have been begging for, they're only now beginning to slowly dip their toes in the water. If Konami cooks with those OVA's, they will be able to attract that broader anime audience and get new blood in that way.
They have a lot of faith in that in reality, the charmers figurines are 30 times more expensive than most generic old school figurines like red eyes or blue eyes.
Personally I don't think the nostalgica is overblown. Its there yes, Yugi and Kaiba are kind of the poster childs of the game but Konami really started to release lots of modern cards merch as well. We got Monsters like Accesscode, Ash or IP as figures, get the lore anime (which I'm so hyped about) To me its a good balance right now. As a Yugiboomer I also enjoy every retrain I can get so I win anyway.
As I play my dark magician girl deck, and I get 0tK so fast, and sometimes I win. But really I sit there watching 40+ game actions before I get one shot. But realy, I don't know how to play hoenslty but I made a toon and dark magician deck for the fun, but really I play to let other people have a win. That's how I really feel
To survive, yu-gi-oh needs an OFFICIAL. Low powered format, with a custom ban list, and maybe custom rule set (that still uses the same cards, and the rules are still 90% the same) but has a currated card pool/minor rule tweaks to allow for slower/more back and forth game play while still being able to introduce new cards as the times progress. Edison and Goat are great, but I completely understand that Konami can't make money off a format with a closed card pool, and honestly it would be nice to see a format like edison, in modern yugioh where any deck even if it won't win you a torunament on its own, can still feel fun and not insanely gapped by the better decks.
I also think this idea has merit, make a 'base set' of DM era cards, the iconic stuff, then release expansions of brand new cards and a few fan favorites from the traditional format and once it gets too complicated revert back to the base set and start again.
Im going to be real, the last time I was into Yu-gi-oh was in 4th grade. Most kids had either a Yugi or Kaiba deck plus a couple booster packs, maybe 1 kid had a polymerization card everyone wanted for their purple monsters, and Yugi and kaiba were still dueling on that island. After like 20 years now I just picked up two of the 4 pack Retro booster packs box sets and I'm having a blast. If they reprinted those original decks id buy a set of each just to duel my friends old school style, paper play mat and all, no bs just back and forth like the original show. I really do enjoy your videos though because it brings me up to speed on just how much the game has changed since I last remembered it. Goddamm.
Sadly the game can't live off of nostalgia for it's literal first year. I do wonder why people who are focused in on that specific period are so vocal within the community vs other games.
Like I played yugioh for 3 or 4 years starting with it's north American launch, I am not nostalgic for launch decks and legend of blue eyes, many of those cards were pack filler. Zombie support was my thing big Vampire Genesis player back in the day lol.
I'm not a sweaty player I don't goto locals for ygo but most of my tcg experience is at the pub with friends, that's been a great social environment for all sorts of decks.
I'd love a reprint of the original structure decks (dragons roar, blazing inferno, zombie madness etc). IMO they were the perfect level of complexity for a casual player to have fun and play with strategy.
I love the OG yugi and kaiba decks but they didn't make sense in terms of card synergy.
Maybe straight up market Yu-Gi-Oh the way Japan does with gacha game collabs like lightbringer Lucifer card, Dragonmaid café collabs, more archetypal merchandises instead nostalgia bait, the marketing of Yu-Gi-Oh in Japan and TCG is just straight up different the audience is different.
The Speed Duel boxes would be perfect for you! Streets of Battle City OR Battle City Finals
Nostalgia is the only thing that keep me playing this game.
@@rafaelmartinelli9377 I’m in the same boat as you. I often take a break from the game but something always pulls me back like a deck I love getting new support and every time, it seems like the game is in a much worse state sadly
100%
@@TaijutsuObimy thoughts exactly, it kinda adds a point to Paul's earlier video, people like us who love our old unplayable nostalgia cards who comes back every other format turn into the midcore ygo player.
Literally
@@rafaelmartinelli9377 only reason why I play the game was to just main my Waifu Dark Magician Girl, especially when the Magician Girls came out. Nowadays, I only play because of the DM legacy decks like Chimera, Flame Swordsman, Thunder Dragon, Shining Sarcophagus, and now Blue-Eyes and the upcoming Odion support. Still holding out for more Magician Girl support
Paul is just persistently putting up a mirror to Konami and refusing to elaborate
Because saying "the game is being destroyed by greedy businessmen" would get him labeled as a 'negative nancy'.
Konami views it as a money printer, and only throws the players a bone when the profits dip, then goes right back to clowning on the community with ridiculous metas and broken archtypes.
I feell like the Chronicles lore anime is not being considered for its potential to breach both camps, a dark magician or buster blader shorts or show would be a nostalgic product that is also new and original at the same time,
I'll never forgive Konami TCG for removing the super cool cover of Nasch from the water duelist set and replacing it with a png of Mako from duel links.
I'm still playing Yu-Gi-Oh!, but I'll always prefer old-school. It's just what I grew up with. I feel like now it's about who can combo off and have the most negates. And what I remember about old-school Yu-Gi-Oh! was actually both players playing. As for merchandise, I would like to see a diversity of monsters and characters.
Negate died out last format. Yugioh is more interactive and a game where both players are able to play freely compared to old school yugioh. Where there wasnt too much back and forth
@@ONIGIRIKINGUTbf I'm not sure if Fiendsmith engine turbo is too much better on the PR side of things. Plus a bunch of Yu-Gi-Oh players simply can't afford to play paper and are still stuck in build-a-board hell in MD.
(It's me. I'm "a bunch of Yu-Gi-Oh players)
If they were to revisit the DM era, I'd hope it would take place after the dark side of dimensions story, and focus on Yugi and Kaiba with their modernised decks, introducing new reimaginings of old decks with all the new summoning mechanics of modern Yugioh.
I do love DM era stuff, but as much as I want those nostalgic monsters to be usable, the player base can only withstand so many retrains of old cards before I feel they will lose their charm.
On the other hand, DM (battle city era and after) was easy to follow and understand rules. I feel like a "modern" anime that showcased the modern playstyle, would be borderline unwatchable for the majority of people. Long board set ups, handtraps galore, and 2-4 turn duels wouldn't be as marketable or appealing as the older 'I get maybe 2 monsters in a turn to make an extra deck monster and sit on that until my opponent figures out a way to destroy it' style of yugioh.
The biggest thing most people miss about older Yu-Gi-Oh is that it took more turns to play even in the "modern" formats before around 2018. Condensing the game down to "Did you have the out in the opening hand?" Doesn't lead to a fun game play experience for a lot of casual players and takes months of studying to get caught up on all the details of the current competitive meta. More turns allow for more exciting build up, pay offs, and big plays as players fight for control of the board. The modern competitive format goes to turn 5 at most and older formats would go to at least turn 10-15.
I think that's what other popular games have done well. Even with some power creep, most games have mechanics that physically limit how quickly a deck can win to at least give the opponent the semblance staying competitive even if they weren't going to win.
For the average player, depowering the game a bit so that certain cards can't just "do everything" and give the game time to ramp up into a late game state would make it much more approachable and readable for people.
@@coolbrotherf127 if I have to spend the 10 minutes to set up my playmat, pull out my deck, shuffle it, and begin the game, only for it to end within 3-4 turns, or heaven forbid an OTK, then I’m not gonna bother with it. Games gotta last to at least turn 8-10 before the time needed to set up would be incentivized.
tbh a lot of Yugioh players would probably be happier just switching over to MTG
@@mohammedsarker5756 I mean, 90% of people playing anything but MTG or Pokemon are probably ex-Yu-Gi-Oh players. Games like Flesh and Blood, One Piece, and especially Elestrals are filled with them. I know because almost everyone at the locals for those games are all people I used to see at the Yu-Gi-Oh locals 5-10 years ago.
Every year the Yu-Gi-Oh locals shrinks as it's pretty much just a play testing group for the few people trying to top the next YCS event. Anyone not that serious just loses every game and quits showing up.
It's why I moved onto other games that were more accessible for casual players as I don't have the time to play all the time as an adult with a full time job.
@@mohammedsarker5756 was gonna say, the yugioh a lot of people seem nostalgic for was just a less good magic, and those who want those longer games should check out magic it's power ramp through turns is it's core thing.
Once again proving that people will optimize the fun out of anything.
I'm someone who's newly gotten back into yugioh, the 25th anniversary reprints gave me a new spark I collected from 2002 till about 2005 originally as a kid
Welcome back💯🎴
For me, your video about midcore players (and the lack of support) describes exactly why I got of the game. I would love to play some fun, modern but non-meta decks in a casual way but creating that kind of format would be difficult to balance I think.
My opinion as someone who got in because of the anime... I think there needs to be a balance, because even if we got a modern yugioh anime series.. it would be the most disconnected from the actual card game, compared to each other era. Turns take so long and decks are capable of so much now that there is no way that an anime would be able to even come close to mirroring it.
You're so right. I find it fascinating that the people who want a new Master Rule anime clearly didn't watch Vrains. And this is not a critique of Vrain's plot or writing but the actual duels just got to be too much. Soulburner vs Revolver was 2 full episodes of all of 5 turns. The guy that wrote the duels for all the shows admitted that Vrains was too hard and that was over 5 years ago. There is no way they could write duels for the current format. That's why we have Rush Duel shows.
@@7thHourFilmsAnd yet they refuse to localize Rush because Konami is blind
@7thHourFilms tbf 2017-2019,was uniquely bad about that, if yugioh made tear the standard way to play and every deck had multiple cards that "Our turned" the opponent on turn 0 it would be functional.
Or you could have fast endboards like Kashtira/Horus of they go for main monsters pass with some other supports etc
Snake eye format was uniquely bad, and this format is too not because decks build crazy endboards but because decks have a ton of in-between moves that serve as divergence points for combos and wouldn't be interesting to watch
OCG structure animé then?
I also think the people who make the card game would not want a new anime, either. They've gotten into a position where an archetype can consist of about 4-6 monsters, 2 spells and 1 trap and that's basically enough for the deck. Whether or not this is good game design is, well, that's a different discussion, but the point is that when making something that works for the anime you kinda do need to have a more varied deck just for the sake of novelty. You fall into "Blackwing Syndrome" where the deck has a billion cards but only about 8 are relevant.
My favourite Yugioh is 5d and i can't understand why is there still almost no structure or starter decks with Immortals, Mechlord emperors. Why can't all signers get their structure deck after this many years... I'm litteraly playing tcg because i made 5d decks from scrap, card by card. Recreating 5d duels is the only interesting thing to me, as i believe it is for many players(recreating decks and duels from duel monsters, gx, 5d). Yugioh should invest a lot in making new iconic anime like those 3 were bcs anime got 90% of people into this game and new generations need new iconic anime characters like Yugi, Yusei and new iconic cards like Dark Magician, Stardust Dragon, Blue eyes and so on. If not, at some point player base will drop significantly.
With my experience working at a small business retro game store we now are selling yugioh cards and the cards that have been selling have been the nostalgia cards. Cards based of the anime. We have some modern cards, meta and staple cards and now one has cared about them.
I’d love to see sales metrics of nostalgic vs non-nostalgic products. From what I understand, competitive players aren’t going to spend all of their money on sealed product, when they can just outright buy the singles needed for their decks, and need all extra money to pay for events/travel/etc. However, I expect that most nostalgia customers will almost exclusively only buy nostalgic product, or products that are catered to nostalgia. I expect Konami is keeping their game alive through solely the purchases made by nostalgic customers, to subsidize the lack of sealed product sales from competitive players.
When it comes to generic casual players, I think the venn diagram between them and nostalgic players are almost a full circle. I expect that casual players who still keep up with the game are a very small fraction of players. And since there is no widespread casual format, like Commander, I don’t think the Yu-Gi-Oh! casual scene will grow at all. So Konami has to depend on sales from customers who are nostalgic for a 25 year old version of the game.
from what I've seen a fair number of competitive players will buy at least a case and resell their excess singles to buy up the remaining pieces for their deck.
@@TastySnackies domain format has a lot of potential for the casual scene (commander type format)
In ocg 2023 best selling set is valiant smashers followed by QC pride side
Personally, we need a full on card game split between meta and legacy: competitive players can have the next big tournament sweeping decks like Snake-Eyes, Tearlaments and Kashtira, and nostalgic players can have support for retro decks like Millennium, Blue-Eyes and Cyber Dragons.
Since Konami pretty much killed Speed Duels thanks to changing production from Europe to USA and banning any future Speed Duel cards from being used in EU tournaments, physical game players are pretty much stuck with Standard or nothing for playing the game at a table with someone else, and there's absolutely no chance Millennium is actually beating Snake-Eyes without incredibly rough bricking from the Snake-Eyes player - so actually having a legitimate divide in product to reflect the two major audiences might just help get retro fans back into the game, showing them that their old favourites actually get attention that's worth their time without forcing the players focused on getting a shot at Regionals or Worlds to play with padded gloves.
That's probably not going to work out in practice, but it's something I can at least suggest.
I wouldn't have an issue with nostalgia if it wasn't only made for the 90's kids.
We early 2000's kids grew up with 5ds, Zexal, etc. Yet we don't get nearly as much as DM and GX.
And that doesn't only go for yugioh. In the media we are always left out. It's only ever about the 80's and 90's but not the 2000's
That's because your generational cohorts are smaller.
Less and less people having kids, smaller and smaller generations, less and less reason for companies to target specific groups.
There's also the fact that in 2002-2004 literally every kid in school was playing YuGiOh, the game is way smaller with younger kids, replaced by the digital world that came along in the meantime (roblox minecraft etc)
Because the people who are nostalgic for that time aren't in charge of products yet.
That's unbelievably true about the card game feeling barren without the anime. It boils down to """why""" a lot of people play yugioh rather than other card games. DM, Red-eyes, and Blue-eyes all look cool, but a lot of cards looks super cool. They're played widly NOT played because they're top-tier decks, but because I think a lot of people want to roleplay as Seto motherfucking Kaiba.
At this point, I'd rather have a crossover anime than something new after VRAINS. Konami uses a new anime with new characters as an excuse for a new Master Rule and I don't want a new Master Rule unless it brings down the power level Links brought into the game (although I'd rather Konami just ban most modern handtraps).
Bring back the old characters or make the only original character the main character and do something like Bond Beyond Time where they time travel to the other worlds. This could potentially give a lot of old characters a second chance as well as their cards getting reprints/new cards. And for goodness sakes, don't make it a long running series. Those are basically a dying breed. Just make a new 25 ep season every year or so.
I think that would be the way to modernize old school yugioh, but I think getting new players back into the meta might be a lost cause.
How to continue the game, in my opinion:
1. Release Rush Duels in English
2. Officiate a casual format in main game, not GOAT, something with continued support.
3. Work your asses off (and maybe actually start hiring those "fanboys," Konami) to keep both games and formats relatively balanced and well-fed by product
4. Slow and mitogate power creep by dripfeeding us new releases.
5. Release a new anime, or start with a promotional movie/new DM season? (Preferably just animate the books "Yugioh R" for nostalgia bait and to promote new Rush game)
6. Profit?
Just off the top of my head ideas, not married to all of em.
You unfortunately can’t get rid of the nostalgia because of how yu gi oh is set up. The barrier to entry for modern gameplay is way too high and there doesn’t exist a simpler format that can ease people into the game (I.e. draft or another format with a smaller card pool)……. Well there isn’t unless you play a retro format.
But that’s the whole point, you basically have to start at the beginning to learn the game and in doing so you get attached to early cards instead of newer ones. Yu gi oh desperately needs a draft format or something similar to get people playing new cards without having to contend with a 10000 count card pool.
New anime’s are basically just for the people that are already into the game. I just haven’t met anyone irl or online that got into the game from due to a related property p
Hero shooters and MOBAs show how powerful appealing character designs are at attracting new players. I think we take for granted just how good the character design is in YGO's card art; I sincerely believe it's leagues ahead of its competitors.
But Konami TCG REFUSES to market it as such.
Dropped a video the second I open the app😂
Nostalgia for me is just playing the TCG itself. Sure I watched the anime but I was much more into dragon ball. So playing the TCG for me is nostalgic
If they want it to evolve, then they should just make a new anime/card game
As a new player I have little nostalgia for Yugioh, I only play because my friend taught me how salamangreat played at the start of snake-eye format.
All the nostalgia bait does is teach me what decks I can invest in that will hold their "value"
I honestly do my own thing for yugioh and keep to anime format. As someone who builds anime deck every anime series gets supported. Problem is people don't pay attention. I honestly have no care for lore archetypes and won't watch that anime. Right now rush duels is what yugioh I'm keeping up with. If i got into yugioh today and didn't see the anime, i 100 percent would not have touched the game. Modern yugioh is boring and not fun.
I got back into Yu Gi Oh back in 2017 towards the end of it. Last time I played this game was back in 2004. I only played “playground” format 😂 as they call it. I would’ve been like 6 years back then. Yu Gi Oh Duellinks is what got me back into this game. The early days of Duellinks were all about nostalgia. Just like in real life that mobile game eventually got every game mechanic that exists in the modern era of Yu Gi Oh. My experience of actual competitive Yu Gi Oh has been crazy! My mind was blown away when I first got back into the TCG. Nostalgia does work for me but I’m also excited to see what new cards come out. Yu Gi Oh is love and hate relationship 😂
A Yugioh isekai anime would be amazing. A kid in a card shop playing yugioh gets transported to the world of yugioh and goes on an adventure with some of the monsters from the cards like DMG, Celtic guardian and some others. They could go to regions of the world where there are the other archetypes from the game and there could even be fun Easter eggs in the background of scenes that are images from the cards. That would be sick
What you described was essentially the later half of YGO GX Season 3.
I think it would be a great story to tell from a card game designer PoV. Most of the playerbase are not children, and part of OG Yugioh's appeal is the relative maturity compared to its competitors. You can have Easter Eggs like Trap Holes, Raigeki, trash mobs of Goblin Attack Force and Goblin Merchants selling Pots that act as lotteries. One way to do it could be like the way Fate/Grand Order's Protagonist summons Heroic Spirits that may or may not match the setting. So let's say we have Sanctuary in the Sky vs Pandemonium (kinda like Diablo?) since it was one of the core sets. The protag pulls Vic Viper, Draining Shield, Blade Knight, Swords of Concealing Light, Horus Lv6, MST, Burning Land, ground Collapse. How would they use this to navigate through the world?
Take a look at Zenshu as an example of an isekai where the storyboarder falls into their own world they created.
@@DudeRetro that was the plot of GX season 3 lol
@ In the world the main character doesn’t play yugioh they use their knowledge of the card game to help their companions defeat the enemies by telling them the enemies abilities and weaknesses. Think of it like Baki or Jojo where there is always a narrator in a fight scene observing the fight and explaining to the viewer and the fighter what is happening
This is a horrible idea
If you wanna bring back those people, do a DM or GX Sequel series.
Not complicated. Old yugioh was a chess rpg based card game.
Today's yugioh is a fast past little girl fetish pachinko machine.
There definitely needs to be a balance between nostalgia pandering and the game itself. I got into yugioh because of how much I enjoyed the DM anime, but I find myself unable to get excited over the 50 millionth reprint of Blue-eyes (especially LOB or Tablet art because I really don't like those).
Do a Yugioh refresh of the anime as you said. But, make it based off of speed duel that's already there. Then, they can rerelease some of the sets but in non 1st edition. Keep the game simple as it is. Then, after get through all of the original and GX game, start a sequel anime. This anime will take place after with characters from the original and GX meeting one another. Then it ends with the duel bikes becoming a thing.
PS I love speed duel.
To me I fell in love aesthetically with old yugioh. The new stuff looks just really generic and over stylized as typical modern Japanese anime. Kuriboh should be the cutest monster on the field.
I want a speed duel anime set in ancient Rome/Greece, with cameos of the ancient Egyptian counterparts of the characters. We could have card games on chariots.
There are people who are interested in the Brand of yugioh but never got into yugioh outside of the bare minimum and they get upset at what the game is vs what it is in their head. Somebody who was into set 1 and starter decks and the anime and who wants to feel like they have a place in modern ygo should be able to play Rush Duel because its simple and their favorite characters are STRONG archetypes... BUT STILL ITS NOT PRINTED IN THE WEST AAAA.
The day they release rush can't come soon enough!
Will you people stop repeating this?
Speed Duels are the international version of Rush, stop living in fantasy land, Konami made their choice.
@@TheAlexRhodes this is just false, Speed Duels are not an international version of Rush, the two have zero in common and we already have Rush in DL.
The issue is Konami in the west not wanting to take a chance on physical Rush because they're scared it'll create a division among players or they'll all migrate to Rush. Which in their eyes means loss of money.
I wish some of you would stop trying to substitute Speed for Rush duels.
False, they saw the writing on the wall with speed Duel failure and rush disastrous sales in ocg Asia countries like Singapore and Taiwan @@SrWboi
If rush fail in sg, it's almost guaranteed to fail like speed Duel.
@r3zaful the false equivalences, because those countries aren't the basis for what will and won't sell in the TCG.
Beyond that, Speed is still popular in the TCG but Konami does absolute zero to promote it beyond ads on TH-cam and if we're going off DL, it's very popular.
Look in EVERY forum on the net and there's always a large number of folks competitive and non, who are asking for it.
The only players against this are those who are comfy with the disastrous state of the game 🤷🏾♂️
I live in Brazil and, for me, the problem is just the price. I get it that nostalgia also affects a lot but it isn't near the big problem here, any remotely playable deck is too expensive for us. Even if you do a direct transfer, cards that are about 5 U$D in USA is about 7.50U$D here (but in R$). I live in a pretty big city (400+k people) and my locals can't even get 10 people constantly because in the few players there's not common sense to play chill decks, they play like it's YCS. I remember going to locals here when tenpai just released and there was 2 snake-eyes player and 1 tenpai player, while I was playing cyber dragon and there was a guy playing a merged version of the 2-player set, he simply went home in the middle of locals. I know cyber dragons have been bad in the meta for some time, but even cyber dragons are not cheap here.
Something I'd love to see, similar to the 2 player starter set, is structure decks themed around basically old characters vs new decks. So you'd have a pack that's a modern Yugi structure deck and a structure deck of a new Archtype. Do the same for Kaiba and Joey, etc. This was you can draw in older fans, while also exposing them to some newer decks and play styles.
_Which do you think is the best path forward for Yu-Gi-Oh: looking ahead or looking back?_
If we can only have one and for as much as it pains me to say... Looking ahead. We can only live in the past for so long and eventually the older fans will either stop playing or die, so the game NEEDS to focus on the future. BUT, everything old is new again at some point, so the old YGO could make a comeback in the future and hopefully to a mostly new audience.
Before I say anything, I've long since left the current yugioh as one of my main games (one too many ash blossomed cards lmao). However for me personally, I say go back to the roots. I feel like what has happened here is an over-indulgence on power creep to sell more product on konami's part, rather than putting creativity first and foremost into card design. It's even started to affect legacy support; Like making an old boss monster legacy support a floodgate or omni-negate instead of something more unique because there's not really room anymore if they want to make it "viable". Call me "old-minded" but I honestly think the beginning of the end for my enjoyment of yugioh, were powerful handtraps. I think we got gas-lit into thinking that they were a "Necessary evil" to balance special summoning a billion times or setting up turn 1 omni-negate boards, but counterpoint, why not just... Not make and/or ban the cards that DO that? I'll tell you why, these new powerful handtraps were a band-aid fix, so it could allow konami to keep selling grossly power creeping cards, with the least commitment. We've reached a point where a card that lets you banish your opponents entire board aside from 1 card, is seen as a mid-tier option nowadays. That's gonna be a yikes from me bud. Look I'm not gonna say what's fun and what isn't, but if yugioh is gonna survive without becoming a zombie, konami has to REALLY crank up that "fun and enjoyment" factor. Look at what people are playing; Old formats, take inspiration from there. It's what I did for my own custom format, by looking at "Goat Format" and basically starting yugioh over from there to make a differently balanced game, and I gotta say, we had fun with it. I'm usually the kind of guy to keep moving forward, but I think yugioh is a rare exception to this mindset. It's like looking ourselves in the mirror almost.
I love the anime and because of that have worked on creating something I call LARPing format as a balanced nostalgia form of the game because honestly we need official alternatives so we’re not all forced to play the game the same way across the board with the only exceptions being with your friends that agree on specific restrictions
Looking to OCG. TCG already mirrors a lot of recent banlist decisions in the OCG so reverting core sets to OCG style boxes and product would help entice the purchase of product from all players and not just whales. They can keep the banlist fairly similar but now they can save a lot of money not having to spend time or money commissioning art and game designers making tcg exclusive and dedicate more towards improving card text layout and mirror OCG's style of text organization.
Honestly, the OCG/TCG is beyond repair. And Rush Duel is repeating some core weaknesses that early yugioh had (such as tons of weird and useless bloat and filler cards). Just reboot Yugioh completely, even change up the rules somewhat more, give it a new anime featuring the changes and tying the monsters to cool characters... and most importantly: design it in a way that allows for a playable and meaningful draftable format. If there was a good playable yugioh draft format, i wouldn't touch another trading card game for the rest of my life.
Nostalgia brought me back with time wizard formats. Edison and tengu feels like commander in mtg
My yugioh experience - watched the OG show 20 years ago and had the first cards. Disappeared for 20 years. Came back and now collecting reprints, speed duels and watching TH-camrs duel with old sets. No understanding or interest in the meta game 😂
Back in the nostaglia days we'd also get tins with the monsters on them
Panther Warrior, Cyber Dragon, etc
Nostalgia is what brought me back too the game in 2023 , as a og yugioh boomer as the kids will say lol nostalgia is needed but not just dark magician and blue eyes only . We need harpie and amazoness support as well ! Keep up the great work fellas !
Progress isn't always progression.
I am still so sad that Dark Magician Girl shirt is sold out and they haven't restocked
Where is it from?
@@SmoothOperator419 I can't even say I remember the site name. Pray that Paul sees this and answers you. :P
Yugi never used a D wheel yet theres too much DM d riding 😂😂
Since 5D's, Vrains and to some extent Arc-V all had a major part of their identity be tied to an alternate play style of Yu-Gi-Oh, I think that if a return to the older card game were to happen, they should do it in accordance to the announcement of a tangible effort to make that lower power format that so many players are begging for and gets official support in events, and focus the anime on that format. Personally I adore giving it the name "Standard Format" so I'll be using it here.
One reason this might be a stretch is that Japanese players do not like restrictions even if they are necessary. While MR4 had a sour response in the West, in Japan the reaction was so negative it put fear into Konami over the game's future. But I think that if an anime said, "This is an anime meant to act as an intermediary between people who are learning the game, Standard Format will not displace Advanced Format in events and product releases will remain designed for Advanced Format, so if you prefer Advanced Format, don't worry, that game is not changing."
While Standard Format could just be a more aggressive banlist I'm actually fond of giving it some alterations to the core rules that give it more futureproofing and make it more distinct as a format. Nothing that would require making entirely different cards for the format but just things that reduce ideas that didn't age well, like make a rule change where all searches work like Adamancipators instead (excavate, do [thing] with target among the excavated, place rest on the bottom of the deck) - that's how a lot of modern TCGs are designing their own deck searching, since not only does it make the game have a more healthy level of variance, it also reduces the amount of time you need to spend shuffling.
I feel like if we just introduced Adamancipator style deck searching as a core rule in MR6, that alone would probably be enough to manage powercreep. Like, if you want to level out the game again, then you have to do one of two things: hit the power ceiling, or nerf one card starters.
What your suggestion would do is create a trade-off between playing 40 cards for consistency and 60 cards for fitting in more tools, because if you want to play an archetype driven deck, you'd have to basically run potential bricks to ensure that your searches have a higher chance of going off. And realistically, what would happen is that Yugioh would return to a more toolbox style approach where people try to produce pile decks that rely heavily on GY recursion again to get around this restriction (which, while funni, is still a million times more healthy than the current game).
It's personally not what i would want to do (i'd rather just introduce a more heavily restricted format with an adjusted F&L list, and that along with my legal deck master list is what I did for the homebrew format i'm designing), but that's just me. The only issue with your suggestion is that Konami would have to stick to this design philosophy and resist the temptation of printing a million link 1's that just special summon shit from the deck. They'd also have to avoid unbanning Beatrice, and while you say that would never happen: we got fucking Colossus off the list, anything could happen at this point.
It'd also mean that Konami would need to print out a million new cards for decks that have just become simply unplayable due to this design change (which is debatably a problem). Something like Swordsoul would probably be a million times worse with this design change.
@@four-en-tee That's why I'd say it would mostly be a suggestion for an alternate format, but one that actually is designed as a supported format. It wouldn't require a restructuring of the game itself but it would shake up the game of the second format. It's kind of like a Highlander format style rule change (though Yugioh I don't think works very well with Highlander rules, while most decks are fine there are other decks that really are built around a single signature monster and a lot of those decks are really popular) where the rule change doesn't need to alter core product design.
Allowing searching for a card directly named might be smart, though. Like White Stone of Legend, if you had to search your BEWD by excavation it would just make the card less playable. Or it would make it so that decks that aren't even particularly OP like Eldlich or Suship can get completely hamstringed by bad luck since their deck requires a very specifically named card to function and if they can't dig for it then they're SOL.
Though this does lead to making "The Link 1 that Searches the Field Spell" a problem, maybe try out the format without this rule and see if those types of decks are doing okay and if they aren't then allow something like, "If it says a single, specific card as a search target, you can directly search that way, once per [Turn? Duel?]."
Nostalgia is the only thing keeping me buying the merch. I don't like the new stuff. If anything I want more variety of the old stuff back. It's nice getting cool things like figures of the iconic monsters I would never have been able to have growing up or a model kit of the millinium puzzle something that blows my mind to own still. I don't care about the new, I don't like the direction the game took, I still play the old video games because I can't get that fix. If anything it's not catered to enough. You see Yugi and Kaiba on a set and instead of being able to pull most any of their cards in secret rare I' would be getting new cards I don't care about, want to play, or display. I would much rather just pay someone to make some oricas so I can fill a frame with cards to display than pay for packs I don't care about. At this point I'd love to play, the game has become less for me with how it's changed. I'm still a collector, but if they don't cater to nostalgia I'm out too.
I'm reallyyyyy hoping their VR game takes us down that Nostalgia route starting with Duel Monsters and lets us explore all the way through the new content. But all of the iconic art and moments through all of the shows. If they do the VR game right that's the next big thing for me. I want that.
If they would do a new show with updated versions of the old decks and cards I think it would be fine it sucks not having a new show to watch I got back into pokemon after like 10 years bc of journeys I think yugioh needs something to draw people into the ip old players get there old stuff and a anime and it can bring rhe younger players in
Much more a TCG problem. While the cards are the same there’s no Yugi or Kaiba Tins in the OCG
We got more trinkets archetypal jackets and Dragonmaid café collabs instead
The thing is that a large very vocal part of the community hates that dm nostalgia is always feature in products, but at the same time I believe those products sell amazingly well cause of the larger non vocal part of the comunity that are really happy to get some yugi/kaiba stuff, so it makes sense. tho I would apretiate more love for the other series, but I dont mind the dm nostalgia, the one thing that I would love for the support for these decks is to be better, like they did with yubel or BEWD, cause for example dark magician has a lot of support but the deck is still awful, same with heroes, the most supported archetype in the game yet its been years since it was a top tier deck, that doesnt really makes sense to me
What about "reboot" reusing iconic monsters (including retrains and new stuff for them), but brand new story and characters?
I also really miss the old video games. The Tag Force series, World Championship series, Duelists of the roses and even Falsebound Kingdom. I want another game where you can speak and duel with the Monsters themselves. Especially with all the cool Archetypes we have now. Master duel is nice, but a new spin on some of these games with the Monsters we have now would be so cool in my opinion
i think that a good middle ground for nostalgia vs competitive is the BE structure deck, a strong deck based on a classic monster, that is cheap and (probably) even meta
I mean, im perfectly fine with dark magician, blue-eyes, and DM era stuff being the mascots. They resonate with the players or casual fans more so then idk stardust dragon even through stardust itself has its place in nostalga. But if you ask a random millennial about yugioh their gonna mention blue-eyes, or exodia sooooo yeah🤷. Besides Pokémon has Pikachu as their mascot, theres hundreds of other Pokémon to pick from but they stick with Pikachu, nostalgia sells.
The only way to truly leave it behind is to create new shows, movies, and games that have good stories
I think a big thing that makes the newer archetypes less interesting to me is that I feel the anime characters personalities bled into the archetypes quite a bit. Junk on its own is just cool robots, but in the context of the anime they're the cards nobody wanted who had their potential come to fruition because of Yusei. For me I play archetypes like Red Eyes etc. and it reminds me of the anime characters I enjoy. Kinda cheesy but I really feel the lack of the anime makes these newer archetypes feel so much less personal and a lot less interesting as actual monsters, even though older archetypes have objectively less going on.
As for reboots, I think Yu-Gi-Oh could easily take the Cardfight Vanguard approach. Start over by printing new cards with a lower power level, and the old Yu-Gi-Oh continues as an eternal format. The new cards can still be used in Eternal YGO without the old cards affecting the new format. CFV also prints new sets around 3 times a year for the old format, so Eternal YGO players would still have new cards and archetypes to look forward to.
What you're asking for is Rush Duel and they need to bring it to the tcg
You have problems with reading comprehension, because he made several points that are NOT met by Rush Duel. @@kitkat4892
@@kitkat4892I think what he means is modern yugioh but the decks are scaled down and no cards from before are legal, like a set rotation but without the rotating part
A reboot nearly killed vanguard and you ask for Yu-Gi-Oh reboot, it's either the reboot is roughly like vanguard And the main Yu-Gi-Oh dies because konmai neglecting it in favor for the reboot to succeed.
Japanese players don't like radical changes to the game especially a reboot and Yu-Gi-Oh is live and die on ocg playerbase mood.
Not happening unless it's completely different game like rush, even then rush is majority played by middle school students in Japan, it's still a niche and barely scratched the mainline Yu-Gi-Oh playerbase,
Case example is OCG Singapore where Rush is legal and it's not sell well there.
@@r3zaful Not sure why you think it would kill Yugioh, Vanguard Premium and Standard are both really popular. V Premium died because it was simply not a good format, but standard has been doing really well and VG is on an upward trend. Old heads will always be upset when things change but they'll still have the old game to play which would still get new product, and the new format would make the game so much more accessible, which is something Yugioh desperately needs as its place as one of the "big 3" tcgs slowly falls.
For those saying Rush duel is the same, it's not really. I enjoy rush duel but there's not really any combos and it's mostly a game of vanillas that just try to beat over each other. If they were to reboot the I think going back to an Edison era game speed would be perfect.
Was a huge fan of anime and cards back in the day. I bought all of the 25th reprints and stopped again.
I grew up with gx. I’m sick of all the hero support. The nostalgia pandering in this game just feels cynical, and those decks that are getting supported, unless they get cards or product like the blue eyes structure just aren’t interesting due to archetype bloat
Nostalgia will always have a place and a purpose, but it should never be the driving force of a living product. I played a lot back in the GOAT format years and started to fall off the game around the time 4Kids was dubbing GX. Having gotten back into the game over the past couple of years and really diving into it, I find the legacy support for DM cards and retrains of old vanilla monsters really fun. I think they can serve as an excellent gateway for getting back into the game for people who fell off of it around the same time as me. Dark Magician, Blue-Eyes, and Red-Eyes can be fantastic beginner decks to learn the pace of the game today and refamiliarize yourself with the core rules. They all take advantage of the expanded play patterns available in the modern format without going so far ahead of what feels reasonable. That's where I feel the nostalgia printings should be placed, as a beginner's product to teach the game. Every now and then, if something turns out to be relevant in a surprising meta way? Well, that's just a bonus! But Konami should also push the other more complex archetypes more beyond just making them flashy and calling it a day. The Chronicles mini-series is a step towards what a lot of us have been wanting and will help other players who picked up the game because of the show find more decks to try out. One of my friends has been trying to get back into the game recently and she started with a Dark Magician deck. Since then, I've turned her on to the Sky Striker cards and Raye's story and she instantly gravitated towards the deck. Increasing the exposure to the worlds and storylines they're clearly putting some effort into building behind these cards can *only* be a net positive for the game as a whole.
I want a remake of Duel Monsters and GX that follow the manga. Not a remaster!
I think Konami does a great job at handling nostalgia card-wise. I think most of the legacy support they've been doing like with Gladiator Beasts, Sharks, Blue-Eyes, etc. Has been fantastic. And the anime inspired archetypes and decks like Shining Sarc, Millennium, Metalmorph, and Gate Guardian has also been great, and overall well designed.
Where i think they misuse nostalgia is in the marketing, like you said. They've kinda been doing the same thing with the tins these past 5 years, and yeah it's the 25th anniversary or whatever, but it can be misleading like you said. It also shows how little confidence they have in the newer identity of Yugioh to sell product. Even though if they put Diabellstar on ANY piece of merch it would sell out in a heartbeat. And with how much effort they put into stuff like Albaz, Diabellstar, Sky Striker, etc. it feels like all that potential is wasted cause they can't make that leap of faith that the community will vibe with them embracing the modern identity. You saw how excited everyone got for Chronicles, and most of that wasn't even legacy characters. They just need to strike a balance and have more confidence in the modern characters that they've worked so hard to be fan favorites. I can assure Konami people WILL buy a tin or merch with Raye, Mirrorjade, or even a Centur-Ion on it!
Bro, did you just say with your whole chest it's always blue-eyes and dark magician and *RED-EYES*??. You have got to be trolling. Tell me you ain't a red-eyes player witgout telling me you are a red eyes player. Literally all we been asking for is the same attention the previous two are getting. I stopped taking this video seriously the moment you said that. Smh
It doesn't help that Yugioh has a big issue in drawing in new players due to it's insane pricing and steep learning curve. Because of this the majority of Yugioh players are those who grew up with the original anime with Yugi and Kaiba and have play it since the beginning when the game was way more simplistic. As a result, this would only incentivize Konami even more to cater towards that crowd since nostalgia is such a very powerful tool.
Being competitive may be pricey, sure, but you don't need to be competitive to be involved. In fact most people aren't. What is needed is either a much stronger casual community, like MTG has, and/or draftable booster sets, like MTG has, in addition to simpler card design, which would help the learning curve.
Usually, the TCG anime needs to match the current tcg at a similar level . Vanguard just confirmed that the anime is planned for another few years (into 2031), which means I can look forward to new cards as I watch the anime or the streams for reveals
An anime of modern yugioh wouldn't be a fun watch. I couldn't do it.
I don't mind BE or DM being mascots for the franchise, but I understand rotating mascots to help variety.
Blue Eyes and Dark Magician have evolved from being just monster cards to archetypes. I think it would do Konami good to at least update decks like them for the modern game and I do believe we are there with BE synchros and DM XYZs. This could help nostalgic players ease their way into learning the modern game while sticking with the classic monsters they are attached to. I wish Konami would also give these decks good support. I like playing DM and I've been interested in checking out Gaia because of the surprisingly lot of cards that have been printed for him only to find out he isn't good much like DM. We can say Konami caters to BE and DM but it's not like us DM players are eating good either when support doesn't facilitate the spell/trap gameplay and insistance on using the OG DM and DMG cards. I think it hurts when they plaster DMG up and get people who wanna play DMG only to find out these cards kinda suck.
Honestly, giving Blue-Eyes a link-1 is going to do a lot to funnel new players into Dragon Link piles.
Dear god, I'll take any new anime (Master Rule, Rush, Lore) or no anime at all over a reboot of DM. Okay, now that that's out of my system: I get why they reuse Yugi and Kaiba. They sell to the elderly (of which I am kinda one). But there should be more of the other shows. Like there should probably be 4 structure decks put out in a year and 2 of them should be anime character focused. So we have the Blue-Eyes one next month which is Kaiba kinda. Blue-Eyes itself is probably as iconic if not more than Kaiba himself so that's 1. Then let's also do a Yuma/Utopia deck or a Leo/Morphtronic deck. Spread the love for the other shows! And then do another structure that's like Lightsworn legacy support and a brand new archetype structure. Make them all have staples, make them affordable, make them diverse in new and old content. Boom. That solves like half of YGO's problems.
And then release Rush Duel so Paul is forced to watch peak and not disregard the current anime.
Fellow Rush Duel enjoyer i see
As a 5Ds zoomer I can kinda get where the DM heads are coming from (My favorite piece of Yu-Gi-Oh media is DSoD). The anime's give context and identity to the surrounding game, without one we're just left with the brutal reality of the tavern brawl that this game is. And that's fine, mostly. As a fighting game enthusiast I like me a good scramble every now and then. But without any other way to enjoy the current game other than...playing it (mostly Advanced) it's very easy to tire of it and just yearn to see people taking physical damage from holograms while screaming at the top of their lungs.
Nostalgia is good and bad but for me i see the weakness and strength of it.
Honestly it is pretty simple. Most people stopped watching Yugioh past GX. Numbers suggest by the time we got to Yuseis story viewrship had dropped by 70%. Past Yuseis story 95% of people cant name the protagonist. Honestly most of them sucked past Yusei anyways.
Never gonna happen, but I really want Lunalight figures, that's my favorite deck and I'd love to get something to show that beyond the deck
Honestly when it comes you yugioh I think the fanbase who only watched the dub needs to fully watch the sub of each anime and just see how much better the story is but people don’t wanna hear it lol the voices are great in both but dub changes truly suck
The reason you see so many people craving the “good old” days of Yu-Gi-Oh is because the current game has effectively become a completely different card game which leans far more towards a hyper competitive crowd with turns that contain so many actions that can easily result in winning as early as turn 1. In comparison, the old way of playing allows for players to have a more reasonable chance of only winning but actually experiencing the game at the cost of complex play due to a clear limit on what cards can do.
This is reflected in the anime where we go from wondering who would win a duel between Yugi and Kaiba versus Vrains where people wonder how someone like Soulburner ever lost a duel with the deck he was running or have a duel go past 3 turns.
Even in the Dark Side of Dimensions, there was a clear limit established with what the new cards could do so while they were modern it didn’t feel so different that it was alienating to older fans but instead feeling like a natural progression with duels that made players think the game was enjoyable.
I think Nostalgia in the form of an anime reboot or updating decks can help generate interest but it shouldn’t be solely relied on. Unlike say Ash Ketchum who’s story in theory could go on forever, Yugi and Kaiba among others in comparison always had an end point which means there’s only so many stories to create before it becomes disingenuous and uninteresting to the viewer.
As for the card game, yeah as much as Konami could just sell GOAT/Edison Decks or install an old school game mode in Master Duel (I think they definitely should) if that happens then if all you want is those formats then basically there is nothing left to sell the player on which ultimately is bad for business since those formats have closed off card pools. Plus not everyone wants to stay in 2005 or 2010 forever.
I think the best thing moving forward is a lower power format which leans more towards the casual crowd and commits to not crossing certain card design lines that cause the complains we see now with modern Yu-Gi-Oh. Also, ideally this would go with an anime reboot that in time becomes established with a completely new set of characters/stories to look forward to.
Of course, this is best for people who want the game to still be inviting to new players but also welcoming to older players who still are open to playing with new cards and just people who think anything past Duel Monsters or GX is a mistake.
My suggestion for the card game side, mainly. As there needs to be balance.
At least(yearly)
Nostalgia
1 alternative game stuff like speed(only structures/collections) or rush(can be packs as well as listed above)
1 alt format set, like to support Edison by making cards from those times more accessible. Kinda like retro pack.
1 starter to teach new people the game, and maybe every three years a new two player starter as we have never gotten something like that before.
- new
2 or 3 structures. 1 being a more nostalgia one, like the new blue eyes the other two being more vs/lore style decks, like a fire kings vs atlantians release.
1 competitive card set, like the rarity collection 1-4.
2-4 deck build sets, they don’t have to all be meta. Probably 1 revamp, 1 new meta, 1 new fun(like that one archetype that has a burger as a card, in each set.
1 deck build sets with two meta contenders, and one deck that nearly perfectly counters them when paired with an old archetype, just for the lols.
A running MD anime. It could possibly one merging the magic and tech sides of yugioh’s story since we have had 3 magic and 3 tech(yes I am counting Arc-V and zeXal as tech, since it was magic but based upon tech) so far.
Edit: forgot the tins. 1 pack in being a nostalgia card. Perhaps one year the best friends get that slot, then the main antagonist, then rivals, then the protagonist and then go through the series.
Tins would be a rarity collection but reversed, reprinting cards in common that only have high value prints, such as magia, and in demand cards as those other slots.
Konamy must invest seriously in the animes they're going to release (Sky/Branded) what i saw generally is that Yugioh has interesting lores and archetypes that they can exploit them for real. I'm tired of fucking nostalgis DM shits, what i saw when OCG released the las Diabellstar lore cards all OCG user where chatting about lore and not the card use, that's a clear clue that people prefer lore based archetypes
Recently trimmed down my hoard. I tried to keep less. But I ended up keeping more than I had planned. Kept 2 small binders of favorites. 3 GOAT decks. 2 meme decks. And 4 of my normal decks. 1 large binder of just cards I like the art of.
Still ended up setting aside several binders of holos and rares and other more valuable stuff I'll never play.
Selling all this offline is going to be annoying. I ******* hate the IRS and refuse to take E payments and ship. So it's always annoying when it comes time to sell.
Usually loose my shirt. But the space is worth more than the cards at this point.
I guess I see things from a different perspective. I loved yugioh as a kid in the early 00’s. Haven’t followed the series much since. Because of this long gap in interest, the modern franchise seems very overwhelming and unforgiving. So it’s nice to see things I remember from 2003 still have relevance to the series. If it weren’t for the 25th anniversary re-release sets of LOB, MRD, etc I wouldn’t be collecting cards nor watching yugioh content.
I for one welcome our Rush Duel anime overlords.
Konami must do a legits reboot of anime but with all things seen in manga, no Censorship ffs.
I'm loving the content grind 💪
Kinda reminds me of old-school runescape vs runscape3
Pokemon is still pumping out Pikachu, Charizard, etc the 151
And each generation has a Pikachu-esque pokemon
Yugioh is fine to revisit and play on nostalgia
I know it's not 1 for 1
Nostolgia is the bait that always catches fish, but we've gotten so used to the bait it's gotten bland now.
Without having a current anime new players don't even have a tie-in show to get attatched to. They aren't printjng any new nostolgia espcially since Rush never made is to america.
My favorite yugioh anime is 5D's and unsurprisingly my favorite mechanic is synchro summoning because of that.
You look back on your life better than now not because it was better but because you aren't remembering the bad parts. You only think nostalgically of the good, thus it seems like it was much better. It wasn't, it just seems like it was.
Off-topic and small correction but an important one.
Actually..since we already have a lot of cards and different archetypes now, konami can start with lore format.. main deck should contain 75%-80% archetype.. and then the rest should be same type (for monsters) and any spell/trap..
This way, we won't lose the variety.. and archetypes won't lose some of their cards due to the ban list..
The reason for having the same type of monsters as tech/extender is a homage to the duel kingdom/battle city where decks are using the same type of monsters..
For a reboot, maybe they could try to animate the manga? All of the Yu-Gi-Oh! Anime are pretty different from the manga, maybe it could be interesting.
I wonder how well a remake of DM era yugioh would do if they changed the cards to their modern counterparts. Same plot, just different duels with new cards. We know anime archetypes are almost always bad compared to TCG exclusive decks, so it would probably be more fun to watch.
time wizard is a start to get new people in
they should print sets to give reprints of those cards (possibly with new foils to get more collectors)
then move on from there with updated formats (like move on with new banlists and sets to support them)
while starting with a dm era set would make sense
rotate between eras not just dm
This isn't a yugioh exclusive problem. Idk why but all fandoms reach this issue at some point. In yugioh we have new fans versus "yugiboomers" in pokemon they have newer fans vs "Genwunners" people who are fans of Gen 1 pokemon. In power rangers newer fans tend to resent Mighty Morphin Power Rangers for some reason. Not sure why but every fandom eventually resents it's own history and where their franchise came from
I'm all for nostalgia. I think you can market it two ways tcg side new cool cards merch ect to satisfy that side and a nostalgia side for people that just want their rose colored glasses and fond memories, I'd love to see more character merch in February we finally get a cute mai figure with the re-ment set I'd like a new master rule anime with a female protagonist I think it would help blaze a new path.
Yuioh lost its identity to get a new one and is pretty much impossible to bring it back to what it was. Not saying it is good or bad, just saying what is.
New anime would be sickkkkk. We need trap pendulums still.
"Thanks to capitalism... we are all more jaded and cynical". That's not even close to true lol Though thanks to capitalism, you have the ability to even enjoy and have pastimes like Yugioh in the first place.
I'm sick and tired of Blue Eyes and DM personally but I get that it's what sells so it's a necessary evil
Honestly, numbers will show that old YGO does way better than the new lore archetypes they release, but I'd wager that's also because old YGO had a lot more time, and Konami actually lets old YGO shine, whereas they have no faith in their big lore archetype that releases once every several years. They don't push them at all, and the one thing people have been begging for, they're only now beginning to slowly dip their toes in the water. If Konami cooks with those OVA's, they will be able to attract that broader anime audience and get new blood in that way.
They have a lot of faith in that in reality, the charmers figurines are 30 times more expensive than most generic old school figurines like red eyes or blue eyes.
Nah bro, i'm tired of nostalgia baits i don't want to see more DM cards but that's what gives Konami cash 🥲
Personally I don't think the nostalgica is overblown. Its there yes, Yugi and Kaiba are kind of the poster childs of the game but Konami really started to release lots of modern cards merch as well. We got Monsters like Accesscode, Ash or IP as figures, get the lore anime (which I'm so hyped about) To me its a good balance right now. As a Yugiboomer I also enjoy every retrain I can get so I win anyway.
Old school was better nuff sed
The only one in the world who could have revived the hype around Yugioh was Kazuki Takahashi.
So it looks like retro is still a big market for YGO that's why Konomi still caters to old fans
As I play my dark magician girl deck, and I get 0tK so fast, and sometimes I win. But really I sit there watching 40+ game actions before I get one shot. But realy, I don't know how to play hoenslty but I made a toon and dark magician deck for the fun, but really I play to let other people have a win. That's how I really feel
To survive, yu-gi-oh needs an OFFICIAL. Low powered format, with a custom ban list, and maybe custom rule set (that still uses the same cards, and the rules are still 90% the same) but has a currated card pool/minor rule tweaks to allow for slower/more back and forth game play while still being able to introduce new cards as the times progress. Edison and Goat are great, but I completely understand that Konami can't make money off a format with a closed card pool, and honestly it would be nice to see a format like edison, in modern yugioh where any deck even if it won't win you a torunament on its own, can still feel fun and not insanely gapped by the better decks.
I also think this idea has merit, make a 'base set' of DM era cards, the iconic stuff, then release expansions of brand new cards and a few fan favorites from the traditional format and once it gets too complicated revert back to the base set and start again.