As someone who struggles with killer, seeing you play is always so satisfying. I don’t know half the things you are doing and you make every killer you play seem overpowered simply because you know how to make use of them. It’s truly entertaining to watch.
10:55 - 11:20 My take on the Mamo buff/nerf thing. The s are necessary. They exist so you basically can't trade blows with killer because you have to be up-close for the hitbox to register. If the s didn't exist, you could just counter Mamo by just swinging the second they attempt to hit you with their bat or hitting the killer to be basically useless because they downed/killed you. Yes, while she still gets the s even if she misses, again the problem would still exist when the s are only summoned when you hit because the killer could hit you before you hit them. It's why Eiji also has s, the same can be said for him. While some people like to abuse the s and use it like a second wit's end and hit the killer while they swing, it's a lesser trouble/evil than getting rid of a crucial aspect that makes Mamo viable when she otherwise wouldn't be. The reason why Gavin and Dakota don't get s is because they're meant to be further from the killer when they stun unlike Mamo and Eiji. And I don't think Mamo's hitbox is actually big, it's just ping/roblox desync. If killer and the Mamo have good ping, then the hitbox will likely be "smaller" or be more reasonable.
That was the reason db1 mamo was terrible; because she had no s whenever she swung her bat if I remember correctly. So 99% of the time the killer downed the mamo even tho the killer got stunned
@@natureispretty35 I'm like the opposite version of unforgotten; instead of consuming only negative energy I consume positive: therefor I am everywhere
I like watcher even more now with his buffs, the way he can now attack while Channeling was good but the slow was reasonable. I also like that his Terror Radius is now more stealth which gives him more value on sneaking up on Survivors, especially Moonwalking on to Survivors that are doing gens. Idk when you could do Android next though, wanna see that. Loved your vids nowords!!
Nope, at best, a lunge nerf. However, they need those chase stats otherwise they'll be too weak in raw chase. If they are too weak in raw chase, more survivors will remain. More survivors remain = harder to uphold your genlock. 6.5 speed also helps with genlockers to get to a generator faster. Funnily enough, that's why a max stacks showstopper can genlock pretty well.
The genlockers getting chase stats nerfed would make them a little useless. Not only would it make upholding their genlock harder, genlocking would essentially be their only skill. A lot of non-genlock killers, if not all, such as Idol, and even Slasher can hold a genlock on their own while being able to maintain a chase. Genlock killers should be able to chase, even if just a little. Don't forget, Android and Watcher have extremely short lunges and long recovery times, this already sets them back in chase in itself, which is fair, considering chase isn't what they're made for. My point is, I don't believe we need a nerf to their chase stats. They're fine as they are, and have their lunge speed and/or distance shortened to make up for their faster speed in chases. I don't play the other two genlockers, so my reply is directed at only Android and Watcher. Please excuse the fact that some words may seem repetitive or my grammar seems off in some places, English isn't my first language.
As someone who struggles with killer, seeing you play is always so satisfying. I don’t know half the things you are doing and you make every killer you play seem overpowered simply because you know how to make use of them. It’s truly entertaining to watch.
The commentary from the other youtubers in the gameplay was so entertaining lmao
I was stressing that whole game, i should have picked someone with more than 2 smarts pfft
I’ll get my get back one day. TuT}b Fun collab
10:55 - 11:20 My take on the Mamo buff/nerf thing.
The s are necessary. They exist so you basically can't trade blows with killer because you have to be up-close for the hitbox to register. If the s didn't exist, you could just counter Mamo by just swinging the second they attempt to hit you with their bat or hitting the killer to be basically useless because they downed/killed you. Yes, while she still gets the s even if she misses, again the problem would still exist when the s are only summoned when you hit because the killer could hit you before you hit them. It's why Eiji also has s, the same can be said for him.
While some people like to abuse the s and use it like a second wit's end and hit the killer while they swing, it's a lesser trouble/evil than getting rid of a crucial aspect that makes Mamo viable when she otherwise wouldn't be.
The reason why Gavin and Dakota don't get s is because they're meant to be further from the killer when they stun unlike Mamo and Eiji.
And I don't think Mamo's hitbox is actually big, it's just ping/roblox desync. If killer and the Mamo have good ping, then the hitbox will likely be "smaller" or be more reasonable.
all fax
That was the reason db1 mamo was terrible; because she had no s whenever she swung her bat if I remember correctly. So 99% of the time the killer downed the mamo even tho the killer got stunned
12:59
"Is Watcher a Discord mod?"
"He is, he likes e-kittens"
💀
I see you everywhere help💀🤫🧏♀️
I died at that part😭
@@natureispretty35 I'm like the opposite version of unforgotten; instead of consuming only negative energy I consume positive: therefor I am everywhere
@@natureispretty35 CRYINGGG
@@ashy_inking1476love this comment xD
I like watcher even more now with his buffs, the way he can now attack while Channeling was good but the slow was reasonable. I also like that his Terror Radius is now more stealth which gives him more value on sneaking up on Survivors, especially Moonwalking on to Survivors that are doing gens. Idk when you could do Android next though, wanna see that. Loved your vids nowords!!
sarah perk user sweating after realizing what was happening (im sarah perk user)
I like how our watcher levels are the same lol
Another thumbnail with my emote 😭😭🙏🙏
Jeez I've gotta be proud but im kinda confused
so thats why you do the gen behind mansion first. i see
You’re channel has grown so much since I last saw u in game (but honestly I feel like the hit while seeking thing should be removed for watcher)
The gen lock was broken I feel dumb
omg youre playing againt theancientone
Eheheh… Can’t wait to play Watcher again…. Ehehehe
Do you think watcher is better than void at gen locking now
android gameplay next?
also why does it feel like your so fast
I agree with this statement, I'm maining Watcher right now, and he's faster than he usually is. He probably just looks faster though. I'm not so sure.
I really like the genlockers getting buffed but I think they should balance it out by nerfing their chase stats a lil
Nope, at best, a lunge nerf. However, they need those chase stats otherwise they'll be too weak in raw chase. If they are too weak in raw chase, more survivors will remain. More survivors remain = harder to uphold your genlock.
6.5 speed also helps with genlockers to get to a generator faster. Funnily enough, that's why a max stacks showstopper can genlock pretty well.
@@TophatExpress his lunge is already pretty short how about a slasher type, slow but good lunge
Slasher has a passive so he gains the same speed as ghost when he downs or kills atleast 3 people@@Firefist0123
The genlockers getting chase stats nerfed would make them a little useless. Not only would it make upholding their genlock harder, genlocking would essentially be their only skill. A lot of non-genlock killers, if not all, such as Idol, and even Slasher can hold a genlock on their own while being able to maintain a chase. Genlock killers should be able to chase, even if just a little. Don't forget, Android and Watcher have extremely short lunges and long recovery times, this already sets them back in chase in itself, which is fair, considering chase isn't what they're made for.
My point is, I don't believe we need a nerf to their chase stats. They're fine as they are, and have their lunge speed and/or distance shortened to make up for their faster speed in chases. I don't play the other two genlockers, so my reply is directed at only Android and Watcher.
Please excuse the fact that some words may seem repetitive or my grammar seems off in some places, English isn't my first language.
@@quiwing did you not see how he just destroyed them with watcher