All Leg Cyberware Ranked Worst to Best in Cyberpunk 2077 2.1

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 280

  • @Monarchz_0
    @Monarchz_0 10 หลายเดือนก่อน +611

    At this point mans final thoughts before he dies of old age where which dolls where the hottest(ranked worst to best) in cyberpunk

    • @bloodmoonangel8925
      @bloodmoonangel8925 10 หลายเดือนก่อน +131

      Fast travel terminals ranked (worst to best)

    • @forbsey276
      @forbsey276 10 หลายเดือนก่อน +72

      ​@@bloodmoonangel8925Individual text messages ranked (worst to best)

    • @cantu7214
      @cantu7214 10 หลายเดือนก่อน +2

      @@bloodmoonangel8925😂😂😂

    • @AlbanianThrash
      @AlbanianThrash 10 หลายเดือนก่อน +7

      pets ranked (worst to best)

    • @Ecliptor.
      @Ecliptor. 10 หลายเดือนก่อน +30

      The ranking is whatever. What's important is how in depth he goes on every entry, I love his videos for this.

  • @higguma
    @higguma 10 หลายเดือนก่อน +356

    Obtain Prime Gaming guns by "simply looting airdrops in Dogtown"
    *cries in 84 muzzle brakes*

    • @DrivingGod21
      @DrivingGod21 10 หลายเดือนก่อน +29

      84 of the same muzzle brakes too. It won't even give me the good one that increases stealth damage but doesn't reduce damage in combat. 😮

    • @purrosie4742
      @purrosie4742 10 หลายเดือนก่อน +3

      The drop rate is 1/7 by default, but it drops to nothing in late game. Past lvl 50, I believe.

    • @nightwatch5313
      @nightwatch5313 9 หลายเดือนก่อน +1

      Free crafting materials and eddies

    • @anthrazite
      @anthrazite หลายเดือนก่อน

      1% chance on the foxhound :c

  • @thesongoflunch
    @thesongoflunch 10 หลายเดือนก่อน +219

    Panam rocking the only legs im looking to equip

    • @JETZcorp
      @JETZcorp 10 หลายเดือนก่อน +20

      Lewd. But accurate.

    • @Assmaholic419
      @Assmaholic419 3 หลายเดือนก่อน

      YOU'RE GONNA STEAL HER LEGS?

    • @myfestivus4336
      @myfestivus4336 2 หลายเดือนก่อน +1

      100

    • @BlindingSun_
      @BlindingSun_ วันที่ผ่านมา

      Panams face is grim tho

    • @cheesushchrist595
      @cheesushchrist595 21 ชั่วโมงที่ผ่านมา

      @@BlindingSun_you must have hit that pipe hard af today 😂

  • @michaelgoldberg4000
    @michaelgoldberg4000 10 หลายเดือนก่อน +75

    Call me a pervert, but i prefer the big jump over the double jump. If you start charging it immediately after you jump, you can super jump again as soon as you hit the ground. This combined with the air dash makes movement about as fast as with the double jump, lets you jump even higher, and gives a lot more armor. Sometimes ill still prefer the double jump, but in general i go with fortified ankles over reinforced tendons.
    PS: it also repels ankle biters

    • @Myggdreper
      @Myggdreper 10 หลายเดือนก่อน +15

      why would I call you a pervert? lmao

    • @michaelgoldberg4000
      @michaelgoldberg4000 10 หลายเดือนก่อน +13

      @@Myggdreper because only absolute masochists would pick a big jump with almost no mid air maneuverability over the easy to use double jump lol

    • @Ironmaidenportugal
      @Ironmaidenportugal 10 หลายเดือนก่อน +4

      i use mostly melee weapons and big jump is more useful catching opponents on upper floors.

  • @EricIsntSmart
    @EricIsntSmart 10 หลายเดือนก่อน +196

    Honestly for the comparison to be even KIND OF fair, lynx paws needs to make you FULLY silent and the ligament system needs to make you permanently way faster

    • @erutherford
      @erutherford 10 หลายเดือนก่อน +31

      Even if Lynx Paws made you fully silent, let you survive falls from 2x the height, added a permanent 20% to all movement speed, and gave you enhanced jumps [your normal jumps are just higher & further] they still probably wouldn't be OP but I may consider using them as I do really like mostly stealth playthroughs.

    • @erutherford
      @erutherford 10 หลายเดือนก่อน +9

      @@RicochetForce Seeing that cats [Lynx] can climb & jump well adding in those factors certainly wouldn't hurt to make them somewhat viable.

    • @JF-vz1ju
      @JF-vz1ju 7 หลายเดือนก่อน +6

      Lynx Paws should make you totally silent and allow you to wall run.
      Leeroy and Jenkins legs should be combined and have the hover jump that was removed for some reason.
      The charge jump legs should go a little higher.
      After those changes, then all the other legs will be on the level of the double jump legs.

  • @92Suffering
    @92Suffering 10 หลายเดือนก่อน +52

    There's a point that every Cyberpunk player comes to sooner or later... And that point is the realizing that you need to watch all your videos.
    Perfect editing, perfect voice, perfect delivery of great information. This channel is a must... Thank you

    • @SamBram
      @SamBram  10 หลายเดือนก่อน +6

      I do my best haha. Much appreciated mate!

  • @thelegitidiot9391
    @thelegitidiot9391 10 หลายเดือนก่อน +54

    Fortified ankles are great for heroic slams with a gorilla arms build, the increased max height results in a slam that one shots most enemies.
    Max jump from behind cover, air dash to enemies, hero slam down, pick up and throw anyone who dared to survived at anyone outside of the slam range
    Edit: I've achieved slightly less destructive results but with greater utility using the Reinforced Tendons, they will always be the goat

    • @elkpants1280
      @elkpants1280 9 หลายเดือนก่อน +2

      So it’s literally a Saxon Hale build, nice

  • @jhinslejhindarymusic7519
    @jhinslejhindarymusic7519 10 หลายเดือนก่อน +410

    There is only one ranking tier list:
    1. Reinforced Tendons
    2. Everything else

    • @ShadowProject01
      @ShadowProject01 10 หลายเดือนก่อน +14

      Pretty much this. I messed around with the others but ALWAYS come back to this😂

    • @PitchBlackYeti
      @PitchBlackYeti 10 หลายเดือนก่อน +34

      Double jump is just SO useful and intuitive (muscle memory from other games) that it's not really a contest.

    • @DrivingGod21
      @DrivingGod21 10 หลายเดือนก่อน +5

      I've played no less than 6 playthroughs. After my first playthrough, when I got reinforced tendons, I have never played past The Heist without them.

    • @himbimbly
      @himbimbly 10 หลายเดือนก่อน +3

      bro is speaking my language here

    • @kitsune_gt
      @kitsune_gt 10 หลายเดือนก่อน +1

      🗣🗣🗣🗣

  • @Kiljaedenas
    @Kiljaedenas 10 หลายเดือนก่อน +42

    Fun fact about the Reinforced Tendons, with a bit of practice you don't actually need to boost Reflexes all the way up to 15 for the Air Dash to get the extreme range jumps. With the ground dash (reflexes 9 needed), if you dash and then immediately jump mid-dash, then double jump, the two jumps are at dash speed so you do get the extreme horizontal distance (and the same vertical distance). Air dash definitely makes it easier, but if you don't like the Reflexes tree otherwise (which is likely for anyone liking long range combat) that's 6 attribute points you can save.

    • @DrBusiness9
      @DrBusiness9 10 หลายเดือนก่อน +1

      Do people not do this already? It’s faster than default cars on the road lol. Super easy if you can do a little claw action on controller too

    • @Kiljaedenas
      @Kiljaedenas 10 หลายเดือนก่อน +4

      @@DrBusiness9 No, my point contradicts what he said in his video a bit and what I did on my first playthrough (now doing it again on the highest difficulty)...he specifically mentioned needing the Air Dash to make the long range jumps work. I'm saying with practice you can skip the Air Dash and use ONLY the Ground dash if you get the timing down, which can save you 6 attribute points in Reflex (you get the ground dash at 9, but need 15 for the Air Dash).

    • @eeromarttinen5372
      @eeromarttinen5372 10 หลายเดือนก่อน +1

      ​@@Kiljaedenasyou don't need any dash at all if you just want the fast horizontal speed. You can do it with the default dodge with zero points invested into reflexes. It is a tighter timing, but not too hard to do with the default dodge

    • @Kiljaedenas
      @Kiljaedenas 10 หลายเดือนก่อน +2

      @@eeromarttinen5372 I disagree. The basic dodge isn't as fast, you don't get as much distance because you don't launch the first jump at as high a speed. Plus the basic dash is very useful in general, especially for dodging grenades and close rushers (boy do the baddies love grenades at the highest difficulty setting...)
      EDIT: Since perk swapping is free I decided to directly test your point...oh yeah, Dash is better. The double jump range when launched with a proper ground Dash is about 80% longer than the baseline hop.

    • @agingerbeard
      @agingerbeard 10 หลายเดือนก่อน

      Great advice!!

  • @TheCrystalBlood
    @TheCrystalBlood 10 หลายเดือนก่อน +13

    The Jenkins Tendons charge actually recharges while sliding. This means if you unlock power slide, you can have a fun build where you slide towards enemies (I usually use shotguns), unload, sprint towards the next guy, unload, reload and repeat. I found this to be quite fun.

  • @Emopfreg
    @Emopfreg 10 หลายเดือนก่อน +32

    Used to use reinforced tendons, gotta admit though i prefer fortified ankles, charge jumps just feel so much more satisfying. (Plus if you hold down the jump button and walk off a ledge, letting go will allow you to jump in the air anyway.)

    • @IainMcKenzie-fb1op
      @IainMcKenzie-fb1op 10 หลายเดือนก่อน +5

      And that Panam sports these as well makes them very tempting

  • @yarnx14
    @yarnx14 10 หลายเดือนก่อน +7

    Legends say that Hanako is still waiting at Embers... Go forth and greet her, traveler

  • @imaginillyar3572
    @imaginillyar3572 10 หลายเดือนก่อน +4

    I'm new to Cyberpunk - this video couldn't have come at a better time for me as I'm specing out a Stealth Netrunner build. Thanks so much!

  • @lazypaladin
    @lazypaladin 10 หลายเดือนก่อน +11

    *_Scooby-Doo Night's of 100 Frights?!_* This is why I've binged you the past week, Sam!

  • @mikalappalainen2041
    @mikalappalainen2041 10 หลายเดือนก่อน +4

    The surprising bonus of falling in love with a game. Some other people will too. And those other people make such excellent videos of it.

  • @Toast3dToastx
    @Toast3dToastx 10 หลายเดือนก่อน +4

    So excited for 100k on this channel!

  • @Ravvynfall
    @Ravvynfall 10 หลายเดือนก่อน +5

    awesome video as always choom! taking the time to elaborate on each leg tech is always appreciated!

  • @Spida37
    @Spida37 10 หลายเดือนก่อน +9

    I like the iconic Pistorius leg cyberware, increased criticals when shooting through cover....

    • @Matt-iq7ci
      @Matt-iq7ci 10 หลายเดือนก่อน +6

      Damn, internet never forgets...

  • @zzsmkr
    @zzsmkr 10 หลายเดือนก่อน +8

    Those red rings on the reinforced tendons kinda look like the edgerunners cyber skeleton’s gravity manipulation system, which also look like rings and glow red. This could be a weaker implementation of them in a smaller form factor considering the game takes place after the anime

  • @GUERRILL4
    @GUERRILL4 10 หลายเดือนก่อน +4

    Another classic from the Bram!

  • @Wrijvingsloos
    @Wrijvingsloos 10 หลายเดือนก่อน +4

    U are amazing! Thanks choom

  • @szymonk.7267
    @szymonk.7267 10 หลายเดือนก่อน

    Nothing says so well : I'm doing it out of passion . Like a 9.46 min long videos just 14 seconds bevor the extra adds .That deserves respect

  • @77professional
    @77professional 10 หลายเดือนก่อน +6

    I would not be surprised if Reinforced Tendons had some kind of antigrav since that is a technology in setting. Also don't forget the sweet convenience of being able to double jump over traffic in City Center and Heywood.

    • @JadeFenix
      @JadeFenix 10 หลายเดือนก่อน +1

      I have noticed that with the sound design of the reinforced tendons that it sounds like a thruster boost.

  • @greendude0420
    @greendude0420 10 หลายเดือนก่อน +1

    The only thing I like more than this game is watching it, so thanks for that Sam

  • @einelytja
    @einelytja 9 หลายเดือนก่อน +2

    I really like that you mentioned the double jump being a bit more unrealistic than the rest of the game. I use the fortified ancles because the reinforced tendons break my immersion a bit. It's still really fun to do a high jump in combat and fall down on an enemy with a charged order shot or with my mono wire!

    • @libertyprime1614
      @libertyprime1614 9 หลายเดือนก่อน

      Right. They could have made some propulsion system for suspension of disbelief.

  • @_tsu_
    @_tsu_ 10 หลายเดือนก่อน +2

    they could have just named it pneumatic tendons and no one would have batted an eye. But for my first playthrough i used the fortified ankles for lore reasons. It just seemed more cyberpunk.

  • @Boomshteck
    @Boomshteck 7 หลายเดือนก่อน +3

    8:22 I love moving horizontically

    • @doggo790
      @doggo790 3 หลายเดือนก่อน

      😂

  • @memes_the_dna_of_the_soul5487
    @memes_the_dna_of_the_soul5487 10 หลายเดือนก่อน +1

    Leg Cyberwear Concepts.
    The Phoon System.
    Simply put, holding down the space button while airborne makes you jump immediately after making contact with the ground, and gives you a bit of velocity, you can turn suprisingly well. Given, you can only change direction on the bounce. It also increases your jump height and movement Speed passively.
    Smith's Workaround.
    These Iconic Leg mods systems have a unique gimmick, explosions apply an accelerative force to you based on the damage of the explosion, the more damage, the faster you go. They also decrease the damage you receive from explosions by 60%. So even if you aren't interesting in rock jumping, you'll still probably get some mileage out of it!

  • @TheAmazingRusski
    @TheAmazingRusski 3 หลายเดือนก่อน +1

    The Lynx paws grant so many more benefits than just the flat movement speed boost of the leeroys, they definitely deserve to be above it

  • @deadpool5980
    @deadpool5980 10 หลายเดือนก่อน +3

    I love the videos man keep up the good work❤️

  • @cidthakid702
    @cidthakid702 9 หลายเดือนก่อน +1

    Dude I’ve been trying to remember the scooby doo game my uncle rented me like almost 20 years ago and you finally reminded me thank you dude! 😂😂

  • @shabba182
    @shabba182 10 หลายเดือนก่อน +2

    With the fortified ankles + guts superjump, you can actually charge and release another jump after firing guts to go even higher

  • @TehSymbiote
    @TehSymbiote 10 หลายเดือนก่อน

    Preciate it Choom! Always happy to see your uploads

  • @PurpleSun8933
    @PurpleSun8933 10 หลายเดือนก่อน +1

    7:32 double jump is a certified classic arcade game feature.

  • @etherealdreamerart
    @etherealdreamerart 10 หลายเดือนก่อน +4

    Reinforced Tendons are always my go to along with that good ol' airdash! 😋

  • @Dat_Guys_Wise
    @Dat_Guys_Wise 10 หลายเดือนก่อน +2

    New to your channel and thanks to your videos I found out about the blackwall cyberdeck! Thanks choom ❤

  • @rubyzkarlet
    @rubyzkarlet 10 หลายเดือนก่อน +1

    One issue I have always noticed in Cyberpunk is that unless some very specific cases, the "options" that you're giving are usually not truly reliable ones in the way they're designed. The legs is the best example. People always default to the Reinforced Tendons cause even for roleplay porpouses they tend to outclass astronomically their competitors even on the uses that other V character builds could use for. Say a Hulk like character. You would default to Fortified Ankles for having a jump boost, but in game the jump is so minimal that the double jump even if out of character delivers the same height boost with some increased mobility. Lynx Paws should be making you a literal BatV but instead is just a noiseless boost that still allows you to be detected by noise when it should muffle it entirely. Haven't checked the other two Leroy Jenkins related ones but for the quick review I did of them, they follow the same problem; one should turn you essentially into a Sonic of sorts. While the other should give you another horizontal movement speed unique buff instead of being a silly deviation of the former. Maybe allowing you to do an extra dash so you could chain dashes forever until you run out of stamina and/or the cooldown of that leg cyberware triggers. Again, RELIABLE options that could give you a reason to not say. Yeeeeeeaah.... The others are nice, but I can get with the Reinforced Tendons what the others do pretty much just fine.
    Again, all this could be solved if CDPR simply tested their stuff before putting them out blindly and hoping people would like them, but I guess game studios no longer care about things like balancings or utility on the things they add in their games. Yet they're quick to announce that "in their games you can be everything you want".... Except that they always fail to mention how being anything else but the very specific XYZ kind of character would make you being a "unique"....ly underpowered version of what it could be.

  • @pinktheaxolotl5428
    @pinktheaxolotl5428 10 หลายเดือนก่อน +20

    Ok, but does anyone remember the legs that let you float in mid air? What ever happened to those?

    • @GenX-65-80
      @GenX-65-80 10 หลายเดือนก่อน +4

      Yep. They were the best.

    • @feris3410
      @feris3410 10 หลายเดือนก่อน +10

      They got reworked into the charge jump legs. The theory is they would have been too good with the sandys and other OS's that give bonuses when used in the air. Although I think a cyberpsycho flying around mowing down Maxtac to test out new builds would fit in the game perfectly

    • @homidahroun8486
      @homidahroun8486 10 หลายเดือนก่อน +2

      There's a few mods to add the hover legs back in. Some are silly/OP. But I understand if you'd rather not mod your game.

    • @pinktheaxolotl5428
      @pinktheaxolotl5428 10 หลายเดือนก่อน +1

      @@homidahroun8486 I play on PlayStation, I wish I could mod 😆

    • @robertc.9503
      @robertc.9503 9 หลายเดือนก่อน +2

      Yup. Thought I was going crazy and misremembering things when they weren't included in the list. 😅
      I played through the game three or four times back in 2022, then stopped playing it for a while until last week when I finally got around to getting Phantom Liberty. All the changes are taking a bit to get used to.

  • @Interestingknowledge100
    @Interestingknowledge100 29 วันที่ผ่านมา +1

    Its been updated.. you can now dash and slide to recover the charge. The run slide jump dash might be a smidget faster then the double jump dash just do to the speed boost.

  • @aceogames1297
    @aceogames1297 10 หลายเดือนก่อน +1

    If you really wanna feel like David zooming around with Sandevistan the Jenkins charge is affected by Sandys slow effect, so during slow down it will hardly drain

  • @corwyncorey3703
    @corwyncorey3703 10 หลายเดือนก่อน +3

    Once upon a time I'd never give up my double jumps.
    However, after having done a full "no cyberware" run, you get used to finding the climbing paths CDPR left available.
    Leaving leg options open, for other weirder choices.

    • @Casey093
      @Casey093 10 หลายเดือนก่อน

      Owww.... please go into more detail, how is a "no cyberware run"? What difficulty and build did you use?

    • @corwyncorey3703
      @corwyncorey3703 10 หลายเดือนก่อน +2

      ​ @Casey093 The idea I had was to thumb my nose at "V gets bitchslapped by a gonk cause V lost their cyberware" in the new ending. Skill vs being a tank, ya know?
      Very hard difficulty, and I went mostly stealth/guns blazing. Since perks don't actually *do* a lot for many things (cyberware certainly does do more!), and armour was an issue, I tried to avoid open combat when possible.
      Final stats were Body and Tech at 20 (doors are important, m'kay?) Cool at 16, Reflexes at 20, Int at 3.
      Since the ending I was debunking for my own headcanon mentioned "military cyberware" the basic stuff you start with felt fine. S for cyberware I left in the eye you get at Vik's, the already slotted deck, and the tattoo you get from Wakako (It's a zero cyber capacity tattoo and allowed me to use weapons that were nearly useless at 3 Int... pretty much figured it fell into the concept I had set myself.)
      Weapons/perks I spec'd for were of course dashing, stealth and body stuff at first. No armour aside from a vest so a bigger health pool helped.
      Shotguns, especially a tech one with the Kneel (and Wallpunch when I got it) were my go-to weapons. Actually any tech ones... Breakthrough and Widowmaker used often as well. Buzzsaw was great for car based stuff (specially during the car chases for the Cap'n) and blunt melee temporarily for the boxing (which was brutal... no armour or blood pump).
      Was hard... but fun. Fight smart. And I know that V could be just as effective played that way, using walls as cover, and railshotting enemies when stealth failed. Heck even went LMG for a while.
      Makes that gonk KOing V just because they don't have chrome a load of drek.

    • @Casey093
      @Casey093 10 หลายเดือนก่อน +2

      @@corwyncorey3703 I love the idea, and I'll have to try this some time! Thanks for sharing. :)

  • @thundereagle4130
    @thundereagle4130 10 หลายเดือนก่อน +1

    Protip: The purple reinforced Tendons or fortified angles don't really do much between different tiers. Higher tiers only gives you a little bit more armor and that is about it. So you can keep the green (tier 2) cyberware if you like and save some money (tough you probabbly want T5++ leg cyberware at some point).

  • @АлександрИванов-т7н4е
    @АлександрИванов-т7н4е หลายเดือนก่อน

    The charged jump can actually be triggered right after you step off any ledge. This makes it OP for parkour, as you can scale any building with balconies or stacked rooftops.

  • @forehand101
    @forehand101 8 หลายเดือนก่อน +1

    Despite knowing which stuff is clearly better, I love the idea of rolling the dice and choosing a random build, then just slowly and surely become the mantis blade edgerunner I was meant to be lol. It's like how in Skyrim that no matter what build you start as, the stealth archer will always become the most OP build.
    And I know the cyberdeck netrunner is more powerful, but at least for me nothing will beat becoming a cyberpsycho and slashing Maxtac into pieces lol

  • @NorseGraphic
    @NorseGraphic 10 หลายเดือนก่อน +7

    I prefer Fortified Ankles over Reinforced Tendons.

    • @tysonb2844
      @tysonb2844 9 หลายเดือนก่อน +1

      same idk why but after using double jump for an entire play through it was pretty fun to have one big jump that i only used sometimes i felt like bap from ow

    • @NorseGraphic
      @NorseGraphic 9 หลายเดือนก่อน

      @@tysonb2844 To me, double-jump doesn’t make sense. That’s why I chose it. And I have to be tactical where and when to use it.

  • @cappybhara3201
    @cappybhara3201 10 หลายเดือนก่อน

    8:14 reinforced tendons do have air burst propulsion, if you look down at the ground while double jumping you can see your legs releasing a burst of air on the ground

  • @gurugeorge
    @gurugeorge 9 หลายเดือนก่อน +1

    "Horizontically" lol, lovely word.

  • @alicecantsleeep
    @alicecantsleeep 4 หลายเดือนก่อน

    RIP hover legs - it was double jump with a hover for a few seconds, longer if you aimed down your sights while floating. I LOVED it. They literally removed it from my characters after 1.6 but you can get it again with a CET command so log live the floating netrunner goddess!

  • @pumpyronaldrump_4417
    @pumpyronaldrump_4417 10 หลายเดือนก่อน +1

    you dont need double jump for teh dash combo. In fact, it is actually faster not to, because you can dash twice as often. With the right perks, it can also be done without a stamina cost, actually refunding you stamina with each dash. Just for speed, id actually pick the leeroy ligaments over double jump, as you can better retain your momentum and start off faster. The double jump is way more versatile though.

  • @johnroberts838
    @johnroberts838 10 หลายเดือนก่อน +1

    Thank you Sam, 👍👍👍

    • @SamBram
      @SamBram  10 หลายเดือนก่อน +1

      Thanks John!

  • @berrysilver494
    @berrysilver494 10 หลายเดือนก่อน +1

    I haven't played post-1.16 yet, so I'm not sure if this is still a thing. However, if it is, the fortified ankles can perform a sort of long jump by barely holding the jump button then releasing while sprinting. It takes a bit of practice, but once you get the hang of it, the long jump is pretty reliable

  • @empresselizabeth95
    @empresselizabeth95 9 หลายเดือนก่อน

    I love the super jump to superhero landing it’s my go to in blunt combat

  • @ayyjack
    @ayyjack 3 หลายเดือนก่อน

    while you can't air dash at max height of the high jump, you can do a dash immediately after using the charged jump which sends you absolutely flying. feels just as fast as the double jump dashing to me and much cooler IMO. plus the added benefits of getting to high places makes me always go for the high jump legs.

  • @thetinfoilfreak
    @thetinfoilfreak 10 หลายเดือนก่อน +1

    I use the reinforced tendons to roleplay as mario

  • @NikolayNikoloff
    @NikolayNikoloff 10 หลายเดือนก่อน +1

    I ran my entire playthrough with the Fortified Ankles and never felt the need to change them, especially after they easily got me to otherwise hard to reach spots, on top of that they give decent amount of armor, however for Kerenzikov built the Tendons are better and for overall mobility.

  • @StolenTheif
    @StolenTheif 10 หลายเดือนก่อน

    One thing I'd like to point out is fortified ankles can actually be charged while you're jumping so you can basically bunny hop everywhere

  • @AnnoyD
    @AnnoyD 2 หลายเดือนก่อน

    Leeroy ligaments average bonus speed after any amount of time is always +20%. The Jenkins tendons average speed bonus at the 5 second mark is +42% but at the 6⅔ second mark it levels off at a +20% average and becomes an +18% average at the 7 second mark. Note that by average, I mean average speed since the start of the run. If you plan on running for more than 7 seconds, it's better to use the iconic but if you're just using it for bursts of speed then use the Jenkins.

  • @gnperdue
    @gnperdue 9 หลายเดือนก่อน +1

    I ran Lynx Paws on my first run, which was stealth heavy, and after working with some of the other legs, I believe the LPs really need a buff. The weakpoint damage bonus should be 3x what it is, or something. Or fall damage should be eliminated or reduced by 90%. That would be kind of interesting. Or heck, the stealth bonus should be 100%.

  • @abrammill9365
    @abrammill9365 10 วันที่ผ่านมา

    My problem with the reinforced ankles is that if you are trying to mantle into a second story window or a higher spot, it is very finicky and you have to jump very specifically to the correct height for the mantle to kick in.

  • @CoolerXavier
    @CoolerXavier 10 หลายเดือนก่อน

    I've found that using air dash before the double jump makes sor a super speedy and satisfying skip movement, like I am a stone skipping across a pond.

  • @kevindoesgaming77
    @kevindoesgaming77 2 หลายเดือนก่อน

    If you spam the zhau while double jumping you can basically go up infinitely and even have time to reload to keep on climbing

  • @AntisepticHandwash
    @AntisepticHandwash 10 หลายเดือนก่อน

    I love having all of them together via mods. Once you get super-jump + double jump, you can never go back!
    You'll want to adjust fall damage animation trigger heights if you do this tho though another mod.

  • @PlaguedFailure
    @PlaguedFailure 10 หลายเดือนก่อน

    The "double sandy shotgun" build goes hard. The build uses the Appoge, the Amstaff, double jump, adrenaline converter, heal-on-kill, axolotl, and isometric stabilizer.

  • @calebbridges4748
    @calebbridges4748 4 หลายเดือนก่อน

    Everyone loves double jump, it seems. And that's big fair. But I've played with all the leg setups and I just like them all.
    I like the lynx paws, even. Def see their ranking here tho. A little extra forgiveness in stealth isn't huge but it was fun to have. The ones I feel like I underestimated were both of the ones that upped your speed. With Melee/Berserk, I love it.

  • @Hainstille
    @Hainstille 10 หลายเดือนก่อน

    Double jump is just extremely practical to use. Everything else just doesn't cut it, no matter the stats.

  • @trigger7ff6
    @trigger7ff6 10 หลายเดือนก่อน

    i use the lynx paws mostly due to the fact that they still reduce hearing while walking around, which lets me get away with stealth in a much less specced build (optical camo, sandevistan, some generic cyberware)
    but if i was gonna pick a non gimmick leg cyberware id probably pick fortified ankles specifically because back in 1.6 i had this weird thing where they'd give me like a full 1.5 seconds of coyote time, making for a pseudo-double jump if i just walk off the ledge of an object rather than jump off it (which lets me get more horizontal distance) and with less input heavy jumping otherwise

  • @FrostReach66
    @FrostReach66 10 หลายเดือนก่อน

    It really goes to show how good the double jump is when the charge jump gives a massive boost to armor AND costs less cyberware, yet is still used less.

  • @jzekaron
    @jzekaron 10 หลายเดือนก่อน

    double jumps without a doubt have the best practical usage, but personally I still prefer the improved sprint. My build is very heavily focused around getting right up in the enemy's face and staggering them with shotguns and blunt melees, and jenkin's tendon fits in perfectly for that. I don't need the best long term speed for exploration, that's what I use vehicles for, but short bursts of speed to close distance in the middle of combat? that's exactly what I want.

  • @williampadgett9423
    @williampadgett9423 3 หลายเดือนก่อน

    I have not watched this video, but the answer is "the ones that let you double jump" and I would literally bet my car on that

  • @robertchen4673
    @robertchen4673 10 หลายเดือนก่อน

    8:13 Know what causes the noise of knuckle cracking? Nitrogen accumulated. Giving the advance tech in 2077, it's rational to accept ppl can use "fart" to jump in air

  • @ross302ci
    @ross302ci 10 หลายเดือนก่อน

    I had lynx paws in early game and it helped me a lot with my stealthier build. Then got them jumpy tendons and never looked back.

  • @gamersanonymous4me131
    @gamersanonymous4me131 7 หลายเดือนก่อน

    My vote goes to fortified ankles. The reason is that at level 10 when I can acquire legs, I have Dash perks at lvl 8 (9 in Reflexes) and can do a psuedo air dash, without having airdash (15 in Relexes). Holding down space bar (PC) to charge the jump, then hitting dash (to get accerleration)and releasing space bar milisecond later propels V forward (Dash) and jumps the highest (charged jump) WHILE V"S FEET ARE STILL ON THE GROUND (Doesn't work if bunny jumping or jump occurs before Dash). In the early game airdashing is impossible with Double Jump and Dash Double jump doesn't work as well (you do get some better forward distance, just nothing like Fortified Ankles gets you). TBH I have never acquired the skill to float like a butterfly with Double jump, but I have seen others do it for years. What is interesting is that I could only find 1 video on using double jump and air dash to Parkore around and explain how to do it, but it didn't really help me get the process down. So its a learning curve much like learning how to use Fortified ankles and Dash to perfect it (and I'll admit its not as absolute (sometimes it fails to work right) as Double Jump but...Since i can start using it at lvl 10 and am forced to use it till lvl 25 (when I get 15 in Reflexes) that is a long time of using, and perfecting its use, whlle getting the benefit. So...in conclusion, I give up 70 armor, add 2 CWC, and dont get any true benefit other than having more garuntee of its benefit ( fortified ankles sometimes fails) if I pick Double Jump.

  • @greendude0420
    @greendude0420 10 หลายเดือนก่อน

    The Leroy Jenkins Ligma System went over my head 😂
    Must’ve not had double jump yet 🥁

  • @jordangeles
    @jordangeles 10 หลายเดือนก่อน

    With the reinforced tendons, you can actually see some sort of propulsion pushing the air around your legs on the 2nd jump if your graphics are high enough

  • @akmalrafiaa4772
    @akmalrafiaa4772 9 หลายเดือนก่อน

    playing with fortified ankles reminds me of playing AvP 2010 jumping across trees, platforms, and roofs with the see through camo

  • @someonestolebigboi-imbigboi
    @someonestolebigboi-imbigboi 10 หลายเดือนก่อน

    1:10
    will always love stealth in cb... but i cleared that first section in a second flat thanks to two double jumps, a corner of a builing floor and a sandy

  • @origanami
    @origanami 10 หลายเดือนก่อน

    The 20% flat speed boost means that you spend less time out of cover, and when you are, you take less hits because enemies can’t track you as quickly. Max Tac was easier.
    After finishing a playthrough with this mod, I found there aren’t many places you actually *need* double jump. Felt annoying for a while and took some getting used to for sure though.

  • @daniellourenco5488
    @daniellourenco5488 10 หลายเดือนก่อน

    fortified ankles have a huge problem were it delays your normal jumps, in some cases its fucks parkour were you have to be very precise

  • @leovanlierop4580
    @leovanlierop4580 10 หลายเดือนก่อน

    If you like to shoot, try the Jenkins! It can get you to cover or any position safely. And you can use them pretty early before you have air-dash. And yes, I've also used the reinforced ones. Though they are also fun to use, it takes away a bit of the game-play for me and you have to be less strategic on the cover options. At least, buy both and try them out!

  • @TheMike5125
    @TheMike5125 10 หลายเดือนก่อน

    I have been using Jenkins since I bought the DLC and they are fun as hell to use. I know reinforced is better but I always used though. Running around at the speed of sound is just fun.

  • @reptiloidmitglied2930
    @reptiloidmitglied2930 8 หลายเดือนก่อน

    I use fortified ankles for my tanky Solo/Netrunner build. Reaching enemies on higher positions with one extremely strong jump before unleashing hell feels really powerfull.
    But if it comes to movement nothing beats the Reinforced Tendons/Charge combo.

  • @RagingRaygun
    @RagingRaygun 10 หลายเดือนก่อน

    My head cannon is the double jump legs are using a weaker more compact version the anti gravity tech that was in Edgerunners and thats used in the AVs we see throughout the game.

  • @Iilah-ah
    @Iilah-ah 10 หลายเดือนก่อน

    Before 2.0 I actually preferred the fortified ankles combined with the airdash cyberware, but now I use the reinforced tendons

  • @s3eriousbl9ck26
    @s3eriousbl9ck26 10 หลายเดือนก่อน +1

    Has anyone ever talked about the slide dash glitch? I was playing around practicing variations and noticed that if you dash during a certain window in the slide animation then jump while wholding forward youll perform another slide. With another decently timed dash jump you can chain it without pressing crouch.

    • @s3eriousbl9ck26
      @s3eriousbl9ck26 10 หลายเดือนก่อน +1

      You can actually keep it going with dash jump or jump dash and the window is bigger than I thought. I think it's success depends on your height from the ground.

    • @s3eriousbl9ck26
      @s3eriousbl9ck26 10 หลายเดือนก่อน +1

      Turns out you can shoot and throw knives with this tech as well

    • @ErosXCaos
      @ErosXCaos 2 หลายเดือนก่อน

      Underrated comment

  • @s3eriousbl9ck26
    @s3eriousbl9ck26 10 หลายเดือนก่อน

    Objectively DJ is the best. It comes down to utility in both traversal and combat so DJ is better because its much more useful in combat while both are equally as useful in traversal. Add on charge jump being much less intuitive and its a clear winner.

  • @ErosXCaos
    @ErosXCaos 2 หลายเดือนก่อน

    Early game, combo dodge+charge jump= a poor man’s Dash/Air Dash 😎 I really want to prefer Fortified Ankles over Reinforced Tendons, based on 1) poor man’s Dash. 2) Extra Verticality. 3) Jump while falling. 😊 I used FA for 100hrs during a recent run, before switching to RT, and what became immediately apparent was how much easier parkour is to mantle up ledges below max jump height. FAs would overshoot, or miss, a lot. RT can’t jump quite as high, but reaching _everything_ else in between is _so_ much easier. Also worth noting is that you are vulnerable while you charge a jump.

  • @Paldasan
    @Paldasan 10 หลายเดือนก่อน

    I’ve heard… that reinforced tendons are also effective in the bedroom, assuming a suitable surface from which to launch from.
    Recommend your partner and yourself are also reinforced in other ways.

  • @CuproHastes
    @CuproHastes 10 หลายเดือนก่อน

    Since iconic Tendons used to have a hover mode... yeah. They have mini jets in.

  • @vareos9874
    @vareos9874 10 หลายเดือนก่อน

    With a mod like CyberwareEX it would be possible to equip more than 1 leg cyberware which could make the lower entries in the list interesting but realistically in a vanilla experience you have to go with the reinforced tendons or, if that breaks your immersion for some reason, the fortified ankles.

  • @ABadassDragon
    @ABadassDragon 10 หลายเดือนก่อน

    I wish we had levitation legs. Im playing Control atm and the levitation ability feels oh so good. Being able to rain fire from above on your enemies is so satisfying

  • @DrBusiness9
    @DrBusiness9 10 หลายเดือนก่อน +1

    Hey nice video! I’ve been wondering if some of these new legs are worth it but for the life of me I can’t find any use in the Leroy ligament system. Maybe in conjunction with some other speed buff perks relating to cool skills it’s noticeable but 14% boost for such an iconic expensive item like that is crazy when air dashing is already just SO much faster.

  • @DrivingGod21
    @DrivingGod21 10 หลายเดือนก่อน +1

    6:28 Sorry Sam, love you buddy, but who is Trebecca? 😂

  • @EpiZen
    @EpiZen 10 หลายเดือนก่อน +1

    I wish the legs that increased speed maybe granted you a tackle. Sounds fun

    • @ErosXCaos
      @ErosXCaos 2 หลายเดือนก่อน

      Combo with Blunt Melee perk that does that.

  • @gelosarreal3210
    @gelosarreal3210 10 หลายเดือนก่อน

    the double jump one has an air burst vfx if you look look at it

  • @ReDBcM15
    @ReDBcM15 10 หลายเดือนก่อน

    Cool video

  • @mathieushifera135
    @mathieushifera135 10 หลายเดือนก่อน

    Sam Bran: First comparison for reinfocred Tendons is Cal
    Scout and TF2 Fans: Am I a joke to you?

  • @jamiee3409
    @jamiee3409 10 หลายเดือนก่อน

    I've preferred fortified ankles since 1.0 and I don't think that's about to change. I just spam jump air dash to get around now.

  • @PrinceK0mali
    @PrinceK0mali 10 หลายเดือนก่อน

    Fortified Ankles used to be able to be combined with Kerenzikov to allow you to dash midair but that got removed in 2.0 so I moved to Reinforced Tendons

    • @Mr.F-U
      @Mr.F-U 10 หลายเดือนก่อน

      There's a perk under reflexes called air kerenzikov. It says keeps you suspended in AIR and extends it's duration.
      It's that what you were talking about, or before they let you do that and dash again?

    • @PrinceK0mali
      @PrinceK0mali 10 หลายเดือนก่อน +1

      @@Mr.F-U it was like the slide dash but midair.
      It used to be that you could launch yourself on the air then press b and it'll push you forward but you'll be crouched when you land.

    • @Mr.F-U
      @Mr.F-U 10 หลายเดือนก่อน

      @@PrinceK0mali huh, i missed out on that back when CP launched. I might take some perk points off netrunning just to see whatever it is now just to try it out though

  • @Daniel_Schmaniel
    @Daniel_Schmaniel 10 หลายเดือนก่อน

    Yeah it is a little too one-sided. There is a mod that gives the lynx paws a wall jump to try to make them more unique, but honestly even with that they would not be as good as the Reinforced tendons. I think they should give similar mobility options to all the high tier versions of legs but have each one specialize in a different field, like one for movement and melee attack speed, one for armor and resistances etc. Currently you have to choose between picking the objectively best legs or the one that has small passive buffs for your playstyle but are otherwise not very useful.

  • @Владислав-ы9м5у
    @Владислав-ы9м5у 10 หลายเดือนก่อน

    Reinforced tendons are so strong, that CDPR literally had to nerf its protection to the bottom, just so that you would even consider using anything BUT them.