CS2 Skin Creation Tutorial 1: Resources + Texturing

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  • เผยแพร่เมื่อ 15 พ.ย. 2023
  • Create your own CS2 skin! This is the 1st video of the CS2 skin making tutorial series, where I go over the process of creating a skin from scratch to submission. In this video I discuss the needed resources for skin creation, as well as creating the textures of the skin.
    Check out my website: www.viper-skins.com
    Buy and sell skins safely at bitskins.com/?ref_alias=viper
    Viper Steam Workshop: steamcommunity.com/id/vipersk...
    CS2 site: www.counter-strike.net/worksh...
    Blender: www.blender.org/
    GIMP: www.gimp.org/
    Krita: krita.org/en/
    Song: Pierse - Never Let You Go
    Music provided by Vlog No Copyright Music.
    Video Link: bit.ly/44jHM0w
  • เกม

ความคิดเห็น • 190

  • @viperskins
    @viperskins  8 หลายเดือนก่อน +20

    Sorry for the long delay my friends, I've been very busy lately! I'll try to release the next videos in the coming few days. Stay tuned 😉

    • @YourFriendlyNeighborhoodBalkan
      @YourFriendlyNeighborhoodBalkan 8 หลายเดือนก่อน

      can you explain the bakeing

    • @YourFriendlyNeighborhoodBalkan
      @YourFriendlyNeighborhoodBalkan 8 หลายเดือนก่อน

      its with color but its too small

    • @mayureshrawal
      @mayureshrawal 8 หลายเดือนก่อน +1

      Thank u a ton, great video keep it up chad

    • @YourFriendlyNeighborhoodBalkan
      @YourFriendlyNeighborhoodBalkan 8 หลายเดือนก่อน

      also I have to say your editing has gotten a lot better and do you have those "bump" patterns so I can use them in my skin

    • @alphamale3352
      @alphamale3352 8 หลายเดือนก่อน

      thank you mate. you are a savior. liked, subscribed, pressed the bell icon. eagerly waiting for your next vid!

  • @MorningStarCS
    @MorningStarCS 8 หลายเดือนก่อน +6

    Thank you @viperskins your tutorials have helped me so much, I can’t wait learn more from your tutorials… you deserve to have a skin accepted in the game

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +2

      Thank you so much! I truly appreciate that!!

  • @user-ws9fg7ne7c
    @user-ws9fg7ne7c 8 หลายเดือนก่อน

    this is the best CS skin tutorial for blender by far!

  • @FyXeeu
    @FyXeeu 8 หลายเดือนก่อน

    Let’s goooo, finally someone doing a detailed tutorial!

  • @extant2
    @extant2 8 หลายเดือนก่อน

    It's ridiculous that this channel has so few views, it teaches in the best possible way.

  • @rehan4783
    @rehan4783 5 หลายเดือนก่อน +8

    this is amazing never thought someone would be making such quality content for free much appreciated it helps that the people in the skin making community are not gatekeeping it

    • @viperskins
      @viperskins  5 หลายเดือนก่อน

      My pleasure man. I'm glad my videos are helping :)

  • @alphamale3352
    @alphamale3352 8 หลายเดือนก่อน

    yayy finally! thanks a ton! really appreciate it mate!
    1. for those who dont see defualt material in shading tab you have to press +new tab there!
    2. if certain material is missed in pump part and you are trying to do ctrl + J by selecting to mesh and its not working then press it multiple times(idk why its happening but it worked for me) or press right ctrl + J

  • @McMintyMP
    @McMintyMP 8 หลายเดือนก่อน

    Can't wait to see the rest of the series. Great work.

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +1

      Coming soon!

  • @bobmar2106
    @bobmar2106 8 หลายเดือนก่อน

    Finally! Thank you Viper! MWAH!! 😁

  • @killstreak9443
    @killstreak9443 8 หลายเดือนก่อน

    omg viper I was waiting for thisss more tutorials, mwah

  • @SenWithA3
    @SenWithA3 4 หลายเดือนก่อน +1

    Extremely helpful, will be coming back to this one quite a bit

  • @ILemoss
    @ILemoss 8 หลายเดือนก่อน

    Estava esperando por esse momento!!

  • @UntoldH1stories
    @UntoldH1stories 8 หลายเดือนก่อน

    cs2 tutorial now? GOAT

  • @FyXeeu
    @FyXeeu 8 หลายเดือนก่อน

    Awesome video!

  • @alphamale3352
    @alphamale3352 8 หลายเดือนก่อน +1

    homework done!
    >>Ctrl+shift+a leads us to fac of image texture from where we can control the mix!!
    >>Fac only takes black and white information of image/textures/other sources.
    White areas= 1st color
    black areas=2nd color
    grey areas=mix of both
    >>Significance of Fac is that its used to control mix of:-
    1. colour + texture
    2. colour + colour
    3. texture + texture
    >>If we want our drawings to look carved we need to add invert node b/w image texture node and bump node.
    >> waiting for the next vid!!

  • @BaileyFM
    @BaileyFM 2 หลายเดือนก่อน +2

    For anyone wondering, the musgrave texture was replaced by the noise texture node in Blender 4.1

    • @viperskins
      @viperskins  2 หลายเดือนก่อน

      I might have heard this somewhere before. So now there is no musgrave texture at all? I guess I'll need to install Blender 4.1 soon

    • @BaileyFM
      @BaileyFM 2 หลายเดือนก่อน

      @@viperskins From what I've seen, its just the same node, but renamed and some stuff moved around. I was able to do everything you talked about in the video just fine.

  • @HannibalXLMS
    @HannibalXLMS 8 หลายเดือนก่อน

    Thank you very much for restarting the series! It will help a lot! Once again, thank you bro!

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +1

      My pleasure man :) Stay tuned for the 2nd part. I'll publish it either today or tomorrow

    • @HannibalXLMS
      @HannibalXLMS 8 หลายเดือนก่อน

      Cant wait :) Keep it up! You are doing good job with skins. I visited you workshop, gave 👍 @@viperskins

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +1

      @@HannibalXLMS Thank you so much, it means a lot to me :)
      BTW part 2 is out: th-cam.com/video/fX8WQp7Ai4s/w-d-xo.html

    • @HannibalXLMS
      @HannibalXLMS 8 หลายเดือนก่อน

      My pleasure :) Good luck! :) @@viperskins

  • @user-vf6bm6ki6g
    @user-vf6bm6ki6g 2 หลายเดือนก่อน

    Very nice explanation, thank u.

  • @pangtundure
    @pangtundure 8 หลายเดือนก่อน

    Thanks for this video Ive been waiting for cs2 tutorial for some while as i was unable to bake proper Metallic maps for my skin, hope i can get it solved with this series.

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      Hopefully your questions will be answered

  • @churrosburritos423
    @churrosburritos423 6 หลายเดือนก่อน +1

    Bro,I have learned more about 3D with a single one of your videos than i have with countless of other creators including the annoying donut guy , you explain everything perfectly , I always tougth thay UV was something like ultra violet light Lmao, thanks for all the information , keep the amazing work up 🤩🤩🤩😍😍🥰🥰🥰🥰🙏🙌🙌🙌🙏🙏🙏🙏🙌🙌

    • @viperskins
      @viperskins  6 หลายเดือนก่อน

      Wow what a nice comment! Thank you very much for the nice words. I'm so happy my videos were helpful :)

  • @SBJankyyy
    @SBJankyyy 7 หลายเดือนก่อน

    thanks! Now time to start porting skins from my rec room game such as "Edge" and "Rogue" to CS2!

  • @EZBitesDelights1
    @EZBitesDelights1 8 หลายเดือนก่อน

    🎉🎉🎉finally CSG2

  • @bustinjustin8360
    @bustinjustin8360 หลายเดือนก่อน +2

    Whoever cannot find the "Musgrave Texture" when trying to get the wooden texture for the pump, it has been replaced by "Noise Texture" and has the same functionality.

    • @fuckbitchesgehmoney
      @fuckbitchesgehmoney 6 วันที่ผ่านมา

      Ah, thanks, was wondering where this option was.

  • @user-ns1bl5pj3q
    @user-ns1bl5pj3q 8 หลายเดือนก่อน

    ❤❤thank you viper❤❤😊

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      My pleasure my good friend

  • @bobbyyo7475
    @bobbyyo7475 5 หลายเดือนก่อน

    Thank you for the tutorials. I think i double post. Anyway i just finish my first skin and thats because of you. Keep us update with more videos.

    • @bobbyyo7475
      @bobbyyo7475 5 หลายเดือนก่อน

      I would like to send you the link to my skin , i tried to post it here but youtube delete every time the link😢

    • @viperskins
      @viperskins  5 หลายเดือนก่อน +1

      If you want you can contact me on my social media accounts (Twitter and Facebook). You can find both in the About section of my TH-cam Channel

    • @bobbyyo7475
      @bobbyyo7475 5 หลายเดือนก่อน

      Done. Thank you.🎉🎉🎉😊

  • @komi5180
    @komi5180 8 หลายเดือนก่อน

    Can't wait for the 2nd part even if It's long for me It's ok atleast we can get info how to make that kind of skins and how the nodes works

  • @MrOwl59091
    @MrOwl59091 4 หลายเดือนก่อน

    yo great videos brother, Im following your footsteps from now on mate, at the dissembling the parts, I think we can use the X-ray (shift+Z) and drag mouse to it, it should cover both sides of the gun
    have a good day mate, thank you for sharing useful tools and information

    • @viperskins
      @viperskins  4 หลายเดือนก่อน +1

      Thank you very much for your nice comment, it really means a lot to me :)

  • @n0vee
    @n0vee 8 หลายเดือนก่อน +1

    Great video! Really helped me understand the process, and especially helpful for the disassembly with the joining function. Looking forward to the next ones, and appreciate how you simplify this.
    In terms of finishes, whether it's gunsmith, custom paint etc, is there one which has least visual impact from wear? For example, the Night Terror M4A1-S whether it's factory new or battle scarred, looks great visually (although the color does change from black to purple). And do you know what causes this color change?

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +2

      Thank you for your nice words and I'm glad the video was useful!
      I will talk about wear in a later video. Stay tuned :)

  • @wintersonata6992
    @wintersonata6992 7 หลายเดือนก่อน

    you deserve more subscriber

    • @viperskins
      @viperskins  7 หลายเดือนก่อน

      Thank you friend :)

  • @fruitpunk
    @fruitpunk หลายเดือนก่อน

    goated tutorial! ive made a few skins now and am to the point where i dont have to keep coming back here xD but ill still watch it occasionally to help with the views lol
    i think it would be cool if you did a series about critiquing user submitted skins? its kinda hard to gauge why your submission gets bombarded with negative votes when theres no comments to tell you whats wrong 😅i get if thats too much work tho, maybe just a discord where we can help eachother would be helpful
    whatever happens, thank you for the series! ima make a ton more now >:D

    • @viperskins
      @viperskins  หลายเดือนก่อน +1

      Thank you very much for the very nice comment and support! It really means so much to me!
      Your video idea about reviewing community skins is a cool idea and I thought about it. At some point i will make it happen but currently I'm quite busy with other video ideas. But just a tip to keep in mind, some of the negative votes you get in the workshop come either from bots, people who are looking for something else that doesn't exist in your skin or even toxic creators who downvote other people's work so that their skin will appear at the top. Of course the rest of the negative votes can definitely be genuine opinions. Try asking your trusted friends why your skins didn't do well (It's something that I do a lot with my friends).
      Again thank you for your comment and best of luck always

  • @heykuze
    @heykuze 4 หลายเดือนก่อน

    you are a genius, i hope your skins are published and you make real income from it!

    • @viperskins
      @viperskins  4 หลายเดือนก่อน

      Thank you very much! Your nice words mean so much to me

  • @4694salman
    @4694salman 2 หลายเดือนก่อน

    Thank you for the Assets

  • @meowkoos
    @meowkoos 8 หลายเดือนก่อน +1

    And also u can add cheat sheets of safe colors to your website, in cs2 there safe range of black and white for correct view, so it might be useful for beginners

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +1

      I'll talk about ranges in a future video :)

    • @meowkoos
      @meowkoos 8 หลายเดือนก่อน

      @@viperskins fine! Thank you for your work!

  • @The12345nikolas
    @The12345nikolas หลายเดือนก่อน

    A faster selection way:
    Add Modifier > Decimate > Planar
    This modifier turns almost all triangles into squares while preserving the topology. Do not apply, use only as long as you need to select the specific meshes or loops.
    I'm thinking about producing skins for CSGO, I don't know if this is profitable, how I could position myself in the market, there's very little content in my language, I don't know how to speak English, I'm a little lost.

  • @bodenlos735
    @bodenlos735 6 หลายเดือนก่อน

    Yo Viper my gooooooooood Man, nice video like always, love you for your work. Can you make a new tutorial to create a pattern based skin? I have no idea what to do :D

    • @viperskins
      @viperskins  6 หลายเดือนก่อน +1

      Thank you for your nice words!
      I have made a video about pattern skins in the past (Link: th-cam.com/video/kTtXNbAg1aY/w-d-xo.html) however I do need to make an update. I will try to make one as soon as possible ;)

    • @bodenlos735
      @bodenlos735 6 หลายเดือนก่อน

      Ma boy :)
      @@viperskins

  • @jarodbergquist
    @jarodbergquist 21 วันที่ผ่านมา

    What you did was really great.
    I would like to ask how my awp skin, like you, has its own diffusion map instead of the original map.
    How to adjust in the creative workshop?

  • @roboguerreiroCSGO
    @roboguerreiroCSGO 3 หลายเดือนก่อน

    Good job man! really useful video

    • @viperskins
      @viperskins  3 หลายเดือนก่อน

      Thank you kind sir!

  • @schaufelwerker3063
    @schaufelwerker3063 หลายเดือนก่อน

    w smart content

  • @pangtundure
    @pangtundure 5 หลายเดือนก่อน

    8:38 Hey Viper I found a quick way to do this you can select the weapon and go into edit mode and select all using the wireframe and then merge by distance, then u can select by faces.
    1. select the weapon
    2. Tab into edit mode
    3. go to wireframe mode "Z"
    4.select all
    5. press M and select merge by Distance
    6. Now you can select by faces the group of faces/parts

    • @viperskins
      @viperskins  5 หลายเดือนก่อน +1

      Yeah I've seen this workaround later after I made the tutorial. It can be good but I don't like how it messes up the normals of the 3D model. Also it doesn't work perfectly well, but still it might be faster than how i did it in the video.
      Thank you for bringing this up :)

    • @pangtundure
      @pangtundure 5 หลายเดือนก่อน

      @@viperskins no problem, it messes up with the normals ?

    • @viperskins
      @viperskins  5 หลายเดือนก่อน +1

      @@pangtundure Try it. You'll see that the normals of the faces get a little bit deformed. Although I don't think it will affect the normal map baking. It will just make the model look deformed

    • @pangtundure
      @pangtundure 5 หลายเดือนก่อน

      @@viperskins yeah i noticed it on the deagle there. A quick question, I have created a skin looks pretty cool on blender but looks ass on the actual game. Why could this be. ill share the pics if you could spare some of your time. i've been stuck at that for some time.

    • @viperskins
      @viperskins  5 หลายเดือนก่อน +1

      @@pangtundure loool yeah that can happen sometimes! Share the pictures in Twitter if you want (I remember you once contacted me there so you should have me in your messages)

  • @volred6954
    @volred6954 8 หลายเดือนก่อน

    Very informative video, thank you. It would also be cool to know how to make stickers and test them in the game.😅

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      A sticker tutorial is also on its way, after I'm done with the skin tutorial ;)

  • @UnityRP-DOGI
    @UnityRP-DOGI 5 หลายเดือนก่อน

    Thank you i now get the 10 minute mark thing but im making that but like a awp but i dont know how to cut the uv sheet?

    • @viperskins
      @viperskins  5 หลายเดือนก่อน

      What do you mean by cut the uv sheet?

  • @TheGamersAssemble
    @TheGamersAssemble 6 หลายเดือนก่อน +1

    THE GOOD OLD DAYS OF CS:GO

    • @TheHeavyassaulter
      @TheHeavyassaulter 6 หลายเดือนก่อน

      Yeah they really killed this game and I'm so pissed with valve that all i want to do is make a skin And stop playing.

  • @mayureshrawal
    @mayureshrawal 8 หลายเดือนก่อน

    Thank u please make a whole series from start to end like how skins change or show some easter eggs when their conditions change. Show us how to make stickers, try to replicate breakdown or reproduce popular skins in the workshop like the Ak transperant prism skins were made. So that we can have a hands on, ans that's how it's more fun and enjoyable. You should start a series which teaches How to make Ak-Redline? Beginner friendly. Trust me it will work.

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +1

      I have many plans for the future,and from your suggestions i can expect that you'll be pleased

    • @mayureshrawal
      @mayureshrawal 8 หลายเดือนก่อน +1

      Thank u Giga Chad

  • @freddymausyt
    @freddymausyt 7 หลายเดือนก่อน

    Make sure to stay in the PBR range when choosing colors

    • @viperskins
      @viperskins  7 หลายเดือนก่อน

      Yes.... I discuss this in detail in the 4th part

  • @repkamon7
    @repkamon7 5 หลายเดือนก่อน

    hey Viper i have a question, when i import the revolver model that i downloaded from cs2 official folder. There is a one more ammo cylinder on the grip, what should i do.

    • @viperskins
      @viperskins  5 หลายเดือนก่อน

      Valve has truly screwed up when they made the new weapon models! For some reason they added the bullets into the models in weird places. You can discard the bullets, and I suppose for the revolver they added the cylinder instead.
      I suggest that you separate the extra cylinder from the rest of the weapon and keep it aside just to be safe, but i'm pretty sure you don't need it

  • @s1rkus
    @s1rkus 8 หลายเดือนก่อน

    This is super helpful! Quick question, the method you used to select the pump seems like it takes a lot less time than the method you used to select the stock. You’re able to select other sections using the first method more than once correct? If so how exactly

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      I'm not sure I understood the question. If you can please elaborate or rephrase it I would appreciate it.
      As for which method is better, it depends. If you ask me I'd say that the 1st method (disassembling the weapon) is good for the "extra" pieces. By extra I mean the parts like the pump, trigger, barrel etc... But if you try that method on faces that are part of the weapon's main body then you'll see that the normals of the weapon will be slightly affected. It's hard to explain it so if you want you can try it yourself as a test

    • @s1rkus
      @s1rkus 8 หลายเดือนก่อน

      @@viperskins I see, so masking is typically for when you want to split up a part of the body that isn't already split up in the UV sheet as a separate sections?

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      @@s1rkus Yes that's a good way to put it

  • @garyschott9752
    @garyschott9752 4 หลายเดือนก่อน

    great video everything stil works for blender 4.0 but the uv sheets for the nova are now different

    • @viperskins
      @viperskins  4 หลายเดือนก่อน

      Thank you!
      Make sure you are working with the proper uv sheets. You might have downloaded the old version!

  • @borbolic_bumpletistic2000
    @borbolic_bumpletistic2000 2 หลายเดือนก่อน

    hey man, whenever i try to make my textures like wood and rougher with the bump node, it wont create my texture and i followed your instructions. i need some help!
    and hey, like i said this was 6 months ago, and i understand its an older version, but maybe you can help me out.

  • @YourFriendlyNeighborhoodBalkan
    @YourFriendlyNeighborhoodBalkan 8 หลายเดือนก่อน

    sugestion after finishing this tutorial series group it up into a 2h long tutorial so we can try our hand at everything whitot moveing thruw yt

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      I will create a playlist for that

  • @wolfheart5408
    @wolfheart5408 4 หลายเดือนก่อน +1

    Hey when i create SVG image on inkscape, they are clear. But when I export them as PNG, they become pixelated. Since you cannot use SVG for stencils, what can I do?

    • @viperskins
      @viperskins  4 หลายเดือนก่อน

      Make the SVG image large enough before exporting to PNG. It doesn't have to be huge but not tiny

  • @YourFriendlyNeighborhoodBalkan
    @YourFriendlyNeighborhoodBalkan 8 หลายเดือนก่อน +1

    also while experimenting i made a better wood texture
    wave teture into color ramp above into mix shader A into base color and anather color ramp into mix shader B
    edit it looks more like epoxy wood for a ak now lol

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +1

      There's an infinite number of ways to make wooden textures, and eventually it's up to the creator's taste to go with what he sees fit

  • @ayoreezy
    @ayoreezy 7 หลายเดือนก่อน

    I was wondering if it's possible to use two principled bsdr, without them linking. I have an AK that has chrome, and I have my wood already finished. I masked the metal texture, and also pulled a part from the gun like you did. But now every time I try to use another principled BDSR for some accents I want to make gold, it just ignores it and prioritizes the one that is linked to the chrome and wood textures. it does nothing to the parts I want to change to gold, and its on a different material page.

    • @viperskins
      @viperskins  7 หลายเดือนก่อน

      If I understand you correctly you have 2 materials assigned to the same part that you separated. In that case, if you want the entire part to have one of these materials then remove the other one that you don't want.
      If you want the part to have 1 material on some areas and the other on the other areas then go to Edit Mode, select the faces you want to be golden, click on the gold material and click on the Assign button (Should be right below the materials list when you're in Edit Mode.
      Let me know if I understood you correctly and if my solution solves your problem

    • @ayoreezy
      @ayoreezy 6 หลายเดือนก่อน

      @@viperskins I figured it out, never seen the reply. it was a pretty simple fix. the new problem I have is how to get the engrave to work. My UI just doesn't look the same when you go to texture paint. all i have is tex brush and i cant select bump like you do. I managed to get it to work on the stock by manually adding the texture image and bump nodes, but I wanted it on the metallic piece. cant get it to work.

  • @absirt
    @absirt 6 หลายเดือนก่อน +1

    Hey @viperskins, man! Nice videos, thank you very much! I've just started looking into cs2 skin making, and I am a bit confused. On their page Valve says that when choosing our colors for our weapons we should stay within their PBR ranges that are given for metalic and non-metalic parts on our weapon skins and that if we go out of those ranges there are very big chances that our weapon skins will not be accepted into the game. My issue with that is that if I stay within those ranges then I can't give my weapons a dark grey color look, as close to black as I possibly can, and I like that range of colors alot. So, maybe I am missing something and please excuse me if I do, I have just started. Thank you in advance!

    • @viperskins
      @viperskins  6 หลายเดือนก่อน +1

      Thank you for your nice words and welcome to the world of CS skin making :)
      I understand your point and I understand how frustrating it is not to be able to use the colors that you like. This color range limitation also affected my design choices while working on my recent skins. However keep in mind that you can still give a somewhat dark gray color to non-metallic parts.
      Also I'll give you a bonus tip that I haven't included in my videos (Will create a video about it in the near future): You can make your skin (Or parts of it) darker using the AO map. If you make a certain area in the AO map dark then it will also look dark in the skin without affecting the color range (The Albedo check I talked about in the 4th video will pass)

    • @absirt
      @absirt 6 หลายเดือนก่อน

      @@viperskins Thank you very much for your quick response! I will dig deeper into it and see what I can do. I wish you all the best of luck and I will for certain be watching what else you put up in this domain!

  • @Who-uu6zc
    @Who-uu6zc หลายเดือนก่อน

    does it have to be only one material?

  • @user-zc7uj1nw2y
    @user-zc7uj1nw2y 3 หลายเดือนก่อน

    how do you aply a wood texture on 4.1 blender version ? isnt a musgrave now its called noise texture

    • @viperskins
      @viperskins  3 หลายเดือนก่อน +1

      Musgrave and Noise textures are two different textures. I have Blender 4.0.2 and it does contain Musgrave.
      Also you don't have to follow my way of making wood. There's an infinite number of ways to make wooden texture

  • @atanaspopovski7236
    @atanaspopovski7236 7 หลายเดือนก่อน

    Any tips for relatively easily recreating a skin previously done for CS:GO?

    • @viperskins
      @viperskins  7 หลายเดือนก่อน

      This is something i'm currently struggling with as well. I'm trying to come up with something and I promise to share whatever I find

  • @mikeylive98
    @mikeylive98 8 หลายเดือนก่อน

    any chance you could also add gray scale roughness maps to the website?

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      The ones in the website are the ones that I found in the Valve files. Once I get the chance I'll try to convert them into greyscale. But I can't promise it'll be done anytime soon :)

  • @YourFriendlyNeighborhoodBalkan
    @YourFriendlyNeighborhoodBalkan 8 หลายเดือนก่อน +1

    dam you have the uv sheets I will definitly use that

  • @g.n.r.5082
    @g.n.r.5082 8 หลายเดือนก่อน

    11:03 After dividing the weapons into muzzles, megazines, barrels, etc
    If I select muzzle and go into shading and work on it, the content I want to apply only to muzzle also applies to megazine and barrel, and if I press barrel and press the "unlink data" button, the shading content will be deleted from all parts. Is there a solution?

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      The other parts have the same material you're working on. That's why the other parts get changed as well

    • @g.n.r.5082
      @g.n.r.5082 8 หลายเดือนก่อน

      @@viperskinsI found the solution.

  • @meowkoos
    @meowkoos 8 หลายเดือนก่อน

    What do you think about Adobe Substance Painter? I know it's a common thing in pipeline of professional skinmakers

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      Substance Painter is amazing, but can cost a lot of money. I own the Steam perpetual license so i played around with it and it's very good and can save a lot of time. But i prefer to talk about free and open-source tools because not everyone is willing to pay all this money just to dip their toes in graphics and skins.
      But as a graphics tools and for creating skins it's excellent

  • @UnityRP-DOGI
    @UnityRP-DOGI 5 หลายเดือนก่อน

    how do i delete a part from the metal cause i want some parts to be leather but i cant remove metal cause it removes all metal

    • @viperskins
      @viperskins  5 หลายเดือนก่อน

      Did you watch the video? Because it answers your question

  • @attepatte8485
    @attepatte8485 2 หลายเดือนก่อน

    Hey man, after I have separated the mesh I wanted and go back to the shading tab the "pump" shows that it's selected but when I press the x button to remove the metal material from the mesh it removes it from the gun but NOT from the "pump"!! 9:50 edit: I figured it out minutes after posting this!

    • @viperskins
      @viperskins  2 หลายเดือนก่อน

      👍

  • @YannickVon_3D
    @YannickVon_3D 8 หลายเดือนก่อน

    Are the obj. on the cs2 site already uv unwrapped?

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +1

      Yes of course. Just import the obj files and start texturing. Do NOT make any changes in the uv sheet. If you unwrap the uv in a different way the skin will be messed up in the game

    • @YannickVon_3D
      @YannickVon_3D 8 หลายเดือนก่อน

      @@viperskins thanks for the quick answer!

  • @cameronburdette8565
    @cameronburdette8565 28 วันที่ผ่านมา

    At 10:00 when I make my "pump" part a different color it changes the rest of the gun and not the part im actually trying to color and i cant figure it out :(

    • @fuckbitchesgehmoney
      @fuckbitchesgehmoney 6 วันที่ผ่านมา +1

      Select thee pump and not the main gun, he even said to make sure you do this in the video. Musgrave texture is now noise texture.

  • @Eutaxy
    @Eutaxy 5 หลายเดือนก่อน

    Photopea is a free alternative to photoshop that emulates it in the web browser

    • @viperskins
      @viperskins  5 หลายเดือนก่อน

      Good to know

  • @CzlowiekDrzewo
    @CzlowiekDrzewo 5 หลายเดือนก่อน

    Bring out the Gimp

    • @viperskins
      @viperskins  5 หลายเดือนก่อน

      I think the Gimp sleepin!

  • @borbolic_bumpletistic2000
    @borbolic_bumpletistic2000 2 หลายเดือนก่อน +1

    whenever i press ctrl + j it doesnt join the faces together, what do i do?

    • @viperskins
      @viperskins  2 หลายเดือนก่อน +1

      1. Make sure that both meshes are selected
      2. Make sure that the mouse is pointing in the view where the model exists. If the mouse is pointing on the list of names or the tabs below the shortcuts won't work

    • @borbolic_bumpletistic2000
      @borbolic_bumpletistic2000 2 หลายเดือนก่อน +1

      @@viperskins thanks for taking the tim eto respond to me! but i took what you said and even went online for answers, and it still didnt work, maybe your blender version is older or somthing. but no worries i didnt even need to join the meshes, i luckely selected them all. :)

  • @Ivan23233
    @Ivan23233 15 วันที่ผ่านมา

    I cannot find the cs2 wepon models anywhere when i try to import to blender, help please?

    • @fuckbitchesgehmoney
      @fuckbitchesgehmoney 6 วันที่ผ่านมา +1

      Watch the video... you are the dumbest person to watch this video btw.

  • @Theroguefrenchman
    @Theroguefrenchman 7 หลายเดือนก่อน

    Hi, I made an entire model of a knife from scratch, how do I import it into workshop tools?

    • @viperskins
      @viperskins  7 หลายเดือนก่อน

      I don't know how to import custom made objects into CS2. There might be videos about these things somewhere on TH-cam.
      But you should know that custom objects made by users will never be accepted into the game

    • @Theroguefrenchman
      @Theroguefrenchman 7 หลายเดือนก่อน

      @@viperskins Oh, really? Was it always like this or just when Counter Strike 2 came out?

    • @viperskins
      @viperskins  7 หลายเดือนก่อน

      ​@@Theroguefrenchman Always. In the FAQ page of the CS2 workshop, under the question "My item just got rejected. Why?", they mention this as one of the reasons:
      "Technical Limitations: We're currently only accepting maps and weapon finishes. Model changes, new weapons, and animations all sound fun and interesting but we aren't ready for them. "

  • @user-yu3ut8ev7d
    @user-yu3ut8ev7d 5 หลายเดือนก่อน

    when i try ctrl + J to join, it doesn't work is there an alternate method?

    • @viperskins
      @viperskins  5 หลายเดือนก่อน +2

      It should work:
      1. Make sure that you're in Object Mode and not in Edit Mode
      2. Click on the object that you want to join, then while pressing shift click on the other object with which the 1st object should be joined. The 1st object should be highlighted orange and the 2nd object should be highlighted yellow.
      Let me know if it works

    • @NeutroxFTW
      @NeutroxFTW 4 หลายเดือนก่อน +1

      @@viperskins I think I know the solution for this problem. The problem is, that you can't use CTRL+J while having your cursor on the collection screen. Put your cursor on the object screen and press CTRL+J and it should work. Took me 30min to figure this out :D

  • @domeomega1357
    @domeomega1357 4 หลายเดือนก่อน

    Hey great tutorial! I have watched all episodes twice by now.
    I have just now encountered an unexpected issue though. I was working on the Mac10 as my first skin. In the model there are three spots that I believe are supposed to be welds (one on the top of the weapon, connecting the sight to the main body, and two on the side of the trigger area, connected to the grip). You can paint these small areas and the changes will show up normally in the appropriate spots on the UV in the image editor. But when you select them in edit mode, while viewing the UV in the image editor, the areas are not highlighted. As a consequence, when baking the final UV map, these spots are completely ignored and appear black in the workshop.
    Does someone know a fix? I am at a loss here.

    • @domeomega1357
      @domeomega1357 4 หลายเดือนก่อน

      I am happy to report that I have solved the issue. In the UV Editing tab I discovered that some UV islands were outside of the image. I had to manually drag them back to their spots. Cheers

    • @viperskins
      @viperskins  4 หลายเดือนก่อน +1

      I was just checking your issue right now.... May I ask how did you drag them back to their spots? Did you do it by hand (Selected the faces and started dragging with the mouse)? Because if so then they might not be put exactly where they belong.
      It's really weird why the model behaves like that. It seems like a bug from Valve's side. Anyway if you want to know the exact spots of the islands then i found out by painting over the spots you mentioned. If you want i can send you an image of the exact spots (If interested send me a message on one of my social media accounts)

    • @domeomega1357
      @domeomega1357 4 หลายเดือนก่อน

      @@viperskins Well yeah I did do it by hand. I used the default colors map I found on your website as a guide and went as precise as I could. Still probably a couple pixels off but for my skin it seems to have done the trick. It looks pretty good now.

    • @domeomega1357
      @domeomega1357 4 หลายเดือนก่อน

      @@viperskins oh and I also first found them by painting them of course. It was quite a relief when I discovered this issue, because I was thinking that I had somehow messed things up myself

    • @viperskins
      @viperskins  4 หลายเดือนก่อน +1

      @@domeomega1357 Well done... I always love it when people manage to find the solutions by themselves! Good job :)

  • @aychi9251
    @aychi9251 หลายเดือนก่อน

    damn, why is there no option to save this to a playlist?

    • @viperskins
      @viperskins  หลายเดือนก่อน

      There should be. I think if you refresh the page you might get it. In any case I'm very happy you enjoyed the video ☺️

  • @heykuze
    @heykuze 4 หลายเดือนก่อน

    an how can we get black texture if it is not allowed ? xD

    • @viperskins
      @viperskins  4 หลายเดือนก่อน

      Use the lowest allowed value, it should be dark enough. If not then you can make it darker using dark values in the AO map. However i don't think aiming for venta black color is a good idea

  • @YourFriendlyNeighborhoodBalkan
    @YourFriendlyNeighborhoodBalkan 8 หลายเดือนก่อน

    dam i just came back

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +1

      Welcome! 🙂

  • @draft_workshop
    @draft_workshop 8 หลายเดือนก่อน

    a + m and divide by the distance
    to disassemble weapons without searching for hidden polygons
    I didn't know that before either, it was painful for me to watch)

    • @viperskins
      @viperskins  8 หลายเดือนก่อน +1

      I actually didn't know that! It's weird because I searched all over the internet and didn't find any helpful tip. Thank you very much!
      However be careful because the merge changes the model. The change won't affect the baking process, but if you later render images of the weapon with your skin then it might look a bit off. Just something to keep in mind.
      But again thanks a lot for the help. I might make a quick video later to mention this

  • @UnityRP-DOGI
    @UnityRP-DOGI 5 หลายเดือนก่อน

    the ctrl-t didnt work for me? 10.20

    • @viperskins
      @viperskins  5 หลายเดือนก่อน

      Please watch 2 seconds after the 10:20 mark. Also watch the video from the beginning to understand!

  • @YannickVon_3D
    @YannickVon_3D 8 หลายเดือนก่อน

    Can one use substance painter too?

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      Definitely. You can use any editor you like. I use Blender in the tutorial because not everyone is willing to pay for tools like substance painter

    • @YannickVon_3D
      @YannickVon_3D 8 หลายเดือนก่อน

      @@viperskins totally understandable. I only have painter because I can use a Studenten license

    • @viperskins
      @viperskins  8 หลายเดือนก่อน

      @@YannickVon_3D Use that license as much as you can. Substance Painter is a great tool and will save you lots of time and effort!

    • @YannickVon_3D
      @YannickVon_3D 8 หลายเดือนก่อน

      @@viperskins I will!

  • @6-30Gaming
    @6-30Gaming 4 หลายเดือนก่อน

    I had to rewatch this video cause I accindently reset blender without saving any progress and i was in video 2😅

    • @viperskins
      @viperskins  4 หลายเดือนก่อน

      Ouch! Though in the future one thing you can do is to go to File -> Recover and try either Last Session or Auto-Save. These can help in case Blender crashes, though i never tried them when I manually mess up Blender

  • @stormgame8008
    @stormgame8008 4 หลายเดือนก่อน

    It's crazy how much sin creators can make just from 1 skin

    • @viperskins
      @viperskins  4 หลายเดือนก่อน

      You mean money-wise?

    • @stormgame8008
      @stormgame8008 4 หลายเดือนก่อน

      @@viperskins yes

    • @viperskins
      @viperskins  4 หลายเดือนก่อน +1

      Yeah I can only imagine 🤑

  • @ggoorrggoonnzzoollaa
    @ggoorrggoonnzzoollaa 4 หลายเดือนก่อน

    🤦‍♂For those who are struggling with the control + J. I've found the solution.
    When your mouse cursor is hovering the 3D Viewport, it'll work.
    But in other layers or areas, CTRL+J won't work.

    • @viperskins
      @viperskins  4 หลายเดือนก่อน

      Yeah that's a good point. I had someone asking me about CTRL + J not working and I didn't think of that.
      This is similar to how Alt + S won't save your bake result or your drawing images unless your mouse is over the 2D section

  • @fabiandziaowy7937
    @fabiandziaowy7937 7 หลายเดือนก่อน

    This UV Map :

    • @viperskins
      @viperskins  6 หลายเดือนก่อน

      wut?

  • @Maririo93
    @Maririo93 5 หลายเดือนก่อน

    dude ur aim pointing cringes me more than it should :D DON´T AIM ON THE GROUND!!!

    • @viperskins
      @viperskins  5 หลายเดือนก่อน

      But..... but it worked :(

  • @FLUMBARDING
    @FLUMBARDING 6 หลายเดือนก่อน +1

    Hi Viper, do you have a discord for your community?

    • @viperskins
      @viperskins  6 หลายเดือนก่อน +1

      Not yet. Hopefully I will create one some day in the near future

    • @FLUMBARDING
      @FLUMBARDING 6 หลายเดือนก่อน

      @@viperskins thanks, be sure to add it to your yt community tab when done :D