This makes me excited for the clan system and we can actually make specialized clans that focus on loadouts and tactics. I the Helldivers community is cool enough to do that.
I still wear this armor constantly, as much as I love the other looks of other armor sets. For some reason, I keep coming back to it. Also yes; white squares inside of other squares = SAM sites in cities.
That was me telling you how to find the sam site. next time your at one zoom in on your location and you will see the sam sights have a white roof. Its usually the first thing i mark on the map to knock out first
Just wish the Predator armor would have it's pauldron, I remember during it's leaked time it had pauldrons like the Jaguar, damn shame they took it away.
I've been looking for fellow Viper Commandos, to reform An all Viper Commando squad. It's so hard to find like minded people who run it, title and flag
And I think there's a medium armor with that perk in the store rotation, so that's an alternative option. The relevant items (i.e. non-cosmetic) in the warbond are: The light and heavy armors with Peak Physique. Liberator Carbine: A Liberator with higher fire rate, but more recoil. Supposedly better handling as well, but given the Liberator's handling, I don't think it makes much of a difference. Bushwacker: Secondary Shotgun, three shots, one-handed, rounds reload. I think it's basically the Punisher but three shots (30 to reload). In my opinion quite a decent option for a secondary. If you don't need the grenade pistol or higher penetration from the Verdict or Senator, the knockback and high damage of the Bushwacker are quite nice. Your loadout has trouble with Brood Commanders running you down while headless? Wack'em. Stalkers? Wack'em. Quite a bit more valuable than the Carbine. Examples: Crossbow with Recoilless Rifle. If the enemies get too close, you have nothing to protect yourself. Sure, you could bring the Redeemer and hose one Stalker down, but he will still get a hit in. With the Bushwacker you click M1 once and whatever you point at will respect your personal space. Throwing knives: I've never used them, but in the past they were an absolute meme and I think even the buff from 8 to 20 uses didn't change that. I feel the only reason to take them is a) to try and stealth infiltrate automaton outposts or b) because throwing knives is fun. But there was a bug where the host would alert enemies with the throwing knives like with any other weapon, and I've got no clue if that's been fixed. Oh, and c) everything you have brought does aoe damage and will kill you if you shoot enemies in melee range. In that case, bringing the knives will give you an option that doesn't include suicide. Experimental Infusion: Booster that makes stims better (increased movement speed and reduced damage taken while active). Also some funky shader effects (increased bloom, maybe something else). Since the car got added I run the stamina booster a lot less (and heavy armor a lot more) and have taken this with me quite a lot. Not sure how good it really is, but for the couple seconds a stim is effective I really do feel borderline invulnerable. If I had to rank these items: Bushwacker/Armor Experimental Infusion Liberator Carbine Throwing knives If you mostly use weapons with good handling to begin with, the Bushwacker is worth more than the armor. If you mostly use weapons with high knockback or bad handling, the armor is better.
Viper commandos are still my favorite warbond thematically
This makes me excited for the clan system and we can actually make specialized clans that focus on loadouts and tactics. I the Helldivers community is cool enough to do that.
"Throws all 4 grenades in one go." 😆
"That guy was almost home free." 😆
I still wear this armor constantly, as much as I love the other looks of other armor sets. For some reason, I keep coming back to it.
Also yes; white squares inside of other squares = SAM sites in cities.
That was me telling you how to find the sam site. next time your at one zoom in on your location and you will see the sam sights have a white roof. Its usually the first thing i mark on the map to knock out first
Just wish the Predator armor would have it's pauldron, I remember during it's leaked time it had pauldrons like the Jaguar, damn shame they took it away.
Peak Physique is just so darn good for machine gunning. I pretty much flip flop between that one and the urban armor now.
I've been looking for fellow Viper Commandos, to reform An all Viper Commando squad. It's so hard to find like minded people who run it, title and flag
27:30 that is the highest I have EVER seen the kill counter go.
Oh man…. You haven’t lived. I’ve had 200 before
In the theme of "I cut grass" how would you describe your job poorly but accurately.
I touch screens.
Is the viper commando a good warbond to buy
Only for the armor really
@ ok
And I think there's a medium armor with that perk in the store rotation, so that's an alternative option.
The relevant items (i.e. non-cosmetic) in the warbond are:
The light and heavy armors with Peak Physique.
Liberator Carbine: A Liberator with higher fire rate, but more recoil. Supposedly better handling as well, but given the Liberator's handling, I don't think it makes much of a difference.
Bushwacker: Secondary Shotgun, three shots, one-handed, rounds reload. I think it's basically the Punisher but three shots (30 to reload). In my opinion quite a decent option for a secondary. If you don't need the grenade pistol or higher penetration from the Verdict or Senator, the knockback and high damage of the Bushwacker are quite nice. Your loadout has trouble with Brood Commanders running you down while headless? Wack'em. Stalkers? Wack'em. Quite a bit more valuable than the Carbine. Examples: Crossbow with Recoilless Rifle. If the enemies get too close, you have nothing to protect yourself. Sure, you could bring the Redeemer and hose one Stalker down, but he will still get a hit in. With the Bushwacker you click M1 once and whatever you point at will respect your personal space.
Throwing knives: I've never used them, but in the past they were an absolute meme and I think even the buff from 8 to 20 uses didn't change that. I feel the only reason to take them is a) to try and stealth infiltrate automaton outposts or b) because throwing knives is fun. But there was a bug where the host would alert enemies with the throwing knives like with any other weapon, and I've got no clue if that's been fixed. Oh, and c) everything you have brought does aoe damage and will kill you if you shoot enemies in melee range. In that case, bringing the knives will give you an option that doesn't include suicide.
Experimental Infusion: Booster that makes stims better (increased movement speed and reduced damage taken while active). Also some funky shader effects (increased bloom, maybe something else). Since the car got added I run the stamina booster a lot less (and heavy armor a lot more) and have taken this with me quite a lot. Not sure how good it really is, but for the couple seconds a stim is effective I really do feel borderline invulnerable.
If I had to rank these items:
Bushwacker/Armor
Experimental Infusion
Liberator Carbine
Throwing knives
If you mostly use weapons with good handling to begin with, the Bushwacker is worth more than the armor. If you mostly use weapons with high knockback or bad handling, the armor is better.
which weapon does he play
Jar Dominator is my primary, weapon on my back is the HMG
🥸 🪖 😁
Disregard my last comment lmao 🤣