Superguarding the Goomba Bros. cheap shot first strike is one of the most satisfying thing in this game, if you ask me. It's the kind of stunt that would get me hollering at an actual wrestling match!
If you've listened to the Glitzville rip on Siivagunner, you would understand hearing raocow's voice is just surreal now. To clarify, it samples "cat planet" in a YTPMV style for part of it
raocow asking the important questions, always read the fine print of your contracts people! You don't want to accidently be signed up to 3 months of golf magazine and then billed without alerting you
The phone booth is a fun gag for how many messages can play from it, and the snarky one about the weather is one I always remember~ Remake Change: A free Hot Dog's added to the top of the ladder in the back hallways. I love the touch that Grubba shows you the Champion's Room and the Major League Locker Room, but purposely skips over the Minor League Locker Room, so you get to see how much of a shantyburg the room is only after you sign up to be a fighter~ Remake Change(The Best, IMO): The GBAs used to organize fights now play the GBA startup sound when you interact with them and were made into the transparent GBAs. Remake Change 2: The holo-screen in the lobby? That now becomes a second way to check the fighters of the Glitz Pit. The fighters also now have their images visible in the rankings, although they're silhouettes until you fight them with the exception of Rawk Hawk. Remake Change 3: It is impossible to go down a rank from losing a match anymore, you'll just remain at your current rank and get paid a pity coin if you do lose. As a result, Exhibition Matches were added to let you re-fight fighters you've beaten before. Remake Change 4(Last For Today, I think): The game now displays what condition Grubba's given you in the bottom left, and plays a chime + puts a green checkmark on it if you've fulfilled the condition for that match~ The Goomba Bros. will always have the condition "Appeal to the crowd at least once" during the first fight with them. They are also mistakenly called the "Hoppin' Hardheads" as their secondary title in the Gamecube version's first fight with them. The Goomba Bros. titles in other languages: -Most languages refer to them as some version of "Goomba Bros.", although French does a pun on Chewing Gum and Goomba for Chewingooms, Dutch calls them "De Goombazen", a combination of Goomba and "bazen", the word for bosses, and they're known as Goombula V in Spanish, in reference to music group "Fórmula V" -Their second title, the Meteorite Hardheads is translated as "The Hardheads From Space" in Japanese, "Iron Heads From the Universe" in Chinese, "The Plucky Heads" in Dutch, "Unstuckable" in French, "The Cosmics" in German, "Stone Heads From Space" in Korean, and something akin to "The Strength, The Fury, The Passion" in Italian and Spanish. Remake Change(I LIED): Mario actually has a different reaction based on which option you pick to describe the Goomba Bros. fight. Picking the "What a joke" option has him yawn, IIRC.
It was a rough entry into Rogueport's culture, but Mario finally has health insurance again, and all it took was getting a dangerous and grueling job to get it.
i definitely didnt notice the reptitive dialogue as a kid, but to be honest i think i had problems with reading comprehension and i remember getting stuck in games a lot and using gamefaqs, so its possible i just kinda mashed through a lot of dialogue and didnt really read it. maybe a lot of kids my age did that and thats why they felt the need to reiterate things that they wanted to make sure you didnt miss. as for repeating the condition at the start of the battle though, thats actually super useful because sometimes youre mashing through the terminal text and miss the condition. in the remake, they actually leave it on screen and give you a little indicator when youve successfully achieved it
20 fights might seem like a lot, but you have to remember that there are a lot of random battles in a normal chapter. So you aren't really battling any more than any other chapter.
Well if more of these fights want you to use the Appeal command, having all your power concentrated in your partner while Mario works the crowd might work out great!
raocow, why would you read a contract in a video game? Anyway, some differences in the remaster: - The walk and talk scene, you don't actually skip the walking portions. - As you noted in 12:09, you referred to the terminal as a GBA. In the remaster, it is *_very explicitly_* a GBA, with its classic shape and the GBA bootup sound when you access the terminal. - Also, the music they do for the fights here is GOOD.
*"WASTE HIM!"* (0:01) This game is now part of Double Dash! :P ...Wait, no. That's Mario Kart 4, I think. Mario Kart 5 is Mario Kart DS, right? (2:29) Surprise nice find! Huh, you somehow didn't collect that last time. (2:36) Oh, so just like in the game HURL (which Naka played, and recreated in Doom), the phone here can give different responses each time you use it. (4:04) There's the video thumbnail. (4:49) Last Stand get! (10:03) Contract signed. (10:23) Hey there, Great Gonzales. How's it going? (12:48) Not to be confused with King K. Rool. :P (14:07) Yeah, it's an interesting twist how every match here will have an extra condition for you to fulfill. (16:19) This enemy first strike is scripted and unavoidable, but you can still guard or superguard it. Hehehe... Nice try, rude Goomba! (17:06) Goomba finally Tattled! (17:47) ULTRA KILL!!
@@renakunisaki Well, that's one consistency with hardcore online gamers; if they can't go online by official means, they'll find a way to do it themselves.
You did meet the conditions. The game just isn't being very clear about it. The remake makes it much, much clearer, almost to the point of absurdity, _Jolene_ .
Yep, you are reminding me of how much repetition there is in the game. Not just the backtracking, but also the sheer amount of repeating tutorial dialogue as well. It's a shame, there's a lot of wit to the dialogue in the game, but it was made in an era where Nintendo felt like they had to explain everything so that even the most inexperienced player could not get stuck. And as this video shows, the results are not always graceful.
I feel like I can understand it in this one case. Cause they dont have a way to show your condition mid fight and whether you cleared it or not. (UNlike the remake) So they really wanna make sure any kids playing realize YOU GOTTA READ THE TEXT TO KNOW HOW TO ADVANCE.
Superguarding the Goomba Bros. cheap shot first strike is one of the most satisfying thing in this game, if you ask me. It's the kind of stunt that would get me hollering at an actual wrestling match!
This Goomba Bros fight was specifically put here for raocow to be able to scan them
The star piece jumpscares throughout this series are a treat.
To the audience, the Great Gonzales is a summoner with three familiars.
The Paper Great Gonzalez and the Thousand Year Contract
If you've listened to the Glitzville rip on Siivagunner, you would understand hearing raocow's voice is just surreal now. To clarify, it samples "cat planet" in a YTPMV style for part of it
specifically, the Beta Mix rip of the song
The quality on the entire paper jams album is fantastic and it's been awesome seeing you in the comments of the LP
Huh. Today I learned!
You sign the contract.
You feel exceedingly empty inside.
/人 ‿‿ 人\
Tags: also featuring, this phantom shape-shifting partner, which shall remain nameless
raocow asking the important questions, always read the fine print of your contracts people! You don't want to accidently be signed up to 3 months of golf magazine and then billed without alerting you
The phone booth is a fun gag for how many messages can play from it, and the snarky one about the weather is one I always remember~
Remake Change: A free Hot Dog's added to the top of the ladder in the back hallways.
I love the touch that Grubba shows you the Champion's Room and the Major League Locker Room, but purposely skips over the Minor League Locker Room, so you get to see how much of a shantyburg the room is only after you sign up to be a fighter~
Remake Change(The Best, IMO): The GBAs used to organize fights now play the GBA startup sound when you interact with them and were made into the transparent GBAs.
Remake Change 2: The holo-screen in the lobby? That now becomes a second way to check the fighters of the Glitz Pit. The fighters also now have their images visible in the rankings, although they're silhouettes until you fight them with the exception of Rawk Hawk.
Remake Change 3: It is impossible to go down a rank from losing a match anymore, you'll just remain at your current rank and get paid a pity coin if you do lose. As a result, Exhibition Matches were added to let you re-fight fighters you've beaten before.
Remake Change 4(Last For Today, I think): The game now displays what condition Grubba's given you in the bottom left, and plays a chime + puts a green checkmark on it if you've fulfilled the condition for that match~
The Goomba Bros. will always have the condition "Appeal to the crowd at least once" during the first fight with them. They are also mistakenly called the "Hoppin' Hardheads" as their secondary title in the Gamecube version's first fight with them.
The Goomba Bros. titles in other languages:
-Most languages refer to them as some version of "Goomba Bros.", although French does a pun on Chewing Gum and Goomba for Chewingooms, Dutch calls them "De Goombazen", a combination of Goomba and "bazen", the word for bosses, and they're known as Goombula V in Spanish, in reference to music group "Fórmula V"
-Their second title, the Meteorite Hardheads is translated as "The Hardheads From Space" in Japanese, "Iron Heads From the Universe" in Chinese, "The Plucky Heads" in Dutch, "Unstuckable" in French, "The Cosmics" in German, "Stone Heads From Space" in Korean, and something akin to "The Strength, The Fury, The Passion" in Italian and Spanish.
Remake Change(I LIED): Mario actually has a different reaction based on which option you pick to describe the Goomba Bros. fight. Picking the "What a joke" option has him yawn, IIRC.
It was a rough entry into Rogueport's culture, but Mario finally has health insurance again, and all it took was getting a dangerous and grueling job to get it.
This series has been gold for thumbnails
i definitely didnt notice the reptitive dialogue as a kid, but to be honest i think i had problems with reading comprehension and i remember getting stuck in games a lot and using gamefaqs, so its possible i just kinda mashed through a lot of dialogue and didnt really read it. maybe a lot of kids my age did that and thats why they felt the need to reiterate things that they wanted to make sure you didnt miss.
as for repeating the condition at the start of the battle though, thats actually super useful because sometimes youre mashing through the terminal text and miss the condition. in the remake, they actually leave it on screen and give you a little indicator when youve successfully achieved it
Super cool benefit of this chapter: Healing is free!
20 fights might seem like a lot, but you have to remember that there are a lot of random battles in a normal chapter. So you aren't really battling any more than any other chapter.
Favorite chapter! Love this place and the babawadup music~
Well if more of these fights want you to use the Appeal command, having all your power concentrated in your partner while Mario works the crowd might work out great!
Honestly they shouldn't have called this Mario Kart 5 if it wasn't gonna have mainline Mario Kart gameplay and I won't be convinced otherwise.
Ooh, there's that one detail at 6:42 that seems so innocuous, but says so _very much_ when you replay the game.
Heavy partner focus wound up my build for the game too
It's roleplaying, isn't it? Mario seems like the sort of person who'd be allergic to fine print
raocow, why would you read a contract in a video game?
Anyway, some differences in the remaster:
- The walk and talk scene, you don't actually skip the walking portions.
- As you noted in 12:09, you referred to the terminal as a GBA. In the remaster, it is *_very explicitly_* a GBA, with its classic shape and the GBA bootup sound when you access the terminal.
- Also, the music they do for the fights here is GOOD.
Last Stand is probably worth equiping considering how low your max HP is. You can even get a second one and reduce damage by 2/3.
Thus begins the tale of General Gunsales
*"WASTE HIM!"*
(0:01) This game is now part of Double Dash! :P ...Wait, no. That's Mario Kart 4, I think. Mario Kart 5 is Mario Kart DS, right?
(2:29) Surprise nice find! Huh, you somehow didn't collect that last time.
(2:36) Oh, so just like in the game HURL (which Naka played, and recreated in Doom), the phone here can give different responses each time you use it.
(4:04) There's the video thumbnail.
(4:49) Last Stand get!
(10:03) Contract signed.
(10:23) Hey there, Great Gonzales. How's it going?
(12:48) Not to be confused with King K. Rool. :P
(14:07) Yeah, it's an interesting twist how every match here will have an extra condition for you to fulfill.
(16:19) This enemy first strike is scripted and unavoidable, but you can still guard or superguard it. Hehehe... Nice try, rude Goomba!
(17:06) Goomba finally Tattled!
(17:47) ULTRA KILL!!
Well shoot. I was so sure he would say something different. Sorry for steerin' you wrong.
Mario Kart 5. That would be... ...DS... Uh oh, I hope he doesn't play online...
Can you even do that anymore? I assume there are unofficial servers?
@@renakunisaki Well, that's one consistency with hardcore online gamers; if they can't go online by official means, they'll find a way to do it themselves.
You did meet the conditions. The game just isn't being very clear about it. The remake makes it much, much clearer, almost to the point of absurdity, _Jolene_ .
Hahaha, FOOOOOOOOOLLLL... oh wait, wrong game.
Man, if you hate this game repeating stuff sometimes you'd HATE the remake. Because it cranks it up to....well, not 11, but like 8.
Yep, you are reminding me of how much repetition there is in the game. Not just the backtracking, but also the sheer amount of repeating tutorial dialogue as well.
It's a shame, there's a lot of wit to the dialogue in the game, but it was made in an era where Nintendo felt like they had to explain everything so that even the most inexperienced player could not get stuck. And as this video shows, the results are not always graceful.
I feel like I can understand it in this one case. Cause they dont have a way to show your condition mid fight and whether you cleared it or not. (UNlike the remake) So they really wanna make sure any kids playing realize YOU GOTTA READ THE TEXT TO KNOW HOW TO ADVANCE.
20:00 raocow the game expected you to follow orders, not to get your girlfriend fo gossip about everybody in the immediate vicinity.
4:24 I had no idea you could start the registration process from the right door 😅 I always use the left door lol