I have never seen koops (or any partner) clip themselves into the hotdog stand like that. Thats very funny. And yeah, like one or two other commenters pointed out, Luigi's gift was the victim of a full inventory
Wow...I never realized how often the dialogue of the fighters in the locker room changed as you roses through the ranks. It's more interesting than I thought. I also don't remember finding Bandy Andy and learning about the "seven wonders of the Glitz Pit". Thank you raocow for talking to everyone! The fight conditions are random, I believe...for the most part. So it's pretty funny that the "don't use your jump" condition came up against the Pokeys...you know...an enemy group where you weren't planning on doing that anyway.
There is, in fact, dialogue for failing fights, as well as re-challenging them. Kind of overwhelming to think about the amount of work that was probably required for the writers and scene makers, and them knowing that most of the people playing the game wouldn't see 99% of those scenes.
The bandit's 'Seven Wonders' are akin to urban legends murmured about in Japanese schools - stuff like Hanako-san (The toilet), peculiar stairways (Or lack thereof), and so on. Usually referred to as 'Seven Mysteries/wonders/etc', at that; it's a pretty common trope in school-based settings, but it's amusing to see it applied to a wrestling stadium. Spooky urban legends are fun, regardless of the setting.
I can't believe Toadsworth of all characters got a canon love interest in this game Well, good for him! Nintendo might have forgotten he existed, but at least someone cares about him!
I'm kinda surprised Koops has become Rao's go to. But then thinking it over I guess i'm not. Koops is the closest one to having a NUKE THE SCREEN move like Bombette had.
This chapter is very interesting. There's SO MUCH EFFORT put into this chapter, between optional dialogue between characters and teams. There's even special dialogue for if you LOSE a fight! And interestingly, you don't get a Game Over if you lose here in a Glitz Pit match, you just get left with 1 HP and get sent back to the locker room. There's a TON of flavor in this chapter all over the place, and that makes it one of my personal favorites. But I also know that a lot of people really don't like it because they just find it very repetitive, which is totally fair. But there's no fluff between the battles, and the battles are fun to me, so I had no problem with it on that front myself~
It took me until the remake to realize that the hot dog salesman's squiggly lines around his nose was not, in fact, his mouth, but was, in fact, his moustache.
4:19-4:33 "For your next fight, I don't want to see you jumping on enemies you shouldn't be jumping on, anyway." I get the feeling these conditions are random.
So, Mario's title in the Glitz Pit is The Great Gonzales, but his secondary title is The Merciless Executioner, which in most languages, is translated as something like "The Executioner From Hell", with Dutch going for "The Torturer of the Underworld" and Italian going for the "Underworld Executioner". German goes instead for "The Riot Plumber" and Spanish is "The Ring's Striker". ...Yeah, this is gonna be my thing for this Chapter: covering how other languages decided to go with the names of each fighter/fighter team and their secondary title~ The KP Koopas are LITERALLY just a palette swap of regular Koopas with no changes statwise, which tells you all you need to know. The KP Koopas are known as the Turtle Shell Gang in Chinese, Koopacools(a portmanteau of Koopa and "pas cool", meaning not cool) in French, The Golden Dudes/Guys in Dutch, Snooty Ones in Italian, Antikoopas in American Spanish, Reverse Koopas in European Spanish and the Shell Clique in Korean. Japan calls them "Kōrāzu" - a portmanteau of carapace and "-ers", a suffix used to indicate a group. Most translations of the Shell Machines of Doom are some form of "Hard Shell Machine", with Dutch calling them "The Dangerous Company", German "The Impenetrable", while Spanish calls them "Irrational and Excessive Violence". Gotta love when the condition is "Don't X", when doing X would be dumb(at least, right now)~ Don't jump on the spiky cacti guys? Sure, we weren't going to anyway~ The Pokey Triplets are known as some iteration of "Pokey Brothers Three" or "Pokey Trio" in most languages. Italian calls them the Three Brambles, they're known as Cactisators in French and "Los Chumbitos" in Spanish, which is a reference to singers known as Los Chunguitos, where the slang word "chungo" also means something akin to "looking difficult". Their secondary title, the Spiked Terror Triplets, translates in most regions to "Spiky Hell Trio of Terror" or "The Terrifying Spiked Hell Trio", with Italian calling them "The Underworld Ferrymen". Why are we going so hard with the goofy cat-faced cacti?!~ Lakitu and Spinies are both kinda annoying. If you don't defeat a Lakitu turn one, they'll generally start holding up a Spiny Egg every turn, and Spinies can just choose to curl into a ball, which completely makes them immune to damage for a turn. I don't mess around with these guys and their variants. Spike Storm is known in most versions as some variant on "Lakitu and Partners" or "Lakitu and Friends", although German goes for "Spiny + Partner" and Spanish "The Three Buddies". Dutch and French? "Stab Crew" and "Lakitorture", respectively! The Midnight Spike Bombers are referred to some version of "The Dark-Night Bombers", "Dark Night's Strike Force" or some bomber reference like Korea's "Midnight Bombing Squad" or Dutch's "Bombastic Bombers". The Dead Bones have some interesting names in other languages: Japan/Korea and China go for "Bone Wilders" and "Wild Bones", respectively. They're known as the Bone Crackers in Dutch, and the Fleshless in French, The Untamed Carcasses in Italian, and the Three Muskeletons in Spanish. The Bone-Banging Rockers has "Bony Rock 'n' Roll" in Japanese and Korean, Crazy Bone Rock Music in Chinese, The Rude Talents in Dutch, The Skeletons in the Closet in Italian and From Beyond the Grave in French. In the remake, King K. when bringing up the Hot Dog I think refers to the egg as a "Mystic Egg" instead of saying it's from a southern island and talks about its benefits while also mentioning he isn't sponsored by anyone yet. THE POWER OF THE NINTENDO GAMECUBE count: 7 Chapter 3: The First Rule About the Glitz Pit Is Don't Talk About the Glitz Pit! Chapter 3: Having a Champion Time You can hammer and use Flurrie to get rid of Rawk Hawk's fans, and he'll actually change his dialogue if you get rid of them all, saying that you shouldn't take out your jealousy on his fans because you don't have any. Remake Change: The camera angle changes when the egg is bouncing around, and Mario now reacts when you bump into the egg, making it more obvious that you're doing something right. Remake Change(Forgot if I mentioned this one): When a non-Peach e-mail arrives, the name is displayed in the upper right with a truncated version of the SMW fanfare, and you can hit a button to immediately open the Mailbox SP. On top of that, the Mailbox SP is given its own section in the Gear menu, rather than you needing to select it from your Important Things. The "special offer" for double Shop Points in the e-mail isn't just flavor text: the game will actually start an invisible timer for the promotion and if you can reach the shop during the duration, you can buy items and get 2 Shop Points for each purchase. It's basically how you're actually supposed to hit 300 Shop Points within any reasonable amount of time. Bandy Andy's team, the Hand-It-Overs, are known as some variant of "Bandits Gang" or "The Bandits" in most languages, with their Italian name, "The Four Victory Thieves" and European Spanish name, "Los Alibabas" seeming to reference Ali Baba and the Forty Thieves. French calls them the "Hoodlums" and American Spanish goes for "The Assault". Their secondary title, The Grim Death Burglars, can be translated as "The Quick-Handed Reaper Army", "Gale's Reaper Army", and "Storm Reaper Corps" in Japanese, Chinese and Korean, respectively. They're known as the Nimble Executors in German and the Sneaky Highwaymen in Dutch. French just calls them "Disreputable". Bandits, like Pokeys, were introduced in Chapter 2 of 64, but are now a Glitz Pit enemy, being joined by the Big Bandits, who can steal coins AND items if you fail to guard their attack(which was made easier in the remake by having a tell with the Bandits' expression and stance changing right before they ram you). In a bit of goofiness, the Bandits running from battle with your stolen stuff will count them as losing~
The Glitz Pit is an interesting idea, but I feel like it's marred by being so early in the game. I think if it had been one of the last places you visited it could have had a lot more variety and challenge. Since it's only the third Crystal Star they can't really do too much to make it very hard so the bonus "challenges" are probably the most they could do.
The pit of 100 trials kind of serves the same gauntlet purpose, and you could self-impose challenges to make it more interesting. but yeah it's not as "fun" for sure lol
Part of me always felt like Chapter 3 and 7 had similar vibes, and it possibly would've made more sense to swap them, since 7 doesnt do anything that couldnt conceptually have been done earlier in the game.
Hearing the regular battle theme in these fights feels so wrong now after having played the remake. Every chapter having its own combat music was easily one of my favorite changes.
Since, well, it's pretty obvious what will come out of the egg, I suppose I can say this. There's a thing tied to the amount of time you have the egg and when it's supposed to hatch story-wise. It's nothing major and purely cosmetic, really, but a neat thing you can mess around with if you wish.
raocow put two and two together, and you get a Yoshi out of an egg for a partner. But think of the implications of this. Goombella is in college, Koops is old enough to have a serious girlfriend, and Madame Flurrie is a well-known actress. Then you get this newly born Yoshi and you immediately throw him into battle. Mario is a cruel taskmaster, and it may have been a mercy to be made into hotdogs instead.
The fact that this comment is still up 7 hours later concerns me. I hope the comment moderator person still has the chance to filter this one out of what raocow sees
@@lawragatajar Just because someone correctly guesses a plot point, doesn't necessarily mean they want confirmation that they've done so until they see it for themselves. Until confirmed by either the game or an outside source, anything he says can only be rooted in speculation. He didn't yet know what the egg contained or what would happen to it, and altho small, that is still a surprise you may have potentially spoiled for him. I'm sure its not a huge deal tho. I trust rao's moderator to know what's worth filtering and overall this is a smaller thing
I can't read Grubba's dialogue in anything other that Arin "Egoraptor" Hansen's Grubba voice, which was used for multiple other characters (including Monokuma, to some extent) after the Game Grumps TTYD playthrough.
Same lmao that playthrough and the voices they gave everyone were so iconic!! I was laughing to myself a few days ago when rao was doing the Don Pianta part because I remembered Arin and Dan giving everyone there, including Francesca, the same stereotypical mobster voice lmao
(1:01) No items allowed for the rank 18 fight. I think the match conditions can randomly vary, so it won't always be the same restriction for the same fight. (2:25) Oh, what? The gift didn't get collected? I think that only happens if your inventory is already full, but I thought you still had an open slot... (2:35) Not Tattling the enemies first? (3:00) MEGA KILL!! (4:26) The game outright tells you not to jump for this fight, so if you had acquired the Hammerman badge earlier, this would've been the perfect time to equip it. And, you wouldn't want to jump on Pokeys anyway. (5:32) MEGA KILL!! (6:15) Welp, that Bandit is sticking his nose where it doesn't belong... Wait, does he even have a nose? :P (7:47) Oh, no switching partners allowed for this one. So, if you want to do any Tattling, you must have Goombella already out. And, this would be a good time to remove Quick Change and use that 7 BP for other helpful badges. (8:20) Welp. (9:14) D-dink. The curled-up Spinies have increased DEF. (9:48) Well, if you did bring Goombella, you could've also equipped things like Quake Hammer for Mario to use on the Spinies, after unequipping Quick Change. (11:59) Ah, and the same condition can certainly come up more than once. So, jumping on the Dead Bones will be forbidden. (12:42) This game is now part of All the Globox. :P (13:04) MULTI KILL!! (14:09) Hey there, Slimin' Jimmy. How's it going? :P (17:07) DECEARING EGG!! (17:25) Ah, right. That's the importance of being able to land atop the hot dog stand. (18:23) Darn video game 3D depth perception. You needed to go a bit further there. (18:27) This time, you started a little bit further "up" on the plane panel, so you were able to land on the angled hot dog stand more to the right. (18:50) 🌭LOL 🌭 (19:51) Oh, your inventory is indeed full. (20:31) Unfortunately, I don't think you're allowed to leave Glitzville right now, so you have no way of reaching that shop within 15 minutes. (Correct me if I'm wrong, though.) (20:38) Yeah, you can learn about some recipes from this "junk mail". (22:22) Heh, for the third time now, jumping is forbidden. (23:47) Wow, how'd you screw that up? Well, you finished the job anyway, so whatever. (23:52) Hello there, Merlee. Doubling 6 EXP is okay, I guess. (23:59) That would be super silly if the game failed you because of that. :P
I have never seen koops (or any partner) clip themselves into the hotdog stand like that. Thats very funny.
And yeah, like one or two other commenters pointed out, Luigi's gift was the victim of a full inventory
"I got you a present bro!" "my inventory's full"
“What do you get the guy who has everything?” The world will never know.
Wow...I never realized how often the dialogue of the fighters in the locker room changed as you roses through the ranks. It's more interesting than I thought. I also don't remember finding Bandy Andy and learning about the "seven wonders of the Glitz Pit". Thank you raocow for talking to everyone!
The fight conditions are random, I believe...for the most part. So it's pretty funny that the "don't use your jump" condition came up against the Pokeys...you know...an enemy group where you weren't planning on doing that anyway.
There is, in fact, dialogue for failing fights, as well as re-challenging them. Kind of overwhelming to think about the amount of work that was probably required for the writers and scene makers, and them knowing that most of the people playing the game wouldn't see 99% of those scenes.
The bandit's 'Seven Wonders' are akin to urban legends murmured about in Japanese schools - stuff like Hanako-san (The toilet), peculiar stairways (Or lack thereof), and so on. Usually referred to as 'Seven Mysteries/wonders/etc', at that; it's a pretty common trope in school-based settings, but it's amusing to see it applied to a wrestling stadium.
Spooky urban legends are fun, regardless of the setting.
Shows up in so many anime, comedy and horror alike. Also part of Kingdom Hearts II's prologue.
They are, however, relevant!
I can't believe Toadsworth of all characters got a canon love interest in this game
Well, good for him! Nintendo might have forgotten he existed, but at least someone cares about him!
Who knows, that might be _why_ he never shows up anymore, he's too busy getting Zess T.
so today, raocow rescues ASMT's world 2 boss from the hot dog vendor
I'm kinda surprised Koops has become Rao's go to. But then thinking it over I guess i'm not.
Koops is the closest one to having a NUKE THE SCREEN move like Bombette had.
Koops is my favorite partner, in both personality and combat, so I’m glad to see him get so much appreciation here. Just such a cool dude
This chapter is very interesting. There's SO MUCH EFFORT put into this chapter, between optional dialogue between characters and teams. There's even special dialogue for if you LOSE a fight! And interestingly, you don't get a Game Over if you lose here in a Glitz Pit match, you just get left with 1 HP and get sent back to the locker room. There's a TON of flavor in this chapter all over the place, and that makes it one of my personal favorites.
But I also know that a lot of people really don't like it because they just find it very repetitive, which is totally fair. But there's no fluff between the battles, and the battles are fun to me, so I had no problem with it on that front myself~
A lot of the enemies being new to the player gives it a lot more novelty than youd think
It took me until the remake to realize that the hot dog salesman's squiggly lines around his nose was not, in fact, his mouth, but was, in fact, his moustache.
"Is it supposed to be like this?" In the early ranks yeah.
Tags: oh we slow pannin
4:19-4:33 "For your next fight, I don't want to see you jumping on enemies you shouldn't be jumping on, anyway." I get the feeling these conditions are random.
So, Mario's title in the Glitz Pit is The Great Gonzales, but his secondary title is The Merciless Executioner, which in most languages, is translated as something like "The Executioner From Hell", with Dutch going for "The Torturer of the Underworld" and Italian going for the "Underworld Executioner". German goes instead for "The Riot Plumber" and Spanish is "The Ring's Striker".
...Yeah, this is gonna be my thing for this Chapter: covering how other languages decided to go with the names of each fighter/fighter team and their secondary title~
The KP Koopas are LITERALLY just a palette swap of regular Koopas with no changes statwise, which tells you all you need to know.
The KP Koopas are known as the Turtle Shell Gang in Chinese, Koopacools(a portmanteau of Koopa and "pas cool", meaning not cool) in French, The Golden Dudes/Guys in Dutch, Snooty Ones in Italian, Antikoopas in American Spanish, Reverse Koopas in European Spanish and the Shell Clique in Korean. Japan calls them "Kōrāzu" - a portmanteau of carapace and "-ers", a suffix used to indicate a group.
Most translations of the Shell Machines of Doom are some form of "Hard Shell Machine", with Dutch calling them "The Dangerous Company", German "The Impenetrable", while Spanish calls them "Irrational and Excessive Violence".
Gotta love when the condition is "Don't X", when doing X would be dumb(at least, right now)~ Don't jump on the spiky cacti guys? Sure, we weren't going to anyway~
The Pokey Triplets are known as some iteration of "Pokey Brothers Three" or "Pokey Trio" in most languages. Italian calls them the Three Brambles, they're known as Cactisators in French and "Los Chumbitos" in Spanish, which is a reference to singers known as Los Chunguitos, where the slang word "chungo" also means something akin to "looking difficult". Their secondary title, the Spiked Terror Triplets, translates in most regions to "Spiky Hell Trio of Terror" or "The Terrifying Spiked Hell Trio", with Italian calling them "The Underworld Ferrymen". Why are we going so hard with the goofy cat-faced cacti?!~
Lakitu and Spinies are both kinda annoying. If you don't defeat a Lakitu turn one, they'll generally start holding up a Spiny Egg every turn, and Spinies can just choose to curl into a ball, which completely makes them immune to damage for a turn. I don't mess around with these guys and their variants.
Spike Storm is known in most versions as some variant on "Lakitu and Partners" or "Lakitu and Friends", although German goes for "Spiny + Partner" and Spanish "The Three Buddies". Dutch and French? "Stab Crew" and "Lakitorture", respectively! The Midnight Spike Bombers are referred to some version of "The Dark-Night Bombers", "Dark Night's Strike Force" or some bomber reference like Korea's "Midnight Bombing Squad" or Dutch's "Bombastic Bombers".
The Dead Bones have some interesting names in other languages: Japan/Korea and China go for "Bone Wilders" and "Wild Bones", respectively. They're known as the Bone Crackers in Dutch, and the Fleshless in French, The Untamed Carcasses in Italian, and the Three Muskeletons in Spanish.
The Bone-Banging Rockers has "Bony Rock 'n' Roll" in Japanese and Korean, Crazy Bone Rock Music in Chinese, The Rude Talents in Dutch, The Skeletons in the Closet in Italian and From Beyond the Grave in French.
In the remake, King K. when bringing up the Hot Dog I think refers to the egg as a "Mystic Egg" instead of saying it's from a southern island and talks about its benefits while also mentioning he isn't sponsored by anyone yet.
THE POWER OF THE NINTENDO GAMECUBE count: 7
Chapter 3: The First Rule About the Glitz Pit Is Don't Talk About the Glitz Pit!
Chapter 3: Having a Champion Time
You can hammer and use Flurrie to get rid of Rawk Hawk's fans, and he'll actually change his dialogue if you get rid of them all, saying that you shouldn't take out your jealousy on his fans because you don't have any.
Remake Change: The camera angle changes when the egg is bouncing around, and Mario now reacts when you bump into the egg, making it more obvious that you're doing something right.
Remake Change(Forgot if I mentioned this one): When a non-Peach e-mail arrives, the name is displayed in the upper right with a truncated version of the SMW fanfare, and you can hit a button to immediately open the Mailbox SP. On top of that, the Mailbox SP is given its own section in the Gear menu, rather than you needing to select it from your Important Things.
The "special offer" for double Shop Points in the e-mail isn't just flavor text: the game will actually start an invisible timer for the promotion and if you can reach the shop during the duration, you can buy items and get 2 Shop Points for each purchase. It's basically how you're actually supposed to hit 300 Shop Points within any reasonable amount of time.
Bandy Andy's team, the Hand-It-Overs, are known as some variant of "Bandits Gang" or "The Bandits" in most languages, with their Italian name, "The Four Victory Thieves" and European Spanish name, "Los Alibabas" seeming to reference Ali Baba and the Forty Thieves. French calls them the "Hoodlums" and American Spanish goes for "The Assault".
Their secondary title, The Grim Death Burglars, can be translated as "The Quick-Handed Reaper Army", "Gale's Reaper Army", and "Storm Reaper Corps" in Japanese, Chinese and Korean, respectively. They're known as the Nimble Executors in German and the Sneaky Highwaymen in Dutch. French just calls them "Disreputable".
Bandits, like Pokeys, were introduced in Chapter 2 of 64, but are now a Glitz Pit enemy, being joined by the Big Bandits, who can steal coins AND items if you fail to guard their attack(which was made easier in the remake by having a tell with the Bandits' expression and stance changing right before they ram you). In a bit of goofiness, the Bandits running from battle with your stolen stuff will count them as losing~
Dang, the French names go hard.
Does the 15 minutes start when you receive the mail, or when you open it?
Not 100% sure, seeing as I haven't seen hard confirmation, but I'd assume it's when you get the e-mail that the timer starts.
I would've been entertained if a spinning box witch appeared during a wrestling match
The Glitz Pit is an interesting idea, but I feel like it's marred by being so early in the game. I think if it had been one of the last places you visited it could have had a lot more variety and challenge. Since it's only the third Crystal Star they can't really do too much to make it very hard so the bonus "challenges" are probably the most they could do.
The pit of 100 trials kind of serves the same gauntlet purpose, and you could self-impose challenges to make it more interesting. but yeah it's not as "fun" for sure lol
Part of me always felt like Chapter 3 and 7 had similar vibes, and it possibly would've made more sense to swap them, since 7 doesnt do anything that couldnt conceptually have been done earlier in the game.
Yes, Tattle Logging the whole of the Glitz Pit is a chore
Hearing the regular battle theme in these fights feels so wrong now after having played the remake. Every chapter having its own combat music was easily one of my favorite changes.
*What?!* NO JUMPING IN A POKEY FIGHT?! The unmitigated gall!
Since, well, it's pretty obvious what will come out of the egg, I suppose I can say this.
There's a thing tied to the amount of time you have the egg and when it's supposed to hatch story-wise. It's nothing major and purely cosmetic, really, but a neat thing you can mess around with if you wish.
And we're back to never tattling anything.
I'll at least give him the fight where you can't switch partners.
Ya don't need to know the health of something if it's dead
raocow put two and two together, and you get a Yoshi out of an egg for a partner. But think of the implications of this. Goombella is in college, Koops is old enough to have a serious girlfriend, and Madame Flurrie is a well-known actress. Then you get this newly born Yoshi and you immediately throw him into battle. Mario is a cruel taskmaster, and it may have been a mercy to be made into hotdogs instead.
Uh...the egg didn't hatch in this video
The fact that this comment is still up 7 hours later concerns me. I hope the comment moderator person still has the chance to filter this one out of what raocow sees
@@TJ-Henry-Yoshi For noting something raocow identified himself in the video?
@@lawragatajar Just because someone correctly guesses a plot point, doesn't necessarily mean they want confirmation that they've done so until they see it for themselves.
Until confirmed by either the game or an outside source, anything he says can only be rooted in speculation.
He didn't yet know what the egg contained or what would happen to it, and altho small, that is still a surprise you may have potentially spoiled for him.
I'm sure its not a huge deal tho. I trust rao's moderator to know what's worth filtering and overall this is a smaller thing
I can't read Grubba's dialogue in anything other that Arin "Egoraptor" Hansen's Grubba voice, which was used for multiple other characters (including Monokuma, to some extent) after the Game Grumps TTYD playthrough.
This was something I mentioned two episodes ago and I'm glad I'm not the only one
Can't wait until a Royal gets raocow to play Call of Duty: Shoot a Man.
ive always imagined him sounding like foghorn leghorn
@@WhoIsSirChasm I think you mean Call of Duty; Shoot A Man. The semicolon is important
Same lmao that playthrough and the voices they gave everyone were so iconic!! I was laughing to myself a few days ago when rao was doing the Don Pianta part because I remembered Arin and Dan giving everyone there, including Francesca, the same stereotypical mobster voice lmao
(1:01) No items allowed for the rank 18 fight. I think the match conditions can randomly vary, so it won't always be the same restriction for the same fight.
(2:25) Oh, what? The gift didn't get collected? I think that only happens if your inventory is already full, but I thought you still had an open slot...
(2:35) Not Tattling the enemies first?
(3:00) MEGA KILL!!
(4:26) The game outright tells you not to jump for this fight, so if you had acquired the Hammerman badge earlier, this would've been the perfect time to equip it. And, you wouldn't want to jump on Pokeys anyway.
(5:32) MEGA KILL!!
(6:15) Welp, that Bandit is sticking his nose where it doesn't belong... Wait, does he even have a nose? :P
(7:47) Oh, no switching partners allowed for this one. So, if you want to do any Tattling, you must have Goombella already out. And, this would be a good time to remove Quick Change and use that 7 BP for other helpful badges.
(8:20) Welp.
(9:14) D-dink. The curled-up Spinies have increased DEF.
(9:48) Well, if you did bring Goombella, you could've also equipped things like Quake Hammer for Mario to use on the Spinies, after unequipping Quick Change.
(11:59) Ah, and the same condition can certainly come up more than once. So, jumping on the Dead Bones will be forbidden.
(12:42) This game is now part of All the Globox. :P
(13:04) MULTI KILL!!
(14:09) Hey there, Slimin' Jimmy. How's it going? :P
(17:07) DECEARING EGG!!
(17:25) Ah, right. That's the importance of being able to land atop the hot dog stand.
(18:23) Darn video game 3D depth perception. You needed to go a bit further there.
(18:27) This time, you started a little bit further "up" on the plane panel, so you were able to land on the angled hot dog stand more to the right.
(18:50) 🌭LOL 🌭
(19:51) Oh, your inventory is indeed full.
(20:31) Unfortunately, I don't think you're allowed to leave Glitzville right now, so you have no way of reaching that shop within 15 minutes. (Correct me if I'm wrong, though.)
(20:38) Yeah, you can learn about some recipes from this "junk mail".
(22:22) Heh, for the third time now, jumping is forbidden.
(23:47) Wow, how'd you screw that up? Well, you finished the job anyway, so whatever.
(23:52) Hello there, Merlee. Doubling 6 EXP is okay, I guess.
(23:59) That would be super silly if the game failed you because of that. :P
2:25 I'm assuming you had a full item inventory since that's how these items fail to get to you, but I don't remember you having a full inventory
20:06 Some Extremely Online™ would lose their shit over the age gap. It's okay to point and laugh at them
55 and 60? That gap is nanoscopic.
@@renakunisaki I know! It's silly