Nice vid! I can also explain a few things : -if you want to have faster simulations (not sure tho) in the simulations settings there's something called timestamp. Higher values mean faster speed (and lower accuracy) -the orbit of the moon end up crashing into the not spinning planet because as the moon creates tides, there is more mass behind the orbital path of the moon and more mass behind means slowing down. -the orbit of the moon with a spinning planet is getting bigger because the tide pulls as much mass in front and behind of its orbital path, but the mass behind tend to go back to a normal state, while the pass in front of it is still higher, so the moon accelerates. When the moon is too far, the rotation of the planet is too slow compared to the moon, making the effect way weaker, and is overcame by the mass behind so the orbit will tend to become elliptical and unstable, leading to a collision.
Nice vid!
I can also explain a few things :
-if you want to have faster simulations (not sure tho) in the simulations settings there's something called timestamp. Higher values mean faster speed (and lower accuracy)
-the orbit of the moon end up crashing into the not spinning planet because as the moon creates tides, there is more mass behind the orbital path of the moon and more mass behind means slowing down.
-the orbit of the moon with a spinning planet is getting bigger because the tide pulls as much mass in front and behind of its orbital path, but the mass behind tend to go back to a normal state, while the pass in front of it is still higher, so the moon accelerates. When the moon is too far, the rotation of the planet is too slow compared to the moon, making the effect way weaker, and is overcame by the mass behind so the orbit will tend to become elliptical and unstable, leading to a collision.
The planet is w e i r d💀
The reason the moon crashed was how close they were. The tidal bulge got worse and they stretched each other then it hit the "Roushe Limit"
You mean rocket limit?
@@paladsopanakijkosol1372 No the roshe limit (I may have misspelled it) is the closest an object can orbit before gravity pulls it apart.
Roche. Quite literally 5 seconds to check.
@@tnt-boom and your message was 5 days ago. What a coincidence.
Space Sim 2D looks like flat
No way
Hello 😊@@Cosmo_Sim
I like your vids@@Cosmo_Sim
Flat
Earth
how did u make it 2d?
9:30 the reason it fell inwards is because it is too close, the tidal forces pulled them both together
He used a cylinder and made it the shortest as possible
SpaceSim in 2D?!
I've been trying to find out peoples specs that play this game to see if i can make sims like this. Do you mind if I ask?
I dunno my specs
@tnt-boom if you do check im more curious about the processor for this game. By the way I like this type of video
What graphic card you are using, mines keep crashing not sure why
Dunno