SpaceSim in 2D!?

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
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ความคิดเห็น • 25

  • @That_one_minecraft_dude
    @That_one_minecraft_dude หลายเดือนก่อน +1

    Nice vid!
    I can also explain a few things :
    -if you want to have faster simulations (not sure tho) in the simulations settings there's something called timestamp. Higher values mean faster speed (and lower accuracy)
    -the orbit of the moon end up crashing into the not spinning planet because as the moon creates tides, there is more mass behind the orbital path of the moon and more mass behind means slowing down.
    -the orbit of the moon with a spinning planet is getting bigger because the tide pulls as much mass in front and behind of its orbital path, but the mass behind tend to go back to a normal state, while the pass in front of it is still higher, so the moon accelerates. When the moon is too far, the rotation of the planet is too slow compared to the moon, making the effect way weaker, and is overcame by the mass behind so the orbit will tend to become elliptical and unstable, leading to a collision.

  • @KaueZX19191
    @KaueZX19191 4 หลายเดือนก่อน +1

    The planet is w e i r d💀

  • @coatsmcgoats4719
    @coatsmcgoats4719 หลายเดือนก่อน

    The reason the moon crashed was how close they were. The tidal bulge got worse and they stretched each other then it hit the "Roushe Limit"

    • @paladsopanakijkosol1372
      @paladsopanakijkosol1372 หลายเดือนก่อน +1

      You mean rocket limit?

    • @coatsmcgoats4719
      @coatsmcgoats4719 หลายเดือนก่อน

      @@paladsopanakijkosol1372 No the roshe limit (I may have misspelled it) is the closest an object can orbit before gravity pulls it apart.

    • @tnt-boom
      @tnt-boom  หลายเดือนก่อน +1

      Roche. Quite literally 5 seconds to check.

    • @JrSti.
      @JrSti. หลายเดือนก่อน

      @@tnt-boom and your message was 5 days ago. What a coincidence.

  • @survivorsspeakintowarriors8401
    @survivorsspeakintowarriors8401 3 หลายเดือนก่อน +2

    Space Sim 2D looks like flat

  • @spaceguy20_12
    @spaceguy20_12 2 หลายเดือนก่อน +1

    how did u make it 2d?
    9:30 the reason it fell inwards is because it is too close, the tidal forces pulled them both together

    • @Cosmo_Sim
      @Cosmo_Sim 2 หลายเดือนก่อน +1

      He used a cylinder and made it the shortest as possible

  • @nic2482lify
    @nic2482lify 4 หลายเดือนก่อน

    SpaceSim in 2D?!

  • @jadenpietrzak2509
    @jadenpietrzak2509 4 หลายเดือนก่อน +1

    I've been trying to find out peoples specs that play this game to see if i can make sims like this. Do you mind if I ask?

    • @tnt-boom
      @tnt-boom  4 หลายเดือนก่อน

      I dunno my specs

    • @jadenpietrzak2509
      @jadenpietrzak2509 4 หลายเดือนก่อน

      @tnt-boom if you do check im more curious about the processor for this game. By the way I like this type of video

  • @rochelimit55555
    @rochelimit55555 4 หลายเดือนก่อน

    What graphic card you are using, mines keep crashing not sure why

    • @tnt-boom
      @tnt-boom  4 หลายเดือนก่อน

      Dunno