Great one buddy. FS22 had a mod called TerraFarm. With that you could dig and flatten with anything that had a bucket. Who knows, maybe it comes to FS25 too... Happy Days!
I vote you try Cotton fields and buy a Clothing production. Very good profits from the base crop and even more from the clothing if you can wait a little longer for the processing to complete. Down side? Very expensive equipment required.
I found the crane was not very good on the tractor. I bought it without the rear blade but with the winch and crane. Even with the crane not being good it is a beast at dragging full size tree's towards your harvester and the crane in fairness to it has helped me quite a few times.
I always ask, what production direction do I want do when starting a new map, then work only on what animals and crops I’ll need for the main production. Like I’ll do a textile build and just cotton, grass, sheep..etc… I don’t like getting overwhelmed with too many productions, then the game seems like work, lol.
I have enjoyed the previous 2 installments of this game. But only until I start doing the math and business sim. Because the math side in this game is complete trash. Land prices suggest harvest profit after 10 years. Considering how fast your own tech is breaking down, repair costs or lease pricing, make it 20 years. Add all the extra work, that doesn't bring you any money - 30..40 years? While for borrowed parts for contract work you pay next to nothing (+can do multiple contracts with one set), no repairs or anything. You earn money with harvest, plowing, fertilizing... everything! And then you make money from excess harvested. So realistically you make like 5x more money by not owning anything? Terrible.
Great episode. Thanks for the great content
Great one buddy. FS22 had a mod called TerraFarm. With that you could dig and flatten with anything that had a bucket. Who knows, maybe it comes to FS25 too... Happy Days!
Awesome episode 👍👀👀
Nice fields.
I vote you try Cotton fields and buy a Clothing production. Very good profits from the base crop and even more from the clothing if you can wait a little longer for the processing to complete. Down side? Very expensive equipment required.
I found the crane was not very good on the tractor. I bought it without the rear blade but with the winch and crane. Even with the crane not being good it is a beast at dragging full size tree's towards your harvester and the crane in fairness to it has helped me quite a few times.
I'm enjoying that crane work the more I do it. There's a lot of muscle memory to train.
I always ask, what production direction do I want do when starting a new map, then work only on what animals and crops I’ll need for the main production. Like I’ll do a textile build and just cotton, grass, sheep..etc… I don’t like getting overwhelmed with too many productions, then the game seems like work, lol.
Since you already have free paint and terraforming why don't you use that to Mark out your property boundaries
I have enjoyed the previous 2 installments of this game. But only until I start doing the math and business sim. Because the math side in this game is complete trash.
Land prices suggest harvest profit after 10 years. Considering how fast your own tech is breaking down, repair costs or lease pricing, make it 20 years. Add all the extra work, that doesn't bring you any money - 30..40 years? While for borrowed parts for contract work you pay next to nothing (+can do multiple contracts with one set), no repairs or anything. You earn money with harvest, plowing, fertilizing... everything! And then you make money from excess harvested. So realistically you make like 5x more money by not owning anything? Terrible.
𝑻𝒐 𝒃𝒆 𝒉𝒐𝒏𝒆𝒔𝒕 𝒃𝒓𝒐..𝒔𝒐𝒎𝒆𝒕𝒊𝒎𝒆𝒔, 𝒅𝒐 𝒕𝒊𝒎𝒆 𝒍𝒂𝒑𝒔𝒆𝒔, 𝒄𝒂𝒖𝒔𝒆 𝒚𝒐𝒖𝒓 𝒗𝒊𝒅𝒆𝒐 𝒊𝒔 𝒔𝒐 𝒃𝒐𝒓𝒊𝒏𝒈 𝒘𝒂𝒕𝒄𝒉𝒊𝒏𝒈 𝒄𝒖𝒍𝒕𝒊𝒗𝒂𝒕𝒊𝒏𝒈 𝒇𝒐𝒓 10 𝒕𝒐 15 𝒎𝒊𝒏𝒔.