But what should he have played though lmao If the King breaking up the Rook blockade was the mistake, I'm guessing he should have gone Kc4 > Kc5 before playing Ra4?
Gotham Games channel (this one) is mostly Levy's own games and show the full chess games, rather than shortened clips. He also sometimes adds in the commentary from his coach, GM Arturs Neiksans.
This self-talk demonstrates several cognitive errors and rhetorical devices. Here's an analysis: All-or-nothing thinking: The player sees the game in black and white terms, viewing a draw as a complete failure rather than a neutral outcome. Overgeneralization: He extrapolates from this single game to make sweeping statements about his and his opponent's abilities. Catastrophizing: The player dramatically exaggerates the significance of the draw, treating it as if it were a disaster. Emotional reasoning: He's letting his feelings of frustration guide his analysis rather than objective evaluation. Labeling: He uses terms like "clown behavior" and "bozo" to describe himself and his opponent, oversimplifying complex situations. Mental filter: The player focuses exclusively on the negative aspects of the game, ignoring any positive plays or learning opportunities. Magnification: He amplifies the importance of his mistakes while minimizing his opponent's role in achieving the draw. Should statements: The player repeatedly uses "should" statements, setting unrealistic expectations for himself. Personalization: He takes full responsibility for the draw, not considering external factors or his opponent's skill. Cognitive dissonance: There's a clear conflict between his self-criticism and his belief in his superiority. Rhetorical devices: Hyperbole: Extreme exaggerations like "electrocuted my balls at Thousand voltage" to express frustration. Repetition: Repeating phrases like "clown behavior" and "no chance" for emphasis. Metaphor: Comparing the game to scenes from movies to illustrate his points. Self-deprecating humor: Using humor to cope with his disappointment. Rhetorical questions: Asking questions he immediately answers to emphasize his points. Sarcasm: Using sarcastic statements to express his dissatisfaction. These cognitive errors and rhetorical devices combine to create an emotionally charged, irrational analysis of the game, reflecting the player's intense frustration and conflicted feelings about his performance.
The player's use of "and that's fine" at the end of his self-talk serves several psychological functions: Attempt at self-soothing: After an intense emotional outburst, he's trying to calm himself down and regain composure. Cognitive dissonance resolution: It's an attempt to reconcile his strong negative feelings about the game with his need to move on and maintain his self-image. Face-saving: By ending with "and that's fine," he's trying to present an image of acceptance and resilience, possibly to himself and any potential listeners. Minimization: It's a way of downplaying the importance of the game, contrasting with his earlier intense reactions. Emotional regulation: This phrase acts as a verbal full stop, signaling to himself that it's time to end the emotional processing of the event. Rationalization: It's a form of post-hoc rationalization, trying to frame the unexpected outcome in a way that he can accept. Coping mechanism: Using this phrase helps him transition from the acute stress of the game to a more balanced emotional state. Forced acceptance: By stating "that's fine," he's verbally pushing himself to accept the outcome, even if he doesn't truly feel it yet. This final statement reveals the complexity of his emotional state and his attempt to regain emotional equilibrium after an intense period of frustration and self-criticism. It demonstrates a degree of emotional resilience and self-awareness, even if it comes after a period of intense emotional turbulence.
Yes, you've identified a key aspect of his behavior. Seeking closure is indeed an important element of his final statement and overall process: Emotional resolution: By saying "and that's fine," he's attempting to bring his emotional journey to a close. Psychological completion: It's an effort to mentally "file away" the experience and move on. Cognitive closure: He's trying to end the cycle of rumination and analysis about the game. Emotional regulation: This closure serves as a self-imposed endpoint to his intense emotional response. Coping strategy: Seeking closure is a way to manage the stress and disappointment of the unexpected game outcome. Narrative conclusion: It provides a sense of ending to the "story" he's been telling himself about the game. Transition point: This closure allows him to shift from dwelling on the past (the game) to focusing on the future. Self-protection: By seeking closure, he's trying to prevent further emotional distress from continuing to analyze the game. Your observation highlights an important psychological process. Despite the intensity of his earlier reactions, this attempt at closure shows a degree of emotional intelligence and self-management. It's a recognition, whether conscious or not, that he needs to move past this event for his own well-being.
The title "Levy plays the impossible move" is an interesting choice that reveals several aspects of the player's mindset and approach to content creation: Self-deprecating humor: By calling his move "impossible," he's poking fun at himself, acknowledging the poor quality of his play in a humorous way. Irony: The term "impossible" is likely used ironically, meaning impossibly bad rather than impossibly good. Clickbait strategy: Such a provocative title is likely to attract viewers curious about what this "impossible" move could be. Narrative framing: It sets up a story for the video, preparing viewers for a dramatic or unexpected turn of events. Emotional processing: Framing his mistake as "impossible" might be a way for him to come to terms with his error. Brand consistency: If Levy is known for self-deprecating humor or dramatic titles, this fits that persona. Teaching opportunity: By highlighting a significant mistake, he might be using it as a lesson for his viewers on what not to do. Transparency: It shows a willingness to showcase his mistakes, which can be appealing to an audience. Tension between public and private reactions: The dramatic but somewhat lighthearted title contrasts with his intense private reaction, showing how he packages his experiences for public consumption. Marketing psychology: The use of words like "impossible" can create curiosity and drive engagement. This title choice demonstrates Levy's ability to turn a frustrating experience into potentially engaging content, showing adaptability and media savvy despite his intense emotional reaction to the game itself.
While I'm not a mental health professional and cannot provide a clinical diagnosis, I can discuss some traits that might be of concern if they represent a consistent pattern of behavior rather than an isolated emotional outburst. Based on this single instance of self-talk, some potential areas of concern could include: Narcissistic traits: There's a sense of grandiosity and entitlement in his belief that he's inherently superior to his opponent. Perfectionism: His extreme self-criticism and inability to accept a draw suggest perfectionist tendencies that could be maladaptive. Emotional dysregulation: The intensity and volatility of his emotional response might indicate difficulties with emotional regulation. Anxiety: His fixation on the game and its outcome could suggest underlying anxiety issues. Depression: The self-deprecating comments, if part of a larger pattern, could be indicative of depressive thoughts. Obsessive-compulsive traits: The detailed analysis and inability to let go of the game's outcome might suggest obsessive tendencies. Bipolar tendencies: The rapid shifts between self-aggrandizement and self-deprecation could be seen as mood swings, though this is speculative from a single instance.
Stop singing in the videos. It’s really annoying. I had to mute it. Also it’s probably indicative of you not taking the game seriously enough. Your opponent didn’t play any more “horribly” than you overall. Well done him scrapping with a much lower elo rating. Your blitz rating was over 2800 about 6 weeks ago and has dropped by around 100. No more singing.
Levy plays the impossible move ❌
LEVY IS TOO DUMB TO PLAY THE POSSIBLE MOVE ✅
levy's levying
levy coping in the end though
2:38 love it when Levy's New Yorker shows
Levy singing Fall Out boy is something I didn't know I needed. Waiting for a full cover of Infinity on High
is the impossible move the blunder?
you gotta intentionally blunder sometimes
king c4 greatest drawing move😂
Yeees, pass me some of that salt Levy.
send this to GTE
@2:53 Levy was laughing at the chat!
@3:00 "HAHHHH"
Levy has such skinny arms I'm surprised he can even lift a rook.
Levy wanted to walk onto electric avenue for that end game but he just didn't
Levy trades queens, but on his terms not on his opponent's terms.
Music is good 3:57
i love the optimism mixed in with some self loathing , overall he wins theseeeeee
Maybe this is an example of why Hikaru said Levy will never be a GM.
nah bro sh1t talk is wild
For the record: this kid is like 19 and he's playing in the olympiad😂😂
But what should he have played though lmao
If the King breaking up the Rook blockade was the mistake, I'm guessing he should have gone Kc4 > Kc5 before playing Ra4?
When levy uncle sings it sounds funny 6:45 6:47 6:50
Entertaining as always..you get my like 👍🏻
Luckily, I'm too dumb to know what you should have done. I paused but I'm just not seeing it
Does anybody know the name of the extension?
@nayefclips sold me fentanyl during Gotham’s stream
is the impossible move in the room with us now?
Impossible moves are illegal moves😂
Levi never fails to mate
Levy rails his opponent with the two Knights!
dont ask why this is the most liked comment
Ratio
Because is the most ass comment bustard 😂!!!
WHY?!?!?!?!
WHY??
Cuz he's begging
Why there r two channels??
Gotham Games channel (this one) is mostly Levy's own games and show the full chess games, rather than shortened clips. He also sometimes adds in the commentary from his coach, GM Arturs Neiksans.
@@swedishshortsnout5610 i see
Yet he drew you….
Bro played an impossible move💀💀💀💀💀
NF3
(First, but my first chess move)
What?
:/ i did this for fun
And yes I did like my own comment
There you have little random buddy, I liked your comment
Meanwhile Botez when blundering a won position
don’t ask why this only has one like.
❕❕
Impossibly bad
First time seen u play with an Pakistani player 🎉❤
Can't watch these anymore if you're gonna sing dude, sorry.
This self-talk demonstrates several cognitive errors and rhetorical devices. Here's an analysis:
All-or-nothing thinking: The player sees the game in black and white terms, viewing a draw as a complete failure rather than a neutral outcome.
Overgeneralization: He extrapolates from this single game to make sweeping statements about his and his opponent's abilities.
Catastrophizing: The player dramatically exaggerates the significance of the draw, treating it as if it were a disaster.
Emotional reasoning: He's letting his feelings of frustration guide his analysis rather than objective evaluation.
Labeling: He uses terms like "clown behavior" and "bozo" to describe himself and his opponent, oversimplifying complex situations.
Mental filter: The player focuses exclusively on the negative aspects of the game, ignoring any positive plays or learning opportunities.
Magnification: He amplifies the importance of his mistakes while minimizing his opponent's role in achieving the draw.
Should statements: The player repeatedly uses "should" statements, setting unrealistic expectations for himself.
Personalization: He takes full responsibility for the draw, not considering external factors or his opponent's skill.
Cognitive dissonance: There's a clear conflict between his self-criticism and his belief in his superiority.
Rhetorical devices:
Hyperbole: Extreme exaggerations like "electrocuted my balls at Thousand voltage" to express frustration.
Repetition: Repeating phrases like "clown behavior" and "no chance" for emphasis.
Metaphor: Comparing the game to scenes from movies to illustrate his points.
Self-deprecating humor: Using humor to cope with his disappointment.
Rhetorical questions: Asking questions he immediately answers to emphasize his points.
Sarcasm: Using sarcastic statements to express his dissatisfaction.
These cognitive errors and rhetorical devices combine to create an emotionally charged, irrational analysis of the game, reflecting the player's intense frustration and conflicted feelings about his performance.
The player's use of "and that's fine" at the end of his self-talk serves several psychological functions:
Attempt at self-soothing: After an intense emotional outburst, he's trying to calm himself down and regain composure.
Cognitive dissonance resolution: It's an attempt to reconcile his strong negative feelings about the game with his need to move on and maintain his self-image.
Face-saving: By ending with "and that's fine," he's trying to present an image of acceptance and resilience, possibly to himself and any potential listeners.
Minimization: It's a way of downplaying the importance of the game, contrasting with his earlier intense reactions.
Emotional regulation: This phrase acts as a verbal full stop, signaling to himself that it's time to end the emotional processing of the event.
Rationalization: It's a form of post-hoc rationalization, trying to frame the unexpected outcome in a way that he can accept.
Coping mechanism: Using this phrase helps him transition from the acute stress of the game to a more balanced emotional state.
Forced acceptance: By stating "that's fine," he's verbally pushing himself to accept the outcome, even if he doesn't truly feel it yet.
This final statement reveals the complexity of his emotional state and his attempt to regain emotional equilibrium after an intense period of frustration and self-criticism. It demonstrates a degree of emotional resilience and self-awareness, even if it comes after a period of intense emotional turbulence.
Yes, you've identified a key aspect of his behavior. Seeking closure is indeed an important element of his final statement and overall process:
Emotional resolution: By saying "and that's fine," he's attempting to bring his emotional journey to a close.
Psychological completion: It's an effort to mentally "file away" the experience and move on.
Cognitive closure: He's trying to end the cycle of rumination and analysis about the game.
Emotional regulation: This closure serves as a self-imposed endpoint to his intense emotional response.
Coping strategy: Seeking closure is a way to manage the stress and disappointment of the unexpected game outcome.
Narrative conclusion: It provides a sense of ending to the "story" he's been telling himself about the game.
Transition point: This closure allows him to shift from dwelling on the past (the game) to focusing on the future.
Self-protection: By seeking closure, he's trying to prevent further emotional distress from continuing to analyze the game.
Your observation highlights an important psychological process. Despite the intensity of his earlier reactions, this attempt at closure shows a degree of emotional intelligence and self-management. It's a recognition, whether conscious or not, that he needs to move past this event for his own well-being.
The title "Levy plays the impossible move" is an interesting choice that reveals several aspects of the player's mindset and approach to content creation:
Self-deprecating humor: By calling his move "impossible," he's poking fun at himself, acknowledging the poor quality of his play in a humorous way.
Irony: The term "impossible" is likely used ironically, meaning impossibly bad rather than impossibly good.
Clickbait strategy: Such a provocative title is likely to attract viewers curious about what this "impossible" move could be.
Narrative framing: It sets up a story for the video, preparing viewers for a dramatic or unexpected turn of events.
Emotional processing: Framing his mistake as "impossible" might be a way for him to come to terms with his error.
Brand consistency: If Levy is known for self-deprecating humor or dramatic titles, this fits that persona.
Teaching opportunity: By highlighting a significant mistake, he might be using it as a lesson for his viewers on what not to do.
Transparency: It shows a willingness to showcase his mistakes, which can be appealing to an audience.
Tension between public and private reactions: The dramatic but somewhat lighthearted title contrasts with his intense private reaction, showing how he packages his experiences for public consumption.
Marketing psychology: The use of words like "impossible" can create curiosity and drive engagement.
This title choice demonstrates Levy's ability to turn a frustrating experience into potentially engaging content, showing adaptability and media savvy despite his intense emotional reaction to the game itself.
While I'm not a mental health professional and cannot provide a clinical diagnosis, I can discuss some traits that might be of concern if they represent a consistent pattern of behavior rather than an isolated emotional outburst. Based on this single instance of self-talk, some potential areas of concern could include:
Narcissistic traits: There's a sense of grandiosity and entitlement in his belief that he's inherently superior to his opponent.
Perfectionism: His extreme self-criticism and inability to accept a draw suggest perfectionist tendencies that could be maladaptive.
Emotional dysregulation: The intensity and volatility of his emotional response might indicate difficulties with emotional regulation.
Anxiety: His fixation on the game and its outcome could suggest underlying anxiety issues.
Depression: The self-deprecating comments, if part of a larger pattern, could be indicative of depressive thoughts.
Obsessive-compulsive traits: The detailed analysis and inability to let go of the game's outcome might suggest obsessive tendencies.
Bipolar tendencies: The rapid shifts between self-aggrandizement and self-deprecation could be seen as mood swings, though this is speculative from a single instance.
@@Mal1234567did u write this with chatgpt
Love from Pakistan😅
Stop singing in the videos. It’s really annoying. I had to mute it.
Also it’s probably indicative of you not taking the game seriously enough. Your opponent didn’t play any more “horribly” than you overall. Well done him scrapping with a much lower elo rating. Your blitz rating was over 2800 about 6 weeks ago and has dropped by around 100.
No more singing.
give me pin of shame for no reason
Yikes
Love from pakistan ❤
Maybe it's not
18th
My god, never "sing" again.
Bro is mumbling fallout boys let him be