I had no idea this game could be beat so quickly! I was just playing it yesterday for nostalgias sake and it took me like 3 hours to do so. Amazing run!
Thank you :) There is something used to make this faster... the fact that there's a full text dump of locations of major items in the game helps a ton to isolate the seed, but you still have to be very good at the game to make decisions so quickly.
thanks for keeping this game alive and the nostelgia, this used to be my aunts favorite game to watch while i played, im sure it was the soundtrack that interested her, may she rest in peace
My father probably played this game more than me as a kid, but I remember my ex-step-mother always hanging around watching me play it. Amazing how you can remember those sorts of things so long into adulthood
Man this game takes me back. I used to have a cousin who would visit from Mexico every summer and bring his sega games and this was one of the games he would bring. Very underrated game.
Ever try a run where you use a "ghost bomb" on Arech/Urthrax? Immensely hilarious, and there's a couple different ways to do it depending on seed. To build it, you can sacrifice maxed peasants/militias/sprites to out of control ghosts, or raise control to max and feed Murray, Hack, and Magus to them. 4k+ ghosts deals scary nuts damage😂 You should actually hit Arech first since you can potentially get halved by the demons making dealing with his 100 stack take longer. You don't actually need raise control to do the first method either with careful planning and positioning. (Since it's one spell without a guaranteed town at least on my version), You use the dragons to get your promotions, distribute all treasure on the way, get some castle gates, get near max ghosts eating the first two guys, then buy up all peasants, bolster with militias if none spawned, raise control, hit a random battle, then prepare to troll Arech at the end of the week. Make sure ghosts are in the third or fourth spot so they can nom your 1hp unit. You need one surviving unit after the ghosts for a teleport spell. You can also just buy half ghosts in spot 2, do the above, let week of the peasant fall, then eat Aiola's faeries with the second group of ghosts, arriving at Arech with 1250+ "ghost food" The 100 stack of dragons usually kills enough ghosts to put them back under control, while getting cut in half in the process. ..... You can also *really* challenge yourself if raise control is available by maxing out ghosts, taking a disposable army with them to a weak early castle, letting raise control run out, and losing on purpose. Then you can come back and fight an unofficial "superboss" of sorts for the hell of it, a stack 8000+ large! 😯 (or do the peasant trick first to make it really crazy), hope you brought enough freezes!!! You will get *millions* of gold if you win, it's absurd. Cloning the hell out of druids/elves is highly recommended. Best thing to do is have ogres/demons/knights at 1 & 5 positions. Their job is to move one over after 24 turns, then you start piling on turn undead. Their job is to hold the ghosts in place until you are facing under 2000 at the highest, though obviously lower is safer. Dragons due to not being cloneable/having limited recruiting spots might not help too much with this challenge. On that note, hah! Arech thinks he's such hot shit with 100 dragons? I once had the crazy occurrence of a dragon cavern popping *in Continentia!* By the time I got to Saharia (map was literally the last chest I found), I had 86 dragons garrisoned, and *then* found Saharia had *three more caverns!* 😂 The next Week of the Dragon was an impressive sight to behold for sure. Unfortunately this was on console so I couldn't save the result for future reference.
Yep! I had the WR in this with a 24:20 before someone else came along and finally broke the seal on the forbidden spreadsheets :D I only did it because someone beat me... game's more fun without. Anyway, here's the vod of that old pb: th-cam.com/video/t3iKtpI5zzw/w-d-xo.html
I know I'm late to your videos, but I think Demons only half on retaliations and not when they attack your units. I can't recall ever getting halved when they've attacked me. Might be worth checking on the validity. When I go through these I target everything else with my dragons and let the demons attack and kill them with a retaliation blow.
Yeah, that sounds right. I still just try to zap them immediately because if I don't, I have to physical them (usually). But it could be overall better to zap the Archmages when given the choice as they deal a bunch of pain. Thanks for the heads up :)
@@aaron2u243If I'm using Druids or Archmages, I definitely zap the Demons first if for no other reason than to save time. They are the more dangerous unit to a stack of dragons and locking their Archmages with your dragons is hugely beneficial. It was interesting seeing your all Dragon army until Druids. I've tended to run Dragons and Archmages through at least Ragface (I don't speed run competitively, just for fun on a GENS emulator). Is there are time save to just dragons with their High Morale or could Archmages speed it up? I Zap the demons and pin the Vamps with my Dragons. Two fireballs from my Archmages seems to make fights take 1-2 less rounds for every villain and it removes the demon threat almost entirely.
@@riffbw It may have more to do with the ease of just getting one type, and while the battle might end faster with 2 units, I'm not sure the Archmages make it go faster in real time since I still have to move around and aim etc. High morale bonus does matter a lot with Dragons because the increase in damage range is magnified quite a bit with their already-high base damage output, but the decision is probably most just a matter of simplifying variables in a speedrun so that runs are more consistent. I'm actually of the opinion that, if you can get everything to workout the way you'd like, Instant Army Elf spam might be more efficient almost all the way to the end-game. It takes some time to generate them, but getting a thick stack of Dragons can also take up time with return visits to Saharia etc. If I thought I could ride the Elves through the final battle I'd consider replacing Druids entirely... although that doesn't feel like it's going to do enough damage to the endgame Dragons. I dunno; I haven't put too much thought into it since getting back both WRs.
@@aaron2u243good point. Micromanagement might be too much of a time sink with the Archmages and finding an extra unit is definitely time consuming unless you just happen across it. Elves can carry you a long way. They were my favorite unit as a kid and I played around with them a ton. You can get through most of the villains with just elves, but they get wrecked by Archmages and Dragons. You also need a lot more of them which means more time spamming spells. I think I found the number was over 6k elves at the start of the battle to clear Arech. Given the losses you will suffer leading up to that battle, you're going to need closer to 10k elves Tier 3 Mage with limited spells and less spell power.
@@aaron2u243 Actually, I was just able to take Arech down with about 4.6k elves. 3k wasn't enough so I ran another cycle of Instant Army. That's manageable. Given losses along the way to all the other villains, I would say 5-6k starting elves would be sufficient. But this testing showed more things I had never considered. As a mage and using roughly the same number of chest pickups you did with full artifacts, your spell power gives you approximately 25 elves per Instant Army. To reach 5k elves, that's 200 casts of of the spell and 200,000 gold. Assuming roughly 8k income a week, that's 25 weeks waiting to get the gold for just that. That's 225 cycles through menus just to set it up. Assuming you tag everything, get your town and castle gate spells along with enough time stop and raise control, you're spending a lot of time working the menus. Could be doable. But I seem to recall you only need about 40 cycles of Instant Army for Druids to get the 1.4k-ish you had. My gut says tagging the stronger villains and clearing through Ragface with Dragons as you find the villains is more optimized. I usually don't start taking Dragon losses until then. PS. As a total side note, while testing this I got Archmages that joined me on Foresteria. The WR potential off a seed like that would be crazy with seed maps. I didn't know that was possible to get a flying recruitment that early.
It was actually from checking Hunterville and seeing there was a Troll there and that no one was in Faxis castle, then the information from Rythacon and Isla Vista (Dragon). TascoDLX performed a full data-dump of all RNG seeds in the game and I am able to filter his spreadsheet by the results. I know someone else was able to make something that works faster... I'm literally clicking on spreadsheet fields while sailing around to figure it out. IIRC there's over 8000 seeds possible but I only need like 3-4 identifying things (as listed above) to isolate the seed to 1, and then just use the corresponding information to know exactly where everything important is in the game.
@@aaron2u243hi I played this only on Commodore 64 and disk access was horrible😅 can you tell me how you get flaying on dragon? I wonder if this is also possible on C64🙂
@@propinki Hi! I don't know much about the C64 version but I'm pretty sure it's viable on all of them. You have to have only "heavy" flying units in your party, i.e. Vampires, Demons, Dragons, and/or Archmages to be able to fly. Sprites are considered too light I guess and they can't fly you around. I'm sure there's a button attached to the flying in C64 but it wouldn't be anything like it is in the Genesis version... (in that one, it's just the B button)
I had no idea this game could be beat so quickly! I was just playing it yesterday for nostalgias sake and it took me like 3 hours to do so. Amazing run!
This is such a satisfying speed run. No bugs or exploits just pure master class knowledge of everything in this game.
Thank you :) There is something used to make this faster... the fact that there's a full text dump of locations of major items in the game helps a ton to isolate the seed, but you still have to be very good at the game to make decisions so quickly.
thanks for keeping this game alive and the nostelgia, this used to be my aunts favorite game to watch while i played, im sure it was the soundtrack that interested her, may she rest in peace
My father probably played this game more than me as a kid, but I remember my ex-step-mother always hanging around watching me play it. Amazing how you can remember those sorts of things so long into adulthood
Man this game takes me back. I used to have a cousin who would visit from Mexico every summer and bring his sega games and this was one of the games he would bring. Very underrated game.
I loved this game I was super young. I had game genie with cheats and I still could not beat the game. I'd spend days playing
Great game. Every time i found a new continent. Exciting moment
Man I loved this game… this takes me back ❤
Ever try a run where you use a "ghost bomb" on Arech/Urthrax?
Immensely hilarious, and there's a couple different ways to do it depending on seed.
To build it, you can sacrifice maxed peasants/militias/sprites to out of control ghosts, or raise control to max and feed Murray, Hack, and Magus to them. 4k+ ghosts deals scary nuts damage😂
You should actually hit Arech first since you can potentially get halved by the demons making dealing with his 100 stack take longer.
You don't actually need raise control to do the first method either with careful planning and positioning. (Since it's one spell without a guaranteed town at least on my version),
You use the dragons to get your promotions, distribute all treasure on the way, get some castle gates, get near max ghosts eating the first two guys, then buy up all peasants, bolster with militias if none spawned, raise control, hit a random battle, then prepare to troll Arech at the end of the week.
Make sure ghosts are in the third or fourth spot so they can nom your 1hp unit. You need one surviving unit after the ghosts for a teleport spell. You can also just buy half ghosts in spot 2, do the above, let week of the peasant fall, then eat Aiola's faeries with the second group of ghosts, arriving at Arech with 1250+ "ghost food"
The 100 stack of dragons usually kills enough ghosts to put them back under control, while getting cut in half in the process.
..... You can also *really* challenge yourself if raise control is available by maxing out ghosts, taking a disposable army with them to a weak early castle, letting raise control run out, and losing on purpose. Then you can come back and fight an unofficial "superboss" of sorts for the hell of it, a stack 8000+ large! 😯 (or do the peasant trick first to make it really crazy), hope you brought enough freezes!!! You will get *millions* of gold if you win, it's absurd. Cloning the hell out of druids/elves is highly recommended. Best thing to do is have ogres/demons/knights at 1 & 5 positions. Their job is to move one over after 24 turns, then you start piling on turn undead. Their job is to hold the ghosts in place until you are facing under 2000 at the highest, though obviously lower is safer. Dragons due to not being cloneable/having limited recruiting spots might not help too much with this challenge.
On that note, hah! Arech thinks he's such hot shit with 100 dragons? I once had the crazy occurrence of a dragon cavern popping *in Continentia!* By the time I got to Saharia (map was literally the last chest I found), I had 86 dragons garrisoned, and *then* found Saharia had *three more caverns!* 😂
The next Week of the Dragon was an impressive sight to behold for sure. Unfortunately this was on console so I couldn't save the result for future reference.
Fucken soundtrack haunts me till this very day
I'm wondering, do you have a speedrun WITHOUT the spreadsheets?
What's your best time for 100% without knowing where the Continent chests are?
Yep! I had the WR in this with a 24:20 before someone else came along and finally broke the seal on the forbidden spreadsheets :D I only did it because someone beat me... game's more fun without. Anyway, here's the vod of that old pb: th-cam.com/video/t3iKtpI5zzw/w-d-xo.html
@@aaron2u243awesome! Been playing for 30 years. Fun to see these!
I know I'm late to your videos, but I think Demons only half on retaliations and not when they attack your units. I can't recall ever getting halved when they've attacked me. Might be worth checking on the validity. When I go through these I target everything else with my dragons and let the demons attack and kill them with a retaliation blow.
Yeah, that sounds right. I still just try to zap them immediately because if I don't, I have to physical them (usually). But it could be overall better to zap the Archmages when given the choice as they deal a bunch of pain. Thanks for the heads up :)
@@aaron2u243If I'm using Druids or Archmages, I definitely zap the Demons first if for no other reason than to save time. They are the more dangerous unit to a stack of dragons and locking their Archmages with your dragons is hugely beneficial.
It was interesting seeing your all Dragon army until Druids. I've tended to run Dragons and Archmages through at least Ragface (I don't speed run competitively, just for fun on a GENS emulator). Is there are time save to just dragons with their High Morale or could Archmages speed it up? I Zap the demons and pin the Vamps with my Dragons. Two fireballs from my Archmages seems to make fights take 1-2 less rounds for every villain and it removes the demon threat almost entirely.
@@riffbw It may have more to do with the ease of just getting one type, and while the battle might end faster with 2 units, I'm not sure the Archmages make it go faster in real time since I still have to move around and aim etc. High morale bonus does matter a lot with Dragons because the increase in damage range is magnified quite a bit with their already-high base damage output, but the decision is probably most just a matter of simplifying variables in a speedrun so that runs are more consistent.
I'm actually of the opinion that, if you can get everything to workout the way you'd like, Instant Army Elf spam might be more efficient almost all the way to the end-game. It takes some time to generate them, but getting a thick stack of Dragons can also take up time with return visits to Saharia etc. If I thought I could ride the Elves through the final battle I'd consider replacing Druids entirely... although that doesn't feel like it's going to do enough damage to the endgame Dragons. I dunno; I haven't put too much thought into it since getting back both WRs.
@@aaron2u243good point. Micromanagement might be too much of a time sink with the Archmages and finding an extra unit is definitely time consuming unless you just happen across it.
Elves can carry you a long way. They were my favorite unit as a kid and I played around with them a ton. You can get through most of the villains with just elves, but they get wrecked by Archmages and Dragons. You also need a lot more of them which means more time spamming spells.
I think I found the number was over 6k elves at the start of the battle to clear Arech. Given the losses you will suffer leading up to that battle, you're going to need closer to 10k elves Tier 3 Mage with limited spells and less spell power.
@@aaron2u243 Actually, I was just able to take Arech down with about 4.6k elves. 3k wasn't enough so I ran another cycle of Instant Army. That's manageable. Given losses along the way to all the other villains, I would say 5-6k starting elves would be sufficient.
But this testing showed more things I had never considered. As a mage and using roughly the same number of chest pickups you did with full artifacts, your spell power gives you approximately 25 elves per Instant Army. To reach 5k elves, that's 200 casts of of the spell and 200,000 gold. Assuming roughly 8k income a week, that's 25 weeks waiting to get the gold for just that.
That's 225 cycles through menus just to set it up.
Assuming you tag everything, get your town and castle gate spells along with enough time stop and raise control, you're spending a lot of time working the menus. Could be doable.
But I seem to recall you only need about 40 cycles of Instant Army for Druids to get the 1.4k-ish you had.
My gut says tagging the stronger villains and clearing through Ragface with Dragons as you find the villains is more optimized. I usually don't start taking Dragon losses until then.
PS. As a total side note, while testing this I got Archmages that joined me on Foresteria. The WR potential off a seed like that would be crazy with seed maps. I didn't know that was possible to get a flying recruitment that early.
wait did you know where Forestria was based on the Rythacon castle???
It was actually from checking Hunterville and seeing there was a Troll there and that no one was in Faxis castle, then the information from Rythacon and Isla Vista (Dragon). TascoDLX performed a full data-dump of all RNG seeds in the game and I am able to filter his spreadsheet by the results. I know someone else was able to make something that works faster... I'm literally clicking on spreadsheet fields while sailing around to figure it out. IIRC there's over 8000 seeds possible but I only need like 3-4 identifying things (as listed above) to isolate the seed to 1, and then just use the corresponding information to know exactly where everything important is in the game.
@@aaron2u243 wow amazed people still putting in the effort for such an old game....(that I love!)
Great run though
@@aaron2u243hi I played this only on Commodore 64 and disk access was horrible😅 can you tell me how you get flaying on dragon? I wonder if this is also possible on C64🙂
@@propinki Hi! I don't know much about the C64 version but I'm pretty sure it's viable on all of them. You have to have only "heavy" flying units in your party, i.e. Vampires, Demons, Dragons, and/or Archmages to be able to fly. Sprites are considered too light I guess and they can't fly you around. I'm sure there's a button attached to the flying in C64 but it wouldn't be anything like it is in the Genesis version... (in that one, it's just the B button)
@aaron2u243 will check that thank you 🙂
Oh ya
Break dance practice, TH-cam