Would anybody honestly be upset if azerite armor was completely removed and replaced with regular shoulders heads and chests? Take the few traits that are any good and make them passives/talents
Problem: “There is too wide a gap between players who know what they’re doing and players who don’t.” Sane solution: “Let’s make it easier for everyone to know what they’re doing!” Blizzard solution: “Let’s make it harder for everyone to know what they’re doing!”
If people can't be bothered to get good at wow, why should blizzard care, it's like trying to move a fat cat that does not want to be moved and has sharp claws
@@Cboz1978 Blizzard, er, Activision, wants RNG, it's more exciting for us they think, and by using RNG, they can hide how they secret tune how much good gear you get and how often you get it. IMHO, the whole theme for BFA is how little content they need to create, and how slowly they can make us progress, to consume said content slowly. They'll be very reluctant to throw away the coding they've done on the Legion engine, and rewrite something new, especially if WoW customer numbers are going down.
Cosmic Cleric So you want content that you can get in a week's time? WoW's always been a grind and about RNG. I was stating that I think they will see from Azerite gear that it was a risk and I can see them bringing tier back because of it.
Yes. Got two downgrades out of my 370 chests for weekly + warfront even though they were 30 ilvl above of what I had, cleared uldir normal twice and didnt get anything, and also nothing from the first bosses in HC. Fun times.
What is funny to me is that reforging was one of the best systems to ensure that ilvl upgrades were actual upgrades. It allowed you to remove "bad" secondaries and put them into "good" ones. It made it so that virtually any upgrade was actually an upgrade.... which is what they are saying is their goal.
Yeah the more I play BFA the more I wish I had reforging. It would solve so many issues. It is almost like a new team came along in BFA to design the loot but this new Blizzard team didnt know about the lessons of the past. And now Blizzard is stuck in a conundrum because there is no way they will bring back reforging as a solution to the latest problem they created. lol
Tleps Sdrawkcab which they are doing now anyway because no one has a damn clue as to what's ACTUALLY an upgrade anymore. Blizz created the system they wanted to prevent - at this point they may as well double down on it and make it more fun for players who want to customise the way their character plays.
I remember when Ghostcrawler left Blizzard and the very first blue post given by the person who replaced him was about the removal of reforging. The reason given was that players who were too lazy (He literally said it was for lazy players) or who didn't want to spend the gold to reforge might get kicked from a raid pug. Game design catering to the lowest common denominator of the player base, and the game has suffered for it ever since.
What I really miss is being able to talk about an item. Like, I could say the words "Judgment Spaulders" and you knew exactly what stats and special effects it had, where you got it, and what it looked like, and you might still know that to this day. And that's not just a vanilla nostalgia thing, that's how all items worked all the way up until thunderforging in MoP. Warforging and socketing (which can be worth multiple warforges!) means that items aren't unique anymore. They just exist to deliver stats. I only care about whatever pants happen to give me the most int and crit or whatever other combination of stats sim better. Also, things like warfront 370 gear that let people catch up in item level and reorigination array (which soft-nerfs raids over time) mean we don't need warforging anymore, and it seems like Blizz is starting to see that with azerite armor being un-warforgable. Taking out warforging and having less azerite traits, but traits that are more unique to items and fun to play with (so we look for an item instead of looking for a trait) would go a very long way to make gear feel less like a soulless slot machine that spits on you for being unlucky, and more like something cool to look forward to.
This. So much this. And I feel this is really a problem with the game as a whole. Whatever you say or do in this game, you always have to add something about the mode you did it on, or how it procced. I can't say "I killed G'huun" - which version of G'huun was it? There are 4. "I cleared Atal'dazar" - well, on which level? Another fact is that you literally NEVER get the perfect piece in any slot. Either it didn't warforge, or it didn't get extra stats, or it didn't titanforge, or it misses a socket, or it could've been higher item level, or it has the wrong stats, etc. Remember the days where we kept actual BiS lists and aimed for the bosses that dropped the items on the list? We knew what we wanted, and we went for it; and when we got it, we felt good about that. Everything is muddied up, everything scales, everything is prefixed and postfixed by some arbitrary shitty number, and often that number is hidden away. The whole thing is confusing and strange, and it keeps getting worse. I generally feel the entirety of WoW is a backdrop at the moment. Whereever you choose to go, whatever you choose to do, everything is scaled and tuned so that it's balanced, and because there are so many metrics around which it must be balanced, everything feels the same and, worse still, when you get an upgrade, you just change some random-arse number, or you might even have it changed on you, which nullifies the upgrade. Older versions of WoW was like a run. Yes, there was a repetetive motion of moving your legs (i.e. killing mobs), but it all contributed to move you to a different location fighting different enemies and doing different and more difficult things. Were you to go back to doing the old thing, it would be easy. Now? It's literally a treadmill. You run and run, but you don't move, and sometimes Blizzard comes in and changes the scenery on you. For example, instead of progression to, progressing through, and then progression past The MOTHERLODE, you instead enter The MOTHERLODE normal, get some gear, enter The MOTHERLODE Heroic, get some more gear, enter The MOTHERLODE Mythic, come back a little while later to do a The MOTHERLODE +2, then get some better gear and do a +5, then a +8, and 2 years from now we're gonna be doing The MOTHERLODE +23 or something. The only point at which you progress out of a piece of content is when Blizzard decides you must. They nerf the reward away and put some new stuff for you to do, but you never actually progress through anything yourself. You will start doing The MOTHERLODE when Blizzard adds it, and you will stop doing it when Blizzard removes it from the M+ keystone rotation. That's just how it goes. YOU will never grow, you'll just get bigger numbers. The fact that the loot system is stupidly complicated is just the cherry on top. It feels like a shitton of work for literally having nothing really change. Ugh, it's so frustrating. I miss progression, and I miss armour, locations, enemies, and stories that evolve around me because I work to make them do so.
At first I thought it was a bit of a nostalgia dig but I agree. MoP did change the certainty of the gear and the whole game is based in gear. It's just Diablo now 🤷🏻♂️
@@IshayuG Couldn't have said it better myself. Let's just hope Blizzard is finally announcing a release date for Classic at Blizzcon. Having some unbeaten content in the game makes the game feel bigger. Now we can just "Derp Find" all of the content. The over convoluted gearing system is just there as a retention mechanic to keep people from leaving the game.
I got a 370 staff from Uldir. Both secondary stats were worse than my 370 wand, but my offhand was a blue 325. So I couldn't trade it to my healers who needed it. So it was technically an upgrade but it didn't feel like it and felt like I was holding back my entire raid team. I have never felt worse about putting on the "best" piece of gear before.
the staff was almost certainly an upgrade for you because of the primary stats, so in this case the system worked, a player who didn't understand his stats was prevented from trading away an upgrade
Sam Ward the staff was prob upgrade at that point but it would get replaced the moment a main hand dropped for him so the staff was kinda wasted. I get the point in not being able to trade gear that is better at that moment but it can really end up hurting the overall gearing for the guild and it feels stupid that it limits choice like that
Azerite armor has to be the worst system that blizzard has ever designed. It's almost the worst sytem possible. It's terrible and should honestly just be removed and i wouldn't care.
dat boi People forget that Legendary at the beginning of Legion was TERRIBLE. The item themselves were cool but the whole process was terrible. They had a cap of 2 legendary that they never told anyone about. Legendary became a gate to dungeons. People actually rerolled because the first 2 legendary they receieved were garbage. It wasn't until they pretty much started handing out legendary to everyone and increase drop rate that it became fine.
Yeah pointing at another thing and saying "This was also bad" is not a valid argument. If nothing else Blizzard should have realized that people hated the RNG and not the legos.
I dont know if thats really the case, i think they "tried" to do something different and just massively fucked up. At this point I will give blizz some flak because coming up with something new and refreshing on a 15 year old game can be extremely difficult. They put all their eggs into one basket and that basket had a gaping hole in it.
This is not true at all, the quality has gone down drastically but their games are still all top notch including all recent xpacs and what have you. Their games are all dated that is the big issue, lets look at everything they have made over the past years. outside of Overwatch everything is incredibly dated. This leaves much to be desired as well as their common theme of thinking the average player is totally retarded so they dumb everything down has made their games seem bad, but lets be honest wow is still wow. Diablo is still diablo all be it both are bad versions of their pasts due to changes but the games core is still the same quality game.
I sim, I sim a lot. and I despise it. I would much rather have an intuitive system in game. We should have a simpler system in game. Having to sim suggests a serious flaw in game design. I also agree that we should have much fewer Azurite traits. For instance, I had at most 4 legendary's in Legion for my resto Druid (that I equipped at least). Each was non-random, and impactful; changing my play style and giving advantage and disadvantage for various content. Now I have 30-40 choices that are watered down, random, or meaningless.
You sim because you choose to optimize... Dont blame Blizzard for the existence of Simcraft as they have nothing to do with simulations... No other RPG has a playerbase obsessed with balance and optimization as much as the WoW Players are. As for Legion legendaries. Yes the gameplay was a lot better and i liked them except for the aquisition of legendaries.
TheOmegaSkater I am not sure if you are trolling but let me try to break it down for you. Most players don't WANT to SIM.. but we are forced to because the game gives us loot and we don't know / cannot tell if it is an upgrade or not. There are layers of meaningless complexity built into the loot that is NOT intuitive (even for veteran players). This is a symptom of bad game design. This is what the video is about. So the whole "well no one is making you sim herb derp" argument is retarded as f.
Simming isn't inherently bad. There will always be players who want to squeeze out that extra bit out of their character. The problem we have now in BfA is that the "extra bit" is actually massive, instead of like 5-10% It completely screws the vast majority of the playerbase who doesn't know how/doesn't want to sim.
I feel like instead of 2 trinkets my character now has 11 for each spec. Every time I get a new trinket, new Azerite Armor, or gain major neck level I have to refer to something like wowhead or bloodmallet to figure what works better. I hope at least some of the devs realize that this complicated system is constantly taking us out of the game and onto third party web sites. And was it really sad imo is that visually BFA is absolutely stunning. New areas, new cities, the cutscenes, the music - all of that is fantastic and make me want to play more. But all the gameplay mechanics are just complete and utter nonsense, with most of it being revealed as such since Beta.
There is no better feeling than lootin 385ilvl Az Armor 2 weeks in a row, and still can't replace my 340 with bis trait. Because +45ilvl is simply NOT ENOUGH to do more dmg... Feelsgoodman! Great experience.Very motivating to do M+10 every week.
I’ve never simmed before. Didn’t feel a need to. I looked for my main stats and tried to always have them. I first noticed something off when I pugged normal uldir. I was about 2k to, in some cases, 6k behind in dps than someone who was noticeably lower than me in ilvl. Then my guild started to push keys and I was way higher in item level than the other dps, but not pulling higher dps, even was getting beat. In my mind I’m lost. I know I needed to be stacking crit haste, but due to the random nature of gear I had been just putting on my warforged/titan forged gear. If I see a 15-20 ilvl jump I used to think that was more important than losing X haste or crit. So in my mind it wasn’t my stats. It had to be something else. Talked to them and found a website called bloodmallet. How was I supposed to know all my gear needed the neutral traits instead of the spec enhancing ones? I went to reforge my azerite gear and just said screw it. Farmed up the BiS Azerite pieces I could and equipped them. 4-8k dps increase. No ilvl changed. That’s ridiculous. Then I tried simming. How was I supposed to know a 330 Blue ring from a WQ is better than a 360? So of course I equipped it and now my ilvl is lower. Now I have to keep my 360 in my bag to get into ilvl req. mythic +. TLDR, blizzard wants gearing to be more simple, but they have made a system in which it’s the most difficult to understand and obtain gear. For people not simming, I’d recommend it. The same ilvl class can perform anywhere from 2k-6k better just by having the correct azerite traits and secondary stats. TLDR TLDR, simmed, looked at bloodmallet. My ilvl has only increased about 3 points, but I am now doing on average 9k more dps on trash, and 3-4K on single target. I’m the one who gets the whispers in M+ now from people my same ilvl but drastically further behind than me in dps. They are never happy when I tell them to start simming and start to start using bloodmallet.
Also, when they hot fixed a few traits, I just felt disappointed. So people are going o farm the best traits, and when blizzard notices they will hot fix them now. They are treating this gear like a MOBA game.
how can i explain any of this to my guild mates who just want to log on and play the game, and aren't interested in hearing or trying to understand this horrendously complicated system? Remember when we had tier sets and it was blindly obvious what you needed to be looking for?
The worst thing about azerite traits is that you rarely ever have a 'cool' one that will change up your rotation or the way you play. They're essentially flat damage procs or stat procs, so you might as well sim them to get the best one, seeming as you won't have any interaction with it anyway. I'm sure if most of us would sacrifice a tiny bit of DPS for something that was fun and interactive, but all we get is 'Proc for X stat, proc for x damage'.
If I have 3 star patterns I'm the equivalent of a master crafter. Why isn't there a workstation or quest in which I can dictate the stats I want? If an 'of the feverflare' armour piece is better for me that a 'of the harmonious' why can't I select that as the item I want to make?
11:02 "utter madness" Sums up the whole vod. I like to think Old Gods leak'd into real life. Is Blizzard intentionally creating madness to similate what Old God's can create, a Battle for Azeroth gone meta.
I have quit wow, for many reasons this Expac. But probably the biggest was finding out, that if I was super unlucky, a 350 raid azerite piece would be a downgrade over a 300 questing blue. That, on top of all the miscommunication, bugs, and general sameness when compared to legion, has made me make the decision that I would rather not have made.
ok stop exaggerating. No questing blue will be better than a 350 azerite piece. Purple azerite gear has more offensive traits so its pretty much impossible for it to be worse. lets just say your 350 piece may not be an upgrade to your 340 piece. thats a fair comparison and honestly not the end of the world. Tho i totally agree with you that azerite is a god awful system and not only that it literally brings nothing refreshing to the game.
Look up lunar shrapnel and pre-nerf streaking stars. Those were the traits used. I only put in one trait for each piece, and the 300 streaking stars still simmed higher. If I actually still had wow time i would /simc my character again and re-sim it with the new bis trait, but Im fairly certain that it would be, at the very least, close. You can say "oh thats such an exaggeration" but its true, there is no reason for me to exaggerate when the truth is that strange.
I know you've given up on TH-cam but man did they make it a pain in the ass to see/get to this video. Only got it on my phone because it popped up couldn't find it on my computer without looking at the history.
It's currently unlisted, so I'm honestly not sure how we got it in the first place unless it was initially not unlisted and he changed it a second later
Hi Mike, not sure if we were supposed to see this video as it appears unlisted now. Just saw a notification for it pop up and clicked it. I liked the video and agree with everything you said. Gearing up feels much more confusing now and the system does not seem very clear. I hope 8.1 fixes a lot of these issues. Hope your throat is feeling much better now.
In all aspects of BfA - Gearing, PvE, PvP, Scaling, Azerite, Warfronts - Blizzard's design is one that presumes that their target audience has the mental capacity of a toddler. As you stated, they're trying to design things to protect their idiot player base from "wrong" choices, or wrongfully equipping incorrect gear. All of the RNG and randomization is at least in part there to allow the players with the wrong itemization choices or wrong progression choices to still get lucky and come out on top and feel "good". The end result of this, however, is that everything feels so unrewarding and pointless for the players who actually want to play an MMORPG and equip their character how they want - not how the loot lottery has deemed they equip their character. Azerite armor alone is probably the worst possible version of itemization that this game has ever seen, and they're doubling down on it. After they announced that they would be changing previously useless traits in 8.1, that means we have to hold on to every single piece of Azerite gear in the off chance that the now-useless trait will suddenly become BiS in 8.1 and overshadow 30+ item level gains. In PvP a bunch of folks notice a scaling system that is clearly convoluted, and players ask for answers on how exactly the scaling is interacting with players. They receive a stick figure drawing from a "developer" who simply shows what scaling is. That was the moment it finally all started to make sense for me. Blizzard's development team all truly, through and through, believe that they are the elite intellect of the world. They think that they have the highest IQ and the most skill in development of any system that the world has ever seen. The general WoW player base, on the other hand, are all mouth-breathing special ed dropouts, who couldn't figure out how to flip a burger at a minimum wage job. If you view all of their design and discussion from this angle, it all finally makes sense.
So just got a set of 340 shoulders for my Rogue to replace a set of 325's i had (Hardly played him so far...) and despite a 15 ilvl gain i have lost 300+ dps...
johnyfartpants I've gotten 385 shoulders that turned out to be anywhere from a 50 to a 500 dps decrease over my 340 shoulders for all 3 specs. Somehow 45 ilvls don't outweigh the difference between bis traits and shit traits
Makes it much worse that even if u know what traites are the best for you and put time and effort in it , it all changes every day w hotfixes in the middle of the progression of a tier
first up, i play an enhancement shaman, so it already feels like i have to lift an additional 50% of weights compared to everyone else - which turns my bias to be more on the salty side. I am not happy with the current loot system. the lottery of all the weekly bonuses, not being able to trade loot in raids and dungeons feels very unsatisfying. I am still using a 355 weapon, because simply no other weapon is drops. our DH tank now has 2x 385 warglaives from mother mythic and is doing more dps than me over the course of a mythic plus dungeon. that's insane. meanwhile, i got 5 bracers on 375+. Anyone who talks about "bad luck protection" is playing a different game, i feel hindered by the loot system to no end. The balancing of the classes has always been "imperfect", and that's not realy the problem. The problem is, that the loot system how it is now, simply widens the gap between those, more powerful and the unlucky even more, because you cannot assign loot to those, who get unlucky with their m+ caches, or those, who would benefit the most from recieving an upgrade. I would go as far, as to argue, that not giving out loot at all, and simply giving every player 10 bonus roll coins every reset would be a more satisfying solution to most of the player base - this would at least give you some agency as to where you want to play the lottery.
An example of what bothers me. . there's still gear in game that says it increases your attack power. . yet you need addons to see what your AP even is. If you were a new player, you'd be completely lost.
i was excited to dump the 10 leggos i had to carry around at the end of legion. Now i have almost 20 pieces of azerite gear in my bags that i can't bring myself to get rid of because traits are swinging massively and completely randomly in power levels ( i also got fucked by rng and haven't gotten any azerite over 340 despite having 21 boss kills in uldir).
I like that this video didnt appear in my subscriptions and I only seen it by accident. Blizzard wants depth but without complexity. But since they dont communicate with community and as a result they dont understand how their playerbase think they get it in reverse.
I think this is the main reason why I play less and less. I want to know if I put in the work, what I am going to get out of it. BfA is not looking like something I am wanting to dedicate my time to anymore. I don't trust blizz to fix things. They seem to want to string me along , hoping it will get fixed soon.
Why are they spoiling this game? Adding a longer gcd for a shot reason, removing taunt, crappy azerite system, gimped secondary stats, removed abilities so classes feel clunky. is it so blizzard can add things that are taken away and get hero worship for it down the line?
Got to agree it's ridiculous when you need to tab out of game to find out if that new bit of armour is better than what you have and what trait to pick, even for players llike me who aren't raiding but still want to get the best out of what we have
I gave up an loot entirely. I just log in for my weekly m+ chest and for raids and take whatever the game throws at me. After all of this slotmachine loot fiesta I can't really get excited/mad about loot drops anymore. It's all just whatever.
You more than likely should not be downgrading for stats I don't sim a lot but I check bloodmallet a lot and ask does x amount of stat plus the new traits give more dps then my near bis traits. Often time the answer is no. I could imagine it gets murky when you get a piece from the end of week box but yea.
In the meantime, here I am sitting on FOUR (4) 370 chest pieces. I got another pair of 370 pants after crafting the 370 ones. Of course, weapons still elude me. I am so sick of this.
I would prefer a system where warforging crap is all gone, the RNG is all gone (besides if specific pieces drop from a boss or not), and it moves back to a currency system with vendors. They could make the amount of currency you get come in VERY slow if they want to slow down how quickly people gear up... hell, I don't care as long as you can feel like you are working towards something meaningful instead of rolling a dice and feeling like you just wasted a ton of time. Shit, even make the boss drops ever so slightly better so you have a reason to go in there and feel excited when it drops.
Frustration is the word that perfectly sums up my feeling about gear and gear distribution in BFA. Azerite Armor is single biggest mistake I think Blizzard made in BFA. Some trait gives you 50 dps some gives 2000... on top of that you cant target the piece you want... the only way to get it is if you roll the dice once a week. Also just so you play longer they removed other sources of gear. No table missions, drasticly lowered the number of bonus rolls ect. Im stuck with 2x 340 ilvl azerite armor and I know it will probably take most of the tier to replace them and by the time ill get what I want it will be irrelevant again. Blizzard thinks that this extreamly random gear system is "exciting" (they said it many times on Q&A's) but they dont realize that for 99% this system is frustrating and when you get something you want you dont feel excitment... you feel relievef
I just gave up trying to discern the difference between azerite traits. I gave up on M+, I gave up on tanking, I gave up on competitive PvP. None of it is fun anymore. I've accepted the "competitive/high difficulty" stuff just isn't for me anymore, this game isn't my life and top tier stuff starts to feel like a job and that is NOT why I'm playing the game. I stick to Warfronts, Island Expeditions, Random BG's, LFR and world content and I have a LOT more fun with the game now. I guess I'm a "casual" now but that's what happens when you start growing up and dont have 12+ hours a day to dedicate to WoW.
What I wish the azerite traits did was have each trait affect and / or replace another existing ability you already have. much like how some of the talents work in game such as Incarnation for balance that replaces Celestial Alignment, they could even have it add more to an ability like some Legendary items from legion did (Brewmaster Monk legendary shoulders adding a second charge to keg smash).
Before - Oh sweet a new bit of gear ... hmm haste and crit.. am I hit capped still... yes good... haste is good and its my best stat till i reach 25% then i want to stack spell power so this is good. Oh and a red gem slot wow thats the best slot for me because purple and red gems are my best stats. I know all of this by reading a 5 minute page on MMO/Nixxiom/Icy veins. Now - oh cool a new bit of gear thats some extra agility ... hmm but which of these traits are good... (an hour of reading different guides running sims later) well the one are slightly better.. but better than more agility... i dunno... also its not good for multi target so thats only certain fights... maybe... oh wait i cant use that trait yet since i need to grind AP for another 5-6 days to be able to use this piece of gear i just busted my ass to get.. but i cant farm AP every day next week I need to work and the 2-3 nights i play wow i want to raid and do dungeons with my friends and that doesnt give a lot of AP. So i guess this piece of gear is useless. Before you felt like you were getting stronger everything was a mountain to climb and overcome including the stats getting certain caps hit as the expansion went on boosting your power. I knew where i had to go and what bosses to kill to get this gear. Or which profession to go to that could make the gear with the exact stats i needed. Everything now is just rolling random dice and hoping for the best while grinding AP to get more randomness but what do you expect from a team that literally brought you a spec where you roll dice for a random buff giving you no control over getting max damage.
Really enjoying how blunt you're being about these game design issues and using your channel's influence to hopefully lead to good changes. keep it up.
Thank you for this! This is an organized version of what myself, along with many players I know, are frustrated about all the time. Hopefully one day they'll listen to you
Versatility sims as one of my best stats for dps. I hate versatility, it is a garbage stat that does nothing of interest. I've been trying to figure out my azurite traits for weeks now, I still have no idea which ones are good for me on the gear I have, if I should be stacking some traits or just going with BiS for what I have available. Targeting gear is impossible, targeting Azurite gear is beyond impossible. I got a 370 azurite Ulduir chest piece from the weekly quest last week. Cant use 3/4 of its azurite traits, but fuck it, primary stats are worth a lot in the sims. I want to like BfA, I've never been more invested in where the story might be headed or what might happen next major content patch. Yet at the same time I've never been more disenfranchised with the gameplay. Welcome to BfA, where the upgrades don't matter and the loot is made up. That's right folks, it might be an upgrade, it might be a downgrade, and the numbers don't matter!!
I remember a blue a few months back mentioning how their designers would get frustrated when players wouldn't get their design direction with classes. Between that, telling players to stop excessively min/maxing, that we shouldn't trade loot with our friend.... I get the feeling that they want us to play a certain way and get annoyed when we don't respond well to it... especially when their changes don't mix with either the MMO or the RPG aspect of their game. Hell even the vendor gear was RNG tokens in legion, and the crafted gear comes with random stats. Why? IS it really so bad to let people gear the way they want? Optimizing characters and builds has always been a core feature of RPG games.
Blizzard thinks their whole playerbase is composed of morons. I don't see any other explanation. Their way to tell you how to play their game is obnoxious af and anti-fun. How can they not see that? Poor game, what have you become.
I think another big issue is they measure how fun we find stuff by participation, which is shocking coming from veteran game designers of multiple genres.... let alone one thats been doing a MMORPG for a decade and a half. I don't want to sound like a pessimist but I really don't see anything getting fixed until they shuffle around developers again.
I wonder if they did all this is to just keep players with no idea and no caping on gear to just keep playing a never ending slot machine, Im not playing that, and honestly I would rather get better at playing classes rather than pull the grinding slot machine of crazy system.
I agree with everything you said in the vid. Azerite armor itself is what creates my need to sim so many of my upgrades, because the completely unbalanced traits means a 355 piece doesn't need to be an upgrade to a 340 piece. It goes against the reasons for removing reforging as well, since a piece of loot should not only be a clear upgrade without fussing, but I should be able to see that right away. Loot is random from mythic plus dungeons, often I get none. This feels terrible for me, since I just did 3-4 runs for no reward. I'd like to be guaranteed something at least from a run that's completed on time, and the chest being possible bonus loot depending on how quickly we finished. Then there's the Azerite gear not being available in M+. The reason is not to shower people in incredibly powerful gear since it is repeatable. Well, with the randomness of the loot system, we're not even close to guaranteed to get anything. I also don't raid for azerite gear, I do it for fun. If azerite gear was only in the weekly chest, I'd still be raiding, cause I enjoy it. If they have a problem with being able to repeat the content for azerite gear, they can just reduce the actual impact of it, and focus on having it change the way you play in some way. I wouldn't mind at all if I could collect gear that makes for something cool in ST or AOE situations, or something that just makes me think of aspects of the spec in some new way, and if I actually use that new way of thinking properly, I'm rewarded with better performance. The point being that it's up to me to increase my performance, not some random thunderous blast garbage. Thanks for nerfing that blizz btw. The weekly cache is also a problem, since the traits are so utterly unbalanced, and can never be balanced, getting the wrong azerite from the chest feels awful. Thanks for nothing, basically. Image 3-4 weeks of getting nothing useful at all. It's a terrible reward system that would be hugely improved by having an azerite drop plus some random other type of gear. Then if I get a bad azerite piece, at least there's the other one that could be an upgrade for me. This personal loot thing, or whatever it is that stops me from trading loot I don't want to my buddies is incredibly frustrating as well. I get some gear with garbage stats, or maybe just not a big upgrade, but it's amazing for my friend/guildy/random stranger, and I'd like to trade it, but blizz has stopped me again, removing control for me, and just forcing more of a lottery upon us. This is the part that really pisses me off the most. Also, our GM wanted to trade this dagger that dropped in Uldir the other night, but since her STAFF was at a lower ilvl, she couldn't trade it. WTF? I feel like I'm being clawed back by the devs as much as they can so I can't succeed with my char the way I want. The devs don't seem to want me to have any control over how I improve my character at all, or they seem to think that I'm unable to handle it. If it's the latter, they seem to be catering the lowest possible player level, to ensure they can get through content they just don't play well enough to get through in reality, instead of rewarding good performance and showing the player how to perform better. I could probably write a small essay over this, but screw that. I will say though, the ONLY thing keeping me subbed to this game now is the incredible guild I'm in with amazing people that I really enjoy talking with and doing dungeons and raids. Everything else is pretty much garbage.
Reorganization array is the most confusing addition to the game, not only there is NO information in game about it, you can easly don't know of its existance if you dont select specific trait that without array is shit. I had plenty of friends that how it works and even after reading about it they were mostly wrong. If you play and dont look at sites like mmo-champ, bloodmallet etc that give some information and want to firgure out game on your own you need to: First see azerite aromor from uldir, loot at trat that activate Array, then select this trait, check for buff that only shows inside uldir after that all you know that if you have azerite and trait you get buff. You have still no idea that this Array buff dont stack. You still have no idea how to stack this buff because there is no information in game about it. This single buff to raid gear inside raid makes Azerite gear inside Uldir so complicated, 50% of my friends just ignore this trait or look at sites like bloodmallet and dont even think about what they doing.
Yep, I saw a 2k increase when I reforged to reorrigination array - skipped it initially because I thought a trait that would increase a secondary stat was better lol. Also found out I shouldn't have scrapped my 340 azerite shoulders for the 370 until I unlocked the 2nd tier with my neck level....good times.
I mean if I'm honest I just want the legendary traits back from Legion... one can discuss if legendary weapons need to be a thing too (probably not) but it would be amazing for example if every weapon drop had traits like in Legion but would vary slightly from each weapon. So each player would still have essentially the same traits on their weapons but those would scale with the weapon ilvl and each weapon type could have a unique playstyle alteration/interaction? You would only need something for staffs, one-handed weapons, fist weapons, two-handed weapons (here maybe distinguish between axes, maces, swords and polearms?)
Not just that but actually knowing and optimizing you rotation is going to make a much bigger difference in FFXIV than just getting better items, because this game still has a lot of depth despite the lack of customization.
I'd like to know what it means when it says "you have a chance..." is it a percentage chance? If so, what's the percentage of the chance for that proc/trait happening? How can I make an informed decision if I don't know how likely the "chance" will happen?
What was the issue with reforging everyone had? I remember back in MoP during SoO I got a pair of Heroic boots that were slightly worse than my current Normal ones, and all I had to do was reforge them, and wall-la, they were better than my Normal pair. People want to leave a mid-raid so they can reforge? Just tell them to get bent and wait.
Before you go screaming bloody murderer at least know what is happening with the ability we right now got some text that is it. For all we know this can be encounter spesific it could be instance spesific it could be blizzard messing around. Right now we know a text line that is it
Nythen No it is not it can be a tooltip change it can be a change that already is in the game but we do not know about it. it can be blizzard trying it out on their servers but is not going to change. Yes we have that TEXT but we DO not have ANY context about where or what or when or even if it will be implemented. And this was how taunt used to work all it would mean is that as the tank being taunted away from is that you might have to stop attacking the target for 1-3seconds whoop de fucking do. it is NOT the end of the world and it is not hard to do what so ever if you think this is something to complain about the game is in quite a good shape. This changes NOTHING what so ever for dungeons as a tank. (or if it does it means you are a bad tank) Don't be the boy who cried wolf.
This might not be the best solution or idea, but I don't understand why loot in this game isn't similar to what they use in Diablo 3. Each class has a set of abilities that can be used in a variety of ways, which can be augmented with runes (talents) that significantly change the abilities power from more damage, damage type or range or shape of the attack. Then you add the set bonuses on top, which change the spec in other ways, you can now have 3 sentries or you can send out two beams or whatever. On top of that you then have legendaries which affect things again. It gives you a wide variety of skills and builds to use, and most are effective. Sure at the top end of things there are meta builds that are most effective, there always will be, but what we have in WoW at the moment is exactly what Preach is talking about. Loot changes nothing, its confusing and seems to have no change. At least in Diablo 3 I can have a weapon drop and it makes me wonder if I can use it with a different set of skills and try a different game style. To me they should be trying something like this with Azerite gear. It was supposed to replace sets, but why not allow it to become sets by giving us the bonuses that we used to get. Hell even make them have updated set bonuses from older expansions! Give each spec choices that are meaningful and might change the way you play. Makes sense to me.
True, but you could have the loot drops work as they do now (or change it) and have what I suggest above. For example, there could be the challenges that allow a person to develop their first set (like Haedrig's Gift). It wouldn't be top tier, but a good starting point. Then you farm dungeons for chances at loot, then raids. It could work, but I doubt we'll see anything come in.
Correct me if I'm wrong, but wasn't part of the reason the talent trees were changed to rows of 3 because players were just looking up the best path on the trees, and with fewer talents to choose from, players could pick from a smaller pool and not feel worried about being super behind if it wasn't "the best"? Why do a complete 180 on azerite armour with its LOADS of traits then?
I have unsubbed for now, I am so fed up of this convoluted system and each week having to chase a different set of traits after nerfs each week. How can blizzard go from legion to this.
Dan legion was just as dogshit, actually worse in 7.0, same systems but blizzard wasnt clear on how anything worked and ppl are just now finally waking up
People complained about legendary acquisition in Legion (and with good reason), but we had some level of permanence throughout the expansion. If I got the shadow priest mind blast belt in EN, I had it the whole expansion, I just had to upgrade it. Fast forward to BfA, and azerite armor can be as impactful as legendaries (DPS wise) for certain classes, but without any permanence. For example, Lets say I run my weekly 10 on a boomkin, and I get a 385 shoulders with streaking stars from the cache. Great, now I have the best shoulders in the game... until the next raid tier. Thing is, those shoulders are in a loot pool so large that you could literally go the entire expansion without seeing them again.. The second the 8.1 raid comes out, I'm back to mediocre shoulders and I have to hope to hit the jackpot to get what I want. and BTW, the next boomkin specific azerite trait is literally 1/3 the value of streaking stars..
Yeah I find it really strange that they put azurite pieces with bad traits as raid drop. Like they have full control over what is BiS and what isn't and actively choosing not to have it drop in raid??? I love the fact that azerite gear can't TF, except it can, by the means you have described. In just this very small aspect we see multiple conflicting decisions. It is so needlessly complicated. Why can't we just choose what traits we want? If you have to unlock them by some means fine, that's progression too but why does it always have to a dice roll for every single little thing? Bring back the definitive BiS list, bring back the ability to choose what you upgrade, you know, like an RPG would do.
I think I realized the secondaries barely matter just a few days ago, I'm craving haste because I move like I'm in sludge, but if I take all haste gear I lose almost 30 ilvls, it's a noticeable loss... I'd love to see a real reforge come back, but that makes the game "too hardcore", amirite? Stats are like discord, they're for big boys! Big raiders!
robowarriorx xx I put on a 330 ring and took off a 360 because it gave more haste and crit. Then I put on lower ilvl azerite gear because it had better traits. I had a noticeable dps increase.... with the side effect of not being able to get into m+’s I had been doing with the higher ilvl the day before. Feelsbadman
I play holy paladin as my main and it is annoying for me to go through external sites with says two diffrent things about my best trait and trying to fit my reorigination array enabler to the mix of my m+ armor and uldir armor
Since we put on our Heart of Azeroth it didn't do anything, but make us do stuff we don't really want to do. Azerite Armour makes us carry around every piece we find just because it might be better. Azerite Armour feels weird and is clunky to use (why do we have to talk to some dude to switch into other traits?). For priest I know only one trait which makes you think about using it in certain situations (Twist Magic), but the other good one is only better numerical if you dont have anything to dispel. Blizzard could combine these two systems and just have the HoA with some rings and traits (almost like a new skilltree!) we can choose from and we unlock more rings with the level of it. oh maybe not that sounds a lot like artifact weapons nvm...
I feel your pain brother. The odd thing is that Blizz said they were simplifying gear for BFA. All we had to do was equip the highest item level. I'm sorry to say that is just not true. It has become so overbearingly convoluted that i just can't be asked anymore. I give up.
Another problem in Uldir: I get lots of very high item level stuff, but it has bad secondary stats. My 3rd best stat is haste (Holy priest). Through various means, I have a smidge more haste then crit and mastery, causing the uldir buff to further buff my haste. Now suddenly the 20 item level upgrade piece is not worth it anymore if it pushes the threshold.
Yeah... throughout the entire 110 to 120 leveling process, I received the Azerite shoulders by choice... and around 6 different Azerite helms... so at 120, from doing dozens of instances I had received nothing but helms that were azerite... I have no idea how the system works and I have no general idea how to gear up now beside to do random dungeons until my item level gets high enough to do heroic and mythics.
Doesn't Reorigination also end up making raid armor only optimal for the current raid and maybe not an upgrade for the next raid if the traits are substandard to Mythic+ gear of similar ilevel?
100% agree - “unintuitive & unexplained” I think accurately sums up the problem we’re having with much of the BfA gearing & Azerite traits. And now, Blizz has gone & given themselves (as you pointed out) a ridiculous amount of extra work trying to get all the traits balanced equally, which is absolutely insane to me. They’re quite literally making their own job more difficult (some would argue to no avail) - and they’re choosing to put themselves in a position where they have to re-tool & re-balance old stuff instead of focus all development time on new gear, traits, and ideas. You basically have two development choices: a few options, but each very distinct; or many options, yet with only incremental differences. Blizz initially opted for the later, and they’re clearly now doubling-down on that idea. I, for one, prefer the former. Ironically, that was the sort of idea we got with the Legion leggos, but their horrendously RNG-based acquisition really soured the potential of the items & overall system, especially in the early game.
My experience so far.. I'm a semi hardcore raider.. I do all content except for mythic raiding.. so I got 2 370 items.. cloak and hands.. I was happy.. after which all the 355 - 365 items I get from my mythic cache or normal/HC bosses were only cloaks and hands.. it happened 4 times now.. 4 items.. sitting in my bag... Of no use..
Preach, your theories and ideas are genius on this topic. I agree with you 100%. I find myself pulling up a website every time I play to try and figure out if gear is an actual upgrade or figure out traits. I love the idea that they have going for gear as far as as azerite traits, the execution just isn’t there.
What about having to keep 2/3 sets of azerite armor cause you need some traits and if you're like me and have only 1 370 azerite you have to reforge it every damn time
Reorigination Array doesn’t seem like a good idea. Won’t it negatively affect recruiting by guilds? 10 weeks in, it’s like +750 secondary stat right? Would you only target recruits that have that 750 bonus, or would you be willing to recruit someone 10 weeks behind?
I feel overall exhausted with all the new mechanisms. I just want to do some hightier raiding and I can't figure out what I'm doing wrong this time. I used to be really good with my class, but now when I look at logs, it LOOKS like I am doing the same things 100% players do... but I do less damage. I'm just confused and annoyed. And it feels like senseless repetitive work to get behind this... Something I need to get done, instead of something I am looking forward to. I am trying to change that currently.
What is getting to me this expansion is not being able to target loot; outside of which m+ I choose to do. What this has caused for me is repeatedly getting loot for the same slots, that may be an upgrade but it feels awful to push m+ just to get another damn belt when I've still got rings and weapons from heroics. I miss badges/points that would allow you to fill in the holes that rng generates.
Why make so many traits drop from dungeons when you cant farm them in M+? Hate that my main has been unlucky in boxes and Uldir so still has 340 azerite, yet my two alts are both repping 370+ azerite gear and one of them even out gears my main :(
I am starving for your content and I want to know your experience and thoughts so far, Preach please upload more.You got me into mythic raiding, much love and keep it up.
i have an excel file where i can get the new stat weights i get from raidbots, fill in the stats from the item and get it to tell me which item is "better".
Hasn't it always been you want your main stats as a priority over secondary? That's why they're called main and secondary ? 5:22 Am I wrong here? I played mists n quit for WoD and came back late legion so I'm not up to date with everything.
I think you forgot to mention that reorigination array can change while you are in the raid and in combat. Because I have some azerite traits that occasionally buff my secondaries my highest secondary varies depending on proc. As a result of that the buff reorigination array gives me changes between two stats during the fight.
I've definitely had to visit sites like Blood Mallet and utilizing Pawn imports to help me weight my gear more than in the past. It would be one thing if Azerite traits and this and that were JUST boring, but they are also boring and convoluted and that just makes the whole ordeal that much worse.
I used to look forward to "gearing up", now the main drag of the game is deciding if I even want to anymore...In that regard what is the point in even trying to achieve endgame, or continuing to pay them to play?
Wait, can I import the level of my Reorigination Array into simcraft? And then, what Blizzard expect people to do that get a nice high Titanforge of an Azerite piece in a dungeon that might be higher in ilvl than your Uldir piece, and might also have a good trait? I mean at that point you can only sim to find out how that trait and the ilvl competes against the Reorigination Array levels, right? How are people supposed to know which piece is better without Simcraft?
Ive taken nothing but the stat increases on azerite gear. Never taken a dmg selection because it seems tiny like 3k dmg over 12 seconds type stuff. Thats not dmg at all, so i take the increase a stat by 200+ for 15 seconds instead.
Thank you for saying this. I have several same ilvl items and no clue which one is better and which is safe to scrap. And I have to go to wowhead for every item and look at a comparison chart I made to see which trait combination is better. And not just this. What if first two are super but third trait is shit. And other item has meh first two but awesome third one. But I don't have enough AP. Do I save it for later? Will something better drop? Whoops, bag space gone and two days later I forget which was which. If someone told me I would lament the loss of legendaries...
Would anybody honestly be upset if azerite armor was completely removed and replaced with regular shoulders heads and chests? Take the few traits that are any good and make them passives/talents
even better, pass them onto the necklace
I'd be happy. Just replace the traits with secondaries. Even vers offers more gameplay than >90% of the traits.
nope.
Nope i like them
Please. The whole Azerite system is a shambles.
Problem: “There is too wide a gap between players who know what they’re doing and players who don’t.”
Sane solution: “Let’s make it easier for everyone to know what they’re doing!”
Blizzard solution: “Let’s make it harder for everyone to know what they’re doing!”
If no-one knows what the fuck they're doing. Then there's no gap!
Problem solved!
It's good in a twisted way to get rid of their subscriber base, slowly kill the game off.
Twilleh Neither does pig’s, Babe :)
BFA is a hot mess, looks like I'll be maining my Summoner in FFXIV this expac.
If people can't be bothered to get good at wow, why should blizzard care, it's like trying to move a fat cat that does not want to be moved and has sharp claws
Completely agree. Really tired of this lottery system.
flutiexxx Something tells me they will go back to tier gear in the next expansion.
@@Cboz1978 Blizzard, er, Activision, wants RNG, it's more exciting for us they think, and by using RNG, they can hide how they secret tune how much good gear you get and how often you get it.
IMHO, the whole theme for BFA is how little content they need to create, and how slowly they can make us progress, to consume said content slowly.
They'll be very reluctant to throw away the coding they've done on the Legion engine, and rewrite something new, especially if WoW customer numbers are going down.
Cosmic Cleric So you want content that you can get in a week's time? WoW's always been a grind and about RNG. I was stating that I think they will see from Azerite gear that it was a risk and I can see them bringing tier back because of it.
Yes. Got two downgrades out of my 370 chests for weekly + warfront even though they were 30 ilvl above of what I had, cleared uldir normal twice and didnt get anything, and also nothing from the first bosses in HC. Fun times.
What is funny to me is that reforging was one of the best systems to ensure that ilvl upgrades were actual upgrades. It allowed you to remove "bad" secondaries and put them into "good" ones. It made it so that virtually any upgrade was actually an upgrade.... which is what they are saying is their goal.
Yeah the more I play BFA the more I wish I had reforging. It would solve so many issues. It is almost like a new team came along in BFA to design the loot but this new Blizzard team didnt know about the lessons of the past. And now Blizzard is stuck in a conundrum because there is no way they will bring back reforging as a solution to the latest problem they created. lol
But then these lazy fucks would have to take two seconds to look up their stat weights, and that's boring. /s
Tleps Sdrawkcab which they are doing now anyway because no one has a damn clue as to what's ACTUALLY an upgrade anymore. Blizz created the system they wanted to prevent - at this point they may as well double down on it and make it more fun for players who want to customise the way their character plays.
No, shut up. don't use logic. reforging was bad because a guy on the internet told me it was bad
I remember when Ghostcrawler left Blizzard and the very first blue post given by the person who replaced him was about the removal of reforging. The reason given was that players who were too lazy (He literally said it was for lazy players) or who didn't want to spend the gold to reforge might get kicked from a raid pug.
Game design catering to the lowest common denominator of the player base, and the game has suffered for it ever since.
What I really miss is being able to talk about an item. Like, I could say the words "Judgment Spaulders" and you knew exactly what stats and special effects it had, where you got it, and what it looked like, and you might still know that to this day. And that's not just a vanilla nostalgia thing, that's how all items worked all the way up until thunderforging in MoP. Warforging and socketing (which can be worth multiple warforges!) means that items aren't unique anymore. They just exist to deliver stats. I only care about whatever pants happen to give me the most int and crit or whatever other combination of stats sim better.
Also, things like warfront 370 gear that let people catch up in item level and reorigination array (which soft-nerfs raids over time) mean we don't need warforging anymore, and it seems like Blizz is starting to see that with azerite armor being un-warforgable.
Taking out warforging and having less azerite traits, but traits that are more unique to items and fun to play with (so we look for an item instead of looking for a trait) would go a very long way to make gear feel less like a soulless slot machine that spits on you for being unlucky, and more like something cool to look forward to.
This. So much this. And I feel this is really a problem with the game as a whole.
Whatever you say or do in this game, you always have to add something about the mode you did it on, or how it procced. I can't say "I killed G'huun" - which version of G'huun was it? There are 4. "I cleared Atal'dazar" - well, on which level?
Another fact is that you literally NEVER get the perfect piece in any slot. Either it didn't warforge, or it didn't get extra stats, or it didn't titanforge, or it misses a socket, or it could've been higher item level, or it has the wrong stats, etc. Remember the days where we kept actual BiS lists and aimed for the bosses that dropped the items on the list? We knew what we wanted, and we went for it; and when we got it, we felt good about that.
Everything is muddied up, everything scales, everything is prefixed and postfixed by some arbitrary shitty number, and often that number is hidden away. The whole thing is confusing and strange, and it keeps getting worse.
I generally feel the entirety of WoW is a backdrop at the moment. Whereever you choose to go, whatever you choose to do, everything is scaled and tuned so that it's balanced, and because there are so many metrics around which it must be balanced, everything feels the same and, worse still, when you get an upgrade, you just change some random-arse number, or you might even have it changed on you, which nullifies the upgrade.
Older versions of WoW was like a run. Yes, there was a repetetive motion of moving your legs (i.e. killing mobs), but it all contributed to move you to a different location fighting different enemies and doing different and more difficult things. Were you to go back to doing the old thing, it would be easy. Now? It's literally a treadmill. You run and run, but you don't move, and sometimes Blizzard comes in and changes the scenery on you.
For example, instead of progression to, progressing through, and then progression past The MOTHERLODE, you instead enter The MOTHERLODE normal, get some gear, enter The MOTHERLODE Heroic, get some more gear, enter The MOTHERLODE Mythic, come back a little while later to do a The MOTHERLODE +2, then get some better gear and do a +5, then a +8, and 2 years from now we're gonna be doing The MOTHERLODE +23 or something.
The only point at which you progress out of a piece of content is when Blizzard decides you must. They nerf the reward away and put some new stuff for you to do, but you never actually progress through anything yourself. You will start doing The MOTHERLODE when Blizzard adds it, and you will stop doing it when Blizzard removes it from the M+ keystone rotation. That's just how it goes. YOU will never grow, you'll just get bigger numbers.
The fact that the loot system is stupidly complicated is just the cherry on top. It feels like a shitton of work for literally having nothing really change. Ugh, it's so frustrating. I miss progression, and I miss armour, locations, enemies, and stories that evolve around me because I work to make them do so.
Thank you just thank you this is why I’m truly considering just going to play vanilla
At first I thought it was a bit of a nostalgia dig but I agree. MoP did change the certainty of the gear and the whole game is based in gear. It's just Diablo now 🤷🏻♂️
number1woofer mei i
@@IshayuG Couldn't have said it better myself. Let's just hope Blizzard is finally announcing a release date for Classic at Blizzcon. Having some unbeaten content in the game makes the game feel bigger. Now we can just "Derp Find" all of the content. The over convoluted gearing system is just there as a retention mechanic to keep people from leaving the game.
I got a 370 staff from Uldir. Both secondary stats were worse than my 370 wand, but my offhand was a blue 325. So I couldn't trade it to my healers who needed it. So it was technically an upgrade but it didn't feel like it and felt like I was holding back my entire raid team. I have never felt worse about putting on the "best" piece of gear before.
FYI, you could have a 395 wand and 395 offhand and still be unable to trade a 370 staff. It counts as a different item from what I understand.
@@Jaigarful can confirm
Small indie Company
the staff was almost certainly an upgrade for you because of the primary stats, so in this case the system worked, a player who didn't understand his stats was prevented from trading away an upgrade
Sam Ward the staff was prob upgrade at that point but it would get replaced the moment a main hand dropped for him so the staff was kinda wasted. I get the point in not being able to trade gear that is better at that moment but it can really end up hurting the overall gearing for the guild and it feels stupid that it limits choice like that
Azerite armor has to be the worst system that blizzard has ever designed. It's almost the worst sytem possible. It's terrible and should honestly just be removed and i wouldn't care.
Same feelings here. Players gain nothing from this needlessly complicated system. At this point i wish they would just patch it out.
Random drop Legions Legendary has something to say to that.
@@Newbtuber the legendaries were cool the RNG sucked. Azerite rng sucks and their effects are boring and uninspired
dat boi People forget that Legendary at the beginning of Legion was TERRIBLE. The item themselves were cool but the whole process was terrible. They had a cap of 2 legendary that they never told anyone about. Legendary became a gate to dungeons. People actually rerolled because the first 2 legendary they receieved were garbage. It wasn't until they pretty much started handing out legendary to everyone and increase drop rate that it became fine.
Yeah pointing at another thing and saying "This was also bad" is not a valid argument. If nothing else Blizzard should have realized that people hated the RNG and not the legos.
WoW was developed with low end PCs in mind so that anyone could play.
Now they design the game around low end players.
Why is this video hidden on the channel?
maybe a mistake or fear of blizz striking it.
Yeah I found this through Reddit as I was looking for the AMA.... that is saying alot.
The audience is too stupid :p
hidden quest in the background
Could be initially patreon early videos?
as usual, nailed it Mike. ABSURD amounts of complexity, and the prescribed "solution", every time, IS EVEN GREATER COMPLEXITY. this is MADNESS.
Blizzard is becoming more Activison than Blizzard.
"He's more machine now than man."
I dont know if thats really the case, i think they "tried" to do something different and just massively fucked up. At this point I will give blizz some flak because coming up with something new and refreshing on a 15 year old game can be extremely difficult. They put all their eggs into one basket and that basket had a gaping hole in it.
Blizzard has been “more activision” for years now.
This is not true at all, the quality has gone down drastically but their games are still all top notch including all recent xpacs and what have you. Their games are all dated that is the big issue, lets look at everything they have made over the past years. outside of Overwatch everything is incredibly dated. This leaves much to be desired as well as their common theme of thinking the average player is totally retarded so they dumb everything down has made their games seem bad, but lets be honest wow is still wow. Diablo is still diablo all be it both are bad versions of their pasts due to changes but the games core is still the same quality game.
I sim, I sim a lot. and I despise it. I would much rather have an intuitive system in game. We should have a simpler system in game. Having to sim suggests a serious flaw in game design. I also agree that we should have much fewer Azurite traits. For instance, I had at most 4 legendary's in Legion for my resto Druid (that I equipped at least). Each was non-random, and impactful; changing my play style and giving advantage and disadvantage for various content. Now I have 30-40 choices that are watered down, random, or meaningless.
You sim because you choose to optimize... Dont blame Blizzard for the existence of Simcraft as they have nothing to do with simulations... No other RPG has a playerbase obsessed with balance and optimization as much as the WoW Players are. As for Legion legendaries. Yes the gameplay was a lot better and i liked them except for the aquisition of legendaries.
TheOmegaSkater Rule 1 of MMO: if there's a way to improve, players will do it, no matter how painful or tedious it is. Any smart dev understands this.
TheOmegaSkater I am not sure if you are trolling but let me try to break it down for you. Most players don't WANT to SIM.. but we are forced to because the game gives us loot and we don't know / cannot tell if it is an upgrade or not. There are layers of meaningless complexity built into the loot that is NOT intuitive (even for veteran players). This is a symptom of bad game design. This is what the video is about. So the whole "well no one is making you sim herb derp" argument is retarded as f.
Been playing Path of Exile eh?
Simming isn't inherently bad. There will always be players who want to squeeze out that extra bit out of their character. The problem we have now in BfA is that the "extra bit" is actually massive, instead of like 5-10% It completely screws the vast majority of the playerbase who doesn't know how/doesn't want to sim.
I feel like instead of 2 trinkets my character now has 11 for each spec. Every time I get a new trinket, new Azerite Armor, or gain major neck level I have to refer to something like wowhead or bloodmallet to figure what works better.
I hope at least some of the devs realize that this complicated system is constantly taking us out of the game and onto third party web sites.
And was it really sad imo is that visually BFA is absolutely stunning. New areas, new cities, the cutscenes, the music - all of that is fantastic and make me want to play more. But all the gameplay mechanics are just complete and utter nonsense, with most of it being revealed as such since Beta.
There is no better feeling than lootin 385ilvl Az Armor 2 weeks in a row, and still can't replace my 340 with bis trait. Because +45ilvl is simply NOT ENOUGH to do more dmg... Feelsgoodman! Great experience.Very motivating to do M+10 every week.
Please be patient! It's a small indie company!
i don't know what's wore. getting shit AZ pieces you cannot wear because of the traits, or not getting any AZ pieces at all. Both cases are shit.
Isnt the 150+ mainstat not better?
rofl
If I could like this post twice because of how relatable it is I would
I’ve never simmed before. Didn’t feel a need to. I looked for my main stats and tried to always have them.
I first noticed something off when I pugged normal uldir. I was about 2k to, in some cases, 6k behind in dps than someone who was noticeably lower than me in ilvl.
Then my guild started to push keys and I was way higher in item level than the other dps, but not pulling higher dps, even was getting beat. In my mind I’m lost. I know I needed to be stacking crit haste, but due to the random nature of gear I had been just putting on my warforged/titan forged gear. If I see a 15-20 ilvl jump I used to think that was more important than losing X haste or crit.
So in my mind it wasn’t my stats. It had to be something else.
Talked to them and found a website called bloodmallet. How was I supposed to know all my gear needed the neutral traits instead of the spec enhancing ones? I went to reforge my azerite gear and just said screw it. Farmed up the BiS Azerite pieces I could and equipped them.
4-8k dps increase. No ilvl changed. That’s ridiculous.
Then I tried simming. How was I supposed to know a 330 Blue ring from a WQ is better than a 360? So of course I equipped it and now my ilvl is lower. Now I have to keep my 360 in my bag to get into ilvl req. mythic +.
TLDR, blizzard wants gearing to be more simple, but they have made a system in which it’s the most difficult to understand and obtain gear. For people not simming, I’d recommend it. The same ilvl class can perform anywhere from 2k-6k better just by having the correct azerite traits and secondary stats.
TLDR TLDR, simmed, looked at bloodmallet. My ilvl has only increased about 3 points, but I am now doing on average 9k more dps on trash, and 3-4K on single target. I’m the one who gets the whispers in M+ now from people my same ilvl but drastically further behind than me in dps. They are never happy when I tell them to start simming and start to start using bloodmallet.
Also, when they hot fixed a few traits, I just felt disappointed. So people are going o farm the best traits, and when blizzard notices they will hot fix them now. They are treating this gear like a MOBA game.
how can i explain any of this to my guild mates who just want to log on and play the game, and aren't interested in hearing or trying to understand this horrendously complicated system? Remember when we had tier sets and it was blindly obvious what you needed to be looking for?
Yea but Jimmy doesn't feel good about not having a tier set so if he can't understand what the new 'tier set' is he can't be upset.
The worst thing about azerite traits is that you rarely ever have a 'cool' one that will change up your rotation or the way you play. They're essentially flat damage procs or stat procs, so you might as well sim them to get the best one, seeming as you won't have any interaction with it anyway.
I'm sure if most of us would sacrifice a tiny bit of DPS for something that was fun and interactive, but all we get is 'Proc for X stat, proc for x damage'.
YES TO EVERYTHING. Yes yes yes yes yes. THANK YOU!
@@86Corvus so you found yourself?
Btw hi pyro!!!
If I have 3 star patterns I'm the equivalent of a master crafter. Why isn't there a workstation or quest in which I can dictate the stats I want? If an 'of the feverflare' armour piece is better for me that a 'of the harmonious' why can't I select that as the item I want to make?
This is a neat idea that would make selling/buying crafted items on AH more interesting and make crafting feel more meaningful.
11:02 "utter madness"
Sums up the whole vod.
I like to think Old Gods leak'd into real life. Is Blizzard intentionally creating madness to similate what Old God's can create, a Battle for Azeroth gone meta.
I have quit wow, for many reasons this Expac. But probably the biggest was finding out, that if I was super unlucky, a 350 raid azerite piece would be a downgrade over a 300 questing blue. That, on top of all the miscommunication, bugs, and general sameness when compared to legion, has made me make the decision that I would rather not have made.
ok stop exaggerating. No questing blue will be better than a 350 azerite piece. Purple azerite gear has more offensive traits so its pretty much impossible for it to be worse. lets just say your 350 piece may not be an upgrade to your 340 piece. thats a fair comparison and honestly not the end of the world. Tho i totally agree with you that azerite is a god awful system and not only that it literally brings nothing refreshing to the game.
Look up lunar shrapnel and pre-nerf streaking stars. Those were the traits used. I only put in one trait for each piece, and the 300 streaking stars still simmed higher. If I actually still had wow time i would /simc my character again and re-sim it with the new bis trait, but Im fairly certain that it would be, at the very least, close.
You can say "oh thats such an exaggeration" but its true, there is no reason for me to exaggerate when the truth is that strange.
I know you've given up on TH-cam but man did they make it a pain in the ass to see/get to this video. Only got it on my phone because it popped up couldn't find it on my computer without looking at the history.
It's currently unlisted, so I'm honestly not sure how we got it in the first place unless it was initially not unlisted and he changed it a second later
It was out for about 10 minutes. Then it got unlisted.
I found it through Reddit. they had it on the r/wow forums front page... if you wanted to dig to China for it.
I found it on the frontpage of YT. watched a lot of Preach but am not subbed so it got recommended to me o.O
Google changed some shit with their algorithm and TH-cam has gotten lame about this kind of stuff man I don't get it
Hi Mike, not sure if we were supposed to see this video as it appears unlisted now. Just saw a notification for it pop up and clicked it.
I liked the video and agree with everything you said. Gearing up feels much more confusing now and the system does not seem very clear. I hope 8.1 fixes a lot of these issues.
Hope your throat is feeling much better now.
In all aspects of BfA - Gearing, PvE, PvP, Scaling, Azerite, Warfronts - Blizzard's design is one that presumes that their target audience has the mental capacity of a toddler. As you stated, they're trying to design things to protect their idiot player base from "wrong" choices, or wrongfully equipping incorrect gear. All of the RNG and randomization is at least in part there to allow the players with the wrong itemization choices or wrong progression choices to still get lucky and come out on top and feel "good".
The end result of this, however, is that everything feels so unrewarding and pointless for the players who actually want to play an MMORPG and equip their character how they want - not how the loot lottery has deemed they equip their character. Azerite armor alone is probably the worst possible version of itemization that this game has ever seen, and they're doubling down on it. After they announced that they would be changing previously useless traits in 8.1, that means we have to hold on to every single piece of Azerite gear in the off chance that the now-useless trait will suddenly become BiS in 8.1 and overshadow 30+ item level gains.
In PvP a bunch of folks notice a scaling system that is clearly convoluted, and players ask for answers on how exactly the scaling is interacting with players. They receive a stick figure drawing from a "developer" who simply shows what scaling is. That was the moment it finally all started to make sense for me. Blizzard's development team all truly, through and through, believe that they are the elite intellect of the world. They think that they have the highest IQ and the most skill in development of any system that the world has ever seen. The general WoW player base, on the other hand, are all mouth-breathing special ed dropouts, who couldn't figure out how to flip a burger at a minimum wage job. If you view all of their design and discussion from this angle, it all finally makes sense.
It's pretty clear they didn't like that reforging meant you had to grind less.
So just got a set of 340 shoulders for my Rogue to replace a set of 325's i had (Hardly played him so far...) and despite a 15 ilvl gain i have lost 300+ dps...
johnyfartpants I've gotten 385 shoulders that turned out to be anywhere from a 50 to a 500 dps decrease over my 340 shoulders for all 3 specs. Somehow 45 ilvls don't outweigh the difference between bis traits and shit traits
Makes it much worse that even if u know what traites are the best for you and put time and effort in it , it all changes every day w hotfixes in the middle of the progression of a tier
marko sukovic and changing the traits cost more money everytime you do it to the point of insanity
Banks full of 340's in case a trait becomes top
marko sukovic the bosses get changed every week too (nerfed/buffed) , literally living in a beta
first up, i play an enhancement shaman, so it already feels like i have to lift an additional 50% of weights compared to everyone else - which turns my bias to be more on the salty side.
I am not happy with the current loot system. the lottery of all the weekly bonuses, not being able to trade loot in raids and dungeons feels very unsatisfying.
I am still using a 355 weapon, because simply no other weapon is drops. our DH tank now has 2x 385 warglaives from mother mythic and is doing more dps than me over the course of a mythic plus dungeon. that's insane. meanwhile, i got 5 bracers on 375+. Anyone who talks about "bad luck protection" is playing a different game, i feel hindered by the loot system to no end. The balancing of the classes has always been "imperfect", and that's not realy the problem. The problem is, that the loot system how it is now, simply widens the gap between those, more powerful and the unlucky even more, because you cannot assign loot to those, who get unlucky with their m+ caches, or those, who would benefit the most from recieving an upgrade.
I would go as far, as to argue, that not giving out loot at all, and simply giving every player 10 bonus roll coins every reset would be a more satisfying solution to most of the player base - this would at least give you some agency as to where you want to play the lottery.
An example of what bothers me. . there's still gear in game that says it increases your attack power. . yet you need addons to see what your AP even is. If you were a new player, you'd be completely lost.
i was excited to dump the 10 leggos i had to carry around at the end of legion. Now i have almost 20 pieces of azerite gear in my bags that i can't bring myself to get rid of because traits are swinging massively and completely randomly in power levels ( i also got fucked by rng and haven't gotten any azerite over 340 despite having 21 boss kills in uldir).
I like that this video didnt appear in my subscriptions and I only seen it by accident. Blizzard wants depth but without complexity. But since they dont communicate with community and as a result they dont understand how their playerbase think they get it in reverse.
I think this is the main reason why I play less and less. I want to know if I put in the work, what I am going to get out of it. BfA is not looking like something I am wanting to dedicate my time to anymore. I don't trust blizz to fix things. They seem to want to string me along , hoping it will get fixed soon.
Why are they spoiling this game? Adding a longer gcd for a shot reason, removing taunt, crappy azerite system, gimped secondary stats, removed abilities so classes feel clunky. is it so blizzard can add things that are taken away and get hero worship for it down the line?
Got to agree it's ridiculous when you need to tab out of game to find out if that new bit of armour is better than what you have and what trait to pick, even for players llike me who aren't raiding but still want to get the best out of what we have
I gave up an loot entirely. I just log in for my weekly m+ chest and for raids and take whatever the game throws at me. After all of this slotmachine loot fiesta I can't really get excited/mad about loot drops anymore. It's all just whatever.
exactly, im so dead inside when it comes to gear idec anymore. massive upgrade = meh. complete pos also = meh
as a healer, even with add ons, third party websites and all of it you still cant tell what your best gear is
I don’t obsessively sim, and I still hated the azerite system. Very confusing and I hated downgrading traits for more stats.
Dirk Goodman basically a simulation to determine your maximum dps with the gear,stats,and traits you have equipped
@@dirkgoodman4282 simcraft
You more than likely should not be downgrading for stats I don't sim a lot but I check bloodmallet a lot and ask does x amount of stat plus the new traits give more dps then my near bis traits. Often time the answer is no. I could imagine it gets murky when you get a piece from the end of week box but yea.
In the meantime, here I am sitting on FOUR (4) 370 chest pieces. I got another pair of 370 pants after crafting the 370 ones. Of course, weapons still elude me. I am so sick of this.
I would prefer a system where warforging crap is all gone, the RNG is all gone (besides if specific pieces drop from a boss or not), and it moves back to a currency system with vendors. They could make the amount of currency you get come in VERY slow if they want to slow down how quickly people gear up... hell, I don't care as long as you can feel like you are working towards something meaningful instead of rolling a dice and feeling like you just wasted a ton of time. Shit, even make the boss drops ever so slightly better so you have a reason to go in there and feel excited when it drops.
Frustration is the word that perfectly sums up my feeling about gear and gear distribution in BFA. Azerite Armor is single biggest mistake I think Blizzard made in BFA. Some trait gives you 50 dps some gives 2000... on top of that you cant target the piece you want... the only way to get it is if you roll the dice once a week. Also just so you play longer they removed other sources of gear. No table missions, drasticly lowered the number of bonus rolls ect.
Im stuck with 2x 340 ilvl azerite armor and I know it will probably take most of the tier to replace them and by the time ill get what I want it will be irrelevant again. Blizzard thinks that this extreamly random gear system is "exciting" (they said it many times on Q&A's) but they dont realize that for 99% this system is frustrating and when you get something you want you dont feel excitment... you feel relievef
I just gave up trying to discern the difference between azerite traits. I gave up on M+, I gave up on tanking, I gave up on competitive PvP. None of it is fun anymore. I've accepted the "competitive/high difficulty" stuff just isn't for me anymore, this game isn't my life and top tier stuff starts to feel like a job and that is NOT why I'm playing the game. I stick to Warfronts, Island Expeditions, Random BG's, LFR and world content and I have a LOT more fun with the game now. I guess I'm a "casual" now but that's what happens when you start growing up and dont have 12+ hours a day to dedicate to WoW.
What I wish the azerite traits did was have each trait affect and / or replace another existing ability you already have. much like how some of the talents work in game such as Incarnation for balance that replaces Celestial Alignment, they could even have it add more to an ability like some Legendary items from legion did (Brewmaster Monk legendary shoulders adding a second charge to keg smash).
I just found this channel, and I have to say it is refreshing to get straight commentary on this game from a normal, level-headed person. Subscribed!
Before - Oh sweet a new bit of gear ... hmm haste and crit.. am I hit capped still... yes good... haste is good and its my best stat till i reach 25% then i want to stack spell power so this is good. Oh and a red gem slot wow thats the best slot for me because purple and red gems are my best stats. I know all of this by reading a 5 minute page on MMO/Nixxiom/Icy veins.
Now - oh cool a new bit of gear thats some extra agility ... hmm but which of these traits are good... (an hour of reading different guides running sims later) well the one are slightly better.. but better than more agility... i dunno... also its not good for multi target so thats only certain fights... maybe... oh wait i cant use that trait yet since i need to grind AP for another 5-6 days to be able to use this piece of gear i just busted my ass to get.. but i cant farm AP every day next week I need to work and the 2-3 nights i play wow i want to raid and do dungeons with my friends and that doesnt give a lot of AP. So i guess this piece of gear is useless.
Before you felt like you were getting stronger everything was a mountain to climb and overcome including the stats getting certain caps hit as the expansion went on boosting your power. I knew where i had to go and what bosses to kill to get this gear. Or which profession to go to that could make the gear with the exact stats i needed. Everything now is just rolling random dice and hoping for the best while grinding AP to get more randomness but what do you expect from a team that literally brought you a spec where you roll dice for a random buff giving you no control over getting max damage.
perhaps the point should be to stop worrying about the min/max and enjoy the fucking game.
Really enjoying how blunt you're being about these game design issues and using your channel's influence to hopefully lead to good changes. keep it up.
There is no moment of "OH HELL YEAH" ....that's a dead and gone feature
Thank you for this! This is an organized version of what myself, along with many players I know, are frustrated about all the time. Hopefully one day they'll listen to you
Versatility sims as one of my best stats for dps. I hate versatility, it is a garbage stat that does nothing of interest. I've been trying to figure out my azurite traits for weeks now, I still have no idea which ones are good for me on the gear I have, if I should be stacking some traits or just going with BiS for what I have available. Targeting gear is impossible, targeting Azurite gear is beyond impossible. I got a 370 azurite Ulduir chest piece from the weekly quest last week. Cant use 3/4 of its azurite traits, but fuck it, primary stats are worth a lot in the sims.
I want to like BfA, I've never been more invested in where the story might be headed or what might happen next major content patch.
Yet at the same time I've never been more disenfranchised with the gameplay. Welcome to BfA, where the upgrades don't matter and the loot is made up. That's right folks, it might be an upgrade, it might be a downgrade, and the numbers don't matter!!
Yea, versatility is not interesting.... at all.
I remember a blue a few months back mentioning how their designers would get frustrated when players wouldn't get their design direction with classes. Between that, telling players to stop excessively min/maxing, that we shouldn't trade loot with our friend.... I get the feeling that they want us to play a certain way and get annoyed when we don't respond well to it... especially when their changes don't mix with either the MMO or the RPG aspect of their game. Hell even the vendor gear was RNG tokens in legion, and the crafted gear comes with random stats. Why? IS it really so bad to let people gear the way they want? Optimizing characters and builds has always been a core feature of RPG games.
Blizzard thinks their whole playerbase is composed of morons. I don't see any other explanation. Their way to tell you how to play their game is obnoxious af and anti-fun. How can they not see that? Poor game, what have you become.
I think another big issue is they measure how fun we find stuff by participation, which is shocking coming from veteran game designers of multiple genres.... let alone one thats been doing a MMORPG for a decade and a half. I don't want to sound like a pessimist but I really don't see anything getting fixed until they shuffle around developers again.
I wonder if they did all this is to just keep players with no idea and no caping on gear to just keep playing a never ending slot machine, Im not playing that, and honestly I would rather get better at playing classes rather than pull the grinding slot machine of crazy system.
I agree with everything you said in the vid. Azerite armor itself is what creates my need to sim so many of my upgrades, because the completely unbalanced traits means a 355 piece doesn't need to be an upgrade to a 340 piece. It goes against the reasons for removing reforging as well, since a piece of loot should not only be a clear upgrade without fussing, but I should be able to see that right away.
Loot is random from mythic plus dungeons, often I get none. This feels terrible for me, since I just did 3-4 runs for no reward. I'd like to be guaranteed something at least from a run that's completed on time, and the chest being possible bonus loot depending on how quickly we finished.
Then there's the Azerite gear not being available in M+. The reason is not to shower people in incredibly powerful gear since it is repeatable. Well, with the randomness of the loot system, we're not even close to guaranteed to get anything. I also don't raid for azerite gear, I do it for fun. If azerite gear was only in the weekly chest, I'd still be raiding, cause I enjoy it. If they have a problem with being able to repeat the content for azerite gear, they can just reduce the actual impact of it, and focus on having it change the way you play in some way. I wouldn't mind at all if I could collect gear that makes for something cool in ST or AOE situations, or something that just makes me think of aspects of the spec in some new way, and if I actually use that new way of thinking properly, I'm rewarded with better performance. The point being that it's up to me to increase my performance, not some random thunderous blast garbage. Thanks for nerfing that blizz btw.
The weekly cache is also a problem, since the traits are so utterly unbalanced, and can never be balanced, getting the wrong azerite from the chest feels awful. Thanks for nothing, basically. Image 3-4 weeks of getting nothing useful at all. It's a terrible reward system that would be hugely improved by having an azerite drop plus some random other type of gear. Then if I get a bad azerite piece, at least there's the other one that could be an upgrade for me.
This personal loot thing, or whatever it is that stops me from trading loot I don't want to my buddies is incredibly frustrating as well. I get some gear with garbage stats, or maybe just not a big upgrade, but it's amazing for my friend/guildy/random stranger, and I'd like to trade it, but blizz has stopped me again, removing control for me, and just forcing more of a lottery upon us. This is the part that really pisses me off the most. Also, our GM wanted to trade this dagger that dropped in Uldir the other night, but since her STAFF was at a lower ilvl, she couldn't trade it. WTF?
I feel like I'm being clawed back by the devs as much as they can so I can't succeed with my char the way I want. The devs don't seem to want me to have any control over how I improve my character at all, or they seem to think that I'm unable to handle it. If it's the latter, they seem to be catering the lowest possible player level, to ensure they can get through content they just don't play well enough to get through in reality, instead of rewarding good performance and showing the player how to perform better.
I could probably write a small essay over this, but screw that. I will say though, the ONLY thing keeping me subbed to this game now is the incredible guild I'm in with amazing people that I really enjoy talking with and doing dungeons and raids. Everything else is pretty much garbage.
Reorganization array is the most confusing addition to the game, not only there is NO information in game about it, you can easly don't know of its existance if you dont select specific trait that without array is shit. I had plenty of friends that how it works and even after reading about it they were mostly wrong. If you play and dont look at sites like mmo-champ, bloodmallet etc that give some information and want to firgure out game on your own you need to: First see azerite aromor from uldir, loot at trat that activate Array, then select this trait, check for buff that only shows inside uldir after that all you know that if you have azerite and trait you get buff. You have still no idea that this Array buff dont stack. You still have no idea how to stack this buff because there is no information in game about it. This single buff to raid gear inside raid makes Azerite gear inside Uldir so complicated, 50% of my friends just ignore this trait or look at sites like bloodmallet and dont even think about what they doing.
Yep, I saw a 2k increase when I reforged to reorrigination array - skipped it initially because I thought a trait that would increase a secondary stat was better lol. Also found out I shouldn't have scrapped my 340 azerite shoulders for the 370 until I unlocked the 2nd tier with my neck level....good times.
I mean if I'm honest I just want the legendary traits back from Legion... one can discuss if legendary weapons need to be a thing too (probably not) but it would be amazing for example if every weapon drop had traits like in Legion but would vary slightly from each weapon. So each player would still have essentially the same traits on their weapons but those would scale with the weapon ilvl and each weapon type could have a unique playstyle alteration/interaction? You would only need something for staffs, one-handed weapons, fist weapons, two-handed weapons (here maybe distinguish between axes, maces, swords and polearms?)
why is it unlisted i gotta click the notification to come here didnt find you on my feed
FFXIV has BIS Item lists, It's amazing.
Not just that but actually knowing and optimizing you rotation is going to make a much bigger difference in FFXIV than just getting better items, because this game still has a lot of depth despite the lack of customization.
Making a brew and watching Mike grind out crafted gear for the potential of rolling crit legs was the highlight of my morning.
I'd like to know what it means when it says "you have a chance..." is it a percentage chance? If so, what's the percentage of the chance for that proc/trait happening? How can I make an informed decision if I don't know how likely the "chance" will happen?
Just wanted to say that this video didn't show up in my sub box or on the channel I had to click on the notification to find this
What was the issue with reforging everyone had? I remember back in MoP during SoO I got a pair of Heroic boots that were slightly worse than my current Normal ones, and all I had to do was reforge them, and wall-la, they were better than my Normal pair. People want to leave a mid-raid so they can reforge? Just tell them to get bent and wait.
And today we find that they are now gimping Taunt as well... Can see the queues waiting for Tanks being fun now...
Before you go screaming bloody murderer at least know what is happening with the ability we right now got some text that is it. For all we know this can be encounter spesific it could be instance spesific it could be blizzard messing around. Right now we know a text line that is it
havtor007 “Taunt no longer increases the threat you generate on that target” that’s pretty self explanatory, bud.
Nythen No it is not it can be a tooltip change it can be a change that already is in the game but we do not know about it.
it can be blizzard trying it out on their servers but is not going to change. Yes we have that TEXT but we DO not have ANY context about where or what or when or even if it will be implemented.
And this was how taunt used to work all it would mean is that as the tank being taunted away from is that you might have to stop attacking the target for 1-3seconds whoop de fucking do.
it is NOT the end of the world and it is not hard to do what so ever if you think this is something to complain about the game is in quite a good shape.
This changes NOTHING what so ever for dungeons as a tank. (or if it does it means you are a bad tank)
Don't be the boy who cried wolf.
Me AF at the beginning every time i craft as a tailor.
This might not be the best solution or idea, but I don't understand why loot in this game isn't similar to what they use in Diablo 3. Each class has a set of abilities that can be used in a variety of ways, which can be augmented with runes (talents) that significantly change the abilities power from more damage, damage type or range or shape of the attack. Then you add the set bonuses on top, which change the spec in other ways, you can now have 3 sentries or you can send out two beams or whatever. On top of that you then have legendaries which affect things again. It gives you a wide variety of skills and builds to use, and most are effective.
Sure at the top end of things there are meta builds that are most effective, there always will be, but what we have in WoW at the moment is exactly what Preach is talking about. Loot changes nothing, its confusing and seems to have no change. At least in Diablo 3 I can have a weapon drop and it makes me wonder if I can use it with a different set of skills and try a different game style. To me they should be trying something like this with Azerite gear. It was supposed to replace sets, but why not allow it to become sets by giving us the bonuses that we used to get. Hell even make them have updated set bonuses from older expansions! Give each spec choices that are meaningful and might change the way you play. Makes sense to me.
True, but you could have the loot drops work as they do now (or change it) and have what I suggest above. For example, there could be the challenges that allow a person to develop their first set (like Haedrig's Gift). It wouldn't be top tier, but a good starting point. Then you farm dungeons for chances at loot, then raids. It could work, but I doubt we'll see anything come in.
Correct me if I'm wrong, but wasn't part of the reason the talent trees were changed to rows of 3 because players were just looking up the best path on the trees, and with fewer talents to choose from, players could pick from a smaller pool and not feel worried about being super behind if it wasn't "the best"? Why do a complete 180 on azerite armour with its LOADS of traits then?
I have unsubbed for now, I am so fed up of this convoluted system and each week having to chase a different set of traits after nerfs each week. How can blizzard go from legion to this.
Dan legion was just as dogshit, actually worse in 7.0, same systems but blizzard wasnt clear on how anything worked and ppl are just now finally waking up
People complained about legendary acquisition in Legion (and with good reason), but we had some level of permanence throughout the expansion. If I got the shadow priest mind blast belt in EN, I had it the whole expansion, I just had to upgrade it. Fast forward to BfA, and azerite armor can be as impactful as legendaries (DPS wise) for certain classes, but without any permanence.
For example, Lets say I run my weekly 10 on a boomkin, and I get a 385 shoulders with streaking stars from the cache. Great, now I have the best shoulders in the game... until the next raid tier. Thing is, those shoulders are in a loot pool so large that you could literally go the entire expansion without seeing them again.. The second the 8.1 raid comes out, I'm back to mediocre shoulders and I have to hope to hit the jackpot to get what I want. and BTW, the next boomkin specific azerite trait is literally 1/3 the value of streaking stars..
Yeah I find it really strange that they put azurite pieces with bad traits as raid drop. Like they have full control over what is BiS and what isn't and actively choosing not to have it drop in raid??? I love the fact that azerite gear can't TF, except it can, by the means you have described. In just this very small aspect we see multiple conflicting decisions. It is so needlessly complicated. Why can't we just choose what traits we want? If you have to unlock them by some means fine, that's progression too but why does it always have to a dice roll for every single little thing? Bring back the definitive BiS list, bring back the ability to choose what you upgrade, you know, like an RPG would do.
@@RyanBM IMHO it's to slow consumption of content, and to hide the drop rates tuning for good gear.
I think I realized the secondaries barely matter just a few days ago, I'm craving haste because I move like I'm in sludge, but if I take all haste gear I lose almost 30 ilvls, it's a noticeable loss... I'd love to see a real reforge come back, but that makes the game "too hardcore", amirite? Stats are like discord, they're for big boys! Big raiders!
robowarriorx xx I put on a 330 ring and took off a 360 because it gave more haste and crit. Then I put on lower ilvl azerite gear because it had better traits. I had a noticeable dps increase.... with the side effect of not being able to get into m+’s I had been doing with the higher ilvl the day before.
Feelsbadman
Discord to complicated I stay in team speak
secondary stats matter the most I'm second dps in raid guild ei th 340 gear vs someone who has a higher ilvl
Haste has no direct correlation with movement speed. 🤔
@@sleezymechanic think he ment cast speed
I play holy paladin as my main and it is annoying for me to go through external sites with says two diffrent things about my best trait and trying to fit my reorigination array enabler to the mix of my m+ armor and uldir armor
You're making way too much sense right now sir gonna have to ask you to calm down..
woulda said "I'm gonna have to ask you to be less calm" in that sentence ;)
I have been feeling this way this entire time! Thank you for the video Preacher!
so when are Blizzard going to hire Preach ?
Since we put on our Heart of Azeroth it didn't do anything, but make us do stuff we don't really want to do. Azerite Armour makes us carry around every piece we find just because it might be better. Azerite Armour feels weird and is clunky to use (why do we have to talk to some dude to switch into other traits?). For priest I know only one trait which makes you think about using it in certain situations (Twist Magic), but the other good one is only better numerical if you dont have anything to dispel. Blizzard could combine these two systems and just have the HoA with some rings and traits (almost like a new skilltree!) we can choose from and we unlock more rings with the level of it. oh maybe not that sounds a lot like artifact weapons nvm...
I had to equip a worse armor set so that I had a better reorigination array for the first time last tuesday. thanks blizz
I feel your pain brother. The odd thing is that Blizz said they were simplifying gear for BFA. All we had to do was equip the highest item level. I'm sorry to say that is just not true. It has become so overbearingly convoluted that i just can't be asked anymore. I give up.
Glad I saved my money and not bought bfa. Played the beta and was not impressed.
It's still the beta
Another problem in Uldir: I get lots of very high item level stuff, but it has bad secondary stats. My 3rd best stat is haste (Holy priest). Through various means, I have a smidge more haste then crit and mastery, causing the uldir buff to further buff my haste.
Now suddenly the 20 item level upgrade piece is not worth it anymore if it pushes the threshold.
cant wait for asmongold to react to this, its gonna be epic!
I love this meme
Asmonmold
Mmhmm. Yeah. Mmm. Yeah. True. Mmhmm.
@@philip0544 so true lmao
Who the hell is asmonbald?
Yeah... throughout the entire 110 to 120 leveling process, I received the Azerite shoulders by choice... and around 6 different Azerite helms... so at 120, from doing dozens of instances I had received nothing but helms that were azerite... I have no idea how the system works and I have no general idea how to gear up now beside to do random dungeons until my item level gets high enough to do heroic and mythics.
Holla bollers
Doesn't Reorigination also end up making raid armor only optimal for the current raid and maybe not an upgrade for the next raid if the traits are substandard to Mythic+ gear of similar ilevel?
100% agree - “unintuitive & unexplained” I think accurately sums up the problem we’re having with much of the BfA gearing & Azerite traits. And now, Blizz has gone & given themselves (as you pointed out) a ridiculous amount of extra work trying to get all the traits balanced equally, which is absolutely insane to me. They’re quite literally making their own job more difficult (some would argue to no avail) - and they’re choosing to put themselves in a position where they have to re-tool & re-balance old stuff instead of focus all development time on new gear, traits, and ideas.
You basically have two development choices: a few options, but each very distinct; or many options, yet with only incremental differences. Blizz initially opted for the later, and they’re clearly now doubling-down on that idea. I, for one, prefer the former. Ironically, that was the sort of idea we got with the Legion leggos, but their horrendously RNG-based acquisition really soured the potential of the items & overall system, especially in the early game.
I'd say "Disappointing" sums up Battle for Azeroth perfectly.
My experience so far..
I'm a semi hardcore raider.. I do all content except for mythic raiding.. so I got 2 370 items.. cloak and hands.. I was happy.. after which all the 355 - 365 items I get from my mythic cache or normal/HC bosses were only cloaks and hands.. it happened 4 times now.. 4 items.. sitting in my bag... Of no use..
Preach, your theories and ideas are genius on this topic. I agree with you 100%. I find myself pulling up a website every time I play to try and figure out if gear is an actual upgrade or figure out traits. I love the idea that they have going for gear as far as as azerite traits, the execution just isn’t there.
What about having to keep 2/3 sets of azerite armor cause you need some traits and if you're like me and have only 1 370 azerite you have to reforge it every damn time
Cheeky Iron Maiden in the background. Absolutely mint choice of music right there Preacher.
Reorigination Array doesn’t seem like a good idea. Won’t it negatively affect recruiting by guilds? 10 weeks in, it’s like +750 secondary stat right? Would you only target recruits that have that 750 bonus, or would you be willing to recruit someone 10 weeks behind?
I feel overall exhausted with all the new mechanisms. I just want to do some hightier raiding and I can't figure out what I'm doing wrong this time. I used to be really good with my class, but now when I look at logs, it LOOKS like I am doing the same things 100% players do... but I do less damage. I'm just confused and annoyed. And it feels like senseless repetitive work to get behind this... Something I need to get done, instead of something I am looking forward to. I am trying to change that currently.
What is getting to me this expansion is not being able to target loot; outside of which m+ I choose to do. What this has caused for me is repeatedly getting loot for the same slots, that may be an upgrade but it feels awful to push m+ just to get another damn belt when I've still got rings and weapons from heroics. I miss badges/points that would allow you to fill in the holes that rng generates.
Why make so many traits drop from dungeons when you cant farm them in M+? Hate that my main has been unlucky in boxes and Uldir so still has 340 azerite, yet my two alts are both repping 370+ azerite gear and one of them even out gears my main :(
I am starving for your content and I want to know your experience and thoughts so far, Preach please upload more.You got me into mythic raiding, much love and keep it up.
i have an excel file where i can get the new stat weights i get from raidbots, fill in the stats from the item and get it to tell me which item is "better".
Hasn't it always been you want your main stats as a priority over secondary?
That's why they're called main and secondary ? 5:22
Am I wrong here? I played mists n quit for WoD and came back late legion so I'm not up to date with everything.
8:03 Rest in Piece Daddybeef
i got a 380 forged dagger from raid today but... due to the azerite talent nerfs and me missing a decent helmet slot i have no idea wtf to do.
I think you forgot to mention that reorigination array can change while you are in the raid and in combat. Because I have some azerite traits that occasionally buff my secondaries my highest secondary varies depending on proc. As a result of that the buff reorigination array gives me changes between two stats during the fight.
I've definitely had to visit sites like Blood Mallet and utilizing Pawn imports to help me weight my gear more than in the past. It would be one thing if Azerite traits and this and that were JUST boring, but they are also boring and convoluted and that just makes the whole ordeal that much worse.
I used to look forward to "gearing up", now the main drag of the game is deciding if I even want to anymore...In that regard what is the point in even trying to achieve endgame, or continuing to pay them to play?
Wait, can I import the level of my Reorigination Array into simcraft? And then, what Blizzard expect people to do that get a nice high Titanforge of an Azerite piece in a dungeon that might be higher in ilvl than your Uldir piece, and might also have a good trait? I mean at that point you can only sim to find out how that trait and the ilvl competes against the Reorigination Array levels, right?
How are people supposed to know which piece is better without Simcraft?
Ive taken nothing but the stat increases on azerite gear. Never taken a dmg selection because it seems tiny like 3k dmg over 12 seconds type stuff. Thats not dmg at all, so i take the increase a stat by 200+ for 15 seconds instead.
Thank you for saying this. I have several same ilvl items and no clue which one is better and which is safe to scrap. And I have to go to wowhead for every item and look at a comparison chart I made to see which trait combination is better.
And not just this. What if first two are super but third trait is shit. And other item has meh first two but awesome third one. But I don't have enough AP. Do I save it for later? Will something better drop? Whoops, bag space gone and two days later I forget which was which.
If someone told me I would lament the loss of legendaries...
I recently got the mythic trinket from Taloc - a 30 ilvl upgrade - great right? 40 DPS decrease... How am I supposed to know this without simming?