Blender 4.1 Rig Any Car in MINUTES | Quick And Easy Rig A Car Tutorial (For Beginners!)

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ความคิดเห็น • 13

  • @tranvungocthinh2006
    @tranvungocthinh2006 21 วันที่ผ่านมา +1

    thanks you

  • @kt-lg5md
    @kt-lg5md 15 วันที่ผ่านมา

    When I select the deformation rig. The bones are facing vertically downwards. I can't figure out how to put the rig in the right position. I named everything correct and the car self is facing in the right direction

  • @amerio00
    @amerio00 6 วันที่ผ่านมา

    i download v3 of that version

  • @colinredwood
    @colinredwood หลายเดือนก่อน

    When I select the car deformation rig, my wheels get flipped. I also can't see the bones the same way you can in this video. I don't know what I'm doing wrong, but if you can help, I can provide screen recordings of my issue.

    • @AP3DStudio
      @AP3DStudio  หลายเดือนก่อน

      Hey, you can send it to my insta @Aryapribadhi_ and I'll help you👌🏻

    • @colinredwood
      @colinredwood หลายเดือนก่อน

      @@AP3DStudio ok thank you!

  • @suthan6325
    @suthan6325 23 วันที่ผ่านมา

    I got it
    It's my first time to perfectly ringing a car
    But my brakes got separate from car
    I joined them to car body
    Do the brakes also get riged with the car or????

    • @AP3DStudio
      @AP3DStudio  23 วันที่ผ่านมา

      Yes, the brake pads and calipers are Joined with the car body..

    • @suthan6325
      @suthan6325 23 วันที่ผ่านมา

      @@AP3DStudio 🖖🖖

  • @favazkp4328
    @favazkp4328 8 วันที่ผ่านมา

    How the wheels rotate automatically when car run on surface

    • @AP3DStudio
      @AP3DStudio  8 วันที่ผ่านมา +1

      Animate the wheel rotation manually with keyframe

  • @zdog0336
    @zdog0336 หลายเดือนก่อน +1

    You lost me at pose, It's unclear on what to actually do. Then my wheel disappears when I add the bone...

    • @AP3DStudio
      @AP3DStudio  หลายเดือนก่อน +1

      after you apply object rotation and scale, add the rig a car armature, then align the center of your wheel with the wheel bone, after that select your wheel and select your rig, press ctrl+tab then go to pose mode, select the bone which has the same location as your selected wheel, then press ctrl+p and select bone. repeat the process to all wheel and car body. select the car rig and go to properties menu on the right side search for rig a car on bone properties menu, and click generate rig.
      Hope This explanation help you :)