When I select the deformation rig. The bones are facing vertically downwards. I can't figure out how to put the rig in the right position. I named everything correct and the car self is facing in the right direction
When I select the car deformation rig, my wheels get flipped. I also can't see the bones the same way you can in this video. I don't know what I'm doing wrong, but if you can help, I can provide screen recordings of my issue.
I got it It's my first time to perfectly ringing a car But my brakes got separate from car I joined them to car body Do the brakes also get riged with the car or????
after you apply object rotation and scale, add the rig a car armature, then align the center of your wheel with the wheel bone, after that select your wheel and select your rig, press ctrl+tab then go to pose mode, select the bone which has the same location as your selected wheel, then press ctrl+p and select bone. repeat the process to all wheel and car body. select the car rig and go to properties menu on the right side search for rig a car on bone properties menu, and click generate rig. Hope This explanation help you :)
thanks you
When I select the deformation rig. The bones are facing vertically downwards. I can't figure out how to put the rig in the right position. I named everything correct and the car self is facing in the right direction
i download v3 of that version
When I select the car deformation rig, my wheels get flipped. I also can't see the bones the same way you can in this video. I don't know what I'm doing wrong, but if you can help, I can provide screen recordings of my issue.
Hey, you can send it to my insta @Aryapribadhi_ and I'll help you👌🏻
@@AP3DStudio ok thank you!
I got it
It's my first time to perfectly ringing a car
But my brakes got separate from car
I joined them to car body
Do the brakes also get riged with the car or????
Yes, the brake pads and calipers are Joined with the car body..
@@AP3DStudio 🖖🖖
How the wheels rotate automatically when car run on surface
Animate the wheel rotation manually with keyframe
You lost me at pose, It's unclear on what to actually do. Then my wheel disappears when I add the bone...
after you apply object rotation and scale, add the rig a car armature, then align the center of your wheel with the wheel bone, after that select your wheel and select your rig, press ctrl+tab then go to pose mode, select the bone which has the same location as your selected wheel, then press ctrl+p and select bone. repeat the process to all wheel and car body. select the car rig and go to properties menu on the right side search for rig a car on bone properties menu, and click generate rig.
Hope This explanation help you :)