@@UnrealUniversity Yess, but I was able to solve it with Matt Aspland's video "How To Create Cel-Shading In Unreal Engine 4/5 (Tutorial)", with the nodes called "sky box color" (06:08)
@@Inputbrick Tbh In not really familiar with the PS2 style, I grew up playing it before moving to PS3 but idk what about it sticks out like the PS1 aesthetic
Hello i like your video and if its possible, can you make a tutoriel featuring an equip clothes system with metahuman where the player character doesnt start the level naked but like you choose the first costume on the body and that combined with the ability to loot or find other costumes which you can equip and change with the starter outfit outfit, that combined with an inventory UI to change the outfits from different costumes, I understand that my request is too long but it will help many developers so please work on it when you can Thanks in advance.
(5.4) The sky's still black, even after the fix :(
Strange it should not be Did you follow the bit at the end where I fix this 6:57
@@UnrealUniversity Yess, but I was able to solve it with Matt Aspland's video "How To Create Cel-Shading In Unreal Engine 4/5 (Tutorial)", with the nodes called "sky box color" (06:08)
you can add a little bit of extra nodes from matt aspland video, he showed how to get back sky. just add an ADD node and combine this 2
finally!!!
hope your cel shading fixes my problems i had with matt aspland's video
I had a problem too with that video
Did this one work?
@@sideeffectstudios7236 silver color has issue. need to be fixed
The wording for the Post Process materials blendable location is not the same in 5.3. It's called : Before tonemapping
I guess they changed it again
Was looking for this, thanks!
@@UnrealUniversity Life saver!
glad i checked the comments! thanks for this.
thank you for this and the blog post was extremely helpful!
Nice, it worked smoothly here in 5.4.4
Please Make A Video About How To Make A Ps2 Graphics In Ue5
Wouldn't it just be regular graphics but a little more lofi?
@@aaronkaminski9138 its a bit more complex than just that
@@Inputbrick Tbh In not really familiar with the PS2 style, I grew up playing it before moving to PS3 but idk what about it sticks out like the PS1 aesthetic
how did you just get that 0 box out
This tutorial is wonderful. It worked
How do you only affect the character and not the whole world?
If I wanted a cel shader to show up in a 2D Scene Capture, how would I go about that
Great tutorial, thanks
Thanks for this
Nice 👌
Hello i like your video and if its possible, can you make a tutoriel featuring an equip clothes system with metahuman where the player character doesnt start the level naked but like you choose the first costume on the body and that combined with the ability to loot or find other costumes which you can equip and change with the starter outfit outfit, that combined with an inventory UI to change the outfits from different costumes,
I understand that my request is too long but it will help many developers so please work on it when you can
Thanks in advance.
Something about those eyes just creeps me out
ok
Please pay more attention to your audio. The mic sucks, also there are some sounds that you might want to filter out.
The mic isn't bad your headphones/speakers suck. Pay more attention to your output peripherals.
@@lolrip818they worded it rude but the mic does need work. its a bit echoey