Nice. May I know how you can expose the force and sound library parameters so that we can change these at editor as we create multiple collision boxes? Thank you
Hey, great question! If you right click on these values in the blueprint and "Promote To Variable" and then with that variable still connected and selected, tick the "Instance Editable" box in the top right details panel. Now when you select the Blueprint Actor in your level, you should see these variables in the details panel in the bottom right and be able to edit them there. Hope this helps :)
A mí me funcionó la primera vez, luego lo intenté de nuevo y el impulso ya no funcionó, simplemente bajó sin impulso, intenté una fuerza radial en lugar de agregar fuerza y lo mismo la primera vez funciona después de no, como si estuviera molestando a mi irreal, ¿sabrías por qué es?
Hey, so you've messed around with the force settings, does this include which way it is applying the force (which axis, x,y,z) and the amount of force? If so, it might be some collision blocking it maybe. You could have a look by changing the view mode in the level viewport from lit to player collision, or just setting the object and what it is flying off or near from to no collision. Hope this helps and you understand what I mean :)
@@MattAspland yes it does with x,y,z and the amount of force I have done this i have looked at collisions still nothing is working is their a way how I could make the object just move off the shelf manual rather than a collision box?
Yeah you could make a timeline animation for it falling off, so you could get it's original location and the location of it being on the floor, and then timeline between these two locations. Hope you know how to do that. But the box collision is what triggers it, you could trigger it on a button press if you wanted.
Hi, if it is falling through the world I assume it has no collision. You may want to look into its collision settings and make sure they are all correct. Let me know if you need some help with that too
There is yeah, it would be a mixture of branches and booleans. So making a choice would set the Boolean, and then dependant on this boolean in a branch, go off and do your different story choices :) Hope this makes sense
No problem man, hope your game is coming along well :) And thank you man, I really appreciate all the support and feedback! :) And to make it happen once, you could simply just get a "Destroy Component" with the target as the box collision at the end of your code. Hope this helps.
Nice. May I know how you can expose the force and sound library parameters so that we can change these at editor as we create multiple collision boxes? Thank you
Hey, great question! If you right click on these values in the blueprint and "Promote To Variable" and then with that variable still connected and selected, tick the "Instance Editable" box in the top right details panel. Now when you select the Blueprint Actor in your level, you should see these variables in the details panel in the bottom right and be able to edit them there. Hope this helps :)
Yayyy!!!! Horror mechanics are always welcome! Keep up the great work Matt!
Thank you so much! Glad you enjoy them and find them helpful :)
mate iam gonna be honest you are freaking awsome !!!!
loved it !
Thank you so much man, I really appreciate that, glad I could help and you enjoyed it! :)
Awesome work matt
Thank you mate :)
A mí me funcionó la primera vez, luego lo intenté de nuevo y el impulso ya no funcionó, simplemente bajó sin impulso, intenté una fuerza radial en lugar de agregar fuerza y lo mismo la primera vez funciona después de no, como si estuviera molestando a mi irreal, ¿sabrías por qué es?
mine is not working it is falling down rather than to the side i have tried messing around with the force setting however it is not work :(
Hey, so you've messed around with the force settings, does this include which way it is applying the force (which axis, x,y,z) and the amount of force? If so, it might be some collision blocking it maybe. You could have a look by changing the view mode in the level viewport from lit to player collision, or just setting the object and what it is flying off or near from to no collision. Hope this helps and you understand what I mean :)
@@MattAspland yes it does with x,y,z and the amount of force I have done this i have looked at collisions still nothing is working is their a way how I could make the object just move off the shelf manual rather than a collision box?
Yeah you could make a timeline animation for it falling off, so you could get it's original location and the location of it being on the floor, and then timeline between these two locations. Hope you know how to do that. But the box collision is what triggers it, you could trigger it on a button press if you wanted.
Same here
Excelent tutorial
Good one man❤
Thank you! :)
When I walk into the trigger box my book flies of but falls out of the world? any tips?
Hi, if it is falling through the world I assume it has no collision. You may want to look into its collision settings and make sure they are all correct. Let me know if you need some help with that too
I used the Impulse node because Force did not work for me in UE 4.25, thx for the tut
Oh right okay great, thanks for posting it here for others too! And no problem :)
Same for UE5.3
WOW . THIS IS BEST VIDEO. THANK YOU
Thank you so much!! I really appreciate it! :)
can u make more videos about Horror mechanics
Yeah I can do that, you got any specific ones in mind?
It does not work in UE4.26 Ver. I Used impuls node and it works well.
Thank you !!!
No problem! :)
Great
Is there a way to make a story mode game? (Where choices actually matter) i hope so
There is yeah, it would be a mixture of branches and booleans. So making a choice would set the Boolean, and then dependant on this boolean in a branch, go off and do your different story choices :)
Hope this makes sense
Bendy sounds )))
Local multiplayer plz sir
I can look into it a bit more yeah
@@MattAspland would be a great help sir.BTW thank u for all the tutorials youve made
No problem, thank you for your feedback! :)
Thank you and made a video on it liked your video and can also tell me that how to make it happens once not again and again
No problem man, hope your game is coming along well :)
And thank you man, I really appreciate all the support and feedback! :)
And to make it happen once, you could simply just get a "Destroy Component" with the target as the box collision at the end of your code. Hope this helps.
hi Noice :)
Hey, thank you :)