How To Make A Jumpscare | Ghost Running With SFX - Unreal Engine 5 Tutorial

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 58

  • @BlaxterGaming
    @BlaxterGaming 10 หลายเดือนก่อน +1

    Finally the right solution for my problem. I bought assets from the ue store and have been struggling for days getting my character to move to the endpoint.
    All tutorials i watched my character stayed at one place.
    Thank you!

  • @dellfire8826
    @dellfire8826 2 ปีที่แล้ว +23

    Would love to see more horror and AAA horror tuts its so hard to find them

  • @raktimjs
    @raktimjs 2 ปีที่แล้ว +3

    Watching your vids after a long time!! Still the same energy and efforts! Keep on this pace!!

    • @MattAspland
      @MattAspland  2 ปีที่แล้ว

      I appreciate that!

    • @raktimjs
      @raktimjs 2 ปีที่แล้ว

      @@MattAspland 😃😃

  • @diegamerpower
    @diegamerpower ปีที่แล้ว +1

    Thank you I have been looking for this for weeks

  • @roquelogozzo7211
    @roquelogozzo7211 ปีที่แล้ว +1

    Thank you for this tutorial! 🙏🤟

  • @ZeeroCool1979
    @ZeeroCool1979 2 ปีที่แล้ว +1

    Thanks! Looks cool. I think turning off all the lights during the jumpscare could make this scene more scary. And just use like emergency light.

  • @TrekerAromatov
    @TrekerAromatov 9 หลายเดือนก่อน +1

    Very nice man! Thanks!

  • @wayneroyrutherford
    @wayneroyrutherford ปีที่แล้ว +1

    This is brilliant

  • @jaywoodo6978
    @jaywoodo6978 ปีที่แล้ว +1

    Thanks mate been loving your tutorials :)

  • @JessicaMarinaRushie
    @JessicaMarinaRushie 2 ปีที่แล้ว +1

    Thanks Matt.

  • @DaysVFX
    @DaysVFX ปีที่แล้ว +1

    I love how I rewatched this 3 times and it still jump scared me each time LMFAOOOOOOOOOOOO

    • @MattAspland
      @MattAspland  ปีที่แล้ว +1

      That’s how you know it’s a good jumpscare! haha

  • @MartKart8
    @MartKart8 2 ปีที่แล้ว +1

    Good video, you should add a Do Once in the code when you use the trigger volume, as I find it stops it repeating the jump scare sound effects.

    • @MattAspland
      @MattAspland  2 ปีที่แล้ว +2

      Good point - a DoOnce at the start or a “Destroy Actor” for the box trigger at the end

  • @DenisZaharenko
    @DenisZaharenko 2 ปีที่แล้ว +9

    A jumpscare like in most horror games where the thing jumps into your face when it gets you would be useful. (If you know how to do that)

    • @CallMeMistaPepe
      @CallMeMistaPepe 2 ปีที่แล้ว +1

      Like Lisa in P.T? When you get caught or just having it spawn in front of you?

    • @5qsgreatchannel
      @5qsgreatchannel 2 ปีที่แล้ว

      @@CallMeMistaPepe i think he means a FNAF jumpscare or poppy playtime jumpscare where the things goes into you face and screams and you reset

    • @CallMeMistaPepe
      @CallMeMistaPepe 2 ปีที่แล้ว

      @@5qsgreatchannel Not sure how those games do it but it could be a level sequence? Once a certain criteria is met, the sequence will be played where the enemy pops in front of you. Otherwise it could be done the same way as Matt did it but change the spawn location to be where the player is with a reference to the camera. So no matter where the player looks it will pop up unless its a trigger that forces the camera to lock and look in the direction of your choosing.

    • @5qsgreatchannel
      @5qsgreatchannel 2 ปีที่แล้ว

      @@CallMeMistaPepe maybe with a player - box collision and a cutscene or on a spring arm with a boolean true/false (spring arm for location, boolean for true/false if objective is met?)… just thinking along, im quite new to all this too

    • @CallMeMistaPepe
      @CallMeMistaPepe 2 ปีที่แล้ว

      You mean have the player walk into the box collision to activate? That would work yes, then when it’s been met you destroy the box collision. Works the same way if the box collision would be on the player and place the spring arm with a secondary camera in front of the player that only activates when the criteria has been met.

  • @hovoanikyan2235
    @hovoanikyan2235 2 ปีที่แล้ว +3

    Ideally the level blueprint should not be used for that, but for the beginners it is important just to run the mechanic👍

    • @MotivationMagicc
      @MotivationMagicc ปีที่แล้ว

      so would you create a BP for the trigger box?

    • @MotivationMagicc
      @MotivationMagicc ปีที่แล้ว +2

      ive tried it but i cant get the trigger box for the BP

  • @HeplingHandGaming
    @HeplingHandGaming 11 หลายเดือนก่อน +1

    How do you add 2 or more of these? I can't assign a variable to the trigger box to cycle to next one. Would you create an independent variable and have each iteration increase that variable?

  • @heavymetal1ization
    @heavymetal1ization 2 ปีที่แล้ว +1

    truly horrifying

  • @endricgollenbusch4106
    @endricgollenbusch4106 2 ปีที่แล้ว +1

    Hi Matt, I love your videos and I'm really learning a lot from them. Thanks a lot for this. Could you someday make a video about the underwater base? I'm looking for a way to put a small glass dome under water that can be entered through a tube from the surface. But mine are always flooded with water.

  • @evechannel8076
    @evechannel8076 2 ปีที่แล้ว

    Wow idk AI can be made like this.
    I'm making something like this like for jumpscare movement object by using timeline, lerp vector. Also I tick 3Dwidget for making the object move on speciffic location in level editor😊

  • @Yacob_Rl
    @Yacob_Rl หลายเดือนก่อน

    hey nice video I have one question I'm trying to figure out 5.10 you mention spawning it in rather then it already being there which is what I want to do so I used spawn actor node and then followed the rest of the code you laid out after that but for some reason when I trigger the event it will spawn in at the location i want but then it wont move to the location end point (i have the nav mesh etc) it just don't seem to follow the rest of code any ideas or help please?

  • @fredricklindstrom837
    @fredricklindstrom837 ปีที่แล้ว +2

    How could you make it to where the trigger has a chance of triggering instead of triggering everytime

    • @PsychoLoversGaming
      @PsychoLoversGaming 6 หลายเดือนก่อน

      Same issue here 😢

    • @Yacob_Rl
      @Yacob_Rl หลายเดือนก่อน

      if you haven't already figured it out and still need help, you can use a branch node just after the cast to bp_thirdpersoncharacter and the plug true into the do once node and then use a random integer in range node and set min 1 and max to 6 then off the return value use a == node and use a number in there between 1 and 6 then plug in the == node into the condition of the branch node that way when your character crosses the trigger box it will roll a random number between 1 and 6 and what ever you set in the == node is the random number it needs to roll for the event to trigger this is what i use to make my events Rng based.

  • @brumble
    @brumble ปีที่แล้ว

    Can you do a tutorial for triggers and triggering sounds to play a specific location

  • @abassgamers5729
    @abassgamers5729 ปีที่แล้ว

    Thank you for the wonderful videos. I'm always learning from you. Please help me or tell me when audio is added in a specific place. I only want it to work once, and the sound won't repeat when I access it a second time. Like horror sound effects. Please help me because I searched for it on TH-cam and did not find the tutorial video. If there is a video tutorial, please send it to me with a comment. Thank you.

  • @MXENT101
    @MXENT101 8 หลายเดือนก่อน

    the navmeshbound doesnt work when i load in from the main menu. any ideas why or how t ofix it?

  • @MartKart8
    @MartKart8 2 ปีที่แล้ว

    I was wondering can you do a different type of swimming tutorial, one where the third person character is half submerged, in water and is able to jump out of the water.
    This is hard to explain, like how some animals swim in real life, where their head, part of the top of the body and tail is exposed above the water, while the legs which they use to swimming is under water.

  • @thejfam4478
    @thejfam4478 2 หลายเดือนก่อน

    2 years late but I have a issue, near the very end like when your coding the "get actor of class" my run command thing has a location and a destination, it comes up with a error when I leave it blank and if I put the return value in my monster doesn't move, it make the jump scare noise but it stands still. PLEASE HELP

    • @thejfam4478
      @thejfam4478 2 หลายเดือนก่อน

      OK SO, I found out I just added a extra vector while making the Run thing BUT it still doesn't work... aaaaa

  • @PsychoLoversGaming
    @PsychoLoversGaming 6 หลายเดือนก่อน +1

    Now my trigger box loops 🤣 help?!! Every time I step on again and never distorts the trigger box 😭

    • @Yacob_Rl
      @Yacob_Rl หลายเดือนก่อน

      make sure you use the Do once node in between the cast to bpthirdpersoncharacter and get actor of class

  • @alhusseinali
    @alhusseinali 2 ปีที่แล้ว +1

    pov: it would be easier if we do with level sequencer.

  • @tonkis527
    @tonkis527 2 ปีที่แล้ว

    hi i have a problem, my character cant stop resetting. can you help?

  • @rhiku117
    @rhiku117 ปีที่แล้ว +1

    I just don't know why I can't get it to work this is the second attempt different video no errors just doesn't work

    • @PsychoLoversGaming
      @PsychoLoversGaming 6 หลายเดือนก่อน

      Could be the animations mesh / blueprints you are using

  • @mahmoodhafez1496
    @mahmoodhafez1496 2 ปีที่แล้ว

    wowwwwwww

  • @6footrandom556
    @6footrandom556 9 หลายเดือนก่อน

    how can i make a sanity system at less a simple one

  • @cinemaniac2024
    @cinemaniac2024 5 หลายเดือนก่อน

    doesnt seem to work when loading it in from another level

  • @goose2574
    @goose2574 2 ปีที่แล้ว

    instead of using a whole BP for an endpoint why not use a target point

  • @lossantosrp44
    @lossantosrp44 ปีที่แล้ว

    Hello how to make it invisible until the player passes the box?

    • @PsychoLoversGaming
      @PsychoLoversGaming 6 หลายเดือนก่อน

      You need to add an other code and check off invisibility off

  • @yetti5040
    @yetti5040 ปีที่แล้ว

    My animation keeps rubber banding and I cannot find a fix

    • @cetyagaming7855
      @cetyagaming7855 ปีที่แล้ว +1

      Remember to tick in place when you down load the animation on mixamo

  • @harshaldesai5639
    @harshaldesai5639 19 วันที่ผ่านมา

    Mine character is stuck in place and running

  • @treegreen4317
    @treegreen4317 2 ปีที่แล้ว

    Boss fight tutorial

  • @fallensoap1
    @fallensoap1 2 ปีที่แล้ว

    backrooms?