Finally the right solution for my problem. I bought assets from the ue store and have been struggling for days getting my character to move to the endpoint. All tutorials i watched my character stayed at one place. Thank you!
@@5qsgreatchannel Not sure how those games do it but it could be a level sequence? Once a certain criteria is met, the sequence will be played where the enemy pops in front of you. Otherwise it could be done the same way as Matt did it but change the spawn location to be where the player is with a reference to the camera. So no matter where the player looks it will pop up unless its a trigger that forces the camera to lock and look in the direction of your choosing.
@@CallMeMistaPepe maybe with a player - box collision and a cutscene or on a spring arm with a boolean true/false (spring arm for location, boolean for true/false if objective is met?)… just thinking along, im quite new to all this too
You mean have the player walk into the box collision to activate? That would work yes, then when it’s been met you destroy the box collision. Works the same way if the box collision would be on the player and place the spring arm with a secondary camera in front of the player that only activates when the criteria has been met.
How do you add 2 or more of these? I can't assign a variable to the trigger box to cycle to next one. Would you create an independent variable and have each iteration increase that variable?
Hi Matt, I love your videos and I'm really learning a lot from them. Thanks a lot for this. Could you someday make a video about the underwater base? I'm looking for a way to put a small glass dome under water that can be entered through a tube from the surface. But mine are always flooded with water.
Wow idk AI can be made like this. I'm making something like this like for jumpscare movement object by using timeline, lerp vector. Also I tick 3Dwidget for making the object move on speciffic location in level editor😊
hey nice video I have one question I'm trying to figure out 5.10 you mention spawning it in rather then it already being there which is what I want to do so I used spawn actor node and then followed the rest of the code you laid out after that but for some reason when I trigger the event it will spawn in at the location i want but then it wont move to the location end point (i have the nav mesh etc) it just don't seem to follow the rest of code any ideas or help please?
if you haven't already figured it out and still need help, you can use a branch node just after the cast to bp_thirdpersoncharacter and the plug true into the do once node and then use a random integer in range node and set min 1 and max to 6 then off the return value use a == node and use a number in there between 1 and 6 then plug in the == node into the condition of the branch node that way when your character crosses the trigger box it will roll a random number between 1 and 6 and what ever you set in the == node is the random number it needs to roll for the event to trigger this is what i use to make my events Rng based.
Thank you for the wonderful videos. I'm always learning from you. Please help me or tell me when audio is added in a specific place. I only want it to work once, and the sound won't repeat when I access it a second time. Like horror sound effects. Please help me because I searched for it on TH-cam and did not find the tutorial video. If there is a video tutorial, please send it to me with a comment. Thank you.
I was wondering can you do a different type of swimming tutorial, one where the third person character is half submerged, in water and is able to jump out of the water. This is hard to explain, like how some animals swim in real life, where their head, part of the top of the body and tail is exposed above the water, while the legs which they use to swimming is under water.
2 years late but I have a issue, near the very end like when your coding the "get actor of class" my run command thing has a location and a destination, it comes up with a error when I leave it blank and if I put the return value in my monster doesn't move, it make the jump scare noise but it stands still. PLEASE HELP
Finally the right solution for my problem. I bought assets from the ue store and have been struggling for days getting my character to move to the endpoint.
All tutorials i watched my character stayed at one place.
Thank you!
Would love to see more horror and AAA horror tuts its so hard to find them
Watching your vids after a long time!! Still the same energy and efforts! Keep on this pace!!
I appreciate that!
@@MattAspland 😃😃
Thank you I have been looking for this for weeks
Thank you for this tutorial! 🙏🤟
Thanks! Looks cool. I think turning off all the lights during the jumpscare could make this scene more scary. And just use like emergency light.
Great idea!
Very nice man! Thanks!
This is brilliant
Thanks mate been loving your tutorials :)
Thanks Matt.
I love how I rewatched this 3 times and it still jump scared me each time LMFAOOOOOOOOOOOO
That’s how you know it’s a good jumpscare! haha
Good video, you should add a Do Once in the code when you use the trigger volume, as I find it stops it repeating the jump scare sound effects.
Good point - a DoOnce at the start or a “Destroy Actor” for the box trigger at the end
A jumpscare like in most horror games where the thing jumps into your face when it gets you would be useful. (If you know how to do that)
Like Lisa in P.T? When you get caught or just having it spawn in front of you?
@@CallMeMistaPepe i think he means a FNAF jumpscare or poppy playtime jumpscare where the things goes into you face and screams and you reset
@@5qsgreatchannel Not sure how those games do it but it could be a level sequence? Once a certain criteria is met, the sequence will be played where the enemy pops in front of you. Otherwise it could be done the same way as Matt did it but change the spawn location to be where the player is with a reference to the camera. So no matter where the player looks it will pop up unless its a trigger that forces the camera to lock and look in the direction of your choosing.
@@CallMeMistaPepe maybe with a player - box collision and a cutscene or on a spring arm with a boolean true/false (spring arm for location, boolean for true/false if objective is met?)… just thinking along, im quite new to all this too
You mean have the player walk into the box collision to activate? That would work yes, then when it’s been met you destroy the box collision. Works the same way if the box collision would be on the player and place the spring arm with a secondary camera in front of the player that only activates when the criteria has been met.
Ideally the level blueprint should not be used for that, but for the beginners it is important just to run the mechanic👍
so would you create a BP for the trigger box?
ive tried it but i cant get the trigger box for the BP
How do you add 2 or more of these? I can't assign a variable to the trigger box to cycle to next one. Would you create an independent variable and have each iteration increase that variable?
truly horrifying
Hi Matt, I love your videos and I'm really learning a lot from them. Thanks a lot for this. Could you someday make a video about the underwater base? I'm looking for a way to put a small glass dome under water that can be entered through a tube from the surface. But mine are always flooded with water.
Wow idk AI can be made like this.
I'm making something like this like for jumpscare movement object by using timeline, lerp vector. Also I tick 3Dwidget for making the object move on speciffic location in level editor😊
hey nice video I have one question I'm trying to figure out 5.10 you mention spawning it in rather then it already being there which is what I want to do so I used spawn actor node and then followed the rest of the code you laid out after that but for some reason when I trigger the event it will spawn in at the location i want but then it wont move to the location end point (i have the nav mesh etc) it just don't seem to follow the rest of code any ideas or help please?
How could you make it to where the trigger has a chance of triggering instead of triggering everytime
Same issue here 😢
if you haven't already figured it out and still need help, you can use a branch node just after the cast to bp_thirdpersoncharacter and the plug true into the do once node and then use a random integer in range node and set min 1 and max to 6 then off the return value use a == node and use a number in there between 1 and 6 then plug in the == node into the condition of the branch node that way when your character crosses the trigger box it will roll a random number between 1 and 6 and what ever you set in the == node is the random number it needs to roll for the event to trigger this is what i use to make my events Rng based.
Can you do a tutorial for triggers and triggering sounds to play a specific location
Thank you for the wonderful videos. I'm always learning from you. Please help me or tell me when audio is added in a specific place. I only want it to work once, and the sound won't repeat when I access it a second time. Like horror sound effects. Please help me because I searched for it on TH-cam and did not find the tutorial video. If there is a video tutorial, please send it to me with a comment. Thank you.
the navmeshbound doesnt work when i load in from the main menu. any ideas why or how t ofix it?
I was wondering can you do a different type of swimming tutorial, one where the third person character is half submerged, in water and is able to jump out of the water.
This is hard to explain, like how some animals swim in real life, where their head, part of the top of the body and tail is exposed above the water, while the legs which they use to swimming is under water.
2 years late but I have a issue, near the very end like when your coding the "get actor of class" my run command thing has a location and a destination, it comes up with a error when I leave it blank and if I put the return value in my monster doesn't move, it make the jump scare noise but it stands still. PLEASE HELP
OK SO, I found out I just added a extra vector while making the Run thing BUT it still doesn't work... aaaaa
Now my trigger box loops 🤣 help?!! Every time I step on again and never distorts the trigger box 😭
make sure you use the Do once node in between the cast to bpthirdpersoncharacter and get actor of class
pov: it would be easier if we do with level sequencer.
hi i have a problem, my character cant stop resetting. can you help?
I just don't know why I can't get it to work this is the second attempt different video no errors just doesn't work
Could be the animations mesh / blueprints you are using
wowwwwwww
how can i make a sanity system at less a simple one
doesnt seem to work when loading it in from another level
instead of using a whole BP for an endpoint why not use a target point
Hello how to make it invisible until the player passes the box?
You need to add an other code and check off invisibility off
My animation keeps rubber banding and I cannot find a fix
Remember to tick in place when you down load the animation on mixamo
Mine character is stuck in place and running
Boss fight tutorial
backrooms?