Oddball "Transitional" Designs in Sci-Fi Spaceships

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 631

  • @be-noble3393
    @be-noble3393 3 หลายเดือนก่อน +816

    Star Trek: “Our Engineers can solve anything with Technobabble.”
    Stargate SG-1: “Whose got the Duct Tape?”

    • @sheldonpetrie3706
      @sheldonpetrie3706 3 หลายเดือนก่อน +89

      And the C4!

    • @MegaKnight2012
      @MegaKnight2012 3 หลายเดือนก่อน +45

      So there is realistic sci-fi out there

    • @maybehuman4
      @maybehuman4 3 หลายเดือนก่อน +50

      Imagine if Starfleet had duct tape. They'd be unstoppable. 😆

    • @lasarith2
      @lasarith2 3 หลายเดือนก่อน +17

      @@maybehuman4Geordi coolant leek coolant leek , data I got you .

    • @jacara1981
      @jacara1981 3 หลายเดือนก่อน +11

      @@sheldonpetrie3706 From silly putty (duct tape) to serious putty

  • @sam8742
    @sam8742 3 หลายเดือนก่อน +300

    Lists "transitional designs" from our own history, doesn't mention a single warship.
    I feel oddly betrayed that there was no strange ironclad mentioned

    • @joshuahadams
      @joshuahadams 3 หลายเดือนก่อน +84

      The phrase “French Pre-Dreadnought” came to mind immediately

    • @sam8742
      @sam8742 3 หลายเดือนก่อน +42

      @@joshuahadams Monsieur I assure you the super structure will cause the enemy to be too nauseous to fire back

    • @andrewhoughton8606
      @andrewhoughton8606 3 หลายเดือนก่อน +2

      HMS warrior

    • @guaposneeze
      @guaposneeze 3 หลายเดือนก่อน +48

      Everything between Monitor and Dreadnaught pretty much perfectly does the "transitional" thing. The late 1800's was a weird time while they figured out industrial age big gun metal warships. Wooden hull under the armor? Sails? Paddle wheels? Iron hull? Steel hull? A million sizes of gun? Turrets? Sponsons? Barbettes? Muzzle loaders? Breech loaders? Electric lighting? Electric propulsion? Low profile semi submersible? Low pressure dynamite guns? Anything and everything was worth trying in those days, and warships were obsolete faster than iPhones.

    • @stephenfritz7493
      @stephenfritz7493 3 หลายเดือนก่อน +5

      ​@@joshuahadamsthose were just french floating hotels

  • @robo5013
    @robo5013 3 หลายเดือนก่อน +207

    The reason 40K tanks look like WWII era tanks is that when the original rules were published they didn't have models available so you were encouraged to modify 1/32 scale model kits for use and WWII models could be found everywhere. Some of the earliest White Dwarf magazines gave modelling tips and stats for how to do so and incorporate them into your games. Also in the original rules there were no set Space Marine chapters and you were encouraged to make your own and there were supposed to be so many chapters so far away from Earth and each other that their technologies developed independently of each other.

    • @Octarinewolf
      @Octarinewolf 3 หลายเดือนก่อน +11

      Apart from the Crimson Fists (Who were on the cover and in the example scenario) and Space Wolves both of whom got lore in the original book and the double page spread of Space Marine chapter colour schemes. And the CHapter logos for those chapters turning up in multiple places in the book.

    • @ServantOfOdin
      @ServantOfOdin 3 หลายเดือนก่อน +13

      Yes,t he two unnamed chapters were originally meant to be placeholders for homebrew chapters, but everyone kinda-sorta mistook the lack of data as a "we don't talk about them" situation. Which was then later adapted and these two chapters were retconned as exiled, exterminated, dishonoured.

    • @Octarinewolf
      @Octarinewolf 3 หลายเดือนก่อน +4

      @@ServantOfOdin Those two were later after the Ultramarines stopped being a 3rd founding chapter.

    • @TheArklyte
      @TheArklyte 3 หลายเดือนก่อน +7

      Yes, they're a mix of WWI and WWII tanks. However the sad part is that people critiquing them have NO idea why WWI and WWII tanks were designed this way and handwave it as "muh obsolete tech". The same kind of people, who believe that T-34 invented geometry:D

    • @hafor2846
      @hafor2846 2 หลายเดือนก่อน

      @@ServantOfOdin
      I mean, it still works like that. It's just that most people think that "this chapter is like this one, but different" or "this chapter originally stems from a bunch of traitors, which is our hidden shame" is more interesting than "this chapter come from the placeholder guys".

  • @CantankerousDave
    @CantankerousDave 3 หลายเดือนก่อน +463

    Ah, the Prometheus, Stargate Command’s version of throwing a shoe at Earth’s enemies.

    • @Ragnaroknrol
      @Ragnaroknrol 3 หลายเดือนก่อน +79

      Hey, that shoe had lead lined soles and blades attached after a while. ;)

    • @Starsaber222
      @Starsaber222 3 หลายเดือนก่อน +42

      The flying office building.

    • @andrewhoughton8606
      @andrewhoughton8606 3 หลายเดือนก่อน +21

      This is defo a stop gap design

    • @lyokianhitchhiker
      @lyokianhitchhiker 3 หลายเดือนก่อน +6

      Who throws a _shoe_?

    • @westrim
      @westrim 3 หลายเดือนก่อน +28

      @@lyokianhitchhiker An Iraqi journalist.

  • @its_lesser_known6331
    @its_lesser_known6331 3 หลายเดือนก่อน +365

    Another fun thing about transitional designs is the pathway between "MK-1" designs and later "MK-??" designs. Having intermediary designs that show a subtle visual progression is fun, especially if the first Mark and the latest one look almost nothing alike.

    • @borttorbbq2556
      @borttorbbq2556 3 หลายเดือนก่อน +18

      The mljnuer power armor is a good example

    • @CheeseDanish85
      @CheeseDanish85 3 หลายเดือนก่อน +26

      Battlestar Galactica did this really well. The Mk1, Mk2, Mk3 and Mk5 vipers all look related, but distinctly more advanced than their predecessors in some way.

    • @brianj.841
      @brianj.841 3 หลายเดือนก่อน +11

      I think a good example is the Remington-Lee eventually becoming the Lee-Enfield with 13 versions including the #5, "Jungle Carbine, mk 1".

    • @justinjacobs1501
      @justinjacobs1501 3 หลายเดือนก่อน +6

      The Barzam being the production model of the Gundam Mk II will never not be funny.

    • @briangriffin9793
      @briangriffin9793 3 หลายเดือนก่อน +3

      a good one includes Mk1A2... represents the intermediate step between steps.

  • @trollsmyth
    @trollsmyth 3 หลายเดือนก่อน +136

    There's a great example in real-world naval history. The galleons of Mediterranean warfare saw incremental advancements from the triremes of Salamis up through the early clashes between the Ottomans and Christian nations for control of the sea. The Christians added cannons to their ships to excellent effect at the Battle of Lepanto. However, since galleys charge headlong into each other as their primary battle tactic, the cannon-equipped galleasses had most of their cannons stuck up front, into (usually round) forecastles. That was in 1571. Shortly after, the English started sticking all the guns on the sides of the ships (like Drake's Golden Hind), but it wasn't really until the Battle of Trafalgar (over 200 years later) that the full understanding of what that meant for tactics was grokked.
    See also the multiple attempts to create a "destroyer" analog in airplanes in the leadup to WW2.

    • @cp1cupcake
      @cp1cupcake 3 หลายเดือนก่อน +7

      There was a similar thing with the development of ironclads. The first ones civilian built were much more useful than the state ones.....because the water around China is warmer than around the British Isles.

    • @TheWampam
      @TheWampam 3 หลายเดือนก่อน +1

      I don't agree with most of you post, but the developement of the galleasses is a true real world example for weird transitional designs.
      Galleys were the standard warships since antiquity. So of course when cannons came up, they where mounted on galleys, but those were very limited by their sleek profile. The solution to put large towers onto them, creating the new class of galeass. But the additional weight made them quite cumbersome and they were quickly replaced by fully sailed ships, that could carry much more cannons as they didn't need the space for rowers.

  • @nefariousgremlin7554
    @nefariousgremlin7554 3 หลายเดือนก่อน +148

    Funky transitional designs are some of my favorites, really. Stuff like the V-wing from Star Wars-half a foot in the Republic, half a foot in the Empire.

    • @nefariousgremlin7554
      @nefariousgremlin7554 3 หลายเดือนก่อน +13

      Commented this before I saw the actual video, and this isn't quite the kind of shift being talked about, but it's still an aesthetic that I enjoy lol

    • @gokbay3057
      @gokbay3057 3 หลายเดือนก่อน +10

      Victory class star destroyer is like that too. Hull shape is more Venator like but with an ISD bridge and generally more of an ISD layout.

    • @pshalleck
      @pshalleck 3 หลายเดือนก่อน +5

      I think the Alpha-3 Nimbus V-wing fits the transitional role rather well. Twin ion engines like the later TIE, smaller and more nimble than the V-19 or ARC-170 but pilotable by non-Jedi; and tech like the dockable hyperdrive ring and the astromech socket get dropped, like sponsons being dropped from tanks.

    • @darwinxavier3516
      @darwinxavier3516 3 หลายเดือนก่อน +2

      Yeah, the title is kinda misleading.

    • @plzletmebefrank
      @plzletmebefrank 2 หลายเดือนก่อน

      Yeah. There's a lot of goofy and interesting designs in the prequels (especially RoTS) that seem like they'd fit this one.

  • @DrakeAurum
    @DrakeAurum 3 หลายเดือนก่อน +104

    Iron Man in the MCU deserves a mention here. Iron Man 3 shows Tony Stark having gone through dozens of iterations of experimental or specialised suits, and even within the main suit line there's a lot of progression - his lasers that are a one-use finishing move in Iron Man 2 gain expendable powerpacks (or possibly heatsinks) in the Avengers movie allowing for many more uses.

    • @ExarchGaming
      @ExarchGaming 3 หลายเดือนก่อน +10

      it's too bad they kinda butchered the extremis arc, as well as not utilizing his most advanced suit; bleeding edge.

  • @elitemook4234
    @elitemook4234 3 หลายเดือนก่อน +45

    I love the Prometheus from stargate. It truly looks like something humanity slapped together with half understood technology.

    • @Groza_Dallocort
      @Groza_Dallocort 3 หลายเดือนก่อน +13

      And then we bolted on some asgard tech which lead to the BC-304 being built with asgard tech from scratch and also able to be powered by ZPMs instead of just naquadah generators

  • @Argascend
    @Argascend 3 หลายเดือนก่อน +79

    In Gundam UC, transforming fighters probably count. It's never completely abandoned and the MS designers in the setting keep trying to nail the perfect design. There's a few solid designs that do get iterated on. The Zeta Gundam is probably the most famous/infamous one and its name is borrowed by many attempted successors. Ironically, many transformable MS that bear the Zeta name don't even use the same complicated transformation scheme, instead borrowing from the far more robust but less iconic Methuss. The more well-known attempts to capitalize on the Zeta Gundam's fame would be the Re-GZ from Char's Counterattack, and the ReZEL from Unicorn. The Re-GZ is more or less a failure. While functional, its transformation isn't reversible in combat conditions and is more of a launch configuration. The ReZEL on the other hand does succeed quite well but falls afoul of the more pressing issue in the Federation: budget cuts. The Asshimar is another successful design and even had limited mass production under the Titans. Its association with the Titans did end up killing it, but it was redesigned and incorporated more standard Federation features as the Anksha, which seems to be a reasonable design. Unlike the ReZEL, which is primarily space-use and thus its flight mode is more about optimizing thruster orientation than granting flight, the Anksha could've seen more life as a force multiplier in the atmosphere, as each Anksha is both a subflight unit for its ground-based cousins as well as a capable combatant itself. But in the end, the budget cuts killed it. No conflict in UC ever comes close to the sheer scale of violence as the One Year War as far as mainline titles go. Victory Gundam probably came closest and even that features a new transformable mobile suit where once again, it gives an edge to its ace pilots but is of questionable utility to everyone else. The desk jockey and bureaucrat is much more likely to consider the advantages of transformable mobile suits as minor advances that do improve pilot survivability, but not enough to be worth that hefty additional costs. More GMs/Jegans/Jamesguns, less whatever the crap those pie-in-the-sky MS designers are dreaming up. It's too bad. They got the designs working, shaved off most of the serious problems, but there were just no wars that really justified throwing money at manufacturing the best weapons they could get.

    • @seanbigay1042
      @seanbigay1042 3 หลายเดือนก่อน +9

      I hear tell that, meta-wise, the real problem with transforming Gundams was that Macross had a lock on the coolest transformer design, the one we see in its famous Valkyrie fighter.

    • @RXdash78
      @RXdash78 3 หลายเดือนก่อน +7

      UC gundam is just one long stretch of these. The federation adapts to mobile suits by making a few of theirs but mostly by bolting guns and weapons on civilian style craft.
      When they do start using MS en masse, they are stripped down and simplified compaed to the gundam. The zeon jury rigs DOM units for space combat when they realize the GM beats the Zaku.
      Then you get into all the wacky newtype only mobile armours. Eventually we get to the Sazabi and Nu gundam's funnels but it takes some pretty weird stuff to get there.
      And the various stopgaps to improve mobile suit mobility, from exterior accessories, to transformations, to beam rotors, to giant motorcycles. Eventually you get the V2 Gundam's wings of light

    • @seanbigay1042
      @seanbigay1042 3 หลายเดือนก่อน +3

      @@RXdash78 Not to forget the Wing Gundam's angel wings ... which always bugged me. We get it, you're the hero mech! Quit shedding feathers in our faces already!

    • @dhanu_4539
      @dhanu_4539 3 หลายเดือนก่อน +3

      00 probably had the most realistic development continuity. But I really loved the original designs from all the different alliances.

    • @matteste
      @matteste 3 หลายเดือนก่อน +5

      There is also the Penelope from Gundam Hathaway with how the thing had the whole Minovsky Flight System just bolted on top. Contrast that with the Xi Gundam which was more clearly built with the system in mind from the ground up.

  • @itburnswhenip
    @itburnswhenip 3 หลายเดือนก่อน +60

    The Stargate SG1/Atlantis BC 304 will always be my Favorite ship in any franchise, because you saw where they came from (ugly phallic ship) to where they got to.

    • @sheldonpetrie3706
      @sheldonpetrie3706 3 หลายเดือนก่อน +19

      I love the way the Daedalus is introduced in Stargate Atlantis The Siege Part 3. One of my absolute favourite ships.

  • @jackmino729
    @jackmino729 3 หลายเดือนก่อน +48

    1:10 the problem wasn't the missile guidance, but doctrine. F-4 Phantoms could engage Vietnamese MiGs far beyond the MiG's ability to do anything about it, but US doctrine of the time required pilots to visually identify the enemies before they could engage them. That meant the short range, nimble MiGs would engage the Phantoms in more or less ideal circumstances, and the Phantom's heavier BVR missiles would be largely useless. Towards the end of the war, the doctrine changed, and Phantoms started engaging at long range, and the kill/loss rate flipped.

    • @f1b0nacc1sequence7
      @f1b0nacc1sequence7 3 หลายเดือนก่อน +13

      While I entirely endorse your analysis, let me point out that it is a bit incomplete. The Phantom had numerous other problems (the huge smoke trail it left, as well as its thermal management issues that often limited the effectiveness of its radar) that contributed to the problems with its use of Sparrow missiles. Of some interest is that when using Sidewinders, the loss-kill ratio was far, far better even before the doctrinal changes, though was to some extent the result of training issues.

    • @Raguleader
      @Raguleader 2 หลายเดือนก่อน +7

      ​@@f1b0nacc1sequence7the doctrinal issues also included pilots often switching airframes between assignments, ending up with jack-of-all-trade pilots who rarely mastered any particular airframe, and training that focused on ground attack rather than air combat (the role of fighters at the time was notionally to drop smaller nukes and clear a path for the bombers with bigger nukes).
      Ironically, the last Phantoms to see combat in the USAF during Desert Storm, the Wild Weasels, had the guns removed to free up space for EW gear.

    • @ГеоргийМурзич
      @ГеоргийМурзич หลายเดือนก่อน

      F-4 radar couldn't see anything against the ground And migs never flew up high

    • @jackmino729
      @jackmino729 29 วันที่ผ่านมา

      @@ГеоргийМурзич The F-4 radar absolutely can see stuff against the ground. That's what the Pulse-Doppler function is for. It filters out anything that isn't moving

    • @Kestrel-ws3cg
      @Kestrel-ws3cg 16 วันที่ผ่านมา

      @@jackmino729most F-4s don't get pulse Doppler radars F-4Es don't get PD radars at all and only the US navy F-4J and F-4S gets PD radars and only after Vietnam do F-4Es get PD radars like the EJ Kai and ICE F-4s.

  • @jackgerhard6607
    @jackgerhard6607 3 หลายเดือนก่อน +130

    One of the best IRL version of this are Pre-dreadnought battleships. any time we describe anything as Pre-(event or thing) you know something weird was going on.

    • @f1b0nacc1sequence7
      @f1b0nacc1sequence7 3 หลายเดือนก่อน +5

      Interesting observation, but I might argue that a better example would be the battleships (i.e. the pre-pre-dreadnaughts) from the immediately preceding era. Pedantic quibbling, I know, but it isn't difficult to see how most of the pre-dreadnaughts provided the basis for what came next, whereas the battleship era was replete with dead ends and failed experiments.

    • @ServantOfOdin
      @ServantOfOdin 3 หลายเดือนก่อน +1

      The thing with such nomenclature is, they are merely stepping-stones that were later put in place. Back then they weren't called pre-dreadnought, because the idea of a dreadnought hadn't yet been conceived. So it's kinda hard to figure that out on the go.
      Realistically, anything is a pre-something to whatever follows. Whether that's better or worse is anyone's guess.

    • @cp1cupcake
      @cp1cupcake 3 หลายเดือนก่อน +4

      Early iron armored ships might be a better example. The first ones used were privately build ones used by British around China. When they tried to replicate the armor in England, the armor was worse than useless.....because of the difference in water temperature on the metal between the two areas.

    • @gabrielho1874
      @gabrielho1874 3 หลายเดือนก่อน +1

      French pre-dreadnoughts, designed to clash at every angle perceivable

    • @uppishcub1617
      @uppishcub1617 2 หลายเดือนก่อน

      I think dreadnoughts are a better example. Every year a new ship would come out that made everybone before it outdated. So you can see how they went from triple expansion to turbine. Dual turret, to quad turret, to up to hex turret. Guns going from centerline, to offset, to superfiring. The steady decrease and extinction of secondary batteries. Then the reemergence of them once destroyers became a major threat. Then its shown again when you see them all getting major refirs during the treaty era, where they're practically turned into new ships by refits. Look at tge Italian dreadnoughts if you want an extreme example.

  • @74wf
    @74wf 3 หลายเดือนก่อน +82

    Prometheus in the thumbnail
    I simply must watch

  • @sabre0smile
    @sabre0smile 3 หลายเดือนก่อน +22

    Another interesting example from early scifi:
    In the original War of the Worlds novel by H.G Wells, the heroic ship HMS Thunderchild is described as a torpedo-ram, a type of ship promised to combine the armour of a cruiser, the guns of a monitor, the speed and armament of a torpedo boat, and a bow-ram! In the book, this turns out to be a useful addition, used to kill one of the Martian tripods. In reality, it turned out to be far less useful and a complete evolutionary dead-end, with only a handful being built, but some of the design elements were carried through into later destroyers.

    • @MM22966
      @MM22966 หลายเดือนก่อน

      The Austrians get lucky once, in ONE fight, and everybody has to slap a ram on their bow!

  • @keith6706
    @keith6706 3 หลายเดือนก่อน +181

    This happens in the Honor Harrington series by David Weber. The very first book involved Harrington getting command of a light cruiser with an experimental weapon system that proves devastating in war games...once. As soon as its weakness is revealed--it is ridiculously close ranged for the setting and had to give up missiles systems in order to make the space--it is trivially dealt with by other ships. In the climactic battle of the novel, she is able to use it on an enemy warship (that is oblivious to its existence), but only after suffering horrendous damage and casualties that would have been less if the ship had been more capable of fighting at distance. And again, it's a weapon system that only works once: as soon as the enemy knows about it, they can easily counteract it.
    Later novels in the series have jury-rigged ships towing missile pods that are dropped just before attacking to launch a surprising alpha strike, and later this is developed into a capital ship which is designed around a massive internal bay where it carries missile pods and then deploys them. So, a bit of realism where people come up with "brilliant" new designs that are proven not to be practical, but then take some thing which did work surprisingly well and adapt it to work even better.

    • @DepressivesBrot
      @DepressivesBrot 3 หลายเดือนก่อน +25

      I used to read that series so much when I was younger. It's such a goldmine of "Why do they never do X in SciFi?" - "Oh, this one does!"

    • @IIIJG52
      @IIIJG52 3 หลายเดือนก่อน +16

      @@DepressivesBrot Its really good.
      Other good series that do fun things : Terran privateer, Starships Mage, Lost Fleet.

    • @DepressivesBrot
      @DepressivesBrot 3 หลายเดือนก่อน +9

      @@IIIJG52 Oh yeah, Lost Fleet was really fun with those crazy relativistic fleet dog fights.

    • @Mike5Brown
      @Mike5Brown 3 หลายเดือนก่อน +7

      But didn't those weapons come back when they started to roll out fighters (that were the size of an Arlie Burke class destroyer)?
      Also the French faction (can't remember their actual name) had a class cruiser that had oversize power plants because they were hoping to steal and reverse engineer manticore tech.

    • @IIIJG52
      @IIIJG52 3 หลายเดือนก่อน +4

      @@Mike5Brown No, they never used energy torpedos again.

  • @rajingcajun488
    @rajingcajun488 3 หลายเดือนก่อน +42

    I feel like an interesting Gundam example would be the Zeon development of their own portable beam weapons. First, they tried to integrate the technology into the MS-09 Dom with a chest mounted socket to plug them into. However the tech wouldn’t be ready in time for the Dom’s roll out so instead the socket ended up as this weird stun blast flashlight thing that wasn’t particularly useful. While they did get the beam tech working for the MS-14 Gelgoog, it was limited enough in its production that they still wanted the ability to give other mobile suits beam weapons and therefore Developed the beam bazooka, which was effectively just a beam cannon taken off a warship including its power source and finagled into a package that could be mounted over the shoulder, though it was still about 80 feet long…

    • @GarnetCrow
      @GarnetCrow 3 หลายเดือนก่อน +14

      That Zaku Sniper is worth mentioning as well. Their solution to their fusion reactors not being powerful enough to power the suit AND a beam weapon at the same time, was to give it a power pack which connects to the rifle. Lots of this transitional stuff in Gundam.

    • @rajingcajun488
      @rajingcajun488 3 หลายเดือนก่อน +6

      @@GarnetCrow also having an MG-42 inspired* quick change barrel mechanism because it kept burning them out
      *as in visually similar

    • @justinjacobs1501
      @justinjacobs1501 3 หลายเดือนก่อน +3

      It's not shown in the series, but apparently the scattering beam cannon in the Dom's chest could disrupt i-fields at close ranges which could be used to temporarily disrupt weapons like beam sabers that used i-fields to focus their output.

    • @NovaSaber
      @NovaSaber 3 หลายเดือนก่อน +2

      Another Gundam example would be transforming mobile suits. Zeta Gundam (the series) had several that didn't work very well (or at all in the case of the Hyaku Shiki, which was intended to transform but doesn't).
      Later series still have some transforming mobile suits, but there are less of them and they're generally better.

  • @ScorpiosAlpha
    @ScorpiosAlpha 3 หลายเดือนก่อน +16

    Gundam as a whole actually has some awesome examples of this! Zeta Gundam takes place after mobile suits had already been widely adopted, and the titular RX-78 Gundam had made a huge impression during the One Year War, but nobody was quite sure what the next big step forwards would be, so there's a ton of oddball designs (mostly use by the Titans faction) as everyone works to find an edge.

  • @RoballTV
    @RoballTV 3 หลายเดือนก่อน +40

    It's funny, cos the momentary mention of Gundams UC story would have been a goldmine for this vid.
    Not only in the number of failed experiments and stop gap measures, but in the rate things become obsolete and repurposed.
    There's even a whole show about failed experiments, called MS Igloo. It's like watching WW2 germany's crazy arms race, but in gundam level technology.

    • @RedWingnut00
      @RedWingnut00 3 หลายเดือนก่อน +9

      IGLOO is pretty much that when it comes to a lot of designs. You had the whole Minovsky warfare setting coming into play that played havoc with most advanced electronics and the introduction of mobile suits as the new big main weapon of war.
      A similar vibe can be found in the mid to late UC 0080s with a ton of MS designs that are there to try out something that may be new or are a testbed for some new tech piece. However, by the 0090s, most of these suits are either only in the hands of Zeon remnants that are using whatever they can get their hands on that still works or are gone entirely.
      Only two designs made in that era ever saw any sort of production beyond it: the Anksha, which was a variation of the Asshimar, and the ReZEL, which used essentially the same frame as the Methuss.

    • @Tuning3434
      @Tuning3434 3 หลายเดือนก่อน +9

      Every single MObile Armour deployed by Zabi's Zeon basically falls in this category.

    • @kendrakirai
      @kendrakirai 3 หลายเดือนก่อน +10

      He seriously needs an Anime Person to feed him stuff about anime series for these, because SO much of what he talks about has a solid presence in anime - usually not even niche stuff either. But he just doesn't care about anime (which is fair) so basically ignores it and it's relevance to what he talks about (Which - I think at least - isn't).

  • @vp21ct
    @vp21ct 3 หลายเดือนก่อน +17

    It happened in the old Legends Continuity for Star Wars all the goddamned time. The TIE defender and B-Wings both were great examples of powerful 'super-starfighters' that just were either too difficult to build and maintain, or too ungainly to prove effective. The E-Wing had similar teething issues and never succeeded in surpassing the X-Wing it was intended to replace. The New Republic's new Nebula Star Destroyers could outmatch MonCal cruisers or the ageing Imperial Star Destroyers, but struggled to gain any real foothold in the wider fleet due to logistical issues.

    • @ServantOfOdin
      @ServantOfOdin 3 หลายเดือนก่อน

      Indeed. Though I have the feeling that the shape and name also played a role. I mean just a few years prior, the ruthless Galactic Empire used triangular-shaped Star Destroyers to terrorise the civs, now the allegedly benevolent New Republic creates (or at least wants to use) a triangular-shaped Star Destroyer of their own. Bet that didn't sit well with many folks... Bad enough the New Republic had to rely on older Imperial (and even Old-Republican) vessels to boost their forces in fighting the Imperial Remnants..

    • @nickcher7071
      @nickcher7071 3 หลายเดือนก่อน

      @@ServantOfOdin they still had no problem with building brand new Imperial-class star destroyers for Republlic's navy - which had many internal improvements but still the same exterior design.
      The issue with Nebulas was simply that they were too complicated and economically unfeasible to maintain, despite outgunning and outperrforming even bigger Imperial-design vessels

    • @ServantOfOdin
      @ServantOfOdin 3 หลายเดือนก่อน

      @@nickcher7071 True, the classical "Why fix something that an't broken" issue. The Imperial-class, while being a testament for the Empires terror, was also a testament to the empire engineering prowess.

  • @ron5552
    @ron5552 3 หลายเดือนก่อน +29

    I'm a naval history buff and those transitional periods between major conflicts, where new ideas are being played with and there isn't a tested or concrete doctrine which would inform design decisions are the most interesting in terms of unique looks. Stuff like the later ironclads/pre-dreadnoughts and the early missile warships that were conversions from old hulls are just endless interesting, you can see elements which ended up being successful and incorporated into standard design and also crazy unfamiliar things like Albany class's giant superstructure, or the French pre-dreadnoughts very accentuated tumblehome. Honestly this video surprised me because I figured Sci-Fi would have more intentionally oddball designs as part of the world-building, since I find that designs with successive iterations is pretty common in franchises with a big timeline.

    • @builder396
      @builder396 2 หลายเดือนก่อน +1

      As a tank history buff I agree with pretty much every point. Tanks have a much shorter lifecycle though, so the number of iterative improvements on a production run of 10.000 tanks is much greater than that of a ship class you at most build ten of, and there is a lot more on a tank you can modify on the production line that simply wouldnt be feasible on a ship hull.
      US tank design in WWII is an especially good example for transitional designs, because they had the right parts and principles very early on. For example they figured out vision cupolas for the commander early on, their VVSS suspension design was a winner, just ask any mechanic, and in terms of weaponry they had every gun they ever put on a tank already sitting around in the back yard, maybe as a field anti-tank gun, or as an AA gun, but slapping it into a tank was easy.
      Problem was putting all these things together. The M3 Lee is a disaster of a tank. Automotively it was pretty reliable, tracks worked well in the desert, the 75mm gun was the largest gun available to the allies in North Africa, the 37mm was still a decent-ish gun, and the armor was adequate as well. Problem was that they had no turret that could fit the 75mm gun, so they put it in a hull sponson, which was not just an ergonomical nightmare, but also needed the tank to turn to engage targets outside the small traverse arc. To add to this the driver had a twin MG which had no traverse and had to be aimed by him turning the hull from side to side. Imagine the driver doing that while youre aiming the 75, or worse, the driver turning the tank around to let the 75 engage something off to the side, and youre on the 37...The commander also had a machinegun integrated into his cupola as a kind of miniturret on top of the 37 turret. Both of these also had a high elevation angle to engage planes, which was not really useful either.
      Its no surprise that the Sherman kept the lower hull, engine, transmission and running gear, but ditched all the extravaganza on top in favor of a very conventional hull and a very conventional turret, thats finally big enough to take a 75mm gun.

  • @GabrielGABFonseca
    @GabrielGABFonseca 3 หลายเดือนก่อน +62

    YOOOOOOO BATTLETECH MENTIONED

    • @templarw20
      @templarw20 3 หลายเดือนก่อน +10

      Specifically the Baron. I wonder if Hooj saw Tex's Warhammer video....

    • @Rogue284
      @Rogue284 3 หลายเดือนก่อน +5

      I felt the same way! Maybe they saw Tex's video on the Warhammer. XD

    • @templarw20
      @templarw20 3 หลายเดือนก่อน +10

      @@Rogue284 Okay, which crossover would we want to see more? Spacedock meets Black Pants discussing mech designs and technology... or Spacedock and Blue from OSP talking about architectural influences in spacecraft design.

    • @Rogue284
      @Rogue284 3 หลายเดือนก่อน +12

      @@templarw20 Both? Both. Both. Both is good.

    • @ZetaArcticana4006
      @ZetaArcticana4006 3 หลายเดือนก่อน +6

      I’d take both

  • @mattwoodard2535
    @mattwoodard2535 3 หลายเดือนก่อน +13

    Surprised that Babylon 5 was not mentioned. You see ships and fighters from different eras and how things have changed over time. sm

    • @andrewhoughton8606
      @andrewhoughton8606 3 หลายเดือนก่อน +3

      There is only one really nova omega warrior. The star furry design changed from single man space fight to multi man multi role atmo capable fighter than is more expensive. It goes from point defence to long range patrol fighter

    • @cp1cupcake
      @cp1cupcake 3 หลายเดือนก่อน +3

      B5 also had capital ships which didn't have enough power to actually use their primary weapons.

    • @andrewhoughton8606
      @andrewhoughton8606 3 หลายเดือนก่อน +2

      @@cp1cupcake yes but that is not easily shown compared to the gravity issue

  • @SN1PERx64
    @SN1PERx64 3 หลายเดือนก่อน +36

    Generational RTS games, my mind goes to the Command and Conquer series, have worked on this idea throughout their lore. Orbital lasers, teleportation, stealth tech, and many others are "discovered" during the conflicts, but many of the first designs are literally "throw it on a truck and send it at the enemy!" Future games would develop these technologies and better weaponize them into a more viable and effective uses of their abilities, at least lore-wise. Whether they are actually better game wise is argumentative.

    • @Groza_Dallocort
      @Groza_Dallocort 3 หลายเดือนก่อน +3

      Well the stealth tanks in the tiberium universe did become better and better. The stealth tank in the third tiberium war was able to launch more missiles and cloak way faster then it's older counterparts.
      The stealth generator is homever way worse in the third war compared to the second war since the disruption tower cant hide itself compared to the second tib war where the stealth generator cloaked itself as well

    • @LordInsane100
      @LordInsane100 3 หลายเดือนก่อน +2

      The Chronosphere works as a sort-of example, though Aftermath's Chronotank is a bit of a complication in messing with the progression. You have the limited RA1 Chronosphere with its 1-unit limitation, 'snap-back' effect, risk of spawning a ravaging space-time vortex and inability to transport infantry inside a transport, and then RA2 sees the deployment of a perfected version that increases the area of effect, removes the other risks/limitations and in ideal conditions is even capable of teleportation distances of a continental scale.

    • @---jx3ql
      @---jx3ql 3 หลายเดือนก่อน +1

      ​@@LordInsane100 you missed the chrono apc

    • @Darkfirephoenix3010
      @Darkfirephoenix3010 3 หลายเดือนก่อน +2

      @@Groza_Dallocort The stealth generator thing unable to cloak itself is to blame on game balance...
      Lore wise the reason is that The Brotherhood of NOD lost most of their archieves about the base/area cloaking tech at the end of Tib War 2, so they had to go back to very old archieved blueprints/iterations of it and somehow try to cobble a at least passable Stealth Generator to hide their bases with low amounts of research staff and time.

    • @Groza_Dallocort
      @Groza_Dallocort 3 หลายเดือนก่อน +2

      @@Darkfirephoenix3010 True true sure the disruption tower use way less power then the stealth generator. But a mission in Kanes Wrath have you raiding a research lab to get the blueprints and such needed for disruption towers

  • @vaniellys
    @vaniellys 3 หลายเดือนก่อน +51

    I see a Stargate thumbnail, I like the video

    • @summonfish
      @summonfish 3 หลายเดือนก่อน +4

      simple as

    • @jetseekers
      @jetseekers 3 หลายเดือนก่อน +3

      Mine was Startrek

    • @comicalzink5
      @comicalzink5 3 หลายเดือนก่อน +4

      Indeed

  • @danielhaire6677
    @danielhaire6677 3 หลายเดือนก่อน +20

    The Star Trek Prometheus' biggest problem in its MVAM ability wasn't its network or crew coordination. It was in its engineering crew requirement. It had three warp cores, so it required three times the engineering staff as any other ship close to its size. And it's chief engineer in the novels even noted that htis meant she had to spend almost as much time moving between the three engineering decks as actually being an engineer.

    • @thetimebinder
      @thetimebinder 3 หลายเดือนก่อน

      yeah, just have three ships in a squadron.

  • @lunatickoala
    @lunatickoala 3 หลายเดือนก่อน +32

    The problems with the lack of a gun on the F-4 Phantom were and still are highly overstated, and deliberately so by the "fighter mafia" which was obsessed with dogfighting long after missile technology had matured. There haven't been any air-to-air kills with a gun since the early 90s, and even then those gun kills were against helicopters.
    The US Navy didn't really ever use gun pods on their F-4s and stuck with missiles, and ended up more successful with the plane than the USAF which did adopt the gun pods. Even though missile technology was still rather primitive it turns out that trying to hit a very fast moving target with a manually aimed gun is really hard.
    The main problem was doctrine and training. It's not just the engineers who have to figure out how to use a new technology. The people in charge of policy and training have to figure it out too. In the 1960s, visual confirmation of the target was required before using missiles meaning they were already quite close to begin with by the time they could fire. Plus as a new technology, the training wasn't quite up to par. Rather famously, the US Navy started the Top Gun program to better train their pilots and saw dramatic improvements to their success rate. Far more than strapping a gun pod on as the USAF did.
    I don't know if they are technically transitional designs in lore, but some of the starfighters in the Star Wars prequels certainly look like transitional designs. The Advanced Omega class in B5 was clearly an interim design incorporating advanced new technology before they could get a proper clean sheet design made. Transitional designs don't often get starring roles though. Writers tend to want their main characters to be either on a working ship with mature technology, a ship that's well past its prime (meaning that in its prime it was a working ship with mature technology), or a prototype so the main characters can be pioneers. But it does happen. I'd argue that both the Defiant and Sovereign class are transitional designs because both were a drastic change to established design doctrine but neither ended up in staying in service for very long.

    • @jakeaurod
      @jakeaurod 3 หลายเดือนก่อน +1

      In Babylon 5, he could have also referenced the IAS _Excalibur_ and _Victory_ , which were hybrids of Minbari and Vorlon design that were not fully capable in both the power and plumbing systems.

    • @ServantOfOdin
      @ServantOfOdin 3 หลายเดือนก่อน +1

      @@jakeaurod Same goes for the WhiteStar

    • @Cailus3542
      @Cailus3542 3 หลายเดือนก่อน

      I agree with almost everything, and it's well written. As a note, though: the Sovereign-class was wildly successful, and they were built in large numbers. By the time of the Picard show (30+ years later), the Sovereigns have replaced the Excelsiors as the backbone of Starfleet.

    • @achillesa5894
      @achillesa5894 3 หลายเดือนก่อน +1

      Indeed, the same criticisms are used against the F-35 today (only the A variant has an integrated gun) which is ridiculous, if this thing is ever in gun range you've fucked up.

  • @martinjrgensen8234
    @martinjrgensen8234 3 หลายเดือนก่อน +11

    Macross has this too. The VF-0 model is an interim design rushed into service to combat a threat, while the VF-1 was in development. The VF-0 had to power its conversion armor and transformation with regular turbines, and not the coming fusion turbines. So it had a very short flight time as it guzzled fuel

  • @exvaran
    @exvaran 3 หลายเดือนก่อน +8

    The best example in Gundam would probably be the AGE System, allowing rapid prototyping of new weapons and modules for the lead Gundam (and eventually the successor and mass-produced versions of said Gundam) to counter emergent threats from a more technologically-advanced foe.

  • @maximilianlosch7479
    @maximilianlosch7479 3 หลายเดือนก่อน +12

    I distinctly remember a section in the fourth? book of The Expanse, where Dimitri Havelock is onboard their RCE Ship, which is a old Colony Vessel, think about how they "didn't get it quite right" when it came to the shape of the hallways, back in the day, when this first generation of hulls was built. It made me feel the age of the Ship in a way, a more factual description would not have been able to.

    • @TheNowerianRaven
      @TheNowerianRaven 3 หลายเดือนก่อน +1

      Wasnt Cant also an old colony ship? I swear they described it at the beggining of the first book as that.

    • @FearlessSon
      @FearlessSon 3 หลายเดือนก่อน

      @@TheNowerianRaven Yeah, the Canterbury was formerly a colony ship that got converted into an ice hauler. It was mostly a cargo ship either way, so the conversion wasn't terribly radical.

  • @jonathan_60503
    @jonathan_60503 3 หลายเดือนก่อน +8

    One of my favorite bits of transitional weirdness (that would be better known if it hadn't missed) is HMS Shaw, a sailing frigate (albeit one with a metal hull; but no armor) fired the first known self-propelled torpedo in anger in 1877. The concept of mounting early Whitehead torpedoes on classic sailing ships in an attempt to counter ironclads is just weird and cool.

  • @glynrh8892
    @glynrh8892 3 หลายเดือนก่อน +6

    Surprised he didn’t touch on the Viper from BSG, there’s definitely an element of it there when you follow the line from Mk-2 to Mk-7

    • @MrGrumblier
      @MrGrumblier 3 หลายเดือนก่อน +2

      Or the Battlestars themselves. You can see the difference between the war era Galactica and the peacetime fragility of the Pegasus.

    • @glynrh8892
      @glynrh8892 3 หลายเดือนก่อน +2

      @@MrGrumblier the Battlestars are a better example actually!! Especially when you consider the semi-canonical designs in Deadlock

  • @JustAnotheNeoSilver
    @JustAnotheNeoSilver 3 หลายเดือนก่อน +6

    Anyone wants to know more about the Baron-class, the Tex Talks Battletech episode on the Warhammer goes into it in borderline excruciating detail during the preamble.

  • @robwalsh9843
    @robwalsh9843 3 หลายเดือนก่อน +4

    Babylon 5's Omega Class Destroyer had a rotating center to provide gravity which was cool compared to older Earth ships, but just around the corner were proper gravity drives thanks to other races.

  • @UniversalChallenge4454
    @UniversalChallenge4454 3 หลายเดือนก่อน +17

    Finally battle tech is covered by space dock

  • @autochton
    @autochton 3 หลายเดือนก่อน +7

    So, my wife writes scifi. And I'm pretty sure a specific ship class that comes up in FAILURE TO COMMUNICATE, the first of her series, the Malevolence class, is an example of this phenomenon. Space combat has been fairly unchanging for a long period, but someone recently (since the last major war) came up with a novel use for an old, disused technology: The warp drive. There's much, much faster FTL in widespread use for traveling between stars etc., but they installed old-fashioned Alcubierre style warp drives on a light warship class they were building, equipped with very light armor, but extremely heavy armament. The thought is that they use their warp drives to approach large enemy capital ships too fast to be detected, fire off an enormous salvo of primarily missiles from too close to allow a timely anti-missile response, and then escape using the warp drive again, before the enemy can respond. However, they've never been combat tested in earnest, and it remains to be seen if this concept is useful, let alone viable. A new war is beginning at the time of the series, so they will undoubtedly get their chance to sink or swim.

    • @Bird_Dog00
      @Bird_Dog00 3 หลายเดือนก่อน

      So, Torpedoboats?
      Does anyone in that story go Jeune École?

  • @Plaprad
    @Plaprad 3 หลายเดือนก่อน +10

    Gundam actually has a lot. Just look at some of the Mobile Suits from the One Year War. No one had a clue what they were doing. It actually continued until after the Gryps War when they started getting an idea about Mobile suit doctrine.

    • @MM22966
      @MM22966 หลายเดือนก่อน

      BECAUSE TOY SALES!!!
      Oh no, I said the quiet part out loud!

    • @taburde
      @taburde 10 วันที่ผ่านมา

      @@MM22966I mean, there’s always that as a top-down explanation, but it always feels like saying the murder happened so there could be a mystery. Technically true, but incredibly narrow/cynical/uninspired.

  • @SeedemFeedemRobots
    @SeedemFeedemRobots 3 หลายเดือนก่อน +6

    My favourite in Battletech is the Charger mech, one of the early designs in the setting where Mech warfare remains uncharted territory at the time, the logic being, early Scout mechs are often small and vulnerable, and rely on their speed to not get hit, which can be a problem if scout is done where there is a high chance of fighting happening, so lets take an Assault class mech, max it at speed and armour but only very light weapons for defense, since its faster then the Mackie (the first true Mech that is also Assault class) it could tank damage and escape engagements.
    The Banshee also suffered similarly at trying to make a "Fast Assault" concept.
    It did not work and nobody wanted to use it until it was brought out of storage trying to replace severe losses of better designs during the sheer brutality of the Succession wars

  • @elementxxrider
    @elementxxrider 3 หลายเดือนก่อน +6

    3:42 you'd be absolutely correct. The very first example that comes to mind would be the GNY-001F, Astraea Type F. It was basically a 2nd generation Mobile Suit from Gundam 00 that had the necessary packages to be up-to-date with 3rd generation Gundams like the GN-001 Exia (its actual successor) but with the difference that those packages were way bulkier and had more counters than their successors. When the tech was finally ready to be used by the Astraea, the Exia was already rolled out and resolving things way more efficiently than the Astraea, which relegated the unit to test and refine new tech. That doesn't mean the unit wasn't combat-worthy but… there were way better options out there.
    And this is just so say some of the good examples. Because if we go with bad examples… your editor nailed it (The GM units on that particular battle were REALLY obsolete by then and were supposedly to be up-to-par with the original RX-78 Gundam).

  • @urgo224
    @urgo224 3 หลายเดือนก่อน +30

    In regards to the railgun bit near the beginning, I think the issues they found is that other technologies need to be developed further for them to really be viable and cost effective and not a dead end.

    • @Groza_Dallocort
      @Groza_Dallocort 3 หลายเดือนก่อน +5

      We need another type of material that can handle the force of the weapon being fired. I think the barrel was worn out after just a few shots which makes it rather cumbersome in war

    • @ryuukeisscifiproductions1818
      @ryuukeisscifiproductions1818 3 หลายเดือนก่อน +4

      @@Groza_Dallocort that is basically the only issue left with railguns. if the barrel wear problem can be solved, they would be ready.

    • @dragon12234
      @dragon12234 3 หลายเดือนก่อน +2

      It's also a question of use case. The US wanted to use the Railgun for ship combat and shore bombardment, China and Japan are planning more to use them for anti-air

    • @deuterium2718
      @deuterium2718 3 หลายเดือนก่อน +2

      quite a few issues really, barrel wear from friction and heat, repulsion between the rails stressing the entire frame, high power consumption, not particularly significant velocity compared to some other viable high velocity propellants

  • @thetimebinder
    @thetimebinder 3 หลายเดือนก่อน +4

    Ah, Battletech. The most realistic sci-fi setting: transitional technology, logistics winning wars, Space AT&T owning the internet, and people just dying of cancer.

  • @stevenclark2188
    @stevenclark2188 3 หลายเดือนก่อน +6

    I think the Gundam example should probably have been the Mobius Zero from Seed. Sure it's effective, but only for the one family of dudes who's brains can handle piloting 5 ships at once.

  • @eh9618
    @eh9618 3 หลายเดือนก่อน +6

    Graham acker's GN flag!
    A wonderful example of transitional tech. As the world learns how to produce GN drive tau, an imitation of the original 5 GN drives that can generate power semi-perpetually. The old Mobile suits like the union flag is replaced with the GN-Xs. however graham, an ace pilot kept modifying his flag to the point it had a GN drive tau he can activate to use beam sabers

    • @matteste
      @matteste 2 หลายเดือนก่อน +1

      Seriously, the GN Flag is absolute insanity. Take a regular Overflag and just ram a Gundam engine onto its back. It is incredibly slapdash and desperate, but Graham is insane enough to make it work.
      Of course, that weird sidegrade eventually lead to the Masurao and the fantastic Brave, all of which more properly refined the technology and design.

    • @eh9618
      @eh9618 2 หลายเดือนก่อน

      Yea his Mr Bushido phase was pretty funny. I also love how initially, the masurao uses a beam Saber/katana but the improved susanowo uses a physical blade enhanced with GN particles like the exia and 00.. my guess is enhancing a physical object more efficient than continuously generating an entire beam.
      hell there are even side content that shows prototypes for future tech. Like the GRM Gundam is the MS that's made to test out the GN Mega launcher, which is then used on the gadessa

  • @DrakeAurum
    @DrakeAurum 3 หลายเดือนก่อน +2

    When it comes to Mecha series, Aldnoah Zero is an interesting example. In this one, all the Gundam-style super-prototypes are piloted by the enemy, dozens of lordlings each producing their own super-specialised design, and it's up to the 'good guys' in their inferior mass-produced mechs to figure out a weak point or design flaw in the enemy mech and exploit it.

  • @williammagoffin9324
    @williammagoffin9324 3 หลายเดือนก่อน +6

    The Honorverse has several examples of this, although its mostly limited to the written word.
    HMS Casey CL-01 of the Royal Manticoran Navy was a spin gravity design refitted with grav plates so the original spin section was replaced with just a large cylindrical bulge of equal-ish size; Casey also got four rail guns for launching anti-ship missiles during her refit but they were external to the hull rather than internal.
    Centuries later the Medusa class pod-laying superdreadnoughts, which were deigned to lay missile pods from their stern then tow then around on tractor beams still had 26 missile tubes in their broadside like older vessels. Its successor, the Invictus-class, was a "pure" pod-layer with no broadside missiles. That space was reserved for a pair of missile control platforms called Keyhole that could be tractored outside of its "sidewall" shields to handle far more missiles since her number of pods doubled from the Medusas (although HMS Invictus herself lacked Keyhole).
    Another transitional design from that later time period was the Minotaur-class LAC Carrier (CLAC) which had 9 grazers and 9 missile tubes both fore and aft to engage other starships. Later CLACs like the Hydra-class or allied Grayson Navy's Covington-class had no fore or aft "chasers", only anti-missile systems, relying totally on their Light Attack Craft for its offensive punch.

    • @cp1cupcake
      @cp1cupcake 3 หลายเดือนก่อน

      I'm suprised your didn't for the obvious Honorverse examples. Honor finds herself constantly using extremely experimental or useless technology has just been rolled out, from the grav lance, to the first pods, to the Q-ship proto CLAC/SDN(P)s, and so on.

    • @williammagoffin9324
      @williammagoffin9324 3 หลายเดือนก่อน +2

      @@cp1cupcake I wanted to stick to stuff that actually went somewhere so there was a comparison with what designs transitioned to. The grav lance cruiser was a dead end while grav lances on capital ships became obsolete. I don't remember if the Q-ship design ever went anywhere, so I'd call it more of a testbed for sucessful technology that saw combat than a transitional design.

  • @Myehn
    @Myehn 3 หลายเดือนก่อน +7

    Thank you editor for all the gundam clips

  • @russelljacob7955
    @russelljacob7955 3 หลายเดือนก่อน +5

    Think you missed the most obvious one for Star Trek.
    Saucer separation. It had a serious design purpose. To act as a life raft. Housing the population and power systems to keep people alive during exploration should catastrophic failure of warp drive or anti matter occur. No warp drive, but has impulse.
    Is why they separated in Generations. The one time we saw seperation for its intended purpose.
    However it is heavily flawed because as we see, saucer often gets pretty thrashed, making its purpose moot. Later ship designs all going with a more traditional, and faster, escape pod system. Sure, not comfy but isnt all eggs in one basket and still has essentials to survive.
    Quite functional too, as we have seen in voyager on multiple occasions. Self contained, self propelled. Able to communicate and easily recovered.
    Far more functional than relying on splitting ship in two.

    • @KronosGodwisen
      @KronosGodwisen 3 หลายเดือนก่อน +3

      I've been thinking lately how complacent this makes Starfleet look at the start of TNG. They built their most advanced deep space exploratory vessel, and de facto first line of defense, to be family friendly. To moderate that it was designed to separate so children and non essential personal can be left in safety while the battle section takes care of danger. Turns out the saucer has resources that come in useful in an emergency and it's more powerful in one piece. Also, ignores that they can go from peaceful exploration to "all hands abandon ship" in a snap of a finger.

  • @xoso599
    @xoso599 3 หลายเดือนก่อน +2

    In BattleTech the Mackie was the first mech that revolutionized warfare... and was replaced by superior mechs with almost the first mech to be designed after it.

  • @tillerzeit
    @tillerzeit 3 หลายเดือนก่อน +4

    Man names the Barron class...this makes my heart happy. Please do the McKenna class.

  • @irkenlord
    @irkenlord 3 หลายเดือนก่อน +4

    I love that Battletech made it on this list. It is a prime example of a sci-fi setting where technology inequality between warfronts leads to all sorts of compelling military configurations and conflicts.

  • @matteste
    @matteste 3 หลายเดือนก่อน +3

    From Gundam, this really described the RX-104FF Penelope from Gundam Hathaway.
    At the time the story takes place, the Minovsky Flight System, a system that allows for things such as ships to hover in midair, has for the first time been miniaturized enough to be mounted onto mobile suits in a practical manner. However, with the Penelope you can really tell it was a rush job to just get it deployed with the whole thing just slapped on top of a regular mobile suit. This is especially noticeable when you compare with the RX-105 Ξ Gundam which was built with the Minovsky Flight System in mind from the ground up and as such it is more obviously well implemented into the design itself.
    In series that takes place later in the timeline, the system has been further refined to the point now that you can hardly tell it is there with Victory Gundam even having an improved version called the Minovsky Drive System which not only provides lift, but also thrust and a lot of it at that. And then there is the far future stuff found in Turn A that absolutely ran with the concept.

  • @neighslayer768
    @neighslayer768 3 หลายเดือนก่อน +3

    Pacific Rim nails this concept.
    Humanity had to figure it out on the go designing their Jaegers to fight the Kaiji. From half tank, half humanoid designs, to giant metal skeletons, to hulking behemoths like Cherno Alpha, to more standard designs like Gypsy Danger, all the way to specialized models like Crimson Typhoon. The evolution of warfare made sense in that universe.

  • @twelfthknight
    @twelfthknight 3 หลายเดือนก่อน +3

    One of the more interesting ones in Gundam's UC is Psycommu system, which is probably most similar to the Spore Drive from Discovery. It was supposed to allow Newtypes - espers, essentially - to convert their unique brainwaves into signals that could bypass the disruptive effects of Minovsky particles that block low-frequency EM radiation, allowing these Newtypes to use drone weaponry among other things. For the next twenty or so years after the Psycommu's discovery every faction was trying to find some new, elaborate, and expensive uses for it in what was a shadow Newtype-based arms race.
    The basic problem with the technology in general was no one knew how it actually worked. It could, for instance, generate power from seemingly nowhere and somehow effectively time travel. Likewise the Newtypes required to make it work were about as equally poorly understood. Eventually they reached a point where the psychic technology was acknowledged as a Singularity mankind couldn't adequately cope with. While it wouldn't disappear completely, its development was quietly shelved by the major powers at the time and it would eventually fade into obscurity.

  • @templarw20
    @templarw20 3 หลายเดือนก่อน +9

    I actually use this in a sci-fi novel I wrote. Following an alien ship crash and reverse engineering (Macross style), Earth started getting space stuff built, which included warships (because "the Intruder" had damage that looked like weapon fire). The first set were testbeds, "do-everything' cruisers like the Prometheus and Daedalus. A short story set a hundred years later is set on the same ship, in which the PoV character laments about the outdated and clunky design.

    • @tba113
      @tba113 3 หลายเดือนก่อน +1

      That's a nice touch, and the premise sounds interesting. Is it published? If so, what's the title?

    • @MrGrumblier
      @MrGrumblier 3 หลายเดือนก่อน +1

      Title? Please. I love this type of Sci-fi.

    • @templarw20
      @templarw20 3 หลายเดือนก่อน +3

      Not published, yet. Still trying to get the thing right. The short story was slated to be published... in a collection that was cancelled when the publisher went under.

    • @tba113
      @tba113 3 หลายเดือนก่อน +1

      @@templarw20 Sorry to hear that. It's a tough industry even under ideal circumstances. Hopefully another slot will come along soon.

  • @LordCrate-du8zm
    @LordCrate-du8zm 3 หลายเดือนก่อน +2

    This is why I love the Space Marine armors from Warhammer 40K. Each new design looks like a natural successor to the last, rather than just “LOL HERE’S NEW THING THAT TOTALLY DOESN’T LOOK LIKE IT FITS IN THE SAME DEVELOPMENT HISTORY”. That’s kinda why I fell out of love with Gundam. Eventually, things got a little too bonkers and out-there to remain consistent. This was _especially_ prominent in the late U.C. But 40k has actually managed to make its poster boys not only have a consistent design philosophy, but also an interesting history for each armor mark. Here’s the timeline:
    The Mk 1 was a bulky and crude, yet efficient design, made to be efficiently produced on Earth, a world with little to no resources. The Mk II vastly improved this with segmented armor and void-sealing for the new environment of OUTER SPACE! The Mk III was a side grade of the Mk II, offering more protection at the cost of mobility. The Mk IV was supposed to fix the issues of the last 3, yet was discovered during the Horus Heresy to also be extremely expensive to produce. The Mk V was all cost efficiency and no practicality, using scrapped designs and often being hodgepodge parts of other armor marks slapped together. The Mk VI was a step in the right direction, focusing more on production efficiency and basic quality of life alterations than greater protection. Then, the iconic Mk VII was made. Basically a massive step up from everything the Mk VI did right. The Mk VIII further added to this, including a gorget to prevent deaths from bullets ricocheting off their collar and into their skulls. Admittedly, we never see the Mk IX, but we DO see the Mk X. Designed with all the best attributes of the pst armor marks in mind, the Mk X is the final stop (so far) in the Soace Marine armor timeline. It’s built for modularity, and can be reconfigured into whatever is needed at the time: heavier Gravis plate for added durability or lighter Phobos armor for cloak and dagger.

  • @Swodah
    @Swodah 3 หลายเดือนก่อน +2

    The Prometheus of SG-1 is an excellent example, because the extra ships in the 303 line got scrapped for 304's because they got so much new tech which became hard to integrate into the 303 core design, resulting in them making a new ship model that had the at the time new techs included and maybe more room for upgrades.

  • @Cross3061980
    @Cross3061980 3 หลายเดือนก่อน +2

    Another example from Warhammer is the Mk5 "Heresy" armour pattern, which is more a mish mash of parts from previous armour classes.

  • @walterhaider869
    @walterhaider869 ชั่วโมงที่ผ่านมา

    There was a good audio book, the old ships in the star navy have just slabs of armors while the new ones are waffer thin and harden in reaction to enemy fire power. The short of it is the enemy's just one shot the new ones because they can't react fast enough to harden before the shot hits so the new fragile ships have to hide behind the old heavy ones.

  • @Corsair114
    @Corsair114 3 หลายเดือนก่อน +3

    "And then the Vietnam War demonstrated that missile guidance wasn't good enough yet."
    And then the U.S. Navy demonstrated that it worked pretty well if you actually used them within their actual performance envelope and flew your aircraft with that and your actual performance advantages in mind.
    The U.S. Air Force opted for "Fuck it, stick a gun on it."

    • @f1b0nacc1sequence7
      @f1b0nacc1sequence7 3 หลายเดือนก่อน +1

      The USN also tended to rely upon the far more reliable and doctrinal-friendly Sidewinder, rather than the USAF, which fixated on the immature and buggy Sparrow.

  • @Connorisreal
    @Connorisreal 2 หลายเดือนก่อน +2

    I think of the Halcyon class cruisers honeycomb design in Halo, an improvement that ended up being horrendously expensive to construct and maintain on vessels that were otherwise too sluggish and lightly armed to justify it. Yet it became well worth its cost when technology allowed the rest of the ships systems to be upgraded to match, and more useful against the new paradigm of Covenant plasma based weaponry. An oddball ship design ended up being the basis for the Autumn class heavy cruisers of the post war era.
    There’s also Gauss Warthogs, a highly advanced weapon system strapped to whatever 200 year old truck design was available.
    Halo 5 later added scorpions fielding a primary weapon based on a spartan laser, and a machine gun based on the Gauss firing system. A main weapon with a charge time doesn’t make much sense for a tank, but could as a heavy antiaircraft weapon.
    The FSS-1000 Saber was a very expensive and heavily engineered oddball, requiring an entire multi stage Apollo style launch process from dedicated facilities just to reach orbit. However, it featured shielding that would later be used on the much more capable F-41E Broadsword variant, able to operate without any additional launch equipment both in and out of atmosphere.

  • @Vespuchian
    @Vespuchian 3 หลายเดือนก่อน +2

    I hate to give a downvote to one of your videos but I didn't see many 'transitional' designs shown or talked about beyond the real-life examples, just a number of dead-ends (and the long-serving GM) which are not the same thing.
    This rather highlights the difficulty of being able to label something as transitional, much less design something as such, unless you know where the mature technology is going to end up. It's inherently a term that relies on looking backwards from the later successes, not forwards from whenever the experimental system was tried.

  • @terricon4
    @terricon4 3 หลายเดือนก่อน +2

    The vietnman proving guns were needed as missiles didn't work thing is incorrect. Here's the general rundown. The new F-4 was build with missiles in mind. The navy, and the air force both had their own variants. When they started, both were having issues, though both has posotive KD ratios, it wasn't great. The missiles kept failing and having problems. At this point, the Air Force put a gun pod on their planes, this resulted in their KD ratio... actually getting even worse over time.... The navy on the other hand looked into the problem, and decided to have dedicated training programs for the pilots so they understood how to use the things (nearly all aviators had same standard flight training before, wasn't much specialization for specific jobs, some, but not a lot) and also courses for the ground and maintenance crews on how to properly handle, store, and maintain the missiles (yes, they gave people new weapons and tools without teaching them properly how to use them beyond the manual, and some really quick introduction courses at best). The navy, now with ground crews actually knowing how to store and assemble and handle the new missiles and their sensitive seekers (don't leave them uncovered out on deck in the sun... that can damage them, something often done before this point as you would with most other munitions ready for aircraft to be quickly reloaded) the missiles were actually reliably functional. And for the pilots, some training coarses on how to specificly use missiles meant they knew how to get the lock ons, and when and how ot use them more reliably, this pilot school focused on fighter combat went on to become Top Gun by the way. And after all this, the navy KD ratio skyrocketed, a huge success.
    So, the Air Force put a gun on it and things got even worse (granted, F4 wasn't built for it and the gun pod had some issues, still, the point stands), and the navy learned how to use the new tools, and saw amazing results once they did. You can give someone a laser gun, but he'll still use his old m4 or just club someone in the head with it if you don't teach him how to turn the thing on...
    Certain groups that were pro simple gun fighters and not going for complex aircraft (fighter mafia if I recall was a name used for them) would publicize some bad info from this about how the missiles were unreliable, and how a gun had to be mounted on it to make the ratios go back up... ignoring that the ratios with the models that had the gun were going down, while the missile only variants were what went up once they were actually used properly), but hey, such is politics. And that messaging got stuck in the public and now we deal with this thing today...
    So ya, fun bit of info for anyone who cares about that bit of misinformation that I always find oddly annoying whenever I see it, since it never seems to die...

  • @DavidDouglas-q7v
    @DavidDouglas-q7v 3 หลายเดือนก่อน +4

    Really enjoyed this subject! Thanks for posting this. A real world VS Star trek example that comes to mind... An American P-47 thunderbolt is not simply a transitional blend of a P-38 and a P-51; but in the world of STAR TREK it would have the wings of one, and the fuselage of the other. The AMBASSADOR CLASS/ENTERPRISE C would be a good example.

    • @Tuning3434
      @Tuning3434 3 หลายเดือนก่อน +1

      Those are literally 3 different and co-existing designlignages from 3 very different companies powered by 3 very different powerplants. The only real thing they have in common is that they were all deployed by the US Army Airforce.
      Bit of an arbitrary example imho, or maybe I am misunderstanding the point you are trying to make?

    • @DavidDouglas-q7v
      @DavidDouglas-q7v 3 หลายเดือนก่อน +2

      Yes. Exactly the point I'm trying to make.
      No nation/world has a single, industrial design concern holding sway over naval (or other) production.
      The fantasy notion that all spacecraft will be produced by a single, unified galactic entity, in a smooth, incremental evolution over decades, or even centuries, is absurd.
      From the often combative OKB system in the the old Soviet Union, to the arguably more organized and collaborative logistical reality of the Allies in World war two, the evolution of anything, be it aircraft, naval vessels, or even humble side arms, is scattershot. There is little, if any, smooth and incremental evolution on display.
      Every German aircraft concern produced remarkably different aircraft and armor, and the petty rivalries between them did as much to stymie the progress of the overall effort as any enemy espionage ever did .
      Even the differences between Kelly Johnson and Ed Heinemann are perfect examples; bleeding edge tech vs. simple, reliable, and cost effective designs both produced excellent results, as well as failures.
      What they didn't produce was the technological equivalent of the discredited Australopithecine-to-modern man chart of silhouettes, each standing more erect than the last.
      Andorian influence + Vulcan influence + Martian shipyards + Romulan cloaking devices + Breen propulsion, all resulting somehow in a stop-motion-quality subtle transition, century-long blending resulting only in saucer based designs, from W. Matt Jefferies (long may he wave!) Connie to the Sternbach medicine-spoon look of Voyager-era starships; I love me some Federation ships, god knows, but it's aesthetic logic in the end, and not practical.
      And STAR WARS, well.. that tech hasn't changed in a thousand years. But hey... it looks cool... ;)

    • @JeffAndresWilliams
      @JeffAndresWilliams 3 หลายเดือนก่อน +1

      @@DavidDouglas-q7v Gundam UC has something similar where Zeon has two primary companies (Zeonic and Zimmad) competing to make the next mainline mobile suit, which results in a lot of prototypes that just get thrown into battle (so the show could have a Villain of the Week). Zeonic suits tend to stick to their tried-and-true humanoid form factor, whereas Zimmad got a little more creative but aren't as successful.

    • @DavidDouglas-q7v
      @DavidDouglas-q7v 3 หลายเดือนก่อน +2

      Great example! Anime is one of the few sub-genres of Sci-Fi that often revels in this kind of thing, and even though they can (and should) be fanciful, the soul of the idea is reflected in the work.
      The radical changes in design over the course of the various MACROSS (finally to be available in the states, yay!) films, while certainly aesthetically driven, explores many different avenues.
      I personally, will always love the old, pre-Valkyrie VF-4, mid-wing engine nacelle designs. Old, obsolete.. but oh, so beautiful... ;)

  • @GarnetCrow
    @GarnetCrow 3 หลายเดือนก่อน +2

    I wish they had explored Gundam further. because there's actually a lot, A LOT of this in Gundam. Especially the UC time line.

  • @ashleyhamman
    @ashleyhamman 3 หลายเดือนก่อน +2

    I feel like Clone Wars era Star Wars had a fair few transitional designs. Hyperspace rings on the early Jedi Starfighter, cloaking on a small frigate, and the Malevolence's ion disc all come to mind. Hyperspace rings didn't continue, and instead some fighters and bombers got inbuilt drives, the cloaking thing didn't pan out for some reaon or another, and ion tech evolved towards being dedicated cannons.

  • @logion567
    @logion567 3 หลายเดือนก่อน +3

    at last, Battletech gets referenced. there's lots to milk from that franchise but i admit the lack of multimedia presence makes getting footage hard.
    looking forward to your Mecha video after you did a video on Walkers 🙂

    • @MrGrumblier
      @MrGrumblier 3 หลายเดือนก่อน

      There was Battletech: the [almost] Animated Series from back in 1994.

  • @LoopyLucy95
    @LoopyLucy95 3 หลายเดือนก่อน +2

    I think your viewers might like stargate... just a little bit 🤣
    Can you blame us?

  • @Agent789_0
    @Agent789_0 3 หลายเดือนก่อน +34

    We need more circular ships in Sci-fi.

    • @moproodu
      @moproodu 3 หลายเดือนก่อน +1

      Invictus says hi!

    • @dreamcatcherben8214
      @dreamcatcherben8214 3 หลายเดือนก่อน +1

      Indeed.

    • @Seekay_
      @Seekay_ 3 หลายเดือนก่อน +2

      And vertical ships.

    • @WolfeSaber9933
      @WolfeSaber9933 3 หลายเดือนก่อน +1

      ​@@Seekay_Like the Expanse ships?

    • @MegaKnight2012
      @MegaKnight2012 3 หลายเดือนก่อน +1

      You mean flying saucers?

  • @Starman_Dx
    @Starman_Dx 3 หลายเดือนก่อน +2

    Was that some BATTLETECH lore just now?! Moar please!

  • @naomicoffman1315
    @naomicoffman1315 3 หลายเดือนก่อน +1

    My game, Between the Ashes, has some of this, since it's a fan-made interquel for the Freespace franchise. We have both transitional forms - weapons that bridge the gap between Freespace 1 weapons and their Freespace 2 successors - and technological dead ends representing various groups trying new stuff, like multi-aspect missiles and a shield-recharging "gun". There's also a pretty major one (so-called convergence engines) in the backstory, but to say more would be telling.

  •  3 หลายเดือนก่อน +2

    The best example from Star Trek is probably the Phoenix. It looks pretty much like a standard 21st century capsule-based spaceship with an oversized service module that also happens to have a pair of warp nacelles bolted on it. The nacelles had to be deployable even, because while Cochrane figured out warp, he didn't invent a better way of getting it to orbit than a good old-fashioned chemical rocket so it had to contend with the constraints of aerodynamics.

    • @SpaceNerd117
      @SpaceNerd117 3 หลายเดือนก่อน +2

      IIRC, Earth had developed impulse engines by then. The issue was that it was post-WWIII and Cochrane was seen as a kook, so he had to make do with modifying an old ICBM.

  • @HappilyHomicidalHooligan
    @HappilyHomicidalHooligan 3 หลายเดือนก่อน +1

    It's been a long time since I watched it, but if I remember correctly, the SGC went with a Naquadria Reactor to power the Hyperdrive because they had easy access to it and little to no access to the more stable Naquata Reactors everyone else uses...the Prometheus's Hyperdrive was effectively the same design as everyone else used, but it was unstable because the Naquadria in the Reactor POWERING the Hyperdrive was Unstable so when the Reactor went squirrelly, the energy flow to the Hyperdrive went ballistic and the Drive Computers automatically aborted the Hyperjump to keep the ship from being turned into Chunky Salsa when the Hyperfield collapsed mid-jump
    It wasn't Prometheus's Engines that were unstable, it was the Power Plant fueling them that was...I believe they used a more conventional Nuclear Reactor to power everything else on the ship...
    I believe the rest of Humanities ships used a traditional Naquata Reactor obtained from the Asguard (along with all the rest of their Super-Tech) which neatly solved the Drive Stability problems...

  • @AbsoluteHero42
    @AbsoluteHero42 3 หลายเดือนก่อน +1

    Perfect crowd!!
    Got a story line or arc? Or I guess a story I'm writing which is inspired by Slace Battleship Yamato, and will slowly change and morph into a gundam inspired story.
    I wanna base them ships, off of real life WW2 ships or atleast have identifying characteristics from them.
    I've watched most of your vids, play world.of warships, and we'll just research about ships these ships a ton, enjoy star wars/trek and battle star Galactica, buuuuuuuuut I still need some help on ideas/concepts for models.
    So if some peeps got some free time this summer and wanna nerd out..... 😅

  • @nomar5spaulding
    @nomar5spaulding 3 หลายเดือนก่อน +1

    The Vietnam war guns thing is more myth than truth. Like the most persistent historical myths, it is deeply founded in the truth. The AIM-7 Sparrow in particular was a pretty terrible weapon. They didn't track very well, they were pretty easily to defeat, but worst they had horrible rates of malfunction. The AIM-9 Sidewinder was much more effective. Having said both of those two things, the biggest problem with the F-4 Phantom in Vietnam was not the lack of a gun. It was a 3 fold problem consisting of the rules of engagement forcing the aircraft to be used in the explicit way it was intended to avoid operating, which was in close range fights - this was added to by the second problem. The Vietnamese were not dumb, complient enemies and they would fight in ways that magnified the problem of the Phantoms having to get in close. They used a lot of hit and run/ambush tactics where fighters would use terrain masking to jump out unexpectedly, take a few shots at the Phantoms, then just high tail it out of there. When the Rules of Engagement require you to always get close enough to visually ID the target, it means you have to put yourself into positions to get jumped. Lastly, and most importantly, was the terrible employment of the weapons by USAF and Navy pilots. It is notable that after the USAF switched to the F-4E model, also known as the model with the internal gun, Air Force Phantoms only scored something like 4 gun kills on Vietnamese MiGs. It is also notable that the US Navy stuck with their F-4Bs, which continued to lack the internal gun, and instead created the Fighter Weapons School (insert Top Gun memes here) to train pilots in how to actually utilize their weapons in battle in ways that would actually work.
    Modern air-to-air missiles work a lot better than Vietnam era weapons of the same type, and most (but not all) fighters have guns because they can be useful for sure, but the core of the Vietnam missile myth (that they just miss too often to work) is still accurate today. Most air to air missiles that would fet fired at a target are going to miss. There is a joke that the most likely outcome of firing a missile is that it will miss. That's why we call them missiles - cause they miss so much. Those air to air missiles of Vietnam weren't a transitional design that didn't really work that got shoved into service before they were ready. They were correctly identified as the obvious way forward because the advantages of the missiles when they worked was so great that it was worth it to except the massive limitations of the early missiles, and even after the extent of those drawbacks was fully revealed over Vietnam, and the flaws in early SAM defenses were revealed in the Falklands with the British Navy, no one looked at weapons of that class and said, "We need to go a different route." Hell, the AIM-9 is still in massively widespread service, continually being upgraded from the 1950s until the AIM-9X of today, and even the AIM-7, which was pretty trash, got developed to the point that in the Gulf War, while already a lot worse than the earliest AIM-120 AMRAAMs that came into service right after, the Sparrow was a weapon that functioned well enough to sweep Saddam's airforce from the skies and had a service life of about 30 years.

  • @preferredimage
    @preferredimage 3 หลายเดือนก่อน +1

    4:01 Potato grids, Crispy fried owl, mystery meat, pasta pillows, pork cylinders and large macs!

  • @arsarma1808
    @arsarma1808 3 หลายเดือนก่อน +1

    The GM from gundam is a pretty good example in some ways. Widely distributing discount beam weaponry was a good idea in a lot of ways for the One Year War, but the suit doesn't really hold up in following conflicts.
    Transformable Mobile suits (which had advantages in range and flight characteristics over standard suits) would be eventually phased out for miniaturized Minovsky flight systems and then fusion reactor improvements that made for more compact, lighter, and faster mobile suits.

  • @jhmcd2
    @jhmcd2 3 หลายเดือนก่อน +1

    Trek actually does a lot with the transitional starship thing. The problem is you don't see most of them because they are mostly regulated to background ships. But a few do have official Lore that indicates that is just what they are. As far as Stargate is concerned, you forgot the F-301. But I am sure T'ealc and O'Niell would like to forget that too. The problem I see with this concept is (I love it by the way and my stories do have a few of these ship's in them) that, it works well for long series, it can work well for short series, but to do it from day one your lore has to already be very well developed, and that can be challenging for people and productions especially as most are race to the finish types.

  • @SeismicWolf
    @SeismicWolf 3 หลายเดือนก่อน +2

    *gasp* Battletech got a mention!?!?!? Happy Day

  • @drewhickcox4611
    @drewhickcox4611 3 หลายเดือนก่อน +2

    Pretty much all of Battletech pre Clan invasion is war waged for centuries solely using transitional technologies.

    • @mattwoodard2535
      @mattwoodard2535 3 หลายเดือนก่อน

      That's Comstar's/Word of Blakes fault though. sm

    • @trowabarton4278
      @trowabarton4278 3 หลายเดือนก่อน

      The Baron was pre Fall of the Star League.

    • @drewhickcox4611
      @drewhickcox4611 3 หลายเดือนก่อน

      @@mattwoodard2535 There's explanations for it in the lore but it is an entire vibe.

  • @mikewaterfield3599
    @mikewaterfield3599 3 หลายเดือนก่อน +1

    I can't believe you count anything from STD!
    If your going to talk about the Barron class of BT you have to mention how it was humiliated by the Concordant class.

  • @KBraid
    @KBraid 3 หลายเดือนก่อน +1

    to add on to the topic of the barron, its flaws were never realized until it got pushed into combat by the SLDF, in the hundreds. where they were then torn to shreds by the then perceived inferior enemy (which by all accounts should have been) the Taurian Concordat who deployed many technologically simpler designs that overwhelmed the Barron simply though their high reliability.

  • @thekaxmax
    @thekaxmax 3 หลายเดือนก่อน +1

    Most of the vehicles and droids in the Star Wars prequel trilogy count.
    A tracked combat droid that's known for falling over and not being able to get up? Transitional design.

  • @Belligerent_Herald
    @Belligerent_Herald 3 หลายเดือนก่อน +1

    Expanse has one of the best examples of this in the books with the Epstein drive. It basically rendered traditional fusion obsolete overnight and kicked off the expansion into the outer solar system. But still you see the occasional Fusion Drive kicking around as a short range hauler. Not worth updating but to useful to scrap.

  • @Chobittsu
    @Chobittsu 3 หลายเดือนก่อน +1

    Any day that The Lunar War appears in a Spacedock vid is a good day, especially when it includes my beloved child Aurore~

  • @PepRock01
    @PepRock01 3 หลายเดือนก่อน +3

    Yay Battletech reference!!!🎉

  • @williamjanak2013
    @williamjanak2013 3 หลายเดือนก่อน +1

    For those what are interested in the 'wonder' of the Battletech's Baron look up the Black Pants Legion' Wargammer video. The first half us All about the Baron. Those mad Lads and Lass are great.

  • @exploatores
    @exploatores 3 หลายเดือนก่อน +1

    It might depend how much the makers are willing ot spend time making diffrent versons of ships and the setting they make. taking it more simple. some pepole thinks it´s ok to create a medium space ship and call it a day. then you can go the other way. 300 years ago we had first contact with the Orcas. so lets create the ships and tactics both had and how the conflict changed both sides ships and tactics. Before we even start the main story. 90% of the ships might not even be used in the story.

  • @getnohappy
    @getnohappy 3 หลายเดือนก่อน +1

    PS there was a weird time in the 19th century where armour outpaced naval gun technology so strategists thought rams and ramming would be making a comeback.

  • @borttorbbq2556
    @borttorbbq2556 3 หลายเดือนก่อน +1

    If anyone's wondering the reason why the the department of ordinance or whoever decided to say screw that program the reason why the railgun was deemed unviable is due to the strain on the electronics basically derails and the capacitors themselves would wear very quickly and disassembling and rebuilding these weapons all the time to replace these components is extremely costly so it's benefits really didn't outweigh the extreme cost of maintenance also the strain on the just electrical infrastructure of the ships themselves basically the tremendous straw to that one area basically the weapons were extremely dangerous to the ships they were on end for the Personnel it just yeah no that doesn't mean that they're not still being developed by the us we have just officially stopped that doesn't mean we're not unofficially still working on it

  • @psoma_brufd
    @psoma_brufd 3 หลายเดือนก่อน +1

    I love how this was the entire premise of technology in Stargate, adding bits pointy designs and developing tech as they discovered it. With two official test bed ships, Prometheus which was a mish mash of parts then Odyssey that followed the integrated Daedalus design but tested new technology, primarily gained from the Asgard.

  • @ivannovalery6504
    @ivannovalery6504 3 หลายเดือนก่อน +1

    Speaking of battletech, if we change our focus away from their ships, their mechs and armaments are filled with transitional technology.

  • @asertolentino9147
    @asertolentino9147 3 หลายเดือนก่อน +1

    How about all of those Earth Alliance Shadow-tech designs in Babylon 5?

    • @Ragnaroknrol
      @Ragnaroknrol 3 หลายเดือนก่อน

      Or White Stars vs Vorlon and Mimbari ships. Great examples.

  • @uss_04
    @uss_04 3 หลายเดือนก่อน +1

    Prometheus/Daedalus is sometimes referred to as a “ship designed by committee” but I still love how it weaves its way into the narrative of the Stargate franchise

  • @RJRyukyu
    @RJRyukyu 3 หลายเดือนก่อน +4

    I love this type of ships

  • @projektyprzygodowe
    @projektyprzygodowe 3 หลายเดือนก่อน +1

    The Lunar War has one of best ships I've ever seen in fiction.

  • @baronvonjerch
    @baronvonjerch 3 หลายเดือนก่อน +1

    Also a great excuse to make the "hero ship" look distincly different from the rest of its navy.

  • @RippPryde
    @RippPryde 3 หลายเดือนก่อน +1

    thank you so much for mentioning Battletech. Such an underated universe!

  • @nathanking8930
    @nathanking8930 3 หลายเดือนก่อน +2

    Sneaky Butterfield references instantly get a like from me.

    • @hoojiwana
      @hoojiwana 3 หลายเดือนก่อน

      POTATO GRIDS

  • @mattstorm360
    @mattstorm360 3 หลายเดือนก่อน +1

    Funny thing about Vietnam, it wasn't so much a problem of missile guidance it was how it was they used the missiles.
    Missiles are used at long range. Okay, but we don't want to accidentally shoot down a soviet aircraft so make sure you get close enough to ID it. If it's a valid target, then you can shoot a missile. Missiles that don't work well at close range.

    • @f1b0nacc1sequence7
      @f1b0nacc1sequence7 3 หลายเดือนก่อน +1

      To be fair, missile guidance (or rather the reliability of the systems themselves) was a really big problem. The early model Sparrows had a failure rate north of 70%, while the comparatively more effective Sidewinders "only" failed about 40% of the time. This, combined with the limitations inheren't in the seekers themselves meant that the systems tended to be vulnerable to spoofing and clever manuvering by the targets. Take a look at how the introduction of the AIM-9Ls changed EVERYTHING when they showed up in the Falklands, for instance.
      With that said, your central point is entirely valid...

  • @geokou7645
    @geokou7645 2 หลายเดือนก่อน +1

    GODDAMIT WHERE CAN I LEARN ABOUT THE LUNAR WAR OR WATCH ANYTHING ABOUT IT????