What Makes a Good Ship for Space Piracy?

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  • เผยแพร่เมื่อ 23 เม.ย. 2024
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ความคิดเห็น • 582

  • @some_hippies
    @some_hippies 12 วันที่ผ่านมา +647

    Pirates gaining new crew from boarding actions would make a lot of sense in a harsher setting. A sailor in the British navy was usually forced into service, barely paid, and had a boring and difficult life. Pirates on the other hand got equal share of pay and could just kinda do whatever they wanted. It was freedom, a sailor could hop to a new nation and make a new life with his stolen riches instead of dying of scurvy or something

    • @HarrDarr
      @HarrDarr 12 วันที่ผ่านมา +56

      Especially from freeing slaves or indentured servants from captured ships.

    • @benx6264
      @benx6264 12 วันที่ผ่านมา +61

      I remember this from a sci-fi book I read years ago. Only a small percentage of people could even physically withstand "hyperspace". Consequently most ships were chronically undermanned and Spacers were always in demand.
      If a ship surrendered to you giving the captured spacers (the non-officers anyway) a billet on your ship was standard procedure, as was them accepting it. It wasn't uncommon for even a naval warship to have crew (non-officers at least) from 5 or 6 different nations aboard, sometimes even from the nation you were at war with, and nobody thought anything of it. A Spacer's loyalty was to the "spacer's guild" as a whole and to the individual ship you happened to be on at the moment.

    • @Generalphoenix8438
      @Generalphoenix8438 12 วันที่ผ่านมา +6

      I used this concept fir a specific group of pirates called blood raiders. They reside in one astroid feild terrain to lure ships in to steal supplies and crew. Other groups were just outlaws or crime syndicates that modified public ships with paints and anything they wanted. One syndicate called the eclipsed had their own ship designs since they owned a planet and did anything for profit.

    • @karlvongazenberg8398
      @karlvongazenberg8398 12 วันที่ผ่านมา

      @@Generalphoenix8438 "I used this concept fir a specific group of pirates called blood raiders. " You might want to look up EVE Online's Blood Raiders.

    • @rottenmeat5934
      @rottenmeat5934 12 วันที่ผ่านมา +10

      Hey, you’re mentioning Starsector a lot! It’s great!
      I let the developers know about your Dreadnoughts video and they were tickled pink!
      Maybe you should talk about the various varieties of space magic sometime, like SS’s drive field and AM canisters any dude can carry.
      I think it compares favorably against settings like Star Wars where the space magic is explicit but unexplained and inconsistent.

  • @LikeTheBuffalo
    @LikeTheBuffalo 12 วันที่ผ่านมา +96

    "Oh no! Space Pirates!"
    " 'Space Pirates'?"
    "You know, pirates! _But in _*_SPACE!_* "

    • @Sephiroth144
      @Sephiroth144 11 วันที่ผ่านมา +5

      "Too late do I realize that me children are me only real treasures."

  • @enderfire3379
    @enderfire3379 12 วันที่ผ่านมา +289

    Elite Dangerous showcased this very well. Pirates came, scanned your cargo, asked you to drop some of it since your ship was no match for theirs, they pick up what small amount they can carry and they leave

    • @boxinthefield
      @boxinthefield 12 วันที่ผ่านมา +78

      Used to roleplay as a pirate/privateer way back when. Pull traders from SC, ask for a donation or payment and I'd escort them to the target station.
      Community goals were great for that.

    • @aarondavis8865
      @aarondavis8865 12 วันที่ผ่านมา +23

      Wonder how that would work for explorer types like me the only thing I'm collecting is data and fuel through scooping (I havnt played in a few years)

    • @Nostripe361
      @Nostripe361 12 วันที่ผ่านมา

      @@aarondavis8865might be asked if you have any valuable info or just take what pocket money you have?

    • @wyrmh0le
      @wyrmh0le 12 วันที่ผ่านมา +25

      @@boxinthefield In a late-90s game called "Terminus" someone in the most powerful type of ship camped outside a main space station and charged people to enter. I told them I would do it so they wouldn't be suspicious as I dive-bombed them with a missile that heavily damaged them and a friend finished them off.

    • @commandoepsilon4664
      @commandoepsilon4664 11 วันที่ผ่านมา +39

      Sometimes if you have a high combat rank and a good ship they'll fly up to you, scan you and be like "oh, uh sorry, I'll be on my way now...". Had that happen once while I was hunting pirates at a hazardous resource extraction zone.

  • @be-noble3393
    @be-noble3393 12 วันที่ผ่านมา +398

    The appearance of Space Truckers is very appreciated.

    • @TeddyBear97201
      @TeddyBear97201 12 วันที่ผ่านมา +9

      I was coming down here to say the same thing. Such a wonderfully terrible forgotten movie!

    • @wrickab
      @wrickab 12 วันที่ผ่านมา +8

      Seriously, I'd have guessed the fans of that movie number in the low double-digits and people who remember it in the low three digits... 😆

    • @MrRevell13
      @MrRevell13 11 วันที่ผ่านมา +5

      You mean Billy-Bob?

    • @frankyanish4833
      @frankyanish4833 11 วันที่ผ่านมา +1

      It’s getting a video game.

    • @SuicideNeil
      @SuicideNeil 11 วันที่ผ่านมา +2

      Terrible, but a classic :D

  • @fipse
    @fipse 12 วันที่ผ่านมา +204

    I quite like the concept of the anime Mouretsu Pirates. Pirates are basically just a scam/tourist attraction to get the insurance to pay the shipping companies money.

    • @iamSpazticus
      @iamSpazticus 12 วันที่ผ่านมา +38

      In that case, it's also mutually beneficial for everyone involved. The passengers knowingly pay to see a rare spectacle, since there are so few active pirates remaining; the pirates "commit an act of piracy", allowing them to legally keep their letter of marque active; the liner company gets a cut from the insurance; and the Navy stays out of it because nobody's actually getting hurt. They'd be called privateers in any other story, but Japan doesn't have a historical equivalent to privateers.

    • @dappernecromancer5364
      @dappernecromancer5364 12 วันที่ผ่านมา +27

      Also love that the real space battle is hacking
      Guns are neat and all but if you can remotely control the enemy's life support systems, you just win

    • @davehood2667
      @davehood2667 12 วันที่ผ่านมา +14

      @@dappernecromancer5364 Doesn't work very well if the target isn't stupid enough to connect their life support to the modem though.

    • @dappernecromancer5364
      @dappernecromancer5364 12 วันที่ผ่านมา +13

      @@davehood2667 While you are correct, that kind of thing happens more than you would expect in real life
      Places where you would expect very tight cybersecurity practices are often complete shambles

    • @geoffreyganoe5246
      @geoffreyganoe5246 12 วันที่ผ่านมา +6

      They also still serve military/political purposes, the 'pirate' shows are just the bread and butter work.

  • @TonyTylerDraws
    @TonyTylerDraws 12 วันที่ผ่านมา +130

    FINE I’ll watch Firefly and Serenity again

    • @serversurfer6169
      @serversurfer6169 7 วันที่ผ่านมา +2

      I'll be in my bunk.

    • @gregoryvn3
      @gregoryvn3 3 วันที่ผ่านมา

      Must be that time again!
      Shiny!

    • @judet2992
      @judet2992 3 วันที่ผ่านมา

      Gotta get flying again.

  • @chrisbacon3071
    @chrisbacon3071 12 วันที่ผ่านมา +263

    Space Pirate Captain Harlock is one of my favourite sci-fi series!

    • @andrewreynolds912
      @andrewreynolds912 12 วันที่ผ่านมา +1

      I've never seen it

    • @blagojpejov4155
      @blagojpejov4155 12 วันที่ผ่านมา +7

      He is a Badass

    • @chrisbacon3071
      @chrisbacon3071 12 วันที่ผ่านมา

      @@blagojpejov4155 real

    • @chrisbacon3071
      @chrisbacon3071 12 วันที่ผ่านมา

      @@andrewreynolds912 you should! I’ll give you some links!

    • @ianlappen9782
      @ianlappen9782 12 วันที่ผ่านมา +24

      "All hand's listen up: The Captain has taken the Helm. You know what that means." *cuts intercomm*

  • @vi6ddarkking
    @vi6ddarkking 12 วันที่ผ่านมา +137

    A thing you also need to consider is automated transport and projectile containers.
    Which is likely the way we'll be doing it when we begin to mine the asteroid belt.
    Just place the mined resources into a metal container. Load it into the Ship's MAC and fire it in the direction and the speed that will make it enter the orbit of it's destination.
    Stealing that would have more to do with orbital calculations than ship boardings.

    • @asahearts1
      @asahearts1 12 วันที่ผ่านมา

      Or there could be a manufacturing plant on an asteroid which has been redirected. The products are produced en route. Future piracy could be stealing the whole factory.

    • @CMTechnica
      @CMTechnica 12 วันที่ผ่านมา +5

      I’m not sure id want to intercept a mass accelerated projectile, the risk of damage is too great.
      First thought would be interception at the orbital insertion point, but any thought out universe or a competent corp would have defenses set there

    • @asahearts1
      @asahearts1 12 วันที่ผ่านมา +4

      @@CMTechnica ah, they deleted my comment about intercepting asteroid based factories ;_;

    • @vi6ddarkking
      @vi6ddarkking 12 วันที่ผ่านมา +14

      @@CMTechnica No you shoot a laser at it to make them miss their target an go to where your accomplices are waiting for it at a matching speed.

    • @BoredomItself
      @BoredomItself 11 วันที่ผ่านมา +9

      @@CMTechnica While generally in that sort of situation while you are unlikely to have the ability to match speed at a reasonable cost. You don't actually have to catch the projectile, just change the course so it ends up somewhere you or your coworkers can acquire it. Because you only need to adjust the speed a tiny amount to change where it ends up there are a lot of ways you could go about it. Hit it with an exhaust plume, have dust in the path, laser it, have a ship pass nearby and project a strong magnetic field, launch a smaller projectile that will match speed and attach an engine. Of course depending on the aim of the piracy you may not need to make the cargo end up somewhere you can get it. With this sort of interception delaying cargo getting to market could be profitable via market manipulation.

  • @nominom2680
    @nominom2680 12 วันที่ผ่านมา +80

    Pirate ships really need only three things:
    -cargo capacity for the loot
    -enough guns to intimidate lightly armed transport ships and/or their escorts (and depending on the setting, a way of disabling FTL)
    -being fast enough to catch up to their pray and fast enough to outrun a real warship
    So the most common pirate ships would just be upgunned cargo ships, possibly with some mobility upgrades.
    But since I love the idea of pirates having actual warships too, (if they somehow manage to get their hands on some and have a way of maintaining them, crewing them, etc.) their options are:
    -Scout Corvettes/Frigates, since they're probably built for speed and stealth already and might be adapted to stay ahead of a fleet for a long time (therefore probably having extra cargo space for supplies).
    -Light Cruisers, as long as they're speed focused, they might lack the cargo capacity or the stealth of a smaller ship but could be used to strike against high value or select military targets and just have the cargo get picked up by a dedicated transport ship.
    -Carriers, could be used as mobile stations/motherships since they already come with landing bays, tons of crew and cargo space.
    -Battle Cruisers, powerful enough to destroy almost anything that comes in their way, fast enough to run away from the rest and probably big enough to fit some loot here and there.
    The odd heavy cruiser or battleships being converted into space fortresses could be a neat idea too (it's like beaching a man'o'war to make it into a fortress), but probably wouldn't fit as actual "active" pirate ships

    • @moritamikamikara3879
      @moritamikamikara3879 12 วันที่ผ่านมา

      No way in hell would any reasonable space faring civilisation allow pirates to get their hands on carriers or battlecruisers.
      Hell, I think even them getting their hands on a light cruiser would be a stretch.
      Among other things, no pirate would want the heat called down on them from owning a ship that big. Too high profile.
      Especially when they can earn enough for beer and prostitutes by plundering much smaller vessels with much smaller vessels.
      The only reason you'd see Pirates with something as big as a cruiser is a sort of space version of what's going on with Haiti rn where criminal gangs control most of the country, except they're not really criminal gangs, their warlords by this point.
      By the time a pirate group has got up to the point of owning something the size of a cruiser, you could basically consider them a minor space warlord.

    • @Celebmacil
      @Celebmacil 11 วันที่ผ่านมา +9

      Exactly. Anything that makes for a real-world good fast commerce raider equivalent makes for a good pirate ship.

    • @axelhopfinger533
      @axelhopfinger533 11 วันที่ผ่านมา +13

      Upgunned freighters or patrol craft would be right. As pirate ships also must be stealthy and unassuming for ambushes and traps, only revealing their true nature when close enough to their prey that it cannot really run anymore. Because successful piracy has 3 main components: speed, surprise and fear. Quick in and out again is key to evade anti-piracy forces. And a suprised victim that faces a credibly fearsome opponent is more likely to just yield and comply without actually using any force, which always comes with risks.
      Of course, small pirate fleets would probably be most effective in having dedicated combat and pursuit ships to catch and disable the prey, while the actual transport craft are waiting at a safe distance to pick up the cargo. Or tow away the captured and possibly disabled ships.

    • @dragon12234
      @dragon12234 10 วันที่ผ่านมา +4

      For pirates with actual warships, one can easily go with a nation that used to be relatively formidable, but collapsed due to infighting. And all of a sudden a navy admiral might set themselves up as a warlord that does piracy

    • @BillyWitchDoctorDotCom
      @BillyWitchDoctorDotCom 8 วันที่ผ่านมา

      The same things that make a good pirate ship make a good merchant ship and vise versa.
      If you can, just steal one of those.

  • @cadendains8106
    @cadendains8106 12 วันที่ผ่านมา +84

    I think one of my favorite ways I've seen "pirates" used in sci fi is where they're a loose collection of nomadic nations essentially. Sure, some of them may have hidden infrastructure in deep space, but overall their fleets are supposed to be entirely self sufficient, kind of like how pirates in POTC were inferred to work. Sure, there were areas meant to be neutral, like Tortuga, and even a sort of 'code' in place, but overall it's every man for himself.

    • @OscarCamachoGomez
      @OscarCamachoGomez 11 วันที่ผ่านมา

      Like the survivors of the wrecked sleeper ship "Hispania" in Freelancer, their ship malfunctioned due to sabotage and drifted off course. Half of the population abandoned the ship and became nomadic privateers and the other half stayed on the ship until they could reach a planet, but with the misfortune that they arrived at a toxic planet, where their DNA was altered, and now depend on that atmosphere to survive. And they became a criminal syndicate trafficking drugs synthesized from plants native to their toxic planet.

    • @Klaaism
      @Klaaism 7 วันที่ผ่านมา +2

      Also makes sense to use RL examples where they were mostly mercenaries working for other opposing powers during times of war. Then there was the Barbary Coast pirates /nation-states who plagued international shipping until the US decided to say "Hands off our boats"

    • @cadendains8106
      @cadendains8106 7 วันที่ผ่านมา +1

      @@Klaaism That's also a pretty good point. Pirates in sci fi settings might just be more like privateers or para-military organizations.

  • @DavidRichardson153
    @DavidRichardson153 12 วันที่ผ่านมา +43

    In SWTOR, one of the plot points for the smuggler storyline is being declared a privateer, so the concept is not unknown to Star Wars. That said, it should be brought up more often.

    • @martinjrgensen8234
      @martinjrgensen8234 12 วันที่ผ่านมา +4

      The ttrpg has an entire fantastic adventure revolving a space pirate

  • @beanlord4347
    @beanlord4347 12 วันที่ผ่านมา +62

    I love how Starsector and some of it's mods have pirate ships often being random scrap and junk from dead ships that's thrown together to have as many guns as possible. Absolute favorite type of ship design. Or lack thereof.

    • @empirednw6624
      @empirednw6624 11 วันที่ผ่านมา +3

      In Star Wars home made junk ships are called uglies. They are usually flying coffins, with some being just barely average and some just barely functioning.

    • @beanlord4347
      @beanlord4347 11 วันที่ผ่านมา +3

      @@empirednw6624 I love those too! My favorite is the double B-wing, but I still have a soft spot for the cobbled together junkers

    • @empirednw6624
      @empirednw6624 11 วันที่ผ่านมา +1

      @@beanlord4347 I like the tie wing lol. The worst preforming one but it’s a tie fighter cockpit with two y wing engines.

    • @napdragon7324
      @napdragon7324 7 วันที่ผ่านมา

      Yooooo fellow Starsector enjoyer! I like some of the pirate designs, in that they’re just transport ships with their mounts converted to weapons from cargo (like the colossus mk2 or the atlas mk2) as well as their fleets consisting of lots of smaller vessels (which are really fun to bulldoze through with Flak and fighters).
      Honestly, a big part of why I dislike the Legio Infernalis from the Tahlan Shipworks mod is that they’re far too strong militarily, given that they’re a pirate raider faction that routinely pisses off every other faction in the sector. And yet despite that they have some really strong ships and can outfit most of them with Alpha-core equivalent AI. They feel too organised for a pirate/raider faction. Then again I suppose I’m not really in a position to cast all that much judgement on account of enjoying the UAF capitals (especially the semibreves)

    • @judet2992
      @judet2992 3 วันที่ผ่านมา

      Kitbashing is PERFECT for pirate ships.

  • @BcPr1o1
    @BcPr1o1 12 วันที่ผ่านมา +125

    Can I just quickly point out how great it is to see this channel having grown from a good, but dime-a-dozen channel doing ship breakdowns to arguably TH-cam's best resource for writing one's own sci-fi stories!

  • @seanrea550
    @seanrea550 12 วันที่ผ่านมา +21

    Captain Hondo Onaka is a fine example, his drive is profit and is willing to work with and or double cross both sides of a war for profit until it is "no longer profitable".

    • @TheVeritas1
      @TheVeritas1 12 วันที่ผ่านมา +4

      And that is why Onaka is one of my favorite characters.

    • @depreseo
      @depreseo 8 วันที่ผ่านมา +1

      Plus, he asks for payment in spice as opposed to credits, because spice can't be traced and the value of credits can change depending on the outcome of a war (either through military victory/loss or the impact of said war on the relevant economies).

    • @judet2992
      @judet2992 3 วันที่ผ่านมา

      Honestly I think his lack of shits to give is what led to his crew falling into the unruly stereotypes.

  • @Tetsujinhanmaa
    @Tetsujinhanmaa 12 วันที่ผ่านมา +29

    Shoutout to Moretsu Pirates for a fun take. Essentially all pirates are holdovers from an Independance war a few centuries past. They all have letters of marque from their respective governments and will act as a military force if there's a war. But during peace, they raid cruise ships.....as a form of entertainment. Anything they take is covered by insurance companies....that employ them to raid said cruise ships...on a schedule.

    • @DrBunnyMedicinal
      @DrBunnyMedicinal 11 วันที่ผ่านมา +5

      It warms my heart to see so much appreciation for this show in the comments, especially given the utter lack of it in the video itself!

  • @ImperatorZor
    @ImperatorZor 12 วันที่ผ่านมา +44

    A pirate base growing into a colony all it's own makes sense. You start with a simple place to do repairs in a remote corner of the galaxy where you stow some surplus supplies and swag. This grows to some basic infrastructure. Then you leave behind someone to guard said stash with some weapons as well as some habitat modules and sensor satellites. You work with another crew and show them this location and let them use it as long as they pay and play nice. A few more people learn about this and you get more customers. Since your all pirates here, you can also trade stolen goods you might need. You also get a small freighter to travel to other places to fence stolen goods.
    Facilities expand, including proper docks, workshops to get fix components and eventually a bar where crews can mingle and exchange gossip, as well as a place to make things a bit nicer for the crew. These require more crew, which means more life support and more supplies. Adding food production capacity can provide not only food but also oxygen and deal with human waste. Expand it enough and the bar can produce it's own booze for sale and eventually sell booze. The repair shops grow to include machine shops where new spare parts can be fabricated so you are not 100% dependant on stealing or buying every single nut and bolt. To keep the bar safe, you hire a few bouncers and eventually a few guards for internal security. Eventually a few kids get born at this remote port, which will lead to a school. You need more people to fix the life support systems who need things, so you get an informal market were people barter and then shops.
    In the end, you have a productive settlement grown from pirate activity.

    • @maigretus1
      @maigretus1 11 วันที่ผ่านมา +5

      Lois McMaster Bujold did just that with Jackson's Whole in the Vorkosigan Saga.

    • @aka-47k
      @aka-47k 10 วันที่ผ่านมา +1

      @@maigretus1 ohh that old book i loved that bookseries.

    • @sayerglasgow115
      @sayerglasgow115 7 วันที่ผ่านมา +2

      And as it expands, it starts to have a larger and larger "civilian" population who aren't really pirates themselves, but who run industries that the pirates depend on. Because these are so important, the pirate captains know they shouldn't antagonize them too much, so they lay down frameworks of rules for how the pirate crews interact with the civilians, establishing an early code of laws. As the pirate fleets and their settlement grow, shipping traffic through the region isn't enough to fully sustain them on piracy, so their industries continue to grow, making more and more of what they need through mining, farming, and manufacturing. Eventually they realize that exporting the goods they produce could be a new source of profit, so the pirates, who by this point have been operating for decades and have a level of experience and professionalism rivaling some navies, establish safe zones where merchants can trade without fear of attack, so long as the pirates get a modest cut of the profit. Soon enough the pirate navies are spending more time patrolling the safe lanes and enforcing customs fees than they are committing acts of piracy, and before you know it, the pirate base has become a nation state all its own.

    • @judet2992
      @judet2992 3 วันที่ผ่านมา

      Remember that keeping a low profile gets much harder with size increase.

  • @jacara1981
    @jacara1981 12 วันที่ผ่านมา +14

    Historically many naval ships crews were pirates as well. When they saw another countries ship (especially one they are at war with) they would lower their nations flag and raise a pirates flag to single their intent. Most of the time the other ship would give up rather than fight a trained military ship flying a pirate flag.
    The main thing with a Pirate flag is that indicated you would be given no quarter if you resisted, unlike a ship flying a military flag was technically supposed to.

  • @ThomasFuglseth
    @ThomasFuglseth 12 วันที่ผ่านมา +24

    The Honorverse solves a lot of the "problems" with piracy by having ships lose a lot of relative velocity when leaving hyperspace, and having to be a certain distance from large masses before being able to enter hyperspace ("hyper limit"). Since merchant ships usually enter a solar system in somewhat predictable locations the pirates can lie in wait for targets to appear.
    Pirates usually use merchantmen with rudimentary weapons or smaller warships that are often defectors from a smaller navy. Powerful enough to scare unarmed freighters into surrendering, but rarely something that can stand up to a warship from a modern navy.

    • @earnestbrown6524
      @earnestbrown6524 11 วันที่ผ่านมา +3

      I love that the heroes know that pirates have to be at least smart enough to operate a starship but still have their doubts on that sometimes.

    • @patrickdusablon2789
      @patrickdusablon2789 11 วันที่ผ่านมา +2

      And when pirates used actual warships from bargain-basement star nations that are a dime a dozen in the Silesian sector, (though not anymore as it's been carved up between the Andermani and the Manties!) those Mickey Mouse navies focused on throw weight for offensive weapons over defensive fits, which meant that when they came across real warships they were good and screwed even with their heavier broadsides, as superior point defence did short work of the pirates' missiles, while warships' missiles were pretty much coming in in complete impunity.
      And then you got the likes of Aivars Terekhov who lures them in within the effective range of bad breath and hammers them with graser fire.

    • @jkirschy
      @jkirschy 5 วันที่ผ่านมา +1

      @@patrickdusablon2789 That's a tactic that will either work brilliantly or end poorly for everyone involved. The example of the later that comes to mind is what happened on Honor's snotty cruise on board HMS War Maiden (CA 39). Yeah they got the pirate CA, but only barely. And War Maiden had to spend time in a yard afterward. Better to simply let them get far enough into missile range they can't escape and then simply hammer the pirate that way.

    • @patrickdusablon2789
      @patrickdusablon2789 2 วันที่ผ่านมา

      @@jkirschy not saying the War Maiden/Aivars Terekhov maneuvers are the ideal way of doing things, but it's one of those high risk/high reward propositions. They get within knife range, if you get the first shot off it'll be decisive and end it right there. The safer course of action you mentioned, hammering them from missile range, only works if you've got the ordnance to burn and your missiles can burn through whatever defences the other guys are throwing up, and you've got enough of a range advantage and point-defence capability that you can deal with their return fire.

    • @jkirschy
      @jkirschy 2 วันที่ผ่านมา

      @@patrickdusablon2789True enough on the high-risk/high-reward option. It is just there is a lot that can go wrong, unnecessarily, especially if you don't get that first shot off.
      As for the safer option... Given that the preferred anti-piracy patrol ship in the Honorverse seems to be (at least for the RMN/GSN/RHN/IAN) a heavy or light cruiser I imagine that your criteria should be met. Something like a Saganami A/B/C, Mars C/D, or Verfechter class should have ample magazine/pod capacity and missile capability to defeat any pirate ship they come across, short of a BC (and even then I'd probably take those odds). Heck even an older design like a Star Knight/Prince Consort/Crusader/Broadsword/Warrior, Jason Alvarez, Mars A/B, or Sword class should have plenty of magazine capacity and missile capability to deal with a typical pirate. Even something like a Avalon/Apollo/Courageous or a Conqueror/Charles Wade Pope class light cruiser should be adequate for the task (depending on when in the timeline you want to talk about). Especially since as I believe you were the one who pointed out, pirates even when they got their hands on warships, typically were using older designs with the emphasis on offensive throw weight not defensive capability. Even when it comes to the defensive aspect for the anti-piracy cruiser, its doubtful most pirates would have the latest/most capable missiles or enough of them to batter through the defenses of an RMN/GSN/RHN/IAN heavy/light cruiser, especially late in the series when the rise of pod-salvos meant missile defense becomes a VERY IMPORTANT THING (I believe that's how Runs For Celery would use caps in this situation). I'm not saying it couldn't happen if you had a pirate with say an ex-State Sec heavy cruiser or even a Sileasan heavy cruiser who decided to shoot his magazines dry. Just that most pirates, using an older Sileasan frigate, destroyer, or light cruiser (or a civilian ship modified to be a pirate) would probably really, really struggle to do it to the point the odds would be pretty decisively in the favor of the RMN/GSN/RHN/IAN (and maybe even SLN) cruiser.

  • @techstormdarkvision3590
    @techstormdarkvision3590 12 วันที่ผ่านมา +21

    My memories of playing FTL remind me that EMP weapons would be useful at disabling prey, another way would be sending a boarding craft with expendable drones to fight the ships crew. Another possible motive for piracy is capturing a better ship or capturing inferior ships to scrap for parts and resources.

    • @andrewsuryali8540
      @andrewsuryali8540 11 วันที่ผ่านมา

      Heinlein's novel Citizen of the Galaxy has a great solution for capturing ships. In the story, pirate ships are armed with an extremely powerful paralysis beam that works at short range but can instantly disable a ship and its entire crew if it hits properly. It basically solves most of the problems with boarding a ship as long as the pirates are fast enough to get within firing range then are fast enough to board the ship and neutralize the crew before they recover from paralysis. To combat this, trading ships are armed with long-range missiles that can pop a pirate ship in one hit, but of course the pirates also have countermeasures for the missiles. So the game is to control the missile spread smartly to defeat the pirates' anti-missile systems before the pirates get close enough to fire their paralysis beam. Pirate tactics don't really work against proper military ships that have sophisticated automated targeting and a heck of a lot of missiles, but traders can't legally own military targeting equipment (and missiles are expensive), meaning they are dependent on manual fire control. This makes a good fire controlman - basically someone who's really good with math and orbital mechanics - very valuable for the ship.

  • @trollsmyth
    @trollsmyth 12 วันที่ผ่านมา +12

    I've seen ideas where pirate ships come in two flavors that work together. The work-horses are little ships with big guns, fast and maneuverable and hard-hitting. The second are treasure ships, with the facilities and crew necessary for boarding actions and the like after the little ships have rendered the target helpless or convinced it to heave-to. This would work well in a setting like Babylon 5, where the treasure ship could hang out in the relative safety of hyperspace while the combat ships take down a target.

    • @TheVeritas1
      @TheVeritas1 12 วันที่ผ่านมา +4

      And these are the exact tactics that Raiders in B5 employ.

  • @xTheRedMagex
    @xTheRedMagex 12 วันที่ผ่านมา +12

    In Star Wars Legends, when the Bounty Hunter's Guild was the Bounty Hunter's Guilds, there was a House (House Tresario) that specialized in bounties for Pirates.

  • @fariondragon
    @fariondragon 12 วันที่ผ่านมา +25

    LANCER, the mech combat rpg, seperates very nicely between orbital fixed target piracy, which is generally local and opportunity driven, and the much more expensive and complicated act of interstellar piracy, which requires one to intercept a target going at 0.995c and is much riskier

    • @yeetyateyote5570
      @yeetyateyote5570 11 วันที่ผ่านมา +1

      LANCER MENTIONED RAHHHHHHH
      I LOVE WELL WRITTEN SCI FI AND MECHS

    • @sabotabby3372
      @sabotabby3372 11 วันที่ผ่านมา +1

      @@yeetyateyote5570 i think well written is a stretch, its a bit confused ideologically

    • @judet2992
      @judet2992 3 วันที่ผ่านมา

      I mean stationary raids are basically heists except the getaway cars have a lot of guns.

    • @fariondragon
      @fariondragon 2 วันที่ผ่านมา

      @@sabotabby3372 what part are you confused on, it’s very clear in its ideology?

    • @fariondragon
      @fariondragon 2 วันที่ผ่านมา

      @@sabotabby3372 the ideology just happens to be radical leftism and a lot of people dislike that

  • @johnyendrey5590
    @johnyendrey5590 12 วันที่ผ่านมา +8

    I really like how pirates act in Delta-V: Rings of Saturn. They'll come within hailing range, and hit you with a "Look pal, we can shoot at each other, or you can pay me to go away. You might be able to take me out, but the repair fees are going to be far more than what I'm asking."
    And they're right, because in Delta-V, you play as a miner, and both you and the pirates are flying heavy, reasonably durable mining ships equipped with "weapons" meant for breaking apart rocks, not taking out ships. Almost any fight is going to be a slugging match that leaves both parties wounded at best. You can even try to negotiate a price, if you can convince them you're poor!

  • @georgebeswick7549
    @georgebeswick7549 12 วันที่ผ่านมา +11

    I like the pack tactics that pirates used in The Expanse, overwhelming numbers

  • @thefob9675
    @thefob9675 12 วันที่ผ่านมา +11

    "Consider them a series of guidelines rather than actual rules." I see what you did there.

    • @TheVeritas1
      @TheVeritas1 12 วันที่ผ่านมา +3

      Me too. Love the nod to Barbossa from Pirates of the Caribbean.

  • @Darkfirephoenix3010
    @Darkfirephoenix3010 12 วันที่ผ่านมา +11

    I always liked Outlaw Star from... Outlaw Star. It is THE most advanced grappler ship in the entire setting, designed by a collaboration of a pirate group and the Space Forces (think galactic police force) for a specific (which I won't spoil) purpose.
    Space Pirates in Outlaw Star mainly use "grappler" ships aka ships with big robot arms (which in the very beginning were designed for EVA and repairs) which are great for their purposes. Find civilian target, go in, shoot the engines and any weapons and if the target doesn't want to drop the cargo you just use the arms to remove the cargo (maybe the whole compartment) from them.
    The downside of grapplers is that it takes a really skilled pilot with great spatial awareness or the support of a really powerful ship computer to handle all the calculations. Furthermore they often deploy external cameras so they have a better overview of the area in combat when using the arms, which is hgihly difficult if not outright impossible in dense asteroid fields/belts

    • @Belligerent_Herald
      @Belligerent_Herald 12 วันที่ผ่านมา +2

      Man that was a favorite when I was a kid. Can’t believe it only went one season.

    • @Dreamfox-df6bg
      @Dreamfox-df6bg 12 วันที่ผ่านมา +2

      And being THE most advanced grappler ship meant the crew of the Outlaw Star was always short on money and/or in debt because of the horrendous repair and ammunition bills.

    • @andrewsuryali8540
      @andrewsuryali8540 11 วันที่ผ่านมา +1

      You forgot to mention that most ship-to-ship combat tend to devolve into kungfu-fighting using grappler arms.

  • @markuskoopman3203
    @markuskoopman3203 12 วันที่ผ่านมา +7

    When my second grade teacher asked what I wanted to be when I grew up, I said space pirate.
    My high school teachers asked me the same thing.
    I still said space pirate.

    • @gregoryvn3
      @gregoryvn3 3 วันที่ผ่านมา

      I like the cut of your jib.

    • @markuskoopman3203
      @markuskoopman3203 วันที่ผ่านมา

      @@gregoryvn3 Thanks dawg

  • @kiwiwarlord8152
    @kiwiwarlord8152 12 วันที่ผ่านมา +5

    Interesting thing about modern day pirates is that the target actually often is the crew not the ship, as humans often are far more valuable than the cargo and can be ransomed for more money.

    • @RorikH
      @RorikH 12 วันที่ผ่านมา

      It's also much easier to make a phone call demanding a wire transfer than to navigate a hundred thousand ton cargo ship into port when your only training is on speedboats and several military vessels are hunting you down, and that's before the hassle of unloading it.

  • @plumdowner1941
    @plumdowner1941 12 วันที่ผ่านมา +6

    A pre-existing ship in the setting with extra weapons, fancy spray paint and decals, or general extra stuff added on is always a quick and easy way to design a pirate ship, and it's got the added benefit of free extra world-building.

  • @DrownedInExile
    @DrownedInExile 10 วันที่ผ่านมา +4

    Funny you should mention Privateers. The excellent sci-fi web-comic Crimson Dark featured a crew of Privateers, raiding a faction in a war. Being called "Pirates" was a source of annoyance to the Captain!

  • @kaltenstein7718
    @kaltenstein7718 12 วันที่ผ่านมา +10

    I absolutely love the design of the Mandalorian pirate ship, it looks like a minature eclipse!

    • @jkirschy
      @jkirschy 5 วันที่ผ่านมา

      Are you talking about the Arquitens/class 546 class cruiser that the Mandalorians took from Moff Gideon at the end of season 2?

    • @kaltenstein7718
      @kaltenstein7718 5 วันที่ผ่านมา +1

      @@jkirschy no, the one used by the Pirates in S3

    • @egoalter1276
      @egoalter1276 10 นาทีที่ผ่านมา

      I believe thats a geonosian frigate from episode 2.

  • @vortan634
    @vortan634 12 วันที่ผ่านมา +5

    Star Wars lore did have civilian anti pirate groups. Some amateur some professional. They were grouped as mercenary forces.
    Some stories used Q ships as unmarked cover, others had hidden starfighters. (Jabba's ship had headhunters aboard for defense)
    The main stream Star Wars stories were from the underdog spotted, or in the case of Solo, the pirate side.
    Legends Sector Rangers were tasked with anti pirate duties, or organizations like Cor-Sec.

  • @ChristopherSloane
    @ChristopherSloane 12 วันที่ผ่านมา +3

    You have to have the following, 1. Disable target 2. Have a warship with the right firepower 3. Abile to run/aviod/fool any persuing forces 4. Have a well trained crew 5. Have cargo hold 6. Ability to move bonding parties and or cargo from the captured ship 7. A place if you take the ship for ransom while holding the crew. 8. A place to sell of ill gotten gains

  • @GingerMafia48
    @GingerMafia48 11 วันที่ผ่านมา +3

    David Weber's Honorverse has piracy act largely along historical models of semi-professional privateers/freedom fighters, and more independent scallywags with a rouge state backer.
    His FTL travel requires translation from FTL travel space (the ubiquitous hypespace) at distances determined by a star's mass, generally along semi-predictable paths, but the universe's lack of interstellar ansible or other FTL communication (mostly) tends to put ship capture more along the age of sail goals of "take goods, fence them, sell or reuse the boat".
    His books are (or were - the later books get into more and more esoteric 'this would be cool' territory) a very good breakdown of historically informed space battles and massive space wars, complete with a semi-militaristic breakdown of the thoughts and intentions behind the figures in them.
    Forgive the ramble, and please read the books!

  • @shadow4002
    @shadow4002 11 วันที่ผ่านมา +2

    Bodacious space pirates might be a good example of this concept.
    Arrangements made for insurance claims and also entertainment events and asset write-offs for elites.

  • @doktor_ghul
    @doktor_ghul 12 วันที่ผ่านมา +10

    High time that you started exploring piracy in high space.

  • @antguy3195
    @antguy3195 12 วันที่ผ่านมา +6

    spacedock is like life support for sci fi world building writers, every time i get stuck i just skim over their channel and find something new and cool to write about

    • @shintaro797
      @shintaro797 12 วันที่ผ่านมา

      You and me both. I'm editing the draft of a sci-fi anthology that I plan to publish at some point, this channel and The Sojourn served as the main inspiration for the worldbuilding aspects that each story is set in.

    • @hoojiwana
      @hoojiwana 12 วันที่ผ่านมา +2

      Glad to help!
      - hoojiwana from Spacedock

  • @templarw20
    @templarw20 12 วันที่ผ่านมา +6

    More egalitarian than the regular navy is an understatement if we're talking about the "Golden Age of Piracy" ...

  • @samwill7259
    @samwill7259 12 วันที่ผ่านมา +8

    A bounty hunter in Star Wars does what they're paid to do.
    Honestly its one of the many, MANY failings of the New Republic in their war against the Syndicates that they didn't just open the government coffers and suck most of the Hutts' manpower out from under them

    • @jellybryce7742
      @jellybryce7742 12 วันที่ผ่านมา

      thats why the new republic fell again.

    • @TheVeritas1
      @TheVeritas1 12 วันที่ผ่านมา

      The closest we see of this is Din Djarin offering his and Grogu's services to Captain Carson Teva, who accepts under an off the books agreement.

    • @stevenscott2136
      @stevenscott2136 11 วันที่ผ่านมา +1

      I've had that impression too... "solo mercenary" or "hired gun" seem like more accurate terms. Maybe the actual bounty hunting is more respectable, so they use the term?

  • @MrQuantumInc
    @MrQuantumInc 12 วันที่ผ่านมา +3

    Ongoing piracy requires a combination the absence of military and police, desperate people who turn to theft, and something worth stealing. The stuff that gets stolen has to be valuable enough that businesses can afford to lose a small percentage to piracy. They might take efforts to stop the pirates, but you would need a large scale effort to wipe them out and businesses might never cooperate like that. The IRL pirates of the Caribbean existed because the colonies in America were constantly exporting valuable goods to Europe but the European powers could not consistently send their navies to the colonies. Modern pirates do ransoming rather than theft, and it happens because you have a lot of value travelling past very poor countries.

  • @chasewirth4019
    @chasewirth4019 12 วันที่ผ่านมา +1

    The best space pirate game ever was Independence War 2. And that worked well because you had a second AI cargo ship that you could call in and pick up the loot. You flew a bad ass combat ship dealing with escorts but once you defeated them and shot enough holes in the freighter they would drop cargo pods. The game and story also encouraged you to target the evil mega corps and leave the little guys alone, so that was a good mechanic.

  • @IliyaMoroumetz
    @IliyaMoroumetz 12 วันที่ผ่านมา +1

    Appreciate the pirate theme from Starsector was used to showcase an episode about pirates! How apt!

  • @robwalsh9843
    @robwalsh9843 12 วันที่ผ่านมา +4

    Make it an unassuming ship. A space pirate ship would likely be modified and retrofitted from a non-military vessel.

  • @fl00fydragon
    @fl00fydragon 10 วันที่ผ่านมา +1

    For my setting I have decided to make my space pirates focus on speed, stealth, electronic warfarre and intimidation, utilizing bans on certain technologies and the crews of pirate ships taking extra risks to their wellbeing in ship design (they don't have an artificial gravity spin ring) to get up close, disable a vessel and force a "business deal" for vital resources that are needed to sustain life.

  • @shintaro797
    @shintaro797 12 วันที่ผ่านมา +3

    If we're talking piracy, I feel that if a pirate has at least one large ship as their flagship for intimidation and two smaller ships to their name, it could work for intimidating smaller targets like freelancers or traders. The larger ship is usually reserved as a last result while the two smaller ships do much of the attacking, if any at all. To quote one of their earlier videos, bigger fleets are suspicious and as a pirate the last thing you'd want to do is drawn attention from a planets potentially larger navy. You'd want to remain as anonymous as possible to meet the needs of yourself and your crew.

  • @BoisegangGaming
    @BoisegangGaming 8 วันที่ผ่านมา +1

    I've been writing a sci-fi/space opera novel and one of the fun things I've used for pirates is that they take stuff like normal laser weapons and just turbo-charge them to absurd, likely single-use weapons along with the usual disabling weaponry, or shove a whole bunch of cheap rockets into a single battery. The goal is to have the biggest gun and intimidate people into giving over their stuff, not to fight one on one.

  • @Sephiroth144
    @Sephiroth144 11 วันที่ผ่านมา +1

    Definitely appreciated seeing some underappreciated gems highlighted in the video- was disappointed ExoSquad missed the cut (given how much the Pirate Clans were a focus in the show)

  • @seanbigay1042
    @seanbigay1042 12 วันที่ผ่านมา +4

    The most sensible act of space piracy I've ever seen is the one that the UN-SPACY commits in the second season of Macross. The Zentraedi have leveled Earth's cities along with its entire industrial plant. So our heroes steal a Zentraedi Protoculture factory. And how do they do it? They panic the factory's Zentraedi garrison into surrender ... with a BABY!

    • @TheVeritas1
      @TheVeritas1 12 วันที่ผ่านมา +1

      I never thought of that scene as an act of piracy, but it really is.

    • @datkat2001
      @datkat2001 12 วันที่ผ่านมา +1

      the Macross Universe is basically ancapistan in places, you have pirate-poaches with access to military fighters, ships, and literal nuclear weapons. (also something something SMS "We'll become pirates!"- Pirate King Ozma)

    • @seanbigay1042
      @seanbigay1042 11 วันที่ผ่านมา

      @@datkat2001 What is an ancapistan?

  • @TheMugbearer
    @TheMugbearer 3 วันที่ผ่านมา

    My favorite kind of pirate ship comes from "Seiho Bukyo Outlaw Star" where most pirates employ Grapplers. Grapplers are ships equipped with grappler arms, sometimes more than one pair. They are used for seizing cargo, as well as sort of "hand to hand" combat, and the pilots capable of doing it are one of the most respected pilots in the galaxy.

  • @patrickdusablon2789
    @patrickdusablon2789 11 วันที่ผ่านมา +1

    I would think pirate ships would carry larger crew complements to serve as prize crews for any ship they take. And since a merchant ship's goals would be to minimize expenses, those would have a fairly small crew. For example, a supertanker only has a crew of 30 or so, while a Halifax-class frigate has a complement of 240 or so. So an interstellar merchant ship would involve cramming all the necessities for space travel and keeping the crew alive in the minimum volume with the minimum amount of mass, so as much volume and mass as possible can be dedicated to cargo, with as few warm bodies as possible to make it run.
    So after the initial shock and awe boarding, a small prize crew is all that would be needed for "command functions" and supervising/replacing the existing crew in case they get froggy.
    As for their overall fit, I could see them using older ships somehow acquired from surplus inventory or from mothball yards, or fairly light merchant hulls, all of them refitted with the best propulsion and sensor and weapons fit they can get their grubby little paws on. That would lead to speedy glass cannon/eggshell armed with a sledgehammer sort of builds that might even be enough to tangle with light warships if push came to shove, especially in sufficiently poor volumes of space that can't afford to have a as large or as advanced a navy/system patrol as they actually need, or have to rely on the odd naval patrols by more advanced polities.

  • @thestanleys3657
    @thestanleys3657 12 วันที่ผ่านมา +4

    Weapons to disable ships. decent storage space for loot. fast engines to intercept and escape

  • @Lance-Urbanian-MNB
    @Lance-Urbanian-MNB วันที่ผ่านมา

    This was a real good evaluation on what these pirates would/could , do/act upon.
    Nice cut scenes. Very fitting.
    Keep up the good work.

  • @spacepiratecaptainrush1237
    @spacepiratecaptainrush1237 12 วันที่ผ่านมา +1

    ah you called for me, there is one important factor to include, the flare for the dramatic! serves a vital psychological role in convincing a crew to surrender their cargo. "that ship has a skull with glowing eyes, you really want to mess with that?" "look at those spikes!" "That Pirate captain has a big billowing cape in space? How does that even work?!"

  • @seanbigay1042
    @seanbigay1042 12 วันที่ผ่านมา +2

    This is something that's always graveled me about Captain Flint from Treasure Planet. He's gotten hold of an alien stargate that can open a door to any location in the Universe, and what does he do with it? Rifle everyone's vaults for lots of pretty gewgaws! Dude, come on, smash an ant with a sledgehammer much?

    • @Dreamfox-df6bg
      @Dreamfox-df6bg 12 วันที่ผ่านมา +3

      Considering what a merchant vessel could save with that gate he could have charged a huge price for each ship getting through and the merchants would still make a large profit.

    • @seanbigay1042
      @seanbigay1042 11 วันที่ผ่านมา

      @@Dreamfox-df6bg EXACTLY!

  • @edwardpate6128
    @edwardpate6128 12 วันที่ผ่านมา +2

    I always thought a good story line would have been a group of space pirates and borderline legal traders being able to acquire a surplus Klingon D7 battle cruiser.

  • @themeddite2935
    @themeddite2935 12 วันที่ผ่านมา +2

    Star Citizen has two planned ways to board ships, either disable it, and EVA to an Airlock and breach, or use specialized ships that dock and hack into the ship being boarded.

  • @davidbirr2718
    @davidbirr2718 12 วันที่ผ่านมา +1

    In some of Andre Norton's books, there was a pirate base, reputed and later confirmed to be a space station, in the "present" time known as Waystar. It was several centuries old, predating humans' space travel. And it had ties with, while not entirely subordinate to, the "Thieves Guild" (interstellar Mafia), which provided a good bit of its logistic support. "If past rumor spoke true, there was a rivalry between the Veeps [crime bosses] of Waystar and the center core of the Guild." - "Uncharted Stars," 1969

  • @yungo1rst
    @yungo1rst 12 วันที่ผ่านมา +1

    I usually would think Fast moderately armed ships with decent fuel economy for the setting is a basis for a standard pirate ship. The pirate bases have to be pretty much self sufficient to grow food and refine water and fuel. water based ships need a dry dock to clean and repair more effectively with protected harbors. I still miss that pirate ship on mandarlorian as it could have been a mobile base for his people and saved costs on sets.

  • @vi6ddarkking
    @vi6ddarkking 12 วันที่ผ่านมา +7

    There is no such thing as an unarmed spaceship. Especially considering the speeds we're talking about.

    • @JessicaKStark
      @JessicaKStark 12 วันที่ผ่านมา +4

      The higher the efficiency on your drive with exhaust, the better it is as a weapon.

    • @CantankerousDave
      @CantankerousDave 12 วันที่ผ่านมา +3

      @@JessicaKStark The Kzinti Lesson. See also comm lasers.

  • @fiocoh
    @fiocoh 10 วันที่ผ่านมา

    As a pirate (in Star Citizen) my group tends to use small fast ships, sometimes even just hoverbikes. Our preferred capture method is flying off with other people's ship's when they don't properly secure them, but we sometimes find a nice target to use disruptors on (shutting down thier ship with EMPS) and board. Twice now we've had our victim play along so he ended up retaining half his cargo and got a fighter escort to his sell point.

  • @VestedUTuber
    @VestedUTuber 11 วันที่ผ่านมา +1

    Honestly, it sounds like having a small fleet of smaller ships rather than just one somewhat larger vessel would be the best way to go about it. The problem is that you have a few contradictory requirements. Fast and lots of cargo space doesn't typically go together well. You'd have to make it work at least to some degree due to needing to escape anti-piracy operations, but it might be better to have a ship for raiding and then another to carry the cargo long-term that stays out of the way. Similarly, you want to have some form of interdiction but in most cases interdictors tend to be dedicated ships that sacrifice weapons and durability for their interdiction capabilities, so you want to have another ship around to carry the "big guns".

  • @mrandmrsduquette1904
    @mrandmrsduquette1904 11 วันที่ผ่านมา +1

    Great to see No Man's Sky get represented! The Pirate actions in that game are getting better, if not quite perfect yet. For those who like to level-grind, I recommend the game 'Infinite Space' for DS. Your character becomes a privateer as a major plot point.

  • @seanbigay1042
    @seanbigay1042 12 วันที่ผ่านมา +1

    In David Drake's Reaches trilogy, the pirates from Venus don't steal jewels or pieces of eight. They steal microchips, stockpiled by automated factories that kept running while Earth and its colonies blasted each other back into the Stone Age and clawed their way back into space. This makes the looting of a treasure fleet exponentially worse for the fleet's owners, because that one fleet's cargo can enable the pirates to bootstrap their entire industrial plant into action in one swell foop!

    • @Belligerent_Herald
      @Belligerent_Herald 12 วันที่ผ่านมา

      Such a good series, weird as hell but in all the best ways.

  • @Belligerent_Herald
    @Belligerent_Herald 12 วันที่ผ่านมา +2

    I’ve seen a lot of IP’s use modular external shipping similar to modern container ships. A effective tactic once space is in the mix is to just knock some of the containers off. Not like they are going to sink. For that matter no reason not to just cut open the hull near cargo bays on a large hauler and chuck goods out. You don’t have to deal with suppressing the crew directly or the complication of hostile docking. Dump as much as you can, jump out the whole and wait for your ship to scoop you up.

    • @davehood2667
      @davehood2667 12 วันที่ผ่านมา +1

      I remember that was what they did in the Independece War games, target the transport proper and the pods would jettison when they either surrendered or died.

    • @randlebrowne2048
      @randlebrowne2048 11 วันที่ผ่านมา

      Star Citizen has a series of ships designed as an equivalent to modern container ships. The bow and stern of these ships extend on a telescoping spine to deploy long cargo arms that are then loaded with shipping containers (kind of like ornaments on a Christmas tree). Pirates will eventually be able to shoot off containers like taking candy from a pinata. When not carrying cargo, these ships can retract back into a much smaller form (they can't land while carrying cargo).

  • @michaellewis1545
    @michaellewis1545 12 วันที่ผ่านมา +1

    As for a Priate nation there has been a few examples of nations using Piracy as a way to bring revenue for that country. A good example was Barbara nation in what is now Libbia used to raid shipping in the Mediterranean.
    As for stealing a ship if you can Override target computer systems you can take control of it. So I say a Pirate ship needs robust electronic warfare capabilities to nock out a target with destroying it.

    • @randlebrowne2048
      @randlebrowne2048 11 วันที่ผ่านมา +1

      Back before Britain achieved naval supremacy over Spain, the English mostly used piracy/privateers to fight their colonial wars. In fact, it was the end of these wars that began the "Golden age of Piracy". The Caribbean and American colonies suddenly had an abundance of suddenly unemployed privateers who decided to go into business for themselves!

  • @nejkajaryba1710
    @nejkajaryba1710 12 วันที่ผ่านมา +4

    yoooo starsector music

  • @deanlawson6880
    @deanlawson6880 12 วันที่ผ่านมา +1

    Excellent video!! Really interesting idea for making a video around!!
    Thanks for this Hooji!!

  • @SachikaRomanova
    @SachikaRomanova 11 วันที่ผ่านมา +2

    I don't know if it's been mentioned, but for Star Wars the old West End Games TTRPG had an excellent Pirates & Privateers supplement that went in depth into how they'd operate, with a focus on laying gravity shadow traps in hyperspace lanes, ion cannons and even personal weaponry dedicated to boarding actions.
    The current Lucasfilm TV teams have a love for the old WEG material, so you might see it reimagined on screen.

  • @jacobmoss6830
    @jacobmoss6830 12 วันที่ผ่านมา +3

    Arcadia and the Queen Emeraldas. Two very famous space pirate ships.
    I am convinced that eventually we're going to get an episode on unique or quirky starships and we'll get a mention of a certain 'starship' (although calling it a 'ship' is disingenuous even though it technically is correct) that exists in the same universe as those two starships. I wonder if anyone is going to pick up what I'm putting down.

    • @ManuelRivera-df1ky
      @ManuelRivera-df1ky 12 วันที่ผ่านมา

      Spacedock did an entire video on space battleship Yamato & depending on which continuity you follow it does exist in Harlock's universe. Although mostly as an Easter egg.

    • @jacobmoss6830
      @jacobmoss6830 12 วันที่ผ่านมา

      @@ManuelRivera-df1ky
      I wasn't referring to Yamato. 😉

    • @ManuelRivera-df1ky
      @ManuelRivera-df1ky 11 วันที่ผ่านมา

      Ok, didn't think you were, but I can't think of what ship you're hinting at . Thanks for the reply.

    • @erikschaal4124
      @erikschaal4124 11 วันที่ผ่านมา

      Are you talking about the trains that are part of the galaxy railway? (E.x. the galaxy express 999)

    • @jacobmoss6830
      @jacobmoss6830 11 วันที่ผ่านมา

      @@erikschaal4124 and he’s got it, well done. 10/10

  • @saladinbob
    @saladinbob 12 วันที่ผ่านมา +2

    Bloodlessness entirely depends upon the type of Pirate, if you're a reaver then there's probably going to be blood, if you're a Privateer it will depend upon your orders, if you're a Pirate, probably not a lot because you want their ransom money. As such the design of the ship also depends on the type of Pirate.

  • @bestsynth4102
    @bestsynth4102 12 วันที่ผ่านมา +4

    5:14 it’s not ST Enterprise, it’s The Expanse - sorry Hoojiwana

  • @marsar1775
    @marsar1775 12 วันที่ผ่านมา +1

    2:40 Battletech space piracy works like this! Pirates wait in the vicinity of jump points or valuable targets in system(since you have to travel at stl to get around once out of the jump point). And since it can take a few weeks to a month to charge for a jump again, once u jump into a system, any waiting pirates have all the time in the world to decide if your worth it or not.
    (if your a jumpship technician, at least you can rest easy knowing u wont be killed in all likelyhood. too valuable!)

  • @iAmDiBBz
    @iAmDiBBz 12 วันที่ผ่านมา +3

    nice little starsector showcase there :)

  • @flamoirsagp7910
    @flamoirsagp7910 12 วันที่ผ่านมา +4

    sweet starsector OST

  • @ObeyWannTK6960
    @ObeyWannTK6960 11 วันที่ผ่านมา +1

    Of course, if the crew of the merchie fights too hard, vent a little atmo. Most merchies aren't compatmentalized as warships are.
    And depending on the universe/setting, do they have skinsuits?
    It's pretty cold out there.
    The Honorverse and Expanse show how a light fast frigate equivalent, plus hard suits for boarding could make piracy profitable.
    Especially if you have a prize crew. See Firefly "Out of Gas".

  • @russelljacob7955
    @russelljacob7955 12 วันที่ผ่านมา +1

    Am glad you showed the newest design of the Arcadia. Mentioned in comments once before and how it addresses by biggest beef in sci fi ship design. Ships laid out like naval ships. Thumbnail arcadia. Big turrets on top only. CG Arcadia. Turrets and ship design axial, not planar.
    Star trek. Classic enterprise with engineering down low and big high deck. Voyager, a much more axial design. Nacelles make sense because warp field shape. But still is a top doen. Bridge up top, engineering at bottom.
    One would think vital sections like engineering be central because space has no real gravitational orientation when in orbit.
    I would love to hear your opinions on that one day :-3

    • @stevenscott2136
      @stevenscott2136 11 วันที่ผ่านมา

      Depends on how your artificial gravity works. I assume Enterprise and similar CAN'T manage a radial gravity field, or maybe it has unpleasant consequences, like making the crew seasick as they deal with the odd perspectives.

    • @russelljacob7955
      @russelljacob7955 11 วันที่ผ่านมา

      @@stevenscott2136 Well, even non radial. From an engineering standpoint. The reason I love Arcadia with Captain Harlock is the gun turrets. Think stars etc. Ships can roll, but functionally a 2D plane vs spherical coverage. Older thumbnail can see that.
      In the CG movie however is pretty cool. They have turrets, but they rotate fully around the ship for complete coverage. Bridge etc running on a central spine.
      Is a design we see all the time in non combat realistic sci vessels that doesnt seem to carry over into sci fantasy.

  • @roguerifter9724
    @roguerifter9724 11 วันที่ผ่านมา

    In Legends Privateers are pretty common in the Star Wars setting with most major factions employing privateers at some point in their history. The West End Games Star Wars RPG had a Pirate and Privateers sourcebook and a stand alone adventure book focused on a former Imperial Frigate that became a rebel Privateer after mutinying. Back when I played Tabletop RPGs the groups I was part of ran tons of space privateer or pirate focused campaigns in various settings
    Two things I think would be very helpful for a pirate ship you didn't mention are sensors and stealth system. Longer ranged sensors would make it easier to see other ships before they see you so you can decide what ones are worth targeting before they know you are there, and spot anti-pirate vessels luring in the area.
    Being able to sneak up on a target makes it easier to catch them and intimidate them. After all just because one of your ships has dropped stealth to demand their surrender or open fire that doesn't mean you might not have more ships nearby still hiding waiting to pounce if needed.

  • @HappilyHomicidalHooligan
    @HappilyHomicidalHooligan 12 วันที่ผ่านมา +1

    Pirate Ships need to be very fast, very heavily armed and have much higher number of crew than a civilian ship of it's size...having good EW/Cloaking/Stealth Systems is also a good idea to either sneak up close to the Target and/or hide from Anti-Piracy ships hunting them...
    They need the speed to catch the ships they want to Pirate, they need the weapons to ensure the target ship cooperates and they need the extra crew to provide Prize Crew to run the ship they just stole and take it to a hidden place to unload the cargo (to either alter it's packaging for resale somewhere else or to load it into "safe" ships for transfer to a Fence) as well as alter the stolen ships appearance/transponder codes to sell the ship on the Used Ship Markets or break it up to sell as scrap and parts...

    • @Dreamfox-df6bg
      @Dreamfox-df6bg 12 วันที่ผ่านมา +1

      If the cargo was going to some distant system with a small colony or the cargo is desperately needed the pirates could simply sell it to the original receivers for basic market price. If they ordered it again they would have to pay for it again anyway, but buying it from the pirates means it's here now.

    • @HappilyHomicidalHooligan
      @HappilyHomicidalHooligan 12 วันที่ผ่านมา

      @@Dreamfox-df6bg True, but that opens the Pirates to Arrest & Prosecution by law Enforcement and most are either to Risk-Adverse or just to Evil to sell the purchaser their own material back unless they can force them to pay 1.5-3 times what the material is worth and even then aren't likely to do that since they can still get good money on the secondary or Black Markets with little risk of Arrest and Prosecution...
      They're even less likely to risk that if the standard Punishment for Pirates is Summary Execution when the Police catch them either in the act of taking a Prize or in possession of Pirated material/ships...

    • @jkirschy
      @jkirschy 5 วันที่ผ่านมา

      I don't know that I agree about the "very heavily armed" part. They need to have sufficient weapons to allow them to over-power and capture a merchant ship. However pirates probably don't need the sorts of weapons necessary to slug it out with a regular warship or even a Q-ship. After all they're pirates. Unless the warship is transporting something extremely valuable, there is no real profit in fighting warships. There is also a lot of risk in fighting a warship since it probably has more weapons and better weapons than a pirate ship of comparable size because its government can afford to equip it with plenty of missiles, graser mounts, point defense systems, EW systems, decoys, drones, etc... while the pirate ship is probably operating with whatever it can scrounge on the legal/gray/black market.

  • @dbalwochus
    @dbalwochus 4 วันที่ผ่านมา

    I've always liked the idea of space pirates having the technology to be able to use stealth very effectively. A small hard hitting ship that can disappear at a moments notice would, with giid enough speed could help with ship raids and prevent them from going to FTL. In ME2 when Jack told Shepherd they could go pirate with the Normandy, has always been stuck in my head. That ship would be a very effective pirate vessel.

  • @DarrenCorley
    @DarrenCorley 11 วันที่ผ่านมา +1

    Thanks for these videos! They're great and very informative!

  • @VaticDart
    @VaticDart 12 วันที่ผ่านมา +1

    Fun video.
    Would have been funner with a mention of Bebop’s “Wild Horses” pirates and their pirate ship disguised as a freighter with the physical computer virus delivery method.

  • @nardgames
    @nardgames 11 วันที่ผ่านมา +1

    It's worth pointing out that historical pirates absolutely would kill crew, IF you resisted or tried to flee. Makes for great motive to cooperate.

  • @alexaltair6076
    @alexaltair6076 4 วันที่ผ่านมา

    I’m personally having it that the pirates in my setting are mostly the raiding forces of nomadic space faring humans called Spaesmenn. While there are pirates that aren’t Spaesmenn, they’re merely criminals. I want the nomads to be as dynamic as real life nomads, being both traders and raiders. They work under commission of the Empire of Earth, the clans compete against other clans over docking rights and what not, then the contract finishes they sometimes fall back on raiding.
    I’ve written in that the Emperor had recently signed a decree that the nomads would be able to serve as Foederati in the Imperial Navy. It’s been met with apprehension, of course, as many crews have had to fend off the nomadic raids in the past. I have a plan to have this integration backfire though, with the nomads taking control over the empire given time.

  • @MrDibara
    @MrDibara 10 วันที่ผ่านมา

    8:01 A beautiful reference to one if the greatest pirate characters in media. 😢
    R.I.P., Barbossa, you classy bastard.

  • @JainZar1
    @JainZar1 12 วันที่ผ่านมา +1

    The main way a pirate station would get food is via the way of smugglers. You somehow need to fence of the cargo, so you use a smuggler, and on the return trip he brings along food.

  • @coryzilligen790
    @coryzilligen790 11 วันที่ผ่านมา +1

    One point of contention I would like to raise: Pirates want to avoid casualties _for ships that surrender._
    For ships that choose to fight back, then are likely to only be leaving enough survivors to tell the tale of what happened, so that others know _not to do that._
    "Do what we want, and you'll be treated well. Resist, and you'll be nothing more than a lesson for the next group."

    • @patrickdusablon2789
      @patrickdusablon2789 11 วันที่ผ่านมา

      And you don't want to kill too many of the merchies if you mean to take the ship for ransom/selling through a fence or complicit government. That way you don't need too many of your own for a prize crew.

    • @jkirschy
      @jkirschy 5 วันที่ผ่านมา

      @@patrickdusablon2789That assumes the merchie isn't designed to run with minimal crew (and it probably is). After all merchant ships, unlike warships, wouldn't want to have to pay a crew that is any bigger than it absolutely has to be since it would cut into the profit margin. A prize crew is probably going to be an engineer or two, a pilot/astrogator (or two), and some muscle to keep any surviving crew in line.

    • @patrickdusablon2789
      @patrickdusablon2789 5 วันที่ผ่านมา

      @@jkirschy I definitely agree with the notion that merchies would operate the smallest crews they can get away with. But where I was going with this is that of there's this "culture" that if one plays nice once the pirates have boarded, one's crew won't be mistreated until they're ransomed off, the prize crews can afford to stay smaller than if they would have to be dealing if there was more of a culture of resistance.

    • @jkirschy
      @jkirschy 5 วันที่ผ่านมา

      @@patrickdusablon2789I think there are a couple things you're assuming that are not a given. The first is the professionalism of the pirates. The second that there will be a culture of resistance if you simply kill most or all the merchant ship's crew when you take the merchie. The final assumption is that pirates will be interested in ransom.
      The first assumption is that pirates will act with the sort of professionalism that you would see from say regular military, say marines in this case. I rather doubt this. We'll assume that the pirates are as technically competent as merchant spacers since they have to operate at least one ship, however they're not military. They almost certainly won't have that kind of discipline. If they did, they'd be in a regular military, getting regular pay, food, healthcare, and other benefits for themselves and their families. They'd also probably be less likely to be blown-up, shot, arrested, or simply spaced when they run across a warship/police patrol ship/etc... unless their nation and the warship/police ship/etc...'s nation are actively at war. Or they'd be merchant spacers earning an honest wage. Maybe not as good as a pirate could get depending on how successful the cruise goes, but certainly with less risk of being blown-up, shot, spaced, or imprisoned. Historically pirates have fallen into at least one of two categories: poor sailors who need to earn money but can't do so legally, and so turn to piracy, or hardened criminals who don't fit into regular society. Often it was both. So its probably more accurate to think of pirates as either mafiaso or gang-bangers in space than disciplined professionals who aren't going to commit atrocities (AKA rape, torture, slaving, murder...) on potential witnesses who can identify them to a civilian/military court.
      The second is that if you simply kill any/all crew members you aren't planning on keeping locked in a cell while they are "being used as entertainment" as soon as you take the ship, you're not likely to have to deal with a culture of resistance. You might have pirates who keep a couple of "pretties" alive for a while to use as entertainment either on the prize or on their ship, but if the pirates aren't interested in ransom or if ransom is a difficult/time consuming thing to arrange pirates are probably more likely to simply space/shoot the merchant's crew and simply put a minimal prize crew on long enough to transit the ship to a system where they can "dispose" of the cargo and/or ship rather than trust that prisoners will cooperate with you and not find some way to sabotage/retake the ship. You might argue that this sort of brutality might motivate a merchant ship's crew to fight, but the odds are a merchant ship won't have much to resist with. After all, mass and cubage spent on weapons is mass and cubage that can't be used for things that turn a profit.
      Finally you (and spacedock) are assuming that pirates will be interested in ransom. I can understand why, given that modern pirates off Africa ransom prisoners. However that isn't something that can be taken for granted with space pirates. If ransom is something that will take a long time to arrange, is difficult/time consuming to collect, leave an evidence trail linking the pirates to a specific attack, and probably draw the (unwanted) attention of a government which can afford to send a few warships (or a few squadrons of warships) to do anti-piracy operations dedicated to hunting the pirates in question, then pirates may decide its more trouble than it is worth, kill the crew and leave the bodies floating in deep space.
      I'm not saying that would be the case, just that its a possibility. There are a lot of variables and a lot depends on the environment you're operating in. I'm basing a fair bit of this off of stuff I've read on piracy in the Caribbean during the period from 1550-1800AD and David Weber's Honor Harrington series. Change those factors and you may get a different result.

  • @michaelmutranowski123
    @michaelmutranowski123 12 วันที่ผ่านมา +1

    don't forget the giant robot arms that ships have in Outlaw Star

  • @A_M_Bobb
    @A_M_Bobb 12 วันที่ผ่านมา

    Fantastic breakdown as usual :) Keep up the great work!

  • @feralprocessor9853
    @feralprocessor9853 11 วันที่ผ่านมา

    Bruh those two ships be spinning right round right round like a record baby 🎶. I couldn't resist.

  • @stephenjdutton
    @stephenjdutton 8 วันที่ผ่านมา

    There was an old Star Trek RPG manual by FASA that suggested that fake distress calls were a bad idea for pirates to use as bait. A commercial vessel in a hurry may be tempted to ignore the call while a military patrol would not. Plus a distress call could actually attract other pirates looking for an easy target that couldn't run away.

  • @alexanderyerbich448
    @alexanderyerbich448 11 วันที่ผ่านมา +1

    The problem with piracy is the Xindi lesson. Unless you have magic "pushing against the fabric of space" drives, there is no such thing as an unarmed space ship, and even if you do, you might want to have some kinetic drives as a backup and emergency armaments.

  • @GusCraft460
    @GusCraft460 12 วันที่ผ่านมา +1

    Assuming that our current understanding of physics remains intact and FTL, teleportation, tractor beams, and EMP weaponry remains impossible, highly accurate, high penetration weapon like a railgun would be best for pirates. It allows them to precisely target vital systems of a ship, like the reactor and engines, while dealing minimal damage to the ship itself.

  • @ToxicCalamari
    @ToxicCalamari 11 วันที่ผ่านมา

    Something I saw in warframe that could solve the idea of boarding enemy ships was giant cannons used by the Grineer, where they fired giant metal orbs with troops inside of them that would slam into enemy hulls, letting the troops board the ship or station by simply being fired from their own ship. High mortality rate obviously, given the setting, but with tweaking it could be something that pirates in other settings could use.

  • @duckspiguels8871
    @duckspiguels8871 8 วันที่ผ่านมา +1

    That Hegemony theme hits hard

  • @owlwaifu4949
    @owlwaifu4949 6 ชั่วโมงที่ผ่านมา

    One thing I especially love about space pirate captian harlock is that it shows the competency of pirates, although yeah his crew can be lazy, like they litterally build models during ship combat they are still treated as competent and get tne job done and done well far more than the soldiers of tbe earth military
    This isnt even to mention how the show potrays pirates
    The Arcadia is less of a pirate ship and more a ship of freedom, piracy especially in the space age could be seen as almost a form of rebellion or as a way to gain freedom from an opressive and corrupt regime, they would fight to simply live free and fufilling lives
    As well with space pirate ships unlike alot of people i think they would be relativily big, larger engines allow for faster movment and you need to have multiple types of weapons if your a pirate from cannon to disabling so a smaller ship simply wouldnt cut it atleast not as much as one would want
    Seriously tho watch space pirate captain harlock its really good for a show that came out in 1978

  • @1Scimetar
    @1Scimetar 8 วันที่ผ่านมา

    Another thing, if a writer is going to be including either piracy or nation-backed commerce interdiction, another thing to think about would be Q-ships, which are purpose-built cargo ships retrofitted to have heavy weapons to bait pirates in before hitting them hard. This was a common tactic in WWII, as cargo ships would disguise main-battery guns originally meant to be fitted to destroyers as ordinary crates of cargo, then rip off the disguise before trying to fire these weapons at a surfaced U-boat. This was because back then, with minimal guidance on their torpedoes, they were at least just as willing to use their own deck guns as they were to use the torpedoes. I don't think the Q-ships were all that effective at taking out the U-boats, at least when compared to actual destroyers and destroyer escorts, but I'd imagine that some more remote communities that want to suppress pirates and didn't have access to actual naval hardware would start building up a fleet of such ships, possibly even capturing a few of the pirate ships to act as a patrol militia or to take out the pirate bases.

  • @moonraven8394
    @moonraven8394 11 วันที่ผ่านมา

    A thing Pirates do in X4 Foundations is ID spoofing (or whatever the proper term is). They disguise themself as members of a friendly faction and only by closely looking at name/shiptype will tell you ahead of an attack that it's a pirate.

  • @TinyBirdy28383
    @TinyBirdy28383 11 วันที่ผ่านมา +2

    Please do some videos on the new Dune ships!
    I'm surprised not many sci fi channels are talking about it.

  • @LemuriaGames
    @LemuriaGames 12 วันที่ผ่านมา +2

    Interesting take. I think it's missing one important consideration: In a setting where different nations/races/whatever have considerable differences in technology, the ships themselves (for the tech on board) become the valuables to steal.

    • @stevenscott2136
      @stevenscott2136 11 วันที่ผ่านมา

      Stealing a ship much more advanced than your own would become an exercise in social engineering, since you can't match them physically. So the piracy would be more "Ocean's Eleven" than what we're used to. Infiltration, con games, hacking, etc.

    • @LemuriaGames
      @LemuriaGames 11 วันที่ผ่านมา

      @@stevenscott2136 but not the entire ship is high-tech. You might just steal something from the outside, or try to shoot off a part and salvage that. Depends on what you need in your worldbuilding.

  • @sosecherofsky7985
    @sosecherofsky7985 12 วันที่ผ่านมา +2

    I think there is a very real case for pirates starting to produce their own goods and ships and such, as many sci-fi settings show the larger powers are authoritarian states that are rather miserable for the general populace.
    Pirates banding together to start their own societies and such is not as outlandish as you might think