Painting brush strokes with Geometry Nodes in Blender

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  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • Turn on CC for subtitles.
    A breakdown and demonstration on how to use the Geometry Nodes paint-over tool "Curve Painter" that was put together to help you create a painterly effect.
    The setup can be downloaded here:
    ffuthoni.gumroad.com/l/curve-...
    Inspired by these great videos from these amazing artists:
    ‪@codygindy‬ painterly effect: • Making 3D animation lo...
    ‪@Tradigital‬ live paint filter: • Turning 3D Models into...
    The "combine normals" node group is taken from here:
    blenderartists.org/t/how-comb...
    The driver formula example:
    fmod((frame-1)/5, 3)
    based on these Blender Stack Exchange answers:
    blender.stackexchange.com/a/2413
    blender.stackexchange.com/a/2...
    I can be found elsewhere on the internet via:
    futhoni.carrd.co
    CHAPTERS:
    00:00 Intro
    00:34 Inspirations
    01:36 Breakdown & Demo
    03:13 Modifier settings
    06:02 Painting brushes
    07:32 Material settings
    09:24 Layering brushes
    10:26 Using the textures
    10:58 Hand-painted feel
    13:17 Things to note
    15:30 Outro
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ความคิดเห็น • 149

  • @ffuthoni
    @ffuthoni  9 หลายเดือนก่อน +23

    *UPDATE*
    1. Added _"Sampled UV Map"_ render option. Useful to map your image texture. More details here: th-cam.com/video/yEjShS5Cebc/w-d-xo.html

  • @luisalejandro723
    @luisalejandro723 9 หลายเดือนก่อน +141

    I love how, after the video of Cody Gindy, everyone is contributing to achieving a better result. My respects to the blender community

  • @NicosTsoulos-iu6pj
    @NicosTsoulos-iu6pj 10 หลายเดือนก่อน +240

    Legit huge respect for releasing it for free. This looks like you put way too much effort and could easily make you decent money on the blender marketplace, but you chose to make it free.
    You sir are trully special.

    • @ffuthoni
      @ffuthoni  10 หลายเดือนก่อน +21

      Thank you so much!

  • @user-mu8ui7ke5f
    @user-mu8ui7ke5f 9 หลายเดือนก่อน +28

    This gentlemen not only make this free for download, but also give advices and caution while working. Our community is such a blessed to have guy like you. Respect.

  • @RayBanda
    @RayBanda 10 หลายเดือนก่อน +6

    What I love the most about Blender is how community driven is, you posted this really amazing tool for free, thank you !

  • @Mister_Reddie
    @Mister_Reddie 4 หลายเดือนก่อน +2

    This combines the personalization of the hand strokes of the painting itself with the benefits of procedural, great video man!

  • @EmergentCrocodile
    @EmergentCrocodile 10 หลายเดือนก่อน +3

    This is amazing! Thank you so much for sharing your knowledge with the community.

  • @takezosensei
    @takezosensei 9 หลายเดือนก่อน +1

    Finally! Its so nice of you to share with us this technique... props to you man!

  • @silly_goob
    @silly_goob 9 หลายเดือนก่อน +1

    Thank you for this video and for the free blend file! I really needed to find a way to achive this painterly look and here you go, dropping an amazing explanation of your method and giving us an opportunity to experiment with the settings!

  • @ianxrbl
    @ianxrbl 10 หลายเดือนก่อน +1

    You're incredible. Thank you for releasing it for free! Doing wonders for the community

  • @Thebassjunk
    @Thebassjunk 10 หลายเดือนก่อน +7

    This is AMAZING! I've been testing and trying to re-create this style non-stop the past few days after seeing exactly those videos that inspired you. This literally feels like some divine gift for me right now! Thank you so much.

  • @Scrarf4
    @Scrarf4 9 หลายเดือนก่อน +1

    Holly, this is awesome! I love the recent explosion in painterly style rendering. And thank you so much for making this free, you are a hero!

  • @XINN1X
    @XINN1X 10 หลายเดือนก่อน +6

    Genius! Thank you for releasing this for free!

  • @fergadelics
    @fergadelics 9 หลายเดือนก่อน +3

    You elevated those concepts quickly. I guess Wyatt has been iterating for a bit. Its a wonderful example of why Blender and it’s community is so great.

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse 9 หลายเดือนก่อน

    This is great, this has so much potential for use.

  • @RomboutVersluijs
    @RomboutVersluijs 7 หลายเดือนก่อน

    I'm so amazed by how people figure out this stuff and experiment to get these results. Tha is you very much to show this!!!

  • @MVSchrayder
    @MVSchrayder 9 หลายเดือนก่อน

    Amazing work! Can’t wait to try it

  • @godril90
    @godril90 6 หลายเดือนก่อน

    stunning work, thank you so much

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse 9 หลายเดือนก่อน

    This is great, this has so much potential uses.

  • @delarge4242
    @delarge4242 9 หลายเดือนก่อน +3

    yo that's what the community is all about!! getting inspiration, showing them, improving them and passing the knowledge forward. you are a legend!!! and got a new sub

  • @boudini8043
    @boudini8043 9 หลายเดือนก่อน

    Wow dude, just wow. My hat is off to you sir!

  • @Nkanyiso_K
    @Nkanyiso_K 9 หลายเดือนก่อน

    What an absolute legend. Thanks for sharing brother 👍🏾😇

  • @chkensammich
    @chkensammich 9 หลายเดือนก่อน

    thank you for all your work man.

  • @ekaansh
    @ekaansh 9 หลายเดือนก่อน

    Massively cool, thanks for sharing!

  • @fleity
    @fleity 9 หลายเดือนก่อน

    This and the referenced video are changing the entire stylized rendering landscape for everyone :D

  • @rojjerg7466
    @rojjerg7466 9 หลายเดือนก่อน

    Looks great, well done!

  • @alanalanis2458
    @alanalanis2458 6 หลายเดือนก่อน

    I have to write a comment on this because this is so much work and it is the most amazing and comprehensive addon ive seen and this is such a streamlined way to approach this style of render! Bless your soul and this community

  • @RogueAstro85
    @RogueAstro85 9 หลายเดือนก่อน +5

    Dude this is awesome! Cody's method isn't as easy when you aren't familiar with painting software and I bought Wyatt's tool kit which is great but can lag for more intensive scenes. I feel like this makes things much easier for my level of skill. Instant sub!

  • @vizdotlife
    @vizdotlife 10 หลายเดือนก่อน

    Great work! Very cool

  • @karaemn
    @karaemn 7 หลายเดือนก่อน

    this is amazing!

  • @Boorosan
    @Boorosan 9 หลายเดือนก่อน

    you are my savior, thank you!!

  • @nosirve9458
    @nosirve9458 6 หลายเดือนก่อน

    my guy this is amazing thank you so much. have a nice day

  • @r3x_fannn
    @r3x_fannn 9 หลายเดือนก่อน

    Thank you so mush for this video! its amazing!!!

  • @satthasaengthon5395
    @satthasaengthon5395 10 หลายเดือนก่อน +1

    Thank you so much for do this
    a lot of learn from you.

  • @yashkumar9671
    @yashkumar9671 9 หลายเดือนก่อน

    thanks,...respect for you man

  • @eggchucker1
    @eggchucker1 9 หลายเดือนก่อน

    This is gonna save me so much time for my uni project.

  • @breakfastforone2510
    @breakfastforone2510 2 หลายเดือนก่อน

    THANK YOU SO MUCH, ive been banging my head against this wall for the past 11 hours trying to create something even remotely similar to this, you are incredible sir, shutup and take my money

  • @nosexd-gr5le
    @nosexd-gr5le 10 หลายเดือนก่อน +3

    Thanks you 😊, this video should have more views

  • @ADEPS.
    @ADEPS. 9 หลายเดือนก่อน

    Thank you very much sir.

  • @CarlosOrtiz-of5se
    @CarlosOrtiz-of5se 9 หลายเดือนก่อน

    Te mereces mas suscriptores amigo! sigue asi

  • @TheFip
    @TheFip 9 หลายเดือนก่อน

    Very cool!

  • @user-os1ur8db5j
    @user-os1ur8db5j 9 หลายเดือนก่อน

    Thank you!

  • @LeGAT45
    @LeGAT45 3 หลายเดือนก่อน

    Love the video! Thanks for releasing the effect for free too!

  • @daringcuteseal
    @daringcuteseal 9 หลายเดือนก่อน

    Awesome!

  • @nananarc
    @nananarc 9 หลายเดือนก่อน

    Instant subcribe, good job!!

  • @user-nl9re8qh6r
    @user-nl9re8qh6r 9 หลายเดือนก่อน

    You are my god, respect you!

  • @jennifervercezes
    @jennifervercezes หลายเดือนก่อน

    This is so good! Found a better painting workflow with it

  • @captainsoarineagle
    @captainsoarineagle 4 หลายเดือนก่อน

    I got a lot of learning to do. But I definitely wanna try this out

  • @VisualistAyush07
    @VisualistAyush07 10 หลายเดือนก่อน +1

    Thank you

  • @STARMEN_TV
    @STARMEN_TV 9 หลายเดือนก่อน

    You're video is art

  • @hicks-man3d491
    @hicks-man3d491 5 หลายเดือนก่อน

    Genius!

  • @stp2574
    @stp2574 9 หลายเดือนก่อน

    Are we not going to talk about FFuthoni's amazing music taste

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      haha.. turns out youtube audio library has some pretty good songs 😅

  • @michealnotmichael6595
    @michealnotmichael6595 6 วันที่ผ่านมา

    Me who has no Blender experience and only have been drawing digitally watching this video: visible confusion and impressed

  • @AnittaDeady
    @AnittaDeady 9 หลายเดือนก่อน

    nice werk mawmah

  • @MadstonMagic
    @MadstonMagic 9 หลายเดือนก่อน

    Holy... shiiiii I love this

  • @tspcpr
    @tspcpr 5 หลายเดือนก่อน

    I wish I knew how to use blender properly and use this, hopefully I don’t get lost!

  • @StupidWaluigi
    @StupidWaluigi 9 หลายเดือนก่อน +2

    Just so you know. If you add the tag "yt:cc=yes" then the video will this tag will automatically turn on captions. Just saying since you were asking to turn them on in the description.

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      I didn't know that, thank you!

  • @postman_in_red
    @postman_in_red 9 หลายเดือนก่อน

    God I love this community.

  • @tunks9024
    @tunks9024 9 หลายเดือนก่อน

    bro your actually a lad for making this and free thanks im broke but you deserve at least a dollar

  • @AbyssalSoda
    @AbyssalSoda 9 หลายเดือนก่อน

    Good freaking lord man

  • @QuontynTechArt
    @QuontynTechArt 9 หลายเดือนก่อน +1

    Yo this is actually a super cool setup, much prefer this procedural setup than hand-painting it since we can adjust brush sizes / noise afterwards. Kudos on the work!
    I've been wanting to get a solid workflow down for this, and the only issue I'm really left with is discontinuities along UV seams. Would be super cool if there was the ability to paint the curves on the surface of the mesh and then project them back into UV space. Would be nice to inherit the world space scale so you don't have to worry about scale distortion on the UV map as well. Easier said then done though lmao.

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      Thank you!
      I've been exploring few ideas to get around the UV seams limitation but haven't found a work-able approach

  • @SquityMilaxi
    @SquityMilaxi 9 หลายเดือนก่อน

    Like my old master said:
    "I love you"
    _ Patrick Star
    Jokes aside, thanks for this you really saved me.
    My head was burning trying to figure it out, giving you credits every time i use it.

  • @TommyLikeTom
    @TommyLikeTom 9 หลายเดือนก่อน

    I think that you have made a powerful tool for a specific purpose but that can be used for a much more than you designed it for. The obvious thing is converting photos into paintings. You could use this for animating video clips into animated paintings, for example

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      I was actually thinking something similar but I was worried that it would be too close to stuff that is already out there

    • @TommyLikeTom
      @TommyLikeTom 9 หลายเดือนก่อน

      Such as? I know there are filters but this is a lot more powerful because of the ability to directly edit and paint strokes. I think it's worth a try for a short video clip. You can get really creative with the direction of the brush strokes, like creating flowing effects or waving or other distortions. @@ffuthoni

  • @pathnode
    @pathnode 9 หลายเดือนก่อน

    Amazing work! I found the inital work of your inspirations amazing, but you you used their knowledge and made a much simpler workflow.
    I experimented with the same principle, but using tangent maps for animated characters. However I wasn't satisfied since it was much more complicated to "paint" a tanget Normal map than an object based map. Wouldn't it be possible to use your method of stroke paintings with a tangent map aswell?

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      tangent-space normal involves some kind of math to get it right that I don't really understand
      for animation, you could maybe bake the object-space normal map from the painting to tangent-space as mentioned in Cody's video

  • @KyutenGD
    @KyutenGD 10 หลายเดือนก่อน +1

    Ehrenmann

  • @WannabeMarysue
    @WannabeMarysue 9 หลายเดือนก่อน

  • @memeking6512
    @memeking6512 2 หลายเดือนก่อน

    THANK YOU SO MUCH, I seriously gave up on his because i spent 2 days painting in photopea and it didnt give a good result

  • @Dryym
    @Dryym 9 หลายเดือนก่อน

    One small suggestion based on a comment on Cody's video. This should have an additional render type where it samples the UV coordinates of the object. This way you could take a textured object and use the newly sampled UVs to accurately sample any other textures.

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      I thought about it but i didn't realize how it could be useful so i forgot to add it.
      I'll do some tests and maybe add it as an update, it shouldn't be too hard
      Thank you for the input!

    • @Dryym
      @Dryym 9 หลายเดือนก่อน

      @@ffuthoni Yeah, Currently as it is, You wouldn't have as much control over the colouration of your objects. If I wanted to paint on ambient occlusion or just generally have different colours in different areas of the model, There's not really a way to easily do that with the current setup. The random index is great for adding random variation, But not for if you want one area to be a different colour than another.
      With that being said, This is some great work and will make this method so much easier for people.

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      Hey! I'm currently doing something with this and would like to hear some feedback from you to make sure I'm in the right direction and there's no misunderstanding here
      if you don't mind, is there any other places where i can send you message and images to discuss this?

  • @STARMEN_TV
    @STARMEN_TV 9 หลายเดือนก่อน

    That's why i love internet you can find pretty cool personne who are passionnated and purpose strong stuff, you're a fucking monster guy !!!

  • @robot7338
    @robot7338 9 หลายเดือนก่อน +1

    considering you have the surface normals and geometry of the object, do you think its possible to autogenerate the curves? it seems very doable. awesome work!

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      It is doable, but I found it a bit tricky to control the brush size and density

  • @keolanibaumgart7618
    @keolanibaumgart7618 9 หลายเดือนก่อน

    this is awesome thanks for the tutorial!! :D A little question - is it possible to also import the materials into substance painter/designer, if so, how would you do it? :)

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      what material are we talking about here?

  • @user-yp3cv7vr1y
    @user-yp3cv7vr1y 9 หลายเดือนก่อน

    thank you, very informative🔥
    but i dont have that "image sequence node":(
    please tell me if you know what the reason is

    • @ffuthoni
      @ffuthoni  8 หลายเดือนก่อน

      you can find it in the Shader Editor and in the Add menu, under the Texture section, choose the Image Sequence, it's the second one under the Multiple Images option

  • @JonahHache
    @JonahHache 9 หลายเดือนก่อน

    whaaaaaaaa

  • @NicCrimson
    @NicCrimson 9 หลายเดือนก่อน

    How did you capture the normal data of the objects? I see a bunch of methods but what's the most accurate?

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      idk what's the most accurate but i did it by "shifting" the range instead of going from -1 to 1, i remap it from 0 to 1
      then i sample the normal using the sample nearest surface node

  • @safloridstudios9350
    @safloridstudios9350 9 หลายเดือนก่อน

    I got the plugin it is awsome!!! i just need some help importing a normal map that is already baked and painting over it? i am always ending up with a black image.

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      idk what exactly caused your problem but
      1. make sure the "Use Baked Normal Map" is enabled
      2. the normal map is selected in the modifier settings
      3. the normal map is connected in the material
      4. the UV Map name in the modifier properties is the same as the name of your object's UV Map

  • @NexVice
    @NexVice 5 หลายเดือนก่อน

    This looks amazing!
    Although I don't understand Geometry Nodes 100% yet, I'm wondering if this can be used to paint Stitches?
    I'm finding ways to paint stitches and bake them to a normal map and diffuse map. But without having to paint each stitch manually 1 by 1.
    I'm willing to pay for an addon that can do that!

    • @ffuthoni
      @ffuthoni  2 หลายเดือนก่อน

      You totally could!
      I saw many artists making stitches with GeoNodes before

  • @swordmr4942
    @swordmr4942 7 หลายเดือนก่อน

    could i know if this one can bake the texture to unreal engine and create the same effect?

    • @ffuthoni
      @ffuthoni  2 หลายเดือนก่อน

      I think you could use the textures from this setup in unreal engine

  • @AllenRay-mj4wl
    @AllenRay-mj4wl 6 หลายเดือนก่อน

    Hi FFuthoni, the visual effect of this is very surprising, I am very interested to know how to deal with the light and display effect of the UV seam after processing the normal line like this, so that it looks normal without seam problems.

    • @ffuthoni
      @ffuthoni  2 หลายเดือนก่อน

      UV seam is currently one of the limitations of using this setup unfortunately

  • @RomboutVersluijs
    @RomboutVersluijs 7 หลายเดือนก่อน

    Wow never knew that adding #XXXX wouod add a driver to an inout. Does that work on any input?

    • @ffuthoni
      @ffuthoni  7 หลายเดือนก่อน

      I think it can work on any input that can be controlled with driver. you can check this by right-clicking on an input and see if the "Add Driver" option is available.

    • @RomboutVersluijs
      @RomboutVersluijs 7 หลายเดือนก่อน

      @@ffuthoni any input can have a driver, like anything where it shows on right click. I just never knew you could add such context so easily

  • @shaypayne
    @shaypayne 4 หลายเดือนก่อน

    Can anyone explain how to render out the texture ?

    • @ffuthoni
      @ffuthoni  2 หลายเดือนก่อน

      You can render them just how you would render like usual in blender

  • @piteen
    @piteen 9 หลายเดือนก่อน

    Hi! Where can I find the world space normals?

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      Isn't world space normal basically the same as object space normal?

  • @arnekarlsson
    @arnekarlsson 9 หลายเดือนก่อน

    Is it possible to make it so that we can draw the lines directly on the object instead of having to do it on the 2d unwrapped image? Or do you think that kind of feature would be too complicated to implement?

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      that's what I've been looking for the past weeks/month but I haven't found a working/usable 'design' so I had to settle with this 2D approach for now
      I believe there has got to be some better ways to do it

    • @chengyumo8752
      @chengyumo8752 9 หลายเดือนก่อน

      ​@@ffuthoni I'm looking for the same function too. I read your nodes and figured if we can somehow map the curve(painted directed on object)-UV offset to the object-UV offset then, we can transfer the curve from object-based to UV-based. But I think im not skilled enough to write such complicated node. On the other hand, I'm wondering if you find a good way to remove the artifacts that between each strokes there will be a 3 piexie-ish wide line which causes a unsmooth edge of each stroke. I think it is created by the rendering that there will always be one pixel landed between two color and evens out the color. I managed to use facet in photoshop to deminish this artifact to a certain degree but it's still there. Do you have any suggestions other than rise up the resolution? Thank you very much for everything you did to the community!

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      I'm currently exploring few ideas to paint on the 3D object that may or may not work.
      About the artifacts, could you elaborate more on that? i don't think i quite follow. maybe you can contact me somewhere else that we can send images.

  • @B_END_Y7
    @B_END_Y7 9 หลายเดือนก่อน

    Regarding this deception trick, can I use it with eevee or is it limited to the cycle only?

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน +1

      all the renders in this video were done using eevee but i think cycles should work just fine

    • @B_END_Y7
      @B_END_Y7 9 หลายเดือนก่อน

      @@ffuthoni
      I've heard a lot that it doesn't work in eevee, but that's good to hear. I was hesitant to try it, thanks man.

  • @NottanALias
    @NottanALias 6 หลายเดือนก่อน

    after watching the relevant segment on 0.1x speed I still don't understand how to get tangent space normal map out... ^^ I only ever get object space. What am I doing wrong/missing?

    • @ffuthoni
      @ffuthoni  2 หลายเดือนก่อน

      I can't tell precisely what causing your problem here
      would you mind contacting somewhere else where you can send pictures of the problem.
      I find it such a hassle to solve a problem through comments here. Thanks!

  • @Kaymations
    @Kaymations 5 หลายเดือนก่อน

    What if you wanted to add this effect on a already textured object ?

    • @ffuthoni
      @ffuthoni  2 หลายเดือนก่อน

      There are many ways that I could think of doing this but one way is to mix the original textures and the output textures from this setup

  • @user-yw3nb6br1e
    @user-yw3nb6br1e 9 หลายเดือนก่อน

    Hi ! Thank you for everything !
    i've got an issue :How to replace my normal map with the original one?😭I am a novice,please 🥺🥺🥺🥺🥺🥺🥺🥺

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      would you mind elaborate on this? I need more information

  • @eugenecampbell8676
    @eugenecampbell8676 4 หลายเดือนก่อน

    Does this work with UDIMs?

    • @ffuthoni
      @ffuthoni  2 หลายเดือนก่อน

      Currently not unfortunately

  • @ruok3351
    @ruok3351 5 หลายเดือนก่อน

    Using geo nodes kinda make it more complicated though. You can achieve the same by painting straight on the 3D object.

    • @ffuthoni
      @ffuthoni  2 หลายเดือนก่อน

      Yeah you're right!
      the benefit of making this with GeoNodes is procedural-ity and/or non-destructiveness

  • @zackgomez2849
    @zackgomez2849 5 หลายเดือนก่อน

    I wonder, how hard is it to use these nodes in Maya?
    I've always wanted a tutorial like this, but in Maya

    • @ffuthoni
      @ffuthoni  2 หลายเดือนก่อน

      I think you could use the output textures created with this setup and use them in Maya

  • @m.filmtrip
    @m.filmtrip 9 หลายเดือนก่อน

    I am not finding this combine normals node.

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      It's inside the "Example Scene" blend file that you can find on the Gumroad download page. It was mentioned in this part of the video: 10:26

  • @christootell
    @christootell 9 หลายเดือนก่อน

    It keeps saying source mesh must have faces? But it does.

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      have you selected any object or drawn any curve at all?
      or is the name of UV Map in the modifier the same as the name your object's UV Map?

    • @christootell
      @christootell 9 หลายเดือนก่อน

      Thanks for replying @@ffuthoni . Object is selected in the modifier, everything looks to be correct but there's nothing showing up in the viewport where the map should be. I can go ahead and draw curves in edit mode but no colour or strokes show up.

    • @christootell
      @christootell 9 หลายเดือนก่อน

      Thanks! @@ffuthoni The issue was with the UV Map name. It was different than the default. Awesome work BTW

  • @phohan-2649
    @phohan-2649 9 หลายเดือนก่อน

    Is it possible to do this in Unreal?

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน +1

      I think you just need to bring the texture produced by this setup to unreal, right?

    • @phohan-2649
      @phohan-2649 9 หลายเดือนก่อน

      ​@@ffuthonioh waitt. i think you are right! I'll give it a try!

  • @jakediditagain
    @jakediditagain หลายเดือนก่อน

    2:10 How in the world do you do this?

    • @ffuthoni
      @ffuthoni  หลายเดือนก่อน

      Capturing the normal? or laying the mesh on the UV coordinate?

  • @PrimitiveBaroque
    @PrimitiveBaroque 9 หลายเดือนก่อน

    So this is probably more or less how the TMNT movie textures were made. They had to use a procedural method.

  • @christootell
    @christootell 9 หลายเดือนก่อน +1

    no matter what I do the only normal map that shows is the suzanne baked map or nothing at all

    • @ffuthoni
      @ffuthoni  9 หลายเดือนก่อน

      i'm not sure what happens in your case but make sure you enable the "Use Baked Normal Map" option and select the normal map in the modifier setting and plug in the normal map in the material
      and make sure the UV Map name in the modifier setting is the same as the name of your object's UV Map

  • @egdysupremo
    @egdysupremo หลายเดือนก่อน

    Idk how to use this

  • @Dr.W.Krueger
    @Dr.W.Krueger 9 หลายเดือนก่อน +3

    This seems like an over-complicated way of achieving this style. Guess that's just normal for blender.

  • @mrKnapsack
    @mrKnapsack 9 หลายเดือนก่อน

    This is willlllddddd😂,

  • @kurozikoasu1887
    @kurozikoasu1887 9 หลายเดือนก่อน +1

    Tmnt. Ahh style

  • @user-sw6rn4ee3g
    @user-sw6rn4ee3g 3 หลายเดือนก่อน

    nb