FFuthoni
FFuthoni
  • 21
  • 152 921
Different ways to create dotted pattern halftone in Blender
Exploring blender tools and features to create dotted pattern halftone.
The main purpose of this video is to document my discoveries and what I have learned.
Putting things into one place so that I can easily refer to this video when I need a good refresher.
The example files can be downloaded here:
ffuthoni.gumroad.com/l/dot-example
I can be found elsewhere on the internet via:
futhoni.carrd.co
CHAPTERS:
00:00 Intro
00:49 Shader Editor
05:26 Geometry Nodes
11:17 Grease Pencil
12:53 Compositor
14:23 Colored Halftone
16:58 Outro
มุมมอง: 307

วีดีโอ

Curve Painter: Update 1 | Added sampled UV Map render option
มุมมอง 3.6K10 หลายเดือนก่อน
A small update on the "Curve Painter" paint-over tool I published previously. I added a "Sampled UV Map" render option. See the original demo video if you haven't already: th-cam.com/video/MgZsVBVZ3Nc/w-d-xo.html Download the setup: ffuthoni.gumroad.com/l/curve-painter Note: I just want to say Thank You very much for your support for the curve painter, it has been pleasantly overwhelming. If yo...
Painting brush strokes with Geometry Nodes in Blender
มุมมอง 124K11 หลายเดือนก่อน
Turn on CC for subtitles. A breakdown and demonstration on how to use the Geometry Nodes paint-over tool "Curve Painter" that was put together to help you create a painterly effect. The setup can be downloaded here: ffuthoni.gumroad.com/l/curve-painter Inspired by these great videos from these amazing artists: @codygindy painterly effect: th-cam.com/video/s8N00rjil_4/w-d-xo.htmlsi=JivsZEo68e0Oi...
Flat Eyelashes using Geometry Nodes | Blender 3.2+ | Video Demo | Free Download
มุมมอง 2.8Kปีที่แล้ว
Turn on CC for subtitles. Watch the previous Eyelashes video here for a more in-depth explanation: th-cam.com/video/Tl6aL1C0eYY/w-d-xo.html This is an alternate version of Eyelashes I have previously released here: ffuthoni.gumroad.com/l/eyelashgeonodes Flat Eyelashes generated using Blender's Geometry Nodes and controlled using Curve Deform Modifier for Blender version 3.2 or above. Download t...
Eyelashes with the help of Geometry Node | Blender 3.1+ | Video Demo | Free download
มุมมอง 6K2 ปีที่แล้ว
Eyelashes with the help of Geometry Node | Blender 3.1 | Video Demo | Free download
Fire in geometry nodes fields | Blender 3.0 | Video Demo | available for download
มุมมอง 2.7K2 ปีที่แล้ว
Fire in geometry nodes fields | Blender 3.0 | Video Demo | available for download
Blender WIP #2 | Retopology
มุมมอง 2923 ปีที่แล้ว
Blender WIP #2 | Retopology
Blender WIP #1 | Hair Grooming
มุมมอง 2913 ปีที่แล้ว
Blender WIP #1 | Hair Grooming
New Beginning : Restoration
มุมมอง 1293 ปีที่แล้ว
New Beginning : Restoration

ความคิดเห็น

  • @davstolle
    @davstolle 17 วันที่ผ่านมา

    Hey Love your Work! i am not able to find how i can bake the normal map and display it on my object to check if the result is good. Can anybody guide me?

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket 18 วันที่ผ่านมา

    big respect to you from Russia. i too watched Cody Grindy video and was thinking on how to make proccess easier. one thing i want to note is that painting from texture makes un-alligned strokes at UV stitches. It Can be spotted at the top of the monke head in example .blend file. A bit of hand fixes will do the trick but, well, you know, kinda ugly. Could also be useful if strokes could be generated outomatically

  • @michealnotmichael6595
    @michealnotmichael6595 หลายเดือนก่อน

    Me who has no Blender experience and only have been drawing digitally watching this video: visible confusion and impressed

  • @SupremeOverlordDinomar
    @SupremeOverlordDinomar หลายเดือนก่อน

    Peak

  • @egdysupremo
    @egdysupremo 2 หลายเดือนก่อน

    Idk how to use this

  • @jakediditagain
    @jakediditagain 3 หลายเดือนก่อน

    2:10 How in the world do you do this?

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      Capturing the normal? or laying the mesh on the UV coordinate?

  • @jennifervercezes
    @jennifervercezes 3 หลายเดือนก่อน

    This is so good! Found a better painting workflow with it <3

  • @breakfastforone2510
    @breakfastforone2510 3 หลายเดือนก่อน

    THANK YOU SO MUCH, ive been banging my head against this wall for the past 11 hours trying to create something even remotely similar to this, you are incredible sir, shutup and take my money<333

  • @GORYGIRL
    @GORYGIRL 3 หลายเดือนก่อน

    I KNOW THIS IS LATE, BUT I CAN'T SEEM TO GET MY CHARACTER'S EYELASHES TO FOLLOW THE EYEID PROPERLY. SO...I HAVE BEEN LOOKING FOR ALTERNATIVES, AS I AM NOT THE BEST AT EDITING MODELS. SO, WILL THESE LASHES WORK FOR MORE...REALISTIC-LOOKING MODELS? AND WILL THEY WORK WITH IMAGE TEXTURES? AND CAN THEY BE CONVERTED TO MESHES? ALSO, WILL USING A CURVE TO HELP THEM FOLLOW A CLOSING EYELID SHAPE KEY WORK RIGHT?

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      okay alright one by one 1. I would say it could definitely work with realistic-looking character (I've seen people using it that way) 2. what image textures are we talking about here? 3. definitely can be converted to meshes 4. although i haven't tried it myself, it would probably/most likely work with shape keys (don't quote me on this) if you have more complicated problem, please contact me on other sites that you can send pictures/videos

  • @X-3K
    @X-3K 3 หลายเดือนก่อน

    Other people's weekends: Partying with friends and spending time with family Mine:

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      sounds like a good weekend plan in my book 🤠

  • @jeamerald
    @jeamerald 3 หลายเดือนก่อน

    Looks insane, 10/10

  • @STARMEN_TV
    @STARMEN_TV 3 หลายเดือนก่อน

    Dammmn

  • @memeking6512
    @memeking6512 4 หลายเดือนก่อน

    THANK YOU SO MUCH, I seriously gave up on his because i spent 2 days painting in photopea and it didnt give a good result

  • @TheGrimAdventuresOf
    @TheGrimAdventuresOf 4 หลายเดือนก่อน

    this doesnt seem to be working for me when i try to move the curve in any way any tips?

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      hey would you mind contacting somewhere else where you can send pictures of the problem. I find it such a hassle to solve a problem through comments here. Thanks!

  • @user-sw6rn4ee3g
    @user-sw6rn4ee3g 5 หลายเดือนก่อน

    nb

  • @LeGAT45
    @LeGAT45 5 หลายเดือนก่อน

    Love the video! Thanks for releasing the effect for free too!

  • @eugenecampbell8676
    @eugenecampbell8676 5 หลายเดือนก่อน

    I have literally watched all your videos, and not a single one has failed to deliver!

  • @Mister_Reddie
    @Mister_Reddie 5 หลายเดือนก่อน

    This combines the personalization of the hand strokes of the painting itself with the benefits of procedural, great video man!

  • @shaypayne
    @shaypayne 5 หลายเดือนก่อน

    Can anyone explain how to render out the texture ?

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      You can render them just how you would render like usual in blender

  • @centrealm-manlyscribe4202
    @centrealm-manlyscribe4202 6 หลายเดือนก่อน

    GREAT tutorial and amazing download pack, but background music really creeps me out !!! very distracting :(

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      I'm so sorry for that! the video is almost two years old now and after watching it again, I have to agree with you unfortunately there's little-to-nothing that i can do to fix it

  • @captainsoarineagle
    @captainsoarineagle 6 หลายเดือนก่อน

    I got a lot of learning to do. But I definitely wanna try this out

  • @eugenecampbell8676
    @eugenecampbell8676 6 หลายเดือนก่อน

    Does this work with UDIMs?

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      Currently not unfortunately

  • @tspcpr
    @tspcpr 6 หลายเดือนก่อน

    I wish I knew how to use blender properly and use this, hopefully I don’t get lost!

  • @Kaymations
    @Kaymations 6 หลายเดือนก่อน

    What if you wanted to add this effect on a already textured object ?

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      There are many ways that I could think of doing this but one way is to mix the original textures and the output textures from this setup

  • @ruok3351
    @ruok3351 6 หลายเดือนก่อน

    Using geo nodes kinda make it more complicated though. You can achieve the same by painting straight on the 3D object.

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      Yeah you're right! the benefit of making this with GeoNodes is procedural-ity and/or non-destructiveness

  • @hicks-man3d491
    @hicks-man3d491 6 หลายเดือนก่อน

    Genius!

  • @zackgomez2849
    @zackgomez2849 6 หลายเดือนก่อน

    I wonder, how hard is it to use these nodes in Maya? I've always wanted a tutorial like this, but in Maya

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      I think you could use the output textures created with this setup and use them in Maya

  • @NexVice
    @NexVice 6 หลายเดือนก่อน

    This looks amazing! Although I don't understand Geometry Nodes 100% yet, I'm wondering if this can be used to paint Stitches? I'm finding ways to paint stitches and bake them to a normal map and diffuse map. But without having to paint each stitch manually 1 by 1. I'm willing to pay for an addon that can do that!

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      You totally could! I saw many artists making stitches with GeoNodes before

  • @alanalanis2458
    @alanalanis2458 7 หลายเดือนก่อน

    I have to write a comment on this because this is so much work and it is the most amazing and comprehensive addon ive seen and this is such a streamlined way to approach this style of render! Bless your soul and this community

  • @nosirve9458
    @nosirve9458 7 หลายเดือนก่อน

    my guy this is amazing thank you so much. have a nice day

  • @NottanALias
    @NottanALias 7 หลายเดือนก่อน

    after watching the relevant segment on 0.1x speed I still don't understand how to get tangent space normal map out... ^^ I only ever get object space. What am I doing wrong/missing?

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      I can't tell precisely what causing your problem here would you mind contacting somewhere else where you can send pictures of the problem. I find it such a hassle to solve a problem through comments here. Thanks!

  • @godril90
    @godril90 7 หลายเดือนก่อน

    stunning work, thank you so much

  • @AllenRay-mj4wl
    @AllenRay-mj4wl 7 หลายเดือนก่อน

    Hi FFuthoni, the visual effect of this is very surprising, I am very interested to know how to deal with the light and display effect of the UV seam after processing the normal line like this, so that it looks normal without seam problems.

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      UV seam is currently one of the limitations of using this setup unfortunately

  • @swordmr4942
    @swordmr4942 8 หลายเดือนก่อน

    could i know if this one can bake the texture to unreal engine and create the same effect?

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      I think you could use the textures from this setup in unreal engine

  • @karaemn
    @karaemn 8 หลายเดือนก่อน

    this is amazing!

  • @RomboutVersluijs
    @RomboutVersluijs 8 หลายเดือนก่อน

    Wow never knew that adding #XXXX wouod add a driver to an inout. Does that work on any input?

    • @ffuthoni
      @ffuthoni 8 หลายเดือนก่อน

      I think it can work on any input that can be controlled with driver. you can check this by right-clicking on an input and see if the "Add Driver" option is available.

    • @RomboutVersluijs
      @RomboutVersluijs 8 หลายเดือนก่อน

      @@ffuthoni any input can have a driver, like anything where it shows on right click. I just never knew you could add such context so easily

  • @RomboutVersluijs
    @RomboutVersluijs 8 หลายเดือนก่อน

    I'm so amazed by how people figure out this stuff and experiment to get these results. Tha is you very much to show this!!!

  • @Horney-Sama
    @Horney-Sama 9 หลายเดือนก่อน

    My brain hurts

  • @DeltaBenjamin
    @DeltaBenjamin 10 หลายเดือนก่อน

    how do you actually do this i dont understand what nodes are connecting where or what an AO bake is

    • @ffuthoni
      @ffuthoni 3 หลายเดือนก่อน

      The AO bake is just a texture that i use to demonstrate the uv map

  • @user-yp3cv7vr1y
    @user-yp3cv7vr1y 10 หลายเดือนก่อน

    thank you, very informative🔥 but i dont have that "image sequence node":( please tell me if you know what the reason is

    • @ffuthoni
      @ffuthoni 10 หลายเดือนก่อน

      you can find it in the Shader Editor and in the Add menu, under the Texture section, choose the Image Sequence, it's the second one under the Multiple Images option

  • @MadstonMagic
    @MadstonMagic 10 หลายเดือนก่อน

    Holy... shiiiii I love this

  • @r3x_fannn
    @r3x_fannn 10 หลายเดือนก่อน

    Thank you so mush for this video! its amazing!!!

  • @robot7338
    @robot7338 10 หลายเดือนก่อน

    considering you have the surface normals and geometry of the object, do you think its possible to autogenerate the curves? it seems very doable. awesome work!

    • @ffuthoni
      @ffuthoni 10 หลายเดือนก่อน

      It is doable, but I found it a bit tricky to control the brush size and density

  • @AnittaDeady
    @AnittaDeady 10 หลายเดือนก่อน

    nice werk mawmah

  • @JonahHache
    @JonahHache 10 หลายเดือนก่อน

    whaaaaaaaa

  • @piteen
    @piteen 10 หลายเดือนก่อน

    Hi! Where can I find the world space normals?

    • @ffuthoni
      @ffuthoni 10 หลายเดือนก่อน

      Isn't world space normal basically the same as object space normal?

  • @nananarc
    @nananarc 10 หลายเดือนก่อน

    Instant subcribe, good job!!

  • @QuontynTechArt
    @QuontynTechArt 10 หลายเดือนก่อน

    Yo this is actually a super cool setup, much prefer this procedural setup than hand-painting it since we can adjust brush sizes / noise afterwards. Kudos on the work! I've been wanting to get a solid workflow down for this, and the only issue I'm really left with is discontinuities along UV seams. Would be super cool if there was the ability to paint the curves on the surface of the mesh and then project them back into UV space. Would be nice to inherit the world space scale so you don't have to worry about scale distortion on the UV map as well. Easier said then done though lmao.

    • @ffuthoni
      @ffuthoni 10 หลายเดือนก่อน

      Thank you! I've been exploring few ideas to get around the UV seams limitation but haven't found a work-able approach

  • @m.filmtrip
    @m.filmtrip 10 หลายเดือนก่อน

    I am not finding this combine normals node.

    • @ffuthoni
      @ffuthoni 10 หลายเดือนก่อน

      It's inside the "Example Scene" blend file that you can find on the Gumroad download page. It was mentioned in this part of the video: 10:26

  • @WannabeMarysue
    @WannabeMarysue 10 หลายเดือนก่อน