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FFuthoni
Indonesia
เข้าร่วมเมื่อ 16 ต.ค. 2020
Digital Artist in 2D and 3D mediums. Currently making stylized 3D portraits.
Different ways to create dotted pattern halftone in Blender
Exploring blender tools and features to create dotted pattern halftone.
The main purpose of this video is to document my discoveries and what I have learned.
Putting things into one place so that I can easily refer to this video when I need a good refresher.
The example files can be downloaded here:
ffuthoni.gumroad.com/l/dot-example
I can be found elsewhere on the internet via:
futhoni.carrd.co
CHAPTERS:
00:00 Intro
00:49 Shader Editor
05:26 Geometry Nodes
11:17 Grease Pencil
12:53 Compositor
14:23 Colored Halftone
16:58 Outro
The main purpose of this video is to document my discoveries and what I have learned.
Putting things into one place so that I can easily refer to this video when I need a good refresher.
The example files can be downloaded here:
ffuthoni.gumroad.com/l/dot-example
I can be found elsewhere on the internet via:
futhoni.carrd.co
CHAPTERS:
00:00 Intro
00:49 Shader Editor
05:26 Geometry Nodes
11:17 Grease Pencil
12:53 Compositor
14:23 Colored Halftone
16:58 Outro
มุมมอง: 307
วีดีโอ
Curve Painter: Update 1 | Added sampled UV Map render option
มุมมอง 3.6K10 หลายเดือนก่อน
A small update on the "Curve Painter" paint-over tool I published previously. I added a "Sampled UV Map" render option. See the original demo video if you haven't already: th-cam.com/video/MgZsVBVZ3Nc/w-d-xo.html Download the setup: ffuthoni.gumroad.com/l/curve-painter Note: I just want to say Thank You very much for your support for the curve painter, it has been pleasantly overwhelming. If yo...
Painting brush strokes with Geometry Nodes in Blender
มุมมอง 124K11 หลายเดือนก่อน
Turn on CC for subtitles. A breakdown and demonstration on how to use the Geometry Nodes paint-over tool "Curve Painter" that was put together to help you create a painterly effect. The setup can be downloaded here: ffuthoni.gumroad.com/l/curve-painter Inspired by these great videos from these amazing artists: @codygindy painterly effect: th-cam.com/video/s8N00rjil_4/w-d-xo.htmlsi=JivsZEo68e0Oi...
Flat Eyelashes using Geometry Nodes | Blender 3.2+ | Video Demo | Free Download
มุมมอง 2.8Kปีที่แล้ว
Turn on CC for subtitles. Watch the previous Eyelashes video here for a more in-depth explanation: th-cam.com/video/Tl6aL1C0eYY/w-d-xo.html This is an alternate version of Eyelashes I have previously released here: ffuthoni.gumroad.com/l/eyelashgeonodes Flat Eyelashes generated using Blender's Geometry Nodes and controlled using Curve Deform Modifier for Blender version 3.2 or above. Download t...
Eyelashes with the help of Geometry Node | Blender 3.1+ | Video Demo | Free download
มุมมอง 6K2 ปีที่แล้ว
Eyelashes with the help of Geometry Node | Blender 3.1 | Video Demo | Free download
Fire in geometry nodes fields | Blender 3.0 | Video Demo | available for download
มุมมอง 2.7K2 ปีที่แล้ว
Fire in geometry nodes fields | Blender 3.0 | Video Demo | available for download
Hey Love your Work! i am not able to find how i can bake the normal map and display it on my object to check if the result is good. Can anybody guide me?
big respect to you from Russia. i too watched Cody Grindy video and was thinking on how to make proccess easier. one thing i want to note is that painting from texture makes un-alligned strokes at UV stitches. It Can be spotted at the top of the monke head in example .blend file. A bit of hand fixes will do the trick but, well, you know, kinda ugly. Could also be useful if strokes could be generated outomatically
Me who has no Blender experience and only have been drawing digitally watching this video: visible confusion and impressed
Peak
Idk how to use this
2:10 How in the world do you do this?
Capturing the normal? or laying the mesh on the UV coordinate?
This is so good! Found a better painting workflow with it <3
THANK YOU SO MUCH, ive been banging my head against this wall for the past 11 hours trying to create something even remotely similar to this, you are incredible sir, shutup and take my money<333
I KNOW THIS IS LATE, BUT I CAN'T SEEM TO GET MY CHARACTER'S EYELASHES TO FOLLOW THE EYEID PROPERLY. SO...I HAVE BEEN LOOKING FOR ALTERNATIVES, AS I AM NOT THE BEST AT EDITING MODELS. SO, WILL THESE LASHES WORK FOR MORE...REALISTIC-LOOKING MODELS? AND WILL THEY WORK WITH IMAGE TEXTURES? AND CAN THEY BE CONVERTED TO MESHES? ALSO, WILL USING A CURVE TO HELP THEM FOLLOW A CLOSING EYELID SHAPE KEY WORK RIGHT?
okay alright one by one 1. I would say it could definitely work with realistic-looking character (I've seen people using it that way) 2. what image textures are we talking about here? 3. definitely can be converted to meshes 4. although i haven't tried it myself, it would probably/most likely work with shape keys (don't quote me on this) if you have more complicated problem, please contact me on other sites that you can send pictures/videos
Other people's weekends: Partying with friends and spending time with family Mine:
sounds like a good weekend plan in my book 🤠
Looks insane, 10/10
Dammmn
THANK YOU SO MUCH, I seriously gave up on his because i spent 2 days painting in photopea and it didnt give a good result
this doesnt seem to be working for me when i try to move the curve in any way any tips?
hey would you mind contacting somewhere else where you can send pictures of the problem. I find it such a hassle to solve a problem through comments here. Thanks!
nb
Love the video! Thanks for releasing the effect for free too!
I have literally watched all your videos, and not a single one has failed to deliver!
This combines the personalization of the hand strokes of the painting itself with the benefits of procedural, great video man!
Can anyone explain how to render out the texture ?
You can render them just how you would render like usual in blender
GREAT tutorial and amazing download pack, but background music really creeps me out !!! very distracting :(
I'm so sorry for that! the video is almost two years old now and after watching it again, I have to agree with you unfortunately there's little-to-nothing that i can do to fix it
I got a lot of learning to do. But I definitely wanna try this out
Does this work with UDIMs?
Currently not unfortunately
I wish I knew how to use blender properly and use this, hopefully I don’t get lost!
What if you wanted to add this effect on a already textured object ?
There are many ways that I could think of doing this but one way is to mix the original textures and the output textures from this setup
Using geo nodes kinda make it more complicated though. You can achieve the same by painting straight on the 3D object.
Yeah you're right! the benefit of making this with GeoNodes is procedural-ity and/or non-destructiveness
Genius!
I wonder, how hard is it to use these nodes in Maya? I've always wanted a tutorial like this, but in Maya
I think you could use the output textures created with this setup and use them in Maya
This looks amazing! Although I don't understand Geometry Nodes 100% yet, I'm wondering if this can be used to paint Stitches? I'm finding ways to paint stitches and bake them to a normal map and diffuse map. But without having to paint each stitch manually 1 by 1. I'm willing to pay for an addon that can do that!
You totally could! I saw many artists making stitches with GeoNodes before
I have to write a comment on this because this is so much work and it is the most amazing and comprehensive addon ive seen and this is such a streamlined way to approach this style of render! Bless your soul and this community
my guy this is amazing thank you so much. have a nice day
after watching the relevant segment on 0.1x speed I still don't understand how to get tangent space normal map out... ^^ I only ever get object space. What am I doing wrong/missing?
I can't tell precisely what causing your problem here would you mind contacting somewhere else where you can send pictures of the problem. I find it such a hassle to solve a problem through comments here. Thanks!
stunning work, thank you so much
Hi FFuthoni, the visual effect of this is very surprising, I am very interested to know how to deal with the light and display effect of the UV seam after processing the normal line like this, so that it looks normal without seam problems.
UV seam is currently one of the limitations of using this setup unfortunately
could i know if this one can bake the texture to unreal engine and create the same effect?
I think you could use the textures from this setup in unreal engine
this is amazing!
Wow never knew that adding #XXXX wouod add a driver to an inout. Does that work on any input?
I think it can work on any input that can be controlled with driver. you can check this by right-clicking on an input and see if the "Add Driver" option is available.
@@ffuthoni any input can have a driver, like anything where it shows on right click. I just never knew you could add such context so easily
I'm so amazed by how people figure out this stuff and experiment to get these results. Tha is you very much to show this!!!
My brain hurts
how do you actually do this i dont understand what nodes are connecting where or what an AO bake is
The AO bake is just a texture that i use to demonstrate the uv map
thank you, very informative🔥 but i dont have that "image sequence node":( please tell me if you know what the reason is
you can find it in the Shader Editor and in the Add menu, under the Texture section, choose the Image Sequence, it's the second one under the Multiple Images option
Holy... shiiiii I love this
Thank you so mush for this video! its amazing!!!
considering you have the surface normals and geometry of the object, do you think its possible to autogenerate the curves? it seems very doable. awesome work!
It is doable, but I found it a bit tricky to control the brush size and density
nice werk mawmah
whaaaaaaaa
Hi! Where can I find the world space normals?
Isn't world space normal basically the same as object space normal?
Instant subcribe, good job!!
Yo this is actually a super cool setup, much prefer this procedural setup than hand-painting it since we can adjust brush sizes / noise afterwards. Kudos on the work! I've been wanting to get a solid workflow down for this, and the only issue I'm really left with is discontinuities along UV seams. Would be super cool if there was the ability to paint the curves on the surface of the mesh and then project them back into UV space. Would be nice to inherit the world space scale so you don't have to worry about scale distortion on the UV map as well. Easier said then done though lmao.
Thank you! I've been exploring few ideas to get around the UV seams limitation but haven't found a work-able approach
I am not finding this combine normals node.
It's inside the "Example Scene" blend file that you can find on the Gumroad download page. It was mentioned in this part of the video: 10:26
❤