honestly thought these clips spoke for themselves, but since there's a ton of comments saying "that's not low" here's 4 side-by-side comparisons with ropz on nuke that are entirely unambiguous imgur.com/a/oMZtsLS Y'all know this is just my opinion, Right? 8.7/10
AHAHAHAH, that reminded me of one flash game in VKontakte called «Контра сити» where you could actually deal more damage by hitting the groin rather than head. it was very popular flash game in the CIS, maybe zont1x actually played this game too and still has that habit xDD
genius from spirit honestly, they have donk and the exact anti-donk on the same team, makes it near impossible to always ensure a favourable 1-on-1 since there's no one way to peek that'll counter both of their aiming styles
Another minor detail to consider is that the m4a1s has a headshot multiplier of 3.475 rather than 4, but has a damage value of 38 which is the highest among rifles. That means it headshots like an m4a4 but bodyshots like an ak (at least at close range).
yep the m4a1s is a monster for spraying. M4a4 has a slightly more optimal headshot ttk and a better magazine, but the s is so good at all ranges with body shot potential too
It just seems like he's consisitently aiming for crouch peaks, you even pointed out "when he's holding an angle he's aiming pretty low" I see it as pretty reliable. On T side it seems like it depends whether he's clearing an angle or holding waiting for a peak and when he's playing off angles it looks like he intends to aim for the head. Based on this it seems intentional
i disagree with some people here that he purposefully chooses to aim low because of crouch peekers. i think its just his philosophy that he is more efficient and consistent in winning fights with bodyshotting than headshotting the idea from thorin that he resorts to bodyshotting because his aim is bad is completely ridiculous also. if anything its more impressive mechanically that he is consistently outduelling opponents with how janky spraying is in cs2. he can go for quick headshots when he has to in multifrag positions. he has good pistols and deagles etc. his aim is obviously at a high level maybe because the body is shown first before the head when a model peeks you can be more consistent in gunning down an enemy as you are given bigger margin for error. idk, this is super interesting to me in how is able to make it work against top tier aimers in faze vitality g2 etc. we need to see stats on his first bullet accuracy and how tight his spray control is as well as stats on how many duels he is winning because the heads of his enemires are crouching into his spray
i was always curious ever since zont1x said it in the vlog he seems to me like a player that relies more on decision making and timings, i mean just look at that dust2 map at spring final vs vitaltiy where he crossed ct to ramp to timing apex, he said in the vlog he knew how vitality played so he did that timing
Great video , I exactly wrote the same points that you brought up in Thorin's clip but I guess some people think they know everything even though they are wrong and look stupid most of the time .
Another great video voo, I would like to see some more visual additions (like around 8:20 when you mention how Donk usually hits the headshot, throw up donk's hltv HS%)
most military teach to aim center mass. its better to get more lead on target then to aim for headshots one something that moves and shoots back. this is a good video voo more dmg and bullets will lead to easy top scores.
Perfect eg is ramp on nuke, you can clearly see his aiming for legs I really like how zont1x play, watched many demos and been confused. Ty for video voo❤
He said it in some of team vlogs, due to nades damage and aim stagger of the opponent he easily lands 2-3 shots that's enough to kill. Sometimes he even snatches M4A1-S from CT while being on T site because of that. He plays for suppressive fire as support/lurker.
As of recent, the amount of times I‘ve gotten killed by 300mph crouch peeks has me aiming like this more and more when I’m waiting for peeks. If I can confidently get a body tag instead of a complete whiff before I die, it can make a huge difference in winning the round
13:37 this is more absurd when you realize krieg and aug were OP for years, but it wasn't a widespread problem because only the few who looked at the stats bothered to notice. The CS community isn't as smart about as balance as it thinks it is. You're all going to be swapping the Deagle for R8 in a few years time, only because some pros started flipping ecos with it.
wtf are you talking about bro? back in 1.6, weapons like famas, galil, krieg and aug had even more op stats because their rpms was closer to real life variants -hell, even famas' burst fire was broken asf.-, and people still played with m4s and ak47s because they were the better options. they have been and are the better options over others. "oOoH! mE DiScOvEr kRiEg, mE sMaRt" there are people who have been playing cs for 20+ years on professional level, you think they dont know about all that?
You are correct. Ever since early CS:GO I remember consistently getting comments about running the krieg while I proved that it's OP on both paper and in practice. CS players were mighty fucking stupid compared to something like Dota players lol. I would hope situation's improved.
Thanks for another great video! Makes me reconscider my aim. I get beat a lot by opponents ducking my bullets. But even more IMPORTANT...I've been searching for a command or script that allows placing a bot where I stand. Please tell us how you do this. or make a quick video explaining. Thanks
Like NAF, Zontix' best asset is in his ability to outsmart his opponent, esp., in the clutch. NAF is even better with grenades tho. He reminds me a lot of NAF, actually, who actively adjusts for the body for angles. NAF just has better mechanics, so would back himself when headshots where needed. I wonder if this is why NAF is doing better in the slide meta now.
Honestly a dynamic approach like this can be really good for newer players. Obviously he's not a newer player but if it works, it works. Another factor to consider is that aiming quite low can be really beneficial with weapons like the AK and a1-s. At medium distance, the AK's a 3 shot kill to the stomach, and the a1-s is a 4 shot kill at even long ranges. I don't think this should really matter, nor hs%, rather ttk would be the better metric to study. How fast on average does he kill others compared to other pros? If it's in the same range, then there's no reason to change.
3:10 He was walking around. I always aim at chest if I'm walking because of recoil while moving. Gets you a lot more free kills that you shouldn't get. Great when you're not good at counter moving in the opposite direction.
If you got a chance to look at Chopper, he does it just as egregiously as zontix. Feels like the team with donk on it would know how meta crouching is, and going off that with preaim
yeah and btw the subtitls on that video are a little wrong, they say "especially as an entry fragger", but he actually said "especially as an anchor", so that lines up with what u're saying, that zontix peaks with a crosshair placement at the headshot level, while if he's holding an angle, he's more likely to aim at lower.
Zont1x has super low leetify HS%(Headshots divided by all shots that hit the enemy) usually around 10%HS, compared to other pros who are often well above 20%HS
Right now, he is my favorite player 😊 thanks to his aiming mindset and decision making. Of course his aim is not flashy but he just simply want a consistent way to kill someone by bodyshot. For me, cs is not just all about headshot to get kill. You just need to find your comfort ways to kill someone. As long as you get kill without whiffing so hard, then you already did a good job. No need to be envy with other people aiming skills.
Hey voo, long time subscriber, new commenter. Appreciate the videos you make. I have a question that maybe you could answer or even make a video about it if you have time for either. I watch almost all games that iM from NaVi plays (shocking I know since i'm Romanian) and sometimes he is a turret that does some insane headshots and other times he plays nothing. I noticed that "positions" and "roles" aren't what they used to be back in my day (makes sense, game elvolves, so do tactics) but I don't understand what they are. When I played it was simple : igl, entry fragger, 2nd-3rd entry, lurker/support. iM seems to be a lurker sometimes, sometimes entry-fragger, sometimes 2nd entry.... I really don't get it. I know from an interview that NaVi only plays anti-strats but is that something that affects roles to such a point that players are took out of their comfort zone? Thanks for the answer in whatever form you may show it if possible. If not , thanks for the videos ^^
Roles have become much more fluid, especially in teams like NaVi who aim for more elastic teamplay. It does hurt your individual consistency but on the other hand ruins your opponents' antistrats. Though issue with iM's inconsistency seem to origin from his own personal performance issues rather than specific roles he plays in NaVi. Maybe in a different environment his consistency would improve but ever since joining NaVi, alongside many tactical changes throughout his tenure, he can't seem to find a solid grip on how to deliver constant output, that's why it looks like it's really all in his head.
the kill at 2:00 I feel like most pro players would also just insta headshot the guy there from pure instinct/muscle memory but zontix goes for the body which is so strange haha. Its like his brain is wired differently than most players
another thing ive noticed is zontix crouch walks a lot. Especially in clutches. I think this agrees with the theory that he compensates his lesser ability to aim because its faster than having to counter strafe while walking.
i've been crouch peeking people from first time play csgo because my pc suck. i need to compensate that by confusing the enemy. now cant really do it anymore
Always going for the headshot is prestige. Going for more reliable damage via bodyshots is more valueable for a team in the long run. It’s just the efficient and intelligent way to play.
shouldve chosen a Nuke game where its way more clear on nuke its 10x more obvious where he´s just going for the Dick-aim he even does this with the mp9 which makes even less sense
If you actually always try to hit chest you can reduce your TTK a lot. It's a great way to start improving. Spot the enemy -> aim at chest (easy) -> focus on not missing any shots A lot of players keep wasting time and bullets because they always wanna land a headshot as the first bullet of their spray, and if you miss this is 1 lost shot, maybe 2 lost shots. If you always aim to body you will always connect the first shot, and when you get used to it you can start focusing on headshots! Just don't do that with M4A1-S. It has trash body TTK. A4 is fine though.
I did the stats I have looked through 14 demos In total he got 10 Headshot kills (8 while holding an angle, 2 while peeking an angle) where the enemy did not crouch He got 16 Headshot kills (7 holding, 9 peeking) where the enemy did crouch into his bullets I ignored fights where him or the enemy were either blind, smoked, not looking in his direction and only focused on gunrounds Something else I've learned from that: zont1x is very very boring to watch and only shoots his enemies in the body (feels like 80% of his kills are body or nade kills. It really feels like this guy gets more nade kills than headshots)
I believe it's because he's going for encounters at main against enemies deep inside A and he's not confident about his counterstrafing, aim or whatever Or maybe he expects a smoke inside main and needs a gun without tracers
1. this 25 minutes video is just one line: he aim head level when he peek, bc he expect enemy standing there holding angels, but he aim lower when he hold, since many enemies nowadays crouch peek (also when the ground is not flat like Ancient). I partly agree this, but idk why this takes 25 minutes to explain. 2. Voo said many times (so i guess he's not joking) Zont1x aim body bc he's a bad aimer, this is totally bs. Isn't this funny? "he is a bad aimer although he made lots of damage (and kills / rating / etc)" = "Team XXX is a bad team although they win many S-Tiers".
its funny when he want to say zont1x is a bad aimer, he always refer to donk. Well man, if you always compare to donk, you'll find most tier 1 teams are bad aimers - Faze, Vitality (except zywoo), G2(except monesy), etc. what's the point of comparing with donk? Donk is phenomenal.
you did not watch the video, he almost never aims at head level in any situation. The simple answear is that he is more comfortable aiming at body, probably due to not being very confident in hitting headshots
bro couldnt even understand a video where hes free to go back and rewatch it.... man i swear its something in the air with some cs players that makes them delusional. re watch the video nerd
he aims for legs because of damage output in the first place, he even said that shooting legs/knees is fucking OP. yet still there are ppl who genuinely think he was a bad aimer 😅
35 percent is not lower than most awpers. Only awpers above 35 are the hybrids like woo who use rifles half the time. Obviously there are exceptions but pure awpers usually fall between 29 to 39 %
doesnt it kind of make sense though because its a bigger target and easier to hit and dont have to be careful to have head level crosshair placement. You see a big target the body and spray into it and if they crouch it will most certainly be a headshot.... i've caught myself in games aiming for the body instead alot of the times i only have 34% headshot aswell, i only use rifles though not really an awp guy
as a player from before 2000, i can say to you my friend, you aim for the body to catch the crouch peeker in the head. otherwise you miss, as i do often when they crouch.
You always need to remember that he is a lurker, a second caller in the team. He is usually one getting info. His preferred rifle is m4, where he doesn’t need to spray that much.
My thoughts are that if his team gets 5vs4 then he aims low to try to get dmg on the opponents and have his team be able to trade or clutch more easily.
can we get video akin to your how good was prime stewie2k on tarik, he was always one of my favorite players and criminally underrated for the IGL work he did on c9 imo as most people just pawn their success off as a fluke
i like that you made this a topic even though i disagree. this is coming from a non zont1x fan too. i think there's natural progressions that every player has down when opponent appears on screen based on their micro-adjustment capabilities that are defined by their hardware and sensitivity setups along with their preferred flick speeds so each player adjusts their crosshair placement accordingly. Although your points are logical surface level, by using donk as the gold standard (donk is my fav), i think you're comparing apples and oranges when comparing the two players by not factoring in the variables i mentioned. i do give you credit though for recognizing that every player knows the extent of their capabilities based on their preferred progressions, and i think that's how we wind up with so much variance among elite players in play style. due to the variables i mentioned earlier, not every player is able to adopt the aim progressions of donk and just be nutty headshots machines. we all choose a foundation to build on and try to improve without compromising the foundation. seems like this is all symptom of zont1x aim foundation progression. cheers
@@questionableidentity1 mostly replying just to say i read and appreciate the take. i mainly used donk cuz of the ease. my feeling is he’s lower than the majority of the pro scene but it’d require a lot more time to research/showcase. when you say you disagree do you mean you disagree in the phrasing since it’s essentially a scale and not binary?
@@itsvoo "watching his game, it is sometimes unreasonable, how low this guy aims" "he's aiming kind of like comically low in a lot of these" "a lot of these are leg level" i think that the frequency in which those things are happening is much less than the video alludes, while still keeping in mind what you said about certain ones being up to interpretation. i think where we differ is that i'm making an assumption that there are pros and cons of always head level vs not always head level. (angle merging vs not angle merging) sort of like a duality of xhair placement philosophies when holding an angle. let's use 7:39 still as an example: i think angle merging is being undervalued here because the ct is likely to go near side on a hard swing more often than not due to the presence of the smoke and the multi height exposure to donut on a wide swing for that ct. i think it's wise for zont1x to still respect the more difficult shot which is the furthest shot as obviously the head target is much smaller as opposed to near side aiming where the head is bigger since there are more pixels to hit. that's why angle merging makes perfect sense. if the ct is far side, the speed of the walk or swing would be much slower than it would be on a near swing. seems like some players are just more comfortable with making a 20/80 adjustment, than a 0/100 larger adjustment. a player either adjusts 20 percent, or 80 percent, but never 100 percent with an angle merge there. that perhaps simplifies the game and makes the impact of that player more consistent albeit less flashy. this can explain the low headshot percentage as his micro adjustments are getting there good enough to take out bodies before he can find the head. i think the difference with donk is his 0/100 adjustments are just so rich and vibrant because his starting point of his xhair placement is finely in tune with his donk counter slide spray mechanics when he makes first contact with a player. it's like watching michael jordan do a fade-away shot (no wasted movement). it's like poetry in motion to watch donk navigate the map, it just looks different from every starting point pre contact, and everything that happens after contact like body straff spray and crouch/stand/crouch techniques The pre and post contact progressions simply compliment each other almost perfectly for donk.
@@questionableidentity1 yeah for the most part I'm not trying to say there's anything wrong with what he's doing, i'm just surprised as to how far he leans into it compared to what I see from the average pro. to me it makes sense as a general strategy in the current landscape depending on abilities. and yeah I specifically cut off the bit at 730 cuz i was just overexplaining. it's hard to find a balance between keeping it simple and not leaving big gaps
in one of the vlogs on TS channel he said that he uses m4a1-s specifically because it's more accurate and with it you can start spraying before your character fully stops edit: katowice 2024 final vlog, 17:05
yeah at that level it seems to make a ton of sense since everyone is crouch sliding 24/7 now. idk if you're donk or niko you'd want to do it, but I could see a lot of avg/above avg aim wise pros going for this and doing really well. I wanted to say idk if I'd replicate it at lower levels if people aren't doing quite the same thing but forgot to bring that up
if you shoot at middle of body it does more damage than shooting below the head so lower ttk.. have literally seen top esea puggers aim low for every kill. consider the facts that you can be aiming at this higher damage spot while also preaiming the height for a headshot if they happen to crouch. 2:59 "It's not head level" >zontix gets a headshot ok im not watching the rest of this
I don't know why you chose to do 25 minutes of proving he aims low when it's clear in the first 2 minutes. The rest could have been analysis on how viable this style is and what other players could take away from it. I mean, for all we know this is the superior way to play in this crouch meta
sadly even 25 minutes was not enough for some people i would've kept it much shorter if i hadn't made one on astralis that was 8-10min and seen the backlash a couple years ago
honestly thought these clips spoke for themselves, but since there's a ton of comments saying "that's not low" here's 4 side-by-side comparisons with ropz on nuke that are entirely unambiguous
imgur.com/a/oMZtsLS
Y'all know this is just my opinion, Right?
8.7/10
it's because he has donk on the team and donk is crouching all the time lol
Keep them coming
melon :D
did he up the rating on the edited version
@@fingersfingers9631 no the rating hasn't changed
he aims low because he wants to hit the pneis
zont1x the circumciser 😈😈
everybody knows it does extra damage
AHAHAHAH, that reminded me of one flash game in VKontakte called «Контра сити» where you could actually deal more damage by hitting the groin rather than head. it was very popular flash game in the CIS, maybe zont1x actually played this game too and still has that habit xDD
testicle shot (sniper elite)
best comment ive seen this month
He aiming for the 2nd head
genius from spirit honestly, they have donk and the exact anti-donk on the same team, makes it near impossible to always ensure a favourable 1-on-1 since there's no one way to peek that'll counter both of their aiming styles
Donk’s success comes from his movement, not from his aim (which is good, don’t get me wrong, but many players are just as good)
Donk has the best crosshair placement of all pros ,it's not just his movement
Donk is not the best pro currently, he had amazing performance in Katowice but that's all
@@Adam-rn6cp???? you clearly have never watched a game of cs
@@tr3nything bro just look at the diagram of his form, it's decreasing xd. Ur just some psychofan or what?
Now you gotta do screaM vod to counter this bodyshot bandit - throwback
yes pls
Another minor detail to consider is that the m4a1s has a headshot multiplier of 3.475 rather than 4, but has a damage value of 38 which is the highest among rifles. That means it headshots like an m4a4 but bodyshots like an ak (at least at close range).
yep the m4a1s is a monster for spraying. M4a4 has a slightly more optimal headshot ttk and a better magazine, but the s is so good at all ranges with body shot potential too
He aims low because he expects them to crouch to his cross hair
Yep. Was about to say that he learnt this practicing with Donk
and if they didnt, he could just let his crosshair rise up to their head
Saved me 25min👍
There's more to it lol
It just seems like he's consisitently aiming for crouch peaks, you even pointed out "when he's holding an angle he's aiming pretty low" I see it as pretty reliable. On T side it seems like it depends whether he's clearing an angle or holding waiting for a peak and when he's playing off angles it looks like he intends to aim for the head. Based on this it seems intentional
This is exactly what he says in the video
Loving this era of 30 min long voo yap videos
voo the ip to your server is shown at 18:24 you might wanna fix that
Just changes password and thats it
server hoster's ip that's paid 1$ a month, plus he can change the password
idk how u managed to get a 25 min vid out of this
Audio was fixed, good video, and good points, love to see it.
refresh i guess? i released this before it was fully processed but the audio does exist (and i can hear it)
Did, seems to be that other are having problems too. @itsvoo
@@darthkaechi8015 yeah not gonna release before processing again cuz the video definitely has audio yt is fucking something up i guess
@@itsvoo All good man, love the vids, just one mistake, keep up the good work
i disagree with some people here that he purposefully chooses to aim low because of crouch peekers. i think its just his philosophy that he is more efficient and consistent in winning fights with bodyshotting than headshotting
the idea from thorin that he resorts to bodyshotting because his aim is bad is completely ridiculous also. if anything its more impressive mechanically that he is consistently outduelling opponents with how janky spraying is in cs2. he can go for quick headshots when he has to in multifrag positions. he has good pistols and deagles etc. his aim is obviously at a high level
maybe because the body is shown first before the head when a model peeks you can be more consistent in gunning down an enemy as you are given bigger margin for error. idk, this is super interesting to me in how is able to make it work against top tier aimers in faze vitality g2 etc. we need to see stats on his first bullet accuracy and how tight his spray control is as well as stats on how many duels he is winning because the heads of his enemires are crouching into his spray
i was always curious ever since zont1x said it in the vlog
he seems to me like a player that relies more on decision making and timings, i mean just look at that dust2 map at spring final vs vitaltiy where he crossed ct to ramp to timing apex, he said in the vlog he knew how vitality played so he did that timing
never actually thought about it other than specific scenarios but im impressed of how smoothly it works for him
This is how I aim when I don't feel confident in my aim
Great video , I exactly wrote the same points that you brought up in Thorin's clip but I guess some people think they know everything even though they are wrong and look stupid most of the time .
Another great video voo, I would like to see some more visual additions (like around 8:20 when you mention how Donk usually hits the headshot, throw up donk's hltv HS%)
Yh its missing the subway surfers sidebar
why did you cut those 10 minutes! We needed those minutes. Release the snyder cut.
nah man he's onto something
most military teach to aim center mass. its better to get more lead on target then to aim for headshots one something that moves and shoots back. this is a good video voo more dmg and bullets will lead to easy top scores.
What we should not forget is that the AK kills with 3 shots in the stomach making it a very viable choise in some sittuations
because people like to crouch peek in 2
Perfect eg is ramp on nuke, you can clearly see his aiming for legs
I really like how zont1x play, watched many demos and been confused. Ty for video voo❤
I fucking love the wild energy of this video, really enjoyed it thank you!
He said it in some of team vlogs, due to nades damage and aim stagger of the opponent he easily lands 2-3 shots that's enough to kill. Sometimes he even snatches M4A1-S from CT while being on T site because of that. He plays for suppressive fire as support/lurker.
As of recent, the amount of times I‘ve gotten killed by 300mph crouch peeks has me aiming like this more and more when I’m waiting for peeks.
If I can confidently get a body tag instead of a complete whiff before I die, it can make a huge difference in winning the round
It's really funny that you chose Ancient. There are so few flat areas.
yeah I was just looking for the most recent semi-close game. is what it is.
13:37 this is more absurd when you realize krieg and aug were OP for years, but it wasn't a widespread problem because only the few who looked at the stats bothered to notice. The CS community isn't as smart about as balance as it thinks it is. You're all going to be swapping the Deagle for R8 in a few years time, only because some pros started flipping ecos with it.
wtf are you talking about bro?
back in 1.6, weapons like famas, galil, krieg and aug had even more op stats because their rpms was closer to real life variants -hell, even famas' burst fire was broken asf.-, and people still played with m4s and ak47s because they were the better options. they have been and are the better options over others.
"oOoH! mE DiScOvEr kRiEg, mE sMaRt"
there are people who have been playing cs for 20+ years on professional level, you think they dont know about all that?
You are correct. Ever since early CS:GO I remember consistently getting comments about running the krieg while I proved that it's OP on both paper and in practice. CS players were mighty fucking stupid compared to something like Dota players lol. I would hope situation's improved.
@@gettingtoooldforthissht4586to me it's because I couldn't be bothered to not auto buy 😂
Thanks for another great video! Makes me reconscider my aim. I get beat a lot by opponents ducking my bullets. But even more IMPORTANT...I've been searching for a command or script that allows placing a bot where I stand. Please tell us how you do this. or make a quick video explaining. Thanks
Like NAF, Zontix' best asset is in his ability to outsmart his opponent, esp., in the clutch. NAF is even better with grenades tho.
He reminds me a lot of NAF, actually, who actively adjusts for the body for angles.
NAF just has better mechanics, so would back himself when headshots where needed.
I wonder if this is why NAF is doing better in the slide meta now.
Yes! I recall naf’s body shotting being a conversation in the community.
Honestly a dynamic approach like this can be really good for newer players. Obviously he's not a newer player but if it works, it works. Another factor to consider is that aiming quite low can be really beneficial with weapons like the AK and a1-s. At medium distance, the AK's a 3 shot kill to the stomach, and the a1-s is a 4 shot kill at even long ranges.
I don't think this should really matter, nor hs%, rather ttk would be the better metric to study. How fast on average does he kill others compared to other pros? If it's in the same range, then there's no reason to change.
3:10 He was walking around. I always aim at chest if I'm walking because of recoil while moving. Gets you a lot more free kills that you shouldn't get. Great when you're not good at counter moving in the opposite direction.
17:19 is probably my favorite part so far across all of these reviews. funniest shit i've seen all day
he is aiming for Huzaifa's chin
I might have to start doing this when holding people always Ferrari peak
this video saga is pretty sick so far ngl
Bullet tagging maybe ? Peekers advantage is crazy in cs2 so maybe he finds it more consistent to hit body shots on swinging oponenets
If you got a chance to look at Chopper, he does it just as egregiously as zontix.
Feels like the team with donk on it would know how meta crouching is, and going off that with preaim
and the fact that he is going for top 20 players of the year is pretty impressive
yeah and btw the subtitls on that video are a little wrong, they say "especially as an entry fragger", but he actually said "especially as an anchor", so that lines up with what u're saying, that zontix peaks with a crosshair placement at the headshot level, while if he's holding an angle, he's more likely to aim at lower.
He's not a bodyshot merchant, he's a gut gobbler. Going for that lovely stomach multiplier obviously 😭
Zont1x has super low leetify HS%(Headshots divided by all shots that hit the enemy) usually around 10%HS, compared to other pros who are often well above 20%HS
Right now, he is my favorite player 😊 thanks to his aiming mindset and decision making. Of course his aim is not flashy but he just simply want a consistent way to kill someone by bodyshot. For me, cs is not just all about headshot to get kill. You just need to find your comfort ways to kill someone. As long as you get kill without whiffing so hard, then you already did a good job. No need to be envy with other people aiming skills.
the thing is, however, he’s one of the absolute best aimers on the team, even maybe only second to donk 😅 as an anchor he doesn’t need this shit, tho
Hey voo, long time subscriber, new commenter. Appreciate the videos you make. I have a question that maybe you could answer or even make a video about it if you have time for either.
I watch almost all games that iM from NaVi plays (shocking I know since i'm Romanian) and sometimes he is a turret that does some insane headshots and other times he plays nothing. I noticed that "positions" and "roles" aren't what they used to be back in my day (makes sense, game elvolves, so do tactics) but I don't understand what they are. When I played it was simple : igl, entry fragger, 2nd-3rd entry, lurker/support. iM seems to be a lurker sometimes, sometimes entry-fragger, sometimes 2nd entry.... I really don't get it. I know from an interview that NaVi only plays anti-strats but is that something that affects roles to such a point that players are took out of their comfort zone? Thanks for the answer in whatever form you may show it if possible. If not , thanks for the videos ^^
Roles have become much more fluid, especially in teams like NaVi who aim for more elastic teamplay. It does hurt your individual consistency but on the other hand ruins your opponents' antistrats. Though issue with iM's inconsistency seem to origin from his own personal performance issues rather than specific roles he plays in NaVi. Maybe in a different environment his consistency would improve but ever since joining NaVi, alongside many tactical changes throughout his tenure, he can't seem to find a solid grip on how to deliver constant output, that's why it looks like it's really all in his head.
I can assume he uses the AK more over the M4. The 1st mentioned is what I can describe as "messy".
the kill at 2:00 I feel like most pro players would also just insta headshot the guy there from pure instinct/muscle memory but zontix goes for the body which is so strange haha. Its like his brain is wired differently than most players
Aiming for the head in case they crouch peek.
Also stomach shots do more damage than chest shots
he clearly aims at the stomach
another thing ive noticed is zontix crouch walks a lot. Especially in clutches. I think this agrees with the theory that he compensates his lesser ability to aim because its faster than having to counter strafe while walking.
Dude, his aim is absolutely on point. Actually one of the best aimers out there. He just doesn’t need it for his anchor role.
i've been crouch peeking people from first time play csgo because my pc suck. i need to compensate that by confusing the enemy. now cant really do it anymore
Always going for the headshot is prestige. Going for more reliable damage via bodyshots is more valueable for a team in the long run. It’s just the efficient and intelligent way to play.
bro is aiming at the centre of mass
as an eu frog i look forward to ur videos every morning. my little voo bear
the vibes are sky high for zontix's low aim.
shouldve chosen a Nuke game where its way more clear
on nuke its 10x more obvious where he´s just going for the Dick-aim
he even does this with the mp9 which makes even less sense
His mouse is rotated ina weird angle, leading to every horizontal mouse movement being diagonal, strange that you haven't..
wait this happens to me should I be holding my mouse straight
bro these ak red lam is insane
profesional yapping
You just a low elo bot Who dont know anything about the game
If you actually always try to hit chest you can reduce your TTK a lot. It's a great way to start improving.
Spot the enemy -> aim at chest (easy) -> focus on not missing any shots
A lot of players keep wasting time and bullets because they always wanna land a headshot as the first bullet of their spray, and if you miss this is 1 lost shot, maybe 2 lost shots. If you always aim to body you will always connect the first shot, and when you get used to it you can start focusing on headshots!
Just don't do that with M4A1-S. It has trash body TTK. A4 is fine though.
You don't miss a headshot when you're 10 meters away from your target. There's just no way, unless you're truly dogpoo at aiming.
Didn't NiP go only for body shots as a team back in the day? (Probably 2014 ish)
Now it`s make sense!
This is just me but I always try to aim at the head even if I can’t really hit the shot.
I did the stats
I have looked through 14 demos
In total he got 10 Headshot kills (8 while holding an angle, 2 while peeking an angle) where the enemy did not crouch
He got 16 Headshot kills (7 holding, 9 peeking) where the enemy did crouch into his bullets
I ignored fights where him or the enemy were either blind, smoked, not looking in his direction and only focused on gunrounds
Something else I've learned from that:
zont1x is very very boring to watch and only shoots his enemies in the body (feels like 80% of his kills are body or nade kills. It really feels like this guy gets more nade kills than headshots)
pressing crouch should bloom in between standing going to crouch.
Magisk is the father of low aim style.
Small head still counts as head.
not too bad on someone peeking into you, when you consider aim punch with full kev imo
2 types o' dumb:
>thinks that zont1x has great aim
>thinks that zont1x does not aim low
3:25 why he trades ak for m4?
I believe it's because he's going for encounters at main against enemies deep inside A and he's not confident about his counterstrafing, aim or whatever
Or maybe he expects a smoke inside main and needs a gun without tracers
1. this 25 minutes video is just one line: he aim head level when he peek, bc he expect enemy standing there holding angels, but he aim lower when he hold, since many enemies nowadays crouch peek (also when the ground is not flat like Ancient). I partly agree this, but idk why this takes 25 minutes to explain.
2. Voo said many times (so i guess he's not joking) Zont1x aim body bc he's a bad aimer, this is totally bs. Isn't this funny? "he is a bad aimer although he made lots of damage (and kills / rating / etc)" = "Team XXX is a bad team although they win many S-Tiers".
its funny when he want to say zont1x is a bad aimer, he always refer to donk. Well man, if you always compare to donk, you'll find most tier 1 teams are bad aimers - Faze, Vitality (except zywoo), G2(except monesy), etc. what's the point of comparing with donk? Donk is phenomenal.
He only said it's not as good
you did not watch the video, he almost never aims at head level in any situation. The simple answear is that he is more comfortable aiming at body, probably due to not being very confident in hitting headshots
bro couldnt even understand a video where hes free to go back and rewatch it.... man i swear its something in the air with some cs players that makes them delusional. re watch the video nerd
2. he did not. lol
Why is this banger not on the main channel?
I was in a faceit match with him and cringed at how low he aims lol. He was sick though, very nice guy.
He aims to balls because it hurts the most.
he aims for legs because of damage output in the first place, he even said that shooting legs/knees is fucking OP. yet still there are ppl who genuinely think he was a bad aimer 😅
legs take the lowest damage....
@@damurana yeah your right it must be belly then
my mother is a bicycle got me :D
35 percent is not lower than most awpers. Only awpers above 35 are the hybrids like woo who use rifles half the time. Obviously there are exceptions but pure awpers usually fall between 29 to 39 %
I love these rants. I identify with it.
doesnt it kind of make sense though because its a bigger target and easier to hit and dont have to be careful to have head level crosshair placement. You see a big target the body and spray into it and if they crouch it will most certainly be a headshot.... i've caught myself in games aiming for the body instead alot of the times i only have 34% headshot aswell, i only use rifles though not really an awp guy
as a player from before 2000, i can say to you my friend, you aim for the body to catch the crouch peeker in the head. otherwise you miss, as i do often when they crouch.
You always need to remember that he is a lurker, a second caller in the team. He is usually one getting info. His preferred rifle is m4, where he doesn’t need to spray that much.
My thoughts are that if his team gets 5vs4 then he aims low to try to get dmg on the opponents and have his team be able to trade or clutch more easily.
can we get video akin to your how good was prime stewie2k on tarik, he was always one of my favorite players and criminally underrated for the IGL work he did on c9 imo as most people just pawn their success off as a fluke
I dont have bad crosshair placement i just play like a t-1 pro
i like that you made this a topic even though i disagree. this is coming from a non zont1x fan too. i think there's natural progressions that every player has down when opponent appears on screen based on their micro-adjustment capabilities that are defined by their hardware and sensitivity setups along with their preferred flick speeds so each player adjusts their crosshair placement accordingly. Although your points are logical surface level, by using donk as the gold standard (donk is my fav), i think you're comparing apples and oranges when comparing the two players by not factoring in the variables i mentioned.
i do give you credit though for recognizing that every player knows the extent of their capabilities based on their preferred progressions, and i think that's how we wind up with so much variance among elite players in play style. due to the variables i mentioned earlier, not every player is able to adopt the aim progressions of donk and just be nutty headshots machines. we all choose a foundation to build on and try to improve without compromising the foundation. seems like this is all symptom of zont1x aim foundation progression.
cheers
@@questionableidentity1 mostly replying just to say i read and appreciate the take. i mainly used donk cuz of the ease. my feeling is he’s lower than the majority of the pro scene but it’d require a lot more time to research/showcase. when you say you disagree do you mean you disagree in the phrasing since it’s essentially a scale and not binary?
@@itsvoo "watching his game, it is sometimes unreasonable, how low this guy aims"
"he's aiming kind of like comically low in a lot of these"
"a lot of these are leg level"
i think that the frequency in which those things are happening is much less than the video alludes, while still keeping in mind what you said about certain ones being up to interpretation.
i think where we differ is that i'm making an assumption that there are pros and cons of always head level vs not always head level. (angle merging vs not angle merging) sort of like a duality of xhair placement philosophies when holding an angle.
let's use 7:39 still as an example:
i think angle merging is being undervalued here because the ct is likely to go near side on a hard swing more often than not due to the presence of the smoke and the multi height exposure to donut on a wide swing for that ct. i think it's wise for zont1x to still respect the more difficult shot which is the furthest shot as obviously the head target is much smaller as opposed to near side aiming where the head is bigger since there are more pixels to hit. that's why angle merging makes perfect sense. if the ct is far side, the speed of the walk or swing would be much slower than it would be on a near swing. seems like some players are just more comfortable with making a 20/80 adjustment, than a 0/100 larger adjustment. a player either adjusts 20 percent, or 80 percent, but never 100 percent with an angle merge there. that perhaps simplifies the game and makes the impact of that player more consistent albeit less flashy. this can explain the low headshot percentage as his micro adjustments are getting there good enough to take out bodies before he can find the head.
i think the difference with donk is his 0/100 adjustments are just so rich and vibrant because his starting point of his xhair placement is finely in tune with his donk counter slide spray mechanics when he makes first contact with a player. it's like watching michael jordan do a fade-away shot (no wasted movement). it's like poetry in motion to watch donk navigate the map, it just looks different from every starting point pre contact, and everything that happens after contact like body straff spray and crouch/stand/crouch techniques The pre and post contact progressions simply compliment each other almost perfectly for donk.
@@questionableidentity1 yeah for the most part I'm not trying to say there's anything wrong with what he's doing, i'm just surprised as to how far he leans into it compared to what I see from the average pro. to me it makes sense as a general strategy in the current landscape depending on abilities. and yeah I specifically cut off the bit at 730 cuz i was just overexplaining. it's hard to find a balance between keeping it simple and not leaving big gaps
How about explaining the motivation behind dropping an AK for an M4
if he's not aiming for the head then he doesn't need the one shot headshots :p
@@tealbaron2808 lol true
elige used to do this before the a1s nerf i think it was also because it forces the cts to buy head armor on a full buy if they watch the demos
in one of the vlogs on TS channel he said that he uses m4a1-s specifically because it's more accurate and with it you can start spraying before your character fully stops
edit: katowice 2024 final vlog, 17:05
i prefer m4 when playing for t, and prefer ak when playing for ct xd
tummy shots do more damage
360P WTF?
maybe he aims low cuz he knows he can secure damage even if he dies first
Zontix 3 trophies voo 0 trophies
If he aims for body he should be buying M4A4 instead of M4A1
Do you think it's smart? He's playing the percentages. Even in the pro scene what's the highest hs %?
Highest is around 66-67.
Usually b1t or rain
yeah at that level it seems to make a ton of sense since everyone is crouch sliding 24/7 now. idk if you're donk or niko you'd want to do it, but I could see a lot of avg/above avg aim wise pros going for this and doing really well. I wanted to say idk if I'd replicate it at lower levels if people aren't doing quite the same thing but forgot to bring that up
@@itsvoo would love to see a video of you replicating this? Lol
He aim low because he is graduated from astralis academy
voo you are a grown man do not say vibes
vibes wise, vibes is a top tier word
he's pro. Are you?
You need to pull a Ray charles to miss that He clear as day aims low. You can like it or not tho. And it can also be correct. No controversity here.
if you shoot at middle of body it does more damage than shooting below the head so lower ttk.. have literally seen top esea puggers aim low for every kill. consider the facts that you can be aiming at this higher damage spot while also preaiming the height for a headshot if they happen to crouch. 2:59 "It's not head level" >zontix gets a headshot
ok im not watching the rest of this
I don't know why you chose to do 25 minutes of proving he aims low when it's clear in the first 2 minutes. The rest could have been analysis on how viable this style is and what other players could take away from it. I mean, for all we know this is the superior way to play in this crouch meta
sadly even 25 minutes was not enough for some people
i would've kept it much shorter if i hadn't made one on astralis that was 8-10min and seen the backlash a couple years ago
@@itsvoo the video was was too short I agree, you just did not rant enough. Only real CS2 enjoyers can appreciate a very detailed explanation
Hey cool!
im actually sick of ancient