0:13 Intro/Safe Room Music 1:15 Alina's Diary Page 3 2:34 Flare Gun 3:06 Mynah Poster 3:35 Into Moria 4:28 Infestation 6:18 Pity and Note: Monofilament Fiber 7:18 A Tragic Scene 10:03 Tunnel Combat 11:33 Tunnel Combat II 13:06 Call of The Abyss and A Vision 14:14 Note Trail 16:10 Back To A Strange Reality 17:50 Note: Offerings 20:00 Artifact Display Room 20:43 Note: Warnings 22:07 Gods Mouth (Was going to say Redwall, but it's a pit.) 23:24 Note: No Escape 23:58 Nesting Doll 24:45 Radio Puzzle 25:47 Save At Last and Note: Leave 27:18 One Ring To Eule Them All 27:36 Frequency Puzzle Time 30:12 Note: The Empress' Hand and Creepy Painting 31:59 GrabbyMcHands Boss Fight 34:04 Regarding That Fight and Isa 36:45 Trunko 37:29 Another Plate 41:46 One Ring To Find Them 43:00 Examining The Black Ring 43:20 Razor Wire Maze 45:30 A Third Plate 46:02 Autopsy Room 46:42 Note: The Dreamer 47:31 Small Bottle 48:14 A Creepy Detail 49:00 Combining Nesting Dolls 49:49 Trap Room 50:30 Overrun Sector 51:12 One Ring To Bring Them All, And In The Darkness Bind Them 51:43 Another Radio Battle 52:50 Another Elemental Lock 54:07 Supplies and Alina's Diary Page 4 56:19 Incense 57:04 Inspecting The New Lock and Regarding Parallels 59:03 Jerk Room Jamboree 59:36 Last Doll 1:01:24 Trap Room Take 2 1:04:20 Serpent Ring Take 2 1:05:07 Portrait Puzzle 1:06:44 When Stuck In A Game 1:07:46 Opening The Way 1:08:36 Beyond The Gate (False Ending) 1:13:03 Ending Thoughts 1:13:57 A Wee Bit of Panic 1:14:34 Waking Up Isa 1:16:17 NG+ Begins 1:17:45 Notes: Penrose Emergency Procedure and Penrose Briefing Phase II 1:20:11 Ariane's Notes 1:21:02 Dream Identity Logic And Note: Chronometer Adjustment 1:22:51 Note: Check List 1:23:52 At Last, Ariane 1:25:18 Suddenly Kevin MacLeod and Waking Up 1:26:30 Tooth Note, Promise, and Please Note 1:28:20 Descending Ever Down 1:28:54 More Vision Notes 1:30:45 *Chapter 3: Shape Decomposition* 1:31:33 Outro 1:32:20 Patrons
That warning about the dangers and the place being repulsive is the written form of the so called "long term nuclear waste warning messages", a concept of how the dangers of a nuclear waste storage location could be communicated to humans in the far future even in case that the original knowledge about that site, understanding of the nuclear danger symbol and even knowledge of the English language got lost.
Oh wow, just learnt about this concept thanks to you, it's such a peculiar thing. And it's so interesting how this concept intertwines with the whole image of The Flesh under Leng (the mine location), even innately making one think of the purpose of the message in real world and correlate it to the location, even if not involving the same object of warning. Having that clear connection in mind, one has to wonder if the reason for the place's existence, as well as the entire infection lies in the Nation's sins, so to say, with this original message's "This place is not a place of honor... no highly esteemed deed is commemorated here..." line, among others, in mind. Thank you for sharing such an interesting thing.
Hey Librarian! Just a tip about the Repair-Spray+, it only heals a *medium* amount of health instantly. The normal Repair-Spray (the orange one) heals a *large* amount of health over a small period of time. The Repair-Spray+ is useful during active combat where you can't be sure that you'll be able to escape without being hit again, but when you're healing outside of combat you should use the normal Repair-Spray. Outside of combat you can afford to use the normal Repair-Spray, and it'll heal you more than the Repair-Spray+. I'm just writing this because you seemed to think the Repair-Spray+ is always better, when in fact it's worse than a regular Repair-Spray! Think about the resources it takes to make it, you use a large and a small to create just a medium amount of health! Again its advantage is that it instantly heals, so if you're in combat and worried about being low health, use it! But when you're healing in the safe room or in a location temporarily free of enemies, use the regular Repair-Spray! Also just gonna talk about the autoinjector briefly since it may be useful. You can use it at any point to heal *all* of your health. However, if it is equipped and it automatically prevents you from dying, it will only heal you a bit instead of all the way. It can be considered a better version of the Repair-Spray+, so sometimes it may be better to take an autoinjector than a Repair-Spray+ if you think you'll need massive heals in the middle of a fight.
one of the many dark yet sometimes overlooked elements - when the main menu with Begin shows up Elster eye is not only blank and dull but no longer tracks the cursor like it does when you see the main menu for the first time as she is powered down/dead
I genuinely really appreciate how you play these games. You’re slow. You’re analytical. You’re reflective. It’s such a breath of fresh air when it feels like so many commentators on the platform have insight equivalent to just talking things out to a wall. Keep up what you’re doing. And if you’d like a suggestion, Shipwrecked 64 is a very interesting game to me at the moment, essentially a playable ARG masquerading as a lost N64 game
WARNING: This is a spoiler to the unopened envelope! If you don't want to know what it says, DON'T READ THIS. Having said that, here's the 3 pages below: CLASSIFIED INFORMATION - Gestalt Officer Eyes Only - Previous experience with this Replika model has given us insight into irregularities in their behavior that stem from the original neural pattern used for this unit. Due to the sensitive nature of this information, this document should be destroyed after reading. < 01 / 03 > LSTR Elster units were chosen for the Penrose Program for their adaptability and reliability under long-term isolation conditions. Stoic and reserved, Elster units have a relatively stable neural pattern. It is best for you to leave it alone and interact with the Elster unit as little as possible. Elsters' neural pattern was a soldier of Vinetan origin, so their needs are basic. Avoid talking to the Elster unit about the war. < 02 / 03 > Penrose vessels are fitted with a specialized calibration pod which may help with Persona stabilization. To avoid resurfacing of Gestalt memories, do not show or give the Elster unit photographs, especially of soldiers during the war. Do not show the Elster unit movies, or let it listen to music. Do not try to befriend the Elster unit. < 03 / 03 >
Feel like the higher ups screwed up badly with that ship's crew. Ariane is not meant to interact or befriend Elster... when she's the closest thing to a person on that ship and the only other person on the ship.
Various observations... 12:24 The X shapes on the floor resemble those on the Plate of Eternity, so they're probably full of living flesh of the kind that seems to be growing from the infected Replikas and that was pulsing like a giant lung in a room on a floor above. (And, of course, that is growing all over the lowest part of the mines) 12:47 This is the hole Adler fell down after Isa stabbed him in the eye. I assume it's his blood on ground 14:19 Except for the lines about "a sea of flesh," the verses along the beach are all from "Cordelia's Song" in The King in Yellow, another implication that some kind of King in Yellow situation is going on. I think the connection is most likely the idea of people starting to occupy the roles of other people, as characters in "The Repairer of Reputations" (the original King in Yellow story) begin to replace their identities with the roles of characters in the play 20:57 Most of this is a famous proposed text to warn future societies away from radioactive waste dump sites, except for the final line about killing something to open a path. I'm not sure what that might mean in this context. Is this planet somehow a far-future Earth, and they've dug into a radioactive waste dump site? Is this more hallucination dream stuff? 23:00 There is a wall of screens showing what look like red eyes. Note that Adler began losing track of reality (and seeing the white-haired woman, Ariane) after he went through the gate at the bottom of the mines and saw a red eye 46:11 This scary slab duplicates the position of the cryo-freeze pod on the Penrose spaceship at the beginning 46:48 The red eye is also in this journal, as is the Penrose triangle (another major motif) Obviously, the lower mines, with the irrational layout, rusty grating, darkness, and blood and flesh, is based on Nowhere from Silent Hill. And is even called Nowhere. And the music and weird multi-armed cage monster are also unsubtle Silent Hill imitations...
The line about killing something to open a path is in regards to the boss that you find assaulting Isa when you jump into the flesh pit. Once you kill it, the note is replaced by the door where you find the smelling salts you wake her up with.
This game just feels like the combination of a zombie apocalypse and robots. Not to mention the vague violet evergarden vibes of remembering a past life. There’s such a genuine horror in the way the disease targets the robots, how they’re just human enough to get infected, but unable to die or heal. Fun fact: 12:50 that’s the hole that Adler got shoved down into
I adored the story sequence you came across first... Bahah you realizing you needed to use the smelling salts after the fact aha. But, this is so interesting. It's just a loop-- and yet when you started again and things were different?? There's so much to this!!
Do not befriend the Elster Unit ! Its an intellectual pleasure to watch your lets plays! Did you ever play Dear Esther? Check it out if not, its a great pie e of art to think about for a long time, just like Signalis is.
So the song itself is public domain, but individual recordings might not be. It means doing your own version is fine, but using another musician's recording can get claimed. Also the song might have been claimed unfairly anyway, because youtube sucks.
@@TehCakeIzALie1here's the thing... the part that was claimed didn't even HAVE a song in it. It was literally just a radio spitting out numbers. I went and rewatched the cutscene myself again to confirm - there is no music in that segment.
After putting all the dolls together I just realize it looks like a Mynah, I also realize that what hurt Elster in that one room was wires you need the light for Also pausing at 1:11:40 I think I see something interesting
[SPOILERS] If Librarian would've read the classified note on the Penrose, we would've learned that Elster's original neural patterns are based off of a soldier from Vineta, and what we see there are most likely flashes of Elster's memories of her human/Gestalt self experiencing the war.
bro, i need some NEW video of game with liminal spaces with art, nice lighting, poolrooms etc. its better to be in vr some map on hl alyx or boneworks. also i can't wait to see you playing Dreamcore Demo
0:13 Intro/Safe Room Music
1:15 Alina's Diary Page 3
2:34 Flare Gun
3:06 Mynah Poster
3:35 Into Moria
4:28 Infestation
6:18 Pity and Note: Monofilament Fiber
7:18 A Tragic Scene
10:03 Tunnel Combat
11:33 Tunnel Combat II
13:06 Call of The Abyss and A Vision
14:14 Note Trail
16:10 Back To A Strange Reality
17:50 Note: Offerings
20:00 Artifact Display Room
20:43 Note: Warnings
22:07 Gods Mouth (Was going to say Redwall, but it's a pit.)
23:24 Note: No Escape
23:58 Nesting Doll
24:45 Radio Puzzle
25:47 Save At Last and Note: Leave
27:18 One Ring To Eule Them All
27:36 Frequency Puzzle Time
30:12 Note: The Empress' Hand and Creepy Painting
31:59 GrabbyMcHands Boss Fight
34:04 Regarding That Fight and Isa
36:45 Trunko
37:29 Another Plate
41:46 One Ring To Find Them
43:00 Examining The Black Ring
43:20 Razor Wire Maze
45:30 A Third Plate
46:02 Autopsy Room
46:42 Note: The Dreamer
47:31 Small Bottle
48:14 A Creepy Detail
49:00 Combining Nesting Dolls
49:49 Trap Room
50:30 Overrun Sector
51:12 One Ring To Bring Them All, And In The Darkness Bind Them
51:43 Another Radio Battle
52:50 Another Elemental Lock
54:07 Supplies and Alina's Diary Page 4
56:19 Incense
57:04 Inspecting The New Lock and Regarding Parallels
59:03 Jerk Room Jamboree
59:36 Last Doll
1:01:24 Trap Room Take 2
1:04:20 Serpent Ring Take 2
1:05:07 Portrait Puzzle
1:06:44 When Stuck In A Game
1:07:46 Opening The Way
1:08:36 Beyond The Gate (False Ending)
1:13:03 Ending Thoughts
1:13:57 A Wee Bit of Panic
1:14:34 Waking Up Isa
1:16:17 NG+ Begins
1:17:45 Notes: Penrose Emergency Procedure and Penrose Briefing Phase II
1:20:11 Ariane's Notes
1:21:02 Dream Identity Logic
And Note: Chronometer Adjustment
1:22:51 Note: Check List
1:23:52 At Last, Ariane
1:25:18 Suddenly Kevin MacLeod and Waking Up
1:26:30 Tooth Note, Promise, and Please Note
1:28:20 Descending Ever Down
1:28:54 More Vision Notes
1:30:45 *Chapter 3: Shape Decomposition*
1:31:33 Outro
1:32:20 Patrons
"The only thing we can count on is uncertainty… Oh, and arbitrary2868 making time stamps on a Librarian video"
-Albert Einstein
@@JRock2007 E="meh"c^2
That warning about the dangers and the place being repulsive is the written form of the so called "long term nuclear waste warning messages", a concept of how the dangers of a nuclear waste storage location could be communicated to humans in the far future even in case that the original knowledge about that site, understanding of the nuclear danger symbol and even knowledge of the English language got lost.
Oh wow, just learnt about this concept thanks to you, it's such a peculiar thing. And it's so interesting how this concept intertwines with the whole image of The Flesh under Leng (the mine location), even innately making one think of the purpose of the message in real world and correlate it to the location, even if not involving the same object of warning. Having that clear connection in mind, one has to wonder if the reason for the place's existence, as well as the entire infection lies in the Nation's sins, so to say, with this original message's "This place is not a place of honor... no highly esteemed deed is commemorated here..." line, among others, in mind.
Thank you for sharing such an interesting thing.
That’s cool
I'm so mad he didn't open the envelope. That was like the most crucial lore information that you can get in the game!
What does it say?
@@mfknbumblebee You can Google it. I don't really remember it word for word.
@@mfknbumblebee the original mission they were sent on was actually a suicide mission. they were left to die in space with no way home
So wake up, Miss Elster... Wake up, and... smell the rust...
Its just very disheartening to know that so many have died down here , but the bright side of those failures is we learned how the flare gun works.
Hey Librarian! Just a tip about the Repair-Spray+, it only heals a *medium* amount of health instantly. The normal Repair-Spray (the orange one) heals a *large* amount of health over a small period of time. The Repair-Spray+ is useful during active combat where you can't be sure that you'll be able to escape without being hit again, but when you're healing outside of combat you should use the normal Repair-Spray. Outside of combat you can afford to use the normal Repair-Spray, and it'll heal you more than the Repair-Spray+.
I'm just writing this because you seemed to think the Repair-Spray+ is always better, when in fact it's worse than a regular Repair-Spray! Think about the resources it takes to make it, you use a large and a small to create just a medium amount of health! Again its advantage is that it instantly heals, so if you're in combat and worried about being low health, use it! But when you're healing in the safe room or in a location temporarily free of enemies, use the regular Repair-Spray!
Also just gonna talk about the autoinjector briefly since it may be useful. You can use it at any point to heal *all* of your health. However, if it is equipped and it automatically prevents you from dying, it will only heal you a bit instead of all the way. It can be considered a better version of the Repair-Spray+, so sometimes it may be better to take an autoinjector than a Repair-Spray+ if you think you'll need massive heals in the middle of a fight.
one of the many dark yet sometimes overlooked elements - when the main menu with Begin shows up Elster eye is not only blank and dull but no longer tracks the cursor like it does when you see the main menu for the first time as she is powered down/dead
I genuinely really appreciate how you play these games. You’re slow. You’re analytical. You’re reflective. It’s such a breath of fresh air when it feels like so many commentators on the platform have insight equivalent to just talking things out to a wall. Keep up what you’re doing. And if you’d like a suggestion, Shipwrecked 64 is a very interesting game to me at the moment, essentially a playable ARG masquerading as a lost N64 game
Yet he still missed the classified envelope. 😔
WARNING: This is a spoiler to the unopened envelope! If you don't want to know what it says, DON'T READ THIS.
Having said that, here's the 3 pages below:
CLASSIFIED INFORMATION - Gestalt Officer Eyes Only -
Previous experience with this Replika model has given us insight into irregularities in their behavior that stem from the original neural pattern used for this unit. Due to the sensitive nature of this information, this document should be destroyed after reading.
< 01 / 03 >
LSTR
Elster units were chosen for the Penrose Program for their adaptability and reliability under long-term isolation conditions.
Stoic and reserved, Elster units have a relatively stable neural pattern. It is best for you to leave it alone and interact with the Elster unit as little as possible.
Elsters' neural pattern was a soldier of Vinetan origin, so their needs are basic. Avoid talking to the Elster unit about the war.
< 02 / 03 >
Penrose vessels are fitted with a specialized calibration pod which may help with Persona stabilization.
To avoid resurfacing of Gestalt memories, do not show or give the Elster unit
photographs, especially of soldiers during the war. Do not show the Elster unit movies,
or let it listen to music. Do not try to befriend the Elster unit.
< 03 / 03 >
Feel like the higher ups screwed up badly with that ship's crew. Ariane is not meant to interact or befriend Elster... when she's the closest thing to a person on that ship and the only other person on the ship.
Various observations...
12:24 The X shapes on the floor resemble those on the Plate of Eternity, so they're probably full of living flesh of the kind that seems to be growing from the infected Replikas and that was pulsing like a giant lung in a room on a floor above. (And, of course, that is growing all over the lowest part of the mines)
12:47 This is the hole Adler fell down after Isa stabbed him in the eye. I assume it's his blood on ground
14:19 Except for the lines about "a sea of flesh," the verses along the beach are all from "Cordelia's Song" in The King in Yellow, another implication that some kind of King in Yellow situation is going on. I think the connection is most likely the idea of people starting to occupy the roles of other people, as characters in "The Repairer of Reputations" (the original King in Yellow story) begin to replace their identities with the roles of characters in the play
20:57 Most of this is a famous proposed text to warn future societies away from radioactive waste dump sites, except for the final line about killing something to open a path. I'm not sure what that might mean in this context. Is this planet somehow a far-future Earth, and they've dug into a radioactive waste dump site? Is this more hallucination dream stuff?
23:00 There is a wall of screens showing what look like red eyes. Note that Adler began losing track of reality (and seeing the white-haired woman, Ariane) after he went through the gate at the bottom of the mines and saw a red eye
46:11 This scary slab duplicates the position of the cryo-freeze pod on the Penrose spaceship at the beginning
46:48 The red eye is also in this journal, as is the Penrose triangle (another major motif)
Obviously, the lower mines, with the irrational layout, rusty grating, darkness, and blood and flesh, is based on Nowhere from Silent Hill. And is even called Nowhere. And the music and weird multi-armed cage monster are also unsubtle Silent Hill imitations...
The line about killing something to open a path is in regards to the boss that you find assaulting Isa when you jump into the flesh pit. Once you kill it, the note is replaced by the door where you find the smelling salts you wake her up with.
achtung achtung, Librarian uploaded a Signalis lets play
This is it, the final stretch. Incredible watching The Librarian play one of my favorite games of all time
This game just feels like the combination of a zombie apocalypse and robots. Not to mention the vague violet evergarden vibes of remembering a past life. There’s such a genuine horror in the way the disease targets the robots, how they’re just human enough to get infected, but unable to die or heal.
Fun fact: 12:50 that’s the hole that Adler got shoved down into
'Please don't eat the robots'
I didn't know it was an option, but now I want to.
there's a whole other episode. You'll get there. And you officially went much farther than most Let's Players. Congrats Librarian.
The Mynah doll is adorable c:
HELL YEA HE REALIZED IT WASN'T THE END
1:06:13 “…and we got the pause button”
I adored the story sequence you came across first... Bahah you realizing you needed to use the smelling salts after the fact aha. But, this is so interesting. It's just a loop-- and yet when you started again and things were different?? There's so much to this!!
You're tattletail video reminded me of a game called Into the sleep, You have to play it!
Do u mean "Among the sleep"?
Yeah, thanks.@@Erenjaeger7999
Do not befriend the Elster Unit ! Its an intellectual pleasure to watch your lets plays! Did you ever play Dear Esther? Check it out if not, its a great pie e of art to think about for a long time, just like Signalis is.
common librarian W!!!
I see you comment on all of Librarian’s Signalis videos 👍
Huh??? Why did the radio sound get contentID? That's so bizzare
So the song itself is public domain, but individual recordings might not be. It means doing your own version is fine, but using another musician's recording can get claimed. Also the song might have been claimed unfairly anyway, because youtube sucks.
@@TehCakeIzALie1here's the thing... the part that was claimed didn't even HAVE a song in it. It was literally just a radio spitting out numbers. I went and rewatched the cutscene myself again to confirm - there is no music in that segment.
@@meridiasbeacon7669 Ah. Well, just ignore everything except the last two words then.
34:36 not every body is Scott DeShields Jr
This game is chaotic af
After putting all the dolls together I just realize it looks like a Mynah, I also realize that what hurt Elster in that one room was wires you need the light for
Also pausing at 1:11:40 I think I see something interesting
[SPOILERS]
If Librarian would've read the classified note on the Penrose, we would've learned that Elster's original neural patterns are based off of a soldier from Vineta, and what we see there are most likely flashes of Elster's memories of her human/Gestalt self experiencing the war.
hi
yoo
Wsg
Would be nice if you played rain world, game has a lot of stuff to explore
More voices the void please
im the Sixth commenter but im only on the 3rd episode
Play scavenger sv4
im the first comment
Congratulations, you shan't be forgotten.
I respect your sacrifice.
I agree, I hope you get well soon
bro, i need some NEW video of game with liminal spaces with art, nice lighting, poolrooms etc. its better to be in vr some map on hl alyx or boneworks. also i can't wait to see you playing Dreamcore Demo
Day 3 of commenting till the librarian notices ne
Hi