btw you get your modules back when you sell a unit. So you could get a lvl 6+ rhino, give it heavy armor and as the enemy tries to counter, you sell it and get your armor back
I suggest you learn and follow Rat's Rules for Mechabellum. They are a great starter guide to get you to around 1500mmr. The point of the game is to win the last round. Set up a board to win later. Learn the rules like a pro, so you can break them like an artist. Biggest tip I'd give you is build more chaff and trickle them in throughout the engagement protecting your damage dealers when not playing aggressively. 1. Don’t pick starting specialists without chaff 2. Round 1 always buy 2 chaff 3. Every round, use all your available free deployments 4. Counter one unit type with one unit type 5. Don’t tech any unit before round 4 6. Don’t upgrade chaff 7. Don’t buy a temporary device or temporary upgrade before round 4 8. Don’t pick any usable spell before round 4 9. Don’t upgrade attack or defense from tower before round 4 10. Don’t pick cards that you are not going to use this turn 11. Don’t loan before round 7. Always loan after 7.
2nd game did great work on your chaff. 9 chaff total. They enter the front line at different times protecting your dps units. Then at the end you learned wasps function both as a dps unit and chaff protecting your overlords.
@@GakisStylianos My take is this. Note I'm not the author who is one of the top players. Most of my games end around round 8-10. Loan gives you 200 now and you pay 300 next round for a net loss of 100 credits the round after you loan. So if I loan every round after 7 and the game ends round 10 what happened? Round 7 I'm 200 credits ahead. Round 8 I'm 100 credits ahead (got 400, lost 300). Round 9 I'm even (got 600, lost 600). Round 10 I'm down 100 (got 800, lost 900) Loaning at the correct moment in the game you will break even on cash, but gain tempo to do more stuff earlier. It's a great deal to pay 100 credits in round 10 to get more stuff in round 7 and 8.
In general, try to get 1 chaff unit every round. Crawlers are better early on, but there are some mass fang builds (shielded fangs+ fortresses or hackers with barriers for example) that can become absurdly powerful in the later rounds.
Melting point is good against scorpions if you make sure your melting points outrange the scorpions and don't get stuck of chaff. Stormcallers can also beat scorpions if they outrange them and if the opponent doesn't go anti-missile. Air against scorpion can of course be good, though depends on your build and if the opponent can counter air effectively.
Hey grubs. One cool think you can do is upgrade the tower hp on one side and overload the other close to front. Other team will find it hard to kill your tower before you kill half their army and get theirs. They counter with the 50xred missile - u can shoot this down with aa mustangs or unit placement. Steel balls can efficiently kill ur sacrificial tower - but once those come out u can decide to defend it a bit.
Hope to catch you up some time. Nice games! As for worm, I got good game for worm vs stormcallers, opp went air and I tried worm upgrade antiair. Damn worm smashed overlords and wraiths in one hit. I hope for more discoveries like this on my journey. Hope you will to (before hitting the wall and starting minmaxing)
Man, you really upped the difficulty for those games, especially the second one with the Fortresses (out of context, the Missile Barrage from the Fortress is good to take out Phoenixes and Wasps but not so much VS Overlords). Steel Balls are a unit I haven't found a good use for, and I've fought a massive swarm of them Chained a couple of times in FFA, if someone has good advice and/or contextual use for them I'm very interested. GGs
I don't know if I'm the minority of watchers, but I would suggest if you make a small guide for viewers who never plaed the game. It looks fun to watch, but I don't understand anything 😅😅😅
Now Ive never played the game myself but with the improved wasp card would it be a good idea to go overlord with the wasp upgrade? Youd basically get super strong wasps for free?
Haven't seen u in ranked yet? At what times do you play? Keep the videos coming, you are always so fun to watch. Your playstyle is alot like mine. Like upgrading a Unit, just because he deserved it 😊
wasps seems really bad, and it seems like you under use sledge hammers and storm callers which to me both seem like good units especially early but i do not play the game,
why is he constantly palcing his squads in columns? I don´t get it... is there any hidden mechanic that supports this? usually its nonesense, especially for shooting units.
chaff units are better placed in columns because then the fewest possible units get hit with the most first shots. So basically if you have the first row of the column get hit with 3 scorpion shots it wont take out the whole chaff unit, only the first few rows of the column, whereas if you would've placed the chaff horizontally then the whole unit would be dead to those shots. But if you are going for a fang carry build, for example, it's better to have your units horizontally so that as many of your units engage the enemy as possible
btw you get your modules back when you sell a unit. So you could get a lvl 6+ rhino, give it heavy armor and as the enemy tries to counter, you sell it and get your armor back
I suggest you learn and follow Rat's Rules for Mechabellum. They are a great starter guide to get you to around 1500mmr. The point of the game is to win the last round. Set up a board to win later. Learn the rules like a pro, so you can break them like an artist. Biggest tip I'd give you is build more chaff and trickle them in throughout the engagement protecting your damage dealers when not playing aggressively.
1. Don’t pick starting specialists without chaff
2. Round 1 always buy 2 chaff
3. Every round, use all your available free deployments
4. Counter one unit type with one unit type
5. Don’t tech any unit before round 4
6. Don’t upgrade chaff
7. Don’t buy a temporary device or temporary upgrade before round 4
8. Don’t pick any usable spell before round 4
9. Don’t upgrade attack or defense from tower before round 4
10. Don’t pick cards that you are not going to use this turn
11. Don’t loan before round 7. Always loan after 7.
2nd game did great work on your chaff. 9 chaff total. They enter the front line at different times protecting your dps units. Then at the end you learned wasps function both as a dps unit and chaff protecting your overlords.
Why always loan after round 7? Isn't that still a net negative on the final round?
@@GakisStylianos My take is this. Note I'm not the author who is one of the top players. Most of my games end around round 8-10. Loan gives you 200 now and you pay 300 next round for a net loss of 100 credits the round after you loan. So if I loan every round after 7 and the game ends round 10 what happened? Round 7 I'm 200 credits ahead. Round 8 I'm 100 credits ahead (got 400, lost 300). Round 9 I'm even (got 600, lost 600). Round 10 I'm down 100 (got 800, lost 900)
Loaning at the correct moment in the game you will break even on cash, but gain tempo to do more stuff earlier. It's a great deal to pay 100 credits in round 10 to get more stuff in round 7 and 8.
@@4FunCycle honestly that makes a lot of sense yes!
@@4FunCycle That is smart. Loan shark standing there angry because you outplay them
I recently found out about the Overlords "Photon Emission" ability. So good when you've got a few Overlords out with a good line.
Sabertooths (Saberteeth?) have this as well, it's great.
Grubby hasnt realized he needs 3x~ as much chaff. He would reach 1500mmr+ in a week if he used more.
I am so into this game saw your video 4 days ago and havent been able to stop plaing. Keep um coming!
In general, try to get 1 chaff unit every round. Crawlers are better early on, but there are some mass fang builds (shielded fangs+ fortresses or hackers with barriers for example) that can become absurdly powerful in the later rounds.
Thx for the content. Never would have found this game otherwise!
Melting point is good against scorpions if you make sure your melting points outrange the scorpions and don't get stuck of chaff. Stormcallers can also beat scorpions if they outrange them and if the opponent doesn't go anti-missile. Air against scorpion can of course be good, though depends on your build and if the opponent can counter air effectively.
Good to see you playing this game... good showing.
Fortress is also great anti air with upgrade
Situational for sure as Fort AA does NOT scale with levels
Thanks Grubby for showing us this game i got addicted baad :D Cool game
Great timing! I just watched your last video on the game.
Thank you for the games grubs
Hey grubs. One cool think you can do is upgrade the tower hp on one side and overload the other close to front. Other team will find it hard to kill your tower before you kill half their army and get theirs.
They counter with the 50xred missile - u can shoot this down with aa mustangs or unit placement. Steel balls can efficiently kill ur sacrificial tower - but once those come out u can decide to defend it a bit.
Hope to catch you up some time. Nice games! As for worm, I got good game for worm vs stormcallers, opp went air and I tried worm upgrade antiair. Damn worm smashed overlords and wraiths in one hit. I hope for more discoveries like this on my journey. Hope you will to (before hitting the wall and starting minmaxing)
Man, you really upped the difficulty for those games, especially the second one with the Fortresses (out of context, the Missile Barrage from the Fortress is good to take out Phoenixes and Wasps but not so much VS Overlords). Steel Balls are a unit I haven't found a good use for, and I've fought a massive swarm of them Chained a couple of times in FFA, if someone has good advice and/or contextual use for them I'm very interested. GGs
Homeworld music would fit well here. Did Grubby play Homeworld games? Pretty great RTS
I just started this game and it is pretty sweet
Annnd I just bought the game
Totally worth it!
I don't know if I'm the minority of watchers, but I would suggest if you make a small guide for viewers who never plaed the game.
It looks fun to watch, but I don't understand anything 😅😅😅
High level Sabertooth on the right was what was owning you second game, not the scorpions.
This game is very hard! I have lost all my online 1v1 so far 😂
Now Ive never played the game myself but with the improved wasp card would it be a good idea to go overlord with the wasp upgrade? Youd basically get super strong wasps for free?
Are the starting units completely random or is it someway to make up for mmr difference?
Starting units and specialist cards are randomized
Haven't seen u in ranked yet? At what times do you play?
Keep the videos coming, you are always so fun to watch. Your playstyle is alot like mine. Like upgrading a Unit, just because he deserved it 😊
lol i get the larva upgrade all the time....but i might be trash
Yeah you got it straight on with inshallah, in(ان) means if, sha'a(شاء) means wills and allah is الله very impressive
wasps seems really bad,
and it seems like you under use sledge hammers and storm callers which to me both seem like good units especially early but i do not play the game,
wasps are completely bonkers but you really need to place them correctly and with the right upgrades:)
why is he constantly palcing his squads in columns? I don´t get it... is there any hidden mechanic that supports this? usually its nonesense, especially for shooting units.
chaff units are better placed in columns because then the fewest possible units get hit with the most first shots. So basically if you have the first row of the column get hit with 3 scorpion shots it wont take out the whole chaff unit, only the first few rows of the column, whereas if you would've placed the chaff horizontally then the whole unit would be dead to those shots. But if you are going for a fang carry build, for example, it's better to have your units horizontally so that as many of your units engage the enemy as possible
@@E2O10 I see. Thanks!
🤖👌🏻