A little inexact Setup: 24Pz starts with 2 units in 2 areas, not 3+1. Also in A50 I think you have an 'extra' unit that should only appear later, in the Factory District scenario. 6:15 Engineering Support costs 2 supply, you said it earlier right (but then apply it with 1). 10:50 Guards roll 3d6, take best 2d6, you said it earlier right. 15:42 You could choose supports after revealing the defender+tactics. But then didn't make the (painful) choice for Barrage. To stay and fight -> one unit lost before combat! 35:18 Supply points should be 4d6, here rolled 3d6!
Thanks for the video. I, too, am looking forward to this one. See rule 10.1. There is no Logistical Pause on Turn 1. Also, 10.2. The Germans receive a minimum of 16 Supply Points on Turn 1. Just trying to help. Cheers.
Seem like a nice game to play I’m kinda new on wargame title like this so … I try to search for more about ww1 and ww2. I might give this one a try, thanks for the video ! Btw I’m curious but were did you get this dice tower ? Look big enough and simple in aspect I like that !
Unused support units carry over? Ok I guess they do from what you said. One question on the refitted units do they deploy on their start zone or with the rest of their divisional units?
FYI. I think you’re consistently forgetting to add the +1 for the Strong German Morale (9.5.2.E). Also, don’t forget, the negative effects of Heroes, Ambush, and Fanatic are cancelled by an Overrun result. Just trying to help! Cheers.
I posed the question on bgg. In regard to your Turn 2 reinforcements being placed in violation of stacking limits, Mr. Rinella replied: “We were aware of the possibility. It will only matter for the Turn 2 reinforcements. If all four units may not be placed in one area (6.1.1.) they may not enter play until placement is possible. It should be possible to vacate one of the two reinforcement areas. If you don't attack then the penalty is the reinforcements don't arrive until you do. But in this game the German player must attack, attack, attack. So I'm going to say maybe a 2% possibility of the units that begin in Area 1 and Area 2 both failing to advance on Turn 1.”
I have been thinking about how to respond to this message because I understand where you are coming from, but I look at it as a military exercise not in the beliefs of the people fighting. Generally many solitaire games you play the losing side and it is very hard to win.
A little inexact Setup: 24Pz starts with 2 units in 2 areas, not 3+1. Also in A50 I think you have an 'extra' unit that should only appear later, in the Factory District scenario.
6:15 Engineering Support costs 2 supply, you said it earlier right (but then apply it with 1).
10:50 Guards roll 3d6, take best 2d6, you said it earlier right.
15:42 You could choose supports after revealing the defender+tactics. But then didn't make the (painful) choice for Barrage. To stay and fight -> one unit lost before combat!
35:18 Supply points should be 4d6, here rolled 3d6!
Thanks for the video Tony. This is a good one , had fun with it during the playtest. Glad to see it hitting the tables.
Watched Stuka Joes vid earlier on this…30 minutes in and I went straight to second chance games and ordered it.
Great video, ty for sharing and appreciate the example of play
This looks like a great game for solo play. Thanks for reviewing it.
I just received the game but still playing American tank ace, thanks for video
Waiting for my copy to arrive!
Thanks for the video. I, too, am looking forward to this one.
See rule 10.1. There is no Logistical Pause on Turn 1.
Also, 10.2. The Germans receive a minimum of 16 Supply Points on Turn 1.
Just trying to help. Cheers.
I caught those after the fact. I did give myself the extra supplies I missed on turn 1. Although I don't think it helped.
Thanks for doing this...Ordered!
thank you very much
Seem like a nice game to play I’m kinda new on wargame title like this so … I try to search for more about ww1 and ww2.
I might give this one a try, thanks for the video !
Btw I’m curious but were did you get this dice tower ? Look big enough and simple in aspect I like that !
It was a gift, but I know you can get them an ebay.
First turn you roll the dice, but you still get a minimum 16 even if you roll less.
Tony, you are definitely a die roll negative bloke. Recon you should add 1 to every D6 roll to even things up.
Sets up and plays in about 2.5 hours. If at first you don't succeed, try again!
Unused support units carry over? Ok I guess they do from what you said. One question on the refitted units do they deploy on their start zone or with the rest of their divisional units?
Yes they do
In any German controlled space. At least that was my understanding. So putting them with there family is good if possible.
Don't you increase your morale by one for every area you capture?
I think you're correct. I ll look into it
See rule 9.5.7. Only if it is an Area with a +4 TEM. Cheers.
@@RobertO-ly5tb Oops. I guess I probably wouldn't have got that operational victory in my playthrough then.🤣
See rule 10.1: the "logistical pause" does not apply on Turn 1.
FYI. I think you’re consistently forgetting to add the +1 for the Strong German Morale (9.5.2.E).
Also, don’t forget, the negative effects of Heroes, Ambush, and Fanatic are cancelled by an Overrun result.
Just trying to help! Cheers.
I have been but I don't think it would have helped.
what`s that beautiful music in background?
It is music included in the Adobe Rush software. I really like it as well.
This is painful to watch! I always thought you kidding about your bad dice rolling abilities!
Gets a little better in turn 3
I posed the question on bgg. In regard to your Turn 2 reinforcements being placed in violation of stacking limits, Mr. Rinella replied:
“We were aware of the possibility. It will only matter for the Turn 2 reinforcements. If all four units may not be placed in one area (6.1.1.) they may not enter play until placement is possible. It should be possible to vacate one of the two reinforcement areas. If you don't attack then the penalty is the reinforcements don't arrive until you do. But in this game the German player must attack, attack, attack. So I'm going to say maybe a 2% possibility of the units that begin in Area 1 and Area 2 both failing to advance on Turn 1.”
Figures it would happen to me.
The goal of this game is for the Nazis to win? Weird
I have been thinking about how to respond to this message because I understand where you are coming from, but I look at it as a military exercise not in the beliefs of the people fighting. Generally many solitaire games you play the losing side and it is very hard to win.