CS 2 vs CSGO - Details and Physics Comparison
ฝัง
- เผยแพร่เมื่อ 28 มี.ค. 2024
- The best comparison between the two games Counter Strike 2 or CS2 (2023) and Counter Strike Global Offensive or CSGO (2020), I will compare the most important similarities, physics, details, textures and special places in the game. The entire video was created by myself (GameLight).
Many players have been waiting for a long time for CS GO to switch to the new Source 2 engine, and it finally happened, this summer CS2 will officially be released at the moment in limited testing (Valve)
Timestamps:
0:00 Smoke Details
1:58 Weapon and Knife Animation
2:27 Environment
4:10 Sky box and draw distance
5:10 Molotov details
5:39 Flashbang
5:56 3D Sound details
7:16 C4 and Explosion details
7:54 Weapon drop (Sound)
8:44 Wound Details
9:09 Thank you for watching
#cs2 #csgo #counterstrike - เกม
I was also able to find a change that was not included in the video, these are skins, weapon parts, shooting spray:
Skins: The skins of weapons with a scope have changed, where the developers have added a skin to the scope itself.
Weapon Details: Small details have been added to many of the weapons, which seem to change with the skin.
Spray shooting:
I noticed that the spray from the shooting has changed a little.
I would like to separately thank everyone who likes and supports me. Thank you
People seem to ignore the source2 physics engine. Why can't you guys just stack mountain of body/gun to see the limit. Instead of shooting enviroment. . .
@@Deezsirrer While stacking bodies and guns to form a mountain sounds fun, I think GameLight was showcasing things that you'd experience during a typical CS session.
И все-таки лучшая физика в была в Counter-Strike: Source. Там и предметы от ударной силы гранат, под действием выстрелов или нажатием клавиши "E" двигались, и многие предметы разрушались буквально по деталькам, начиная от компьютеров и клавиатуры и заканчивая папками с бумажками, телевизорами и картинами.
@@ColossalCereal Its the same game with same map,Animation.. There no reason to compare those stuff. And its a shiity hype mood of valve only gave one map when mirage,train is not even an overhaul map Been sicken of looking at dust2 now.
Really love the new smoke mechanic, and how frag grenade affect the smoke, but the way the smoke looks just really off.. just like someone says it looks too cartoony
It look cartoony because its volumetric, consider you can achieve this in realtime without affecting the fps too much it’s really good already
they'll probably fix it
Its beta chill
@@gmanismysugardaddy I'm chill bro, I didn't say like this is going to be the final look of the game
Reminds me of Team Fortress 2))
The only 2 things I fear in CS2 are:
1. If it somehow changes gameplay
2. My FPS 💀
I mean if it doesn't change the gameplay fairly significantly, people will just stay on CSGO unless they take it offline entirely. Steam player number count the 100s of thousands of bots in-game farming afk crates.
@@floodsye CSGO will be gone, as CS2 will be an update to GO not a new game
@@setwall yes.
No reason to fear. Source 2 is a modern engine, uses the modern PC's resources more efficiently.
I have R5 5600 with RX 6700 XT. Average 300-400 FPS (full low, 1280x960) in CS:GO, 500-600 in CS2.
@@chillinchili5683 Radeon HD 8970M and Intel Core i7-4710MQ
Take it or leave it.
really makes me appreciate the visual aesthetic for csgo more, other changes look dope tho, hopefully settings to use OG hud and raise the contrast
So, 20 years for volumetric smoke. What a time to be alive.
Its not only that u dumbo
@@Epicgamer19382 So?
😂😂😂😂😂😂
and 20 years for… cartoony art style lol
20 years for indestructable tires
Unironically the most underrated feature is the ability to see your own shadow. This has helped me so much in planning my jumps from Cat to CT.
and to see your own feet
Very overlooked feature. It's useful for knowing what position will reveal you via lighting.
Remove "unironically"....oh wait, it's a proper sentence!
" The most underrated feature is the ability to see your own shadow. This has helped me so much in planning my jumps from Cat to CT."
@@dustf1nger118 unironically 🤓
@@dustf1nger118 yeah there wasn't any point to it but I see no reason to hate on the guy
Я конечно понимаю, что разрабы стараются за реализм. Отверстия от пуль теперь смотрятся весьма натурально, но это убивает творчество игроков, которые теперь не смогут рисовать члены на стенах 😂
Надеюсь мой переводчик правильно перевел твои слова на Английский 🤣(Translated)
@@GameLight according to your reaction, it did. Lol
Бро, реализм и кс это вещи диаметрально противоположны. Игра как была соревновательной дисциплиной, так и осталась. Реализма в ней не прибавилось
@@METAMARGIFLOOPA ну, справедливости ради, в жизни отверстия от пуль не оставляют такой темный ареол вокруг места входа пули. Это я и имел ввиду, что в новом КС больше нет таких тёмных кругов вокруг пулевого отверстия, из-за чего их не видно вообще со средней дистанции даже
@@GameLight yes
I like how they managed to keep the gun shooting and sound lag the same accross both games
The smoke stuff is cool but I feel like they could have made the bullet holes in objects better. For example: the trash bag could leak trash when you shoot it or the cars window can crack when it's shot.
breaking the car window can change gameplay, car can no longer be used to hide yourself
@@life-oh1bc it would still be fun and it might be even more interesting since you get less places to hide.
@@pizzadeliveryspringtrap9152 yeah it would be fun, but the whole point of CS2 was not to change the gameplay.
@@life-oh1bc what's the point then?
@@pizzadeliveryspringtrap9152 idrk man
I would love to see different reload animations for CT and T sides, as well as tactical and combat/emergency reloads
Yeah that would be really cool, as long as the timings stayed the same, iirc the time to finish the reload when you empty your mag is every eo slightly slower because they need to load one into the chamber, I'm not 100% sure maybe it's my memory failing
I think it could be a cool thing they could do like skins where you can get cooler looking reloads, but all it should affect is the animation. Every second in a game like cs matters and if I doubt it would be good for balance
i was thinking of the later the game is, the more aggressive players reloads the gun, from calmly thumb release on the m4 on round 3 to punching and slapping by round 14
nah too much work for valve
"sequel"
valve might wanna update the animations, than the graphics itself
they need to make the bolt catch animation and sound more satsifying
well, its still the same game, its just that its more visually pleasing
animations stay, too nostalgic
@@lunsine nah i animations need to be changed
New animations will give new feel tho
its still on beta chill down
I just can’t wait to see how all of the changes impact the gameplay and strat in the tourney
Opinions on the game: I like how the skybox and raw distance are improved way better and you can’t see anything that looks odd. I do think the smoke could get improvements with the way it look and the tires and windows should break or deflate. The game looks great and I think it has a chance to retake its lead in the best tactical game. Beating valorant or Rainbow 6 Siege. So far, my opinion is positive
I like that smoke has some physics in it but I see a small problem with the textures they're using and that there are gaps in it and if a player walks through it, you would see their feet.
Well yeah that’s the trade off. But ultimately how they’re handling the smoke here is much better imo since what you see on screen is what everyone else sees on screen..
it looks weird and fake
That's part of the point, to nerf smokes. They've been a crutch for bad players and shitty teams for years now.
Bruh theres a submit bugs button
It feels like a lot of minor updates. I hope they made the framework better so new features/changes are easier at least.
Hi there, Thanks for this video! is it possible to use some snippets of your gameplay walkthrough for an article I'm writing about in this game? I would properly credit you and even link to your video within the article.
Yeah sure!
@@GameLight cheers! thanks!!
The game could really do with some updated animations, I feel like the updated weapon models are in stark contrast to the stiff, outdated animations from 2012
Keep in mind this is a limited demo version for testers, valve is saving the good stuff for the full release this summer.
@@Granolora yeah im keeping optimistic
@@Granolora keep dreaming
@@eachypinky118 yeah people r forgetting this is beta not an alpha. this is probs 90% of the full release
Yea, and the stupid bolt racking when the gun is not empty..
I can understand the lack of new details and destructibles because the game needs to run on most setups with a stable framerate and needs to maintain the best server latency to avoid unfair matches.
Dust2 isnt reworked in CS2, but other maps are, like Nuke, which is more detailed than it was before. But yeh I think another reason everything remains "static" is just because of the clinical nature of the gunplay & tactics not being affected by shit vanishing or moving around.
@@adsyuk1991 and yet the made the graphics heavier for most machines. This makes no sense, they just didn't add because valve is lazy now.
@@adsyuk1991 The real nuke got stucked in CSS (i think). CSGO nuke is a downgrade.
You guys didn’t remember CS Source. That thing got destructible objects and moving objects too. Seems like games are moving backwards now a days. That smoke looked like something out of CS1.2 the same thing happened to GTA4 downgraded to GTA5 in the physics department.
@@topedoworks now why tf do you need destructible and moving object to play a competitive games? Your comments makes no damn sense
this is what we have been waiting for 10 years
At 5:46 I got a sudden ad when the flashbang exploded 😂😂.Btw nice timing of putting ads 👍
It's amazing that TH-cam knows where to put it 😂, I didn't choose.
De verdad espero que vuelvan las físicas del cs source. No solo se prestaba para diversas mecánicas, también daba una gran inmersión ver papeles, computadoras y cajas destruyéndose y volando por los aires. Incluso hasta elementos del mapa al momento de que la bomba explota, era demasiado genial y satisfactorio a la vez de ver. Pero claro. esto cambio en cs go, ya que lo removieron para hacerlo más competitivo. Aunque si es de verdad una secuela del counter strike deberían volver esas físicas ya que el objetivo de una secuela. Es la mejora y expansión del anterior titulo.
Si leíste esto hasta el final gracias y toma un chocolate 🍫
sorry i don't speak despacito
@@auraevoe2036 Sorry i dont speak School Shooting lenguage
@@DigginThrough.MyOldMuscles. top 10 papiadas
@@cyparissbunny XD
@@auraevoe2036 llore pues
Nade and shooting aside im glad there's no stupid one way smoke again
Will it require a lot more resources in terms of graphic power ?
Because I'm playing with my Ryzen 5700g and in 1080p (middle with low shadows) I have like 100 - 120 FPS.
Honestly while the smokes look really cool, and the map upgrades and reworks are genius, along with the modding support and ease of access, my biggest hype is still sub-tick-updates
Now it's more pleasant to play with the new tick rate, it's also Source 2, let's hope for the best.
Отсутствие скайбокса, как по мне, самый большой плюс, столько крутых раскидок появится, хоть и некоторые старые пропадут. Только сама графика выглядит странно, всё хорошо но будто бы забыли включить ambient occlusion у пропов, либо это исправят либо теперь это такой визуальный стиль.
Дым крутой, но иногда его контур бывает на столько рваным что его можно спутать с игроком или не заметить игрока в этом рваном дыму, надеюсь это тоже исправят, сделав его более округлым по краям.
То что в кс2 материалы пропов не правильные, типа у колёс машины не материал резины это не показатель, source2 поддерживает разные материалы на одой модели, просто их ещё никто не настраивал так как карты портировали с минимальными изменениями из csgo, где из-за ограничений source1 лишь 1 материал на всю модель, а машина и её стекло это 2 отдельные модели (такие костыли).
И 3д звук на самом деле в csgo крутой (а в cs2 ещё круче) как и во всех последних source играх, просто разница более заметна в маленьких комнатах и на открытой местности. Здесь в приблизительно одинаковых по размеру комнатах звук не особо разнится.
Спасибо тебе за комментарию.
Да, и за этого и они трестируют, конечно теперь у них будет больше возможностей с новым движком, и исправят многие недочеты и улучшать другие аспекты игры.
На счет визуала думаю многие привыкнут, ибо после Source 2, лично по моему опыту, графика CSGO кажется очень старым. (Translated)
Во во во я тожеьзаметил насчет текстур, будто сыра графика именно в дасте, в трейлере, на других картах норм была вполне
@@GameLight i think its not old. Its realistic
@@ImkuliN В гта 5 тоже при бетке графика была сырая, потом исправили
В угоду красивой картинки, текстуры тали проще, нанесенных с помощью paint мелких деталей, совершенно пропали.
Графика вся кажется игрушечной (кроме освещения)
Освещение играет большую часть визуала, многие не заметят упрощения полигонов и текстур.
А мне вот лично обидно, что графику сделали казуальнее.
Love how theyre updating the smoke, my only gripe with it is how it deploys from the grenade itself, other then that its pretty good
Because the smoke on CSGO tanks fps by a lot for no reason on a competitive game and it can be annoying.
@@saricubra2867 i think youre replying to the wrong comment
I love how simple the smoke sim is but it’s so effective and cool
when comes officially out cs:go 2? and is another download or just doing upgrade on cs:go normal? thx for answer
This Summer, I think it will be a new game, and I think you have to download separately as CS2
I like the lighting of the new game however it needs more contrast I think... Like it needs to be a little bit darker
You did awesome work, thank you a lot❤
what happen to all the camos fot weapons? do they still fit?
I still can’t believe how good CS go is. What a step up from CS source while maintaining the same gameplay. I prefer the old layout for joining servers but the competitive matchmaking is nice. 😊
CSGO's matchmaking isn't that great. I'm hoping they balance comp games better in CS2
Oh yh when looking at side by side comparisons, it definitely stands out
Я не любитель CS, но новая графика мне нравится больше чем старая. Дым классный + новая фишка с рассеиванием дыма и прикольный визуальный эффектом при стрельбе в него. У персонажа наконец-то появилась тень и ноги! Правда ноги это врятли заслуга движка нового, уверен ноги можно было и старом сделать, но хоть что то новое :) (возможно ноги можно отключать в настройках игры, не играл не знаю).
Взрыв от бомбы хуже стал как по мне, надо его сделать качественным, что бы террористы чувствовали победу свою при взрыве бомбы ;).
Так же физика тел стала лучше, персонажи при смерти не выглядят как сопля.
Про освещение я нечего не скажу так как это вкусовщина. Да карты стали светлее, но мне такое более нравится, чем тёмный оттенок.
классный дым? Выглядит как 2д из мобильной игры, можно и получше было нарисовать
@texiek:) а мне зачем это делать? У них есть дизайнеры, эта компания рубит миллионы долларов в месяц, сделать такое бы не составило проблем. Да и тем более я программист и моя задача код писать, а не рисовать
@@rab1d261 если бы валв зделали бы дым намного лучше и саму графику тож то у игроков пк бы горели как мангал с шашлыками а так норм мне графика зашла как и дым
Освещение не вкусовщина, оно тоже стало лучше, особенно было видно в сравнительных скриншотах на нюке, где и отражения добавили и более качественное освещение от самого солнца
Дым будто из 3д мультика, лучше бы старый оставили
Ngl I love what they did in CS2. They didn't go overboard with it. They just did what they had to do to make the game feel modern again.
Imo they did a great job !
i like that you now can see your legs, thats a nice touch to details there more games should do it
Some of the improvements on display here are nice such as the smoke detail and the graphics improvement, but I expected an obvious 10+ year upgrade, it feels more like a midlife rework. I'm hoping I'm wrong and the game lives up to expectations🤞
This is mostly an update to the engine what did you expect
@@lowkey6134 They're calling the game CS2 so I expected a larger update, but like I said there's time and I'm hoping I'm wrong.
@@lowkey6134 ratioed
@@Art-vs6vx calm down this isn't twitter
@@warren6003 it's gonna get there eventually, look at cs go 2013 and now, you get what I'm saying
I liked the bullet impacts on CSS more.. also the bullets went through simple barrels and leaved marks in front and behind (and you can hit enemies behind it). Don't know how it is in CS2.
What about fixing lag, improve internet connection, matchmaking region (location for servers) and graphics?
I'm glad to know that the thumbnail displayed that the AK-47 in CS2 is without a magazine.
I want to see increasingly aggressive reloads during a duration of a match.
Bless thy world that you don’t work for valve lol
@@Funee nah bro he's got a good idea
@@razvy6949 He's got an amazing idea, actually!
@@Gu12herme As long as the reload times stay the same and it’s just the animations that change, I think it’s a really good idea
Y'all seem to forget how lazy valve is
Fun fact: on older versions of cs go you could actually throw a molotov into a smoke and it would burn inside of the smoke
What`s the music the starts at 2:00 ?
I think there is still alot of work to polish the animations. Yes it looks better, yet the smoke is off maybe du the high lightening of the overall game they brought in? Also I don't see a big difference in in impacts on objects, why the car tire or window doesn't break up when you shoot on it?For example shooting on a tire can lower the car by a couple of centimeters and make the guy hiding behind it more visible. Same for the drums why there is no water or oil leak when shooting that make cause a start of a fire? It definitely still needs more realism on this points to make it a huge step forward next to CS:Go, otherwise it will only look like a simple makeover from the original, I'm afraid.
И все-таки лучшая физика в была в Counter-Strike: Source. Там и предметы от ударной силы гранат, под действием выстрелов или нажатием клавиши "E" двигались, и многие предметы разрушались буквально по деталькам, начиная от компьютеров и клавиатуры и заканчивая папками с бумажками, телевизорами и картинами.
прикол в том что КСГО тоже на Сурс движке, только вроде на не такойм как страный.
А теперь главный вопрос: нахуя это надо в шутере? Для красоты? ....
@@mini_princessдля реализма
@@mini_princess ну с такой логикой можно все текстуры стянуть просто, они же для Красоты натянуты и сделать просто серые коробки, чтобы так сказать киберспортивно было. Хуйню несёшь, в КС соурс действительно была великолепная физика, одни разлетающиеся бочки чего стоили, за которыми можно было спрятаться только до первого в них попадания.
@@mini_princess Тогда и все текстуры из кс стягиваем, а зачем они нужны? Сделаем простенькие текстуры как валорант.
Looks a bit more cartoonish, and that they just brought back the old shiny materials (glossy metals, etc) that used to be in source games but slowly got phased out for some reason
They’ll probably remove those new shiny effects over time, but right now they want to motivate people to shift to cs2. They did this to tf2. Crowbcat has a video showcasing it
CSGO smoke tanks fps by a lot.
@@TheDezedez they don't have to motivate people, they're forced to switch
@@TheDezedez motivate? They will, CS2 will be a permanent update to CS:GO.
The beep sound after every kill was so satisfying. Hope they don't remove it.
Now if only the smoke had a shadow on the ground. That would really bring it together.
The incendiary / molotov effect is finally as good the one they showed at csgo's Trailer
They coule made cs 2 like 4-5 years ago. But many people dont had good pcs back in the days.
@@waslos36That has nothing to do with PCs, source 2 is a way more optimized engine than source 1.
@@realfuckingcarrot do you even saw fps difference videos from csgo and cs2?
@@waslos36 Buddy, do you have a single clue at how engines work? Newer engines, nevertheless how good lightning or graphics are, are always more optimized than older ones,source 1 is old and unoptimized, source 2 is newer and optimized, you will have the same performance with source 2 if not even better.
@@realfuckingcarrot xD
I prefer the lighting of CSGO as it makes the game look not so washed out, and have actual contrast. I hope that we'll be able to have CS2's light have this desired contrast that's present in the likes of Half Life Alyx, and in some screenshots of CS2 that makes me think it is in the game but depending on people's settings for it, the game looks like the washed out mess it is, such as in this video.
CSGO's contrast is way worse for visibility. And visibility is the main thing that matters in a competitive shooter.
@@ForOne814 Never had any issue with visibility in CSGO.
@@NhBleker cool, that doesn't mean that the problem with visibility doesn't exist. It objectively does and Valve have been working to fix it. CS2's visuals are the consequence of this work. And it's a step in the right direction.
I like more light and contrast in CSGO too . Better visibility is a good thing , but if you want perfect visibility , you can have only white and black enviroment and green characters for example xD And CSGO have very different feel much better for older players . Cs2 have feel like game for kids 6-10 years old .
@@ForOne814 ???? having the capability to distinguish and see someone in the dark is a skill. Who defined that because it is a competitive shooter everything should be crystal clear? Next step: wallhacks for everyone, because what matters is the shooting skills and not looking for enemies. LOL
But I do agree that it was too dark, but now it is too bright.
Why are the barrels static? It's like they've gone backwards from css
For reals...
the volumetric smoke looks like a classic green screen video editing smoke
I can't see what the big whoop is about it's just a brighter version of what we have now with different grenades and identical guns. In fact, ironically the original is actually more pleasant to look at
I love both cs and csgo but csgo make me feel more familiar
Looks so smooth, love it
Does anyone know what brand trashbags are being used?
The physics of the smoke grenade were very interesting, better than that just the fact that the HE explodes close to the Smoke Grenade and actually throws away the object that propagates the smoke.The same could be applied to fire, if it is hit by a HE, in this case just spreading the flames, some visual change in the way the flame is reached by the explosion.
But I don't know, in relation to the environments of the scenario, it seemed like a downgrade to me. They could add new mechanics, interaction between player and scenario, some of these barrels could be explosive, in short, so many things that I think would be cool in gameplay.
Hot take : I prefer the look of the original, but all the new mechanics are definitely better in the newer version
This is just a test, I think a lot of things will be fixed.
@@GameLight no I meant like graphics, I prefer the og over the new one but the mechanics are definitely on the new ones side
@@thefatestgayguy5526 Yes, my friend, I understand you, I'm just saying that the game should be improved before the release of the final version. Yes, you're right, the new mechanisms are really interesting to try, the graphics are cartoony, but the old one was really better and more serious (Realism)
@@GameLight if the game is set to be updated in a few months they really don't have a lot of time to make those kinds of improvements
The original looks miles ahead, the new looks so damn flat and clean, its better for gameplay visualization, but looks terrible, like valorant and overwatch. The OG looked way more realistic and gritty, this new looks too cartoonish with no contrast and soft textures.
Yeah things look a little better, but not nearly as much as I expected. Someone mentioned it would be nice if the sand bags leaked sand when shot. The bullet holes look more realistic (not as big) hitting metal barrels or cars, but I kind of like the old versions better in a way. Plus some things just seem like, after all this time, they could look better yet. The rounds hitting a clay pot only put holes in the front instead of going clear through and putting holes in both sides of the pot. And really, a clay pot should shatter with the first shot or so.
The segment of showing the car tires being shot would have looked better yet if the tires had gone flat and the car settled the four inches or so on the flat tire. I'm sure I'll enjoy the improvements, but after all this time I would have thought they could have put in more destructible terrain or items in the game to make it a little more realistic. After all, rounds only last about two minutes or so. Boxes being shot up so much that they come apart or doors being chewed up or blown off their hinges would have made things even better I think.
What would also be really cool would be if they could come up with some way to have basic maps change a little from game to game if you select that option. Such as stacks of boxes or debris be in different locations, doors to various buildings being open to create a different path, places you can climb up to or on to that you couldn't normally and things like that. If you put enough random things that can open up or move or appear from game to game the permutations could result in thousands or hundreds of thousands different maps! They could be different every game you played!!
It's crazy to think that cs2 was announced over a year ago
I don’t think I’ve ever seen smoke like this actually done in a game, now Rockstar will have to make sure they have realistic smoke in their next game
what? this smoke looks lame like he take a green screen and just slap into the game. It's so out of place.
The smoke fucking sucks lol
@@MrMaskYT Well its still 10 times better than the previous one.
I think rockstar might actually work on something like this. RAGE engine is known for its enviroment reactions. Like grass in rdr2. so they could do the same with volumetric smoke and particles
Silvers can't tell if it's good or mid
The naturalism of the weapon drops is probably the best I've ever seen.
Brooo, bullet Passing through the smoke have to be one of the best
Da pra melhorar mais.
Pneu furar
Diferenças na textura após impacto das balas. Exemplo: vidro, cerâmica, metal e saco plástico.
Fumaça da smoke sumir após granada ou tiros:
física dos objetos: tiros nos barris por exemplo, tem que derrubar o objeto. Tiro nas lâmpadas ou destruição dos objetos são coisas que dão maior imersão.
O CS é um jogo que fez parte de gerações mas isso um dia vai acabar, quem se adapta se fortalece.
Há jogos que pensam mais nessa imersão.
No mais, espero melhoras no sistema anti cheat.
Будем скучать по временам cs go на source 1 😔
cs 1.6 only
@@kelele7173 yes cs is dead aftet 1.6, now all players don't even try to kill to the head, just use random and that spray mechanic to kill enemies, it's so boring to watch and even more boring to play. + in cs source barrels and other objects from shots and explosions moved broken windows looked just so great and now 2023 year and all good we got this smoke, not a new shooting mechanic, not new phisics nothing new.
Algunas mejoras se agradecen pero la verdad es que esperaba mucho más, considerando que pasaron 11 años del lanzamiento del CS: GO y están reutilizando el 90% del juego. Ni siquiera las mejoras gráficas son muy notables.
Hey 2:29 song name?
The palm trees look completely out of place, almost like plastic. And they should add at least a bit ambient occlusion to the corners. Also, the smoke could use some ground shadow. Looks really strange at 1:00. Otherwise nice update.
For this type of game innovation is not the main thing, but to make smoke in 20 years since the source came out is impressive.
Last year we had OW2, now CS2, I guess from now on any update patches of a video game can be considered a sequel?
Does this mean that we will be able to throw insane smokes from the other side of the map with no skybox?
Not sure if I care for how bright it is now but damn the smoke looks sick
i like the brightness csgo looks so dull
the smoke looks very cheap
@@igroshol0654 its the beta version of cs2, so they might work more on the smoke
It's really beautiful. I quit because there was no physics, never cheating. I'm thinking of starting again, thank you.
no physics? bruh are u dumb? im only seeing here is skill issue. lol
How you guys playing it? Is it released for some demonstration?
Throwing flashbang so bright to ads shows up 😂
Было бы полезно, если бы на гранаты добавили предварительный звук срабатывания перед вылетом чеки, хлопок, который есть в реальной жизни. По нему можно было бы понять, что кто-то сейчас кидает в тебя гранату из-за угла и была бы одна секунда на реагирование.
@@7emfic когда отлетает чека, происходит срабатывание запала с характерным хлопком, после чего спустя несколько секунд происходит сам взрыв. Посмотри видео тесты боевых гранат.
@@7emfic th-cam.com/video/K4OjtmNr_uo/w-d-xo.html таймкод 0:29
Реализм реализмом, но хаешки и так зачастую бесполезные, а так бы они вообще бы были лоускильные, их поэтому и бафнули тем, что можно хоть смок на какое то время рассеивать
to be honest...the new smoke...the idea of it is dope but it looks super cartoony to me.
Agree with you
Same
Used to be realism, But now seems to be adding more cartoonism to their games which im not against i kinda like it, Saw l4d3s character concept art, They mixed realism and cartoonism together
@@GameLight is there a setting that changes the quality of the smokes? Because in the trailers the smokes don't look as cartoony.
@@codename8750 no way l4d3's coming out, they gonna call it l4d alyx
Кс2 на карте даст2 выглядит так красиво! Насчёт видео, спасибо за очередной ролик по кс го и кс2
Ага, карта Dust 2 сама по себе легендарная карта. Да не за что друг, главное что тебе понравился, вытягиваю контент сейчас как могу друг :) (Translated)
seria legal se as animaçoes de mostrar a arma (apertar F) no teclado fossem visiveis para os outros players
With the many charging handle racks, he'd be out of bullets. It's 2023 and still has not changed. You don't need to rack the charging handle when transitioning to the primary, unless you start with an empty gun with a closed bolt.
It's for the consistency of the deploy animations for each gun because this is a competitive/eSports focused game so realism is almost non existent.
I hope they will update the smoke appearence. Looks pretty cartoony and Fortnite stylish.
You are showing us sounds and the music in the background is still playing bro
So it's the same thing with updated graphics and volumetric smoke? Getting some Overwatch to OW2 vibes here
Great video 🤌 would like to see some skins comparison if possible 👍
Now we need an option to enable smoke shadows or something
they need to improve the smoke sfx, well it has delay timing a bit, it should be "puff sfx along smoke fx"
in 4:57-5:09 is amazing it like fire works
Very disappointed there aren't any new animations for the guns.
well this is still beta so they still gonna work much for the release and after the release
It's most likely coming later, I think they just did the modeling and porting to the actual source 2 engine for the beta so now they're gonna work on things like the animations
Knives too
Hopefully the public version has less changes on purpose, and leading to release they add in the other stuff they have definetly made
@@deltaid1439 Beta means "there are bugs but it's almost done", which is sad if this is the current state.
Well it's just a CS:GO with some visual modifications, looks about fresh
Cs2 just needs that classic crisp graphics texture of csgo to be an ideal csgo upgrade
Smoke still needs some work I think. Looks way too pasted on. Like they do a quick bake behind the scenes and just import the data into the game. Needs some kind of quick shadowing I think to really drive it home.
I am more interested into how good the AI bots gonna be in CS2 this time. My experience with CS has been mainly and heavily with AI bots ever since CS 1.6
Lo único que no me gusta de la smoke es que se vé como sale del piso, y no se expande del centro.
The embodiment of the " a toothpick changes everything" meme
First played CS on the OG back when communities controlled servers, set up competition forums/ladders. CAL/TWL, it’s time for the og’s to return, rebuild, and re-engage. Long live the undisputed true champion of competitive pvp FPS.
Smoke mechanic improves alot. Can't say the same for the guns
Smoke looks too cartooney, but I like where its going
terrain neden resetleniyor ki animasyon sonrası, çok saçma. zaten azıcık gerçekçiliği var onu da öldürüyor, round sonrası resetlenir zaten. biraz daha düşünülse birçok şey iyileştirilebilir
Wish they'd make car's windows breakable. It'd make for some variety, you could break a couple as ct to hold an unexpected angle, plus it'd feel more real when wallbanging the car.
I was hoping they would update the animations and have more detail in the weapons.