Custom WaterStamp Material Tutorial UE4

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • In this video we have a quick look at how we can make to most out of the WaterStamp asset pack like making custom water decals for leaves and debris and how we can make a water surface that is compatible with WaterStamp!
    Check out this other video which goes over more examples and applications for WaterStamp decals: • WaterStamp Update 1 Demo
    WaterStamp is available here:
    www.unrealengi...
    and here:
    gumroad.com/l/...

ความคิดเห็น • 7

  • @yearight1205
    @yearight1205 2 ปีที่แล้ว

    Problem is in Unreal Engine 5, at 1:13 mark you are correct it still fixes the 1 error, but then it creates another in the Multiply node =\ any suggestions on fixing this? I'm still new to Unreal Engine.

  • @lz4090
    @lz4090 3 ปีที่แล้ว +1

    You should place this as part of the demo and pictures on the unreal marketplace.

    • @dumpsterfireproductions
      @dumpsterfireproductions  3 ปีที่แล้ว

      Hi!
      Thanks for the heads up we've added a link! Unfortunately we can't post picture of this there as these are not assets (the textures mainly) that are included with the pack so there is potential for confusion.
      If anyone is interested in these textures in particular they are available for FREE to use with Unreal Engine and can be found in the Quixel Megascans library! :D

  • @daliborsailovic8100
    @daliborsailovic8100 3 ปีที่แล้ว

    When I walk across decals, it is spawning decals on my character. Is there any way to fix this? It is completely non useless in this case.

  • @theendbitttch4618
    @theendbitttch4618 4 ปีที่แล้ว +1

    I want a demo for waterline 4.2. because I want to see the interaction myself.

    • @dumpsterfireproductions
      @dumpsterfireproductions  4 ปีที่แล้ว

      Hi!
      Like this one: th-cam.com/video/clvtASuWviQ/w-d-xo.html
      All default WaterStamp decals have been reworked to be compatible with Waterline in UE4.25+
      If you want to make a WaterStamp material for a Waterline Ocean then the second method in this video is the one to use as the Ocean Material is based on the Single Layer Water (SLW) Shading Model :)

  • @piker78
    @piker78 4 ปีที่แล้ว

    thank you :)