I like these projection mappings. As long as texture can be mapped onto relatively simpel modelled 3d shapes it works fine. But how do you handle organic shapes like fruits, animals, human bodies, landscapes like forest's with trees in different z-depth's? Simple conversions can be achieved with depth- and attached displacement maps, but this technique is only for a small indented use. Alper would you also model 3 human head or body for 2d into 3d projection's? In Flame there is a Human Face/Body ML map generation, but as far as I know you can't extract this map to a shape or vector mask (like announced in the Logik Live Episode #32 starting at 49:15).
elegantly decribed
Great technique!! Great execution!!👍
Thank You sir wonderful Tutorial.
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Great stuff!
Cool stuff!
Wonderful.
excelent!!!
Thank you
Nice 👍
I like these projection mappings. As long as texture can be mapped onto relatively simpel modelled 3d shapes it works fine. But how do you handle organic shapes like fruits, animals, human bodies, landscapes like forest's with trees in different z-depth's? Simple conversions can be achieved with depth- and attached displacement maps, but this technique is only for a small indented use. Alper would you also model 3 human head or body for 2d into 3d projection's? In Flame there is a Human Face/Body ML map generation, but as far as I know you can't extract this map to a shape or vector mask (like announced in the Logik Live Episode #32 starting at 49:15).
You need lidar scan. And a proper pixel accurate 3d track.